TTGxFattJesus

Almost the full list of Dvars for Cod MW 2019

Jun 6th, 2020
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  1. Almost the complete list of dvars for MW 2019
  2.  
  3. NOSLRNTRKL (camera_thirdPerson) - Use third person view globally
  4. LQNKKTMPQO (cg_drawThroughWalls)
  5. NSSLSNKPN (cg_fovScale)
  6. OKNQSLRQQO (bullet_penetrationActorHitsActors) - When false, bullets shot by actors that have penetrated a non-glass object will not do damage to other actors.
  7. MTTSOONN (bullet_penetrationHitsClients) - When false, bullets that have penetrated a non-glass object will not do damage to players.
  8. MTOTKTOTQP (bullet_penetration_damage) - When false, bullets that have penetrated a non-glass object will not do damage to AI.
  9. MTSOPQRMRT (bullet_penetration_enabled) - When false, disables bullet penetration completely.
  10. LLPRRPKTRO (cl_forceFoVEnabled)
  11. LTMROMSOLS (cl_timeout) - Seconds with no received packets until a timeout occurs
  12. LQKLPMTKMO (cl_connectTimeout) - Timeout time in seconds while connecting to a server
  13. LMROKRKONR (cl_connectionAttempts) - Maximum number of connection attempts before aborting
  14. LOQMTLSRSQ (cl_migrationTimeout) - Seconds to wait to hear from new host during host migration before timeout occurs
  15. NOSLRNTRKL (camera_thirdPerson) - Use third person view globally
  16. LQNKKTMPQO (cg_drawThroughWalls)
  17. NSSLSNKPN (cg_fovScale)
  18. OKNQSLRQQO (bullet_penetrationActorHitsActors) - When false, bullets shot by actors that have penetrated a non-glass object will not do damage to other actors.
  19. MTTSOONN (bullet_penetrationHitsClients) - When false, bullets that have penetrated a non-glass object will not do damage to players.
  20. MTOTKTOTQP (bullet_penetration_damage) - When false, bullets that have penetrated a non-glass object will not do damage to AI.
  21. MTSOPQRMRT (bullet_penetration_enabled) - When false, disables bullet penetration completely.
  22. LLPRRPKTRO (cl_forceFoVEnabled)
  23. LTMROMSOLS (cl_timeout) - Seconds with no received packets until a timeout occurs
  24. LQKLPMTKMO (cl_connectTimeout) - Timeout time in seconds while connecting to a server
  25. LMROKRKONR (cl_connectionAttempts) - Maximum number of connection attempts before aborting
  26. LOQMTLSRSQ (cl_migrationTimeout) - Seconds to wait to hear from new host during host migration before timeout occurs
  27. NMLMMNQLSQ (fogColor)
  28. NTPTLNNQQL (fogColorIntensity)
  29. MSTOLQOTKN (fogDensity)
  30. MKQSQRPPQR (fogExtinctionDesaturation)
  31. SNNNRLTML (fogHalfPlaneDistance)
  32. NKOQRKQRMT (fogHeightFogAdditionalFog)
  33. NOSTLRKPQ (fogHeightFogBaseHeight)
  34. POKSTQPPQ (fogHeightFogHalfPlaneDistance)
  35. LOLKSRNSMR (fogHeightFogMaximumOffset)
  36. LNOQTMMLSP (fogInscatteringEv)
  37. NRTMTRQTRQ (fogMaxDistance)
  38. TRPROKTLS (fogMaxOpacity)
  39. LRKPNSNORL (fogMieAlbedo)
  40. MPRLMQNQO (fogMieAnisotropy)
  41. NPMPRRLNPO (fogMieBlendStrength)
  42. LNMRMNLNTT (fogRayleighAlbedo)
  43. NLQKSSPMKP (fogSkyDistance)
  44. NORQKLTPTR (fogSkyIntensity)
  45. SPQNRNKQR (fogSkyMaxAngle)
  46. LOROLOTNMP (fogSkyMinAngle)
  47. MLOSSOSRMM (fogSpline)
  48. RPNOKKL (fogStartDist)
  49. NKLTMMOOLP (fogSunBeginFadeAngle)
  50. MRTOMMTTQM (fogSunColor)
  51. MLORTTKOLN (fogSunColorIntensity)
  52. MPNPSMMTTT (fogSunDensity)
  53. RLNQONPKS (fogSunDir)
  54. NONQQTPNLT (fogSunEndFadeAngle)
  55. LMRRNRMLS (force_toggle_ads_enabled) - Forces a weapon without ADS enabled in its characteristics to allow toggle ADS
  56. LSPQSSPSOL (force_unlock_all_attachment_lines) - Unlocks all attachments lines in the gunsmith.
  57. MNLPOPMMSK (force_unlock_all_attachments) - Unlocks all attachments in the gunsmith.
  58. NQRLNKMTSL (force_unlock_all_killstreaks) - Unlocks all killstreaks.
  59. LLQSKQLKRT (friction) - Player friction
  60. MNNNTOPKMR (friendlyNameFontColor) -
  61. NPPQSPPTMR (friendlyNameFontSize) - Fontsize of the popup friendly names.
  62. LQKPQMPRQN (cg_everyoneHearsEveryone)
  63. OLKMKMTKRO (unlockAllItems)
  64. MTQMQMNLLQ (g_kickHostIfIdle)
  65. NSMSTQROLM (g_knockback)
  66. NMLNMLQKQN (g_knockbackPlayerScale)
  67. LTNTMKKTPN (g_player_maxhealth)
  68. MTQSOQTQOT (bot_BadPlaceTest)
  69. OMMRLPTPOL (bot_DebugDifficulty)
  70. NSLRNMNNSM (bot_DebugPathGoal)
  71. NRLTMOQPO (bot_DebugPathGoal_AllBots)
  72. LNTPLNTQTK (bot_DebugPathGoal_DrawPathsBetweenPoints)
  73. LNSSKNORQS (bot_DebugPathStyle)
  74. LNPKNONKTK (bot_DebugPersonality)
  75. LLTLOQOTQP (bot_DemiGodMode)
  76. MOLTMTTQON (bot_DifficultyDefault) - Default difficulty level of bots.
  77. NKOLRNSOKM (bot_DisableAllAI)
  78. NSRQOLSQLT (bot_DisableAttack)
  79. LRONSQQOOR (bot_DisableGrenadeThrow)
  80. SRNSRQLQ (bot_DisableKillstreaks)
  81. MORQPNORMS (bot_DisableMovement)
  82. MMLMKLTNON (bot_DrawBrokenTraversals)
  83. LNTQKTMLS (bot_DrawDebug)
  84. NQOPLMSRMO (bot_DrawDebugGametype)
  85. MLRNNPNLLQ (bot_DrawDebugHudEnt)
  86. MKPKMNNLNL (bot_DrawDebugOnlyEntityNum)
  87. QSSPRTMSN (bot_DrawDebugOnlySpectated)
  88. NOONQMPQPT (bot_DrawDebugSpecial)
  89. NLTKLPOLTK (bot_DrawNavmeshExposure)
  90. NRTRNMOQNL (bot_DrawSeeThrough)
  91. LONOPKQKKK (bot_DrawSplashDamageChecks)
  92. MQNOMMKSMM (bot_EnableNoPathnodeBehavior)
  93. MLLQPQRMNK (bot_ForceGrenadeThrow)
  94. LKQONQMTKT (bot_ForcePathIndoors)
  95. LQOLSLSMNM (bot_ForceStance)
  96. NNNMPLPMSK (bot_GodMode)
  97. SNMLPONRP (bot_MaxNumAllyBots)
  98. RNRLKSNNR (bot_MaxNumEnemyBots)
  99. MKQNRNNKQN (bot_NoTarget)
  100. PLMORMMLK (bot_ScoreClient)
  101. MONTSQNPKT (bot_ScoreDist)
  102. NMMQQLSKO (bot_ScoreHold)
  103. NOLLPMSPMQ (bot_ScoreMaxCutoff)
  104. NNTSRNQSRM (bot_ScoreMinCutoff)
  105. LNNTRPOKNN (bot_ScoreShowAll)
  106. LLMTNNQOQQ (bot_ScoreShowFactors)
  107. LRORMKSLPP (bot_ScoreType)
  108. ORORLTMRM (bot_ScoreVal0)
  109. MPORNNSRKP (bot_ScoreVal1)
  110. LMPSPQSSRR (bot_ScoreVal10)
  111. NOSKTLQROK (bot_ScoreVal11)
  112. LLKSSOKOOR (bot_ScoreVal12)
  113. NNNLLSSNLK (bot_ScoreVal13)
  114. LPPSKMPRNR (bot_ScoreVal14)
  115. NMOTTKSOM (bot_ScoreVal2)
  116. MNTRQLKMRP (bot_ScoreVal3)
  117. LRPMQMOLM (bot_ScoreVal4)
  118. MMORSSLSOP (bot_ScoreVal5)
  119. MPPNNTSM (bot_ScoreVal6)
  120. MKTSLPNOLP (bot_ScoreVal7)
  121. LKRNQNMTTM (bot_ScoreVal8)
  122. NLOQMPMOMP (bot_ScoreVal9)
  123. LKQMNSMQQL (bot_ScoreValReset)
  124. NNTTLPTTMM (bot_SimulateNoAmmo)
  125. NKKQNKLROO (bot_SkipKillcams)
  126. OMSOSSSORO (bot_SystemStatus) - Default mode that bots will connect and participate in the match
  127. MSLNRKRRKK (bot_spawnControlledByDvar)
  128. LMNPNRRTLO (player_altAcceleration) - Alternate acceleration model to avoid the strafe max speed bug. NOTE!!! The player occasionally gets temporarily stuck with this while walking slow.
  129. NNKSTNNQKT (player_breath_snd_delay) - The delay before playing the breathe in sound
  130. NMQLNLRKRT (player_breath_snd_lerp) - The interpolation rate for the player hold breath sound
  131. LKKRLTRNKR (player_buttonHintFOV)
  132. OLLMLMSSMK (player_buttonHintRadius)
  133. MNMRSTLRKM (player_buttonHintShortRadius)
  134. NQSLPNTRNO (player_crouchSpeedScale) - The scale applied to the player speed when crouched.
  135. NLSMMKNMTN (player_damageMultiplier)
  136. MRKNTLRQSL (player_deathInvulnerableToMelee)
  137. MOONNOPKQS (player_deathInvulnerableToProjectile)
  138. LRSQTSRKPS (player_globalAccelScale) - Global acceleration scale applied to
  139. LOLTKOLKON (player_healthArmorRatio)
  140. NNSRNQLPPP (player_isInZeroGLevel) - Indicates whether the player is in a zero gravity level. Currently we're using this to hide dangly bits of the weapons.
  141. MPKPKNQKKQ (player_itemAutoUseDelaySeconds)
  142. OLRTNTROOK (player_itemAutoUseRadius)
  143. LRTMLPLLOK (player_itemUseFOV)
  144. MLLSRQSRT (player_itemUseRadius)
  145. MSPLOQRMMM (player_ladderBobCycleDuration) - Bob cycle duration (ms) when climbing a ladder
  146. MTOOSSQMSK (player_ladderBobCycleDurationADS) - Bob cycle duration (ms) when climbing a ladder in ADS
  147. MTLTONMMQT (player_limitedMovementLeftStickInputScale) - The scale value to apply to the left stick input when the limited movement is enabled.
  148. MSRSPQNQKP (player_meleeDamageMultiplier)
  149. SLMRSNOSK (player_meleeFinisherEnabled) - Whether melee finishers (fatal attacks) will be used upon completing a melee combo.
  150. LRMOTLNMRM (player_proneSpeedScale) - The scale applied to the player speed when prone.
  151. NNMKTTLLLN (player_radiusDamageMultiplier)
  152. NQPRRLLTSN (player_spaceCapsuleHeight) - Player capsule height. 70 = standing, 50 = crouch, 30 = prone
  153. NKLSOTQTPM (player_spaceEnabled) - True if player space logic is enabled. (Player must also be swim enabled)
  154. LTRRRQMNPT (player_spaceViewHeight) - Camera view height. 60 = standing, 40 = crouch, 11 = prone
  155. OLMLOTTLRM (player_sprintSpeedScale) - The scale applied to the player speed when sprinting
  156. NNQTKSTRPK (player_sprintTime) - The base length of time a player can sprint. When Super Sprint is enabled, instead used for Super Sprint.
  157. MSOOMPMPQS (player_sprintUnlimited) - Whether players can sprint forever or not
  158. MMQKQOSTNS (player_stunWhiteFlash)
  159. NQPLORRSN (player_swimAcceleration) - Forward/lateral swim acceleration
  160. MMKNOMPTKK (player_swimForwardSettleTime) - Time (ms) that player will stay in swim forward state even if outside parameters when already in forward state
  161. MRNQOOQQQR (player_swimFriction) - Friction value applied to velocity when swimming and no input is given
  162. OOKOSSOQ (player_swimSpeed) - Max forward/lateral swim speed
  163. QOMLLOQT (player_swimVerticalAcceleration) - Vertical swim acceleration
  164. NPMRKRQLTN (player_swimVerticalFriction) - Vertical friction value applied to velocity when swimming and no input is given
  165. NQLTPSLOK (player_swimVerticalSpeed) - Max vertical swim speed
  166. MQPRQKKNSL (player_swimWaterCurrent) - Vector to push player because of water current
  167. LLSNMTPSTL (player_throwbackFOV)
  168. OLTPMSSTSM (player_throwbackInnerRadius)
  169. OTKRSNKQT (player_throwbackOuterRadius)
  170. PRTLMPOPR (player_useFOV)
  171. NSNKMSMTPL (player_useLegacyFootstepParsing) - When enabled, falls back to legacy footstep notetrack parsing algorithm. Use as an emergency kill switch for more accurate algorithm developed right before shipping IW7.
  172. MTOQQKKRPS (player_useRadius)
  173. LKPKTMLPNO (player_useVerticalDist)
  174. NTKPSTSSQP (player_use_vehicle_speed) - Player can only interact with vehicle if it is under this speed MPH. -1.0 - Interact upon any speed.
  175. MQQRSRPOP (player_vehicleSeatViewHeightLerpFixEnabled) - Fixes bug where player's view height interpolates to standing height if the player was crouched/prone previous to riding the vehicle.
  176. MSOQTNSQKP (player_vehicleUseFOV)
  177. LPLOKMTKQQ (player_vehicleUseRadius)
  178. LOMLPPTKO (player_view_pitch_down) - Maximum angle that the player can look down
  179. NNSNKNRTPL (player_view_pitch_up) - Maximum angle that the player can look up
  180. MNPNORMOMP (player_viewmodelMoveAnimScale) - Scales the playback rate of viewmodel movement animations (walk, sprint, and crawl) and the camera bob. Should generally match the current ratio of g_speed relative to its default value.
  181. PRKQLLRMK (player_viewmodelNoWeaponSprintCycleMs) - When no weapon is equipped and the viewmodel is hidden, this is the duration of a single sprint stride cycle. Determines the rate of camera bob and footstep sounds.
  182. NRKSLNKKR (player_zeroGravAcceleration) - Max movement acceleration in zero G
  183. SNQRKOQPM (player_zeroGravAutoLevel) - Enables/disables zero gravity auto-leveling. (0, 0, 0) for disabled, Normalized vector defines auto-level world up.
  184. MOPKPTLTRK (player_zeroGravAutoLevelDeadZone) - How much angular dead zone for roll in the auto-level.
  185. NLMLSLSSM (player_zeroGravBoostScalar) - Scales the zero G speed and acceleration by this value when boosting (sprinting)
  186. PKPPKSLSK (player_zeroGravDisableWalk) - Disable walking by default.
  187. NPPQTMPTPP (player_zeroGravForceDir) - Force player to face a certain direction in zero gravity floating - used for space boundary conditions.
  188. MPNLKKQSKN (player_zeroGravFriction) - Friction value applied to velocity when in zero G and no input is given
  189. NQNTLMPNTO (player_zeroGravRollAcceleration) - Roll Acceleration while in zero G
  190. NMNTKQNKMM (player_zeroGravRollFriction) - Friction value applied to roll velocity when in zero G and no input is given
  191. MMKMPPSKLL (player_zeroGravRollVelocityMax) - Max Roll Velocity while in zero G
  192. NLNKNRRPTK (player_zeroGravSpeed) - Max movement speed in zero G
  193. MKRQOLQORO (player_zeroGravWorldUp) - When non-zero treats input as if in UFO mode around an abritrary up and disables roll control.
  194. LMRKPPSTQK (player_zeroGravWorldUpRate) - Angle rate at which player_zeroGravWorldUp will be adhered to when outside its limits.
  195. MQQOMSRSNM (playerasm_condition_mask_debug)
  196. RRKLMTQPR (playerasm_debugAliasFunctionsEnabled)
  197. NQQMQSKMPO (playerasm_debugEntNum)
  198. NKROMRKO (playerasm_debugHistoryEnabled)
  199. PQQOQRRRQ (playerasm_debugMode)
  200. LPPRMRQKM (playerasm_debugTransitionsEnabled)
  201. MONKNRMKLM (playerasm_debug_override_main_state_name)
  202. MQNSRMSRK (playerasm_debug_override_main_state_time)
  203. NQQTLRPQSQ (playerasm_debug_override_reset)
  204. LQNLQRQMTP (playerasm_debug_override_sub_state_name)
  205. NLKLRKPRMP (playerasm_debug_override_sub_state_time)
  206. NMMMPOOOQO (playercard_cache_download_max_retry_time) - Max time that the player cache download can retry
  207. MNRRPKSRKS (playercard_cache_download_retry_step) - Step in m/s for the player cache download retry
  208. LQQLPKRLLT (playercard_cache_party_fetch_attempt_delay) - How long we wait for the party to stop changing before fetching playercards
  209. NSNNNMPTTK (playercard_cache_party_update_mode) - Bitmask indicating what playercard update sources we should be using. see PLAYERCARD_PARTY_CHANGE_SOURCE in playercard_cache.h
  210. NPMOPRLMTK (playercard_cache_show_cached)
  211. MPQMTSPQON (playercard_cache_upload_max_retry_time) - Max time that the player cache upload can retry
  212. MQNQMTKTON (playercard_cache_upload_retry_step) - Step in m/s for the player cache upload retry
  213. NLLRRKRLKL (playercard_cache_validity_life) - The life of a cached gamercard (it can be re-downloaded after this)
  214. MRNLPNRSML (playlistAggrFilename) - Aggregated playlist filename
  215. LSMOOSQMRP (playlistCategory) - The playlist category
  216. RLPMRKQQM (playlistFilename) - Playlist filename
  217. NLTOPSKPQM (playlistID) - The playlist ID
  218. MQSSQQRPSK (playlistMode) - The playlist mode
  219. LOMNMLRNRP (playlist_image)
  220. NOQRRQMOON (playlist_name)
  221. NOPLKPLMOL (pm_enable_solid_coop_agents) - Makes agents in coop solid to players
  222. LSQSLNMS (pm_gamesetup_mode_altmodes) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes (whole menu)
  223. OMNQNSOQPM (pm_gamesetup_mode_altmodes_dropzone) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Drop Zone
  224. NTLRNNRLQP (pm_gamesetup_mode_altmodes_gungame) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Gun Game
  225. NQQTMMNLMT (pm_gamesetup_mode_altmodes_infected) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Infected
  226. MMNSQPTQOR (pm_gamesetup_mode_altmodes_jug) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Jug
  227. QNTONNQMK (pm_gamesetup_mode_altmodes_mugger) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Mugger
  228. NNQMRLKKPL (pm_gamesetup_mode_altmodes_oneinthechamber) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/One In the Chamber
  229. NMKONLPMMQ (pm_gamesetup_mode_altmodes_teamjug) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Team Jug
  230. OMOSKKTKQN (pm_gamesetup_options_createdefaultclass) - Disable menu Option Private Match/Game Setup/Options/Create Default Class (whole menu)
  231. OMNTONRTSS (pm_gamesetup_options_customclassrestrictions) - Disable menu Option Private Match/Game Setup/Options/Custom Class Restrictions (whole menu)
  232. MPNSQLOPN (pmove_moveWalkableOnly) - If true, player velocity is only projected onto walkable surfaces. See PM_SlideMove().
