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  1. RULES
  2. {"fields":[{"name":"**Stats**","value":"This roleplay has a stat system which gauges a character's physical abilities and attributes. \n**Strength** - A measure of a character's physical strength. Naturally, size would affect power as well.\n**Speed** - How fast one can move their body. Not a measure of how much distance can be covered in an amount of time.\n**Durability** - The amount of damage someone can resist. Naturally used to counter Strength.\n**Reflexes** - The speed at which a character reacts to things.\n**Evolved Power** - The power of one's evolved abilities.\n\nThe average person would have 200 in each of these stats [except Evolved Ability].\nWhen two characters clash, the stat comparison would be seen in proportions with the other. For example, when someone arm wrestles with another and they both have 100 strength, they would both have equal strength. But if one were simply larger than the other, the larger person wins. If one were to have 150 strength, they would be 50% or 1.5x stronger than the enemy.\n\n**START WITH 1,000 STATS**\n```\n```","inline":false},{"name":"**Training**","value":"There is a way to gain more stats. By training IRP with your character, you'll gain stats to strengthen them. The amount of stats you gain is determined by the quality of the writing, risks IRP, and other factors. Fighting can also be submitted as training and will more often than not yield higher stats.\nYou can also put stats from training into Evolved Mastery if you were told to be able to, but the stats put into Evolved Mastery will be halved.\n\nTo gain more Evolved Abilities, you must reach certain points in your Evolved Power stat.\n**500 Evolved Power - Second Ability\n1,000 Evolved Power - Third Ability**","inline":false}],"title":"**Evolved Abilities**","description":"Evolved Abilities are the abilities one gains as a result of the gene's mutation or training. They can range from something like superhuman strength or speed to fire manipulation to flight.\nIf an evolved ability was the ability to increase strength, normally it would simply add the Evolved Power stat to Strength. Same goes for any other normal boosting-type ability.\nSomething such as flame creation and manipulation would simply have the heat/power of the flames be determined by the Evolved Power stat.\nSome abilities might not need the Evolved Power stat.\nEvolved humans may also gain mutations, taken on by their surroundings or other, such as cat ears or tails. Depending on how major the mutation, it could be considered an individual Evolved Ability.\n\n**START WITH ONLY ONE EVOLVED ABILITY**\nTrain to get more abilities [See Training Section]\nA person can only have three Evolved Abilities at once.\n\nCertain abilities are banned:\n`Time Manipulation\nMind Control (without restrictions)\nInstant-Win type abilities`\n(More may be added later on)\n\nEvolved Abilities each also has their own individual stat: **Evolved Mastery**. This stat ranges from 0%-100%, and simply determines how much a character has mastered an ability. For example, if someone had the ability to boost their speed and had 100 speed, 100 Evolved Power, normally their speed would become 200. But if their Evolved Mastery is only 50%, then the stat boost would be halved and the resulting speed boost would only be 150 speed.\nWhile Evolved Mastery goes from 0%-100%, it's possible to increase the amount past 100%. However, as you only have a limited amount, you would forgo your other abilities' effectiveness to do so.\nSome abilities might not be directly powered up by Evolved Mastery, but the user's control over them might increase, or possibly some other aspects are stronger. Sometimes, depending on the ability, Evolved Mastery won't have any affect on it at all.\n\n**START WITH 50 EVOLVED MASTERY, MAX OF 200 EVOLVED MASTERY**\n```\n```","author":{"name":"Combat, Stats & Evolved Abilities"},"color":16711680}
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  6. LORE
  7. {"fields":[{"name":"**Rosario City**","value":"A small city in northern Illinois of about 50,000 people and about 16 square miles in area. It has a varied geography. This single city, however, has the highest concentration of Evolved Humans, of about 20%.","inline":false}],"title":"**Evolution**","description":"Throughout the world, simultaneously, humans have started to develop what would be considered 'supernatural' abilities. From something as simple as super-strength, to the ability to light fires from nothing. A recorded 15% of the human population has developed abilities similar to superpowers.\nAfter a bit of research and studying done by scientists, the cause seems to have been the result of a gene found within all humans which seems to have mutated throughout all of humanity for an undefined reason. The gene itself has been present throughout all of life, but in humans it has been the most visible. The supernatural events recorded throughout history have all been caused by this gene, whether directly or indirectly.\nThose who meditate are using this gene, slowly but surely using its effects to grant their bodies abilities. However, this was achieved through several years of meditating. Ever since the gene's mutation, the rate at which it grants abilities has drastically increased.\nEver since the mutation, those who are able to use abilities are known as 'Evolved Humans'.\n\nAnyone has the ability to achieve greatness, including you; it's in your DNA. Whether or not you work for it is up to you.","author":{"name":"Lore"},"color":16711680}
