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Six tank edit

Apr 20th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --//====================================================\\--
  84. --|| CREATED BY SHACKLUSTER
  85. --\\====================================================//--
  86. local LIGHTHITSOUNDS = {"1177780949","1177781153","1177784554"}
  87. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  88. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  89. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  90. local dmg = math.random(min,max)
  91. if humanoid.Health > 0 then
  92. if beserk == true then
  93. humanoid.Health = 0
  94. else
  95. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  96. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  97. if math.random(1,100) < critrate+ 1 then
  98. humanoid.Health = humanoid.Health - dmg*critmultiplier
  99. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  100. else
  101. humanoid.Health = humanoid.Health - dmg
  102. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  103. end
  104. local defence = Instance.new("BoolValue",hit.Parent)
  105. defence.Name = ("HitBy"..Player.Name)
  106. game:GetService("Debris"):AddItem(defence, 0.5)
  107. end
  108. end
  109. end
  110. end
  111. function turnto(position)
  112. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  113. end
  114. Player = owner
  115. PlayerGui = Player.PlayerGui
  116. Cam = workspace.CurrentCamera
  117. Backpack = Player.Backpack
  118. Character = Player.Character
  119. Humanoid = Character.Humanoid
  120. Humanoid.Name = "Hi :):"
  121. RootPart = Character["HumanoidRootPart"]
  122. Torso = Character["Torso"]
  123. Head = Character["Head"]
  124. RightArm = Character["Right Arm"]
  125. LeftArm = Character["Left Arm"]
  126. RightLeg = Character["Right Leg"]
  127. LeftLeg = Character["Left Leg"]
  128. RootJoint = RootPart["RootJoint"]
  129. Neck = Torso["Neck"]
  130. RightShoulder = Torso["Right Shoulder"]
  131. LeftShoulder = Torso["Left Shoulder"]
  132. RightHip = Torso["Right Hip"]
  133. LeftHip = Torso["Left Hip"]
  134. local sick = Instance.new("Sound",Character)
  135. sick.SoundId = "rbxassetid://1140435341"
  136. sick.Looped = true
  137. sick.Pitch = 1
  138. sick.Volume = 50
  139. sick:Play()
  140. local SIZE = 1
  141.  
  142. IT = Instance.new
  143. CF = CFrame.new
  144. VT = Vector3.new
  145. RAD = math.rad
  146. C3 = Color3.new
  147. UD2 = UDim2.new
  148. BRICKC = BrickColor.new
  149. ANGLES = CFrame.Angles
  150. EULER = CFrame.fromEulerAnglesXYZ
  151. COS = math.cos
  152. ACOS = math.acos
  153. SIN = math.sin
  154. ASIN = math.asin
  155. ABS = math.abs
  156. MRANDOM = math.random
  157. FLOOR = math.floor
  158.  
  159. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  160. local NEWMESH = IT(MESH)
  161. if MESH == "SpecialMesh" then
  162. NEWMESH.MeshType = MESHTYPE
  163. if MESHID ~= "nil" and MESHID ~= "" then
  164. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  165. end
  166. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  167. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  168. end
  169. end
  170. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  171. NEWMESH.Scale = SCALE
  172. NEWMESH.Parent = PARENT
  173. return NEWMESH
  174. end
  175.  
  176. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  177. local NEWPART = IT("Part")
  178. NEWPART.formFactor = FORMFACTOR
  179. NEWPART.Reflectance = REFLECTANCE
  180. NEWPART.Transparency = TRANSPARENCY
  181. NEWPART.CanCollide = false
  182. NEWPART.Locked = true
  183. NEWPART.Anchored = true
  184. if ANCHOR == false then
  185. NEWPART.Anchored = false
  186. end
  187. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  188. NEWPART.Name = NAME
  189. NEWPART.Size = SIZE
  190. NEWPART.Position = Torso.Position
  191. NEWPART.Material = MATERIAL
  192. NEWPART:BreakJoints()
  193. NEWPART.Parent = PARENT
  194. return NEWPART
  195. end
  196.  
  197.  
  198. --//=================================\\
  199. --|| CUSTOMIZATION
  200. --\\=================================//
  201.  
  202. Player_Size = 1 --Size of the player.
  203. Animation_Speed = 3
  204. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  205.  
  206. local Speed = 16
  207. local Effects2 = {}
  208.  
  209. --//=================================\\
  210. --|| END OF CUSTOMIZATION
  211. --\\=================================//
  212.  
  213. local function weldBetween(a, b)
  214. local weldd = Instance.new("ManualWeld")
  215. weldd.Part0 = a
  216. weldd.Part1 = b
  217. weldd.C0 = CFrame.new()
  218. weldd.C1 = b.CFrame:inverse() * a.CFrame
  219. weldd.Parent = a
  220. return weldd
  221. end
  222.  
  223. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  224. local acs = Instance.new("Part")
  225. acs.CanCollide = false
  226. acs.Anchored = false
  227. acs.Size = Vector3.new(0,0,0)
  228. acs.CFrame = attachmentpart.CFrame
  229. acs.Parent = Character
  230. acs.BrickColor = color
  231. local meshs = Instance.new("SpecialMesh")
  232. meshs.MeshId = mesh
  233. meshs.TextureId = texture
  234. meshs.Parent = acs
  235. meshs.Scale = scale
  236. meshs.Offset = offset
  237. weldBetween(attachmentpart,acs)
  238. end
  239.  
  240.  
  241. --//=================================\\
  242. --|| USEFUL VALUES
  243. --\\=================================//
  244.  
  245. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  246. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  247. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  248. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  249. local CHANGEDEFENSE = 0
  250. local CHANGEDAMAGE = 0
  251. local CHANGEMOVEMENT = 0
  252. local ANIM = "Idle"
  253. local ATTACK = false
  254. local EQUIPPED = false
  255. local HOLD = false
  256. local COMBO = 1
  257. local Rooted = false
  258. local SINE = 0
  259. local KEYHOLD = false
  260. local CHANGE = 2 / Animation_Speed
  261. local WALKINGANIM = false
  262. local WALK = 0
  263. local VALUE1 = false
  264. local VALUE2 = false
  265.  
  266. local ROBLOXIDLEANIMATION = IT("Animation")
  267. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  268. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  269. --ROBLOXIDLEANIMATION.Parent = Humanoid
  270. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  271. WEAPONGUI.Name = "Weapon GUI"
  272. local Weapon = IT("Model")
  273. Weapon.Name = "Adds"
  274. local Effects = IT("Folder", Weapon)
  275. Effects.Name = "Effects"
  276. local ANIMATOR = Humanoid.Animator
  277. local ANIMATE = Character.Animate
  278. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  279. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  280. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  281. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  282. local UNANCHOR = true
  283.  
  284. local SKILLTEXTCOLOR = C3(0,0,0)
  285. local CHOSENBRICK = "Royal purple"
  286.  
  287. --//=================================\\
  288. --\\=================================//
  289.  
  290.  
  291. --//=================================\\
  292. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  293. --\\=================================//
  294.  
  295. ArtificialHB = Instance.new("BindableEvent", script)
  296. ArtificialHB.Name = "ArtificialHB"
  297.  
  298. script:WaitForChild("ArtificialHB")
  299.  
  300. frame = Frame_Speed
  301. tf = 0
  302. allowframeloss = false
  303. tossremainder = false
  304. lastframe = tick()
  305. script.ArtificialHB:Fire()
  306.  
  307. game:GetService("RunService").Heartbeat:connect(function(s, p)
  308. tf = tf + s
  309. if tf >= frame then
  310. if allowframeloss then
  311. script.ArtificialHB:Fire()
  312. lastframe = tick()
  313. else
  314. for i = 1, math.floor(tf / frame) do
  315. script.ArtificialHB:Fire()
  316. end
  317. lastframe = tick()
  318. end
  319. if tossremainder then
  320. tf = 0
  321. else
  322. tf = tf - frame * math.floor(tf / frame)
  323. end
  324. end
  325. end)
  326.  
  327. --//=================================\\
  328. --\\=================================//
  329.  
  330.  
  331.  
  332.  
  333.  
  334. --//=================================\\
  335. --|| SOME FUNCTIONS
  336. --\\=================================//
  337.  
  338. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  339. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  340. end
  341.  
  342. function PositiveAngle(NUMBER)
  343. if NUMBER >= 0 then
  344. NUMBER = 0
  345. end
  346. return NUMBER
  347. end
  348.  
  349. function NegativeAngle(NUMBER)
  350. if NUMBER <= 0 then
  351. NUMBER = 0
  352. end
  353. return NUMBER
  354. end
  355.  
  356. function Swait(NUMBER)
  357. if NUMBER == 0 or NUMBER == nil then
  358. ArtificialHB.Event:wait()
  359. else
  360. for i = 1, NUMBER do
  361. ArtificialHB.Event:wait()
  362. end
  363. end
  364. end
  365.  
