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(miscellaneous) kamigacompendium

Jan 9th, 2018
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  1. Version 1: The Requiem (Imperfect) [Up to date as of 01/08/2018]
  2. Version 2: Mechanical Rhythm (Imperfect) [Up to date as of 01/08/2018]
  3. Version 3: True Regalia (Imperfect) [Up to date as of 01/22/2018]
  4. (Scroll past the table of contents to see information on the compendium.)
  5. ________________________________________________
  6.  
  7.  
  8. List of [Item: Protector]/[Item: Gear]/[Item: Consumable]s:
  9. [Item: Protector][Form: Suit] [RX-76a]
  10. [Item: Protector][Form: Shield] [RX-76b]
  11. [Item: Accessory] [RX-77]
  12. [Item: Consumable] [RX-78]
  13. [Item: Gear] [RX-79]
  14. ________________________________________________
  15.  
  16.  
  17. In this pastebin, you will find a variety of miscellaneous [Item]s that are not [Item: Weapon]s, from Protectors, to Consumables, and even Gear. As with other similar compendiums, certain keywords will be used to better assist in searching for certain [Item]s:
  18.  
  19. [Encode] - Can be treated as a [Restrict: Digital Sorcerer][Item] while [Equipped].
  20. This allows a character to use Talents from [Style: Digital Sorcerer].
  21.  
  22. [Brawler] - Wielder can be treated as being [Equipped] with [Unarmed].
  23. This allows a character to use Talents from [Style: God Hand].
  24.  
  25. [Ritual] - While [Equipped], the user may be treated as fulfilling the conditions for [Style: Elder Mage / Type A] Talents.
  26. As it says. Introduced in {Machine God of Damocles}. May include further instances of similar effects.
  27.  
  28. {Expansion Name} - Comes from that particular expansion.
  29. In case the GM happens to ban certain expansions.
  30. ________________________________________________
  31.  
  32.  
  33. [Item: Protector][Form: Suit] [RX-76a]
  34.  
  35. ■ Scion Battle Wear {Requiem for the Godsoul}
  36. Restrict: Scion
  37. Evade: +1 INIT: -2
  38. Armor: +2 Barrier: None
  39. Cost: 4,000G
  40. A stylish coat or suit modified into a powerful Artificial Regalia. As armor customized for Scions and designed for physical combat, it's easy to tell at a glance that Godhunters who wear this mean business.
  41.  
  42. ■ Royal Gothic {Requiem for the Godsoul}
  43. Restrict: Darkstalker
  44. Evade: None INIT: +1
  45. Armor: +1 Barrier: +2
  46. Cost: 4,000G
  47. A black hat, coat, top and bottom suits, and skirts. An Artificial Regalia fashioned after gothic fashion and customized for Darkstalkers. A luxurious masterwork created using special etherdown and Fool's Gold threads, a person will exude elegance just by wearing it.
  48.  
  49. ■ Ethereal Cloth of the Daiyoukai {Requiem for the Godsoul}
  50. Restrict: Hanyou
  51. Evade: None INIT: +3
  52. Armor: +1 Barrier: None
  53. Cost: 4,000G
  54. A vest or jacket Artificial Regalia created by weaving together a lavish amount of valuable etherdown that once clad a daiyoukai, a great mythical creature. It can only be worn by those who have inherited the blood of youkai, but when it is worn, that person will move like the wind.
  55.  
  56. ■ Coat of Truth {Requiem for the Godsoul}
  57. Restrict: Magus
  58. Evade: None INIT: -1
  59. Armor: +5 Barrier: None
  60. Cost: 4,000G
  61. A coat or robe Artificial Regalia customized for Magi, with magic circles inscribed on its interior. It is a luxury item that will not permit anyone to wear it unless they are a Magus, and it accels in physical defense, which is often a Magus's weak point.
  62.  
  63. ■ Dragon Scale Shroud {Requiem for the Godsoul}
  64. Restrict: Dragon Lord
  65. Evade: None INIT: -2
  66. Armor: +3 Barrier: +3
  67. Cost: 4,000G
  68. A rare scale mail-type Artificial Regalia made up of interlocking scales like jewels. It is armor customized for Dragon Lords, which is as thin as a t-shirt, and can be worn under clothes. Though from its slim profile one would not guess it, it offers sturdy defense.
  69.  
  70. ■ Ancient Armor {Requiem for the Godsoul}
  71. Restrict: Heroic Spirit
  72. Evade: None INIT: -2
  73. Armor: +4 Barrier: +2
  74. Cost: 4,000G
  75. Armor contempory to when a Heroic Spirit lived, or clothes that became armor by being infused with spirit energy. It's said that only heroes may wear this supremely sturdy armor.
  76.  
  77. ■ Divine Robe {Requiem for the Godsoul}
  78. Restrict: Divine Soul
  79. Evade: None INIT: +1
  80. Armor: None Barrier: +3
  81. Cost: 4,000G
  82. A robe, ceremonial dress, shirabyoshi or suikan, worn by gods. They are favored by high-ranking tochigami and daiyoukai who have regained power. It is a sacramental masterwork believed only to be worn by superb Divine Souls.
  83.  
  84. ■ Hyper Grapple Suit {Requiem for the Godsoul}
  85. Restrict: God Hand
  86. Evade: +1 INIT: +2
  87. Armor: +2 Barrier: +1
  88. Cost: 5,000G
  89. A training uniform modified into an Artificial Regalia. They come in a variety of forms, such as karate gi and wrestling tights. It's said to be something that cannot be worn carelessly.
  90.  
  91. ■ Sacramental Leather Jumpsuit {Requiem for the Godsoul}
  92. Restrict: Contractor
  93. Evade: None INIT: +1
  94. Armor: +3 Barrier: +2
  95. Cost: 5,000G
  96. Mononoke leather processed into riding leathers, then additionally modified into an Artificial Regalia. It's easier to move in than it looks, and if worn by an expert Contractor, it's said they can become one with the wind.
  97.  
  98. ■ Kotodama Vestment {Requiem for the Godsoul}
  99. Restrict: Divine Talker
  100. Evade: None INIT: None
  101. Armor: +2 Barrier: +4
  102. Cost: 5,000G
  103. A Buddhist priest-style robe Artificial Regalia woven with incantations and truespeak as embroidery. It boasts high defense against spells, an effect that's even said to be comparable to the barrier over a temple or shrine.
  104.  
  105. ■ Digital Suit {Machine God of Damocles} [Encode]
  106. Restrict: Digital Sorcerer
  107. Evade: None INIT: -2
  108. Armor: +2 Barrier: +2
  109. Cost: 2,000G
  110. A unique suit customized for Digital Sorcerers that allows them to set up and control display screens, images, and keyboards in the air around them via a special hologram function. It can be worn under one's clothes.
  111. While [Equipped], the character is treated as fulfilling the use condition of [Digital Sorcerer] Style Talents.
  112.  
  113. ■ AA Giftschlange {Machine God of Damocles}
  114. Restrict: Cyborg
  115. Evade: -1 INIT: -2
  116. Armor: +5 Barrier: +1
  117. Cost: 2,000G
  118. An Arachne Materials-made combat AA named for a venemous snake. In addition to reinforced armor, it's loaded with rocket launchers and support machineguns.
  119. While [Equipped], once per round, change the [Range/Target] of an [Attack Action] to [5 Sq. / Area].
  120.  
  121. ■ AA Jinrai {Machine God of Damocles}
  122. Restrict: Cyborg
  123. Evade: -2 INIT: +3
  124. Armor: +2 Barrier: +1
  125. Cost: 2,000G
  126. A Far East Heavy Industries-made combat AA. It's equipped with miniature verniers at various places on its lightened armor, allowing for high-mobility combat.
  127. While [Equipped], once per round, after [Timing: Attack] can move up to 2 Sq. ignoring [Engagements].
  128.  
  129. ■ AA Goldbug {Machine God of Damocles}
  130. Restrict: Cyborg
  131. Evade: -2 INIT: -4
  132. Armor: +5 Barrier: +5
  133. Cost: 2,000G
  134. A B.E.G.-made combat AA named after a golden insect. Although it's sluggish to move in, its special, thick overlapping armored plates give it high defensive capabilities.
  135. While [Equipped], once per round, reduce [Physical Damage] taken by 3.
  136.  
  137. ■ Evil Eye Clothes {Machine God of Damocles}
  138. Restrict: Demon-Eyed
  139. Evade: +1 INIT: -3
  140. Armor: +2 Barrier: +1
  141. Cost: 2,000G
  142. Clothes woven from special fibers that gathers the spirit energy emitted from its wearer, and then channels it through their body into their eyes. This amplifies the power of a Demon-Eyed.
  143. While [Equipped], when using a [Race: Demon-Eyed / Timing: Attack] Racial Talent, gain +1 to the result of the active check.
  144.  
  145. ■ Otherworldly Battle Outfit {Machine God of Damocles}
  146. Restrict: Heroic Spirit・Marebito
  147. Evade: -1 INIT: -2
  148. Armor: +4 Barrier: +2
  149. Cost: 2,000G
  150. Clothes or armor created with another world's techniques. It uses special metal and mysterious fibers, so it is highly protective.
  151. While [Equipped], once per round, reduce [Physical Damage] taken by 3.
  152.  
  153. ■ Dawnlight Armor {Machine God of Damocles}
  154. Restrict: None
  155. Evade: None INIT: -2
  156. Armor: +4 Barrier: +2
  157. Cost: 3,500G
  158. An Artificial Regalia created in imitation of an ancient Chinese set of armor. Specially prepared metal is affixed to the chest and back plates, protecting one's vitals.
