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- // Created by Crowbar 0.42.0.0
- $ModelName "Trent\CoDMWR\ArabMPRPG.mdl"
- $Model "Head" "arabmprpg.smd" {
- eyeball "eye_right" "ValveBiped.Bip01_Head1" -1.317997 -1.374998 67.053997 "eyeball_r" 1 4 "iris_unused" 0.55
- eyeball "eye_left" "ValveBiped.Bip01_Head1" 1.304003 -1.409998 67.057994 "eyeball_l" 1 -4 "iris_unused" 0.53
- mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0
- flexfile "arabmp.vta"
- {
- defaultflex frame 0
- flexpair "AU1" 1 frame 1
- flexpair "AU2" 1 frame 2
- flexpair "AU4" 1 frame 3
- flexpair "AU12" 1 frame 4
- flexpair "AU15" 1 frame 5
- flexpair "AU17" 1 frame 6
- flexpair "AU10" 1 frame 7
- flexpair "AU17D" 1 frame 8
- flexpair "AU16" 1 frame 9
- flexpair "AU6" 1 frame 10
- flexpair "AU9" 1 frame 11
- flexpair "AU25" 1 frame 12
- flexpair "AU22" 1 frame 13
- flexpair "AU20" 1 frame 14
- flex "AU32" frame 15
- flex "AU24" frame 16
- flexpair "AU18" 1 frame 17
- flex "AU38" frame 18
- flex "AU31" frame 19
- flexpair "AU26" 1 frame 20
- flexpair "AU27" 1 frame 21
- flexpair "AU26Z" 1 frame 22
- flexpair "AU27Z" 1 frame 23
- flex "AD30L" frame 24
- flex "AD30R" frame 25
- flexpair "AU1AU2" 1 frame 26
- flexpair "AU1AU4" 1 frame 27
- flexpair "AU2AU4" 1 frame 28
- flexpair "AU12AU25" 1 frame 29
- flexpair "AU6Z" 1 frame 30
- flexpair "AU18Z" 1 frame 31
- flexpair "AU22Z" 1 frame 32
- flexpair "AU13" 1 frame 33
- flex "AD96L" frame 34
- flex "AD96R" frame 35
- flexpair "eyelid_droop" 1 frame 36
- flexpair "eyelid_raise" 1 frame 37
- flexpair "eyelid_wide" 1 frame 38
- flexpair "eyelid_squint" 1 frame 39
- flex "relax" frame 40
- flex "derp" frame 41
- flex "sphere" frame 42
- }
- flexcontroller brow range 0 1 right_inner_raiser
- flexcontroller brow range 0 1 left_inner_raiser
- flexcontroller brow range 0 1 right_outer_raiser
- flexcontroller brow range 0 1 left_outer_raiser
- flexcontroller brow range 0 1 right_lowerer
- flexcontroller brow range 0 1 left_lowerer
- flexcontroller nose range 0 1 right_cheek_raiser
- flexcontroller nose range 0 1 left_cheek_raiser
- flexcontroller nose range 0 1 right_wrinkler
- flexcontroller nose range 0 1 left_wrinkler
- flexcontroller nose range 0 1 dilator
- flexcontroller mouth range 0 1 right_upper_raiser
- flexcontroller mouth range 0 1 left_upper_raiser
- flexcontroller mouth range 0 1 right_corner_puller
- flexcontroller mouth range 0 1 left_corner_puller
- flexcontroller mouth range 0 1 right_corner_depressor
- flexcontroller mouth range 0 1 left_corner_depressor
- flexcontroller mouth range 0 1 chin_raiser
- flexcontroller phoneme range 0 1 right_part
- flexcontroller phoneme range 0 1 left_part
- flexcontroller phoneme range 0 1 right_puckerer
- flexcontroller phoneme range 0 1 left_puckerer
- flexcontroller phoneme range 0 2 right_funneler
- flexcontroller phoneme range 0 2 left_funneler
- flexcontroller phoneme range 0 1 right_stretcher
- flexcontroller phoneme range 0 1 left_stretcher
- flexcontroller phoneme range 0 1 bite
- flexcontroller phoneme range 0 1 presser
- flexcontroller phoneme range 0 1 tightener
- flexcontroller phoneme range 0 1 jaw_clencher
- flexcontroller phoneme range 0 2 jaw_drop
- flexcontroller phoneme range 0 1 right_mouth_drop
- flexcontroller phoneme range 0 1 left_mouth_drop
- flexcontroller mouth range 0 1 right_cheek_puffer
- flexcontroller mouth range 0 1 left_cheek_puffer
- flexcontroller mouth range -1 1 mouth_sideways
- flexcontroller mouth range -1 1 jaw_sideways
- flexcontroller mouth range 0 1 lower_lip
- flexcontroller phoneme range 0 1 Eyelid_droop_Right
- flexcontroller phoneme range 0 1 eyelid_droop_Left
