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[FFXIV] Keeper of the Lake Explanation

Jan 21st, 2015
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  1. == Keeper of the Lake ==
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  4. Trash Monsters
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  6. Trash monsters are basically avoid AOEs. One group has a Toad, which will of course pull you to them as soon as they get a chance at distance. (Will not usually change targets based on classes in party.) In the imperial area, you need to attack the field generators to free the colossi to kill them, or else the colossi will keep using its long strike AOE. Before the final boss, an airship will randomly throw AOEs at you during trash mobs. You cannot pull more than two groups of trash mobs in this dungeon, there are six anti-speedrun gates that disallow this.
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  9. First Boss
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  11. The first boss is pretty simple in comparison to what it looks like. The other enemies in the fight that you cannot attack, will drop bombs occassionally, the smaller bombs should be pushed to the edge of the arena. The big ones stay where they land. The tank must NOT aim the boss at bombs, they will explode if any of the boss' attacks hit the bombs. After it changes its holding weapon twice, it will start sucking in all the small bombs, along with the players. At this time, scholar, SMN or the tanks should use self-AOEs in the middle of all the small bombs as soon as possible, then push them out a second time individually. If the Boss hits a larger bomb, it will detonate room-wide for a lot of damage. Smaller ones can be detonated as long as no one is around them.
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  14. Second Boss
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  16. The second boss is slightly harder than the first, though mainly because its attacks are basically all AOEs save for its auto-attack. When it single-targets a player, it will spawn "Liquid Hell" Pools in that person's direction until it hits the end of the arena or reaches that player. It will ALWAYS go to the edge of the arena before using this, and since the boss moves rather slowly, set up the single targeted player to be on the same side of the arena if possible. After the boss summons additional enemies for the first time, the boss will start using this single target attack twice, spawning two lines (And will never target the same person twice.) All the while, the tank cannot be standing in the boss' "Flamethrower" AOE area, even after cast finishes, the tank MUST wait for the flamethrower animation to finish, as this skill is a "Sustained" skill.
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  19. Final Boss
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  21. The final boss is probably the hardest of the dungeon, it requires a lot of teamwork. When the final boss first is available to target, there will be two dead dragons on the stage. The right dragon will likely be the first to resurrect. Until it does, the fight is just attacking the boss and avoid AOEs. As soon as the first dragon is selectable, the tank immediately needs to grab aggro of that dragon, and turn it away from the party, it has a frontal conial AOE, and ranged circle AOEs, and auto-attacks, etc. The two smaller dragons, when linked to the bigger boss, will make the bigger boss invincible as long as the smaller dragons are alive. When the smaller dragon gets to 40-50% HP, a smaller add from the first boss will drop down with it holding a magitek field generator. You must kill this add immediately. When it dies, it will drop a magitek field generator, but do NOT use it until the entire arena turns blue. Once used, the magitek field generator will produce a small dome that renders anyone inside of it invincible (this includes the smaller dragon's attacks too.) Not standing in this field when the room-wide Blue AOE completes will deal 14+k damage to you. After the first small dragon is killed, the final boss will roar in pain, and you will need to go back to attacking it until the next smaller dragon is resurrected. The same mechanics as the first dragon is pretty much used, but its AOEs use different elements. The final boss' AOEs will also change to be slightly faster, and more often. Another small add will appear with a second magitek field generator, as with the first small dragon, kill this add, but do not use the generator until the entire area turns blue. After the final small dragon is killed, you will need to kill the final boss on your own as soon as possible.
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