  159. While [Equipped], reduce [Element: Light・Magnet] [Damage] taken by 5.
  160.  
  161. ■ Bloody Battle Suit {Machine God of Damocles}
  162. Restrict: None
  163. Evade: None INIT: -2
  164. Armor: +3 Barrier: +3
  165. Cost: 3,500G
  166. A biological armor created by forming fungal filament into threads, then weaving it together into a suit or student uniform. It transforms into its battle form by absorbing its wearer's blood.
  167. While [Equipped], by spending 1x [Start] and 3 {HP}, for the rest of combat the user gains +3 [Physical Damage].
  168.  
  169. ■ Hermit Hood {Machine God of Damocles}
  170. Restrict: None
  171. Evade: +1 INIT: -3
  172. Armor: +5 Barrier: None
  173. Cost: 4,000G
  174. A coat that emphasizes disguise and concealment. It's favorited by Magi who wish to avoid standing out.
  175. While [Equipped], once per combat (or scene), for the rest of the combat (or scene), the target gains [Shift: Hidden] even if they are in a square (or place) with no [Obstacles] (treat as [Maneuver: Concealment / Result: 15]).
  176.  
  177. ■ Spirit Corset {Machine God of Damocles}
  178. Restrict: None
  179. Evade: None INIT: -1
  180. Armor: +3 Barrier: +2
  181. Cost: 4,000G
  182. A tailor-made corset crafted according to the user. It optimizes the flow of spirit energy by adjusting the body's balance to the perfect point.
  183. While [Equipped], once per session, add or subtract 2 to two [Spirit] dice (adjusting one by 4 is allowed; cannot adjust above 6 or below 1).
  184.  
  185. ■ Black Clothes of the Traveler {Machine God of Damocles}
  186. Restrict: Heroic Spirit・Marebito
  187. Evade: None INIT: None
  188. Armor: +1 Barrier: +5
  189. Cost: 5,000G
  190. Black clothes woven with the feathers of a massive bird that travels among the stars. It has an effect of suppressing kinetic energy, and is favored by travelers from other worlds.
  191. While [Equipped], reduce [Physical Damage] taken from [Form: Axe・Hammer] by 5.
  192.  
  193. ■ Full Metal Jacket {Machine God of Damocles}
  194. Restrict: None
  195. Evade: +1 INIT: -2
  196. Armor: +3 Barrier: +3
  197. Cost: 5,000G
  198. A suit or jacket woven from ultra-fine golden threads that have been infused with magic. Formally adopted as the training uniform of some factions and anti-Awakened forces.
  199. While [Equipped], gain +1 to the result of {Will} and {Resist} checks.
  200.  
  201. ■ Guardian Spirit Clothes {Machine God of Damocles}
  202. Restrict: None
  203. Evade: None INIT: -4
  204. Armor: +5 Barrier: +5
  205. Cost: 5,000G
  206. Clothes woven from hair infused with spirit energy, which came from the Nushi of a leyline or a Divine Soul granting it to someone they favored.
  207. While [Equipped], gain +2 to the result of [Maneuvers] that use {Luck}.
  208.  
  209. ■ Extreme Battle Outfit {Machine God of Damocles}
  210. Restrict: Martial・Utility
  211. Evade: None INIT: -4
  212. Armor: +5 Barrier: +5
  213. Cost: 5,000G
  214. A bloody battle outfit that uses an abundant amount of fibers from biological armor. By absorbing a larger amount of blood, it can transform into a powerful combat mode.
  215. While [Equipped], by spending 1x [Start] and 5 {HP}, for the rest of the combat, the user gains +4 at [Damage Calculation].
  216.  
  217. ■ Cyber Control Suit {Machine God of Damocles} [Encode]
  218. Restrict: Digital Sorcerer
  219. Evade: None INIT: -4
  220. Armor: +7 Barrier: +3
  221. Cost: 5,000G
  222. A digital suit intended for experienced users, installed with advanced spell programs that increase one's processing speed.
  223. While [Equipped], the character is treated as fulfilling the use condition of [Digital Sorcerer] Style Talents.
  224.  
  225. ■ AA Heuschrecke {Machine God of Damocles}
  226. Restrict: Cyborg
  227. Evade: None INIT: -2
  228. Armor: +4 Barrier: +4
  229. Cost: 5,000G
  230. An Arachne Materials-made high mobility-type combat AA named after a grasshopper.
  231. While [Equipped], ignore "hazardous footing" penalties. Once per round, by spending 1x [Start], the character can move up to 2 Sq. (if [Engaged], cannot move).
  232.  
  233. ■ AA Desperado {Machine God of Damocles}
  234. Restrict: Cyborg
  235. Evade: None INIT: -5
  236. Armor: +8 Barrier: +3
  237. Cost: 5,000G
  238. A B.E.G.-made combat AA named after an outlaw. In addition to heavy plating, it is installed with highly efficient radar designed to support melee combat, as well as cutting-edge power assist systems.
  239. While [Equipped], increase [Physical Damage] of [Attack Actions] made using [Melee Weapons] by 3.
  240.  
  241. ■ Faerie Feather {Machine God of Damocles}
  242. Restrict: None
  243. Evade: +1 INIT: +2
  244. Armor: +4 Barrier: +4
  245. Cost: 8,000G
  246. A stole-type Artificial Regalia created from fibers harvested from within a Sanctum. It is infused with strong spirit energy, and gives off a faint light.
  247. While [Equipped], once per combat, by spending 1x [Start], reduce [Range: 5 Sq. / Target: 1#]'s {Initiative} by 1d6 (to a minimum of 1).
  248.  
  249. ■ Shiroito Odoshi {Machine God of Damocles}
  250. Restrict: None
  251. Evade: None INIT: +2
  252. Armor: +5 Barrier: +5
  253. Cost: 8,000G
  254. Clothes made for anti-Awakened combat, colored white using special dyes. It comes in a variety of forms. Its unique effect comes from the color affecting the etherthreads it's made from.
  255. While [Equipped], gain +2 to the result of {Agility} checks, and to [Physical Damage].
  256.  
  257. ■ Akaito Odoshi {Machine God of Damocles}
  258. Restrict: None
  259. Evade: +1 INIT: +1
  260. Armor: +5 Barrier: +4
  261. Cost: 8,000G
  262. Clothes made for anti-Awakened combat, colored red using special dyes. It comes in a variety of forms. Its unique effect comes from the color affecting the etherthreads it's made from.
  263. While [Equipped], gain +2 to the result of {Intellect} checks, and to [Magical Damage].
  264.  
  265. ■ Admiral's Coat {Machine God of Damocles}
  266. Restrict: None
  267. Evade: None INIT: None
  268. Armor: +7 Barrier: +5
  269. Cost: 8,000G
  270. A masterwork patterened after a uniform once worn by a hero who commanded a great army.
  271. While [Equipped], once per session, by spending 1x [Start], for the rest of the round, [Range: Combat Zone / Target: Combat Zone] gains +1d6 to {Initiative} and [Damage Calculation].
  272.  
  273. ■ Mystic Mail {Machine God of Damocles}
  274. Restrict: Martial・Marebito
  275. Evade: None INIT: None
  276. Armor: +8 Barrier: +4
  277. Cost: 8,000G
  278. A full-covering armor suit created with metals that can only be mined within a Sanctum. Various hues ripple across its surface, induced by the wearer's spirit energy.
  279. While [Equipped], reduce [Damage] taken from [Weapon Attacks] by 5.
  280.  
  281. ■ AA Ashura {Machine God of Damocles}
  282. Restrict: Cyborg
  283. Evade: None INIT: None
  284. Armor: +4 Barrier: +8
  285. Cost: 8,000G
  286. A Far East Heavy Industries-made combat AA. Numerous highly efficient artificial arms are installed on its back, and by controlling these the wearer can gain tremendous combat power.
  287. While [Equipped], once per round, gain the effect of either ① or ②.
  288. ①: +1d6 at [Damage Calculation].
  289. ②: Reduce [Damage] taken by 1d6.
  290.  
  291. ■ AA Ifrit {Machine God of Damocles}
  292. Restrict: Cyborg
  293. Evade: None INIT: -4
  294. Armor: +10 Barrier: +6
  295. Cost: 8,000G
  296. A B.E.G.-made combat AA named for a fire elemental. In addition to the thick armor, multiple powerful support machine guns are mounted on it.
  297. While [Equipped], once per round, change the [Range/Target] of an [Attack Action] to [7 Sq. / Area].
  298.  
  299. ■ Divine Outfit {Machine God of Damocles}
  300. Restrict: Martial
  301. Evade: None INIT: +1
  302. Armor: +6 Barrier: +7
  303. Cost: 10,000G
  304. The pinnacle of a bloody battle outfit, believed to contain a divinity from outer space. By offering your Crest rather than your blood as compensation, it changes into the ultimate combat form.
  305. While [Equipped], by spending 1x [Start] and 3 {Crest}, for the rest of the combat, gain +5 at [Damage Calculation].
  306.  
  307. ■ Karakawa Armor {Machine God of Damocles}
  308. Restrict: Martial・Utility
  309. Evade: +1 INIT: -2
  310. Armor: +7 Barrier: +7
  311. Cost: 10,000G
  312. An imitation of the ancestral armor of the Taira clan, originally bestowed upon a Shingon priest by Fudo-myoo. It is bound together with the hide of a sacred tiger.
  313. While [Equipped], reduce [Physical Damage] taken from [Form: Ranged] by 10.
  314.  