  366. function QuaternionFromCFrame(cf)
  367. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  368. local trace = m00 + m11 + m22
  369. if trace > 0 then
  370. local s = math.sqrt(1 + trace)
  371. local recip = 0.5 / s
  372. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  373. else
  374. local i = 0
  375. if m11 > m00 then
  376. i = 1
  377. end
  378. if m22 > (i == 0 and m00 or m11) then
  379. i = 2
  380. end
  381. if i == 0 then
  382. local s = math.sqrt(m00 - m11 - m22 + 1)
  383. local recip = 0.5 / s
  384. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  385. elseif i == 1 then
  386. local s = math.sqrt(m11 - m22 - m00 + 1)
  387. local recip = 0.5 / s
  388. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  389. elseif i == 2 then
  390. local s = math.sqrt(m22 - m00 - m11 + 1)
  391. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  392. end
  393. end
  394. end
  395.  
  396. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  397. local xs, ys, zs = x + x, y + y, z + z
  398. local wx, wy, wz = w * xs, w * ys, w * zs
  399. local xx = x * xs
  400. local xy = x * ys
  401. local xz = x * zs
  402. local yy = y * ys
  403. local yz = y * zs
  404. local zz = z * zs
  405. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  406. end
  407.  
  408. function QuaternionSlerp(a, b, t)
  409. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  410. local startInterp, finishInterp;
  411. if cosTheta >= 0.0001 then
  412. if (1 - cosTheta) > 0.0001 then
  413. local theta = ACOS(cosTheta)
  414. local invSinTheta = 1 / SIN(theta)
  415. startInterp = SIN((1 - t) * theta) * invSinTheta
  416. finishInterp = SIN(t * theta) * invSinTheta
  417. else
  418. startInterp = 1 - t
  419. finishInterp = t
  420. end
  421. else
  422. if (1 + cosTheta) > 0.0001 then
  423. local theta = ACOS(-cosTheta)
  424. local invSinTheta = 1 / SIN(theta)
  425. startInterp = SIN((t - 1) * theta) * invSinTheta
  426. finishInterp = SIN(t * theta) * invSinTheta
  427. else
  428. startInterp = t - 1
  429. finishInterp = t
  430. end
  431. end
  432. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  433. end
  434.  
  435. function Clerp(a, b, t)
  436. local qa = {QuaternionFromCFrame(a)}
  437. local qb = {QuaternionFromCFrame(b)}
  438. local ax, ay, az = a.x, a.y, a.z
  439. local bx, by, bz = b.x, b.y, b.z
  440. local _t = 1 - t
  441. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  442. end
  443.  
  444. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  445. local frame = IT("Frame")
  446. frame.BackgroundTransparency = TRANSPARENCY
  447. frame.BorderSizePixel = BORDERSIZEPIXEL
  448. frame.Position = POSITION
  449. frame.Size = SIZE
  450. frame.BackgroundColor3 = COLOR
  451. frame.BorderColor3 = BORDERCOLOR
  452. frame.Name = NAME
  453. frame.Parent = PARENT
  454. return frame
  455. end
  456.  
  457. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  458. local label = IT("TextLabel")
  459. label.BackgroundTransparency = 1
  460. label.Size = UD2(1, 0, 1, 0)
  461. label.Position = UD2(0, 0, 0, 0)
  462. label.TextColor3 = TEXTCOLOR
  463. label.TextStrokeTransparency = STROKETRANSPARENCY
  464. label.TextTransparency = TRANSPARENCY
  465. label.FontSize = TEXTFONTSIZE
  466. label.Font = TEXTFONT
  467. label.BorderSizePixel = BORDERSIZEPIXEL
  468. label.TextScaled = false
  469. label.Text = TEXT
  470. label.Name = NAME
  471. label.Parent = PARENT
  472. return label
  473. end
  474.  
  475. function NoOutlines(PART)
  476. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  477. end
  478.  
  479.  
  480. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  481. local NEWWELD = IT(TYPE)
  482. NEWWELD.Part0 = PART0
  483. NEWWELD.Part1 = PART1
  484. NEWWELD.C0 = C0
  485. NEWWELD.C1 = C1
  486. NEWWELD.Parent = PARENT
  487. return NEWWELD
  488. end
  489.  
  490.  
  491. function CreateSound(ID, PARENT, VOLUME, PITCH)
  492. local NEWSOUND = nil
  493. coroutine.resume(coroutine.create(function()
  494. NEWSOUND = IT("Sound", PARENT)
  495. NEWSOUND.Volume = VOLUME
  496. NEWSOUND.Pitch = PITCH
  497. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  498. Swait()
  499. NEWSOUND:play()
  500. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  501. end))
  502. return NEWSOUND
  503. end
  504.  
  505. function CFrameFromTopBack(at, top, back)
  506. local right = top:Cross(back)
  507. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  508. end
  509.  
  510. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  511. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  512. local mesh = IT("SpecialMesh",wave)
  513. mesh.MeshType = "FileMesh"
  514. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  515. mesh.Scale = SIZE
  516. mesh.Offset = VT(0,0,-SIZE.X/8)
  517. wave.CFrame = CFRAME
  518. coroutine.resume(coroutine.create(function(PART)
  519. for i = 1, WAIT do
  520. Swait()
  521. mesh.Scale = mesh.Scale + GROW
  522. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  523. if DOESROT == true then
  524. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  525. end
  526. wave.Transparency = wave.Transparency + (0.5/WAIT)
  527. if wave.Transparency > 0.99 then
  528. wave:remove()
  529. end
  530. end
  531. end))
  532. end
  533.  
  534. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  535. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  536. local mesh = IT("SpecialMesh",wave)
  537. mesh.MeshType = "FileMesh"
  538. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  539. mesh.Scale = SIZE
  540. mesh.Offset = VT(0,0,-SIZE.X/8)
  541. wave.CFrame = CFRAME
  542. coroutine.resume(coroutine.create(function(PART)
  543. for i = 1, WAIT do
  544. Swait()
  545. mesh.Scale = mesh.Scale + GROW
  546. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  547. if DOESROT == true then
  548. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  549. end
  550. wave.Transparency = wave.Transparency + (0.5/WAIT)
  551. if wave.Transparency > 0.99 then
  552. wave:remove()
  553. end
  554. end
  555. end))
  556. end
  557.  
  558. function clerp(a, b, t)
  559. return a:lerp(b, t)
  560. end
  561.  
  562. function newBezier(startpos, pos2, pos3, endpos, t)
  563. local A = clerp(startpos, pos2, t)
  564. local B = clerp(pos2, pos3, t)
  565. local C = clerp(pos3, endpos, t)
  566. local lerp1 = clerp(A, B, t)
  567. local lerp2 = clerp(B, C, t)
  568. local cubic = clerp(lerp1, lerp2, t)
  569. return cubic
  570. end
  571.  
  572. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  573. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  574. local mesh = IT("SpecialMesh",wave)
  575. mesh.MeshType = "FileMesh"
  576. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  577. mesh.Scale = SIZE
  578. mesh.Offset = VT(0,0,-SIZE.X/8)
  579. wave.CFrame = CFRAME
  580. coroutine.resume(coroutine.create(function(PART)
  581. for i = 1, WAIT do
  582. Swait()
  583. mesh.Scale = mesh.Scale + GROW
  584. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  585. if DOESROT == true then
  586. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  587. end
  588. wave.Transparency = wave.Transparency + (0.5/WAIT)
  589. if wave.Transparency > 0.99 then
  590. wave:remove()
  591. end
  592. end
  593. end))
  594. end
  595.  
  596. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  597. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  598. local mesh = IT("SpecialMesh",wave)
  599. mesh.MeshType = "FileMesh"
  600. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  601. mesh.Scale = SIZE
  602. mesh.Offset = VT(0,0,-SIZE.X/8)
  603. wave.CFrame = CFRAME
  604. coroutine.resume(coroutine.create(function(PART)
  605. for i = 1, WAIT do
  606. Swait()
  607. mesh.Scale = mesh.Scale + GROW
  608. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  609. if DOESROT == true then
  610. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  611. end
  612. wave.Transparency = wave.Transparency + (0.5/WAIT)
  613. if wave.Transparency > 0.99 then
  614. wave:remove()
  615. end
  616. end
  617. end))
  618. end
  619.  
  620. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  621. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  622. local mesh = IT("SpecialMesh",wave)
  623. mesh.MeshType = "FileMesh"
  624. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  625. mesh.Scale = SIZE
  626. wave.CFrame = CFRAME
  627. coroutine.resume(coroutine.create(function(PART)
  628. for i = 1, WAIT do
  629. Swait()
  630. mesh.Scale = mesh.Scale + GROW
  631. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  632. if DOESROT == true then
  633. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  634. end
  635. wave.Transparency = wave.Transparency + (0.5/WAIT)
  636. if wave.Transparency > 0.99 then
  637. wave:remove()
  638. end
  639. end
  640. end))
  641. end
  642.  
  643. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  644. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  645. local mesh = IT("SpecialMesh",wave)
  646. mesh.MeshType = "FileMesh"
  647. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  648. mesh.Scale = SIZE
  649. wave.CFrame = CFRAME
  650. coroutine.resume(coroutine.create(function(PART)
  651. for i = 1, WAIT do
  652. Swait()
  653. mesh.Scale = mesh.Scale + GROW
  654. if DOESROT == true then
  655. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  656. end
  657. wave.Transparency = wave.Transparency + (0.5/WAIT)
  658. if wave.Transparency > 0.99 then
  659. wave:remove()
  660. end
  661. end
  662. end))
  663. end
  664.  
