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- getgenv().Looten = {
- ['StartUP'] = {
- Key = 'LuarmorKey', -- replace with luarmor key
- UWP_Optimize = true,
- UnlockFPS = true,
- Intro = true
- },
- ['Silent'] = {
- Normal = {
- Enabled = true,
- HitChance = 300,
- },
- KeyBind = {
- Enabled = true,
- KeyBind = 't',
- Notification = true,
- },
- HitPart = {
- NearestPoint = true,
- HitPart = 'HumanoidRootPart',
- },
- Prediction = {
- Enabled = true,
- AutoMated = false, -- auto prediction
- Prediction = 0.125,
- },
- },
- ['CamLock'] = {
- Normal = {
- Enabled = true,
- ThirdPerson = true,
- FirstPerson = true,
- },
- KeyBind = {
- Hold = false,
- Mode = 'KeyBind', -- or "Mouse"
- KeyBind = 'q',
- MouseBind = Enum.UserInputType.MouseButton2,
- },
- Prediction = {
- Enabled = true,
- Prediction = 0.115,
- },
- Style = {
- First = 'Elastic',
- Second = 'Sine'
- },
- Smoothness = {
- Enabled = true,
- Smoothness = 0.038,
- AirShot = 0.037,
- },
- Shake = {
- Enabled = false,
- DirectionX = 8,
- DirectionY = 6,
- DirectionZ = 7,
- },
- HitPart = {
- NearestPoint = true,
- AirShot = true,
- Part = 'HumanoidRootPart',
- AirPart = 'HumanoidRootPart',
- },
- AutoUnLock = {
- Reloading = true,
- Typing = true,
- },
- },
- ['Fov'] = {
- CamLock = {
- Show = false,
- Use_Radius = false,
- Radius = 160,
- Model = 'Circle'
- },
- SilentAim = {
- Show = false,
- Use_Radius = true,
- Radius = 10,
- Model = 'Circle'
- },
- },
- ['Adjustment'] = {
- ['Checks'] = {
- Resolver = true,
- Anti_Aim_Viewer = true,
- Wall_Check = true,
- Disable_Ground_Shots = true,
- Crew_Check = false,
- Knocked_Check = true,
- AntiCurve = true,
- NoGroundShots = true,
- },
- ['Gun_Fov'] = {
- Enabled = false,
- DoubleBarrel = 22.5,
- Revolver = 27.5,
- Shotgun = 35,
- TacticalShotgun = 35,
- Smg = 25,
- Silencer = 32.5
- },
- ['Macro'] = {
- Enabled = true,
- Hold_Key = true,
- KeyBind = Enum.KeyCode.X,
- Mode = '1' -- 1 = ioio 2 = scroll
- },
- ['TriggerBot'] = {
- Enabled = false,
- Delay = 0.1,
- KeyBinds = {
- Enabled = true,
- Notifications = true,
- KeyBind = 't',
- },
- },
- ['Memory'] = {
- Enable = true,
- Start = 971,
- End = 984,
- Speed = 1,
- },
- ['Animation'] = { -- keybind = use animation
- Lay = false,
- LayKey = Enum.KeyCode.T,
- Greet = true,
- GreetKey = Enum.KeyCode.G,
- Speed = false,
- SpeedKey = Enum.KeyCode.N,
- Sturdy = false,
- SturdyKey = Enum.KeyCode.H,
- Griddy = false,
- GriddyKey = Enum.KeyCode.G,
- },
- ['Chat'] = {
- Enabled = true, -- example !fov 120
- SilentAim_Fov_Size = '!fov',
- SilentAim_Prediction = '!Prediction',
- CamLock_fov_Size = '/fov',
- CamLock_Smoothness = '/Smoothness',
- CamLock_PreDiction = '/ped',
- },
- },
- }
- local Games = {
- [2788229376] = {Name = "Da Hood", Argument = "UpdateMousePos", Remote = "MainEvent", BodyEffects = "K.O",},
- [9825515356] = {Name = "Hood Customs", Argument = "GetMousePos", Remote = "MainEvent"},
- [5602055394] = {Name = "Hood Modded", Argument = "MousePos", Remote = "Bullets"},
- [9183932460] = {Name = "Untitled Hood", Argument = "UpdateMousePos", Remote = ".gg/untitledhood"},
- [14412355918] = {Name = "Da Downhill", Argument = "MOUSE", Remote = "MAINEVENT"},
- [14412601883] = {Name = "Hood Bank", Argument = "MOUSE", Remote = "MAINEVENT"},
- [14412436145] = {Name = "Da Uphill", Argument = "MOUSE", Remote = "MAINEVENT"},
- [14487637618] = {Name = "Da Hood Bot Aim Trainer", Argument = "MOUSE", Remote = "MAINEVENT"},