  315. ■ Nebulous Robe {Machine God of Damocles}
  316. Restrict: None
  317. Evade: None INIT: -2
  318. Armor: +8 Barrier: +8
  319. Cost: 10,000G
  320. A chaos-created fabric made into clothes. It holds tremendous power, where even an Innocent who wears it could gain power enough to influence the world, but it will drive its wearer insane after some time.
  321. While [Equipped], when performing [Damage Calculation] on [Class: Chaos], gain +1 [Rank].
  322.  
  323. ■ Dragonscale {Machine God of Damocles}
  324. Restrict: Martial・Marebito
  325. Evade: +1 INIT: +2
  326. Armor: +10 Barrier: None
  327. Cost: 10,000G
  328. Scale armor made by linking together rare dragon scales. As the scales are arranged in the same pattern as they were on the dragon's body, it is believed it grants part of the dragon's own strength.
  329. While [Equipped], reduce [Magical Damage] taken by 10.
  330.  
  331. ■ Spirit Mobile Armor {Machine God of Damocles}
  332. Restrict: Martial・Utility
  333. Evade: -1 INIT: -2
  334. Armor: +10 Barrier: +8
  335. Cost: 10,000G
  336. A power assist suit-style Artificial Regalia that reads the wearer's spirit energies and doubles their physical capacity. Made by Far East Heavy Industries. This data is of a prototype.
  337. While [Equipped], once per round, before spending [Timing: Prep], may move up to 2 Sq. ignoring [Engagements].
  338.  
  339. ■ Tatenashi {Machine God of Damocles}
  340. Restrict: Martial
  341. Evade: None INIT: -4
  342. Armor: +10 Barrier: +10
  343. Cost: 10,000G
  344. An imitation of one of the armors of the Genji-hachiryou, eight armors that were heirlooms of the Seiwa Genji. The armor is so robust that it's famed for its wearer not needing a shield of any kind (Tatenashi means "shieldless").
  345. While [Equipped], reduce [Damage] taken by 5.
  346.  
  347. ■ Spiritual Clothes {True Regalia of Chronos}
  348. Restrict: None
  349. Evade: None INIT: -3
  350. Armor: +1 Barrier: +2
  351. Cost: 1,000G
  352. Various clothes that have been made into an Artificial Regalia, whether they are ethnic dress, or priestly vestments. Godhunters all over the world wear all kinds of spiritual clothes.
  353.  
  354. ■ Traditional Formal Wear {True Regalia of Chronos}
  355. Restrict: None
  356. Evade: None INIT: -3
  357. Armor: +3 Barrier: None
  358. Cost: 1,000G
  359. High class men's and women's wear with an old-fashioned design, made into Artificial Regalia. It is popular among collaborators and Godhunters from overseas, particularly those from Europe.
  360.  
  361. Reinforced Bodysuit {True Regalia of Chronos}
  362. Restrict: None
  363. Evade: +1 INIT: -4
  364. Armor: +2 Barrier: +2
  365. Cost: 2,000G
  366. A finely crafted bodysuit that has additional reinforcement. There are types that look like jumpsuits, and innersuits that can be worn under clothes.
  367.  
  368. Shinobi Clothes {True Regalia of Chronos}
  369. Restrict: Dark Hunter
  370. Evade: None INIT: +1
  371. Armor: +1 Barrier: +1
  372. Cost: 2,000G
  373. Thin clothes worn by ninja, that have been made into an Artificial Regalia.
  374. While [Equipped], once per combat, gain +5 to the result of [Maneuver: Concealment].
  375.  
  376. Anti-God Combat Vest {True Regalia of Chronos}
  377. Restrict: Legion
  378. Evade: +1 INIT: -1
  379. Armor: +2 Barrier: None
  380. Cost: 2,000G
  381. A tactical vest specialized in anti-Awakened combat. At a glance, it doesn't look any different from a normal vest.
  382. While [Equipped], gain +3 to the [Physical Damage] of [Form: Ranged].
  383.  
  384. Time Traveler Coat {True Regalia of Chronos}
  385. Restrict: Time Wizard
  386. Evade: None INIT: -2
  387. Armor: +3 Barrier: +2
  388. Cost: 2,000G
  389. A coat with temporal spells placed over it. Its wearer is protected from the burdens of time acceleration and expansion.
  390. While [Equipped], once per combat until [End] of the current round, gain +1d6 to {Initiative}.
  391.  
  392. Seeker Vest {True Regalia of Chronos}
  393. Restrict: None
  394. Evade: +1 INIT: -2
  395. Armor: +3 Barrier: +1
  396. Cost: 3,500G
  397. A vest woven with threads that come from a Mononoke found only in Sanctums.
  398. While [Equipped], once per combat, can perform [Action ⑦ : Use Item] at [Timing: Prep] without spending [Prep].
  399.  
  400. Green Overcoat {True Regalia of Chronos}
  401. Restrict: None
  402. Evade: None INIT: None
  403. Armor: +2 Barrier: +2
  404. Cost: 3,500G
  405. An overcoat made by weaving together the sturdy, flexible vines of a Mononoke known as a Yamabiko.
  406. While [Equipped], reduce [Element: Wind・Phantom] [Damage] by 5.
  407.  
  408. Etherhide Hanten {True Regalia of Chronos}
  409. Restrict: None
  410. Evade: None INIT: None
  411. Armor: +3 Barrier: +1
  412. Cost: 3,500G
  413. A hanten-style protector made using the fluffy down of a spiritual bird. It is resistant to heat, and is warm in the winter while cool in the summer.
  414. While [Equipped], reduce [Element: Fire・Cold] [Damage] by 5.
  415.  
  416. White Robe of Wisdom {True Regalia of Chronos}
  417. Restrict: None
  418. Evade: None INIT: -1
  419. Armor: +2 Barrier: +3
  420. Cost: 4,000G
  421. A robe with a unique spell that enhances intelligence woven into it. While in most cases they're presented as a white robe, they also come as school uniforms and coats.
  422. While [Equipped], gain +2 to the result of {Intellect} checks.
  423.  
  424. Charming Clothes {True Regalia of Chronos}
  425. Restrict: None
  426. Evade: None INIT: -3
  427. Armor: +3 Barrier: +4
  428. Cost: 4,000G
  429. Clothes bestowed with a spell of fascination. Many are made into formal wear, such as tuxedos and gowns.
  430. While [Equipped], gain +2 to the result of {Will} checks.
  431.  
  432. Shinobi Battle Wear {True Regalia of Chronos}
  433. Restrict: Dark Hunter
  434. Evade: None INIT: +1
  435. Armor: +3 Barrier: None
  436. Cost: 4,000G
  437. Modernized shinobi clothes created with sacramental techniques. They have a variety of kinds, from old fashioned black to innersuit types. This is gear custom-tailored for anti-demon ninjas.
  438. While [Equipped], gain +2 to the result of {Agility} checks.
  439.  
  440. Bamboo Mail {True Regalia of Chronos}
  441. Restrict: None
  442. Evade: None INIT: -2
  443. Armor: +4 Barrier: +2
  444. Cost: 4,000G
  445. Armor made via special manufacturing techniques using sacred bamboo that grew over a leyline. It is supple and flexible, and is lighter and sturdier than ordinary metal.
  446. While [Equipped], reduce [Physical Damage] from [Form: Sword・Spear・Ranged] by 5.
  447.  
  448. Power Coat {True Regalia of Chronos}
  449. Restrict: None
  450. Evade: None INIT: -1
  451. Armor: +5 Barrier: None
  452. Cost: 4,000G
  453. A coat-type Artificial Regalia made using etherhide. It has a variety of designs, including trench, duffle, and pilot coats.
  454. While [Equipped], once per combat (or scene), gain +2 to the result of a [Reactive Check].
  455.  
  456. Simple Reinforced Clothes {True Regalia of Chronos}
  457. Restrict: None
  458. Evade: None INIT: -3
  459. Armor: +5 Barrier: +2
  460. Cost: 4,000G
  461. Reinforced clothes that have an internally-installed tiny pump and actuator which provide muscular support. It vastly improves one's physical abilities.
  462. While [Equipped], gain +2 to the result of {Strength} checks.
  463.  
  464. Morphing Clothes {True Regalia of Chronos}
  465. Restrict: None
  466. Evade: +1 INIT: None
  467. Armor: +2 Barrier: +2
  468. Cost: 5,000G
  469. Outerwear or clothes that a daiyoukai made using etherhide. Due to its spiritual power, it holds the ability to change humans.
  470. While [Equipped], once per combat (or scene), the wearer is able to change into the shape of any person (treat as [Maneuver: Disguise / Result: 15], lasts for a whole scene).
  471.  
  472. Temporal Robes {True Regalia of Chronos}
  473. Restrict: Time Wizard
  474. Evade: None INIT: None
  475. Armor: +2 Barrier: +4
  476. Cost: 5,000G
  477. Sorcerous robes worn by space-time spellcasters as a uniform. They come in a variety of styles.
  478. While [Equipped], once per round until [End] of that round, gain +1d6 {Initiative}.
  479.  
  480. Tactical Jacket {True Regalia of Chronos}
  481. Restrict: None
  482. Evade: None INIT: +1
  483. Armor: +4 Barrier: +1
  484. Cost: 5,000G
  485. Military combat clothes designed specifically for anti-Awakened combat.
  486. While [Equipped], reduce [Damage] from [Form: Ranged] by 2. Also, once per combat (or scene), can perform [Action ⑦ : Use Item] at [Timing: Prep] without spending [Prep].
  487.  
  488. Divine Blouson {True Regalia of Chronos}
  489. Restrict: None
  490. Evade: None INIT: -1
  491. Armor: +5 Barrier: +2
  492. Cost: 5,000G
  493. Although it outwardly appears as stylish outerwear, it is a classic piece of protective wear made using etherhide and [Materials], and has a divine protective spell inscribed on its inside.