  233. OLOTLPLPLQ (pmove_snap_world_up) - Snaps world up axis when it is nearly identical to axis aligned directions by greater than this dot product result (0.0 for disabled).
  234. SRTLOQRTR (pmoveanim_debug) - Turn on pmove Player Animation Debugging information 1 to debug movetype transitions; 2 to debug legs timer
  235. MPTNPPOPRP (post_game_survey_chance_percentage) - Dvar that represents what percentage of the matches would be shown the survey, between 0 and 100
  236. MQMQRKRNMN (post_game_survey_forced) - Dvar to force post match survey.
  237. LTNTMONSQM (prestige_shop_active) - Are we allowed to show the Prestige Shop or not
  238. MKKPONRQR (print_on_userid_map_fail) - Turn this on to get user id mapping mismatches to print an error.
  239. OKSPNRTTRS (prioritySnapDebug)
  240. MNPQSQOLTP (prioritySnapSendPercentThreshold)
  241. MQSMMPSKQT (privateMatch_joinPassword)
  242. LRSTPRQOKQ (privateMatch_serverPassword)
  243. LMKKTLPSRN (private_matchmaking_enabled) - Enable private matchmaking for DS's
  244. MTLLSRMMQN (prof_probe0)
  245. SNTMPMSNK (prof_probe1)
  246. NKQLQKKQTN (prof_probe2)
  247. TSSTSLMQK (prof_probe3)
  248. NMLLNMTLMN (prof_probe4)
  249. LLNSRKTQTK (prof_probe5)
  250. LRLQSNNKNL (prof_probeMaxMsec)
  251. OMOTNNTTPO (prof_sortTime)
  252. MNMMQMRLQK (profile2)
  253. LMMMNSPKTR (profile2_frames)
  254. LNTMPSORNQ (profile2_mode)
  255. SPLRMSQLK (profileMenuOption_HUDBoundsHorz) -
  256. MLMOSSMNOO (profileMenuOption_HUDBoundsVert) -
  257. NMRKMSMTOO (profileMenuOption_blacklevel) -
  258. MNKONSOLT (profileMenuOption_controllerSpeakerEnabled) -
  259. MPTTMMKST (profileMenuOption_effectsVolume) -
  260. OQLRMLRK (profileMenuOption_gore) - Profile option to allow gore
  261. PPNORSOSS (profileMenuOption_hdrGamma) -
  262. NKQOMLOSN (profileMenuOption_hdrMaxLum) -
  263. LLTNTOTMMT (profileMenuOption_hdrMinLum) -
  264. NQQNNPQPKR (profileMenuOption_horzsensitivity) -
  265. OLMSPQPNNL (profileMenuOption_licensedMusicVolume) -
  266. MSLNPQSPLM (profileMenuOption_lootCardDetail) - Controls the amount of detail a br loot card shows - 1( low ), 2( medium ), 3( high )
  267. MKONQNTMKQ (profileMenuOption_mouseflighthorzsensitivity) - Mouse sensitivity during flight (horiz).
  268. LRTLMMOTML (profileMenuOption_mouseflightinversion) - Mouse flight inversion
  269. MPKPOPRTLQ (profileMenuOption_mouseflightvertsensitivity) - Mouse sensitivity multiplier for vertical axis during flight.
  270. NLQQLQRKSM (profileMenuOption_mousehorzsensitivity) - Mouse sensitivity (horiz).
  271. LONMSRNMSK (profileMenuOption_mousevertsensitivity) - Mouse sensitivity multiplier for vertical axis
  272. LLPPPNKTSO (profileMenuOption_musicVolume) -
  273. OMOTRTTLNP (profileMenuOption_netConnectionMeterHide) - Hide the network info screen connection meters
  274. MTSPMPOSTO (profileMenuOption_netExternalIPHide) - Hide the network info screen external ip
  275. SQMORMQQS (profileMenuOption_netInternalIPHide) - Hide the network info screen internal ip
  276. MKMOPQKMPO (profileMenuOption_netRegionHide) - Hide the network info screen region
  277. NQPNSRQLRK (profileMenuOption_offensiveContentMode) - Mode of the offensive content warning at startup - 0, skip and turn on 1, skip and turn off; 2, ask user
  278. PTKLRRLLQ (profileMenuOption_presetMix) -
  279. NNLRMRKOTM (profileMenuOption_safeAreaHorz)
  280. MKOOLLQRPS (profileMenuOption_safeAreaVert)
  281. MRKPMKMRQL (profileMenuOption_vertsensitivity) -
  282. MSSPLOROPP (profileMenuOption_voiceVolume) -
  283. LQTPNKKMOP (profileMenuOption_volume) -
  284. MSKPOLONPQ (profile_rowcount)
  285. OLQLTNRTS (profile_script)
  286. LSOQPRPTOR (profile_script_by_file)
  287. MSNQMTKMLR (profile_script_graph)
  288. MOPSPOKORQ (profile_script_graph_row)
  289. NRLRKNLNRM (profile_script_hierarchical)
  290. LPTPLNKRLM (profile_script_instance)
  291. MKOQNNTNON (profile_show_loading)
  292. LKPLMMNPON (profile_thread)
  293. MQQTSRQTOM (ps4_custom_plus_upsale_uri_siea)
  294. MNMQTKNSRN (ps4_custom_plus_upsale_uri_sieasia)
  295. MTQTNNNSKM (ps4_custom_plus_upsale_uri_siee)
  296. LLTQLRLMMT (ps4_custom_plus_upsale_uri_siej)
  297. OKLNOOKROK (ps4_dw_disconnect_test)
  298. RQSTQNOPO (ps4_how_long_to_wait_on_join_ms)
  299. MMMSRMPRSL (ps4_meetplayer_rest_submit_delay)
  300. STPLLTPLQ (ps4_party_update_rate)
  301. QMNPSOSST (ps4_playwithoutnp_enabled) - The dvar that checks if the user should be allowed to play without being logged into NP
  302. NRLTRMOOMO (ps4_presence_put_delay)
  303. NQSMRLPKMR (ps4_presence_put_rate)
  304. MQPPMRSQSP (ps4_set_presence_timeout)
  305. MNOPTLSLRL (ps4_signin_notify_delay)
  306. NNSPSLSSMQ (ps4_use_custom_plus_upsale)
  307. NKOLTSLRPR (ps_plus_inuse_timer_ms)
  308. MTOLMTQNN (pt_AliensReadyUpPrivateInUse) - Do we use the Aliens Ready Up feature in private lobbies?
  309. RTMSSLROP (pt_AliensReadyUpPublicInUse) - Do we use the Aliens Ready Up feature in public lobbies?
  310. NSTTTKLKPO (pt_AliensReadyUpPublicStartTimerLength) - Aliens Ready Up start timer length in seconds
  311. SKMNNRROM (pt_allMembersDoQoS) - Whether to send search results to all party/lobby members to get QoS data
  312. NPSTTQLLN (pt_allMembersDoQoSTimeout) - Timeout, from the start of our search, for other party members' QoS results with partyTweak_allMembersDoQoS
  313. OKOKPKSTOQ (pt_backoutOnClientPresence) - Whether the host should backout the party on client presence. 0=fully disabled, 1=out of game only, 2=in-game also
  314. NMONONKPK (pt_connectAttempts) - Connect timeout when joining another game/party through presence, per attempt. Keep this smaller than DTLS timeout (30s) since chances are the DTLS will timeout anyways in unsuccesful join cases, i.e. we're not receiving any packets back.
  315. LNOKQOSNQN (pt_connectTimeout) - Connect timeout when joining another game/party, per attempt
  316. MNNNSLPQKR (pt_gameStartTimerLength) - Time in seconds before a game starts once enough party members are ready
  317. MQKLPTOKPO (pt_htbtmaxperframe) - Max number of heartbeats/state updates that can take place in a frame
  318. LLQRPQSTNM (pt_logHostSelectionChance) - Sets the probability that we log our host selection results
  319. MORSPLQMP (pt_memberTimeout) - Client timeout time in the general case
  320. NKTLQSPOPQ (pt_migrationBandwidthBonusPing) - The ping rewarded to the bonus bandwidth threshold when scoring hosts.
  321. MRNPKTSLMN (pt_migrationBandwidthBonusThreshold) - The required excess % upload bandwidth to get a bonus when scoring hosts.
  322. NNTQKRROOK (pt_migrationCPUWeight) - How important CPU speed is when selecting a new host
  323. LPRRKQMKTP (pt_migrationNotInstalledWeight) - How important not being done installing is when selecting a new host
  324. MOTMNRSPOT (pt_migrationPingBad) - How important ping is when selecting a new host
  325. MLKSLMKNNO (pt_migrationPingWeight) - How important ping is when selecting a new host
  326. NQKOOORKKN (pt_migrationQuitsBad) - How important migrateable quits are when selecting a new host
  327. MTROKOMNSO (pt_migrationQuitsWeight) - How important migrateable quits are when selecting a new host
  328. NOQLOKRPSN (pt_migrationRAMPenalty) - Penalty applied if PC does not have enough RAM
  329. NPQSQOOKRR (pt_migrationThreshold) - Minimum amount which another client must be better than the current host to trigger a migration
  330. NTKMQMQOPS (pt_migrationUploadBad) - How important upload rate is when selecting a new host
  331. NSMRKOLRNN (pt_migrationUploadWeight) - How important upload rate is when selecting a new host
  332. NKTONKRNLQ (pt_migrationWifiPenalty) - How important Wifi is when selecting a new host
  333. NKRQRSLKMO (pt_pregameStartTimerLength) - Time in seconds before showing and starting the game start timer
  334. NMQNNPQPRS (pt_privateGameStartTimerLength) - Time in seconds before a game starts once preload is finished (private games)
  335. LTLOQSNSOT (pt_privatePregameStartTimerLength) - Time in seconds before showing and starting the game start timer (private games)
  336. LNMQKKKOOS (pt_reservedAnonymousSlotTime) - Time in milliseconds that ANONYMOUS slots will be reserved.
  337. LORLKNROQR (pt_reservedCommittedSlotTime) - Time in milliseconds that COMMITTED slots will be reserved
  338. MRRQRQRQP (pt_reservedJoiningSlotTime) - Time in milliseconds that JOINING slots will be reserved
  339. OLPNMRSNLM (pt_searchConnectAttempts) - Connect timeout when joining another game through matchmaking, per attempt
  340. MLKNRQSKSK (pt_stillConnectingWaitTime) - Amount of time to wait for someone to finish connecting before searching for lobbies to merge with
  341. MSPSQSNRPO (pt_useMigrationWeights) - Killswitch to turn on or off the host selection by weights
  342. MKKKSTPNQL (pulsing_upsell_enabled) - Killswitch that enable the Upsell popups feature after a pulsing game.
  343. LTPNLQTLPP (pump_livecode_in_sp_psowait_enabled) - When true demonware and battlenet will be called from the main thread when waiting for PSOs.
  344. MNKTRNRKO (purgeDCache) - purge all dcaches on startup
  345. NTLPOKSSTL (r_EVCompBounds)
  346. NMPKSTQSPM (r_EVCompGrayReference)
  347. LKKSMRSKMQ (r_PS4HardwareGamma)
  348. OMLRMTTPQN (r_SkinnedCacheCorpseThreshold) - Threshold at which we start culling corpses
  349. NSORRORRM (r_SkinnedCacheLODThreshold) - Threshold at which we start reducing LOD's of skinned models
  350. STLRTMLSP (r_SkinnedCacheSize) - size of skin cache
  351. MLPKPLMNLT (r_VFXOmniLightFalloff) - VFX Light falloff scale for omni lights. On top of physical falloff. 0.0 - no falloff 1.0 - smooth falloff starts at light center.
  352. RNNNLQSRS (r_VFXOmniLightFalloffEnable) - Enable override for VFX Light falloff scale for omni lights.
  353. NNPPONORK (r_VFXSpotLightFalloff) - VFX Light falloff scale for omni lights. On top of physical falloff. 0.0 - no falloff 1.0 - smooth falloff starts at light center.
  354. TMKMSLQSR (r_VFXSpotLightFalloffEnable) - Enable override for VFX Light falloff scale for spot lights.
  355. MPLSTSPKPT (r_adapter) - Name of the display adapter to use in a multi GPU system; "" is the preferred adapter.
  356. NOOSMRSQLK (r_adapter_device_id) - Device ID of the display adapter to use in a multi GPU system; "" is the preferred adapter.
  357. LTNOTRKOON (r_adapter_subsystem_id) - Subsystem ID of the display adapter to use in a multi GPU system; "" is the preferred adapter.
  358. NRQOKTRTMQ (r_adapter_vendor_id) - Vendor ID of the display adapter to use in a multi GPU system; "" is the preferred adapter.
  359. LPNRKRNNQP (r_adaptiveSubdiv) - Enables screen space Catmull Clark adaptive tessellation. If disabled, models tessellate to their designed subdivision level.
  360. MTQTSPMTOP (r_adaptiveSubdivBaseFactor) - Screen space Catmull Clark adaptive tessellation factor for the base model. Smaller values mean more tessellation.
  361. QMSKSNLNK (r_adaptiveSubdivPatchFactor) - Screen space Catmull Clark adaptive tessellation factor for individual patches. Smaller values mean more tessellation.
  362. MTPRRRQPSR (r_adjustInputByGPUTime)
  363. MTONTNKOKR (r_allowHDR) - Use HDR output if HDR TV is detected.
  364. LOKPQTOPSM (r_amdGPU) - Display adapter is an AMD GPU.
  365. LTQRQNQOKT (r_amdMinRadeonSoftwareRevReq) - Minimum AMD Radeon software version supported.
  366. MORLKTLOSS (r_amdMinRadeonSoftwareRevReqString) - Minimum AMD Radeon software version supported. Formatted string version for display to user.
  367. OLPSPKNKMQ (r_animBoundsScale)
  368. LQSKPOKSOK (r_animBoundsWarn)
  369. QNRPNRLNM (r_animEstimatedBoundsScale)
  370. MRKLKLNQKN (r_artUseTweaks) - Tells the game that art tweaks is enabled and script is in control (as opposed to ColorEd).
  371. QKKMRRLRR (r_aspectRatio) - Scene aspect ratio. Most widescreen monitors are 16:10 instead of 16:9.
  372. MTPOKSNNRL (r_asyncCompute) - Enables submitting GPU compute shader workloads on async compute pipes, allowing overlap with graphics workloads.
  373. MSQTTSOKRN (r_atlasAnimFPS) - Speed to animate atlased 2d materials
  374. NPPRSOTNLR (r_autoPriority) - Automatically set the priority of the windows process when the game is minimized.
  375. NORTRORSRN (r_autoSceneRes)
  376. NSKLNSKLPS (r_autodetectedTargetResolution) - The absolute target resolution, which is transformed in the relative percent.
  377. NLQSRKOKKK (r_balanceOpaqueLists) - Split opaque into multiple draw lists.
  378. NSQSPRLNOT (r_batchCommandListsCount) - Batch execute command list with at least this amount of command list, unless flush is explicitly needed
  379. LNQKOMTMKM (r_bindingValidation)
  380. LSNOMRTLRR (r_blacklevel) - Black level (negative brightens output)
  381. MOQPKPQMP (r_blacklevelDisable) - Disable the r_blacklevel dvar, forcing it to 0.
  382. RTPQMSTRQ (r_blendshape_debug)
  383. NLKNMRLTLN (r_blendshape_debug_index)
  384. MKLTQOSNPM (r_blendshape_debug_value)
  385. MTMKPNKPNM (r_blendshape_enable)
  386. MLKPNOMPST (r_blur) - Dev tweak to blur the screen
  387. MORPOLQMSK (r_blurAALimit) - Dev tweak At which blur radius can we disable AA
  388. NLMQNNTTMM (r_blurMipStepLimit) - Dev tweak At which blur radius can we drop mip
  389. QNTNNSMKR (r_brCircleOutlineColor) - BR Circle rgb color and intensity
  390. OLPPQTQPSR (r_brCircleOutlineEnabled) - Enable BR Circle draw via hud outline
  391. MLQRRTPPLQ (r_brCircleOutlineThickness) - BR Circle thickness
  392. NNQPMRTNLO (r_cachedSunShadowForceInvalidSModel)
  393. LONTLRQKN (r_cachedSunShadowMaxTilesPerFrame) - Maximum number of shadow map cache tiles updated per frame. Lower means less overhead but shadow data might be stale.