- [11143225577] = {Name = "1v1 Hood Aim Trainer", Argument = "UpdateMousePos", Remote = "MainEvent"},
- [14413712255] = {Name = "Hood Aim", Argument = "MOUSE", Remote = "MAINEVENT"},
- [14472848239] = {Name = "Moon Hood", Argument = "MoonUpdateMousePos", Remote = "MainEvent"},
- }
- local VirtualInputManager = game:GetService("VirtualInputManager")
- if getgenv().Looten.StartUP.UnlockFPS then
- setfpscap(999)
- end
- if getgenv().Looten.StartUP.UWP_Optimize then
- VirtualInputManager:SendKeyEvent(true, "F9", 0, game) wait() VirtualInputManager:SendKeyEvent(false, "F9", 0, game)
- game.DescendantAdded:Connect(function(descendant)
- if descendant.Name == "MainView" and descendant.Parent.Name == "DevConsoleUI" then
- task.wait()
- local Descendant = descendant.Parent.Parent.Parent
- Descendant.Enabled = false;
- end
- end)
- coroutine.resume(coroutine.create(function()
- while task.wait() do
- pcall(function()
- if not game:GetService("CoreGui"):FindFirstChild("DevConsoleUI", true):FindFirstChild("MainView") then
- VirtualInputManager:SendKeyEvent(true, "F9", 0, game)
- wait()
- VirtualInputManager:SendKeyEvent(false, "F9", 0, game)
- end
- end)
- end
- end))
- end
- -- // Vars
- local req = (syn and syn.request or request);
- getgenv().AGV = 0.5
- getgenv().WAGA = -20
- getgenv().DD = true
- getgenv().DV = 86
- getgenv().DUG = true
- getgenv().UD = -30
- getgenv().DC = true
- getgenv().FMS = Enum.EasingStyle.Elastic
- getgenv().SMS = Enum.EasingStyle.Sine
- getgenv().DOC = false
- local HHAAHAHAHHAHAHAHAHAHHAHAH = game:GetService("RunService")
- local AHAHAHAHHAAHAHAHAHA = getgenv().Looten.CamLock.Smoothness.Smoothness
- local Players = game:GetService("Players")
- local AHAHAHAHAHAHHAHAHHA = nil
- local AHAHAHAHAHAHAHAHAAA = nil
- local AHAHAHAHAHAHHAHAHAH = false
- local AHAHAHAHAHAHAHAHAAH = false
- local AHAHHAAAHAHHAAHHAHA = false
- local AHAHAHAHAHAAHAHAHAH = CFrame.new()
- local AHHAAHAHAHAHAHAAAAH = game:GetService("GuiService")
- local AHAHAHAHAHAHAHAAHAH = getgenv().Looten.Adjustment.TriggerBot.Delay
- local Client = game:GetService("Players").LocalPlayer
- local AHAHAHAHAAHHAAHAHAHA = false
- local DU = false
- local AHAHAAHAHAHHHAHAHAHA = getgenv().Looten.CamLock.Shake.DirectionX
- local AHAHAAHAHHHAHAHAHAHA = getgenv().Looten.CamLock.Shake.DirectionY
- local AHAHAAHAAAAAAHAHAHAA = getgenv().Looten.CamLock.Shake.DirectionZ
- local Camera = game:GetService("Workspace").CurrentCamera
- local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
- local HAHAAHAHAHAHAHHAAH = 0.05
- local AHAHAHAHAHAHAHAHAHAH = tick()
- local AAAHAHAAHAHAHAAHAHAHAH = 0.12
- local AHHAHAAHAHAHAHHAHAH = tick()
- local AHAHAHAHAAHAHAHAAH = game:GetService("UserInputService")
- local FKWPOAKFAPOAWKFPOFWKAFPOAWFK = Drawing.new("Circle")
- FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Color = Color3.new(1, 1, 1)
- FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Thickness = 1
- FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Color = Color3.fromRGB(255, 0, 0)
- FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Filled = false
- FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Transparency = 1
- local FWAKFAPFKWPAOFKAWFPAP = Drawing.new("Circle")
- FWAKFAPFKWPAOFKAWFPAP.Color = Color3.fromRGB(255, 0, 0)
- FWAKFAPFKWPAOFKAWFPAP.Thickness = 1
- FWAKFAPFKWPAOFKAWFPAP.Filled = false
