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- Rolan Smith (is back in action, nigga!)
- ST 11 DX 13 IQ 11 HT 11
- HP 11 FP 11 Will 11 Per 11 Speed 6 Move 6 Dodge 10
- SM + 0 122 lbs
- TL +2 (+(2+1^) sum for weapons and parachronic tech) [15]
- Advantages: Allies (Armband (Details below), 200%, Always There) [60], Signiature Gear (FTL X-Ray Laser Pistol w/Gravitic Focus + Smartgun Electronics) [1], Patron (Homeline, Basically a Goverment, Fairly Often, Equipment [+100%]) [60], Legal Enforcement Powers (ISWAT) [15] Security Clearance (ISWAT) [10], ISWAT Rank 3 [15], Less Sleep 4 [8], ETS [45], Temporal Inertia [15]
- Disadvantages: Secret (Parachronics, Possible Death, Outtime only [-30%]) [-21], Duty (ISWAT, All the time, Hazardous) [-20], Addiction (Tobacco) [-5], Overconfidence (Emergencies Only [-30%]) [-4], Chummy [-5], Severe Insomnia [-15], Nightmares (<=15) [-10], Paranoia [-10], Impulsiveness (<=15, Emergencies Only [-30%]) [14], Callous [-5]
- Skills: Streetwise-13, Shadowing-11, Search-11, Guns (Pistol)-13, Electronics Operation (Sensors)-12, Electronics Operation (Security)-12, Electronics Operation (Parachronic)-12, Holdout-12, Stealth-13, Sleight of Hand-13, Climbing-13, Computer Operation-12, Brawling-15, Wrestling-15, Soldier-11, Melee Weapons (Knife)-13, Beam Weapons (Pistol)-13, Lockpicking-12
- Gear: Nanoweave Tactical Vest w/Trauma Plates, Nanoweave Coat, Combination NV IR and Hyperspectral Glasses (Armoured), The Pistol, Superfine Tactical Folding Vibroblade, Armoured Lead Lined Briefcase, TL 10 Tactical Boots, TL 10 Light Infantry Helmet w/Visor + PSI Shield + HUD + NV/IR/UV/HS Vision, Sillhouette Program, Targeting Program, Air Mask w/Filter + 2*Large Air Tanks, Nanoweave Tacsuit, Gatling Carbine, 600 shots for each gun
- +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
- Armband
- ST 10 DX 0 IQ 0 HT 10
- HP 10 FP - Will 0 Per 0 Speed 0 Move 0 Dodge 3
- SM -6 0.4lbs
- TL +3^ [20]
- Advantages: Immunity to Metabolic Hazards [30], Injury Tolerance (No Blood, Unliving, No Head, No Neck, No Eyes, No vitals) [47], Doesn't Eat/Drink [20], Doesn't Sleep [20], Doesn't Breathe [10], Pressure Support 3 [15], Sealed [15], Vacuum Support [5], Warp (Blind [+50%], Extra Carrying Capacity (Extra Heavy) [+50%], Reliable (+10) [+50%], Tunnel [+100%], Based on Electronics Operation (Parachronic) [+20%]) [370], Jump (Worlds) (Blind [+50%], Extra Carrying Capacity (Extra Heavy) [+50%], Reliable (+10) [+50%], Tunnel [+100%], Based on Electronics Operation (Parachronic) [+20%]) [370], Controls [25], Striker (Pi++) (Armour Divisor 5 [+150%]) [25], Affliction (Melee (C) [-30%], Unconciousness [+200%], Surge [+20%], Reliable (+10) [+50%], Reflexive [+40%]) [38], Innate Attack (5d Pi++, Melee (C) [-30%], Follow Up on Striker [+0%]) [35], Unaging [30], Innate Attack (1d Pi-, 1/2D 5 [-5%], Max 5 [-20%], Acc 0 [-15%], RoF 3 [+50%], Armour Divisor 0.1 [-70%], No Blunt Trauma [-20%], No Wounding [-50%], AoE 4 yards [+100%], Persistent [+40%], Wall (Rigid, Hardened 6 (+120%) [+132%], Cyclic (1 second) (Permanent [+150%]) [+250%], Low Signature [+10%], Affects Insubstantial [+20%]) [16]
- Disadvantages: Unhealing (Total) [-30], Hidebound [-5], Incurious (6) [-10], Low Empathy [-20], No Sense of Humor [-10], Slave Mentality [-40], No Manipulators [-50], No Legs (Sessile) [-50], Cannot Speak [-25], Social Stigma (Valuable Property) [-10]
- Skills: N/A
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