  394. NPSTTOPQTS (r_camoTweakTintColor)
  395. NMTKPQQRSQ (r_charLightAmbient)
  396. MLSTOLNMP (r_chooseFrustumLightProxy)
  397. MPOOTPQLL (r_cinematic) - Enable cinematic rendering mode (higher quality at reduced framerate).
  398. MKMQSONMSN (r_cinematic_limit_render_during_intro_enabled) - If true, the render is limited to the UI when playing a bink intro cinematic
  399. LSPMNNNPKO (r_clampLod) - Clamps the LOD chain to this LOD level and below.
  400. QMORRTR (r_clear) - Controls how the color buffer is cleared
  401. NNNKPKRMQS (r_clearColor) - Color to clear the screen to when clearing the frame buffer
  402. PNQQLROTO (r_clearColor2) - Color to clear every second frame to (for use during development)
  403. NKRMKSLMSS (r_cmdbuf_handoff)
  404. NQKSNKLLO (r_cmdbuf_wait_us)
  405. MTSPTMRLRO (r_cmdbuf_worker) - Process command buffer in a separate thread
  406. LSLQOMPPOK (r_colorGradingAnalyticalEnable) - Enable analytical color grading.
  407. PKKOSROQM (r_colorGradingClutEnable) - Enable CLUT color grading.
  408. NRKSTMPPQK (r_colorGradingEnable) - Enable color grading.
  409. NPTLTMLLMN (r_colorTable) - Selects the set of colors used for text markup
  410. PPLNNTNTP (r_colorblindMode) - Selects the Colorblind simulation mode
  411. OKMKNSQTTO (r_colorimetrySdr) - SDR Colorimetry
  412. NRQNOQMOPS (r_colorimetrySdrUI) - SDR Colorimetry exposed to the user (some values are filtered out).
  413. LLLOMMRTOO (r_colorimetryUniversalTonemapExposureAdjust) - (Debug) Universal tonemap additional exposure adjustment (in EV)
  414. NLTNTKLQNQ (r_compressedSunShadowBiasScale) - Shadow bias scale for compressed sun shadow (relative to 0-th cascade).
  415. LQLMTQMMKQ (r_compressedSunShadowClipPlanes) - Use compressed sun shadow to compute sun shadow clip planes.
  416. OKNTKOPMOK (r_compressedSunShadowDebug)
  417. QSLRKRNKL (r_compressedSunShadowFiltering) - Compressed sun shadow filtering: 0-disabled, 1-Vogel disk sampling, 2-Vogel disk sampling (valid auto parameters).
  418. NORMLOSRMM (r_compressedSunShadowFilteringFarZ) - Compressed sun shadow debug filtering far plane.
  419. MLLTPQNOSN (r_compressedSunShadowFilteringFarZDebug)
  420. QSTSONPTR (r_compressedSunShadowFilteringMaxRadius) - Compressed sun shadow debug filtering radius.
  421. MLMLSNTTOO (r_compressedSunShadowFilteringMaxRadiusDebug)
  422. MROKNLSORL (r_compressedSunShadowOverlay)
  423. LLLPTRKPSO (r_compressedSunShadowStreamingDebug)
  424. MRPTLLLPRL (r_corpse_lighting_hack) - enable corpse lightgrid hack. 0 = disabled. > 0 = enabled and also used as Z offset
  425. NLLRPNOSQQ (r_cpuBreadcrumbs) - Enable cpu-side breadcrumbs for gpu hang analysis.
  426. NKTLTLTMSO (r_csBindNullDescriptorToEmptySlots) - Bind null descriptors on compute shaders to empty slots
  427. MTSKONMSOO (r_daltonizeForceMode) - Selects the Daltonize mode, overriding the gamer profile setting if not 0/None.
  428. ONKRLLRSP (r_daltonizeIntensity) - Scene daltonize correction strength.
  429. LQQQTRQRLN (r_daltonizeUIIntensity) - UI daltonize correction strength.
  430. MOMTKOPROM (r_debugAssetCost)
  431. LNOPOLNSPM (r_debugDrawCinematicFrames)
  432. NKMQSMKSNQ (r_debugDrawLights)
  433. MLTTSQNQTR (r_debugDrawLightsDrawDetailRadius)
  434. MSORPSLLMO (r_debugDrawLightsDrawRadius)
  435. QPTPKRRPL (r_debugDrawLightsFilterShadowCasters)
  436. MMLRSMLSSK (r_debugDrawSunBounds)
  437. TONNONQRM (r_debugDrawTransientLights)
  438. RPSQSRMPO (r_debugDrawVolumetricParticles)
  439. MKOQNQROMR (r_debugEmblemProjectionBounds)
  440. LSORPQSRQS (r_debugEmblems)
  441. LLLKNOMPSL (r_debugGPUPipeline)
  442. OKRQPTQNPN (r_debugOverdrawOverlay)
  443. MQQNROLTLS (r_debugShaderBentC)
  444. MKPKKPMTQK (r_debugShaderBentCLightAngRadiiOff)
  445. QPMRLPMQL (r_debugShaderBlend)
  446. PROQOPLNR (r_debugShaderCullMode)
  447. OKQPMSQOPS (r_debugShaderDNSGValues)
  448. NSPQQRPLOO (r_debugShaderDiffuseBRDF)
  449. MSMLONNMTP (r_debugShaderDiffuseColor)
  450. LMOPMPNNSO (r_debugShaderFocus)
  451. NTQLOQOS (r_debugShaderGGXGeom)
  452. ROLTQTPKK (r_debugShaderGloss)
  453. LKQPMKPQNL (r_debugShaderGlossCurve)
  454. TQQOKLKOK (r_debugShaderGlossinessBandsValues)
  455. MQMQRKQLQK (r_debugShaderLightAttMode)
  456. NOOTNOKSQM (r_debugShaderLighting)
  457. MMNNKNTOKQ (r_debugShaderLightmapDensity)
  458. OLMOKRLMNT (r_debugShaderMaterial)
  459. NONLOTLOLN (r_debugShaderMetalnessMode)
  460. OMPKRNQSLK (r_debugShaderNOGPackingMipMapOffset)
  461. OMSKKSTSTL (r_debugShaderOptimumTexelDensity)
  462. MQMQQTSTNN (r_debugShaderPerf)
  463. NMPMLOTTQP (r_debugShaderReflectionPassthrough)
  464. MLKTOMQKSL (r_debugShaderSpecularBRDF)
  465. MSPTSONRNK (r_debugShaderSpecularColor)
  466. SPNPMPPRO (r_debugShaderTemperatureBandsValues)
  467. TQOQQPTTL (r_debugShaderTexture)
  468. LQSRNRQPRT (r_debugShaderTweaks)
  469. NSOOKSMMSQ (r_debugShaderYUVPackingMipMapOffset)
  470. LNQTOTSQQT (r_debugTextScaling)
  471. NLRSKKKTOT (r_debugTextSize)
  472. NPPKKMQOMO (r_debugTextureOverlay)
  473. LPQOQOTMOL (r_debugTextureOverlayBlend)
  474. MKKNRSRMRM (r_debugTextureOverlayMip)
  475. LMSTTKORSK (r_debugTextureOverlayRect)
  476. NSNPSLNLLP (r_debugUav)
  477. OLPTLPNMO (r_decalVolumes) - Enable injection of decal volumes into scene
  478. TSRPRLMTO (r_decalVolumesAsync) - Process decal volumes on async queue
  479. OMNTSLLNMP (r_decalVolumesClusterDebugDistribution)
  480. MRMROLMLLT (r_decalVolumesClusterDebugSlice)
  481. LKOLQSMSRT (r_decalVolumesCullSize) - Minimum screen contribution for the marks to be visible [pixels^2]
  482. MKQRRORNPM (r_decalVolumesCutoffAngle)
  483. QQPPQSPSN (r_decalVolumesCutoffAngleRange)
  484. NSNPTMSMML (r_decalVolumesDebug)
  485. NTKRQTPLTO (r_decalVolumesDebugDepthTest)
  486. NTLONQTQML (r_decalVolumesDebugType)
  487. LKTNSPQNMR (r_decalVolumesFarPlane)
  488. SSOKKRMRM (r_decalVolumesForceBaseMip) - Applies Forced stream distance to the base mip for decal volumes when we detect the proxy loadedSize is 0.
  489. LKKTOPQLSL (r_decalVolumesGridDebug)
  490. NPKRQKPQSO (r_decalVolumesGridDebugDrawCells)
  491. LQMKOKNQOQ (r_decalVolumesGridDebugDrawVolumeEnt)
  492. MNPLPLSROS (r_decalVolumesGridDebugDrawVolumeSmodelId)
  493. MRRNNOMQPK (r_decalVolumesGridDebugDrawVolumes)
  494. QLLLNMQLR (r_decalVolumesGridDebugDrawVolumesDepthTest)
  495. NNMSTLOTRQ (r_decalVolumesGridDebugDrawVolumesInfo)
  496. LKSNLSLLSL (r_decalVolumesGridDebugType)
  497. NPMQQPRSKQ (r_decalVolumesGridEnableDObj)
  498. OONSTRNOP (r_decalVolumesGridEnableDynEnt)
  499. MPRSRQSRPS (r_decalVolumesGridEnableDynModels)
  500. MTRKQOKPNN (r_decalVolumesGridEnableModels)
  501. NORROSNNSQ (r_decalVolumesGridEnableSModels)
  502. NTRMROKSTK (r_decalVolumesMarks)
  503. LONLTQMPPL (r_decalVolumesMarksCullDistance)
  504. SRNRMTKPT (r_decalVolumesMarksDebug)
  505. LPQNPPNLSQ (r_decalVolumesMaxVisible) - Number of rendered volume decal marks
  506. TNKKRQTQ (r_decalVolumesMipDropDelay)
  507. LQKKRSKPPS (r_decalVolumesNormalBias)
  508. TNRROQMMK (r_decalVolumesObjSpaceModel) - Enable decal volumes for models
  509. MTQKLSLSPM (r_decalVolumesOverrideMask)
  510. NTTLQKSQTL (r_decalVolumesOverrideMaterial)
  511. MKOLKOQNNT (r_decalVolumesRasterizedCulling)
  512. MMQRKLRNKO (r_decalVolumesScale)
  513. LQQLOSMS (r_decalVolumesShowAtlas)
  514. LMLRNKLRSK (r_decalVolumesShowAtlasMip)
  515. MNSOOSTSNM (r_decalVolumesShowAtlasSlice)
  516. MKQSSQQPQK (r_decalVolumesShowFailedMaterials)
  517. MNQPNQSSRK (r_decalVolumesShowImageInfo)
  518. NOOSQSOOON (r_decalVolumesShowMaterialLock)
  519. MQKMLOKSLP (r_decalVolumesShowMaterialName)
  520. SPKMKKLOK (r_decalVolumesShowMaterialSelect)
  521. LKQOKQTNQS (r_decalVolumesStatic) - Enable static decal volumes
  522. MSONONRMKO (r_decalVolumesStreamDistanceBiasNotLoaded) - Gradually decrease image streaming distance of images that are not loaded at all, to force streamer to load them
  523. LLTRSLRPTL (r_decalVolumesStreamOcclusionCulling) - Use scene depth buffer to cull decal volume instances when generating streaming data
  524. LSOMOKRRSK (r_defaultBigMapFrontendWaitWorkerCmdsOnlyOfType) - The default setting for the r_frontendWaitWorkerCmdsOnlyOfType dvar when in a big map.
  525. MNNLNMSSRM (r_del_oof) - Use deferred effect lighting out-of-frustum with global voxel tree
  526. NNSSPPRQKM (r_delayAddSceneModels) - Add DObjs and brushes to GfxScene in a separate worker command
  527. PQOSMMLLK (r_delayForSlop)
  528. MLOSRMRRN (r_delayWorldUnloadForNarrative)
  529. RRKMTKPPP (r_denyMinizing) - Prevent the game from minimizing when in fullscreen.
  530. NQSKNTTTQN (r_depthScanColor) - HDR color of the scan area. Increase for more bloom!
  531. MLPTMNQLTN (r_depthScanDistance) - The depth from the camera at which the depth scan area appears
  532. LSORSSTOSK (r_depthScanEffectEnable) - Enable depth scan effect
  533. MNOOQSTKQN (r_depthScanOutlineColor) - HDR color of the scan area outline. Increase for more bloom!
  534. NKNPMMRQKO (r_depthScanOutlineThickness) - The thickness of the scan outline
  535. NNLKQPQSSP (r_depthScanOverlayColor) - LDR Color of screen space overlay pattern. Alpha controls strength.
  536. LPQMKKOMNT (r_depthScanOverlayEffect) - Enable depth scan full screen overlay
  537. NTKMMLKST (r_depthScanOverlayStrength) - Controls blending of overlay on the scan area
  538. NQRLRSQMRS (r_depthScanScopeStencil) - Use scope stenciling for depth scan post fx
  539. MOOMLTQTLL (r_depthScanScrollParams) - Depth scan overlay scrolling params: UV scroll vector, UV Scale
  540. MPNPLTKNQK (r_depthScanThickness) - The thickness of the scan area
  541. QNOOSMOKL (r_deviceDebugBreaks)
  542. OKKLSPMMSP (r_deviceDebugCpuResourceTransitionValidation)
  543. MLPMPMNQRK (r_deviceDebugDred)
  544. RPKQKLKPM (r_deviceDebugGpuValidation)
  545. MNLTONPLOL (r_deviceDebugSkipKnownIssues)
  546. NORNSPTQM (r_deviceDebugWin7Emulation)
  547. NQRMSLTKTP (r_deviceProfile)
  548. LNROSLQKON (r_diffuseColorScale) - Globally scale the diffuse color of all point lights
  549. MQTPKKPOKT (r_disablePIP)
  550. LOSQPPNNRT (r_displayMappingHdrGamma) - Gamma value applied in HDR mode
  551. NTNOQQSQLM (r_displayMappingHdrMaxLum) - Brightest value we will output on an HDR display in PQ
  552. MRRNPSMQTS (r_displayMappingHdrMinLum) - Darkest value we will output on an HDR display in PQ
  553. LRMQSLPTMP (r_displayMappingHdrSource) - Where to get the HDR diplay luminance data from
  554. LPKPPSSTON (r_displayMappingSdrEmulationMaxLum) - Emulate an SDR display on HDR device when non-zero. The value is the intensity in cd/m2 we will output for SDR value of 1.0
  555. LPOSSQMTTQ (r_displayMappingSdrGamma) - Gamma value applied in SDR mode
  556. MTNPRPNTTT (r_displayMappingSdrMaxLum) - Brightest value we will output on an SDR display (0-1)
  557. LSSNQRQSST (r_displayMappingSdrMinLum) - Darkest value we will output on an SDR display (0-1)
  558. MQKRSLOPMM (r_displayMappingSdrTargetLum) - Max luminance of target SDR Display in cd/m2
  559. MOMSNOKSSP (r_displayMappingSdrUseBlacklevel) - Use legacy r_blacklevel in universal pipeline SDR mode
  560. NNKRMTSNPL (r_distortion) - Enable distortion
  561. TKQMPKOSR (r_dlsDebugDisableTemporalSmoothingPulse)
  562. MOPMOSRKQP (r_dlsDebugIntensity)
  563. NNOMNQKLQO (r_dlsDebugLight)
  564. LSQTRMMTOK (r_dlsDebugLightsetRender)
  565. MSQLNPRML (r_dlsDebugMode)
  566. QKOTOPPSS (r_dlsDebugVisualize)
  567. LMONNMLTKR (r_dlsForceSetIntensity)
  568. OQSPSSNRT (r_dof_enable) - Enable the depth of field effect
  569. NQLLRKPRPR (r_dof_filter_backgroundReconstruction) - Toggles dof background reconstruction for blurred objects on top of sharp backgrounds (circular bokeh only)
  570. MSTLTQKSNS (r_dof_filter_bokehEdgeSharpness) - Bokeh edge sharpness (halfres circular bokeh only)
  571. LNTNPRQSNL (r_dof_filter_fireflySuppression) - Allows to suppress small features that might cause flickering when expanded by the dof
  572. RLKSLTQMQ (r_dof_filter_fullres) - Toggles bokeh fullres mode
  573. OMQRTSKPOS (r_dof_filter_preset) - Changes dof sampling quality
  574. LRNPKOQSKM (r_dof_filter_sharpen) - Sharpens the bokeh effect with an unsharp mask (halfres circular bokeh only)
  575. LTMOMNTNNN (r_dof_filter_temporalFilter) - Toggles temporal filter (circular bokeh only)
  576. LNLKRSOKML (r_dof_physical_accurateFov) - Enable physical fov (but still based on cg_fov). This will make the fov to subtlety change depending on the focus distance
  577. MOQONRPQOT (r_dof_physical_adsFocusSpeed) - ADS focus speed (focus dist. far to near, focus dist. near to far, aperture opening, aperture closing)
  578. OKRMSSLMMO (r_dof_physical_adsMaxFstop) - ADS maximum f-stop (optimal aperture and focus distance are automatically calculated for this mode)
  579. NTPTNSQRK (r_dof_physical_adsMinFstop) - ADS minimum f-stop (optimal aperture and focus distance are automatically calculated for this mode)
  580. POKSKSOMO (r_dof_physical_distanceMeter)
  581. MRSTKSMMP (r_dof_physical_enable) - enable physical camera controls (using aperture priority)
  582. RMRSOQSQL (r_dof_physical_filmDiagonal) - Diagonal size of the film/sensor (mm). The bigger the sensor size, the bigger the circle of confusion (which means stronger blurring at all distances). Defaults to full-frame 35mm
  583. LRSPNPPPTP (r_dof_physical_focusDistance) - Distance to the plane in focus for the scene
  584. LMMLPTTTK (r_dof_physical_fstop) - Aperture of the camera for the scene. Lower f-stop yields a shallower depth of field. Typical values range from f/1 to f/22. Rare extremes are f/0.75 and f/32
  585. RMNRQNKMK (r_dof_physical_hipEnable) - Enable hyperfocal mode
  586. SONPKLQPK (r_dof_physical_hipFocusSpeed) - Hyperfocal mode focus speed (focus dist. far to near, focus dist. near to far, aperture opening, aperture closing)
  587. LOPPQMRSNT (r_dof_physical_hipFstop) - Aperture of the camera for the scene in the hyperfocal mode
  588. LPSPQQMMNR (r_dof_physical_hipSharpCocDiameter) - Defines what circle of confusion can be considered sharp (mm). Defaults to 0.03mm, generally accepted value for 35mm
  589. OSRSSRQOS (r_dof_physical_maxCocDiameter) - Maximum circle of confusion diameter (virtual units, might be clamped for bokeh dof)
  590. SLSMSSTQP (r_dof_physical_minFocusDistance) - Minimum focus distance (inches)
  591. OLOPMPMMOT (r_dof_physical_viewModelFocusDistance) - Distance to the plane in focus for the view model
  592. NOTLPKOSO (r_dof_physical_viewModelFstop) - Aperture of the camera for the view model. Lower f-stop yields a shallower depth of field. Typical values range from f/1 to f/22. Rare extremes are f/0.75 and f/32