- FWAKFAPFKWPAOFKAWFPAP.Transparency = 1
- local FKAOIFAIKOFAWIOGFAWJNGANGAOWIGAOG = function()
- if (not FKWPOAKFAPOAWKFPOFWKAFPOAWFK and not FWAKFAPFKWPAOFKAWFPAP) then
- return FKWPOAKFAPOAWKFPOFWKAFPOAWFK and FWAKFAPFKWPAOFKAWFPAP
- end
- FWAKFAPFKWPAOFKAWFPAP.Visible = getgenv().Looten.Fov.CamLock.Show
- FWAKFAPFKWPAOFKAWFPAP.Radius = getgenv().Looten.Fov.CamLock.Radius * 3
- FWAKFAPFKWPAOFKAWFPAP.Position = Vector2.new(Mouse.X, Mouse.Y + (AHHAAHAHAHAHAHAAAAH:GetGuiInset().Y))
- FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Visible = getgenv().Looten.Fov.SilentAim.Show
- FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Position = Vector2.new(Mouse.X, Mouse.Y + (AHHAAHAHAHAHAHAAAAH:GetGuiInset().Y))
- FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Radius = getgenv().Looten.Fov.SilentAim.Radius * 3
- return FKWPOAKFAPOAWKFPOFWKAFPOAWFK and FWAKFAPFKWPAOFKAWFPAP
- end
- local FWAKOIIIIIIIIIIIfawfwafawf = function(plr)
- if
- plr and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") ~= nil and
- plr.Character:FindFirstChild("Humanoid") ~= nil and
- plr.Character:FindFirstChild("Head") ~= nil
- then
- return true
- end
- return false
- end
- local FWAIUOJJJJJJJJJJJJJJJJJJ = function(Object)
- local FWAIUOJJJJJJJJJJJJJJJJJJ = Camera:WorldToScreenPoint(Object.Position)
- return FWAIUOJJJJJJJJJJJJJJJJJJ
- end
- local GJNAGJIEAGNAEGIXDXD = function(Part, PartDescendant)
- local Character = Client.Character or Client.CharacterAdded.Wait(Client.CharacterAdded)
- local Origin = Camera.CFrame.Position
- local _, OnScreen = Camera.WorldToViewportPoint(Camera, Part.Position)
- if (OnScreen) then
- local raycastParams = RaycastParams.new()
- raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
- raycastParams.FilterDescendantsInstances = {Character, Camera}
- local Result = Workspace.Raycast(Workspace, Origin, Part.Position - Origin, raycastParams)
- if (Result) then
- local PartHit = Result.Instance
- local Visible = (not PartHit or Instance.new("Part").IsDescendantOf(PartHit, PartDescendant))
- return Visible
- end
- end
- return false
- end
- local FWAINFFANWFNIFINFAINFFJIN = function(Object)
- if string.find(Object.Name, "Gun") then
- return
- end
- if table.find({"Part", "MeshPart", "BasePart"}, Object.ClassName) then
- return true
- end
- end
- local WOIPAPORIAWPRIWRPAOFJWOIA = function(character)
- local ClosestDistance = 1 / 0
- local BodyPart = nil
- if (character and character:GetChildren()) then
- for _, x in next, character:GetChildren() do
- if FWAINFFANWFNIFINFAINFFJIN(x) and FWAIUOJJJJJJJJJJJJJJJJJJ(x) then
- local Position = Camera:WorldToScreenPoint(x.Position)
- local Distance = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(Position.X, Position.Y)).Magnitude
- if (Distance < ClosestDistance) then
- ClosestDistance = Distance
- BodyPart = x
- end
- end
- end
- end
- return BodyPart
- end
- local IGNAGOIAWGAWGAUDIHNADAI = function(Part)
- if Part ~= nil then
- local Hit, Half = Mouse.Hit.Position, Part.Size * 0.25
- local Transform = Part.CFrame:PointToObjectSpace(Mouse.Hit.Position)
- local NearestPosition =
- Part.CFrame *
- Vector3.new(
- math.clamp(Transform.X, -Half.X, Half.X),
- math.clamp(Transform.Y, -Half.Y, Half.Y),
- math.clamp(Transform.Z, -Half.Z, Half.Z)
- )
- return NearestPosition
- end
- return nil
- end
- local AHAHAHAHAHAHAAHAHH = function(percentage)
- percentage = math.floor(percentage)