- flexcontroller phoneme range 0 1 Eyelid_raise_right
- flexcontroller phoneme range 0 1 eyelid_raise_left
- flexcontroller phoneme range 0 1 Eyelid_wide_Right
- flexcontroller phoneme range 0 1 eyelid_wide_Left
- flexcontroller phoneme range 0 1 Eyelid_squint_right
- flexcontroller phoneme range 0 1 eyelid_squint_left
- flexcontroller phoneme range 0 1 Relax
- flexcontroller phoneme range 0 1 Derp
- flexcontroller phoneme range 0 1 sphere
- flexcontroller eyes range -45 45 eyes_updown
- flexcontroller eyes range -45 45 eyes_rightleft
- localvar biter
- localvar AU1AU2AU4R
- localvar AU1AU2AU4L
- localvar right_open
- localvar left_open
- localvar right_lip_suppressor
- localvar left_lip_suppressor
- localvar lower_lip_active
- localvar right_scaled_part
- localvar left_scaled_part
- localvar right_raiser_suppressor
- localvar left_raiser_suppressor
- localvar right_depressor_suppressor
- localvar left_depressor_suppressor
- localvar right_corner_suppressor
- localvar left_corner_suppressor
- localvar right_drop_suppressor
- localvar left_drop_suppressor
- localvar right_drop
- localvar left_drop
- localvar right_au_open
- localvar left_au_open
- localvar jaw_overage
- localvar jaw_underage
- localvar jaw_blend
- %biter = bite
- %AU1R = right_inner_raiser * (1 - right_outer_raiser) * (1 - right_lowerer)
- %AU1L = left_inner_raiser * (1 - left_outer_raiser) * (1 - left_lowerer)
- %AU2R = right_outer_raiser * (1 - right_inner_raiser) * (1 - right_lowerer)
- %AU2L = left_outer_raiser * (1 - left_inner_raiser) * (1 - left_lowerer)
- %AU4R = right_lowerer * (1 - right_inner_raiser) * (1 - right_outer_raiser)
- %AU4L = left_lowerer * (1 - left_inner_raiser) * (1 - left_outer_raiser)
- %AU1AU2AU4R = right_inner_raiser * right_outer_raiser * right_lowerer
- %AU1AU2AU4L = left_inner_raiser * left_outer_raiser * left_lowerer
- %AU1AU2R = right_inner_raiser * right_outer_raiser * (1 - right_lowerer) + %AU1AU2AU4R / 2
- %AU1AU2L = left_inner_raiser * left_outer_raiser * (1 - left_lowerer) + %AU1AU2AU4L / 2
- %AU1AU4R = right_inner_raiser * (1 - right_outer_raiser) * right_lowerer + %AU1AU2AU4R / 2
- %AU1AU4L = left_inner_raiser * (1 - left_outer_raiser) * left_lowerer + %AU1AU2AU4L / 2
- %AU2AU4R = right_outer_raiser * (1 - right_inner_raiser) * right_lowerer + %AU1AU2AU4R / 2
- %AU2AU4L = left_outer_raiser * (1 - left_inner_raiser) * left_lowerer + %AU1AU2AU4L / 2
- %AU38 = dilator
- %lower_lip_active = lower_lip * (1 - min((jaw_drop / 2), 1))
- %right_open = right_part + right_puckerer + right_funneler + right_upper_raiser * 0.5 + %lower_lip_active
- %left_open = left_part + left_puckerer + left_funneler + left_upper_raiser * 0.5 + %lower_lip_active
- %right_lip_suppressor = (1 - presser) * (1 - %biter)
- %left_lip_suppressor = (1 - presser) * (1 - %biter)
- %AU6R = right_cheek_raiser
- %AU6L = left_cheek_raiser
- %right_scaled_part = right_part * (1 - right_puckerer * (1 / 2 - right_funneler * 1 / 6) - right_funneler * 1 / 4) * %right_lip_suppressor
- %left_scaled_part = left_part * (1 - left_puckerer * (1 / 2 - left_funneler * 1 / 6) - left_funneler * 1 / 4) * %left_lip_suppressor
- %AU25R = %right_scaled_part * (1 - right_corner_puller)
- %AU25L = %left_scaled_part * (1 - left_corner_puller)
- %AU12AU25R = %right_scaled_part * right_corner_puller
- %AU12AU25L = %left_scaled_part * left_corner_puller
- %AU18R = right_puckerer * (1 - right_part * (1 / 2 - right_funneler * 1 / 6) - right_funneler * 1 / 4) * %right_lip_suppressor
- %AU18L = left_puckerer * (1 - left_part * (1 / 2 - left_funneler * 1 / 6) - left_funneler * 1 / 4) * %left_lip_suppressor