  593. NSQOOQNQTM (r_dof_scope_mode) - Depth of Fields mode for scope lens
  594. NTMOSTPSM (r_dof_tweak) - Use dvars to set the depth of field effect; overrides r_dof_enable
  595. MSRMRTNQMO (r_dpvsFilterDebug)
  596. MKLPRMMKQM (r_drawBModels)
  597. MSROPPQTRL (r_drawDynEnts)
  598. QPNTOMTML (r_drawEntities)
  599. MRONOKPKNS (r_drawOpaqueSurfs)
  600. SOSNNLTSM (r_drawPassEmissive) - Draw emissive pass
  601. SRKMTKMRT (r_drawPassTrans) - Draw trans pass
  602. NPOORKPMMM (r_drawPoly)
  603. TKMOOOSNM (r_drawPrimCap)
  604. LSPSRRMMQQ (r_drawPrimFloor)
  605. LMOPLTRPNK (r_drawPrimHistogram)
  606. NRPMLRTQTN (r_drawRigidModels)
  607. RKPSSQLPT (r_drawSModels)
  608. MMSRPPKMQP (r_drawShadowBeforePrepass) - Draw shadows before prepass
  609. LPKRQTQLOS (r_drawSkinnedModels)
  610. LTROMKSMSS (r_drawSun) - Enable sun effects
  611. OKNMROOQTS (r_drawTessellatedWorld)
  612. LKSTMMRNRQ (r_drawTransDecalSurfs)
  613. NMPMLSKTMR (r_drawUmbraOccluders)
  614. LRMSSOOQQP (r_drawWater) - Enable water animation
  615. PNOMMSROQ (r_drawWorld)
  616. OLLQKNPKLM (r_drawXModels)
  617. LMRNTSRNNO (r_dustHeading)
  618. PRSNONOT (r_dustIntensity)
  619. MQTRMKSNLQ (r_dustPitch)
  620. MMPQQTMNRT (r_dustPowerCurv)
  621. QPQQTNMS (r_dustSmoothMax)
  622. NMORTMLLLS (r_dustSmoothMin)
  623. LPPSLNLOLT (r_dustTiling)
  624. MSMQPLLMNS (r_dxrBuildAsync) - Build acceleration structures in async compute queue.
  625. 0 - async compute off
  626. 1 - async starts with frame start
  627. 2 - async starts with sunshadow start
  628. 3 - async starts with spotshadow start
  629. 4 - async starts with prepass start
  630. QMSNKLSNK (r_dxrBuildBSPs) - Build blases for BSPs.
  631. NKMKOSNOOL (r_dxrBuildFrameMax) - Amortize BLAS building by specifying max number of BLAS built per frame.
  632. NRONRSORPQ (r_dxrBuildMergeMax) - Max amount of geometries than can be merged as one BLAS. Works only for BSP.
  633. MQOPMONST (r_dxrBuildRigidModels) - Build blases for rigid models.
  634. LSQTPPQRSK (r_dxrBuildSkinnedModels) - Build blases for skinned models.
  635. MONTSOTSQO (r_dxrBuildStaticModels) - Build blases for static models.
  636. NMRTLOOQLO (r_dxrDebugLights) - Draws lights info in world space. Value = last frame updated threshold.
  637. STSSRMPPT (r_dxrDebugSummary) - Draws DXR summary on screen. Value = page of TLASes.
  638. LRQSQMSOKN (r_dxrDevAreaShadowsScale) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  639. OTPOQSPPM (r_dxrDevDisocclusionFrameThreshold) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  640. MRMLSQQPQM (r_dxrDevDisocclusionRadius) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  641. MSRPKTMOKS (r_dxrDevDisocclusionToggle) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  642. NTPSKKMQQN (r_dxrDevFWidthToggle) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  643. NNOSQMSPOS (r_dxrDevRaysPerPixelRoundingBias) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  644. LOMTSSQTMQ (r_dxrDevRngSpatialKernelSize) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  645. MRPOPTKMOT (r_dxrDevRngStrategy) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  646. NOPMPTNLPM (r_dxrDevRngTemporalKernelSize) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  647. NNQKQLKKK (r_dxrDevScaleDepth) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  648. NKSTKRRRSQ (r_dxrDevScaleNormal) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  649. MRNSPNRTLM (r_dxrDevScaleVariance) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  650. MNNKQOKPOR (r_dxrDevSpatialRadius) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  651. MMLLNSSQP (r_dxrDevSpatialToggle) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  652. NSNOKMLQNQ (r_dxrDevSpotshadowHalfRes) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  653. LRPTRMRLNQ (r_dxrDevTBias) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  654. OMMQOQPNTM (r_dxrDevTBiasBig) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  655. MSPTTTROPN (r_dxrDevTBiasMedium) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  656. NPRMTOTKKN (r_dxrDevTBiasSmall) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  657. MRONROSRTP (r_dxrDevTemporalToggle) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
  658. MSKRLSSSN (r_dxrEnabledMenuOption) - Enables DirectX Raytracing (PC DX12 only). Value is stored in PC config file.
  659. 0 - off
  660. 1 - on
  661. 2 - on (ultra)
  662. LTSLNQNOSN (r_dxrEnabledOverride) - Overrides r_dxrEnabledMenuOption:
  663. -1 - no override
  664. 0 - force off
  665. 1 - force on
  666. 2 - force ultra
  667. Works even on MP maps that have DXR_OFF in mapInfo.csv.
  668. NTRLPQOSOQ (r_dxrEvictOldBlases) - Evict blases older than x frames. Less blases == better cpu performance (due to hashmap lookups). If heap is nearly full, oldest blases will be removed automatically.
  669. NRROKKQMRS (r_dxrEvictOldSkinnedBlases) - Evict skinned blases older than x frames. Old skinned blases are not removed when they are updated, so we need this policy not to run out of memory. We cannot remove skinned blases immediately, because this will make them disappear from Tlases that were not queued for rebuild this frame (due to round robin natures of spotshadow updates.
  670. MMPTRPRPSO (r_dxrSkinnedDynamicLod) - Use dynamic skinned model lods based on load (see other skinned dvars).
  671. MLPTKRTOKQ (r_dxrSkinnedLodChangeCooldown) - Cooldown in frames after which game can adjust skinned model lod. Needed to avoid stucking in feedback loop in extreme cases.
  672. LLPRTLOSP (r_dxrSkinnedMaxLod) - Max lod for skinned model BLASes. Highest lods have many small surfaces, causing perf issues (mostly on cpu).
  673. NMPNTQONSK (r_dxrSkinnedTrisLodDecreaseThreshold) - Allows for decreasing max skinned model lod if there is less than X skinned triangles built in frame.
  674. RSLQSQLKM (r_dxrSkinnedTrisLodIncreaseThreshold) - Allows for increasing max skinned model lod if there is more than X skinned triangles built in frame.
  675. LSMRMSLNOM (r_dxrTargetRaysPerPixelDefault) - Rays per pixel when there is 1 fullscreen light.
  676. NTQQNLNPPP (r_dxrTargetRaysPerPixelUltra) - Rays per pixel when there is 1 fullscreen light.
  677. MQQPLOLTT (r_dxrUseAlphaTesting) - Use alpha testing on static/rigid/skinned models with materials that have opacity texture.
  678. MPRMNMQQKR (r_dynamicOmniLightLimit) - Maximum number of dynamic omni lights drawn simultaneously
  679. MPTNKKPKRK (r_dynamicSpotLightLimit) - Maximum number of dynamic spot lights drawn simultaneously
  680. NQKRTLNOMR (r_effectLightingAsync) - Do effect lighting on async compute
  681. OMKRNTLOQO (r_elevatedPriority) - Utilize priority elevation for process.
  682. LNKRLKNPK (r_emblemParams)
  683. RLTQMLOM (r_emissive_surf_vert_limit) - Vert limit for geo-trails and beams, sprites use quad rendering
  684. MRKLLLTSNK (r_enableCamoTweaks)
  685. LTKPSMSTQO (r_enableNoTessBuckets) - Enables placing triangles that don't need tessellation into additional draw calls using non-tessellated shaders.
  686. LMQMNMSSPN (r_enablePrecomputedSkyIllumination)
  687. PMPRKOQNN (r_enablePrecomputedSkyIlluminationMask)
  688. LSTQROTOLP (r_evictPrimaryLightActiveCache) - Evict spot shadow active cache for selected light
  689. MKPPTNNORL (r_evictPrimaryLightCache) - Evict spot shadow active & stale cache for selected light
  690. NTSSRTTPMS (r_evictPrimaryLightStaleCache) - Evict spot shadow stale cache for selected light
  691. MTMTPRPOLL (r_eyeSensor) - Enables dynamic pupil dilation based on lighting arriving to the eye
  692. RQQMQPPTK (r_eyeSensorContractionSpeed) - Pupil average contraction speed. Technically the inverse of the exponential decay time constant
  693. NTOQQKQLTS (r_eyeSensorDebug) - Shows locations where the lighting is calculated for pupil dilation
  694. NTNKRQSKLS (r_eyeSensorDelay) - Pupil reaction delay in milliseconds
  695. MPQLSORKKO (r_eyeSensorDilationSpeed) - Pupil average dilation speed. Technically the inverse of the exponential decay time constant
  696. OLSOSNTLMP (r_eyeSensorLuminanceScale) - Luminance scale to hack the response to light
  697. NOMOKONLQK (r_eyeSensorMaxSpeed) - Pupil maximum dilation/contraction speed
  698. LNPPTSPKMO (r_eyeSensorUnrest) - Maximum unrest animation distance in millimeters
  699. MKKQMMTOLR (r_eyeSensorUnrestLut) - Enables baked unrest LUT
  700. NMOOTRKLKR (r_fallbackProbeDebug) - Set fallback probe data to be red.
  701. LRSMQMLQNQ (r_fallbackProbeSamplePos) - Fallback probe sample location.
  702.  
  703. NTSQPNPMOO (r_fallbackProbeUseCustomSample) - Enable/disable fallback probe custom sample
  704.  
  705. NKKQPKSRSR (r_fastRegionCompileOriginalMapName)
  706. LKOLMLQRRT (r_filmGrainAtten) - Film Grain Attenuation value. Intended for use in UI options to reduce strength of noise vs. TV sharpness settings.
  707. MNQQPKKMSM (r_flareDrawOrder)
  708. LOLSPQKKQK (r_flareDrawThresholdEV) - flare draw threshold EV relative to average scene luminance
  709. NOQOSRSKON (r_flareHalfres)
  710. MTOMPPQPNR (r_flareOcclusionExtinctionBias) - flare opacity extinction bias
  711. OMOOMOSMNT (r_flareOcclusionMin) - flare opacity min value
  712. MKQQQTPRST (r_flareOcclusionScale) - scales flare opacity
  713. NPNOLOTRMK (r_floatzCopyCompressed)
  714. MOMNMRNOKN (r_flushAfterExecute)
  715. NPNPOQLRRP (r_flushCommandListsAt_Flags) - Flags for where to flush command lists. See R_FlushCommandListsAt_Flags for the list.
  716. OLNMKQTQQQ (r_flushUnifiedGeoBuffers) - Triggers a flush on the geometry buffers
  717. LTOKRMRTMM (r_fog) - Set to 0 to disable fog
  718. OLNQTLPOMK (r_fogCircle)
  719. LOOSRMPSPQ (r_fogCircleDistanceFogBlend)
  720. TKRNNLOKT (r_fogCircleDistanceHeightBlend)
  721. MMPMKQMLKT (r_fogCircleDistanceHeightBlendStart)
  722. OMQMRMTTRM (r_fogCircleDistanceHeightViewBlend)
  723. NNLSQNKROK (r_fogCircleDistanceInnerColor)
  724. LLPRTKKKTT (r_fogCircleDistanceOuterColor)
  725. LQMRSRQQLT (r_fogCircleDistanceParams)
  726. NQSNQQNRMN (r_fogCircleFogDensityBias)
  727. STTMOMSQL (r_fogCircleFogDensityNoiseBias)
  728. TPKKNSMRQ (r_fogCircleFogDensityNoiseScale)
  729. LQOMOOLPO (r_fogCircleFogDensityScale)
  730. NRNMNOTPSS (r_fogCircleFogDensityScrollingSpeed)
  731. NTTMPOQNTL (r_fogCircleFogDensityTiling)
  732. PNSNPNRKN (r_fogCircleHeightFalloff)
  733. NSKPQSOPMP (r_fogCircleInset)
  734. NNROPNTOTT (r_fogCircleOuterColorDistance)
  735. NTTRNSKOTR (r_fogCircleSkyDistanceMultiplier)
  736. LKRORRMNKR (r_fogCircleTweaks)
  737. OMQTMPKQNT (r_fogCircleVolumetricInnerColor)
  738. NTQSLQMOKK (r_fogCircleVolumetricOuterColor)
  739. MSPQTOOKSK (r_fogCircleVolumetricParams)
  740. NOMOROLLMQ (r_fogHeightMapBBoxMax) - Bounding box max of current map volumetric heightfield
  741. MOMOSTNNQ (r_fogHeightMapBBoxMin) - Bounding box min of current map volumetric heightfield
  742. QQQOTOROT (r_fogHeightMapScale) - Scales for volumetric height map.X - start fog scale, Y - end fog scale, Z - density scale
  743. LPLKRKQOPP (r_fogSplineForceUpdate)
  744. MNPLQPMLNT (r_font_cache_debug_display) - Display the current fontcache texture on the HUD for debug purposes
  745. NLKQTRTTPS (r_forceGraphicsExtensions)
  746. LNKOKNKNRL (r_forceHDRCapable) - Force HDR capable even if monitor does not support it
  747. QKLNRLQLS (r_forceLod) - Force all level of detail to this level
  748. MOQLSLTLKM (r_forceLodToColLod) - Force level of detail to the col lod
  749. LKLOTLOLTK (r_forceSceneEnabled)
  750. RRONLLNKO (r_forceSceneHeight)
  751. LKRMKQLOSP (r_forceSceneWidth)
  752. PKTSLMMNL (r_forceSpotShadowUpdateBSP) - force spot shadow update BSP
  753. LKTNLSTTMM (r_forceSpotShadowUpdateSModel) - force spot shadow update BSP
  754. RRNOPTNLL (r_frontendWaitWorkerCmdsOnlyOfType) - When enabled the renderer frontend on the main thread uses Sys_WaitWorkerCmdsOnlyOfType instead of Sys_WaitWorkerCmdsOfType to wait for outstanding worker commdands.
  755. SPPMKPQR (r_frustumLightProxyConsExpand) - Expansion of proxy XY in clip space of target half texels
  756. QKMOLSRRT (r_frustumLightProxyDebugExpand) - Expansion of proxy in world space for debugging
  757. LRQMQTLORK (r_frustumLightProxyMargin) - Margin of error for determining whether inside proxy volume
  758. QPLLSOQKQ (r_frustumLightProxyUseMeshCheck) - Use accurate per tri check if camera is inside proxy mesh.
  759. MPMKMOQSSP (r_frustumLightProxyUseStencil) - Use dual pass stencil method for light proxies.
  760. NQRKPLTOKL (r_frustumLightUseAtomics) - Use atomics for F+ bitmask generation.
  761. LTRKNKNRTK (r_frustumLightUseZBinning) - Use ZBinning for F+ Proxies.
  762. MTROSKKNSL (r_fullbright)
  763. NNSQSMTQPP (r_fullscreen) - Game window mode
  764. LLLRTQOTKS (r_fullscreenPreference) - Fullscreen game window mode user preference
  765. LLONLONRMQ (r_generateCompressedSunShadow)
  766. NSPOROSPLK (r_generateCompressedSunShadowParams)
  767. MSLLQRMLNT (r_glare_mirrorAmount)
  768. MQMTPPNLMO (r_glare_mirrorEnd)
  769. MNRTMKMOTM (r_glare_mirrorPower)
  770. MTKLNRROLT (r_glare_mirrorStart)
  771. NONQMPOOSP (r_glare_normalAmount)
  772. MNRLLTRRK (r_glare_normalEnd)
  773. OTTTLQMLK (r_glare_normalPower)
  774. LOTKNSTQSP (r_glare_normalStart)
  775. MTSTOMNOL (r_globalSecondarySelfVisScale) - Global scale for the self visibility for secondary lighting (debug shader only)
  776. OTOTKNQL (r_gpShowStats)
  777. NSMNKSTNLL (r_gpuCopyFrameBudget) - Per-frame budget for gpu copy operations (in bytes)
  778. PLLNLOTON (r_gpuCopyPerFrameBudgetMB) - Amount of data that can be copied per-frame by the GPU copier (in MB, can be fractional)
  779. LQNTQSSNSS (r_gpuCopyPerFrameCommandsBudget) - Number of commands that can be processed per-frame by the GPU copier
  780. OLPLKRLNK (r_gpuCullClusterDepthMipBias) - When sampling cluster depth for occlusion, bias mip level lower for increased culling accuracy.
  781. NROKSRLPNP (r_gpuCullClusterMinThreshold) - Disable cluster culling for submesh if we have less than or equal to this threshold of clusters.
  782. LSSLQQNKQP (r_gpuCullOcclusion) - Toggles second gpu pipeline pass to occlusion cull in lit pass.
  783. NPRMPOLNTS (r_gpuCullReusePrepassVisData) - Toggle specialized occlusion only cluster and triangle culling in the lit pass that reuses prepass results.
  784. MKKMTPRTLQ (r_gpuCullTriClusterOcclusion) - Toggles GPU triangle occlusion cluster culling for smodels
  785. SQPOKKMP (r_gpuCullTriClusterOcclusionUmbra) - Toggles GPU occlusion culling for smodels against UMBRA occlusion image
  786. LNMKTOMKMS (r_gpuCullTriClusterRigidModels) - Toggles GPU triangle cluster culling for rigid models
  787. OMNQSQLSNS (r_gpuCullTriClusterSModels) - Toggles GPU triangle cluster culling for static models
  788. MKLSLMSPKT (r_gpuCullTriClusterSkinnedModels) - Toggles GPU triangle cluster culling for skinned models
  789. NSKMLOMLPT (r_gpuCullTriDepthMipBias) - When sampling triangle depth for occlusion, bias mip level lower for increased culling accuracy.
  790. MMNSMLKOLL (r_gpuCullTriFineOnly) - Toggles GPU triangle culling for materials that specify fine culling (i.e. all non fast VS materials)
  791. RPRLRNQKM (r_gpuCullTriMinThreshold) - Disable triangle culling for cluster if we have less than or equal to this threshold of triangles.