  494. While [Equipped], once per combat (or scene), reduce [Physical Damage] taken by 10.
  495.  
  496. Special Bulletproof Clothes {True Regalia of Chronos}
  497. Restrict: None
  498. Evade: None INIT: -4
  499. Armor: +6 Barrier: +4
  500. Cost: 5,000G
  501. Bulletproof clothes made using etherhide and aramid fibers. It provides excellent protection against bullets.
  502. While [Equipped], once per round, reduce [Physical Damage] from [Form: Ranged] by 5.
  503.  
  504. Land Warrior Suit {True Regalia of Chronos}
  505. Restrict: Legion
  506. Evade: +1 INIT: -4
  507. Armor: +7 Barrier: +1
  508. Cost: 5,000G
  509. An efficient bodysuit installed with a cutting-edge tactical information sharing system. The armor itself provides various kinds of tactical support.
  510. While [Equipped], gain +3 to the [Damage Calculation] of [Style: Legion] Style Talents.
  511.  
  512. Kuraito Odoshi {True Regalia of Chronos}
  513. Restrict: None
  514. Evade: +1 INIT: +1
  515. Armor: +4 Barrier: +5
  516. Cost: 8,000G
  517. Anti-Awakened combat clothes colored black with special dyes. It comes in a variety of styles. Its special effect comes from its color, obtained using etherthread.
  518. While [Equipped], gain +2 to the result of {Strength} checks, and to [Physical Damage].
  519.  
  520. Eternity Clothes {True Regalia of Chronos}
  521. Restrict: Time Wizard
  522. Evade: None INIT: None
  523. Armor: +4 Barrier: +8
  524. Cost: 8,000G
  525. Clothes with high level temporal magic woven into them. Because it is separated from the flow of time, it will never decay.
  526. While [Equipped], once per session, treat one portion of the [Cost] of a [Style: Time Wizard] Style Talent as already paid.
  527.  
  528. Primal Leather Jacket {True Regalia of Chronos}
  529. Restrict: None
  530. Evade: +1 INIT: None
  531. Armor: +5 Barrier: +5
  532. Cost: 8,000G
  533. A leather jacket made using the tanned hide of a virtuous divine beast. It is popular among modern Godhunters, as it is a stylish designer jacket.
  534. While [Equipped], once per combat (or scene), reduce [Damage] taken by 5.
  535.  
  536. Muscle Suit {True Regalia of Chronos}
  537. Restrict: None
  538. Evade: +1 INIT: +1
  539. Armor: +6 Barrier: +3
  540. Cost: 8,000G
  541. An inner suit-style Artificial Regalia with artificial gel-muscles and an exoskeleton built in. It grants extraordinary physical abilities by wearing it.
  542. While [Equipped], gain +2 to the result of {Strength} and {Agility} checks.
  543.  
  544. Aoito Odoshi {True Regalia of Chronos}
  545. Restrict: None
  546. Evade: None INIT: None
  547. Armor: +6 Barrier: +6
  548. Cost: 8,000G
  549. Anti-Awakened combat clothes colored blue with special dyes. It comes in a variety of styles. Its special effect comes from its color, obtained using etherthread.
  550. While [Equipped], gain +2 to the result of {Will} checks, and to [Magical Damage].
  551.  
  552. Majestic Defense Suit {True Regalia of Chronos}
  553. Restrict: Legion
  554. Evade: None INIT: +1
  555. Armor: +7 Barrier: +4
  556. Cost: 8,000G
  557. A special combat function stabproof/bulletproof suit, created using sacramental techniques. It has a slim profile and can be worn comfortably under clothes.
  558. While [Equipped], reduce [Physical Damage] taken from [Form: Sword・Axe・Ranged] by 5.
  559.  
  560. Tactical Suit {True Regalia of Chronos}
  561. Restrict: Martial
  562. Evade: +1 INIT: +2
  563. Armor: +5 Barrier: +5
  564. Cost: 10,000G
  565. Military combat clothes with even higher performance value.
  566. While [Equipped], reduce [Physical Damage] taken from [Form: Ranged] by 5. Also, once per combat (or scene), can perform [Action ⑦: Use Item] at [Timing: Prep] without spending [Prep].
  567.  
  568. Feathered Robe of Dreams {True Regalia of Chronos}
  569. Restrict: None
  570. Evade: None INIT: None
  571. Armor: +7 Barrier: +7
  572. Cost: 10,000G
  573. A feathered robe taken from a world connected with dreams via a unique method. It shines like a brilliant rainbow, and its weight can hardly be felt at all.
  574. While [Equipped], reduce [Damage] taken from [Class: Beast・Insectoid・Mythic・Chaos] by 5.
  575.  
  576. Nanoskin Suit {True Regalia of Chronos}
  577. Restrict: Martial
  578. Evade: None INIT: None
  579. Armor: +9 Barrier: +5
  580. Cost: 10,000G
  581. A muscle suit that has been dramatically strengthened. It mostly comes in the form of a black inner suit that incorporates a full-body control device.
  582. While [Equipped], gain +2 to the result of {Strength} and {Agility} checks, and to [Physical Damage].
  583.  
  584. Dragon Palace Robe {True Regalia of Chronos}
  585. Restrict: None
  586. Evade: +1 INIT: -2
  587. Armor: +6 Barrier: +10
  588. Cost: 12,000G
  589. The daughters of a sea god wove the rare cloth used to construct this robe Artificial Regalia. It allows its wearer to move through water unhindered.
  590. While [Equipped], ignore penalties from [Swimming]. Also, gain +3 to the result of [Maneuver: Swimming] checks.
  591.  
  592. Sacred Spider Robe {True Regalia of Chronos}
  593. Restrict: None
  594. Evade: None INIT: +2
  595. Armor: +7 Barrier: +7
  596. Cost: 12,000G
  597. A Divine Soul spider with a name known to Godhunters wove the cloth used to create this robe using its own etherthread. The one who wears it gains abilities similar to a spider.
  598. While [Equipped], gain +3 to the result of [Maneuver: Climbing] ({Strength}) checks, and to the result of [Maneuver: Concealment・Acrobatics] ({Agility}).
  599.  
  600. Hachiman Ironshell {True Regalia of Chronos}
  601. Restrict: Martial
  602. Evade: None INIT: None
  603. Armor: +10 Barrier: +6
  604. Cost: 12,000G
  605. A modern style of steel armor that has gained the blessing of the great god Hachiman, god of war and blacksmiths alike. It has a slim profile, and can be disguised easily as outerwear.
  606. While [Equipped], reduce [Physical Damage] taken from [Form: Sword・Spear] by 10.
  607.  
  608. Thermoptic Clothes {True Regalia of Chronos}
  609. Restrict: Martial
  610. Evade: +1 INIT: None
  611. Armor: +6 Barrier: +11
  612. Cost: 15,000G
  613. Highly efficient thermoptic clothes created through a fusion of science and magic.
  614. While [Equipped], once per combat (or scene), the wearer may gain [Shift: Hidden] even if they are not adjacent to an [Obstacle] or hiding place (treat as [Maneuver: Concealment / Result: 20]).
  615.  
  616. Reinforced Energy Exoskeleton {True Regalia of Chronos}
  617. Restrict: Martial
  618. Evade: None INIT: -1
  619. Armor: +10 Barrier: +10
  620. Cost: 15,000G
  621. Reinforced clothes that are resistant to just about everything. It changes into a form akin to full body armor when worn.
  622. While [Equipped], reduce [Damage] taken by 5. Also, the wearer always has [Remove: Poison].
  623.  
  624. Hiraishi {True Regalia of Chronos}
  625. Restrict: Martial
  626. Evade: +1 INIT: -5
  627. Armor: +12 Barrier: +10
  628. Cost: 15,000G
  629. A copy of a legendary armor believed to have been possessed by the king of the Dragon Palace once, reproduced using sacramental techniques.
  630. While [Equipped], reduce [Damage] taken from [Form: Ranged] by 10.
  631.  
  632. Spellbreaker Armor {True Regalia of Chronos}
  633. Restrict: Martial
  634. Evade: None INIT: -1
  635. Armor: +5 Barrier: +15
  636. Cost: 20,000G
  637. Full body armor created using plentiful amounts of rare spellsteel, making use of the latest techniques of magic and science.
  638. While [Equipped], reduce [Magical Damage] taken by 10.
  639.  
  640. Holy Soul Robe {True Regalia of Chronos}
  641. Restrict: Martial
  642. Evade: +1 INIT: -3
  643. Armor: +10 Barrier: +10
  644. Cost: 20,000G
  645. A grand Nushi that once guarded a leyline changed itself into this armor, knowing it would never regain its original form. It is believed that it chooses who wears it with its own will, and carries the power of the leyline it once protected with it.
  646. While [Equipped], when making a [Physical Attack], gain +1 [Physical Rank].
  647.  
  648. Sacred Jacket {True Regalia of Chronos}
  649. Restrict: Martial
  650. Evade: None INIT: -1
  651. Armor: +15 Barrier: +5
  652. Cost: 20,000G
  653. An Artificial Regalia jacket made from relics that once laid dormant from each country in the world. Because it has the blessing of a benevolent deity, its wearer obtains absolute defense.
  654. While [Equipped], reduce [Physical Damage] taken by 10.
  655. ________________________________________________
  656.  
  657.  
  658. [Item: Protector][Form: Shield] [RX-76b]
  659.  