  665. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  666. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  667. local mesh = IT("SpecialMesh",wave)
  668. mesh.MeshType = "FileMesh"
  669. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  670. mesh.Scale = SIZE
  671. mesh.Offset = VT(0,0,0)
  672. wave.CFrame = CFRAME
  673. coroutine.resume(coroutine.create(function(PART)
  674. for i = 1, WAIT do
  675. Swait()
  676. mesh.Scale = mesh.Scale + GROW
  677. if DOESROT == true then
  678. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  679. end
  680. wave.Transparency = wave.Transparency + (0.5/WAIT)
  681. if wave.Transparency > 0.99 then
  682. wave:remove()
  683. end
  684. end
  685. end))
  686. end
  687.  
  688. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  689. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  690. local mesh = IT("SpecialMesh",wave)
  691. mesh.MeshType = "Sphere"
  692. mesh.Scale = SIZE
  693. mesh.Offset = VT(0,0,0)
  694. wave.CFrame = CFRAME
  695. coroutine.resume(coroutine.create(function(PART)
  696. for i = 1, WAIT do
  697. Swait()
  698. mesh.Scale = mesh.Scale + GROW
  699. wave.Transparency = wave.Transparency + (1/WAIT)
  700. if wave.Transparency > 0.99 then
  701. wave:remove()
  702. end
  703. end
  704. end))
  705. end
  706.  
  707. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  708. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  709. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  710. wave.CFrame = CFRAME
  711. coroutine.resume(coroutine.create(function(PART)
  712. for i = 1, WAIT do
  713. Swait()
  714. mesh.Scale = mesh.Scale * GROW
  715. wave.Transparency = wave.Transparency + (0.5/WAIT)
  716. if wave.Transparency > 0.99 then
  717. wave:remove()
  718. end
  719. end
  720. end))
  721. end
  722.  
  723. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  724. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  725. local mesh = IT("BlockMesh",wave)
  726. wave.CFrame = CFRAME
  727. coroutine.resume(coroutine.create(function(PART)
  728. for i = 1, WAIT do
  729. Swait()
  730. mesh.Scale = mesh.Scale + GROW
  731. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  732. wave.Transparency = wave.Transparency + (1/WAIT)
  733. if wave.Transparency > 0.99 then
  734. wave:remove()
  735. end
  736. end
  737. end))
  738. end
  739.  
  740. function MakeForm(PART,TYPE)
  741. if TYPE == "Cyl" then
  742. local MSH = IT("CylinderMesh",PART)
  743. elseif TYPE == "Ball" then
  744. local MSH = IT("SpecialMesh",PART)
  745. MSH.MeshType = "Sphere"
  746. elseif TYPE == "Wedge" then
  747. local MSH = IT("SpecialMesh",PART)
  748. MSH.MeshType = "Wedge"
  749. end
  750. end
  751.  
  752. function CheckTableForString(Table, String)
  753. for i, v in pairs(Table) do
  754. if string.find(string.lower(String), string.lower(v)) then
  755. return true
  756. end
  757. end
  758. return false
  759. end
  760.  
  761. function CheckIntangible(Hit)
  762. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  763. if Hit and Hit.Parent then
  764. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  765. return true
  766. end
  767. end
  768. return false
  769. end
  770.  
  771. Debris = game:GetService("Debris")
  772.  
  773. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  774. local Direction = CFrame.new(StartPos, Vec).lookVector
  775. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  776. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  777. if RayHit and CheckIntangible(RayHit) then
  778. if DelayIfHit then
  779. wait()
  780. end
  781. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  782. end
  783. return RayHit, RayPos, RayNormal
  784. end
  785.  
  786. function turnto(position)
  787. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  788. end
  789.  
  790. --//=================================\\
  791. --|| WEAPON CREATION
  792. --\\=================================//
  793.  
  794. for i = 1, 35 do
  795. local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  796. FACE.Color = C3(0,0,0)
  797. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  798. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  799. end
  800.  
  801. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  802. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(15)), CF(0, 0, 0))
  803. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false)
  804. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  805. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Flame", VT(0.65,1.4,0.65),false)
  806. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  807. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  808. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  809.  
  810. local DECAL = IT("Decal",Part)
  811. DECAL.Texture = "http://www.roblox.com/asset/?id=1260793696"
  812. DECAL.Face = "Top"
  813.  
  814. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  815. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.6, 0, 0.5) * ANGLES(RAD(80), RAD(0), RAD(15)), CF(0, 0, 0))
  816. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.5,1.4,0.5),false)
  817. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  818. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Earth green", "Radioactive", VT(0.45,1.4,0.45),false)
  819. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  820. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  821. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  822.  
  823. local DECAL = IT("Decal",Part)
  824. DECAL.Texture = "http://www.roblox.com/asset/?id=1172964487"
  825. DECAL.Face = "Top"
  826.  
  827. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  828. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(15)), CF(0, 0, 0))
  829. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  830. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  831. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Crimson", "Light", VT(0.35,1.4,0.35),false)
  832. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  833. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  834. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  835.  
  836. local DECAL = IT("Decal",Part)
  837. DECAL.Texture = "http://www.roblox.com/asset/?id=68854060"
  838. DECAL.Face = "Top"
  839.  
  840. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
  841. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  842. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
  843. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  844. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
  845. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  846. MakeForm(Part,"Wedge")
  847.  
  848. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  849. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  850. MakeForm(Part,"Wedge")
  851.  
  852. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  853. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  854. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  855. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  856. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  857. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  858. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  859. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  860. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.5,0.5,1.25),false)
  861. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  862.  
  863. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.1,0.2,0.1),false)
  864. CreateWeldOrSnapOrMotor("Weld", Head, Head, Part, CF(-0.2, 0.2, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  865. MakeForm(Part,"Ball")
  866. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.1,0.2,0.1),false)
  867. CreateWeldOrSnapOrMotor("Weld", Head, Head, Part, CF(0.2, 0.2, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  868. MakeForm(Part,"Ball")
  869.  
  870. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  871. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(-15)), CF(0, 0, 0))
  872. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false)
  873. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  874. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Carnation pink", "Love", VT(0.65,1.4,0.65),false)
  875. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  876. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  877. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  878.  
  879. local FAKECHARACTER = IT("Model",Effects)
  880. FAKECHARACTER.Name = "NeonDoll"
  881. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.3,0.3,0.15),false)
  882. CreateWeldOrSnapOrMotor("Weld", Part, Part, TORS, CF(0,0.5,0), CF(0,0,0))
  883. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  884. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(-90), RAD(0), RAD(15)), CF(0,0.15,0))
  885. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  886. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(-90), RAD(0), RAD(-15)), CF(0,0.15,0))
  887. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  888. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(30)), CF(0,0.15,0))
  889. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  890. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-30)), CF(0,0.15,0))
  891. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.15,0.15),false)
  892. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  893.  
  894. local DECAL = IT("Decal",Part)
  895. DECAL.Texture = "http://www.roblox.com/asset/?id=301069998"
  896. DECAL.Face = "Top"
  897.  
  898. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  899. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.6, 0, 0.5) * ANGLES(RAD(80), RAD(0), RAD(-15)), CF(0, 0, 0))
  900. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.5,1.4,0.5),false)
  901. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  902. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Dark Matter", VT(0.10,1.4,0.10),false)
  903. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  904. local FAKECHARACTER = IT("Model",Effects)
  905. FAKECHARACTER.Name = "NeonDoll"
  906.  
  907. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.3,0.3,0.15),false)
  908. CreateWeldOrSnapOrMotor("Weld", Part, Part, TORS, CF(0,0,0), CF(0,0,0))
  909. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  910. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  911. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  912. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  913. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  914. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(10)), CF(0,0.15,0))
  915. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  916. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-10)), CF(0,0.15,0))
  917. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.15,0.15),false)
  918. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  919. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  920. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  921.  
  922. local DECAL = IT("Decal",Part)
  923. DECAL.Texture = "http://www.roblox.com/asset/?id=332392312"
  924. DECAL.Face = "Top"
  925.  
  926. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  927. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
  928. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  929. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  930. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Light", VT(0.35,1.4,0.35),false)
  931. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  932. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  933. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  934.  
  935. local DECAL = IT("Decal",Part)
  936. DECAL.Texture = "http://www.roblox.com/asset/?id=50184258"
  937. DECAL.Face = "Top"
  938.  
  939. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
  940. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  941. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
  942. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(-0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  943. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
  944. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0.28, 0, 0) * ANGLES(RAD(-180), RAD(-90), RAD(0)), CF(0, 0, 0))
  945. MakeForm(Part,"Wedge")
  946.  
  947. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  948. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0.75, 0.51, 0) * ANGLES(RAD(-180), RAD(90), RAD(0)), CF(0, 0, 0))
  949. MakeForm(Part,"Wedge")
  950.  
  951. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  952. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  953. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  954. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  955. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  956. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  957. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  958. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  959. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.5,0.5,1.25),false)
  960. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  961.  