  792. MQOKOKQKLS (r_gpuCullTriOcclusion) - Toggles GPU triangle occlusion culling for smodels
  793. LSLMOQSNTL (r_gpuCullTriOcclusionUmbra) - Toggles GPU triangle occlusion culling for smodels against UMBRA occlusion image
  794. SKKROLPNS (r_gpuCullTriRigidModels) - Toggles GPU triangle culling for rigid models
  795. TNNLTKSOS (r_gpuCullTriSModels) - Toggles GPU triangle culling for static models
  796. NMOKNPSSNP (r_gpuCullTriSkinnedModels) - Toggles GPU triangle culling for skinned models
  797. NOMPOPPSTQ (r_gpuCulling) - Master switch for gpu culling. Toggles all gpu culling on or off
  798. OMKPOLKTT (r_gpuDebugger)
  799. SLLPMLT (r_gpuFrameHistogram)
  800. LRTLMQPLMN (r_gpuHangDebug)
  801. NLLSPLRMPL (r_gpuHangDebugBreadcrumbs) - Enable gpu breadcrumbs for hang analysis.
  802. NPORSPRRQR (r_gpuHangDebugFlush)
  803. NMPMRRKSPQ (r_gpuHangDebugShaderHash)
  804. MOKRPKKRPM (r_gpuHangDebugSync)
  805. LRLQKMQNKQ (r_gpuLatencyHistogram)
  806. LSTNOSMSSM (r_gpuLatencyProfToolGraphs)
  807. PPQLLTMQL (r_gpuMemoryPriority)
  808. LQSQNMSSLS (r_gpuTimers) - GPU Timer displays
  809. LRTQLTSMRO (r_gpuTimersFlush)
  810. NQSTSRNN (r_gpuTimersShowAvgOnly)
  811. OMKTTPNLNM (r_gpuTimersTimerTreeDisplayDepth)
  812. LRSPOLKLMK (r_gpuTimersWriteCounters)
  813. MPRNRNTNNQ (r_halfResEmissive) - Enables offscreen buffer pass for half-res particle rendering.
  814. NQNQSLSMMQ (r_halfResEmissivePSCopy)
  815. NKNRLKSRLL (r_halfResEmissiveResummarizeHiZ)
  816. LSOLRNTTLL (r_hdrColorGradingLiveApplyCLUT)
  817. NRPKONORPQ (r_hdrColorGradingLiveEnabled)
  818. NOKMLQNOQS (r_hdrColorGradingLiveFilename)
  819. NLLLLQMRNS (r_hdrColorGradingLiveUpdateCLUT)
  820. LKPPLTOMQ (r_hdrFilmGrainStrengthScale) - Film grain strength adjustment in HDR mode
  821. LKORQOKNPP (r_hdrScopesDrawCiePlot)
  822. MOOSMMPNTT (r_hdrScopesDrawHeatMap)
  823. SKTPQOKSS (r_hdrScopesDrawWaveform)
  824. LPTQNTTONN (r_hdrScopesLayout)
  825. MKSRSSLKLK (r_hdrScopesOverlayPanelSize)
  826. LLTQKMMTPP (r_hdrScopesOverlaySplit)
  827. LMTNKKMOOL (r_hdrScopesRenderStage)
  828. MNOTQLPSMP (r_hdrScopesResizeScreen)
  829. OLSQTQRPTN (r_hdrScopesUserValue)
  830. LSQOMQRTR (r_hdrSpotmeter)
  831. MPNQPKSLSS (r_hdrToSdr)
  832. NSKKNPRMOQ (r_hdrUIMaxLum) - Maximum luminance of SDR UI elments when rendered in HDR mode (cd/m2)
  833. MKMNRNNKK (r_heapFreeHeapsJob) - When true r_memheap heaps will be freed in a worker thread instead of being done in the render thread. This is only used in SP map transition cinematics.
  834. MSPTLTSQRS (r_heapFreeHeapsJobTimeBudgetMs) - WRKCMD_MEMHEAP_FREEHEAPS jobs will stop executing after running for more than r_heapFreeHeapsJobTimeBudgetMs. This is only used in SP map transition cinematics.
  835. MNRQLMKLKL (r_heapReleaseCooldownSec) - Interval in seconds before releasing a heap (r_memheap) that was marked for release.
  836. MPLQQOTMSP (r_hudOutlineColorInScope) - The outline pixels inside the scope will be recolorized to this color
  837. MKMNNOKRSP (r_hudOutlineColorInScopeFoe) - The outline pixels inside the scope will be recolorized to this color
  838. LOKPRQTTQK (r_hudOutlineColorOutScope) - The outline pixels outside the scope will be modulated by this color
  839. NMROQRRONQ (r_hudOutlineEnable) - Enables hud outline effect.
  840. LRMPROLMKN (r_hudOutlineFillColor0) - This color is multiplied by the outline color on some horizontal lines.
  841. NTOSKSTKQQ (r_hudOutlineFillColor1) - This color is multiplied by the outline color on some horizontal lines.
  842. RKSQOKQNK (r_hudOutlineOccludedColorFromFill) - Amount of color from non occluded outline color to use for occluded color
  843. LSRTPRNOLS (r_hudOutlineOccludedInlineColor) - The interior lines color of pixels that are depth occluded
  844. LNNOSQKRTP (r_hudOutlineOccludedInteriorColor) - The interior fill color of pixels that are depth occluded
  845. NSNOLMTLLL (r_hudOutlineOccludedOutlineColor) - The outline color of pixels that are depth occluded
  846. NSSMRLPRPL (r_hudOutlineThermalBrightColorBackground) - The bright color for the background.
  847. NTNOPTNMPP (r_hudOutlineThermalBrightColorEnemy) - The bright color for enemies.
  848. LTTSTKSPNT (r_hudOutlineThermalBrightColorFriend) - The bright color for friends.
  849. OKQKMLSMPN (r_hudOutlineThermalDarkColorBackground) - The dark color for the background.
  850. LQRKORLQML (r_hudOutlineThermalDarkColorEnemy) - The dark color for enemies.
  851. MPKOKPNLN (r_hudOutlineThermalDarkColorFriend) - The dark color for friends.
  852. LRPNLRLPMT (r_hudOutlineThermalNoiseScaleBG) - Noise scale for scene.
  853. NSRQQKNSNR (r_hudOutlineThermalNoiseScaleFG) - Noise scale for entities.
  854. MRQTKQSMR (r_hudOutlineThermalPowerBackground) - Power curve applied to background thermal pixels
  855. RLNOTPQPK (r_hudOutlineThermalPowerForeground) - Power curve applied to foreground thermal pixels
  856. MSOLOMSKNN (r_hudOutlineVRScopeThermalBrightColorBackground) - The bright color for the background.
  857. LQQOQNNMT (r_hudOutlineVRScopeThermalBrightColorEnemy) - The bright color for enemies.
  858. MLMRSONLSL (r_hudOutlineVRScopeThermalBrightColorFriend) - The bright color for friends.
  859. MMTLNMQKTT (r_hudOutlineVRScopeThermalDarkColorBackground) - The dark color for the background.
  860. MRMMQQKQKN (r_hudOutlineVRScopeThermalDarkColorEnemy) - The dark color for enemies.
  861. OMROPMNPTT (r_hudOutlineVRScopeThermalDarkColorFriend) - The dark color for friends.
  862. QQMRRKSLP (r_hudOutlineVRScopeThermalNoiseScaleBG) - Noise scale for scene.
  863. MNNRTQNNNT (r_hudOutlineVRScopeThermalNoiseScaleFG) - Noise scale for entities.
  864. MNLLLPQSP (r_hudOutlineVRScopeThermalPowerBackground) - Power curve applied to background thermal pixels
  865. MKOPMKKPOS (r_hudOutlineVRScopeThermalPowerForeground) - Power curve applied to foreground thermal pixels
  866. MKOQSSQKLL (r_hudOutlineWidth) - Set the width of the Hud Outline
  867. LRKPOKNKRM (r_identifyOldMaterial) - Materials flagged as old show up in color pink
  868. MONSNMPSQK (r_ignore) - used for debugging anything
  869. LMONTKNNTT (r_ignoreBadDisplayDriver) - User decided to ignore driver version warning
  870. MKQQOKLSTK (r_ignoref) - used for debugging anything
  871. OMOLRNRTOK (r_intelGPU) - Display adapter is an Intel GPU.
  872. LRMSOKMKRM (r_leaveVidMemAvailable) - Amount of video memory we should strive to leave available.
  873. MQPLMMMPRT (r_lensProfileOverrideAperture) - Physical lens profile aperture override
  874. OQSOKOKRQ (r_lensProfileOverrideFocalLength) - Physical lens profile focal length override
  875. NPORSPPNOK (r_lensProfileOverrideMode) - Physical lens profile override
  876. LTKQTLPOLT (r_lensProfileOverrideScale) - Physical lens profile scale override
  877. LNNQQMNNPM (r_lensProfileOverrideUVScale) - Physical lens profile UV scale override
  878. LSSSKMRMSM (r_lgvBoostWidth)
  879. LPLRTMPLLK (r_lgvDebugBasisType)
  880. MLMNOSMSPT (r_lgvDebugEnt)
  881. NLSOSLSORR (r_lgvDebugEntSamplingOffset)
  882. LOQKRRSMPO (r_lgvDebugEvalFreq)
  883. MPKSSMQMQQ (r_lgvDebugOcclusionMode)
  884. QNOOONMRO (r_lgvDebugOverlay)
  885. MSQSSSLLQP (r_lgvDebugSmodelId)
  886. NLLTRMLMKO (r_lgvDrawProbes)
  887. NPKKSKNOSQ (r_lgvDrawVolumes)
  888. SPRNTNKT (r_lgvDumpXModels)
  889. NLROTMNPKO (r_lgvEvalMode) - LGV Evaluation mode
  890. LNSQSMQNON (r_lgvForceExplodeModels)
  891. MMQKLRPNSL (r_lgvForceUseEntityBounds)
  892. MNMQSKLNQN (r_lgvForceXModelDensity)
  893. LTMMNRMOPM (r_lgvMaxProbes) - Max LGV probes per dynamic model (0 = disable using a max)
  894. NPOMMSROSL (r_lgvSamplingSafeZone) - Safezone for sampling lightgrid volumes
  895. NNKKTSSOOM (r_lgvThinDisable)
  896. OMQMNPMRQM (r_lgvThinOverride)
  897. TQNTKSLSN (r_lgvThinOverridePushOff)
  898. NQKNPNTRMN (r_lgvThinOverrideShrink)
  899. NKKOQNKOPP (r_lgvThinOverrideStable)
  900. MKNOSRKSKL (r_lgvViewModelSamplingOffset) - Sampling offset for view model.
  901. NLOLPSPLKT (r_lightGridDebugPosLocked) - Lock light grid debug position
  902. MPTORROPSS (r_lightGridDrawDebugVolumes) - Draw lightgrid bounding volumes
  903. NLOTLQMORR (r_lightGridTempSmoothingFactor) - Temporal smoothing factor for lightgrid sampling (0 = disable temporal smoothing)
  904. MLRKRSTMRO (r_lightIntensityAutoScale) - Dynamic light intensity global scale for tonemapping compensation
  905. TROPRPKTK (r_lightIntensityAutoScaleMax) - Upper bound for dynamic light tonemapping compensation scale
  906. NSSOKNLRPQ (r_lightIntensityAutoScaleMin) - Lower bound for dynamic light tonemapping compensation scale
  907. OLQOMOOMRP (r_lightIntensityScopeScreen) - Scope screen brightness ( 0.18 - gray paper )
  908. TSNNNOLOQ (r_lightMap) - Replace all lightmaps with pure black or pure white
  909. NTSPRTSSTT (r_lightSensorMode) - Light sensor mode
  910. NPRKOOLRPL (r_lightTweakEnable)
  911. LQRNQTTST (r_lightTweakSkyRotationAngles)
  912. NQQQKTMONT (r_lightTweakSunColor)
  913. NNNMKNQNTK (r_lightTweakSunHeading)
  914. LMPKPQPRMK (r_lightTweakSunLight)
  915. NTTSPKPRPQ (r_lightTweakSunPitch)
  916. OLSOPNSPLS (r_lightTweakUVIntensityScale)
  917. LQKPOKPLLQ (r_limitCUCount)
  918. MLRRQLNRNP (r_linkLightWarningThreshold) - Print warning when an entity is linked to too many primary lights. This is a potential CPU & GPU performance problem.
  919. LSLKMNMRLK (r_lockPvs) - Lock the viewpoint used for determining what is visible to the current position and direction
  920. QTSTQORQL (r_lod0Dist) - Distance for level of detail 0
  921. MLMPLMKLRQ (r_lod1Dist) - Distance for level of detail 1
  922. MLMPSMLTLP (r_lod2Dist) - Distance for level of detail 2
  923. NMTKSTSLK (r_lod3Dist) - Distance for level of detail 3
  924. LLSRLOLPPR (r_lod4Dist) - Distance for level of detail 4
  925. LPONNKKRQ (r_lod5Dist) - Distance for level of detail 5
  926. QLQPPSRK (r_lodBias) - Bias the level of detail distance for all XModels (negative increases detail)
  927. LMSLOSMKTT (r_lodOutStaticRamp) - Allow 'r_lodScale' and 'r_lodBias' to effect the LOD-out distance of static XModels, not just LOD switches.
  928. MPLORMMQPT (r_lodScale) - Scale the level of detail distance for all XModels (larger reduces detail)
  929. MSNKKLMKSQ (r_logFile)
  930. LKKRPNKMMR (r_longFrameBackoff) - The number of frames to back off of performing gpu latency delay after a long frame
  931. OQTQQQPTP (r_longFrameSlop) - The slop duration threshold in ms at which a frame is considered a long frame
  932. MMTPRTNMQP (r_longWorkFrames) - If the calculated work duration for the previous frame is longer than this number of frames, give up on delaying this frame.
  933. MPMTTQMONR (r_magnifierEnable)
  934. LOQQSTLPSK (r_magnifierParams)
  935. NMLSKNTTQQ (r_materialLod0SizeThresholdOverride) - Size threshold for material lod 0.
  936. MLQPQQRPQM (r_materialLodMin) - Minimum material lod
  937. MQKLMPORMS (r_materialLodOverride) - Override material lod (-1 to disable override)
  938. NQTSSTNORP (r_materialPSOCacheDisable) - Disables creation of .psob files containing cached PSO blobs (Unsupported on NVidia)
  939. NLQRQNTOQ (r_materialPSODevASync)
  940. NQSSRKMLMQ (r_materialPSODevOnDemand)
  941. MTMTRLQKRO (r_materialPSOWorkersDisable)
  942. LOMPLLRKLK (r_materialPSOWorkersNoCompute)
  943. MLOLTLLNRT (r_materialPSOWorkersPerZone)
  944. LTQNPOSKRT (r_materialShaderQueueDisable)
  945. SKRQOPQQN (r_maxDebugStringDistance)
  946. MKSLSOSQON (r_maxEmblemPaints) - Max emblem composite jobs per frame
  947. LPSPNKLRPO (r_mbEnable) - toggle on/off high quality motion blur
  948. MKNMSLSLRL (r_mbEnableA) - archive toggle on/off high quality motion blur
  949. NQTPSMTLQM (r_mbPostfxMaxNumSamples) - motionblur postfx sample count
  950. LNLLSQTRLM (r_mbRadialMinAllowedBlurDistance) - Radial Blur min blur distance - used to tweak trivial case performance - in texel scale
  951. LMLTRQKKTL (r_mbRadialOverrideAngleAttenuation) - Radial Blur Override Angle attenuation for positional blur
  952. OMRQKMSSPP (r_mbRadialOverrideChromaticAberration) - Radial Blur Override Chromatic Aberration
  953. MLTTMLTKOR (r_mbRadialOverrideDistortion) - Radial Blur Override Distortion
  954. TMTNNMTLL (r_mbRadialOverrideFocusDir) - Radial Blur Override Focus direction
  955. MKRSSOQLML (r_mbRadialOverridePosition) - Set radial blur worlds space position.
  956. NSSPMPLRQL (r_mbRadialOverridePositionActive) - Toggle on/off radial blur world space position.
  957. NKTRSSTMRQ (r_mbRadialOverrideRadius) - Radial Blur Override Radius
  958. LSOPQMRPNR (r_mbRadialOverrideStrength) - Radial Blur Override Strength
  959. LNQSSLTOSP (r_mbVelocityFpsCompensation) - Enables FPS motion blur compensation, for low and high fps to have a matching effect
  960. NMORQOTSK (r_mbVelocityScale) - Scale velocity used for motion blur
  961. RMLOTKMMM (r_mbVelocityScaleViewModel) - Scale velocity used for viewmodel motion blur
  962. LONSLMNROK (r_mbViewModelEnable) - Enable motion-blur on the view-model.
  963. LRNMQRTPM (r_mbWorldEnable) - Enable motion-blur on world (everything but viewmodel).
  964. LOKPNNNNSO (r_mdaoBoneInfluenceRadiusScale) - Scale for the bone influence radius for mdao
  965. LOTQRPQLTP (r_mdaoBoneSizeThreshold)
  966. LSRLSMKMTP (r_mdaoCapsuleStrength) - MDAO strength for capsule occluders
  967. MSLPPMPKSM (r_mdaoCullDistance)
  968. MRQTRLKMTN (r_mdaoDrawOccluders) - Draws the entity occluder ellipsoids used as MDAO casters
  969. TQORTRNQ (r_mdaoFadeoutDistance)
  970. NOOTPPOPSQ (r_mdaoMinBoneBoundsToOcclude) - Minimum volume of the bone collider to create occluders for
  971. OKKTPRPONL (r_mdaoOccluderCullDistance) - Culling distance for mdao occluders
  972. LPKPSMMQOL (r_mdaoOccluderFadeOutStartDistance) - Fade out distance for mdao occluders
  973. MOPRLRTMSK (r_mdaoShowBuffer) - Debug draw MDAO buffer
  974. NMLNMRNNKQ (r_mdaoVolumeStrength) - MDAO strength for volume occluders
  975. MMRKRSQROP (r_minDebugStringDistance)
  976. LTPQTTPSOR (r_mode) - Name of the display mode to use when fullscreen; "" is the highest resolution supported by the monitor.
