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Emet Selch

Aug 28th, 2025 (edited)
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  1. <<Emet Selch>>
  2. The acting head of Amarout's Bureau of the Architect
  3.  
  4. NPC of the Court of the Deep Sea
  5.  
  6. Attributes: Resistances: Stats:
  7. STR: 6 Heat: -50% Caster Level: 40
  8. DEX: 12 Cold: 25% Martial Level: 35
  9. CON: 6 Acid: 0% Vitality: 82
  10. INT: 32 Electricity: 25% Stamina: Inf
  11. WIS: 22 Sonic: 0% Mana Pool: -
  12. CHA: 12 Light: -100% Martial Proficiency: -
  13. Dark: 100% Ranged Proficiency: -
  14. Natural Proficiency: -
  15. Unarmed Proficiency: 35
  16. Physical Action Commands: -
  17. Physical Resistance: 23
  18. Arcane Casting Proficiency: -
  19. Divine Casting Proficiency: -
  20. Nature Casting Proficiency: -
  21. Caster Spell List: -
  22. Supernatural Resistance: 23
  23.  
  24. Class Breakdown
  25. ===============================================================================================
  26. Lv ML CL Vit Requirements
  27. Undead 15 15 10 21
  28. Ghost 10 0 10 8 Undead
  29. Poltergeist 5 5 5 4 Ghost
  30. Architect 5 0 0 8 Architect Skill 30+
  31. Building Assembler 10 5 10 10 Architect Skill 75+, Architect
  32. Civil Engineer 5 0 0 8 Civil Engineer 30+
  33. Geotechnical Engineer 10 10 5 12 Civil Engineer 75+, Civil Engineer
  34. Totals: 60 35 40 71
  35.  
  36. <<Class Abilities>>
  37. > Undead
  38. • Choose a Humanoid or Demi-Humanoid base appearance, then choose your Level of Decay (Pale Skin, Rotting, or Skeletal) [Human, N/A]
  39. • Can see in Complete Darkness
  40. • Have limitless Stamina and Immune to Critical Hits, but cannot Regenerate Vitality naturally over time
  41. • Immune to Mental Status Effects
  42. • Have +15 to one Knowledge or Craft Skill [Engineering]
  43. > Ghost
  44. • Base appearance is now Ethereal
  45. • Cannot be harmed by Physical damage, and can walk through most walls and obstacles, but are still affected by magic effects and magic damage, including magic weapons
  46. • Can turn Invisible once every 8 hours
  47. • Possess Natural telekinesis
  48. > Poltergeist
  49. • Gain 50% bonus to any Actions that use telekinesis
  50. • Physical attacks are 50% more likely to Knock Out or Stagger Targets
  51. > Architect
  52. • Can Build Structures in 50% of the time and utilizing less Materials.
  53. • Once per Day, may Perform an Action to gain the knowledge of the nearby Layout of a Structure you're currently in. The Radius of this Ability scales with your [Architect] Skill.
  54. > Building Assembler
  55. • Can Build Structures in 50% of the time.
  56. • Deal 2x damage to structures.
  57. • Once per day, you can perform an action to completely restore a Building to an undamaged state. This ability fails if there isn't open space where the building is supposed to be reconstructed.
  58. > Civil Engineer
  59. • Maintenance, repair, and construction costs for your Guild Base originating from man-made constructions (like buildings) are halved.
  60. • All large scale constructions (the size of cars or bigger) require only 3/4 of the normal resource costs.
  61. > Geotechnical Engineer
  62. • All maintenance, repair, and construction costs for your Guild Base are halved.
  63. • All large scale constructions (the size of cars or bigger) require only half of the normal resource costs.
  64. • The Ariadne System is willing to allow you a more convoluted path to the end of your Guild Base than it would otherwise, though there still does have to be a continuous path open at all times.
  65.  
  66. Feats
  67. ===================================================================================================
  68. [Apostate]: Gain increased resistance to Divine spells and abilities.
  69. [Toughness]: Gain 1 Vitality for every 5 Character levels.
  70. [Stealthy]: Gain +10 to Stealth and Balance, or +20 if you're above level 49.
  71. [Persuasive]: Gain +10 to Persuasion and Perception, or +20 if you're above level 49.
  72. [Spellproof Skin]: Gain 5 Supernatural Resistance.
  73. [Bladeproof Skin]: Gain 5 Physical Resistance.
  74.  
  75. Skill Breakdown
  76. ===================================================================================================
  77. Base Softcap Added Total
  78. [Ki Control] [11] [11] [21]
  79. [Athletics] [5] [5] [15]
  80. [Balance] [31] [31] [41]
  81. [Climb] [5] [5] [15]
  82. [Jump] [5] [5] [15]
  83. [Tumble] [5] [5] [15]
  84. [Flight] [11] [50] [11] [21]
  85. [Ride] [11] [50] [11] [21]
  86. [Swim] [5] [50] [5] [15]
  87. [Grapple] [5] [50] [5] [15]
  88. [Thievery] [16] [50] [16]
  89. [Stealth] [46] [50] [4] [50] [80] [100 when motionless]
  90.  