  962. for _, c in pairs(Weapon:GetChildren()) do
  963. if c.ClassName == "Part" then
  964. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  965. end
  966. end
  967.  
  968.  
  969. Weapon.Parent = Character
  970.  
  971. Humanoid.Died:connect(function()
  972. ATTACK = true
  973. end)
  974.  
  975. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  976. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  977. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  978.  
  979. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  980. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  981. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Toggle tanks", C3(0,0,0), 8, "SciFi", 0, 2, 1, "Text 3")
  982. --//=================================\\
  983. --|| DAMAGE FUNCTIONS
  984. --\\=================================//
  985.  
  986. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  987. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  988. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  989. local BODYGYRO = IT("BodyGyro", STATPART)
  990. local BODYPOSITION = IT("BodyPosition", STATPART)
  991. BODYPOSITION.P = 2000
  992. BODYPOSITION.D = 100
  993. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  994. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  995. game:GetService("Debris"):AddItem(STATPART ,5)
  996. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  997. BILLBOARDGUI.Adornee = STATPART
  998. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  999. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1000. BILLBOARDGUI.AlwaysOnTop = false
  1001. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1002. TEXTLABEL.BackgroundTransparency = 1
  1003. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1004. TEXTLABEL.Text = TEXT
  1005. TEXTLABEL.Font = "SciFi"
  1006. TEXTLABEL.FontSize="Size42"
  1007. TEXTLABEL.TextColor3 = COLOR
  1008. TEXTLABEL.TextStrokeTransparency = 1
  1009. TEXTLABEL.TextScaled = true
  1010. TEXTLABEL.TextWrapped = true
  1011. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1012. if LABELTYPE == "Normal" then
  1013. for i = 1, 30 do
  1014. Swait()
  1015. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1016. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1017. end
  1018. elseif LABELTYPE == "Debuff" then
  1019. for i = 1, 30 do
  1020. Swait()
  1021. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1022. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1023. end
  1024. elseif LABELTYPE == "Shock" then
  1025. local ORIGIN = STATPART.Position
  1026. for i = 1, 30 do
  1027. Swait()
  1028. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1029. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1030. end
  1031. end
  1032. THEPART.Parent = nil
  1033. end),STATPART, BODYPOSITION, TEXTLABEL)
  1034. end
  1035.  
  1036. --//=================================\\
  1037. --|| DAMAGING
  1038. --\\=================================//
  1039.  
  1040. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  1041. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1042. defence.Name = ("HitBy"..Player.Name)
  1043. game:GetService("Debris"):AddItem(defence, 0.5)
  1044. Humanoid.Health = Humanoid.Health - Damage
  1045. if Humanoid.Parent:FindFirstChild("Head") then
  1046. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1047. end
  1048. end
  1049.  
  1050.  
  1051. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1052. local dmg = math.random(min,max)
  1053. for i,v in ipairs(workspace:GetChildren()) do
  1054. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1055. local body = v:GetChildren()
  1056. for part = 1, #body do
  1057. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1058. if(body[part].Position - position).Magnitude < radius then
  1059. if v.ClassName == "Model" then
  1060. if v:FindFirstChildOfClass("Humanoid") then
  1061. if CanBeDodgedByJumping == true then
  1062. if body[part].Position.Y < position.Y+5 then
  1063. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1064. end
  1065. else
  1066. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1067. end
  1068. local bv = Instance.new("BodyVelocity")
  1069. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1070. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  1071. bv.Parent = body[part]
  1072. Debris:AddItem(bv,0.2)
  1073. end
  1074. end
  1075. end
  1076. end
  1077. end
  1078. end
  1079. if v:FindFirstChild("HitBy"..Player.Name) then
  1080. v:FindFirstChild("HitBy"..Player.Name):remove()
  1081. end
  1082. end
  1083. end
  1084.  
  1085. function AoEStun(POS,RANGE,LAST)
  1086. for i,v in ipairs(workspace:GetChildren()) do
  1087. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1088. local body = v:GetChildren()
  1089. for part = 1, #body do
  1090. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1091. if(body[part].Position - POS).Magnitude < RANGE then
  1092. if v.ClassName == "Model" then
  1093. if v:FindFirstChild("Humanoid") then
  1094. if v.Humanoid.Health ~= 0 then
  1095. Stun(v.Humanoid,LAST)
  1096. local defence = Instance.new("BoolValue",v)
  1097. defence.Name = ("StunnedBy"..Player.Name)
  1098. game:GetService("Debris"):AddItem(defence, 0.1)
  1099. end
  1100. end
  1101. end
  1102. end
  1103. end
  1104. end
  1105. end
  1106. end
  1107. end
  1108.  
  1109. function Stun(HUMANOID,LAST)
  1110. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1111. HUMANOID.PlatformStand = true
  1112. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1113. defence.Name = ("StunnedBy"..Player.Name)
  1114. game:GetService("Debris"):AddItem(defence, LAST)
  1115. if HUMANOID.Parent:FindFirstChild("Head") then
  1116. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  1117. end
  1118. coroutine.resume(coroutine.create(function()
  1119. Swait(LAST*100)
  1120. HUMANOID.PlatformStand = false
  1121. end))
  1122. end
  1123. end
  1124.  
  1125. function Poison(HUMANOID,LAST,DAMAGE)
  1126. if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
  1127. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1128. defence.Name = ("PoisonedBy"..Player.Name)
  1129. game:GetService("Debris"):AddItem(defence, LAST)
  1130. coroutine.resume(coroutine.create(function()
  1131. for i = 1, LAST/2 do
  1132. if HUMANOID.Parent:FindFirstChild("Head") then
  1133. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "POISON/"..DAMAGE, C3(0,1,0))
  1134. end
  1135. Swait(2)
  1136. HUMANOID.Health = HUMANOID.Health - DAMAGE
  1137. end
  1138. end))
  1139. end
  1140. end
  1141.  
  1142. function killnearest(position,range,maxstrength)
  1143. for i,v in ipairs(workspace:GetChildren()) do
  1144. local body = v:GetChildren()
  1145. for part = 1, #body do
  1146. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1147. if(body[part].Position - position).Magnitude < range then
  1148. if v.ClassName == "Model" then
  1149. v:BreakJoints()
  1150. end
  1151. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1152. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1153. end
  1154. end
  1155. end
  1156. if v.ClassName == "Part" then
  1157. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1158. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1159. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1160. end
  1161. end
  1162. end
  1163. end
  1164.  
  1165. --//=================================\\
  1166. --|| ATTACK FUNCTIONS AND STUFF
  1167. --\\=================================//
  1168.  
  1169. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  1170. if DoesCourontine == false then
  1171. local Direction = CF(Part.Position,ToLocation)
  1172. local Distance = (Part.Position - ToLocation).magnitude
  1173. for i = 1, AmountOfTime do
  1174. Swait()
  1175. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1176. Direction = Part.CFrame
  1177. end
  1178. elseif DoesCourontine == true then
  1179. coroutine.resume(coroutine.create(function()
  1180. local Direction = CF(Part.Position,ToLocation)
  1181. local Distance = (Part.Position - ToLocation).magnitude
  1182. for i = 1, AmountOfTime do
  1183. Swait()
  1184. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1185. Direction = Part.CFrame
  1186. end
  1187. end))
  1188. end
  1189. end
  1190.  
  1191. function impale(chain,hit)
  1192. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1193. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1194. if humanoid.Health ~= 0 then
  1195. hit.Parent:BreakJoints()
  1196. getbloody(hit,15)
  1197. local prtcl = asd:Clone()
  1198. prtcl.Parent = chain
  1199. prtcl.Enabled = true
  1200. prtcl.Speed = NumberRange.new(0)
  1201. prtcl.Size = NumberSequence.new(0.2)
  1202. end
  1203. end
  1204. end
  1205.  
  1206. function CreateMagicCircle()
  1207. local sinkhole = IT("Part")
  1208. sinkhole.Size = VT(0,0,0)
  1209. sinkhole.Parent = Effects
  1210. sinkhole.Material = "Neon"
  1211. sinkhole.Color = C3(0,0,0)
  1212. sinkhole.Anchored = true
  1213. sinkhole.CanCollide = false
  1214. sinkhole.Transparency = 1
  1215. local decal = IT("Decal",sinkhole)
  1216. decal.Face = "Top"
  1217. decal.Texture = "http://www.roblox.com/asset/?id=1260793696"
  1218. local decal2 = IT("Decal",sinkhole)
  1219. decal2.Face = "Bottom"
  1220. decal2.Texture = "http://www.roblox.com/asset/?id=1260793696"
  1221. return sinkhole
  1222. end
  1223.  