  660. Muleta {True Regalia of Chronos}
  661. Restrict: None
  662. Mode: One Hand
  663. Evade: +1 INIT: None
  664. Armor: None Barrier: None
  665. Cost: 1,000G
  666. A cloth "shield" used by matadors. Rather than be used for defense, it's used to distract.
  667. While [Equipped], once per round, when becoming the [Target] of a [Range: Engaged・Charge X Sq.] [Attack Action], gain +1 to the result of the {Evasion} check.
  668.  
  669. Buckler {True Regalia of Chronos}
  670. Restrict: None
  671. Mode: One Hand
  672. Evade: None INIT: -3
  673. Armor: +4 Barrier: +1
  674. Cost: 1,000G
  675. A metal shield Artificial Regalia highly effective against light attacks.
  676. While [Equipped], once per round, gain +1 to the result of an {Evasion} check.
  677.  
  678. Mana Glove {True Regalia of Chronos}
  679. Restrict: Utility・Arcane
  680. Mode: One Hand
  681. Evade: +1 INIT: -1
  682. Armor: +2 Barrier: None
  683. Cost: 1,500G
  684. A glove-style Artificial Regalia with anti-spell seals added to it. By swiping the hand through the air, it can disrupt spells.
  685. While [Equipped], reduce [Magical Damage] taken by 3.
  686.  
  687. Ether Gate {True Regalia of Chronos}
  688. Restrict: Martial
  689. Mode: One Hand
  690. Evade: +1 INIT: -1
  691. Armor: +1 Barrier: +4
  692. Cost: 3,500G
  693. A legendary muleta believed to have been used by an unyielding warrior.
  694. While [Equipped], once per round, when becoming the [Target] of a [Range: Engaged・Charge X Sq.] [Attack Action], gain +1 to the result of the [Reactive Check].
  695.  
  696. Dueling Shield {True Regalia of Chronos}
  697. Restrict: Martial・Utility
  698. Mode: One Hand
  699. Evade: +1 INIT: -1
  700. Armor: +3 Barrier: +1
  701. Cost: 3,500G
  702. A sturdy shield-type Artificial Regalia with a sharp spike protruding from the defensive side.
  703. While [Equipped], when making a [Physical Attack], gain +3 to [Physical Damage].
  704.  
  705. Knight Shield {True Regalia of Chronos}
  706. Restrict: Martial
  707. Mode: One Hand
  708. Evade: +1 INIT: -4
  709. Armor: +4 Barrier: +2
  710. Cost: 3,500G
  711. A large shield-type Artificial Regalia used by knights of the Middle Ages. It has a form resembling a large kite, and offers high defense.
  712.  
  713. Gauntlet of Strength {True Regalia of Chronos}
  714. Restrict: None
  715. Mode: One Hand
  716. Evade: +1 INIT: +3
  717. Armor: +3 Barrier: +3
  718. Cost: 5,000G
  719. A gauntlet-type Artificial Regalia that can manifest terrible mystic power.
  720. While [Equipped], gain +2 to the result of {Strength} checks.
  721.  
  722. Shield Saw {True Regalia of Chronos}
  723. Restrict: Martial
  724. Mode: One Hand
  725. Evade: +1 INIT: -3
  726. Armor: +5 Barrier: +3
  727. Cost: 5,000G
  728. A large shield Artificial Regalia with a rotating sawblade on the rim of the shield. The blade, driven by spirit energy, spins at high speeds.
  729. While [Equipped], when making a [Physical Attack], gain +4 [Physical Damage].
  730.  
  731. Gigant Shield {True Regalia of Chronos}
  732. Restrict: Martial
  733. Mode: One Hand
  734. Evade: +1 INIT: -4
  735. Armor: +6 Barrier: +4
  736. Cost: 5,000G
  737. A giant shield Artificial Regalia that fully covers the body. It's pretty heavy, but there's no beating its defense.
  738. While [Equipped], the wearer gains +1 [Size].
  739. ________________________________________________
  740.  
  741.  
  742. [Item: Accessory] [RX-77]
  743.  
  744. ■ Sanskrit Ring {Requiem for the Godsoul}
  745. Slot: Hand Cost: 300G
  746. A ring or bracelet engraved with a special sanskrit character.
  747. While [Equipped], gain a +1 modifier to [Physical Damage].
  748.  
  749. ■ Wallet Chain {Requiem for the Godsoul}
  750. Slot: Lower Cost: 300G
  751. A chain constructed out of special silver links that adorns a wallet or similar item.
  752. While [Equipped], gain a +1 modifier to [Magical Damage].
  753.  
  754. ■ Divine Cloth {Requiem for the Godsoul}
  755. Slot: Hand・Lower・Upper Cost: 500G
  756. A sacramental cloth that reacts to the use of spirit energy by forming into giant limbs and providing assistance.
  757. While [Equipped], gain a +1 modifier to {Initiative} and [Barrier].
  758.  
  759. ■ Aria Headphones {Requiem for the Godsoul} [Encode]
  760. Slot: Head Cost: 500G
  761. A headphone-style Artificial Regalia installed with spell programs.
  762. While [Equipped], treat as though [Equipped] with a [Restrict: Digital Sorcerer] [Item].
  763.  
  764. ■ Summon Card {Requiem for the Godsoul}
  765. Slot: Hand Cost: 1,000G
  766. A card-style Artificial Regalia that holds the power to strengthen Bound Steeds and Bound Primals.
  767. While [Equipped], gain a +3 modifier to [Attack Actions] using [Weapons] with [Range: Charge X Sq.], or to the [Damage Calculation] of [Bound Primal] [Attack Actions].
  768.  
  769. ■ Ashura Record {Requiem for the Godsoul}
  770. Slot: Lower Cost: 1,000G
  771. A sacramental ledger that contains the names and forms of summoned primals.
  772. While [Equipped], the character is able to summon [Bound Primals] of one LV higher than their [World Influence LV] (for example, if [World Influence LV: 1], then they can summon [LV: 2] Mononoke).
  773.  
  774. ■ Regalia Sheath {Requiem for the Godsoul}
  775. Slot: Lower・Upper Cost: 1,000G
  776. A sheath or holster designed for use with various Artificial Regalia forms.
  777. While [Equipped], gain a +1 modifier to the result of [Active Checks].
  778.  
  779. ■ Smart Glasses {Requiem for the Godsoul} [Encode]
  780. Slot: Head Cost: 1,500G
  781. A wearable computer in the form of glasses or contact lenses.
  782. While [Equipped], gain a +2 modifier to [Magical Damage], and treat as though [Equipped] with a [Restrict: Digital Sorcerer] [Item].
  783.  
  784. ■ Spirit Ball {Requiem for the Godsoul}
  785. Slot: Hand Cost: 1,500G
  786. A ball-style Artificial Regalia that holds the power to strengthen Bound Steeds and Bound Primals.
  787. While [Equipped], gain a +1d6 modifier to [Attack Actions] using [Weapons] with [Range: Charge X Sq.], or to the [Damage Calculation] of [Bound Primal] [Attack Actions].
  788.  
  789. ■ Jet Shoes {Requiem for the Godsoul}
  790. Slot: Feet Cost: 2,000G
  791. High-tech shoes equipped with a spirit energy propulsion function.
  792. While [Equipped], gain a +2 modifier to {Initiative} and to the [Speed] of [Combat Moves].
  793.  
  794. ■ Wearable Computer {Machine God of Damocles}
  795. Slot: Head・Hand・Lower Cost: 500G
  796. A small, sturdy wearable computer that can be worn on the wrist or waist.
  797. While [Equipped], gain +1 to [Barrier]. Also, once per scene, can speak with one character regardless of whether they are [Appearing] [Backstage] [Exited] (the GM determines whether they can be reached).
  798.  
  799. ■ External ALU {Machine God of Damocles}
  800. Slot: Head Cost: 500G
  801. A calulation support device that can enhance the brain's processing speed by reading brainwaves directly. It's worn on the head, over both ears.
  802. While [Equipped], gain +2 at [Damage Calculation] that uses [Restrict: Cyborg] [Weapons].
  803.  
  804. ■ Otherworldly Circlet {Machine God of Damocles}
  805. Slot: Head Cost: 500G
  806. A golden circlet decorated with a blue jewel and white feathers.
  807. While [Equipped], gain +2 at [Damage Calculation] that uses [Restrict: Marebito] [Weapons].
  808.  
  809. ■ Monocle Display {Machine God of Damocles}
  810. Slot: Head Cost: 500G
  811. A small display worn over a single eye like a monocle.
  812. It provides tactical assistance. While [Equipepd], once per round, gain +5 to [Barrier].
  813.  
  814. ■ Supportive Body Armor {Machine God of Damocles}
  815. Slot: Lower Cost: 500G
  816. Undersuit that enhances the body's explosive power when worn.
  817. While [Equipped], gain +2 at [Damage Calculation] that uses [Item: Melee Weapons].
  818.  
  819. ■ Seal of Bravery {Machine God of Damocles}
  820. Slot: Lower Cost: 500G
  821. A golden necklace fitted with a jewel that gives off a brilliant glow.
  822. While [Equipped], gain +2 at [Damage Calculation] that uses [Restrict: Marebito] [Weapons].
  823.  
  824. ■ Magic Ring {Machine God of Damocles} [Ritual]
  825. Slot: Hand Cost: 500G
  826. An otherworldly ring that serves as a magical weapon. It can be used as a conjuration focus.
  827. While [Equipped], the character is treated as fulfilling the use condition of [Elder Mage A] Style Talents.
  828.  
  829. ■ Flying Shoes {Machine God of Damocles}
  830. Slot: Feet Cost: 500G
  831. Athletic or leather shoes made into an Artificial Regalia. They grant one magnificent jump height.
  832. While [Equipped], character may choose to change the [Range] of [Attack Actions] to [Charge 1 Sq.]
  833.  
