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Server Crash

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Aug 6th, 2020
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  1. 14:12:26.0394 [DEBUG] Keen: Dustborn was trying to cheat!
  2. 14:12:26.0394 [DEBUG] Keen: Kick, Controlled Compose
  3. 14:12:41.4529 [DEBUG] Keen: GC Memory: 356.3482 / 356.3482 MB
  4. 14:13:11.4697 [DEBUG] Keen: GC Memory: 358.6296 / 358.6296 MB
  5. 14:13:12.0348 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated
  6. 14:13:12.0348 [DEBUG] Keen: STATISTICS,480.1333334,0.01325798,0.03049469,0.02520752,6.974583,3.351912,22.91529,10.62148,3.97294,2,0,358.1881,1662.816,39762,462838,59,0,0,0.1788378,95698,0,0,16.66667,0,0,100,924192920,358.1881
  7. 14:13:12.0348 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers
  8. 14:13:12.0348 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,79,728,881,0,0,0,0,0,0,0,0,0,0,0,336,0,25,0,0,47,384,7,0,0
  9. 14:13:41.4765 [DEBUG] Keen: GC Memory: 361.1447 / 361.1447 MB
  10. 14:13:43.7630 [DEBUG] Keen: Player character died. Id : 90137718687133706
  11. 14:13:43.9450 [FATAL] Initializer: System.ArgumentException: An item with the same key has already been added.
  12. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  13. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  14. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddGridVerticesInsideOBB(MyCubeGrid grid, MyOrientedBoundingBoxD obb, Dictionary`2 shapesDictionary)
  15. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddEntities(Single border, Vector3D originPosition, MyOrientedBoundingBoxD obb, List`1 boundingBoxes, List`1 trackedEntities, WorldVerticesInfo worldVertices, Dictionary`2 shapesDictionary)
  16. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.CreateWorldVerticesAndShapes(Single border, Vector3D originPosition, MyOrientedBoundingBoxD obb, List`1 trackedEntities, List`1& boundingBoxes, WorldVerticesInfo& worldVertices, Dictionary`2& shapesDictionary)
  17. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.GenerateNextQueuedTile()
  18. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.Update()
  19. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyRDPathfinding.Update()
  20. at Sandbox.Game.AI.MyAIComponent.Simulate()
  21. at Sandbox.Game.World.MySession.UpdateComponents()
  22. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  23. at Sandbox.MySandboxGame.Update()
  24. at Sandbox.Engine.Platform.Game.UpdateInternal()
  25. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  26. at Sandbox.Engine.Platform.FixedLoop.‹›c__DisplayClass11_0.‹Run›b__0()
  27. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  28. at Sandbox.Engine.Platform.Game.RunLoop()
  29. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  30. at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 246
  31. at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 118
  32. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  33. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  34. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  35. at System.Threading.ThreadHelper.ThreadStart()
  36. System.ArgumentException: An item with the same key has already been added.
  37. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  38. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  39. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddGridVerticesInsideOBB(MyCubeGrid grid, MyOrientedBoundingBoxD obb, Dictionary`2 shapesDictionary)
  40. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddEntities(Single border, Vector3D originPosition, MyOrientedBoundingBoxD obb, List`1 boundingBoxes, List`1 trackedEntities, WorldVerticesInfo worldVertices, Dictionary`2 shapesDictionary)
  41. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.CreateWorldVerticesAndShapes(Single border, Vector3D originPosition, MyOrientedBoundingBoxD obb, List`1 trackedEntities, List`1& boundingBoxes, WorldVerticesInfo& worldVertices, Dictionary`2& shapesDictionary)
  42. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.GenerateNextQueuedTile()
  43. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.Update()
  44. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyRDPathfinding.Update()
  45. at Sandbox.Game.AI.MyAIComponent.Simulate()
  46. at Sandbox.Game.World.MySession.UpdateComponents()
  47. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  48. at Sandbox.MySandboxGame.Update()
  49. at Sandbox.Engine.Platform.Game.UpdateInternal()
  50. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  51. at Sandbox.Engine.Platform.FixedLoop.‹›c__DisplayClass11_0.‹Run›b__0()
  52. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  53. at Sandbox.Engine.Platform.Game.RunLoop()
  54. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSp
  55. lashScreen)
  56. at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 246
  57. at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 118
  58. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  59. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  60. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  61. at System.Threading.ThreadHelper.ThreadStart()
  62. 14:13:43.9450 [INFO] Initializer: Generating minidump at d:\servers\service11781\home\games\se_torch\Minidump.dmp
  63. 14:13:43.9450 [ERROR] Initializer: Keen broke the minidump, sorry.
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