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- local joe = game.Players:getChildren() --players
- local wepwnz = 0 -- time variable that can be reset.
- while true do
- wait(1) --wait so we don't crash the server
- wepwnz = wepwnz + 1-- add a second
- function bobzor()
- c = #joe do
- joe[c].Character.Humanoid.Health = 0 --kill them
- wepwnz = 0
- end end
- if wepwnz >= 120 then
- bobzor()
- end
- end
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