  834. ■ Ritual Glasses {Machine God of Damocles} [Ritual]
  835. Slot: Head Cost: 1,000G
  836. Special glasses that serve as a magical weapon. It can be used as a conjuration focus.
  837. While [Equipped], the character is treated as fulfilling the use condition of [Elder Mage A] Style Talents. Also, gain +1 to [Magical Damage].
  838.  
  839. ■ Gliding Cloak {Machine God of Damocles}
  840. Slot: Upper Cost: 1,000G
  841. A sacramental cloak that allows one to move as though they were gliding just by wearing it.
  842. While [Equipped], once per combat, by spending 1x [Unique] during the character's [Turn], they may move up to 2 Sq. ignoring [Engagements], before or after either [Prep・Attack].
  843.  
  844. ■ Reinforcing Cloak {Machine God of Damocles}
  845. Slot: Upper Cost: 1,000G
  846. A special cloak that holds the power to vastly reinforce one's physical functions.
  847. While [Equipped], gain +1 to {Initiative} [Armor] and [Barrier].
  848.  
  849. ■ Dragonscale Ring {Machine God of Damocles}
  850. Slot: Hand Cost: 1,000G
  851. A sacramental ring inlaid with a gemstone imitating an otherworldly jewel called a Dragonscale.
  852. While [Equipped], gain +3 to [Barrier].
  853.  
  854. ■ Hexen Bracelet {Machine God of Damocles}
  855. Slot: Hand Cost: 1,000G
  856. A sacramental bracelet created using the secret arts of another world. It gives off faint etherlight, and enhances its wearer's physical power.
  857. While [Equipped], gain +3 to [Physical Damage].
  858.  
  859. ■ Roller Gear {Machine God of Damocles} [Steed]
  860. Slot: Feet Cost: 1,000G
  861. Special boots fitted with moveable rollers. Driven with spirit energy, allowing one to move at high speeds.
  862. While [Equipped], character may choose to change the [Range] of [Attack Actions] to [Charge 1 Sq.] Also, the character is treated as fulfilling the use condition of [Contractor A] Style Talents.
  863.  
  864. ■ Enhancing ALU {Machine God of Damocles}
  865. Slot: Head Cost:1,500G
  866. An ALU worn on the head that provides additional enhancement.
  867. While [Equipped], gain +4 at [Damage Calculation] that uses [Restrict: Cyborg] [Weapons].
  868.  
  869. ■ Jet Boots {Machine God of Damocles}
  870. Slot: Feet Cost:1,500G
  871. Special boots fitted with jet propulsion. They allow a person to fly a certain distance, but are hard to control.
  872. While [Equipped], gain +2 {Initiative}. Also, character may choose to change the [Range] of [Attack Actions] to [Charge 1 Sq.]
  873.  
  874. ■ Oxygen Supply Device {Machine God of Damocles}
  875. Slot: Upper Cost: 2,000G
  876. A highly efficient athletic support device that automatically supplies oxygen. As battle begins, the mouth and nose are covered with a steel plate.
  877. While [Equipped], gain +2 to {Initiative} and [Armor].
  878.  
  879. ■ Burst Boots {Machine God of Damocles}
  880. Slot: Feet Cost: 2,500G
  881. Steel boots equipped with a propulsion device that emits spirit energy.
  882. While [Equipped], gain +2 {Initiative} and to the [Physical Damage] of [Unarmed]. Also, character may choose to change the [Range] of [Attack Actions] to [Charge 1 Sq.]
  883.  
  884. ■ Tactical Enhancement Helm {Machine God of Damocles}
  885. Slot: Head Cost: 3,000G
  886. A helmet fitted with an ALU and a simplified oxygen supply device. They often come with a design reminiscent of a skull.
  887. While [Equipped], gain +2 to {Initiative}, [Armor], and at [Damage Calculation] that uses [Restrict: Cyborg] [Weapons].
  888.  
  889. ■ Jeweled Ring {Machine God of Damocles}
  890. Slot: Hand Cost: 4,000G
  891. A ring-style Artificial Regalia inlaid with a jewel that enhances the power of the Origins.
  892. While [Equipped], gain +4 at the [Damage Calculation] of [Attack Actions] bestowed with an [Element].
  893.  
  894. Etherhide Belt {Requiem for the Godsoul}
  895. Slot: Lower Cost: 200G
  896. A belt made from thick etherhide. One's physical capabilities are enhanced while wearing it.
  897. While [Equipped], gain +1 to the result of {Strength} checks.
  898.  
  899. Magatama Necklace {Requiem for the Godsoul}
  900. Slot: Head Cost: 200G
  901. A necklace with a mysterious jewel that enhances physical performance.
  902. While [Equipped], gain +1 to the result of {Agility} checks.
  903.  
  904. Ring of Wisdom {Requiem for the Godsoul}
  905. Slot: Hand Cost: 200G
  906. A silver ring made into an Artificial Regalia. It enhances intellect by being worn.
  907. While [Equipped], gain +1 to the result of {Intellect} checks.
  908.  
  909. Golden Cufflinks {Requiem for the Godsoul}
  910. Slot: Hand Cost: 200G
  911. Accessories worn in the button holes of collared shirts and blouses, made into an Artificial Regalia. It enhances others' impression of the wearer.
  912. While [Equipped], gain +1 to the result of {Will} checks.
  913.  
  914. Misanga of Fortune {Requiem for the Godsoul}
  915. Slot: Feet Cost: 300G
  916. A misanga-type Artificial Regalia with a simple spell added to it.
  917. While [Equipped], gain +1 to the result of {Luck} checks.
  918.  
  919. Sage's Hairpin {Requiem for the Godsoul}
  920. Slot: Head Cost: 300G
  921. An Artificial Regalia that uses rare metals or <Treasure> jewels for a hairpin.
  922. While [Equipped], gain +1 to [Magical Damage].
  923.  
  924. Stole {Requiem for the Godsoul}
  925. Slot: Head Cost: 500G
  926. A holy shawl worn by exorcist priests during mass. Together with holy water and the cross, it is said to be the three types of exorcist regalia.
  927. While [Equipped], gain +3 at [Damage Calculation] against [Class: Undead・Chaos].
  928.  
  929. Mana Eye {Requiem for the Godsoul}
  930. Slot: Head Cost: 500G
  931. A rare jewel that was once a <Treasure>, made into a pendant-type Artificial Regalia.
  932. While [Equipped], gain +1 to the result of {Conjure} checks.
  933.  
  934. Sacred Silver Bracelet {Requiem for the Godsoul}
  935. Slot: Hand Cost: 500G
  936. A consecrated silver bandle Artificial Regalia. It enhances the melee prowess of whomever wears it.
  937. While [Equipped], gain +1 to the result of {Accuracy} checks.
  938.  
  939. Power Shoes {Requiem for the Godsoul}
  940. Slot: Feet Cost: 500G
  941. Hiking shoe-style Artificial Regalia with a spell added that enhances evasive abilities.
  942. While [Equipped], gain +1 to the result of {Evasion} checks.
  943.  
  944. Baneslayer Chain {Requiem for the Godsoul}
  945. Slot: Lower Cost: 500G
  946. A wallet chain-type Artificial Regalia made with sacred silver that repels magic.
  947. While [Equipped], gain +1 to the result of {Resist} checks.
  948.  
  949. Mystic Parka {Requiem for the Godsoul}
  950. Slot: Upper Cost: 500G
  951. A stylish parka made into an Artificial Regalia. It holds mystic power that allows one to evade dangerous attacks.
  952. While [Equipped], gain +1 to the result of {Insight} checks.
  953.  
  954. Magecraft Anklet {Requiem for the Godsoul}
  955. Slot: Feet・Lower Cost: 500G
  956. A magnificent anklet made into an Artificial Regalia.
  957. While [Equipped], gain +1 to {Initiative} and [Armor].
  958.  
  959. Plated Necktie {Requiem for the Godsoul}
  960. Slot: Head Cost: 500G
  961. A necktie inlaid with metal plates made using Fool's Gold, which gives it defensive capability.
  962. While [Equipped], gain +2 to [Armor].
  963.  
  964. Etherhide Necktie {Requiem for the Godsoul}
  965. Slot: Head Cost: 500G
  966. A necktie woven together from etherhide, then gained a defensive effect against spells when made into an Artificial Regalia.
  967. While [Equipped], gain +2 to [Barrier].
  968.  
  969. Special Magazine {Requiem for the Godsoul}
  970. Slot: Lower・Upper Cost: 500G
  971. A spare magazine for special ammo made into an Artificial Regalia.
  972. While [Equipped], gain +2 to the [Damage Calculation] of [Weapons] with ※ or "gun" written in the name.
  973.  
  974. Small Summoning Aid {Requiem for the Godsoul}
  975. Slot: Lower Cost: 500G
  976. A summoning support item made into an Artificial Regalia. There are many types, all emphasizing portability.
  977. While [Equipped], gain +1d6 to the [Damage Calculation] of the [Attack Actions] of [Bound Primals].
  978.  
  979. Etherhide Extensions {Requiem for the Godsoul}
  980. Slot: Head Cost: 1,000G
  981. Etherhide made into hair extensions.
  982. While [Equipped], gain +2 to the result of [Maneuver: Identify], and to [Armor].
  983.  
  984. Sacramental Cameo {Requiem for the Godsoul}
  985. Slot: Head Cost: 1,000G
  986. A cameo made using [Materials], then made into an Artificial Regalia. It conceals spells that guide its possessor to their enemy's weakpoints.