  1224. function Chain()
  1225. ATTACK = true
  1226. Rooted = false
  1227. for i=0, 2, 0.1 / Animation_Speed do
  1228. turnto(Mouse.Hit.p)
  1229. Swait()
  1230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1236. end
  1237. CreateSound("1208650519", RightArm, 10, 2)
  1238. local RING = CreateMagicCircle()
  1239. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1240. for i = 1, 5 do
  1241. turnto(Mouse.Hit.p)
  1242. Swait()
  1243. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1244. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1245. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1246. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1247. RING.Size = RING.Size + VT(1,0,1)
  1248. end
  1249. coroutine.resume(coroutine.create(function()
  1250. local POS = Mouse.Hit.p
  1251. local A = IT("Attachment",RING)
  1252. for i = 1, 15 do
  1253. Swait(MRANDOM(0,5))
  1254. coroutine.resume(coroutine.create(function()
  1255. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1256. --print("Chain start")
  1257. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1258. Front.CanCollide = true
  1259. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1260. local B = IT("Attachment",Front)
  1261. local ChainLink = IT("Beam",RING)
  1262. ChainLink.Texture = "rbxassetid://1262544869"
  1263. ChainLink.TextureSpeed = 0
  1264. ChainLink.FaceCamera = true
  1265. ChainLink.Width0 = 3
  1266. ChainLink.Attachment0 = A
  1267. ChainLink.Attachment1 = B
  1268. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1269. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1270. ChainLink.TextureMode = "Static"
  1271. local bv = Instance.new("BodyVelocity")
  1272. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1273. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1274. bv.Parent = Front
  1275. bv.Name = "MOVE"
  1276. --print("Chain made")
  1277. coroutine.resume(coroutine.create(function()
  1278. Swait(50)
  1279. bv:remove()
  1280. local POS = Front.Position
  1281. Front.CanCollide = false
  1282. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1283. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1284. for i = 0, 1, 0.07 do
  1285. Swait()
  1286. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1287. end
  1288. Front:remove()
  1289. ChainLink:remove()
  1290. end))
  1291. local harm = Front.Touched:Connect(function(hit)
  1292. impale(Front,hit)
  1293. end)
  1294. end))
  1295. end
  1296. Swait(60)
  1297. for i = 1, 5 do
  1298. Swait()
  1299. RING.Size = RING.Size - VT(1,0,1)
  1300. end
  1301. RING:remove()
  1302. end))
  1303. ATTACK = false
  1304. Rooted = false
  1305. end
  1306.  
  1307. function MegaChain()
  1308. ATTACK = true
  1309. Rooted = true
  1310. for i=0, 1, 0.1 / Animation_Speed do
  1311. Swait()
  1312. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8)
  1318. end
  1319. local RING = CreateMagicCircle()
  1320. CreateSound("1208650519", RING, 10, 1.5)
  1321. RING.CFrame = RootPart.CFrame * CF(0,-2.8,0)
  1322. local FRAME = RootPart.CFrame * CF(0,-2.8,0)
  1323. for i = 1, 75 do
  1324. Swait()
  1325. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1326. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1327. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1328. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0))
  1329. RING.Size = RING.Size + VT(1,0,1)
  1330. end
  1331. coroutine.resume(coroutine.create(function()
  1332. for i = 1, 450 do
  1333. Swait(2)
  1334. local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position)
  1335. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1336. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1337. MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2))
  1338. MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8))
  1339. local A = IT("Attachment",RING)
  1340. local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p
  1341. coroutine.resume(coroutine.create(function()
  1342. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1343. --print("Chain start")
  1344. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1345. Front.CanCollide = false
  1346. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1)
  1347. local B = IT("Attachment",Front)
  1348. local ChainLink = IT("Beam",RING)
  1349. ChainLink.Texture = "rbxassetid://1262544869"
  1350. ChainLink.TextureSpeed = 0
  1351. ChainLink.FaceCamera = true
  1352. ChainLink.Width0 = 3
  1353. ChainLink.Attachment0 = A
  1354. ChainLink.Attachment1 = B
  1355. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1356. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1357. ChainLink.TextureMode = "Static"
  1358. local bv = Instance.new("BodyVelocity")
  1359. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1360. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1361. bv.Parent = Front
  1362. bv.Name = "MOVE"
  1363. --print("Chain made")
  1364. coroutine.resume(coroutine.create(function()
  1365. Swait(50)
  1366. bv:remove()
  1367. local POS = Front.Position
  1368. Front.CanCollide = false
  1369. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1370. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1371. for i = 0, 1, 0.07 do
  1372. Swait()
  1373. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1374. end
  1375. Front:remove()
  1376. ChainLink:remove()
  1377. end))
  1378. local harm = Front.Touched:Connect(function(hit)
  1379. impale(Front,hit)
  1380. end)
  1381. end))
  1382. AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true)
  1383. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0))
  1384. end
  1385. Swait(65)
  1386. for i = 1, 75 do
  1387. Swait()
  1388. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0))
  1389. RING.Size = RING.Size - VT(1,0,1)
  1390. end
  1391. RING:remove()
  1392. end))
  1393. ATTACK = false
  1394. Rooted = false
  1395. end
  1396.  
  1397. function PowerOutburst()
  1398. ATTACK = true
  1399. Rooted = false
  1400. for i=0, 1, 0.1 / Animation_Speed do
  1401. Swait()
  1402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1408. end
  1409. Head.face.Texture = "rbxassetid://1297068763"
  1410. for i=0, 0.2, 0.1 / Animation_Speed do
  1411. Swait()
  1412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1418. end
  1419. for i=0, 3, 0.1 / Animation_Speed do
  1420. local COLORS = {"Earth green","Lime green","New Yeller"}
  1421. coroutine.resume(coroutine.create(function()
  1422. local FIRE = CreatePart(3, Effects, "Neon", 0, 0.8, COLORS[MRANDOM(1,#COLORS)], "FirePart", VT(0,0,0))
  1423. FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5)
  1424. MakeForm(FIRE,"Ball")
  1425. for i = 1, 25 do
  1426. Swait()
  1427. FIRE.CFrame = FIRE.CFrame*CF(0,0,-0.1)
  1428. FIRE.Transparency = FIRE.Transparency + (0.2/25)
  1429. FIRE.Size = FIRE.Size * 1.35
  1430. end
  1431. AoEDamage(FIRE.Position,FIRE.Size.Y/2.5,2,3,0,6,1.5,false)
  1432. FIRE:remove()
  1433. end))
  1434. Slice(0.6,15,Head.CFrame*CF(0,-0.25,-1.5)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.15)
  1435. Swait()
  1436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1442. end
  1443. ATTACK = false
  1444. Rooted = false
  1445. end
  1446.  
  1447. function RadioactiveSludge()
  1448. ATTACK = true
  1449. Rooted = false
  1450. local COLORS = {"Earth green","Slime green"}
  1451. local COLOR = COLORS[MRANDOM(1,#COLORS)]
  1452. local FIRE = CreatePart(3, Effects, "Neon", 0, 0, "Earth green", "FirePart", VT(0,0,0))
  1453. MakeForm(FIRE,"Ball")
  1454. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1455. local LIGHT = IT("PointLight",FIRE)
  1456. LIGHT.Range = 0.05
  1457. LIGHT.Brightness = 100
  1458. LIGHT.Color = C3(0,1,0)
  1459. for i=0, 1.5, 0.1 / Animation_Speed do
  1460. Swait()
  1461. turnto(Mouse.Hit.p)
  1462. FIRE.Size = FIRE.Size * 1.1
  1463. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1464. LIGHT.Range = LIGHT.Range * 1.1
  1465. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1471. end
  1472. Rooted = true
  1473. coroutine.resume(coroutine.create(function()
  1474. local COLORS2 = {"Earth green","Lime green","New Yeller"}
  1475. FireArc(FIRE,Mouse.Hit.p,30,7,false)
  1476. local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "Earth green", "FirePart", VT(0,0,0))
  1477. local HIT, POS = Raycast(FIRE.Position, CF(FIRE.Position,FIRE.Position+VT(0,-1,0)).lookVector, 2, Character)
  1478. MakeForm(FLOOR,"Cyl")
  1479. FLOOR.CFrame = CF(POS)
  1480. LIGHT.Parent = FLOOR
  1481. for i = 1, 50 do
  1482. Swait()
  1483. LIGHT.Range = LIGHT.Range + 0.3
  1484. AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false)
  1485. Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15)
  1486. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1487. FLOOR.Size = FLOOR.Size + VT(0.7,0,0.7)
  1488. end
  1489. FIRE:remove()
  1490. for i = 1, 300 do
  1491. Swait()
  1492. AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false)
  1493. Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15)
  1494. end
  1495. for i = 1, 25 do
  1496. Swait()
  1497. LIGHT.Range = LIGHT.Range - 0.8
  1498. AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false)
  1499. Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15)
  1500. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1501. FLOOR.Size = FLOOR.Size - VT(1.4,0,1.4)
  1502. end
  1503. FLOOR:remove()
  1504. end))
  1505. for i=0, 0.5, 0.1 / Animation_Speed do
  1506. Swait()
  1507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1513. end
  1514. ATTACK = false
  1515. Rooted = false
  1516. end
  1517.  
  1518. function CastProperRay(StartPos, Vec, Length, Ignore)
  1519. local Direction = CFrame.new(StartPos, Vec).lookVector
  1520. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  1521. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1522. return RayHit, RayPos, RayNormal
  1523. end
  1524.  