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  12. STATS, ABILITIES, ETC
  13. {"fields":[{"name":"**Stats**","value":"This roleplay has a stat system which gauges a character's physical abilities and attributes. \n**Strength** - A measure of a character's physical strength. Naturally, size would affect power as well.\n**Speed** - How fast one can move their body. Not a measure of how much distance can be covered in an amount of time.\n**Durability** - The amount of damage someone can resist. Naturally used to counter Strength.\n**Reflexes** - The speed at which a character reacts to things.\n**Evolved Power** - The power of one's evolved abilities.\n\n**The average person would have 200 in each of these stats except Evolved Ability.**\nWhen two characters clash, the stat comparison would be seen in proportions with the other. For example, when someone arm wrestles with another and they both have 100 strength, they would both have equal strength. But if one were simply larger than the other, the larger person wins. If one were to have 150 strength, they would be 50% or 1.5x stronger than the enemy.\n\n**START WITH 1,000 STATS**\n```\n```","inline":false},{"name":"**Training**","value":"There is a way to gain more stats. By training IRP with your character, you'll gain stats to strengthen them. The amount of stats you gain is determined by the quality of the writing, risks IRP, and other factors. Fighting can also be submitted as training and will more often than not yield higher stats.\nYou can also put stats from training into Evolved Mastery if you were told to be able to, but the stats put into Evolved Mastery will be halved.\n\nDepending on how you train, the stat points you gain might be restricted as to what stats they may be placed in. For example, if you lifted weights as training, you won't be able to place the stats you gain into Speed or other stats.\nTo gain Evolved Power, simply use your Evolved Ability like you're practicing with it. Same for Evolved Ability Mastery.\n\nTo gain more Evolved Abilities, you must reach certain points in your Evolved Power stat.\n**500 Evolved Power - Second Ability\n1,000 Evolved Power - Third Ability**","inline":false}],"title":"**Evolved Abilities**","description":"Evolved Abilities are the abilities one gains as a result of the gene's mutation or training. They can range from something like superhuman strength or speed to fire manipulation to flight.\nIf an evolved ability was the ability to increase strength, normally it would simply add the Evolved Power stat to Strength. Same goes for any other normal boosting-type ability.\nSomething such as flame creation and manipulation would simply have the heat/power of the flames be determined by the Evolved Power stat.\nSome abilities might not need the Evolved Power stat.\nEvolved humans may also gain mutations, taken on by their surroundings or other, such as cat ears or tails. Depending on how major the mutation, it could be considered an individual Evolved Ability.\n\n**START WITH ONLY ONE EVOLVED ABILITY**\nTrain to get more abilities [See Training Section]\nA person can only have three Evolved Abilities at once.\n\nCertain abilities are banned:\n`Time Manipulation\nMind Control (without restrictions)\nInstant-Win type abilities`\n(More may be added later on)\n\nEvolved Abilities each also has their own individual stat: **Evolved Mastery**. This stat ranges from 0%-100%, and simply determines how much a character has mastered an ability. For example, if someone had the ability to boost their speed and had 100 speed, 100 Evolved Power, normally their speed would become 200. But if their Evolved Mastery is only 50%, then the stat boost would be halved and the resulting speed boost would only be 150 speed.\nWhile Evolved Mastery goes from 0%-100%, it's possible to increase the amount past 100%. However, as you only have a limited amount, you would forgo your other abilities' effectiveness to do so.\nSome abilities might not be directly powered up by Evolved Mastery, but the user's control over them might increase, or possibly some other aspects are stronger. Sometimes, depending on the ability, Evolved Mastery won't have any affect on it at all.\n\n**START WITH 50 EVOLVED MASTERY, MAX OF 200 EVOLVED MASTERY**\n```\n```","author":{"name":"Combat, Stats & Evolved Abilities"},"color":16711680}
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