G4U55

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Feb 24th, 2017
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  1. Update v1.3.2:
  2. - Fixed CTD when double clicking the first factory in a line superduperfast to reset factories
  3. - AI now much better at respecting airbase size limits
  4. - Improved AI management of air missions
  5. - Deployment is now allowed in locations where it supposed to, regardless if your capital state is not owned by you.
  6. - Fixed huge slow down and eternal freeze in the peace conference.
  7. - Lowered air combat delay so that some areas will still see combat even though caught in extreme time zones.
  8. - Crusader Kings 2 achievement now requires correct states
  9. - Rebalanced air combat for increased air casualties
  10. - Air accidents should no longer happen in peacetime
  11. - Added CTD safety for voice over playing in case player has some broken sound drivers
  12. - Fixed potential CTD in clearing country resources on civil war starts
  13. - Fixed a manpower transfer issue causing units to disappear after peaceful annexation (like the Anchluss)
  14. - Fixed issue with Australia demanding New Zealand causing Australia to be kicked out of any faction it is currently in
  15. - Fixed two typos in Indian focus tree/ideas
  16. - Tech tree now refresh after switching tag (when choosing to play as new puppet) which made some achievements tricky
  17. - Transfer ship effect (like in NZL focuses) no longer sometimes transfers wrong ships (or whole fleets :D)
  18. - French language translation fixes.
  19. - Fix for Crusader Kings 2 achievement. Flags are now set from events granting them immediate freedom.
  20. - Added script flags for Crusader Kings 2 achievement if SAF chooses to puppet nations.
  21. - Mil to Civ factory conversion now properly removes the military factory.
  22. - Japan now creates own faction and adds New Zealand to it for befriend Japan focus.
  23. - Changed trigger for Befriend Japan to require same ideology.
  24. - Only create wargoal on AST if ideology differs.
  25. - Fixed has_goverment trigger doing the opposite of what it was supposed to.
  26. - JAP will only create faction if not already in a faction.
  27. - AST will join JAP if JAP already leader of faction. AST cannot befriend JAP if JAP is in another faction.
  28. - Fixed an issue where in civil wars the dynamic tag side would end up with no manpower in their divisions and get them disbanded
  29.  
  30. Update v1.3.1:
  31. - Garrison order should now be more stable and not reassign units quite as much on changing priorities
  32. - Allied AI now more hesitant to naval invade Germany and italy early on
  33. - Fixed some bugs restricting AI from template updates
  34. - Improved some target templates for AI
  35. - Reduced AI tendency to suicide attack into enemy lines
  36. - Fixed a problem in AI where front priorities would sometimes fluctuate wildly leading to a lot of front flip-flopping
  37. - AI now considers distance a bit more so wont pull most of its army vs ethiopia back early on
  38. - AI for observed country is no longer blocked from diplo responding when using human_ai
  39. - Improved AIs ability to prepare against enemies that they only have an ally sharing border with
  40. - Spearhead order no longer so concerned about protecting its flanks
  41. - When a Spearhed front is split, all units stay on the front that has the spearhed order attached to it
  42. - Fixed some event picture issues
  43. - Made the focus "Burn the royal portraits" available if South Africa has already broken free
  44. - Fixed some setup issues with NZL tech setup in 1939 - added cosmetic tag for Soviet-controlled Finland
  45. - changed national focus to Test the USSR for Japan to account for Manchukuo existing - Fixed a CTD in peace conferences
  46. - Fixed an issue with map stripe coloring not updating in peace conferences - Fixed some issues with credits
  47. - Shortcut for spearhead order is now Shift+X rather than B which was conflicting with strategic redeployment
  48. - CTD Fix: Launcher no longer has msaa and anisotropic filtering that could cause crashes.
  49. - CTD Fix: if player deleted a mod while launcher was running, and then selected it
  50. - CTD Fix: Should no longer crash in GUI if a modder deletes the vanilla window component
  51. - CTD Fix: Sometimes when hotjoining using manual server ID
  52. - CTD Fix: When using old saves or incompatible mods due to naval base positioning
  53. - CTD Fix: Tooltiping lend lease as it finishes could cause crashes
  54. - Fixed a crash on load with invalid mods, NOT a complete fix, its something we are looking into more for future update to help players clear their document folder of invalid cache files and corruption.
  55. - Launcher - Added a button (and a checkbox in crash report window), that offers to backup and delete all files that can potentially cause the stability problems.
  56. - Optimized ai processing of upgrades, should remove much of 1940+ performance spikes
  57. - A fix for a trade modifier not applied correctly if not bought the DLC.
  58. - Fix for RAJ Famine removal not really needing corruption squashing
  59. - Fix for Mexico Civil War inconsistencies - Fix for missing SAF factories from focus
  60. - Fix for missing INS convoys causing issues with trade/resource system
  61. - Fix for missing event in CAN focus tree
  62. - Fix for RAJ being able to pick ideology pushers without picking a path
  63. - Fix for South Africa releasing African countries as not communist in the anti-colonialist crusade
  64. - Fixed modifier capped 0-1, so you could never lower tension for sending volunteers for a country.
  65. - Fixed script that used values outside the intended range
  66. - Added port to Lesser Sundra Islands.
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