- local chance = math.floor(Random.new().NextNumber(Random.new(), 0, 1) * 100) / 100
- return chance <= percentage / 100
- end
- HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect(FKAOIFAIKOFAWIOGFAWJNGANGAOWIGAOG)
- local AHAHHAHAHHHHAHAHAHAHAHAAHH = function()
- local Target, Closest = nil, 1 / 0
- local HitChance = AHAHAHAHAHAHAAHAHH(getgenv().Looten.Silent.Normal.HitChance)
- local thresholdDistance = 100
- if not HitChance then
- Target = nil
- return Target
- end
- for _, v in pairs(Players:GetPlayers()) do
- if (v.Character and v ~= Client and v.Character:FindFirstChild("HumanoidRootPart")) then
- if
- Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position) and
- GJNAGJIEAGNAEGIXDXD(v.Character.HumanoidRootPart, v.Character)
- then
- local Position = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
- local Distance = ((Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(Position.X, Position.Y)).Magnitude) * 0.6
- if
- (Distance < Closest and FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Radius > Distance and
- Distance < thresholdDistance)
- then
- Closest = Distance
- Target = v
- end
- end
- end
- end
- if
- getgenv().Looten.Adjustment.Checks.Knocked_Check == true and FWAKOIIIIIIIIIIIfawfwafawf(Target) and
- Target.Character:FindFirstChild("BodyEffects")
- then
- local currentTime = tick()
- local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
- if elapsedTime >= HAHAAHAHAHAHAHHAAH then
- AHAHAHAHAHAHAHAHAHAH = currentTime
- end
- local KOd = Target.Character.BodyEffects:FindFirstChild("K.O").Value
- local Grabbed = Target.Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
- if KOd or Grabbed then
- AHAHAHAHAHAHHAHAHHA = nil
- return
- end
- end
- if getgenv().DC == true and FWAKOIIIIIIIIIIIfawfwafawf(Target) then
- local currentTime = tick()
- local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
- if elapsedTime >= HAHAAHAHAHAHAHHAAH then
- AHAHAHAHAHAHAHAHAHAH = currentTime
- end
- if Target.Character.Humanoid.health < 4 then
- AHAHAHAHAHAHHAHAHHA = nil
- return
- end
- end
- if getgenv().Looten.Adjustment.Checks.Wall_Check == true and FWAKOIIIIIIIIIIIfawfwafawf(Target) then
- local currentTime = tick()
- local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
- if elapsedTime >= HAHAAHAHAHAHAHHAAH then
- AHAHAHAHAHAHAHAHAHAH = currentTime
- end
- if Target.Character.Head.Transparency == 1 then
- AHAHAHAHAHAHHAHAHHA = nil
- return
- end
- end
- if
- getgenv().Looten.Adjustment.Checks.Crew_Check == true and FWAKOIIIIIIIIIIIfawfwafawf(Target) and
- FWAKOIIIIIIIIIIIfawfwafawf(Client) and
- Target:FindFirstChild("DataFolder") and
- Target.DataFolder:FindFirstChild("Information") and
- Target.DataFolder.Information:FindFirstChild("Crew") and
- Client:FindFirstChild("DataFolder") and
- Client.DataFolder:FindFirstChild("Information") and
- Client.DataFolder.Information:FindFirstChild("Crew")
- then
- local currentTime = tick()
- local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
- if elapsedTime >= HAHAAHAHAHAHAHHAAH then
- AHAHAHAHAHAHAHAHAHAH = currentTime
- end
- if
- Client.DataFolder.Information:FindFirstChild("Crew").Value ~= nil and
- Target.DataFolder.Information:FindFirstChild("Crew").Value ~= nil and
- Target.DataFolder.Information:FindFirstChild("Crew").Value ~= "" and
- Client.DataFolder.Information:FindFirstChild("Crew").Value ~= "" and