  1525. function BanishBullet()
  1526. ATTACK = true
  1527. Rooted = false
  1528. for i = 0, 0.4, 0.1 / Animation_Speed do
  1529. Swait()
  1530. turnto(Mouse.Hit.p)
  1531. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1537. end
  1538. repeat
  1539. for i = 0, 0.2, 0.1 / Animation_Speed do
  1540. Swait()
  1541. turnto(Mouse.Hit.p)
  1542. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1548. end
  1549. CreateSound("238353911", RightArm, 10, MRANDOM(9, 11) / 10)
  1550. MagicSphere(VT(0.1, 0.1, 0.1), 45, RightArm.CFrame, "Crimson", VT(0.1, 0.1, 0.1))
  1551. MagicSphere(VT(0.1, 0.1, 0.1), 45, RightArm.CFrame, "Crimson", VT(0.05, 0.05, 0.05))
  1552. local RayHit, Way = CastProperRay(RightArm.Position, Mouse.Hit.p, 1500, Character)
  1553. local distance = (RightArm.Position - Way).magnitude
  1554. for i = 1, 5 do
  1555. local laser = Instance.new("Part", Effects)
  1556. laser.Transparency = 0
  1557. laser.CanCollide = false
  1558. laser.Anchored = true
  1559. laser.Color = C3(1, 0, 0)
  1560. laser.Material = "Neon"
  1561. laser.formFactor = Enum.FormFactor.Custom
  1562. laser.Size = Vector3.new(0.15, 0.15, distance)
  1563. laser.CFrame = CFrame.new(RightArm.Position, Way) * CFrame.new(0, 0, -distance / 2)
  1564. MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Crimson", VT(0.05, 0.05, 0.05))
  1565. for i = 1, 5 do
  1566. MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Crimson", VT(0.001, 0.001, 0), 0.5)
  1567. end
  1568. table.insert(Effects2, {
  1569. laser,
  1570. "Disappear",
  1571. 0.1,
  1572. 1,
  1573. 1,
  1574. 1,
  1575. 2
  1576. })
  1577. if RayHit ~= nil then
  1578. local v = RayHit.Parent
  1579. if v ~= nil and v.ClassName == "Model" then
  1580. CastWarpOutlines(v)
  1581. v.Parent = nil
  1582. if game.Players:FindFirstChild(v.Name) then
  1583. local Value = IT("BoolValue", Delete)
  1584. Value.Name = v.Name
  1585. end
  1586. end
  1587. end
  1588. end
  1589. for i = 0, 0.3, 0.1 / Animation_Speed do
  1590. Swait()
  1591. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1597. end
  1598. until KEYHOLD == false
  1599. ATTACK = false
  1600. Rooted = false
  1601. end
  1602. function Dark_blade()
  1603. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1604. if HITFLOOR ~= nil then
  1605. ATTACK = true
  1606. Rooted = true
  1607. local GYRO = IT("BodyGyro",RootPart)
  1608. GYRO.D = 100
  1609. GYRO.P = 2000
  1610. GYRO.MaxTorque = VT(0,4000000,0)
  1611. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1612. CreateSound("429459101", RightArm, 10, 0.8)
  1613. for i=0, 3.5, 0.1 / Animation_Speed do
  1614. Swait()
  1615. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1616. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-0.01,0,-0.01))
  1617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. end
  1624. GYRO:remove()
  1625. for i=0, 0.15, 0.1 / Animation_Speed do
  1626. Swait()
  1627. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1628. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-0.01,0,-0.01))
  1629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. end
  1636. local BOMBSPOTS = {}
  1637. for i = 1, 25 do
  1638. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8))
  1639. SPOT.Color = SKILLTEXTCOLOR
  1640. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1641. table.insert(BOMBSPOTS,SPOT)
  1642. MakeForm(SPOT,"Cyl")
  1643. end
  1644. for i=0, 0.2, 0.1 / Animation_Speed do
  1645. Swait()
  1646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. end
  1653. ATTACK = false
  1654. Rooted = false
  1655. coroutine.resume(coroutine.create(function()
  1656. Swait(3)
  1657. for i = 1, #BOMBSPOTS do
  1658. if BOMBSPOTS[i] ~= nil then
  1659. local E = BOMBSPOTS[i]
  1660. coroutine.resume(coroutine.create(function()
  1661. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0))
  1662. BLADE.Color = SKILLTEXTCOLOR
  1663. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1664. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1665. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1666. for i = 1, 10 do
  1667. Swait()
  1668. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1669. killnearest(BLADE.Position,6,80)
  1670. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1671. BLADE.Transparency = BLADE.Transparency - 0.1
  1672. end
  1673. Swait(45)
  1674. for i = 1, 100 do
  1675. Swait()
  1676. BLADE.Transparency = BLADE.Transparency + 0.01
  1677. E.Transparency = E.Transparency + 0.01
  1678. end
  1679. BLADE:remove()
  1680. E:remove()
  1681. end))
  1682. end
  1683. end
  1684. end))
  1685. end
  1686. end
  1687.  
  1688. function CreateGUICircle(TARGET)
  1689. local GUI = Instance.new("BillboardGui",Character)
  1690. GUI.Size = UDim2.new(0,0,0,0)
  1691. GUI.Adornee = TARGET
  1692. local GUI2 = IT("ImageLabel",GUI)
  1693. GUI2.BackgroundTransparency = 1
  1694. GUI2.BorderSizePixel = 0
  1695. GUI2.Size = UDim2.new(1,0,1,0)
  1696. GUI2.SizeConstraint = "RelativeYY"
  1697. GUI.AlwaysOnTop = true
  1698. GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  1699. return GUI,GUI2
  1700. end
  1701.  
  1702. function CastWarpOutlines(TARGET)
  1703. coroutine.resume(coroutine.create(function()
  1704. local T = TARGET:GetChildren()
  1705. for i = 1, # T do
  1706. local child = T[i]
  1707. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  1708. local clone = child:Clone()
  1709. clone.Parent = Effects
  1710. clone.Anchored = true
  1711. clone.CanCollide = false
  1712. clone:ClearAllChildren()
  1713. clone.CFrame = child.CFrame
  1714. if clone.Name == "Head" then
  1715. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  1716. end
  1717. if clone.ClassName == "MeshPart" then
  1718. clone.TextureID = ""
  1719. end
  1720. clone.BrickColor = BRICKC"Black"
  1721. clone.Material = "Neon"
  1722. coroutine.resume(coroutine.create(function()
  1723. for i = 1, 200 do
  1724. Swait()
  1725. clone.Transparency = clone.Transparency + 0.005
  1726. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  1727. end
  1728. clone:remove()
  1729. end))
  1730. end
  1731. end
  1732. end))
  1733. end
  1734.  
  1735. function Sink(position,radius)
  1736. for i,v in ipairs(workspace:GetChildren()) do
  1737. if v:FindFirstChild("Hit2By"..Player.Name) == nil then
  1738. local body = v:GetChildren()
  1739. for part = 1, #body do
  1740. if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1741. if(body[part].Position - position).Magnitude < radius then
  1742. if v.ClassName == "Model" then
  1743. if v:FindFirstChild("Humanoid") then
  1744. local defence = Instance.new("BoolValue",v)
  1745. defence.Name = ("Hit2By"..Player.Name)
  1746. if v.Humanoid.Health ~= 0 then
  1747. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1748. if TORS ~= nil then
  1749. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v)
  1750. coroutine.resume(coroutine.create(function()
  1751. if HITFLOOR2 ~= nil then
  1752. TORS.Anchored = true
  1753. table.insert(Effects2,{v})
  1754. repeat
  1755. Swait()
  1756. TORS.CFrame = TORS.CFrame * CF(0,-1,0)
  1757. until TORS.Position.Y<position.Y-4
  1758. v:remove()
  1759. end
  1760. end))
  1761. end
  1762. end
  1763. end
  1764. end
  1765. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1766. end
  1767. end
  1768. end
  1769. end
  1770. end
  1771. end
  1772.  
  1773. function Shadowpuddle()
  1774. ATTACK = true
  1775. Rooted = true
  1776. CreateSound(ALONE, Head, 10, 1)
  1777. for i=0, 2, 0.1 / Animation_Speed do
  1778. Swait()
  1779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1783. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1785. end
  1786. CreateSound("1075001850", RootPart, 10, 3)
  1787. UNANCHOR = false
  1788. RootPart.Anchored = true
  1789. local GATE = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Heart", VT(1,0.2,1))
  1790. MakeForm(GATE,"Cyl")
  1791. GATE.Color = C3(0,0,0)
  1792. GATE.CFrame = CF(RootPart.Position)*CF(0,-3,0)
  1793. for i=1, 250 do
  1794. Swait()
  1795. UNANCHOR = false
  1796. GATE.Size = GATE.Size + VT(1,0,1)
  1797. --AURA.Size = GATE.Size + VT(0.1,0.1,0.1)
  1798. RootPart.Anchored = true
  1799. Sink(GATE.Position,GATE.Size.Z/2.2)
  1800. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -20) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.005 / Animation_Speed)
  1801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1804. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1806. end
  1807. repeat Swait() until #Effects2 == 0
  1808. for i=1, 25 do
  1809. Swait()
  1810. GATE.Size = GATE.Size - VT(10,0,10)
  1811. --AURA.Size = GATE.Size + VT(0.1,0.1,0.1)
  1812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1816. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1818. end
  1819. GATE:remove()
  1820. RootPart.Anchored = false
  1821. UNANCHOR = true
  1822. ATTACK = false
  1823. Rooted = false
  1824. end
  1825.  
