FurryWulfz

Alisa thoughts

Oct 25th, 2021 (edited)
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  1. Bugs / Oddities:
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  3. - Map seems to show doors are still locked despite me having opened them sometimes.
  4. - Map seems to show one part of the fish area is a door despite not being (the face).
  5. - Softlock after the Flora Boss fight (Cutscene freezes)
  6. - Traversing the stairs at the Dollmaker can sometimes seems to make you get knocked out of bounds, if he hits you whilst you're moving up the stairs.
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  10. Balance Changes
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  12. - The lack of auto-aim, combined with some enemies speed and abundance of them can cause a lot of frustration. Notably with the tricycle kids, the first boss, and the entire "circus" area. The option to toggle some kind of auto aim on/off would be nice, with the requirement to still need to your aimer move up/down, etc as well as any adjustments made after already aiming.
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  14. - First Boss I feel should slow down the amount he toggles between the gloves and barrel, or there should be a fixed pattern (is there?). I haven't experimented with this enough, but it felt as though there was no discernible safe spot from watching a pattern, and I found just tanking the hand grabs at the very edge where neither the barrel or gloves can reach you, in cases of using the Handgun, felt like a stronger strategy than trying to mess with the rotating platforms, lack of auto aim and the barrels/gloves.
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  16. - Some enemies are much faster than they need to be in my opinion. The Tricycle kids being the number one culprits. It feels like sometimes some weapon/enemy combinations combined with lack of auto-aim and the need to reload make fighting almost impossible if not insanely frustrating, which leads me into the next point.
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  18. - Saber is far too strong in some cases. You've likely heard this a lot but it can endlessly stun lock some enemies (Clowns with bats, the Monkey with the Cymbals, the first boss when he comes out of the machine, the guy in the bondage gear in that one safe room) and in many cases is far more viable than the guns to use. I think it's largely also a combination of enemy speed, reload times and lack of an established auto aim. Guns are put at a severe disadvantage at many times that the Saber simply doesn't face due to the infinite stun locking.
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  20. I would say Saber needs a debuff, but on the other hand guns should be made more "viable" in most cases.
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  22. - Some enemies can stun lock you indefinitely. As in, they knock you down into a wall and they just keep hitting you until you're dead. I feel like there should be some iframes on getting up / being knocked down. Similar, maybe enemies could receive iframes in the same way after being hit with the Saber so many times to prevent them being locked in place.
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  24. - Personally, I feel as though the crawling enemy that "dodges" should only be able to dodge X amount of times in a row. Legit had him dodge like 7-8 times in a row before. Unless I'm just not understanding this enemy, I even attempted to Saber him as he was beginning his animation to attack but no dice.
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  26. Everything else is great. The only other ask is potentially a brightness option, as the maze area was pretty dark on my monitor, and dark to the point it was pretty difficult to see where I was going at times solely due to the darkness.
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