- Target.DataFolder.Information:FindFirstChild("Crew").Value ==
- Client.DataFolder.Information:FindFirstChild("Crew").Value
- then
- AHAHAHAHAHAHHAHAHHA = nil
- return
- end
- end
- return Target
- end
- local AHAHAHAHAHAHAHHAAHAHAHAH = function()
- local Target, Closest = nil, 1 / 0
- for _, v in pairs(Players:GetPlayers()) do
- if (v.Character and v ~= Client and v.Character:FindFirstChild("HumanoidRootPart")) then
- if getgenv().Looten.Fov.CamLock.Use_Radius then
- local Position, OnScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
- local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
- if (FWAKFAPFKWPAOFKAWFPAP.Radius > Distance and Distance < Closest and OnScreen) then
- Closest = Distance
- Target = v
- end
- elseif getgenv().Looten.Adjustment.Checks.Wall_Check then
- local Position, OnScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
- local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
- if (Distance < Closest and OnScreen) then
- Closest = Distance
- Target = v
- end
- else
- local Position, OnScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
- local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
- if (Distance < Closest and OnScreen) then
- Closest = Distance
- Target = v
- end
- end
- end
- end
- if Target ~= nil and getgenv().Looten.Adjustment.Checks.Wall_Check == true then
- if Target.Character.Head.Transparency == 1 then
- Target = nil
- return Target
- end
- end
- return Target
- end
- Mouse.KeyDown:Connect(
- function(Key, t)
- local Keybind = getgenv().Looten.CamLock.KeyBind.KeyBind:lower()
- if not t and (Key == Keybind) then
- if
- getgenv().Looten.CamLock.Normal.Enabled == true and
- getgenv().Looten.CamLock.KeyBind.Mode == "KeyBind"
- then
- if getgenv().Looten.CamLock.KeyBind.Hold == true then
- AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true
- AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = true
- AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH()
- else
- AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = not AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH
- if AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH then
- AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH()
- else
- if AHAHAHAHAHAHAHAHAAA ~= nil then
- AHAHAHAHAHAHAHAHAAA = nil
- AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false
- end
- end
- end
- end
- end
- end
- )
- Mouse.KeyUp:Connect(
- function(Key, t)
- local Keybind = getgenv().Looten.CamLock.KeyBind.KeyBind:lower()
- if not t and (Key == Keybind) then
- if
- getgenv().Looten.CamLock.Normal.Enabled == true and
- getgenv().Looten.CamLock.KeyBind.Hold == true and
- getgenv().Looten.CamLock.KeyBind.Mode == "KeyBind"
- then
- AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true
- AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false
- AHAHAHAHAHAHAHAHAAA = nil
- end
- end
- end
- )
- AHAHAHAHAAHAHAHAAH.InputBegan:Connect(
- function(input, t)
- if not t and input.UserInputType == getgenv().Looten.CamLock.KeyBind.MouseBind then
- if
- getgenv().Looten.CamLock.Normal.Enabled == true and
- getgenv().Looten.CamLock.KeyBind.Mode == "Mouse"
- then
- if getgenv().Looten.CamLock.KeyBind.Hold == true then
- AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true
- AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = true
- AHAHAHAHAHAHAHAHAAA =
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