  977. NNNTNSMOS (r_modelRadiusPackWarn)
  978. OLPPTPMKRL (r_modelVertColor)
  979. MMMOQLSSOS (r_monitor) - Name of the monitor to use in a multi monitor system; "" is the preferred monitor.
  980. LMKTNLLTRT (r_multiGPU) - Enable multi GPU compatibility mode.
  981. MQTLLRKRSR (r_nearPlaneFadeDistance) - Distance of near plane fade.
  982. LMQTPSLMPM (r_nightAndThermalVision)
  983. LKQMMNNQ (r_nightAndThermalVisionTweak)
  984. TLLNPKNSS (r_nightVisionExposureAdjustment)
  985. LNRTSPSMTN (r_nightVisionIr2ndDiffuse) - ir patch secondary diffuse lighting coeff
  986. LROLRKTLMS (r_nightVisionIr2ndSpecular) - ir patch secondary specular lighting coeff
  987. NRSQQSPLL (r_nightVisionIrAmbient) - ambient infrared light
  988. NPQTMORRNS (r_nightVisionIrDirect) - ir direct lighting coeff
  989. NPOTLLLTKK (r_nightVisionMinExposureBias)
  990. TRMNQKPRL (r_numGPUs) - Number of GPU's used when r_multiGPU is enabled.
  991. OKTNRPMPOS (r_nvgScopeForce)
  992. MOLOLOLTPK (r_nvidiaDLSSDenoiseUI)
  993. NLTOMMLSNL (r_nvidiaDLSSForceMode)
  994. MLNQPSMQM (r_nvidiaDLSSMode)
  995. TRLKMLSQK (r_nvidiaDLSSQualityUI)
  996. LLKMPPNQPK (r_nvidiaDLSSSharpness)
  997. NMRMRRNS (r_nvidiaDLSSSharpnessUI)
  998. TSSRKROQM (r_nvidiaDLSSSupport)
  999. NRNOLQMMON (r_nvidiaGPU) - Display adapter is a NVIDIA GPU.
  1000. NKTROPPTRS (r_nvidiaMinDriverRevReq) - Minimum NVidia display driver version supported.
  1001. LTKKLTRKLT (r_nvidiaMinDriverRevReqString) - Minimum NVidia display driver version supported. Formatted string version for display to user.
  1002. NKLSLKPSSS (r_offloadPrimaryLights) - Enable transient primary lights
  1003. PRLKTLTQN (r_oldMaterialEmissive) - Pink Emissive intensity for old materials.
  1004. NMQQNNQNSO (r_outdoor) - Prevents snow from going indoors
  1005. LQKORRQMLR (r_outdoorFeather) - Outdoor z-feathering value
  1006. NKPMRTRQQS (r_p4xCapture)
  1007. NNTOQLMSLO (r_picmip) - Picmip level of color maps.
  1008. MPMQRLKQQN (r_picmip_bump) - Picmip level of normal maps.
  1009. NTROOKOSPM (r_picmip_spec) - Picmip level of specular maps.
  1010. NQSTMPNSRM (r_polygonOffsetBias) - Offset bias for decal polygons; bigger values z-fight less but poke through walls more
  1011. MLPNTNOSQM (r_polygonOffsetClamp) - Offset clamp for decal polygons; bigger values z-fight less but poke through walls more
  1012. MRSPSKSNKL (r_polygonOffsetScale) - Offset scale for decal polygons; bigger values z-fight less but poke through walls more
  1013. MOMNLTOPQN (r_portalBevels) - Helps cull geometry by angles of portals that are acute when projected onto the screen, value is the cosine of the angle
  1014. NQOPMRKQTL (r_portalBevelsOnly) - Use screen-space bounding box of portals rather than the actual shape of the portal projected onto the screen
  1015. LLPKRNMQQN (r_portalMinClipArea) - Don't clip child portals by a parent portal smaller than this fraction of the screen area.
  1016. NRSQNNQOLK (r_portalMinRecurseDepth) - Ignore r_portalMinClipArea for portals with fewer than this many parent portals.
  1017. MRTKQSPSQS (r_portalWalkLimit) - Stop portal recursion after this many iterations. Useful for debugging portal errors.
  1018. MQOMSSQRRQ (r_postAA) - Post process antialiasing mode
  1019. LSLKRQNSQS (r_precomputedSkyIlluminationRadialDistance) - Distance where full sky transition happens, zero disables
  1020. LKMPRNTMOO (r_precomputedSkyMultiplier) - Precomputed sky multiplier
  1021. OKRNQTRNOT (r_precomputedSunMultiplier) - Precomputed sun multiplier
  1022. MPMOPMKPKN (r_preloadPipelineStates) - Determine whether it will wait for PSOs creation to be done during loading screen before going in-game. (Auto: Will wait if shader preload was done)
  1023. LQQKONPOR (r_preloadShaders)
  1024. MMNKSLQQKK (r_preloadShadersAfterCinematic)
  1025. LKRRNMKMKL (r_preloadShadersFrontend)
  1026. NRSSTQQSKK (r_preloadShadersFrontendAllow) - Enable/Disable preloading of the shaders/PSOs in the frontend
  1027. LRNPKQRNSO (r_preloadShadersFrontendClearCache)
  1028. NNMLTLKPT (r_preloadShadersFrontendOptionsRestartAllow)
  1029. NPQTOLNKQK (r_preloadShadersFrontendShared) - Enable/Disable sharing of shaders/PSOs during warmup on boot (uses more memory)
  1030. NSORSLLORM (r_preloadShadersFrontendSkip) - Used to determine if the Shader/PSO preload has been bypassed by the user
  1031. LROQRPMRLO (r_preloadShadersGenerateReport) - Enable/Disable generation of PSO compilation report (generates a pso-stats.csv file)
  1032. LMKMNOKNKS (r_preloadShadersIgnoreOldFastfilesTime)
  1033. NPLRNORLRN (r_preloadShadersResetPSOStoreBetweenGameModes) - Enable/Disable the reset of the PSO Store persistence when changing game modes during the PSO preload (AMD GPUs only)
  1034. LPOTOLQTTK (r_preloadShadersWorkersOverride) - Override number of PSO workers
  1035. SRSNLTKTN (r_primBegin)
  1036. LNKSLMMRNQ (r_primBisect)
  1037. NTMRRKOQLN (r_primEnd)
  1038. MNSPTPSLLR (r_primaryLightMotionDebug)
  1039. NKKPQSTMRL (r_primaryLightMotionDetect) - Enable primary light motion detect for skipping unnecessary shadowmap update
  1040. MMLQOTLKOQ (r_primaryLightMotionDetectSizeMax) - Largest object size for triggering primary light motion detector
  1041. NNMTMKQPPM (r_primaryLightMotionDetectSizeMin) - Smallest object size for triggering primary light motion detector
  1042. LPPMLLTRNT (r_primaryLightMotionDetectUseSkinnedModel) - A skinned model always trigger motion for primary lights
  1043. OMOQSPLSST (r_primaryLightTweakDiffuseStrength)
  1044. NPNRRNMSK (r_primaryLightTweakSpecularStrength)
  1045. MKPQPLPPPK (r_primaryOmniLightLimit) - Maximum number of primary omni lights drawn per pixel simultaneously
  1046. LMTTPRQQMN (r_primarySpotLightLimit) - Maximum number of primary spot lights drawn per pixel simultaneously
  1047. MOMOKRTQPT (r_printAnimTreeOnBoundsTooSmall)
  1048. PSSQNTNRN (r_printBarrierActions)
  1049. OMMOTLTTQ (r_profMaterial)
  1050. MRQTQTKMNP (r_profileUIDrawing)
  1051. LOQQKQSLK (r_profileUIDrawingWarnThreshold)
  1052. PLRMKOOOP (r_radiometricScale) - Per-frame radiometric scale (-1: use sceneExposure, -2: use tonemapExposure, -3: use sceneAvgKiloNits )
  1053. MKMKNOSNLL (r_randomFailConstantBuffer)
  1054. LLMMPQMLSO (r_randomFailLinearHeap)
  1055. MPPRNSQL (r_rasterizedCullingMaxEntitiesPerBatch)
  1056. NMOLKOLNNT (r_rasterizedCullingMinZ)
  1057. NMQKNTSROO (r_rasterizedCullingTwoPassStencil)
  1058. LMPPLPLKOO (r_rasterizedCullingTwoPassStencilBatching)
  1059. LNTSRKQ (r_rasterizedCullingUseAtomics)
  1060. NOKLMOOQNO (r_rasterizedCullingUseMSAA)
  1061. MPLOLNMSRO (r_reactiveMotionActorRadius) - Radial distance from the ai characters that influences reactive motion models (inches)
  1062. NMQSKQNQLR (r_reactiveMotionActorVelocityMax) - AI velocity considered the maximum when determining the length of motion tails (inches/sec)
  1063. MTMOPKMRLQ (r_reactiveMotionClutter) - Enable reactive motion for clutter
  1064. MPNNROTONS (r_reactiveMotionEffectorDebugDraw)
  1065. NSKKMRPOQQ (r_reactiveMotionEffectorStrengthScale) - Additional scale for the effector influence, as a factor of the model part distance from the effector center and model part extents
  1066. MOLONLMRT (r_reactiveMotionForceCpuCalc)
  1067. OKLOPQOOK (r_reactiveMotionPivotDebugDraw)
  1068. OLPRLSRQLM (r_reactiveMotionPlayerHeightAdjust) - Amount to adjust the vertical distance of the effector from the player position (inches)
  1069. NKOSNKPNKL (r_reactiveMotionPlayerPushAmplitude) - The spring motion amplitude (strength) imparted by the player on reactive motion models
  1070. MTORLPNK (r_reactiveMotionPlayerPushDecay) - The spring motion decay (falloff) imparted by the player on reactive motion models
  1071. QQNKRMKPQ (r_reactiveMotionPlayerPushFrequency) - The spring motion frequency (speed) imparted by the player on reactive motion models
  1072. MKPPNSLNQQ (r_reactiveMotionPlayerRadius) - Radial distance from the player that influences reactive motion models (inches)
  1073. NQQSKRQMTS (r_reactiveMotionVelocityTailScale) - Additional scale for the velocity-based motion tails, as a factor of the effector radius
  1074. LOTLSMRPTP (r_refImageBounds)
  1075. LRRPTTOPPO (r_refImageDraw)
  1076. NTLLNTRNTM (r_refImageStopsAdjust)
  1077. MRKPMLQRLK (r_refShaderRenderStage)
  1078. MPRLLQKKKN (r_reflectionClearColor)
  1079. NSKMLTMOQM (r_reflectionProbeAllowLightgridOverride)
  1080. PQTQTNSLP (r_reflectionProbeCacheWarmupFrames)
  1081. NKPLSKPRPK (r_reflectionProbeCompressionMaxMipLevels) - Reflection probe compression max mip levels.
  1082. MQPRQRNNSQ (r_reflectionProbeDebugCameraDistance)
  1083. NMLOTSNNLT (r_reflectionProbeDebugDepthTest)
  1084. QQSNSLKQR (r_reflectionProbeDebugMode)
  1085. OKMPSLMQNO (r_reflectionProbeExpandProjectionNeg)
  1086. MKKKONQNOM (r_reflectionProbeExpandProjectionOverride)
  1087. OKPPNPNNPO (r_reflectionProbeExpandProjectionPos)
  1088. LSPSKSMOLS (r_reflectionProbeExportProbeCube)
  1089. NRPSMKNLOQ (r_reflectionProbeExportSceneCube)
  1090. NRLKSNNLTR (r_reflectionProbeFlush)
  1091. NOMKLMQLKM (r_reflectionProbeForceNoParallax)
  1092. LKMLTNNQOK (r_reflectionProbeForceSH3)
  1093. LLQQOPKTKM (r_reflectionProbeGenerate)
  1094. NLSMSNTSQN (r_reflectionProbeGenerateCaptureGraphics)
  1095. OQMRROTLK (r_reflectionProbeGenerateExit)
  1096. QSMPQOLKQ (r_reflectionProbeGenerateFast)
  1097. LTTLTOKPKN (r_reflectionProbeGenerateSkyOverride)
  1098. LKNMLMSNRN (r_reflectionProbeGenerateTargetProbe)
  1099. MMRMKRPTMN (r_reflectionProbeGpuFilter)
  1100. MLSRLRMOLL (r_reflectionProbeIrradianceMin) - The minimum Irradiance allowed in reflection probe normalization.
  1101.  
  1102. MNKSSKMTNK (r_reflectionProbeLODMask)
  1103. NSMOTOSQRN (r_reflectionProbeLightingDebugMode)
  1104. TSSONTORK (r_reflectionProbeLightingEnabled) - Reflection probe relighting enable
  1105. NKQNMMMNLR (r_reflectionProbeLightingOtherShadowmapOverride)
  1106. PTSTSNQR (r_reflectionProbeLightingProbeIndexOverride)
  1107. NTSMKLPMNK (r_reflectionProbeLightingStagesPerFrame) - Reflection probe relighting update stages per frame
  1108. LKNMLKRTRL (r_reflectionProbeLightingSunMaskOverride)
  1109. LKPMNRSKRT (r_reflectionProbeLightingSunOverride)
  1110. LLSQQOKNLN (r_reflectionProbeLightingSunShadowmapOverride)
  1111. MOMQKTMTPP (r_reflectionProbeMaxPerView)
  1112. NPLORLKRPM (r_reflectionProbeNormalize)
  1113. MPMONQNKO (r_reflectionProbeNormalizeMax)
  1114. NONOQSSKTO (r_reflectionProbeNormalizeMin)
  1115. MMLSMTQOSM (r_reflectionProbeOctahedron) - Enables reflection probe octahedron
  1116. MOPNSOLRM (r_reflectionProbeOctahedronLodBias)
  1117. LRPKORNQON (r_reflectionProbeRenderTargetSize) - Reflection probe render target size.
  1118. NPORTSOQPP (r_reflectionProbeShowDefaultProbe)
  1119. OKSLNRNMMN (r_reflectionProbeShowProbeImage)
  1120. MSMOROSRP (r_reflectionProbeShowProbeImageMip)
  1121. LNOQKTRPTK (r_reflectionProbeShowRelitProbe)
  1122. MOKSTOTPTP (r_reflectionProbeShowStats)
  1123. MRPKMLRKSP (r_reflectionProbeShowVolumeLODSelect)
  1124. NSTOLRNSPN (r_reflectionProbeShowVolumes)
  1125. LQMRQTQRST (r_reflectionProbeUseDeferredShaderCompile)
  1126. MOLQOKOQLQ (r_reflectionProbeUsePrebin) - Use prebin pass to accelerate clustering
  1127. NOSTPQTNQR (r_reflectionProbeUseUmbra)
  1128. NTSNQNKRKM (r_reflectionProbeVolumeDrawDistance)
  1129. MQSPSNKPLP (r_reflectionProbeVolumeHighlightNoProj)
  1130. OKOLOKSLTP (r_reflectionProbeVolumeHighlightRelit)
  1131. MTTMTTNQP (r_reflectionProbeVolumeScale)
  1132. MTMKROMRRP (r_reflectionProbeVolumeShowFeather)
  1133. NKKQNQNNOS (r_reflectionProbeVolumeShowInfo)
  1134. OMRQPQNTOQ (r_reflectionProbeVolumeShowLinesToProbe)
  1135. MORNTOKMTN (r_reflectionProbeVolumeShowProbePosition)
  1136. NLRKNOLRPM (r_reflectionProbeVolumeShowProjectionBoxes)
  1137. SOKNOQRPL (r_refreshRate) - Refresh rate to use when fullscreen.
  1138. NTQOKMQPLS (r_remoteScreenUpdateSleep) - Amount of time to sleep when backend is in remote screen update
  1139. LOSOPPTRKQ (r_renderDocCapture)
  1140. OSLKSLQNO (r_renderDocMultiFrameCapture)
  1141. LQOPTSOQOO (r_renderDocOverlay)
  1142. PKNSROLQK (r_renderMemMode)
  1143. LMSOPRRLKP (r_renderValidateEnable)
  1144. LQKKPSLSKL (r_requiredCubemapSize) - Required cubemap size.
  1145. PLROSKRRQ (r_resampleScenePixelCount)
  1146. NQMNTPLRLR (r_resourceReleaseQuota) - GPU driver reservations for defragmentation and kernel operations.
  1147. MMMPPKPOMN (r_rimLightDistance)
  1148. NKMONTORPL (r_rimLightFill)
  1149. LLPRLLRRRM (r_rimLightScale)
  1150. MSNNNKMSSR (r_rimLightStartDistance)
  1151. MLRKNQPRMN (r_rimLightingLerp) - Rim lighting lerp factor: 0=No Rim Lighting, 1=Full Rim Lighting (debug shader only)
  1152. MPRTTKLMNP (r_ringFractionForFlush) - Portion of ring buffer size to allocate before fencing. Lower fraction leads to more fences, higher fraction leads to higher chance for stalls.
  1153. LQNSTNPPMT (r_rtAllocOrder)
  1154. LLKLOMTMNS (r_rtFormatValidation) - Validate render target formats.
  1155. NRKMKLNNP (r_rtStats)
  1156. NNTQSSRMSP (r_rtSurfaceOrder)
  1157. OTRLKTPNR (r_rtt_dirtycheck) - RTT drawlist dirty check
  1158. MTMLPNPTTM (r_rtt_showOverlay)
  1159. SOPRNKQTK (r_sceneRes)
  1160. NQSOKPOQOT (r_sceneResLodScale)
  1161. NLSORKMPKT (r_sceneResLodScaleMax)
  1162. MQLOPKSOTR (r_sceneResLodTemporal)
  1163. MSLLOSOLPO (r_sceneResMax)
  1164. LTTSMMPPKS (r_sceneResMin)
  1165. MKTMRSKPTS (r_sceneResMinContributionScale)
  1166. LRPMOPMPO (r_sceneResMinContributionScaleMax)
  1167. NOSNORMOSQ (r_sceneResSquareRatio)
  1168. NRSLPQLQPL (r_sceneResolutionMultiplier) - The effective render resolution, in percent relative to the window size. This can change when resizing the window
  1169. LNKPMNNMQM (r_sceneResolutionMultiplierTarget) - The target of r_sceneResolutionMultiplier. They will try to match, but r_sceneResolutionMultiplier maybe be higher if the windows is to small
  1170. MLOROPNTP (r_sceneSurfsLODThreshold) - Threshold at which we start reducing LOD's of dynamic/entity models
  1171. MTPPMPMTQP (r_sceneSurfsLodBias) - Bias the level of detail distance for dynamic/entity models only
  1172. MKPPTQMNQN (r_sceneSurfsLodBiasDecay) - Rate, in units per seconds, at which the bias decays
  1173. RQLSPRTTL (r_sceneSurfsLodBiasStep) - LOD bias distance to add with each frame we're over the scene surfs threshold
  1174. MRMTONLNRL (r_scopeBufferSizeDivisorX) - scope buffer size divisor X
  1175. QPQSLLTNS (r_scopeBufferSizeDivisorY) - scope buffer size divisor Y
  1176. LSNMSLSMP (r_scopeBufferSizeMin) - scope buffer minimum size
  1177. LPRNOKPONK (r_scopeOverrideTransitionMode) - Debuging test for tuning the scope transition mode.
  1178. LTLOTQPLQP (r_scope_color_blue)
  1179. NRLOROTOMM (r_scope_color_brightness)
  1180. NPPORKQMQK (r_scope_color_green)
  1181. NROQSQQOMK (r_scope_color_red)
  1182. NOLNSPRNKR (r_scope_fade_end)
  1183. LONOSQTRRM (r_scope_fade_start)
  1184. MRTRSQPSLP (r_scope_inner)
  1185. OOTNPSNKR (r_scope_inner_mag)
  1186. LQNNOLMRNM (r_scope_outer)
  1187. MSNLTPOLQS (r_scope_outter_mag)
  1188. NNSKPNQKMT (r_scope_radius)
  1189. OOSLSMSNP (r_scope_relief_focus)
  1190. MLRSPLKTPQ (r_scope_relief_focus_scale)
  1191. MQONPTSPMO (r_scope_relief_movement_clamp)
  1192. RRONLOPKS (r_scope_relief_movement_scale_max)
  1193. LPSRPRNLPO (r_scope_relief_movement_scale_min)
  1194. MLPMKONLSM (r_scope_relief_mul_aspect_ratio) - relief map UV offset multiply camera aspect ratio.
  1195. PSQSNMTNM (r_scope_relief_outoffocus)
  1196. OLNTLSSNP (r_scope_relief_outoffocus_scale)
  1197. LQKTMQSTQN (r_scope_relief_sway_amount_max)
  1198. RTQKLKNLR (r_scope_relief_sway_amount_min)
  1199. PTOTPLMNR (r_scope_relief_sway_cameradelta) - for normalizing camera position change between frames, in world space.
