Advertisement
Guest User

Untitled

a guest
Jan 6th, 2018
108
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.04 KB | None | 0 0
  1. Known problems with this port are as follows
  2.  
  3. 1. A long, ugly line of red notices crawling up the left. Most likely detailing missing info and other assets the game can't find. I did not screencap this, because I imagine anybody interested in using it will be looking at it way too frequently before it will get fixed (if it will get fixed; more on that later).
  4.  
  5. 2. Next to no hats in the outfitter.
  6.  
  7. 3. You cannot place the big rifle and pistol ammo packs in your inventory, even if you can buy them.
  8.  
  9. 4. Generic Mercenary soldiers (Gunslingers, Os Scouts, etc) in the Saloon look spastic; they are standing in some incredibly odd postures and lapse back into it whenever you're not talking to them. http://steamcommunity.com/sharedfiles/filedetails/?id=360940959
  10.  
  11. 5. Spawn locations in the saloon look..... somewhat troubled. In most cases this is not a problem, but I feel it worth mentioning. Here's what was by far the worst case I encountered. http://steamcommunity.com/sharedfiles/filedetails/?id=360938219
  12.  
  13. 6. The wonderful NPC reactions and movements of Normal 1866 when in saloons and towns are gone.
  14.  
  15. 7. Tull looks like it was hit by the Kaiser's gas warfare specialists. http://steamcommunity.com/sharedfiles/filedetails/?id=360939596
  16.  
  17. 8. The "Tull Welcoming Commission" is out in force to "greet" you immediately rather than as intended. Those of you who know what I mean will know what I mean, and those of you who haven't can find out. I *really Wish* I screencapped this, but it surprised me so bad I didn't have a chance. I probably will try again soon.
  18.  
  19. 9. Damage notifications often do not show up at all; for instance against the straw heads in the side alley of San Cas.
  20.  
  21. 10. When participating in the gunslinger circle, there is no bell and the enemy does not respect it; they open fire almost immediately. (But fortunately you are not penalized for hitting them).
  22.  
  23. 11. It uses default/Native Warband's menu; meaning that in addition to looking at the fine Nords on the menu Quick Battles do not work.
  24.  
  25. 12. When trying to "Exit to Windows", the game crashes. Notably the only time I have seen this module do so, and not a big issue for the obvious reasons, but worth mentioning.
  26.  
  27. I can only imagine there are more; mine was a dang cursory look after all.
  28.  
  29. So, What *Does* work then, you might ask?
  30.  
  31. Almost Everything Else.
  32.  
  33. Yes, you heard me right. Virtually everything else *That I Saw* was functional, and even working as intended. Including:
  34.  
  35. 1. The non-mercenary saloon NPCs.
  36.  
  37. 2. The Companions (right down to dialogue and equipment).
  38.  
  39. 3. The weapons (especially the guns).
  40.  
  41. 4. The little things like Tull's telescope.
  42.  
  43. 5. Jack "The Serpent."
  44.  
  45. 6. A Crash free Game.
  46.  
  47. And I could go on.
  48.  
  49. But the long and short of it is that you can get this mod working on Warband. From my (very inexperienced) point of view, it looks like most of the problems with doing so are relatively minor (ie: things pertaining to what's in the mod rather than "OMG Crash to Desktop"). And thus could be fixed, likely by even non-developer members of the community.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement