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Dec 15th, 2018
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  1. <?xml version="1.0" encoding="utf-8"?>
  2.  
  3. <configs>
  4. <append xpath="/items">
  5. <item name="Uber Wrench">
  6. <property name="Tags" value="blunt,melee,light,tool,perkStayDown,perkSalvageOperations"/>
  7. <property name="DisplayType" value="meleeRepairTool"/>
  8. <property name="CustomIcon" value="meleeToolWrench"/>
  9. <property name="CustomIconTint" value="a0a0ff"/>
  10. <Property name="TintColor" value="160,160,255"/>
  11. <property name="HoldType" value="29"/>
  12. <property name="Meshfile" value="Items/Tools/wrenchPrefab"/>
  13. <property name="Material" value="Mmetal"/>
  14. <property name="RepairTools" value="resourceForgedSteel"/>
  15. <property name="DegradationBreaksAfter" value="false"/>
  16. <property name="SoundJammed" value="ItemNeedsRepair"/>
  17. <property name="SoundDestroy" value="metaldestroy1"/>
  18. <property name="EconomicValue" value="600"/>
  19. <property class="Action0">
  20. <property name="Class" value="DynamicMelee"/>
  21. <property name="Sound_start" value="swoosh"/>
  22. <property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
  23. <property name="ToolCategory.Disassemble" value="100" param1="1"/>
  24. <property name="Sound_harvesting" value="wrench_harvest" param1="metal"/>
  25. <property name="Particle_harvesting" value="true" param1="metal"/>
  26. <property name="DamageBonus.wood" value="0.90"/>
  27. <property name="DamageBonus.earth" value="0.90"/>
  28. <property name="DamageBonus.stone" value="0.90"/>
  29. </property>
  30. <property class="Action1"> <!-- UseAction -->
  31. <property name="Class" value="Repair"/>
  32. <property name="Delay" value="1"/> <!-- Repair actions still need the delay amount -->
  33. <property name="Repair_amount" value="350"/>
  34. <property name="Upgrade_hit_offset" value="-2"/>
  35. <property name="Sound_start" value="repair_block"/>
  36. <property name="Allowed_upgrade_items" value="resourceWood,resourceClayLump,resourceSnowBall,resourceScrapIron,resourceForgedIron,resourceForgedSteel,resourceConcreteMix,resourceCobblestones,resourceYuccaFibers"/>
  37. </property>
  38. <effect_group name="Base Effects">
  39. <passive_effect name="MaxRange" operation="base_set" value="2.4"/>
  40. <passive_effect name="BlockRange" operation="base_set" value="3"/>
  41. <passive_effect name="EntityDamage" operation="base_set" value="16"/> <!-- meleeToolWrench -->
  42. <passive_effect name="BlockDamage" operation="base_set" value="50"/>
  43. <passive_effect name="AttacksPerMinute" operation="base_set" value="54"/> <!-- A16 1.1 -->
  44. <passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest"/>
  45. <passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
  46. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="metal"/>
  47. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  48. <passive_effect name="StaminaLoss" operation="base_set" value="15" tags="primary"/>
  49. <passive_effect name="DegradationMax" operation="base_set" value="250,600" tier="1,6"/>
  50. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  51. <passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage"/>
  52. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  53. </effect_group>
  54. <property name="Group" value="Tools/Traps"/>
  55. <property name="ActionSkillGroup" value="Construction Tools"/>
  56. <property name="CraftingSkillGroup" value="craftSkillTools"/>
  57. <property name="RepairExpMultiplier" value="5.5"/>
  58. </item>
  59. </append>
  60. </configs>
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