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- TextDrawShowForPlayer(playerid, Textdraw[3]);
- TextDrawShowForPlayer(playerid, Textdraw[4]);
- TextDrawShowForPlayer(playerid, Textdraw[5]);
- TextDrawShowForPlayer(playerid, Textdraw[6]);
- TextDrawShowForPlayer(playerid, Textdraw[7]);
- TextDrawShowForPlayer(playerid, Textdraw[8]);
- TextDrawShowForPlayer(playerid, Textdraw[9]);
- TextDrawShowForPlayer(playerid, Textdraw[10]);
- TextDrawShowForPlayer(playerid, Textdraw[11]);
- TextDrawShowForPlayer(playerid, Textdraw[12]);
- TextDrawShowForPlayer(playerid, Textdraw[13]);
- TextDrawShowForPlayer(playerid, Textdraw[14]);
- TextDrawShowForPlayer(playerid, Textdraw[15]);
- TextDrawShowForPlayer(playerid, Textdraw[16]);
- TextDrawShowForPlayer(playerid, Textdraw[17]);
- TextDrawShowForPlayer(playerid, Textdraw[18]);
- TextDrawShowForPlayer(playerid, Textdraw[19]);
- TextDrawShowForPlayer(playerid, Textdraw[20]);
- TextDrawShowForPlayer(playerid, Textdraw[21]);
- TextDrawShowForPlayer(playerid, Textdraw[22]);
- TextDrawShowForPlayer(playerid, Textdraw[23]);
- TextDrawShowForPlayer(playerid, Textdraw[24]);
- TextDrawShowForPlayer(playerid, Textdraw[25]);
- TextDrawShowForPlayer(playerid, Textdraw[26]);
- TextDrawShowForPlayer(playerid, Textdraw[27]);
- TextDrawShowForPlayer(playerid, Textdraw[28]);
- TextDrawShowForPlayer(playerid, Textdraw[29]);
- TextDrawShowForPlayer(playerid, Textdraw[30]);
- TextDrawShowForPlayer(playerid, Textdraw[31]);
- TextDrawShowForPlayer(playerid, Textdraw[32]);
- TextDrawShowForPlayer(playerid, Textdraw[33]);
- TextDrawShowForPlayer(playerid, Textdraw[34]);
- TextDrawShowForPlayer(playerid, Textdraw[35]);
- TextDrawShowForPlayer(playerid, Textdraw[36]);
- TextDrawShowForPlayer(playerid, Textdraw[37]);
- TextDrawShowForPlayer(playerid, Textdraw[38]);
- TextDrawShowForPlayer(playerid, Textdraw[39]);
- TextDrawShowForPlayer(playerid, Textdraw[40]);
- TextDrawShowForPlayer(playerid, Textdraw[41]);
- TextDrawShowForPlayer(playerid, Textdraw[42]);
- TextDrawShowForPlayer(playerid, Textdraw[43]);
- TextDrawShowForPlayer(playerid, Textdraw[44]);
- return 1;
- }
- public OnGameModeInit()
- {
- /*SetTimermMessage", 6000, true);
- SetTimer("Sat",1000,true);
- SetTimer("setdatum",1000, 1);*/
- //------------------------------------------Textdravovi----------------------------------
- Textdraw0 = TextDrawCreate(639.500000, 418.200103, "LD_SPAC:white");
- TextDrawLetterSize(Textdraw0, 0.000000, 0.000000);
- TextDrawTextSize(Textdraw0, -641.000000, 4.000000);
- TextDrawAlignment(Textdraw0, 1);
- TextDrawColor(Textdraw0, 65535);
- TextDrawSetShadow(Textdraw0, 0);
- TextDrawSetOutline(Textdraw0, 0);
- TextDrawBackgroundColor(Textdraw0, 255);
- TextDrawFont(Textdraw0, 4);
- TextDrawSetProportional(Textdraw0, 0);
- TextDrawSetShadow(Textdraw0, 0);
- Textdraw1 = TextDrawCreate(-0.500000, 423.955657, "bo");
- TextDrawLetterSize(Textdraw1, 0.000000, 2.199995);
- TextDrawTextSize(Textdraw1, 658.000000, 0.000000);
- TextDrawAlignment(Textdraw1, 1);
- TextDrawColor(Textdraw1, 65535);
- TextDrawUseBox(Textdraw1, 1);
- TextDrawBoxColor(Textdraw1, 255);
- TextDrawSetShadow(Textdraw1, 0);
- TextDrawSetOutline(Textdraw1, 0);
- TextDrawBackgroundColor(Textdraw1, 255);
- TextDrawFont(Textdraw1, 1);
- TextDrawSetProportional(Textdraw1, 1);
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