  1200. LTTLOLKPQP (r_scope_relief_sway_framedelta) - for normalizing bone movement delta between frames, in screen space.
  1201. LTNNLPNOLT (r_scope_relief_sway_freq_max)
  1202. MOOQTPPMKP (r_scope_relief_sway_freq_min)
  1203. MQMSQPPSMR (r_scope_relief_sway_freq_x) - random sway ping-pong frequency scale for X axis.
  1204. PPQKNQNTO (r_scope_relief_sway_freq_y) - random sway ping-pong frequency scale for Y axis.
  1205. QTTLONPKS (r_scope_relief_sway_screendelta) - for normalizing bone movement in screen space.
  1206. OLMMSNSSQP (r_scope_tweak)
  1207. NLQNNKSRLP (r_scopedNVGFade) - slowly power on/off scoped NVG
  1208. LPKQOLROKL (r_screenShotPixelOffset) - Subpixel offset, set by screenshot machine
  1209. MTKPSMMLLR (r_sdfShadowPenumbra) - Baked sun shadow penumbra width - 0 is sharpest, 1 is softest
  1210. MNPSTNRLMS (r_secondaryDiffuseScale) - Scale factor for secondary diffuse reflection (dev only)
  1211. MTLNTSOKQL (r_secondarySpecularScale) - Scale factor for secondary specular reflection (dev only)
  1212. LRNTRROOOL (r_shaderBatching)
  1213. MQOPSKPOQS (r_shaderDiskCache) - Enable shader disk cache
  1214. MRKMTSPMOM (r_shaderDistrib)
  1215. LRLSQPKNL (r_shaderLodSecondarySpecular) - Gloss threshold for HQ secondary specular (in internal mip range)
  1216. LOSKLQNMQR (r_shaderLodSecondarySpecularDurango) - Gloss threshold for HQ secondary specular (in internal mip range)
  1217. LSTLNMOTR (r_shaderRemoteCache)
  1218. NTKRPRKMOK (r_shadowTileResolution) - Resolution of shadow map tiles.
  1219. NKMKNNLOTK (r_shieldEffectHitTimeMS) - How long the hit effect lasts.
  1220. NMSNTQSMLL (r_shimmerEffectColorAnimIntensity) - Amount of modulation of color during animation ( 1.0 means none ).
  1221. NQQLKRLTSN (r_shimmerEffectExteriorLineStrength) - Intensity scale for exterior lines.
  1222. LKSOROSOQK (r_shimmerEffectFarDistance) - Distance at which to use far parameters.
  1223. NTRTRQMQNL (r_shimmerEffectInteriorFillIntensityFar) - Used to scale intensity at far distance.
  1224. LKQMTLKPMM (r_shimmerEffectInteriorFillIntensityNear) - Used to scale intensity at near distance.
  1225. MROQPTNONR (r_shimmerEffectInteriorLineStrength) - Intensity scale for interior lines.
  1226. MTSLMPMTTM (r_shimmerEffectTimeOff) - Amount of time the interior fill is off.
  1227. MSTTNLLRLS (r_shimmerEffectTimeOn) - Amount of time interior fill is on.
  1228. LPPRPNQSKM (r_showAabbTrees)
  1229. NKMPNOOMTQ (r_showAmbientSModels)
  1230. LQRKMLSSST (r_showCull)
  1231. NSMOQPQOOR (r_showCullBModels)
  1232. NPNSPKTTPM (r_showCullBSP)
  1233. OKNKRQRKMM (r_showCullMode)
  1234. NLLKRPRMRS (r_showCullSModels)
  1235. MQKOTOLTQM (r_showCullVolumetrics)
  1236. SKRNNTKQL (r_showCullXModels)
  1237. OKPKTMOSSO (r_showFogSpline)
  1238. MLQPKQNRKK (r_showFrustumGridDebug)
  1239. LMMMLLLPLN (r_showFrustumLightsDebug)
  1240. SMRKKRKMS (r_showFrustumLightsDebugBlend)
  1241. NOLQRKTPRT (r_showFrustumLightsMaxIndexDebug)
  1242. SOKTNRLSL (r_showFrustumLightsMinIndexDebug)
  1243. NOKRRTKOLO (r_showFrustumLightsProxies)
  1244. LNQTKNKRRQ (r_showHeightmap)
  1245. NTRSRSLLKS (r_showHeightmapScale)
  1246. MMMLSPLMOL (r_showLightmap)
  1247. PSPLSNSNT (r_showModelLMapSModels)
  1248. MRNSTNTRNT (r_showModelLODOutDist)
  1249. MKRLTQQQK (r_showModelLODs)
  1250. NSTRMKLRKS (r_showModelNames)
  1251. TTTKKTKPR (r_showPIPTexture)
  1252. QQLNLMOTM (r_showPortals) - Show portals for debugging
  1253. NNQPOMPOPT (r_showPortalsOverview) - Render 2d XY portal overlay scaled to fit to this distance. Useful for debugging portal errors.
  1254. NQMRQKSRPP (r_showPrecomputedSkyIlluminationMask)
  1255. LSMKNMTLLN (r_showReactiveMotionSModels)
  1256. LLSQQKNSMP (r_showRenderFeatureCounts)
  1257. TPKSLNKQR (r_showSModelNames)
  1258. MRTPTQNKQL (r_showSplinedSModels)
  1259. MNMPRSTTSN (r_showSunStage)
  1260. PQRRQSPLR (r_showSurfCounts)
  1261. MSTTMTOPRO (r_showTangentBasis)
  1262. MQKKNQTKOT (r_showTangentBasisDistance)
  1263. LQMRKKQQQ (r_showTangentBasisLength)
  1264. LMRTSOSNS (r_showTess)
  1265. MOSSSSPKTQ (r_showTriCounts)
  1266. NTQPKNSMTL (r_showTris)
  1267. NTSKQMQQK (r_showTrisDepthTest)
  1268. PMKLNKMOM (r_showTrisPip)
  1269. MTMTKSSRLK (r_showVertCounts)
  1270. LSTLTMNPMM (r_showXModelRanking)
  1271. LPRSKMOPML (r_showXModelRankingFilterMode)
  1272. MMTQSMKRON (r_showXModelRankingOffset)
  1273. OKMRLQMNPT (r_showXModelRankingStopUpdate)
  1274. NTTOKPMPRT (r_showXModelRemoteConsole) - print out all xmodel info in remote console
  1275. MSMMLQQNSS (r_singleCell) - Only draw things in the same cell as the camera. Most useful for seeing how big the current cell is.
  1276. NSPMTTPLRO (r_skinnedLodBias) - Bias the level of detail distance for skinned models only
  1277. LMKPKOTROK (r_skinnedLodBiasDecay) - Rate, in units per seconds, at which the bias decays
  1278. LKSPMSTKMK (r_skinnedLodBiasStep) - LOD bias distance to add with each frame we're over the skinned cache threshold
  1279. NLQLSQRNNL (r_skinnedSubdivLODThreshold) - Threshold at which we start reducing LOD's of dynamic/entity models with subdiv
  1280. MSSKROSOKP (r_skinnedSubdivLodBias) - Bias the level of detail distance for skinned subdiv models only
  1281. OLMNOPRRL (r_skinnedSubdivLodBiasDecay) - Rate, in units per seconds, at which the bias decays
  1282. NRQLTOMPLT (r_skinnedSubdivLodBiasStep) - LOD bias distance to add with each frame we're over the skinned subdiv cache threshold
  1283. MPLQMROPLQ (r_skipDrawSmallBatches)
  1284. OLMMTLSPSL (r_skipDrawTris)
  1285. MONNPSNOQO (r_skipPvs) - Skipt the determination of what is in the potentially visible set (disables most drawing)
  1286. LLQOLROKNQ (r_skyBlendAmount)
  1287. NSMOTTMQOT (r_skyBlendFeather)
  1288. LTNTLNRNOS (r_slopDelayReduction) - Duration in milliseconds to always reduce the computed frontend delay duration to make up for inaccuracies in the computation. Slightly increases latency but also increases the chance of the frontend delay preventing the main thread from hitting 60 fps.
  1289. LKTKTLMSP (r_slopTarget) - The target duration in ms between the gpu queueing a flip and the corresponding vsync
  1290. MRMPTNMLP (r_smaaDynamicSubpixelPattern) - Changes subpixel pattern in motion.
  1291. NMLLTNKPMK (r_smaaDynamicSubpixelPatternDistance) - Distance at which a 1 pixel-sized motion will trigger this feature.
  1292. NLQKNTQSNT (r_smaaFilmicStrength) - Strength of the filmic temporal effect. Set to 0 to revert to regular non-filmic SMAA.
  1293. NSLRSQLMSL (r_smaaGradientAdjust) - Corrects supersampling derivatives (trades texture details / aliasing).
  1294. NONPSOKLR (r_smaaQuincunx) - Enables Quincunx for SMAA T2x modes, which trades texture detail for better antialiasing results.
  1295. PMKRPQLPM (r_smaaTransMask) - Enables a mask to attenuate TAA effect on transparent objects.
  1296. NSQSKRKPOM (r_smaaUpsampleMode) - Temporal upsampling mode, active if using SMAA T2x or Filmic SMAA T2x.
  1297. LQSKTTRRP (r_smodelsCollectionTransientVisibility)
  1298. NNNSPLTKLL (r_smpCompute) - Enables processing frontend compute cmds on a worker thread; requires r_asyncCompute enabled.
  1299. NPKPSPQOPK (r_smpComputeInSplitScreen)
  1300. NQLOOOOQPN (r_smp_backend) - Process renderer back end in a separate thread
  1301. ORMNKNLLN (r_smp_hyperthread_multiplier) - Contribution of hyperthreads to workers count
  1302. LRLLOSTTOR (r_smp_worker) - Process renderer front end in a separate thread
  1303. LSLQPLNLQL (r_smp_workercmds_on_frontend) - Allow frontend to process worker cmds
  1304. MTTNLPMNR (r_smp_workercmds_on_render) - Allow render thread to process worker cmds
  1305. LQLTTSTOQM (r_smp_workercmds_on_server) - Allow server to process worker cmds
  1306. MTRSOQKOSK (r_smp_workers_count) - Current number of workers currently running. -1 for automatic value
  1307. MSLSKNLMNR (r_smp_workers_min_count) - Minimum number of workers to spawn
  1308. OKSSTSKKOQ (r_smp_workers_skip_count) - Number of logical cores to skip when spawning workers(reserved for main/render thread/etc.)
  1309. LSTKPKPRSO (r_snapshotEffectAlphaIntensity) - Global scale for intensity of snapshot effect
  1310. NPSRPPPPTO (r_sortMaterials)
  1311. NRQSSSNTSQ (r_specularColorScale) - Set greater than 1 to brighten specular highlights
  1312. TLMMOPMSK (r_spotLightEntityShadows) - Enable entity shadows for FX spot lights.
  1313. NLNLPMSNLP (r_spotLightShadows) - Enable shadows for spot lights.
  1314. LSQMOMSSPS (r_spotLightShadowsPolygonOffset) - Set spot light shadow polygon offset scaling.
  1315. MNRQQOMSMM (r_ssao) - Screen Space Ambient Occlusion mode
  1316. NSNSNQTRON (r_ssaoDistanceFade) - SSAO distance fade params in screen space texel sampling radius: X - fadeStart Y - fadeEnd
  1317. MMLLKRSKMR (r_ssaoLowFrequencyBlendParams0) - SSAO moment rejection params ( momentsVarianceSensitivty momentsMeanMin momentsMeanMax )
  1318. LNSOPSPTO (r_ssaoLowFrequencyBlendParams1) - SSAO cache params ( skipUpdateRate skipMomentThreshold skipAlphaMulThreshold skipConvergenceFrameCount )
  1319. NQRNNLQMOT (r_ssaoPower)
  1320. NQTSOQQRKT (r_ssaoSplitZones) - Splits SSAO computations for better async behavior (console only)
  1321. NQNPKMQRLT (r_ssaoStrength)
  1322. LMTMRLMOT (r_ssrFadeInDuration) - Duration of the screen-space reflection fade-in, which occurs whenever the reflection source buffer is invalidated due to view changes (in particular, dual-view scope transitions).
  1323. MLMMSONQMQ (r_ssrFadeInStrength) - Strength of the screen-space reflection fade-in.
  1324. NNTTTQSRN (r_ssrMode) - Screen Space Reflection mode
  1325. MPPMOTSLNN (r_ssrPositionCorrection) - Screen space reflection position correction blend factor
  1326. SPQNQRTOQ (r_ssrWaterTrace)
  1327. LNOSSNSNTK (r_sssEnable) - Enables the subsurface scattering effect (note that disabling SSS will not prevent the filter from running)
  1328. MKOLPSNSMN (r_sssFalloff) - Controls the blend between far scattering (zero) and near scattering (one)
  1329. OTTRLMNPT (r_sssMaxRadius) - Controls the maximum radius (in inches)
  1330. MQNOQNKRP (r_sssRadius) - Controls the far scattering radius (relative to the maximum radius)
  1331. TOTOKNPKN (r_st_LodMorphOverride)
  1332. MPKRNORPS (r_st_allowLayerMask) - Allow use of layer mask (if available)
  1333. NKMOTSMPTT (r_st_clutterBitmaskStreamingEnabled)
  1334. NLLLOMTPPM (r_st_clutterEnable)
  1335. NPLPQTQRSP (r_st_clutterFlattenPercentage) - When to begin flattening distant clutter objects based on their draw distances. 0 starts flattening out immediately, while 1.0 doesn't flatten at all. Requires the material to have Draw Distance Flattening enabled
  1336. NRMTSPRMPL (r_st_clutterLayerSelected)
  1337. NQTSLKSSTL (r_st_clutterLodBias) - Similar to r_lodBias, but allows for additional baising specifically for generated clutter. It combines with r_lodBias to determine the final bias for clutter
  1338. OPPKROMLS (r_st_clutterLodScale) - Similar to r_lodScale, but allows for additional scaling specifically for generated clutter. It combines with r_lodScale to determine the final scale for clutter
  1339. OKNQOORNNM (r_st_clutterStreamBoost) - The streaming boost amount for when clutter is visible, but not yet streamed in
  1340. LORPPQRPNS (r_st_clutterStreamDistance) - The distance (from the drawing distance) that we should start streaming in clutter. 0.0 only begins streaming clutter once it's visible
  1341. NPRKKSMKOQ (r_st_clutterTintSampleLevel) - What combined map level to sample when tinting clutter. Too high resolution of mip may result in very high frequency tint changes.
  1342. RLSNLNQOT (r_st_combinedMapStreamMetricScale)
  1343. MMKTLNPQTS (r_st_combined_bias_high) - Adjust distance that the terrain combined map is used at. Used on Neo/Scorpio/PC consoles
  1344. MOKOTLQNQK (r_st_combined_bias_low) - Adjust distance that the terrain combined map is used at. Used on base consoles
  1345. LQSSTRMLQN (r_st_combined_force) - Force terrain combined map to be used.
  1346. LRSRRLTRNT (r_st_cutoutMeshFilter)
  1347. ORTSSLPSK (r_st_displacementDistance) - Use displacement mapping on super terrain out to the given distance from the camera. 0 -> disabled
  1348. LQNORLOQNM (r_st_displacementLodNear) - Distance of max tessellation density for super terrain displacement
  1349. MKQMOQMNNR (r_st_displacementPixelCoverage) - Triangle edge size in pixels for super terrain displacement
  1350. NOQSRPPRSN (r_st_drawSingleSurface)
  1351. MPTQPQRTMT (r_st_enable)
  1352. LPOPSSSNMK (r_st_fallbackImagesOkForLayering) - Allow layering using fallback images
  1353. LPNOLRKMQQ (r_st_forceLod)
  1354. MNNPPKLSTM (r_st_layerDebugColorMode)
  1355. MLTOPQRSTK (r_st_layerLimit)
  1356. NNLRQRLPLT (r_st_layerTextureArrayPicmip)
  1357. SRQLQNLMK (r_st_lodDistanceScale) - Distance scale for terrain LOD - when this increases, detail at a given distance is reduced
  1358. LPNQPNMOQO (r_st_lodMorphControl) - 'q' parameter expressing size of transition area when lod morphing, from 2 to infinity
  1359. LLSNLQLRMN (r_st_lod_transition_scaler_high) - Adjust how quickly we will be going down super terrain quad tree for a surface. Higher number means we will want quad tree nodes when the camera is further away. Used on Neo/Scorpio/PC consoles
  1360. MMTSOPMLPR (r_st_lod_transition_scaler_low) - Adjust how quickly we will be going down super terrain quad tree for a surface. Higher number means we will want quad tree nodes when the camera is further away. Used on Base consoles
  1361. NKTRRRQRSN (r_st_showSurfaceBounds)
  1362. NRSRNNRKTS (r_st_showTileBounds)
  1363. MQMSPSMOSP (r_st_singleLayer)
  1364. MMNQSMKTOQ (r_st_sm_lod) - Super terrain lod to use for shadows. -1 -> disable shadows
  1365. NSQSOQTTQT (r_st_sm_polygonOffsetBias) - Super terrain shadow map offset bias
  1366. RLKMTPMKN (r_st_sm_polygonOffsetClamp) - Super terrain shadow map offset clamp
  1367. NLQMSLORTM (r_st_sm_polygonOffsetScale) - Super terrain shadow map offset scale
  1368. LSNNTTKSTR (r_st_streamLeadFactor) - How early to stream in super terrain geometry
  1369. NLQQNLMQLS (r_st_surfaceDebugColorMode)
  1370. NKRNLTPMQM (r_staticModelDumpLodInfo)
  1371. LMRSLTQLKN (r_subdiv) - Enables Catmull Clark surface subdivision.
  1372. MLKRKRSQQM (r_subdivLimit) - Set the maximum Catmull Clark subdivision level.
  1373. MRMRQNPPOT (r_subdomainLimit) - Maximum number of extra tessellation subdivisions using instancing (max tess amts are 0:64, 1:128, 2:192, 3:256, max instances used are 0:1, 1:4, 2:9, 3:12)
  1374. NNONNSLOPM (r_subdomainScale) - Scales the extra subdivision amount (for values < 1, not all instanced sub triangles will draw).
