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- on death of player:
- cancel the event
- set the event-player's gamemode to spectator
- message "&c5..."
- wait 1 second
- message "&c4..."
- wait 1 second
- message "&c3..."
- wait 1 second
- message "&c2..."
- wait 1 second]
- message "&c1..."
- wait 1 second
- set the event-player's gamemode to survival
- teleport player to {spawn}
- command /setspawn:
- trigger:
- if player is op:
- set {spawn} to location of player
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