- %AU22R = right_funneler * (1 - right_part * (1 / 2 - right_puckerer * 1 / 3) - right_puckerer * 1 / 2) * %right_lip_suppressor
- %AU22L = left_funneler * (1 - left_part * (1 / 2 - left_puckerer * 1 / 3) - left_puckerer * 1 / 2) * %left_lip_suppressor
- %right_raiser_suppressor = (1 - 0.3 * %AU22R) * (1 - 0.5 * %AU18R) * (1 - presser) * (1 - %biter) * (1 - right_corner_puller) * (1 - 0.5 * jaw_drop)
- %left_raiser_suppressor = (1 - 0.3 * %AU22L) * (1 - 0.5 * %AU18L) * (1 - presser) * (1 - %biter) * (1 - left_corner_puller) * (1 - 0.5 * jaw_drop)
- %AU9R = right_wrinkler * %right_raiser_suppressor * (1 - right_upper_raiser)
- %AU9L = left_wrinkler * %left_raiser_suppressor * (1 - left_upper_raiser)
- %AU10R = right_upper_raiser * %right_raiser_suppressor
- %AU10L = left_upper_raiser * %left_raiser_suppressor
- %AU25R = %AU25R * (1 - %AU10R) * (1 - %AU9R)
- %AU25L = %AU25L * (1 - %AU10L) * (1 - %AU9L)
- %AU17R = chin_raiser * (1 - jaw_drop * 0.5) * (1 - %biter) * max(0, (1 - 2 * (%AU25R + %AU12AU25R + %AU18R + %AU22R + %AU10R)))
- %AU17L = chin_raiser * (1 - jaw_drop * 0.5) * (1 - %biter) * max(0, (1 - 2 * (%AU25L + %AU12AU25L + %AU18L + %AU22L + %AU10L)))
- %right_depressor_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + %biter + right_corner_puller + right_stretcher + right_corner_depressor)
- %left_depressor_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + %biter + left_corner_puller + left_stretcher + left_corner_depressor)
- %AU15R = right_corner_depressor * right_corner_depressor * %right_depressor_suppressor
- %AU15L = left_corner_depressor * left_corner_depressor * %left_depressor_suppressor
- %right_corner_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + %biter + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.25)
- %left_corner_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + %biter + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.25)
- %AU12R = right_corner_puller * right_corner_puller * %right_corner_suppressor * (1 - right_part)
- %AU12L = left_corner_puller * left_corner_puller * %left_corner_suppressor * (1 - left_part)
- %AU20R = right_stretcher * right_stretcher * %right_corner_suppressor
- %AU20L = left_stretcher * left_stretcher * %left_corner_suppressor
- %right_drop_suppressor = 1 / (0.5 * %right_open + right_mouth_drop) * (1 - presser) * (1 - %biter)
- %left_drop_suppressor = 1 / (0.5 * %left_open + left_mouth_drop) * (1 - presser) * (1 - %biter)
- %right_drop = right_mouth_drop * right_mouth_drop * %right_drop_suppressor
- %left_drop = left_mouth_drop * left_mouth_drop * %left_drop_suppressor
- %right_au_open = min((%AU18R + %AU25R + %AU12AU25R + 0.5 * %AU22R + %AU20R + %AU12R), 1)
- %left_au_open = min((%AU18L + %AU25L + %AU12AU25L + 0.5 * %AU22L + %AU20L + %AU12L), 1)
- %AU32 = bite
- %AU24 = presser + (1 - presser) * tightener
- %AU31 = jaw_clencher * jaw_clencher / (jaw_clencher + min(jaw_drop, 1))
- %AD96L = max(-mouth_sideways, 0) * (1 - 0.5 * %right_au_open) * (1 - %right_drop * jaw_drop * 0.25) * (1 - 0.5 * %biter)
- %AD96R = max(mouth_sideways, 0) * (1 - 0.5 * %left_au_open) * (1 - %right_drop * jaw_drop * 0.25) * (1 - 0.5 * %biter)
- %AD30L = max(-jaw_sideways, 0)
- %AD30R = max(jaw_sideways, 0)
- %jaw_overage = max(0, ((jaw_drop - 1) * (1 - presser) * (1 - %biter) * (1 - 0.5 * max(%right_au_open, %left_au_open))))
- %jaw_underage = min(jaw_drop, 1) - %jaw_overage
- %jaw_blend = jaw_drop / (jaw_clencher + jaw_drop)
- %AU26R = %jaw_underage * (1 - %right_drop) * %jaw_blend
- %AU26L = %jaw_underage * (1 - %left_drop) * %jaw_blend
- %AU27R = %jaw_underage * %right_drop * %jaw_blend
- %AU27L = %jaw_underage * %left_drop * %jaw_blend
- %AU26ZR = %jaw_overage * (1 - %right_drop) * %jaw_blend