  1826. function Mortar(Target)
  1827. local newball = Instance.new("Part", workspace)
  1828. newball.Anchored = true
  1829. newball.Shape = "Ball"
  1830. newball.Material = "Neon"
  1831. newball.Size = Vector3.new(0,0,0)
  1832. newball.CanCollide = false
  1833. newball.CFrame = CF(Target)
  1834. newball.Color = C3(1,1,1)
  1835. newball.Transparency = 1
  1836. local POS = Mouse.Hit.p
  1837. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1838. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1839. local A1 = IT("Attachment",newball)
  1840. A1.Position = Vector3.new(0, 2.5, 0)
  1841. local A2 = IT("Attachment",newball)
  1842. A2.Position = Vector3.new(0, -2.5, 0)
  1843. local Trail = IT("Trail",newball)
  1844. Trail.LightEmission = 1
  1845. Trail.FaceCamera = true
  1846. Trail.Texture = "rbxassetid://945758042"
  1847. Trail.Attachment0 = A1
  1848. Trail.Attachment1 = A2
  1849. Trail.Lifetime = 1
  1850. Trail.MinLength = 0
  1851. Trail.Transparency = NumberSequence.new(0, 1)
  1852. Trail.Color = ColorSequence.new(newball.Color)
  1853. coroutine.resume(coroutine.create(function()
  1854. for i = 0, 1, 0.07 do
  1855. Swait()
  1856. MagicSphere(VT(2,2,2),50,newball.CFrame,"Pearl",VT(-0.01,-0.01,-0.01))
  1857. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  1858. end
  1859. AoEDamage(newball.Position,5,5,8,0,false,2,2,false,true)
  1860. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], newball, 10, 1)
  1861. MagicSphere(VT(0,0,0),55,newball.CFrame,"Pearl",VT(0.06,0.5,0.06))
  1862. for i = 1, 10 do
  1863. MagicSphere(VT(0.5,0.5,3),50,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Pearl",VT(-0.005,-0.005,0.03),0)
  1864. end
  1865. game:GetService("Debris"):AddItem(newball, 5)
  1866. end))
  1867. end
  1868.  
  1869.  
  1870. function LightArray()
  1871. ATTACK = true
  1872. Rooted = false
  1873. for i=0, 1, 0.1 / Animation_Speed do
  1874. Swait()
  1875. turnto(Mouse.Hit.p)
  1876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.5 / Animation_Speed)
  1877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1882. end
  1883. local LOOP = 0
  1884. for i = 1, 30 do
  1885. Swait()
  1886. turnto(Mouse.Hit.p)
  1887. LOOP = LOOP + 1
  1888. if LOOP == 10 then
  1889. LOOP = 0
  1890. Mortar(LeftArm.CFrame*CF(0,-1,0).p)
  1891. end
  1892. end
  1893. ATTACK = false
  1894. Rooted = false
  1895. end
  1896.  
  1897. function Oblivion()
  1898. ATTACK = true
  1899. Rooted = true
  1900. for i=0, 2, 0.1 / Animation_Speed do
  1901. Swait()
  1902. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1906. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1908. end
  1909. for i=0, 0.5, 0.1 / Animation_Speed do
  1910. Swait()
  1911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1917. end
  1918. for i = 1, 75 do
  1919. Swait()
  1920. MagicSphere(VT(0.5,0.5,5),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Pearl",VT(-0.005,-0.005,0.03),0)
  1921. end
  1922. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5)
  1923. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5)
  1924. AoEDamage(Torso.Position,45,45,58,0,false,2,2,false,true)
  1925. MagicSphere(VT(0,0,0),25,Torso.CFrame,"Pearl",VT(5,5,5))
  1926. MagicSphere(VT(0,0,0),50,Torso.CFrame,"Pearl",VT(2.5,2.5,2.5))
  1927. MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6))
  1928. MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6))
  1929. ATTACK = false
  1930. Rooted = false
  1931. end
  1932.  
  1933. function kiss()
  1934. ATTACK = true
  1935. Rooted = false
  1936. local HASGRABBED = false
  1937. local GRABTARGET = nil
  1938. local TORS = nil
  1939. local WELD = nil
  1940. for i=0, 1, 0.1 / Animation_Speed do
  1941. Swait()
  1942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1948. end
  1949. local GRAB1 = RightArm.Touched:Connect(function(hit)
  1950. if hit.Parent:FindFirstChild("Humanoid") then
  1951. if hit.Parent.Humanoid.Health ~= 0 then
  1952. UNANCHOR = false
  1953. RootPart.Anchored = true
  1954. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1955. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1956. WELD = weldBetween(RootPart,TORS)
  1957. HASGRABBED = true
  1958. Rooted = true
  1959. end
  1960. end
  1961. end)
  1962. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  1963. if hit.Parent:FindFirstChild("Humanoid") then
  1964. if hit.Parent.Humanoid.Health ~= 0 then
  1965. UNANCHOR = false
  1966. RootPart.Anchored = true
  1967. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1968. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1969. WELD = weldBetween(RootPart,TORS)
  1970. HASGRABBED = true
  1971. Rooted = true
  1972. end
  1973. end
  1974. end)
  1975. for i=0, 1, 0.1 / Animation_Speed do
  1976. Swait()
  1977. if HASGRABBED == true then
  1978. break
  1979. end
  1980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1984. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1986. end
  1987. GRAB1:disconnect()
  1988. GRAB2:disconnect()
  1989. if HASGRABBED == true then
  1990. TORS.Anchored = false
  1991. GRABTARGET = TORS.Parent
  1992. HED = GRABTARGET:FindFirstChild("Head")
  1993. for i=0, 2, 0.1 / Animation_Speed do
  1994. Swait()
  1995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2001. end
  2002. local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "Carnation pink", "Heart", VT(1,1,1), false)
  2003. local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0))
  2004. CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2005. local ECH = 0
  2006. CreateSound("247269322", Head, 10, 0.8)
  2007. Head.face.Texture = "rbxassetid://47425887"
  2008. for i=0, 8, 0.1 / Animation_Speed do
  2009. Swait()
  2010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
  2012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2016. end
  2017. WELD:remove()
  2018. end
  2019. UNANCHOR = true
  2020. ATTACK = false
  2021. Rooted = false
  2022. end
  2023.  
  2024. function friend()
  2025. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2026. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2027. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2028. local ARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightUpperArm")
  2029. if TORSO and ARM then
  2030. ATTACK = true
  2031. local FAKECHARACTER = IT("Model",Effects)
  2032. FAKECHARACTER.Name = "NeonDoll"
  2033. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.3,0.3,0.15),false)
  2034. CreateWeldOrSnapOrMotor("Weld", HUM, ARM, TORS, CF(0,1.2,0), CF(0,0,0))
  2035. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  2036. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(90), RAD(0), RAD(15)), CF(0,0.15,0))
  2037. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  2038. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(90), RAD(0), RAD(-15)), CF(0,0.15,0))
  2039. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  2040. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(30)), CF(0,0.15,0))
  2041. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  2042. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-30)), CF(0,0.15,0))
  2043. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.15,0.15),false)
  2044. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  2045. ATTACK = false
  2046. repeat
  2047. wait(1)
  2048. ApplyDamage(HUM,5,5,2,5)
  2049. until HUM.health == 0
  2050. end
  2051. end
  2052. end
  2053.  
  2054. function Debree(POS, SWAIT)
  2055. coroutine.resume(coroutine.create(function()
  2056. local HOLDER = IT("Model", Effects)
  2057. HOLDER.Name = "Debree"
  2058. local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  2059. MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
  2060. MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
  2061. MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
  2062. repeat
  2063. Swait()
  2064. until HITFLOOR ~= nil
  2065. local O = 0
  2066. for i = 1, 18 do
  2067. do
  2068. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3))
  2069. Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  2070. O = O - 2.25 + i / 4
  2071. coroutine.resume(coroutine.create(function()
  2072. Swait(SWAIT)
  2073. for i = 1, 60 do
  2074. Swait()
  2075. local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace)
  2076. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  2077. end
  2078. for i = 1, 50 do
  2079. Swait()
  2080. Part.Size = Part.Size * 0.9
  2081. end
  2082. end))
  2083. end
  2084. end
  2085. local O = 0
  2086. for i = 1, 18 do
  2087. do
  2088. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3))
  2089. Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  2090. O = O + 2.25 - i / 4
  2091. coroutine.resume(coroutine.create(function()
  2092. Swait(SWAIT)
  2093. for i = 1, 60 do
  2094. Swait()
  2095. local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace)
  2096. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  2097. end
  2098. for i = 1, 50 do
  2099. Swait()
  2100. Part.Size = Part.Size * 0.9
  2101. end
  2102. end))
  2103. end
  2104. end
  2105. Swait(SWAIT + 110)
  2106. HOLDER:remove()
  2107. end))
  2108. end
  2109.  
