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Revert the patch

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Apr 9th, 2025
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  1. Tone 8:21 PM
  2. 7.0 had input lag worse than tag2 emulator
  3. leroy release
  4. system changes are the biggest reason why its so bad
  5.  
  6.  
  7. Speedkicks 8:22 PM
  8. not just system changes but
  9. design philosophy
  10. there have been slight breaks from design philosophy in the past
  11. Tekken 7 S3 and S4 stuff raised question marks
  12. Leroy was not a big freak out to the community because he was just broken
  13. But because he was broken in ways that seemingly intentionally went against past Tekken design
  14. Same for Fahk
  15.  
  16.  
  17. PhiDX 8:25 PM
  18. The i12 mid CH stood out the most to me, as well as having an orbital and god parry and hellsweep but I will do some more reading and watching
  19. 7.0 is the big mystery to me outside of like shaheen 4,1 and Kazumi df1 and Bryan launching CH hatchet
  20.  
  21.  
  22. Speedkicks 8:25 PM
  23. Basically
  24. Tekken is a game with like
  25. 3k moves in it?
  26.  
  27.  
  28. PhiDX 8:26 PM
  29. Jesus yeah
  30.  
  31.  
  32. Speedkicks 8:26 PM
  33. In theory a 3k move game is like impossible to balance
  34. But the way it works is that it's all governed by system rules and philosophy
  35. So
  36. high/mid/low
  37. specific hitstun/blockstun states
  38. and tracking/homing
  39. That's where our game differs a bit from 2D games where character differences are more loose
  40. Where like a character could have a whole mechanic of their own
  41. Everything that is added to that 3k move list fits the system
  42. But what made it more balanced than that was specific universal ideas attached to them
  43. i10 jabs
  44. i13 mid pokes
  45. some i12 mids can exist but they are specifically low damage and poor frame advantage
  46. i15 launchers
  47.  
  48.  
  49. PhiDX 8:30 PM
  50. The Feng b4's
  51.  
  52.  
  53. Speedkicks 8:30 PM
  54. etc
  55. hold on gimme 5 min
  56.  
  57.  
  58. PhiDX 8:30 PM
  59. Homing giving up turn
  60.  
  61.  
  62. Speedkicks 8:39 PM
  63. ok
  64. so
  65. when they establish these rules and this philosophy
  66. they have a set of bounds to challenge themselves to design within
  67. And for a long time they did a good job of doing that
  68. And when a character broke one of these, it was very rare and it was kind of a defining feature of that character.
  69.  
  70.  
  71. Speedkicks 8:46 PM
  72. Like Xiaoyu and Zafina evasive stances that evade more than just "high" but also "some" mids.
  73. Instead of being hard coded to work within that h/m/l system, they could do hitbox evasion.
  74. Yoshi's flash and special sidestep (spin)
  75. But for the most part Tekken characters were within the bounds of Tekken
  76. Which is why Geese and Akuma were such a big deal
  77. Obviously in T7 some of the legacy design philosophy was violated in small ways that only nerds would notice but nothing super crazy outside of the 2Ds
  78. until Leroy
  79. He came beating the shit out of us with his i12 mid safe CH launcher
  80. His long range homing + on block high
  81. His cane (that may have been + on block on release I can't remember) (edited)
  82. His moves with built in parry
  83. And the ease of it all
  84. And then a couple months later there was Fahkumram
  85. And the homing hellsweeep patch
  86. It was obv that Namco was breaking design for the sake of the shock of breaking design. Almost in a way that a poorly written show tries to subvert expectations for the sake of it.
  87.  
  88.  
  89. PhiDX 8:52 PM
  90. Right... "wouldn't it be insane if"
  91.  
  92.  
  93. Speedkicks 8:52 PM
  94. Yeah
  95. And so then Tekken 8 comes out and that stuff is kinda like...scattered throughout the game. They took a couple good steps forward in the things they removed that limited Tekken 7 gameplay like the overtuned risk/reward on low parries, CH launches, n all that.
  96. But there was these lil seeds of ass "forced design subversion" scattered through it
  97. Law junkyard getting a wallsplatting mid. (edited)
  98.  
  99.  
  100. PhiDX 8:54 PM
  101. LMAO right
  102.  
  103.  
  104. Speedkicks 8:54 PM
  105. Basically everything about Lars including that random buff he got.
  106. Kuma.
  107.  
  108.  
  109. PhiDX 8:54 PM
  110. Glaciating was saying Heihachi felt reasonable aside from god mode and heat smash
  111.  
  112. Speedkicks 8:55 PM
  113. Yeah on release, Heihachi was a good balance of modern dogshit and regular Tekken. I think.
  114. BUT
  115. Now
  116. Tekken 8 S2
  117. Everybody has this shit.
  118. To the point where the last bit of Tekken we were able to play due to their "good steps forward" have all been eclipsed by just being stuck in the fucking bullshit
  119. It's worse than other bad patches because we're not just playing unbalanced Tekken. And we're no longer playing Tekken neutral to AVOID getting put in non-tekken situations. We're just straight up forced into dealing with these anti patterns from start to finish.
  120. No matter where you are on the screen, Jun can touch you.
  121. Everything you used to do to stop Hwoarang from stance mix is dead and also he has a + on block mid CONTINUATION string from his "ender" stance.
  122. Law's heat mode was where he felt like god and now he can refill his heat multiple times per combo due to nunchucks.
  123. Every place where the game previously deviated from the system and design philosophies has been turned up 10 fold.
  124. What we used to complain about for select characters and situations has now spread to every character and situation
  125. I think when they said they wanted to turn up every character's "uniqueness" that "uniqueness" was supposed to translate to "things this character does outside the governing design philosophy of the 3k moves in the game".
  126. 1500 changes of that uniqueness.
  127. Shit is fucking washed they need to reset the patch, they destroyed like 30 years worth of collective work in one patch.
  128.  
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