  91. [Mana Control] [46] [46] [56]
  92. [Spellcraft] [76] [5] [5] [15]
  93. [Investigation] [76] [76] [86]
  94. [Insight] [56] [56] [66]
  95. [Perception] [66] [66] [76]
  96. [Medicine] [30] [30] [40]
  97. [Survival] [30] [30] [40]
  98. [Deception] [26] [26] [36]
  99. [Intimidation] [20] [20] [30]
  100. [Leadership] [16] [74] [90] [100]
  101. [Persuasion] [56] [56] [66]
  102.  
  103. [Craft (Construction)] [50] [20] [70] [80]
  104. [Craft (Mechanisms)] [50] [20] [70] [80]
  105. [Craft (Other)] [50] [16] [16] [26]
  106. [Knowledge (Arcana)] [66] [42] [42] [52]
  107. [Knowledge (Dungeoneering)] [66] [66] [76]
  108. [Knowledge (Engineering)] [66] [14] [80] [90]
  109. [Knowledge (Geography)] [66] [66] [76]
  110. [Knowledge (History)] [66] [66] [76]
  111. [Knowledge (Local)] [66] [42] [42] [52]
  112. [Knowledge (Monster Lore)] [66] [66] [76]
  113. [Knowledge (Nature)] [66] [66] [76]
  114. [Knowledge (Nobility)] [66] [42] [42] [52]
  115. [Knowledge (Religion)] [66] [66] [76]
  116. [Profession (Architect)] [36] [54] [90] [100]
  117. [Profession (Civil Engineer)][36] [54] [90] [100]
  118. [Profession (Innkeeper)] [36] [36] [46]
  119. [Profession (Librarian)] [36] [36] [46]
  120. [Profession (Scribe)] [36] [36] [46]
  121. [Profession (Other)] [36] [32] [32] [42]
  122. [Performance (Oratory)] [36] [36] [46]
  123. [Performance (Acting)] [36] [36] [46]
  124. [Performance (Comedy)] [36] [36] [46]
  125. [Performance (Other)] [36] [22] [22] [32]
  126.  
  127. Current Loadout
  128. ===================================================================================================
  129.  
  130. [Weapon]
  131. >Ghost Gauntlet
  132. [Off Hand]
  133. >None
  134. [Armor]
  135. >Dreamwoven Robe
  136. [Accessories]
  137. >Icon of Poisoned Land
  138. >Boon of Undeath
  139. >Dead Man's Silence
  140. >Ring of the Court of the Deep Sea
  141. Item Breakdown
  142. ===================================================================================================
  143. <<Ghost Gauntlet>> (Relic-Class Unarmed Gear)
  144. [Impenetrable Veil (6)] - +20 Stealth, cannot be tracked, Immunity to Divination. Can attempt to hide from Blindsight/Tremorsense/Lifesense/etc
  145. [Greater Invisibility (5)] - Can become Invisible.
  146.  
  147. <<Dreamwoven Robe>> (Legacy-Class Garment)
  148. [Cloak of Dreams (6)] - Can Emit an Aura that afflicts all non-allies with Sleep.
  149. [Widen Auras (3)] - Doubles the range of all Auras.
  150.  
  151. <<Icon of Poisoned Land>> (Legacy-Class Accessory)
  152. [Call of the Void (4)] - Can Emit an Aura that inflicts minor Dark damage and fatigue on non-allied creatures. Non-allied creatures within the aura cannot breath and are Silenced.
  153. [Aura of Tsathogga (4)] - Can Emit an Aura that deals acid damage to hostile creatures and their equipment. +10 Acid Resistance.
  154. [Blend with Surroundings (1)] - +20 Stealth when motionless.
  155.  
  156. <<Boon of Undeath>> (Legacy-Class Accessory)
  157. [Greater Spirit Guide (4)] - +10 to all Skills.
  158. [Life Ward (5)] - Immune to magical healing, positive energy, and Turn Undead
  159.  
  160. <<Dead Man's Silence>> (Legacy-Class Accessory)
  161. [Silence (3)] - Create a bubble of around you in which all sound is stopped (everyone is considered Silenced). Can Perform a lengthy action to activate/deactivate.
  162. [Lesser Vigor (2)] - Recovers 1 Vitality every few seconds.
  163. [Archon's Aura (4)] - Emit an Aura that lowers Enemy Creatures' attributes until they deal a certain amount of damage to you.
  164.  
  165. <<Ring of the Court of the Deep Sea>> (Relic-Class No-Slot Accessory)
  166. [Freedom (9)] - Immune to Paralysis, Petrification, Grapple, Sleep, Slow, Stun, Stop, and Difficult Terrain
  167. [Mending (1)] - Item doesn't naturally degrade. It slowly gets fixed outside combat.
  168. [Arcane Mark (1)]
  169. - A signet ring of the Court, this ring grants protection from some of the more dangerous effects, insisted upon by Brainy as a way of making sure all members of the Court are well-defended.
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