  2110. function Banishtele()
  2111. ATTACK = true
  2112. Rooted = true
  2113. for i = 0, 1, 0.1 / Animation_Speed do
  2114. Swait()
  2115. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2121. end
  2122. Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75)
  2123. UNANCHOR = false
  2124. RootPart.Anchored = true
  2125. for i = 0, 2, 0.1 / Animation_Speed do
  2126. Swait()
  2127. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2133. end
  2134. local POS = RootPart.Position
  2135. RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS)
  2136. Debree(CF(RootPart.Position) * CF(0, -2.5, 0).p, 150)
  2137. for i = 0, 2, 0.1 / Animation_Speed do
  2138. Swait()
  2139. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2145. end
  2146. ATTACK = false
  2147. Rooted = false
  2148. end
  2149. --//=================================\\
  2150. --|| ASSIGN THINGS TO KEYS
  2151. --\\=================================//
  2152.  
  2153. function MouseDown(Mouse)
  2154. if ATTACK == false then
  2155. end
  2156. end
  2157.  
  2158. function MouseUp(Mouse)
  2159. HOLD = false
  2160. end
  2161.  
  2162.  
  2163.  
  2164.  
  2165. function KeyDown(Key)
  2166. KEYHOLD = true
  2167. if Key == "z" and ATTACK == false then
  2168. if CHOSENBRICK == "Royal purple" then
  2169. Chain()
  2170. elseif CHOSENBRICK == "Earth green" then
  2171. PowerOutburst()
  2172. elseif CHOSENBRICK == "Crimson" then
  2173. BanishBullet()
  2174. elseif CHOSENBRICK == "Carnation pink" then
  2175. kiss()
  2176. elseif CHOSENBRICK == "Really black" then
  2177. Dark_blade()
  2178. elseif CHOSENBRICK == "White" then
  2179. LightArray()
  2180. end
  2181. end
  2182.  
  2183. if Key == "v" and ATTACK == false then
  2184. if CHOSENBRICK == "Royal purple" then
  2185. MegaChain()
  2186. elseif CHOSENBRICK == "Earth green" then
  2187. RadioactiveSludge()
  2188. elseif CHOSENBRICK == "Crimson" then
  2189. Banishtele()
  2190. elseif CHOSENBRICK == "Carnation pink" then
  2191. friend()
  2192. elseif CHOSENBRICK == "Really black" then
  2193. Shadowpuddle()
  2194. elseif CHOSENBRICK == "White" then
  2195. Oblivion()
  2196. return
  2197. end
  2198. end
  2199.  
  2200. if Key == "x" and ATTACK == false then
  2201. if CHOSENBRICK == "Crimson" then
  2202. Delete:ClearAllChildren()
  2203. end
  2204. end
  2205. if Key == "c" and ATTACK == false then
  2206. if CHOSENBRICK == "Royal purple" then
  2207. CHOSENBRICK = "Earth green"
  2208. elseif CHOSENBRICK == "Earth green" then
  2209. CHOSENBRICK = "Crimson"
  2210. elseif CHOSENBRICK == "Crimson" then
  2211. CHOSENBRICK = "Carnation pink"
  2212. elseif CHOSENBRICK == "Carnation pink" then
  2213. CHOSENBRICK = "Really black"
  2214. elseif CHOSENBRICK == "Really black" then
  2215. CHOSENBRICK = "White"
  2216. elseif CHOSENBRICK == "White" then
  2217. CHOSENBRICK = "Royal purple"
  2218. end
  2219. end
  2220.  
  2221. if Key == "t" and ATTACK == false then
  2222. Taunt()
  2223. end
  2224. if Key == "q" and ATTACK == false then
  2225. Dark_blade()
  2226. end
  2227. end
  2228.  
  2229. function KeyUp(Key)
  2230. KEYHOLD = false
  2231. end
  2232.  
  2233. Mouse.Button1Down:connect(function(NEWKEY)
  2234. MouseDown(NEWKEY)
  2235. end)
  2236. Mouse.Button1Up:connect(function(NEWKEY)
  2237. MouseUp(NEWKEY)
  2238. end)
  2239. Mouse.KeyDown:connect(function(NEWKEY)
  2240. KeyDown(NEWKEY)
  2241. end)
  2242. Mouse.KeyUp:connect(function(NEWKEY)
  2243. KeyUp(NEWKEY)
  2244. end)
  2245.  
  2246. --//=================================\\
  2247. --\\=================================//
  2248.  
  2249.  
  2250. function unanchor()
  2251. if UNANCHOR == true then
  2252. g = Character:GetChildren()
  2253. for i = 1, #g do
  2254. if g[i].ClassName == "Part" then
  2255. g[i].Anchored = false
  2256. end
  2257. end
  2258. end
  2259. end
  2260.  
  2261.  
  2262. --//=================================\\
  2263. --|| WRAP THE WHOLE SCRIPT UP
  2264. --\\=================================//
  2265. Humanoid.Changed:connect(function(Jump)
  2266. if Jump == "Jump" and (Disable_Jump == true) then
  2267. Humanoid.Jump = false
  2268. end
  2269. end)
  2270.  
  2271. while true do
  2272. Swait()
  2273. ANIMATE.Parent = nil
  2274. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2275. IDLEANIMATION:Play()
  2276. SINE = SINE + CHANGE
  2277. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2278. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2279. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2280. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2281. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2282. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2283. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2284. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2285. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2286. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2287. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2288. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2289. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2290. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2291. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2292. end
  2293. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2294. ANIM = "Jump"
  2295. if ATTACK == false then
  2296. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2302. end
  2303. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2304. ANIM = "Fall"
  2305. if ATTACK == false then
  2306. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2312. end
  2313. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2314. ANIM = "Idle"
  2315. if ATTACK == false then
  2316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2320. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2322. end
  2323. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2324. ANIM = "Walk"
  2325. WALK = WALK + 1 / Animation_Speed
  2326. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2327. WALK = 0
  2328. if WALKINGANIM == true then
  2329. WALKINGANIM = false
  2330. elseif WALKINGANIM == false then
  2331. WALKINGANIM = true
  2332. end
  2333. end
  2334. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2335. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2336. if ATTACK == false then
  2337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2341. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2343. end
  2344. end
  2345. unanchor()
  2346. Humanoid.MaxHealth = "inf"
  2347. Humanoid.Health = "inf"
  2348. if Rooted == false then
  2349. Disable_Jump = false
  2350. Humanoid.WalkSpeed = Speed
  2351. elseif Rooted == true then
  2352. Disable_Jump = true
  2353. Humanoid.WalkSpeed = 0
  2354. end
  2355. sick.Parent = Character
  2356.  
  2357. if Head:FindFirstChild("face") and ATTACK == false then
  2358. Head.face.Texture = "rbxassetid://403870689"
  2359. end
  2360. for _, c in pairs(Weapon:GetChildren()) do
  2361. if c.Name == "Eon" then
  2362. c.BrickColor = BRICKC(CHOSENBRICK)
  2363. end
  2364. end
  2365. SKILL1TEXT.TextColor3 = BRICKC(CHOSENBRICK).Color
  2366. SKILL2TEXT.TextColor3 = BRICKC(CHOSENBRICK).Color
  2367. if CHOSENBRICK == "Royal purple" then
  2368. SKILL1TEXT.Text = "[Z] Void Chain"
  2369. SKILL2TEXT.Text = "[V] Mega Chain"
  2370. sick.SoundId = "rbxassetid://1369353534"
  2371. elseif CHOSENBRICK == "Earth green" then
  2372. SKILL1TEXT.Text = "[Z] Power Outburst"
  2373. SKILL2TEXT.Text = "[V] Radioactive Sludge"
  2374. sick.SoundId = "rbxassetid://968287483"
  2375. elseif CHOSENBRICK == "Crimson" then
  2376. SKILL1TEXT.Text = "[Z] Limited Banish"
  2377. SKILL2TEXT.Text = "[V] Banish Teleport"
  2378. sick.SoundId = "rbxassetid://1140442110"
  2379. elseif CHOSENBRICK == "Carnation pink" then
  2380. SKILL1TEXT.Text = "[Z] Loving Kizzu"
  2381. SKILL2TEXT.Text = "[V] Heart Friend"
  2382. sick.SoundId = "rbxassetid://1131624146"
  2383. elseif CHOSENBRICK == "Really black" then
  2384. SKILL1TEXT.Text = "[Z] Dark Blades"
  2385. SKILL2TEXT.Text = "[V] Black Hole Puddle"
  2386. sick.SoundId = "rbxassetid://342929664"
  2387. elseif CHOSENBRICK == "White" then
  2388. SKILL1TEXT.Text = "[Z] Light Array"
  2389. SKILL2TEXT.Text = "[V] Oblivion"
  2390. sick.SoundId = "rbxassetid://395351949"
  2391. end
  2392. end
  2393.  
  2394. --//=================================\\
  2395. --\\=================================//
  2396.  
  2397.  
  2398.  
  2399.  
  2400.  
  2401. --//====================================================\\--
  2402. --|| END OF SCRIPT
  2403. --\\====================================================//--
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