- %AU26ZL = %jaw_overage * (1 - %left_drop) * %jaw_blend
- %AU27ZR = %jaw_overage * %right_drop * %jaw_blend
- %AU27ZL = %jaw_overage * %left_drop * %jaw_blend
- %AU22ZR = max(0, (%AU22R - 1))
- %AU22ZL = max(0, (%AU22L - 1))
- %AU22R = min(%AU22R, 1) - %AU22ZR
- %AU22L = min(%AU22L, 1) - %AU22ZL
- %AU16L = %lower_lip_active * %left_lip_suppressor
- %AU16R = %lower_lip_active * %right_lip_suppressor
- %mouth = %AU27R * 0.5 + %AU27L * 0.5 + %AU27ZR * 0.5 + %AU27ZL * 0.5 + %AU26ZR * 0.35 + %AU26ZL * 0.35 + %AU22R * 0.35 + %AU22L * 0.35 + %AU18R * 0.25 + %AU18L * 0.25 + %AU25R * 0.35 + %AU25L * 0.35 + %AU32 * 0.5 + %AU12AU25R * 0.5 + %AU12AU25L * 0.5 + %AU16L * 0.3 + %AU16R * 0.3 + %AU10R * 0.5 + %AU10L * 0.5
- %AU13R = right_cheek_puffer * max(0, (1 - %mouth * 3))
- %AU13L = left_cheek_puffer * max(0, (1 - %mouth * 3))
- %eyelid_droopR = Eyelid_droop_Right
- %eyelid_droopL = eyelid_droop_Left
- %eyelid_raiseR = Eyelid_raise_right
- %eyelid_raiseL = eyelid_raise_left
- %eyelid_wideR = Eyelid_wide_Right
- %eyelid_wideL = eyelid_wide_Left
- %eyelid_squintR = Eyelid_squint_right
- %eyelid_squintL = eyelid_squint_left
- %relax = Relax
- %derp = Derp
- %sphere = sphere
- }
- $SurfaceProp "flesh"
- $Contents "solid"
- $EyePosition 0 0 70
- $MaxEyeDeflection 90
- $MostlyOpaque
- $CDMaterials "models\Trent\CoDMWR\Arab\"
- $CDMaterials "models\Trent\CoDMWR\Arab\Head\"
- $TextureGroup "skinfamilies"
- {
- { "head_m_arab_1_col" }
- { "head_m_arab_2_col" }
- { "head_m_arab_3_col" }
- { "head_m_arab_4_col" }
- { "head_m_arab_5_col" }
- { "head_m_arab_6_col" }
- }
- $Attachment "eyes" "ValveBiped.Bip01_Head1" 3.67 -4.32 0 rotate 0 -80.1 -90
- $Attachment "mouth" "ValveBiped.Bip01_Head1" 1 -6.5 0 rotate 0 -80 -90
- $Attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90
- $Attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
- $Attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0
- $CBox 0 0 0 0 0 0
- $BBox -20.004 -21.732 -2.978 14.516 21.616 74.486
- // $HBoxSet "default"
- // $HBox 1 "ValveBiped.Bip01_Head1" -1.25 -6.5 -3.19 8.25 3.5 3.31 ""
- // $HBox 4 "ValveBiped.Bip01_L_UpperArm" 0 -2.75 -2.75 12.51 1.75 2.25 ""
- // $HBox 4 "ValveBiped.Bip01_L_Forearm" 0 -2.19 -2.38 13 1.81 1.62 ""
- // $HBox 4 "ValveBiped.Bip01_L_Hand" 0.06 -2 -1.5 4.06 1 2.5 ""
- // $HBox 5 "ValveBiped.Bip01_R_UpperArm" 0 -3 -2.25 12.39 2 2.75 ""
- // $HBox 5 "ValveBiped.Bip01_R_Forearm" -0.5 -2.2 -1.55 12.5 1.8 2.45 ""
- // $HBox 5 "ValveBiped.Bip01_R_Hand" 0.06 -2 -2.5 4.06 1 1.5 ""
- // $HBox 6 "ValveBiped.Bip01_L_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25 ""
- // $HBox 6 "ValveBiped.Bip01_L_Calf" 0 -3.51 -3.28 15.64 3.49 2.72 ""
- // $HBox 6 "ValveBiped.Bip01_L_Foot" -1.07 -2 -2.84 5.04 5 2.16 ""
- // $HBox 6 "ValveBiped.Bip01_L_Toe0" -0.5 -3 -2.19 2.5 0 2.46 ""
- // $HBox 7 "ValveBiped.Bip01_R_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25 ""
- // $HBox 7 "ValveBiped.Bip01_R_Calf" 0 -3.51 -2.82 15.64 3.49 3.18 ""
- // $HBox 7 "ValveBiped.Bip01_R_Foot" -1.06 -2.01 -2.28 5.05 4.99 2.72 ""
- // $HBox 7 "ValveBiped.Bip01_R_Toe0" -0.5 -3 -2.6 2.5 0 2.1 ""
- // $HBox 3 "ValveBiped.Bip01_Pelvis" -7.5 -5.5 -6 7.5 8.5 5 ""
- // $HBox 2 "ValveBiped.Bip01_Spine2" -2.5 -2.5 -7 14.5 7.5 7 ""
- // $SkipBoneInBBox
- $IncludeModel "m_anm.mdl"
- $IncludeModel "m_gst.mdl"
- $IncludeModel "m_pst.mdl"
- $IncludeModel "m_shd.mdl"
- $IncludeModel "m_ss.mdl"
- $Sequence "ragdoll" {
- "arabmp_anims\ragdoll.smd"
- activity "ACT_DIERAGDOLL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $IKChain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
- $IKChain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
