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- options:
- name: &kG&f&c&lエクスプロージョン&f&kG
- enchant effect: 10000 #effect=密度
- portal effect: 150
- spark effect: 100
- flame effect: 50
- smoke effect: 100
- potion effect: 3000
- on rightclick holding stick:
- name of held item contains "{@name}"
- execute console command "/playsound entity.illusion_illager.prepare_mirror master %player% ~ ~ ~ 2 1.2 1"
- show {@enchant effect} ENCHANTMENT_TABLE particles at player offset by 0, 0, 0
- wait 18 tick
- execute console command "/playsound entity.zombie_villager.converted master %player% ~ ~ ~ 2 1 1"
- loop 80 times:
- set {_portallocY} to random integer between -2 and 2
- set {_portallocZX} to random integer between -1 and 6
- show {@portal effect} PORTAL particles at player offset by {_portallocZX}, {_portallocY}, {_portallocZX}
- wait 35 tick
- loop 100 times:
- set {_sparkY} to random integer between -2 and 30
- show {@spark effect} FIREWORKS_SPARK particles at targeted block offset by 0, {_sparkY}, 0
- wait 2 seconds
- loop 50 times:
- set {_flameY} to random integer between -2 and 5
- set {_flameZX} to random integer between -3 and 5
- show {@flame effect} FLAME particles at targeted block offset by {_flameZX}, {_flameY}, {_flameZX}
- wait 5 tick
- create an explosion of force {power.%player%} at targeted block #地形破壊したくない場合 an safe explosion にする
- set block at targeted block to string
- wait 5 tick
- loop 100 times:
- set {_smokeloc} to random integer between 1 and 10
- show {@smoke effect} SMOKE_LARGE particles at targeted block offset by {_smokeloc}, {_smokeloc}, {_smokeloc}
- wait 5 tick
- execute console command "/playsound entity.wither.death master %player% ~ ~ ~ 0.1 2 0.4"
- wait 10 tick
- show {@potion effect} SPELL_MOB particles at player offset by 0, 0, 0
- on right click on stone:
- player is sneaking
- give stick named "{@name}" to player
- command /power [<number>]:
- trigger:
- set {power.%player%} to arg 1
- send "&cSet power &a%arg 1%"
- command /test [<text>]:
- trigger:
- loop 50 times:
- show 50 CLOUD particles at player offset by 0, 0, 0
- every 3 tick:
- if {bob} is true:
- loop all players:
- create an explosion of force {power.%loop-player%} at loop-player
- command /change <text>:
- trigger:
- if arg 1 is "on":
- set {bob} to true
- if arg 1 is "off":
- set {bob} to false
- #FIREWORKS_SPARK
- #ENCHANTMENT_TABLE
- #
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