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Aug 17th, 2019
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  1. package me.intmaker.itemAmounts;
  2.  
  3. import org.bukkit.Material;
  4. import org.bukkit.entity.HumanEntity;
  5. import org.bukkit.event.EventHandler;
  6. import org.bukkit.event.inventory.InventoryCloseEvent;
  7. import org.bukkit.event.inventory.InventoryOpenEvent;
  8. import org.bukkit.inventory.ItemStack;
  9. import org.bukkit.inventory.meta.ItemMeta;
  10.  
  11. import java.util.List;
  12.  
  13. public class main {
  14.  
  15. @EventHandler
  16. public void onInventoryOpen(InventoryOpenEvent event) {
  17. // Inventory inventory = event.getInventory();
  18.  
  19. HumanEntity player = event.getPlayer();
  20. player.sendMessage("DEBUG: Inventory opened!");
  21.  
  22. for (ItemStack item : player.getInventory().getContents()) {
  23.  
  24. Material material = item.getType();
  25. ItemStack stack = new ItemStack(material);
  26. ItemMeta meta1 = stack.getItemMeta();
  27. List<String> lore = meta1.getLore();
  28. String singleline = lore.get(1);
  29.  
  30. if (singleline.contains("COMMON")) {
  31. player.sendMessage("DEBUG: Common lore found! " + material);
  32. ItemMeta meta2 = item.getItemMeta();
  33. meta2.setDisplayName(meta2.getDisplayName() + "ยง8[x" + item.getAmount() + "]");
  34. item.setItemMeta(meta2);
  35.  
  36. }
  37.  
  38. }
  39.  
  40. @EventHandler
  41. public void onInventoryClose(InventoryCloseEvent event) {
  42.  
  43. //potrebno nesto da se sve stvari vrate u normalu
  44.  
  45. }
  46.  
  47.  
  48. }
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