- $IKChain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
- $IKChain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
- $CollisionJoints "arabmp_physics.smd"
- {
- $mass 110
- $inertia 10
- $damping 0.01
- $rotdamping 1.5
- $rootbone " "
- $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -57 32 0
- $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -53 46 0
- $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -73 66 0
- $jointconstrain "ValveBiped.Bip01_L_Calf" x limit -39 39 0
- $jointconstrain "ValveBiped.Bip01_L_Calf" y limit -21 21 0
- $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -12 180 0
- $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -23 66 0
- $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -48 68 0
- $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -77 53 0
- $jointconstrain "ValveBiped.Bip01_R_Calf" x limit -41 41 0
- $jointconstrain "ValveBiped.Bip01_R_Calf" y limit -8 180 0
- $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -30 30 0
- $jointconstrain "ValveBiped.Bip01_R_Foot" x limit -91 91 0
- $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -66 66 0
- $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -64 64 0
- $jointconstrain "ValveBiped.Bip01_Spine1" x limit 0 23 0
- $jointconstrain "ValveBiped.Bip01_Spine1" y limit -26 28 0
- $jointconstrain "ValveBiped.Bip01_Spine1" z limit -31 32 0
- $jointconstrain "ValveBiped.Bip01_Spine2" x limit -32 19 0
- $jointconstrain "ValveBiped.Bip01_Spine2" y limit -39 39 0
- $jointconstrain "ValveBiped.Bip01_Spine2" z limit -57 57 0
- $jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -46 57 0
- $jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit -37 64 0
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -64 75 0
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -84 84 0
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -100 88 0
- $jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -28 30 0
- $jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit -30 57 0
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -82 82 0
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -82 82 0
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -75 75 0
- $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -53 53 0
- $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit -160 39 0
- $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -23 23 0
- $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -91 91 0
- $jointconstrain "ValveBiped.Bip01_R_Hand" y limit -97 97 0
- $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -102 102 0
- $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -47 47 0
- $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit -21 21 0
- $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -155 41 0
- $jointconstrain "ValveBiped.Bip01_Neck1" x limit -29 29 0
- $jointconstrain "ValveBiped.Bip01_Neck1" y limit -19 19 0
- $jointconstrain "ValveBiped.Bip01_Neck1" z limit -35 35 0
- $jointconstrain "ValveBiped.Bip01_Head1" x limit -64 64 0
- $jointconstrain "ValveBiped.Bip01_Head1" y limit -50 50 0
- $jointconstrain "ValveBiped.Bip01_Head1" z limit -66 66 0
- $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -91 91 0
- $jointconstrain "ValveBiped.Bip01_L_Hand" y limit -117 117 0
- $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -111 111 0
- $jointconstrain "ValveBiped.Bip01_L_Foot" x limit -111 111 0
- $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -100 100 0
- $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -82 82 0
- $noselfcollisions
- }
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