  987. While [Equipped], gain +3 to [Physical Damage].
  988.  
  989. Etherhide Parka {Requiem for the Godsoul}
  990. Slot: Upper Cost: 1,000G
  991. A stylish parka woven from rare etherhide. In spite of its appearance, it offers tremendous defense.
  992. While [Equipped], gain +3 [Armor].
  993.  
  994. Irataka Prayer Beads {Requiem for the Godsoul}
  995. Slot: Head Cost: 1,500G
  996. A set of warding prayer beads, made into an Artificial Regalia. It bestows on its possessor the power to slay evil.
  997. While [Equipped], gain +2 at [Damage Calculation].
  998.  
  999. Power Ribbon {Requiem for the Godsoul}
  1000. Slot: Head・Hand・Feet・Lower Cost: 1,500G
  1001. A ribbon charm woven from rare metallic threads and etherhide.
  1002. While [Equipped], gain +1 to {Initiative}, [Armor], and [Barrier].
  1003.  
  1004. Reinforced Magazine {Requiem for the Godsoul}
  1005. Slot: Lower・Upper Cost: 1,500G
  1006. A spare magazine for special ammo with reinforcing modifications.
  1007. While [Equipped], gain +3 to the [Damage Calculation] of [Weapons] with ※ or "gun" written in the name.
  1008.  
  1009. Majestic Hairpin {Requiem for the Godsoul}
  1010. Slot: Head Cost: 1,500G
  1011. An Artificial Regalia that uses precious gems and high-value metals in a hairpin. It enhances its possessor's mana.
  1012. While [Equipped], gain +3 to [Magical Damage].
  1013.  
  1014. Hex Glasses {Requiem for the Godsoul}
  1015. Slot: Head Cost: 1,500G
  1016. Artificial Regalia glasses that strengthen evil eyes.
  1017. While [Equipped], gain +4 to the [Damage Calculation] of «Wicked Eyes of the Darkstalker», «Eyes of Ruin», and «Bewitching Gaze».
  1018.  
  1019. Mythic Extensions {Requiem for the Godsoul}
  1020. Slot: Head Cost: 2,000G
  1021. The etherhide of a very rare mythical beast, made into hair extensions.
  1022. While [Equipped], gain +3 to the result of [Maneuver: Identify], and to [Armor].
  1023.  
  1024. Morphic Wrist {Requiem for the Godsoul}
  1025. Slot: Hand Cost: 2,000G
  1026. A wristband-style Artificial Regalia that releases the power of a Dragon Carrier. It has the appearance of a futuristic wristwatch.
  1027. While [Equipped], when using either «Crystal Transformation» or «Crystal Install», gain +4 to[Barrier]. (Even if both «Crystal Transformation» and «Crystal Install» are used, this effect does not stack.)
  1028.  
  1029. Power Belt {Requiem for the Godsoul}
  1030. Slot: Lower Cost: 3,000G
  1031. A belt-style Artificial Regalia that releases the power of a Dragon Carrier.
  1032. While [Equipped], when using either «Crystal Transformation» or «Crystal Install», gain +6 to [Barrier]. (Even if both «Crystal Transformation» and «Crystal Install» are used, this effect does not stack.)
  1033.  
  1034. Heroic Cameo {Requiem for the Godsoul}
  1035. Slot: Hand・Head Cost: 4,000G
  1036. A cameo made from [Materials], then made into an Artificial Regalia. The forms of heroes and legendary figures are carved into it, letting it impart offensive power.
  1037. While [Equipped], gain +4 to [Physical Damage].
  1038. ________________________________________________
  1039.  
  1040.  
  1041. [Item: Consumable] [RX-78]
  1042.  
  1043. Purity Salt {Requiem for the Godsoul}
  1044. Use: Other Cost: 50G
  1045. Salt that has been blessed. By casting it over an area, abnormal spirit energy can be sensed and suppressed.
  1046. Use as [Range: Engaged / Target: 1#]. Gain a +2 modifier to [Sense].
  1047.  
  1048. Fire Sprite {Requiem for the Godsoul}
  1049. Use: Other Cost: 50G
  1050. A special pill that will burn brightly by consuming spirit energy. Even if it gets wet, it will still burn.
  1051. For the rest of the scene, [Range: Combat Zone / Target: Combat Zone] ignores "dark place" penalties.
  1052.  
  1053. Potion x5 {Requiem for the Godsoul}
  1054. Use: Other Cost: 50G
  1055. A spiritual drug refined from special herbs. It can be used to recover wounds by drinking it, or dousing the wound with it.
  1056. Use as [Range: Engaged / Target: 1#]. The target [Recovers] 5 {HP}.
  1057.  
  1058. Greek Fire {Requiem for the Godsoul}
  1059. Use: Other Cost: 100G
  1060. A magical oil created with lost techniques.
  1061. Use as a [Weapon Attack] with [Ranged Attack / Range: 4 Sq. / Target: 1#]. Targets who fail at {Evasion}, each [End], lose 5 {HP}. The target may spend 1x [Prep] to clear this effect.
  1062.  
  1063. Black Seal {Requiem for the Godsoul}
  1064. Use: Other・Distortion Cost: 100G
  1065. A unique card or strip of paper inscribed with a single verse from a grimoire.
  1066. Use as a [Weapon Attack] with [Ranged Attack / Range: {Strength} Sq. / Target: Area]. Targets who fail at {Evasion} take [Rank: 1] [Magical Damage].
  1067. If used during [Mend], [Engaged/1#] gains a +2 modifier to their {Strength} check.
  1068.  
  1069. White Seal {Requiem for the Godsoul}
  1070. Use: Other・Distortion Cost: 100G
  1071. A unique card or strip of paper inscribed with a single verse from a holy book.
  1072. Use as a [Weapon Attack] with [Ranged Attack / Range: {Strength} Sq. / Target: Area]. Targets who fail at {Evasion} take [Shift: Darkness].
  1073. If used during [Mend], [Engaged/1#] gains a +2 modifier to their {Agility} check.
  1074.  
  1075. Red Seal {Requiem for the Godsoul}
  1076. Use: Other・Distortion Cost: 100G
  1077. A unique card or strip of paper inscribed with a single verse of truespeak.
  1078. Use as a [Weapon Attack] with [Ranged Attack / Range: {Strength} Sq. / Target: Area]. Targets who fail at {Evasion} take [Shift: Fallen].
  1079. If used during [Mend], [Engaged/1#] gains a +2 modifier to their {Intellect} check.
  1080.  
  1081. Blue Seal {Requiem for the Godsoul}
  1082. Use: Other・Distortion Cost: 100G
  1083. A unique card or strip of paper inscribed with a single verse from an unknown language.
  1084. Use as a [Weapon Attack] with [Ranged Attack / Range: {Strength} Sq. / Target: Area]. Targets who fail at {Evasion} take [Shift: Poison] (refer to the Rating Chart).
  1085. If used during [Mend], [Engaged/1#] gains a +2 modifier to their {Will} check.
  1086.  
  1087. Elemental Augment Drug {Requiem for the Godsoul}
  1088. Use: Other Cost: 500G
  1089. A magic drug that strengthens [Elements], which works by being spread over a weapon.
  1090. Use as [Range: Engaged / Target: 1#]. For the rest of the combat, when one [Equipped] [Weapon] is bestowed with an [Element], the target gains +1 [Rank].
  1091.  
  1092. Rage Ether {Requiem for the Godsoul}
  1093. Use: Other Cost: 1,500G
  1094. A spiritual drug that renders one's body and mind invincible.
  1095. Use as [Range: User / Target: User]. For the rest of the combat, the target gains [Remove: Fallen・ Pain・Paralysis], but loses 5 {HP} each [Timing: End]. This effect may be cleared by spending 1x [Prep].
  1096.  
  1097. Maintenance {True Regalia of Chronos}
  1098. Use: Other Cost: 100G
  1099. A maintenance service for cyborgs and androids.
  1100. With the GM's permission, this [Item] may be purchased once per scene while [Appearing]. However, it can only be used [Out of Combat], and only by [Class: Mechanical] characters. Use as [Range: User / Target: User]. The target [Recovers] 10 {HP}.
  1101.  
  1102. Nutrition Capsule {True Regalia of Chronos}
  1103. Use: Other Cost: 150G
  1104. A sacramental nutrition capsule created through compounding a special spiritual drug. One can stay active for three days with just one tablet.
  1105. Use as [Range: Engaged / Target: 1#]. The target [Recovers] 10 {HP}.
  1106.  
  1107. Restore Paste {True Regalia of Chronos}
  1108. Use: Other Cost: 250G
  1109. A sacramental restoration nanopaste applied to wounds.
  1110. Use as [Range: Engaged / Target: 1#]. The target [Recovers] 10 {HP}. If the target is [Class: Mechanical], they [Recover] an additional 5 {HP} (total 15).
  1111.  
  1112. Power Grenade {True Regalia of Chronos}
  1113. Use: Other Cost: 300G
  1114. A hand grenade made via a sacramental technique.
  1115. Use as a [Weapon Attack] with [Ranged Attack / Range: {Strength} Sq. / Target: Area]. If the user deals [Physical Damage], they gain +1 [Physical Rank]. Do not apply the [PD] of [Equipped] [Weapons] to this [Consumable].
  1116.  
  1117. Stardust Hourglass {True Regalia of Chronos}
  1118. Use: Other Cost: 500G
  1119. The powder of a meteorite made into a spiritual drug, then placed inside of an hourglass. It only works when it's shattered.
  1120. Use as [Timing: Unique / Range: User / Target: User]. Until [End] of the current round, the target gains +1d6 {Initiative}.
  1121.  
  1122. Rocket Launcher {True Regalia of Chronos}
  1123. Use: Other Cost: 700G
  1124. A portable anti-aircraft rocket launcher.
  1125. Use as a [Physical Attack] with [Ranged Attack / Range: 10 Sq. / Target: Area]. If the user deals [Physical Damage], they gain +3 [Physical Rank]. This [Consumable] may only be used with [Timing: Attack]. Do not apply the [PD] of [Equipped] [Weapons], or {Combat Stats}, to this [Consumable].
  1126.  
  1127. Panacea {True Regalia of Chronos}
  1128. Use: Other Cost: 800G
  1129. A high-quality panacea created with mistletoe.
  1130. Use as [Range: Engaged / Target: 1#]. The target gains all of the following: [Remove: Darkness・Poison・Pain・Paralysis]
  1131.  
  1132. Tengu's Rice Ball {True Regalia of Chronos}
  1133. Use: Other Cost: 1,000G
  1134. Spirit energy crystals made into a rice ball. It can be eaten.
  1135. Use as [Range: Engaged / Target: 1#]. The target gains [Remove: Darkness・Poison], and additionally [Recovers] 20 {HP}.
  1136.  
  1137. Holy Wafer {True Regalia of Chronos}
  1138. Use: Other Cost: 1,500G
  1139. A kind of spiritual drug believed to have been created by a great Heroic Spirit. Its method ofcreation is only taught within the <Church>.
  1140. Use as [Range: Engaged / Target: 1#]. The target [Recovers] 35 {HP}.
  1141. ________________________________________________
  1142.  
  1143.  
  1144. [Item: Gear] [RX-79]
  1145.  
  1146. Jade Genbu {Requiem for the Godsoul}
  1147. Use: Other Cost: 2,000G
  1148. A statue of Genbu made from jade that enhances your physical abilities just by having it.
  1149. Gain a +1 modifier to the result of {Strength} checks.
  1150.  
  1151. Sunstone Suzaku {Requiem for the Godsoul}
  1152. Use: Other Cost: 2,000G
  1153. A statue of Suzaku made from sunstone that enhances your tracking abilities and reflexes just by having it.
  1154. Gain a +1 modifier to the result of {Agility} checks.
  1155.  
  1156. Moonstone Seiryu {Requiem for the Godsoul}
  1157. Use: Other Cost: 2,000G
  1158. A statue of Seiryu made from moonstone that enhances your intellect and memory recall just by having it.
  1159. Gain a +1 modifier to the result of {Intellect} checks.
  1160.  
  1161. Quartz Byakko {Requiem for the Godsoul}
  1162. Use: Other Cost: 2,000G
  1163. A statue of Byakko made from quartz that makes you give off a good impression and enhances your negotiation abilities just by having it.
  1164. Gain a +1 modifier to the result of {Will} checks.
  1165.  
  1166. Seastone Kouryuu {Requiem for the Godsoul}
  1167. Use: Other Cost: 2,000G
  1168. A statue of a golden dragon made from seastone that is able to manifest ill fortune just by having it.
  1169. Gain a +1 modifier to the result of {Luck} checks.
  1170.  
  1171. Etherlight Emission {Requiem for the Godsoul}
  1172. Use: Other Cost: Unsellable
  1173. You emit spirit energy light from your whole body.
  1174. Ignore "dark place" penalties.
  1175.  
  1176. Aura Sense {Requiem for the Godsoul}
  1177. Use: Other Cost: Unsellable
  1178. As a half-souled being, you can acutely sense the flow of spirit energy.
  1179. Gain a +1 modifier to the result of [Sense] checks.
  1180.  
  1181. Swelling Power {Requiem for the Godsoul}
  1182. Use: Other Cost: Unsellable
  1183. Releasing a strong power through some means, you instantly render Innocents unconscious.
  1184. Innocents who are exposed to this effect only lose consciousness, not their memories.
  1185.  
  1186. Restful Domain {Requiem for the Godsoul}
  1187. Use: Rest (Meal) Cost: Unsellable
  1188. You rest within your spirit barrier by changing into a spirit body.
  1189. [Rest Recovery Amount] +10.
  1190.  
  1191. Spirit Transit {Requiem for the Godsoul}
  1192. Use: Other Cost: Unsellable
  1193. You can freely move about within your spirit barrier, invisible to Innocents, by becoming a spirit body. Also, by transitioning between gaps in space, you are able to move at roughly the speed of an automobile, taking up to about six people with you.
  1194.  
  1195. Ornament {Machine God of Damocles}
  1196. Use: Other Cost: —
  1197. Common ornamentation that is not an Artificial Regalia, such as a necklace, ring, or earring. They have various designs, usually involving precious metals and gemstones.
  1198.  
  1199. Winter Clothes {Machine God of Damocles}
  1200. Use: Other Cost: —
  1201. Thick, warm clothes worn while in cold climates.
  1202.  
  1203. Mobile Game {Machine God of Damocles}
  1204. Use: Other Cost: —
  1205. The latest mobage. It doesn't matter whether it's digital or analog. Because there's so many types, it's perfect for killing time.
  1206.  
  1207. Formal Clothes {Machine God of Damocles}
  1208. Use: Other Cost: —
  1209. Classically formal clothes worn at formal occasions.
  1210. Gain +1 to the result of [Etiquette].
  1211.  
  1212. Swimwear {Machine God of Damocles}
  1213. Use: Other Cost: —
  1214. Classical swimwear worn while swimming.
  1215. Gain +1 to the result of [Swimming].
  1216.  
  1217. Hook Rope {Machine God of Damocles}
  1218. Use: Other Cost: —
  1219. A sturdy rope with a grappling hook attached that can be used for climbing.
  1220. Gain +1 to the result of [Climbing].
  1221.  
  1222. Compounding Kit {Machine God of Damocles}
  1223. Use: Other Cost: 50G
  1224. When suffering from a sacramental toxin, this compounding kit can mix medicines to remove it.
  1225. Gain +1 to the result of [Fortitude].
  1226.  
  1227. Camping Car {Machine God of Damocles}
  1228. Use: Other・Rest (Meal) Cost: 50G
  1229. A camping car that considerably improves living outdoors.
  1230. On top of being able to drive it [Out of Combat], when [Resting], gain +1 [Rest Recovery Amount]. Note that, like an [Automobile], it cannot be used as a [Weapon].
  1231.  
  1232. Scroll of One Hundred Spirits {Machine God of Damocles}
  1233. Use: Other Cost: 100G
  1234. A scroll where information regarding Mononoke is written.
  1235. Gain +1 to the result of [Identify].
  1236.  
  1237. Crystal Ball {Machine God of Damocles}
  1238. Use: Other Cost: 100G
  1239. A sacramental crystal ball that holds the power of an oracle.
  1240. Gain +1 to the result of [Intuition].
  1241.  
  1242. Optical Device {Machine God of Damocles}
  1243. Use: Other Cost: 100G
  1244. A special device that one can use to confirm their surroundings with, that uses invisible etherlight. It comes in a variety of forms.
  1245. When used [Out of Combat], ignore "dark place" penalties.
  1246.  
  1247. Neuralizer {Machine God of Damocles}
  1248. Use: Other Cost: 100G
  1249. A device created with sacramental techniques that knocks out Innocents. Innocents subjected to this effect only faint, and do not lose their memories (GM decides the details).
  1250.  
  1251. Spirit Energy Meter {Machine God of Damocles}
  1252. Use: Other Cost: 1,000G
  1253. A spirit energy meter device created through a fusion of the sacraments and science. Gain +1 to the result of [Sense].
  1254.  
  1255. Sacred Bird Eye {Machine God of Damocles}
  1256. Use: Other Cost: 1,500G
  1257. A special telescope that can see distant objects up close, which vastly surpasses the zoom function on modern cameras.
  1258. Gain +1 to the result of [Lore] and [Sense].
  1259.  
  1260. High-Grade Spirit Energy Meter {Machine God of Damocles}
  1261. Use: Other Cost: 2,500G
  1262. A highly efficient spirit energy meter device created with even more advanced techniques.
  1263. Gain +2 to the result of [Sense].
  1264.  
  1265. Special Vehicle {Machine God of Damocles}
  1266. Use: Other・Rest (Meal) Cost: Unsellable
  1267. A special vehicle made for covert corporate agents.
  1268. Can be driven while [Out of Combat]. They come in various types, such as normal passenger cars, vans, and trucks. It has space to rest inside, and while [Resting] gain +3 to [Rest Recovery Amount]. Like an [Automobile], it cannot be used as a [Weapon].
  1269.  
  1270. Illusionary {Machine God of Damocles}
  1271. Use: Other Cost: Unsellable
  1272. Using unique spells or special abilities, your clothes change into any form. ([Maneuver: Disguise / Result: 12]).
  1273.  
  1274. Drifting {Machine God of Damocles}
  1275. Use: Other Cost: Unsellable
  1276. Using unique spells or special abilities, you cause yourself to float through the air.
  1277. Only usable while [Out of Combat]. Ignore "hazardous footing" penalties.
  1278.  
  1279. Transition {Machine God of Damocles}
  1280. Use: Other Cost: Unsellable
  1281. Using unique spells or special abilities, you transition through space.
  1282. You are able to move at roughly the speed of an automobile, taking up to about six people with you.
  1283.  
  1284. Large-Scale Barrier {Machine God of Damocles}
  1285. Use: Rest (Meal) Cost: Unsellable
  1286. You possess a barrier due to a spell, research facility, castle, or mansion, made for you to rest in.
  1287. Gain +10 [Rest Recovery Amount].
  1288. ________________________________________________
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