  1375. NSSMQLPRNT (r_sunIntensityHeatOverride) - override sun light intensity_heat
  1376. LRLKLRNRTS (r_sunShadowParams) - Sun Shadow : x = cascade blend fraction, y = back-face terminator threshold, z = polygonOffsetScale, w = back-face cull scale
  1377. NNTTKSKSKK (r_sun_from_dvars) - Set sun flare values from dvars rather than the level
  1378. MQPTPTQSMN (r_sun_fx_position) - Position in degrees of the sun effect
  1379. QTQNPTNTL (r_sunblind_fadein) - time in seconds to fade blind from 0% to 100%
  1380. NSRNPQOMLO (r_sunblind_fadeout) - time in seconds to fade blind from 100% to 0%
  1381. LTLOOSMMTQ (r_sunblind_max_angle) - angle from sun in degrees inside which blinding is max
  1382. MTKKKTNKRS (r_sunblind_max_darken) - 0-1 fraction for how black the world is at max blind
  1383. SKQPQQNS (r_sunblind_min_angle) - angle from sun in degrees outside which blinding is 0
  1384. OMKTMROMTS (r_sunflare_fadein) - time in seconds to fade alpha from 0% to 100%
  1385. MRRLOSOKTP (r_sunflare_fadeout) - time in seconds to fade alpha from 100% to 0%
  1386. NMLMMPLPQ (r_sunflare_max_alpha) - 0-1 vertex color and alpha of sun at max effect
  1387. MQRMPRPQPR (r_sunflare_max_angle) - angle from sun in degrees inside which effect is max
  1388. SNQORQKMP (r_sunflare_max_size) - largest size of flare effect in pixels at 640x480
  1389. LLQPNKQQKR (r_sunflare_min_angle) - angle from sun in degrees outside which effect is 0
  1390. PKNOSRPLT (r_sunflare_min_size) - smallest size of flare effect in pixels at 640x480
  1391. SKQOKNNRK (r_sunflare_shader) - name for flare effect; can be any material
  1392. LMQRKPOLTL (r_sunglare_fadein) - time in seconds to fade glare from 0% to 100%
  1393. LRTNOSMQNK (r_sunglare_fadeout) - time in seconds to fade glare from 100% to 0%
  1394. MSNKLLSORM (r_sunglare_max_angle) - angle from sun in degrees inside which glare is minimum
  1395. OMKTKNNRNM (r_sunglare_max_lighten) - 0-1 fraction for how white the world is at max glare
  1396. NQMMNTSQNS (r_sunglare_min_angle) - angle from sun in degrees inside which glare is maximum
  1397. NPSSLTOOSN (r_sunshadow_preCacheEnabled) - Enable pre caching of GfxCacheSunShadow tiles that will be overlapped imminently
  1398. OMTMTQKNSR (r_sunshadowmap_cmdbuf_worker) - Process shadowmap command buffer in a separate thread
  1399. TNTMMQQLP (r_sunsprite_shader) - name for static sprite; can be any material
  1400. NTMPMPNTOR (r_sunsprite_size) - diameter in pixels at 640x480 and 80 fov
  1401. LLPRKNTOS (r_sunsprite_size_override) - [DconstMP] Override the .sun file for the sunsprite size; diameter in pixels at 640x480 and 80 fov, -1 means off
  1402. LRPMPMOMLR (r_temperatureEnableAMD) - Enable AMD API usage for temperature.
  1403. LORQPQRONQ (r_temperatureEnableNvidia) - Enable Nvidia API usage for temperature.
  1404. NROPOPRSKR (r_temperatureLogInterval) - Interval at which the GPU temperature is logged.
  1405. LNQLSMPML (r_temperatureQueryInterval) - Interval at which the GPU temperature is queried.
  1406. MKLQLQLQNO (r_temporalSamplingEnable) - Enables/disables temporal sampling techniques
  1407. OKLPRRQSQM (r_tension_enable)
  1408. MMNMQTSOSP (r_tessellation) - Enables tessellation of world geometry, with an optional cutoff distance.
  1409. LMNOQSTMKN (r_tessellationCutoffDistance) - Distance at which world geometry ceases to tessellate.
  1410. TSPOQPTMS (r_tessellationCutoffFalloff) - Range over which tessellation is faded out, up to the cutoff.
  1411. ONSPMLPMK (r_tessellationEyeScale) - Scale applied due to eye * object normal for less tessellation on facing polygons.
  1412. NOSQLKNSQO (r_tessellationFactor) - Target edge length, based on dividing full window height by this factor, for dynamic tessellation. Use zero to disable tessellation.
  1413. SQTTTTNQP (r_tessellationHeightAuto) - Correctly auto scale displacement heights for layers to grow as texture is stretched over larger surface areas to preserve feature proportions.
  1414. OKOSKLQSPS (r_tessellationHeightScale) - Displacement height scale factor.
  1415. LPTSOPRMQL (r_tessellationHybrid) - Hybrid per pixel displacement scale.
  1416. NNMPPPMOSR (r_tessellationLodBias) - Displacement map lod bias.
  1417. LROORPNKNN (r_tessellationOverride) - Overrides r_tessellation. -1 = No Override 0 = NoTess 1 = NearTess 2 = AllTess
  1418. NSPQOSROQP (r_texFilter) - Material texture filtering quality.
  1419. QTQTLPRTK (r_texFilterAnisoBias)
  1420. SSTQKMQN (r_texFilterAnisoWindow)
  1421. NRQPOOTKSK (r_texFilterMipBias) - Change the mipmap bias for material textures.
  1422. OLLKNMRRLO (r_texFilterMipMode) - Allows disabling mipmaps on all material textures.
  1423. MOPTOMPOSR (r_texFilterTrilinearWindow)
  1424. OKTMMPNRMN (r_tgCompileAliasedAllocs) - Allow task graph to use overlapping placed allocs.
  1425. MPLSLLRSNN (r_tgCompileAsyncCompute)
  1426. NKRRTTLSNL (r_tgCompileBatchCompute) - Batch compute work together (Switch/NV).
  1427. LNTLORQNMO (r_tgCompileCommittedAllocs) - Allow task graph to use committed allocs.
  1428. OTKSLKMSR (r_tgCompileDccRts)
  1429. NRMLMQMPQK (r_tgCompileDumpInfo) - Dump task and resource data to json during compile.
  1430. NPLQMOQNQQ (r_tgCompileExclusiveDepthHeaps) - Make TG use exclusive heaps for depth RTs.
  1431. OMMMKOTRPK (r_tgCompileExtendResourceLifetimes) - Extend resource lifetimes to avoid aliasing barriers.
  1432. NPMSLOTSQQ (r_tgCompileFastClearRts)
  1433. OSSLOQRKN (r_tgCompileFastMemoryLimitSize)
  1434. NOMSMTKOST (r_tgCompileLimitDecompressRts)
  1435. MKPLKOSKQS (r_tgCompileMergedBarriers) - Merged barriers for runs of non-dependent tasks.
  1436. MMLRQOPMMS (r_tgCompileSeparateHeaps) - Make TG use separate heaps for buffer, RT, textures.
  1437. LPMLRKTKPO (r_tgCompileSplitBarriers) - Compile task graph with synchronous (FLAG_NONE) or split (FLAG_BEGIN/FLAG_END) barriers.
  1438. MMSOKLTNOS (r_tgCompileTiledAllocs)
  1439. MTLQRTRORP (r_tgPermutationIndex) - Permutation index override. -1 = disabled, 0 = everything enabled, 1+ = various conditions disabled.
  1440. TPSSKSPKN (r_tgRenderAsyncBatchSubmit)
  1441. LPONPTPQMN (r_tgRenderAsyncWorkerCmd)
  1442. LOOKQMNSOR (r_tgRenderBarrierSafeModeBeginIndex) - Begin task index for barrier safe mode.
  1443. MRLLKLPSNL (r_tgRenderBarrierSafeModeEndIndex) - End task index for barrier safe mode.
  1444. NSNLKRLSPM (r_tgRenderClearTemporal) - Clear temporal resource history.
  1445. MQTMOKRKQO (r_tgRenderFinishGpu)
  1446. OKSQMMOQLQ (r_tgRenderForceWaitPhase) - Force wait phase for debugging frontend->backend thread issues.
  1447. OLNQMSTKPM (r_tgRenderHangTask)
  1448. MOOKSPSMMO (r_tgScript) - Current task graph script, 0 = disabled.
  1449. LTOQRMMOOT (r_tgShowStats)
  1450. LTLSMQNSKR (r_tgVendorDefaults) - Setup defaults per vendor at init time. Disable to allow custom options on cmd line.
  1451. LTTSSORRTK (r_theramlColdColor)
  1452. OMLONPSMQP (r_theramlHotColor)
  1453. MKRLKQQSTL (r_thermalAmbient)
  1454. LLKMPSPPSS (r_thermalAmbientReflection)
  1455. MQMLNPSQSM (r_thermalColorScale)
  1456. LNRMORRPSM (r_thermalCutoff)
  1457. MKNTPMPOQK (r_thermalRadiationMax)
  1458. LPMPRMNQRO (r_thermalRadiationMin)
  1459. OKPKTRQOMO (r_thermalSurfaceNormalStrength)
  1460. MOLOPNLRPM (r_thermalSurfaceNormalStrengthMul) - surface normal affect thermal radiation global scale
  1461. MQNOKQQTSO (r_tonemap)
  1462. NKQNRTNOTL (r_tonemapAdaptOnPause)
  1463. MNSNPONNLP (r_tonemapAdaptSpeed)
  1464. LSRSRKPLSR (r_tonemapAuto)
  1465. PSKPSLTQL (r_tonemapBlend)
  1466. QONSKKTRL (r_tonemapExposure)
  1467. PSKPQRRQQ (r_tonemapExposureAdjust)
  1468. NNONKTMKRQ (r_tonemapFocus) - Tonemap Central Focus : 0.0 - 64.0 (0.0f = uniform weight for each pixel
  1469. MRRSKNSLO (r_tonemapGrainStrength)
  1470. MTQNPPMQRT (r_tonemapLocalEvBounds) - Tonemap Local adaptation EV bounds. Specifies EV range in which local tonemapper is switched off (0 means it is on for all pixels, 16 it is on for pixels further away from mean by 16EV.
  1471. LTSRTRRSNQ (r_tonemapLocalStrength) - Tonemap Local adaptation strength. Specifies local blending between global and local tonemapper.
  1472. MMNOKOORO (r_tonemapLocalWeights) - Tonemap Local adaptation kernel weights.
  1473. LNNNQOSSQQ (r_tonemapScopeFocus) - Tonemap Scope Focus : 0.0 - 1.0 (0.0f = use scene weight only 1.0f = use scope weight only when in ADS
  1474. NNTKQMMSMM (r_tonemapUniversalBaseExposureAdjust) - Universal tonemap exposure adjustment (in EV) set so that exposureAdjust 0.0 gets a resonable exposure in HDR Capable mode
  1475. LTPMPPQQKK (r_tonemapUseTweaks)
  1476. TSRPMTSMT (r_trace)
  1477. NSQQNSTTTQ (r_tracerMaxMips)
  1478. NRLNMQROLR (r_transShadowEnable) - Enable translucent shadows
  1479. PQPNNMOM (r_transShadowPrevFrameMaskLerpFactor) - Lerp factor for temporal anti aliasing of translucent shadows, higher is softer
  1480. NNQKKTLSKM (r_uav_overlap) - Enables running multiple GPU compute shaders dispatches simultaneously on PC, utilizing graphics driver extensions.
  1481. MLKOSLONLQ (r_ugbDistanceScalerAmortizer) - This is so that scaling to does not fluctuate too much from frame to frame
  1482. LTPONKTQLN (r_ugbUsageRatioMaxDistanceScaler) - Max scaler to apply to distance to bias towards lower lods
  1483. LROOQPKSOQ (r_ugbUsageRatioStartBiasLodDistanceThreshold) - Usage Ratio at which we start scaling distance
  1484. MRNNSKOOLO (r_uiClutEnabledInShaders)
  1485. MQPRRLOQLO (r_uiClutForceUpdate)
  1486. MTKKTTOK (r_ui_grayscale_blur) - run UI scene blur in grayscale
  1487. NKRONMQOKP (r_ui_receive_postfx) - Allow UI elements to receive postFX
  1488. LKPKOSQSRS (r_ui_scale_range_min) - UI blur effect range.
  1489. MNMRPKQNKQ (r_ui_scale_scene_range) - UI blur effect scene luminance range.
  1490. LQQKQROPSL (r_umbra) - Umbra-based visibility culling mode.
  1491. NKLMONNPNN (r_umbraAccurateOcclusionThreshold) - The distance (in inches) to which accurate occlusion information is gathered. -1.0 = deduced automatically.
  1492. MKPSQQQTPR (r_umbraAllowGameVisibilityOffset) - If false, will an assert() will be triggered if Game Code provides an Umbra visibility query offset. This may have severe performance implications and must be used very carefully.
  1493. PNSPTQSLN (r_umbraCullDynLights) - Toggle Umbra culling for dynamic lighting.
  1494. MTRLMPOMQP (r_umbraDebugView)
  1495. OLSOMMTQSM (r_umbraDistance) - Tolerance for 'uncertainty' in camera translation. Drives the 'distance' parameter in Umbra queries.
  1496. MTLPRKSSRL (r_umbraDynamicDpvsSMP) - Toggle SMP processing of dynamic object culling via Umbra.
  1497. NSQOPNTOPL (r_umbraExclusive) - Toggle Umbra for exclusive static culling (disables static portal dpvs)
  1498. NORQMNPOOP (r_umbraInvertStaticVisibility)
  1499. PKKMTTRQO (r_umbraMinObjectContribution) - The minimum pixel contribution to the scene view at which a given piece of static geometry will be culled out.
  1500. MKRPMLRRLS (r_umbraMinShadowObjectContribution) - The minimum pixel contribution to the shadow map tile view at which a given piece of static geometry will be culled out.
  1501. LLQTMQKQMR (r_umbraQueryParts) - The number of parts the Umbra query frustum is broken into for async query processing.
  1502. MKSKRRMQMN (r_umbraShadowAccurateOcclusionThreshold) - The distance (in inches) to which accurate shadow caster occlusion information is gathered. -1.0 = deduced automatically.
  1503. LSSLKOQPMQ (r_umbraShadowCasters) - Enables Umbra-based shadow caster culling.
  1504. MNSPPRQLLM (r_umbraShadows) - Umbra-based shadow caster visibility culling mode.
  1505. MONTMKTTS (r_umbraShowObjectBounds)
  1506. MNLSTLNTRQ (r_umbraShowOverlay)
  1507. NKTRSSLRQN (r_umbraShowOverlayDisplaySizeScale)
  1508. OMKSNPNNQT (r_umbraShowOverlayNDC)
  1509. MROMNNRLSL (r_umbraShowPortals)
  1510. MRMLRKPLLO (r_umbraShowViewCells)
  1511. MKQQRPRSPR (r_umbraShowVisibilityLines)
  1512. MLPRPSLKLM (r_umbraShowVisibleVolume)
  1513. LMLQLLPSSR (r_umbraSpotShadowSelection) - Umbra culling for shadowed spot selection.
  1514. LTLOMORNON (r_universalClutExport)
  1515. NPQKPOQOLT (r_universalClutForceUpdate)
  1516. NSMPRLQKNR (r_universalTonemapAcesRedModifier) - ACES RRT red modifier weight
  1517. MKLOPMQRPS (r_universalTonemapUseAcesRrt) - Apply ACES RRT in universal tonemap
  1518. LQSQRPPNQR (r_useCameraPositionForViewModelLightGridSampling) - Use camera position to sample lightgrid for viewmodel
  1519. MLTKKKQMSN (r_useComputeSkinning) - Enables compute shader (GPU) skinning.
  1520. MMTRTMPLON (r_useLightAABBTree) - Lookup AABB BVH tree to speed up LinkEntityToPrimaryLights.
  1521. MRKTNTKLKO (r_useLmapAtlas)
  1522. MMRMQOLLSQ (r_usePCAMDShaders) - Enables use of AMD vendor-specific shaders, when available.
  1523. MQLORKOKOR (r_usePCNvidiaShaders) - Enables use of NVidia vendor-specific shaders, when available.
  1524. NNKTKRPTQO (r_usePlacementAllocs)
  1525. MLSRTRQRKR (r_usePlacementAllocsDefrag) - Defragment placement allocations when reallocating resources during reconfigure
  1526. SNMKKNPTQ (r_usePrebuiltSpotShadow) - Enable pre-built spot shadow map rendering
  1527. OMKTSMSOS (r_usePrebuiltSunShadow) - Enable pre-built sun shadow map rendering
  1528. NQKSNKRLPS (r_usePrebuiltSunShadowArchived) - PC override for pre-built sun shadows
  1529. LRTMOMKOLS (r_useShadowGeomOpt) - Enable iwlit shadow geometry optimization. It only works when we have the data generated in iwlit.
  1530. LSSQNNPMTT (r_useShellshockPostfx) - Use the in engine shellshock effect system
  1531. NNQLTQRQPQ (r_useWarpRasterizer)
  1532. RKPSPNQTN (r_validateCmdBuf)
  1533. MQSNKPOLPP (r_vc_compile)
  1534. NQTKPQTKNP (r_vcsShowOverlay)
  1535. LTMPKRLLNM (r_vertexDeformCutOffDist) - Cut Off Dist for the camera to switch off smodel vertex deformations and allow for culling and caching
  1536. OLPNKQKKTT (r_vertexDeformFadeDist) - Fade Dist for the camera to start blending away smodel vertex deformations
  1537. QMOROTSKT (r_vertexDeformForceCullSpotShadows) - Force models with vertex deformation to always cull in spot shadows
  1538. NNNONTLLNN (r_vertexDeformForceCullSunShadows) - Force models with vertex deformation to always cull in sun shadows
  1539. NTLQORNPLQ (r_videoMemoryOverflowHeapsThreshold) - Create placement heaps in system memory when oversubscribing over this percentage of the budget. (unscaled)
  1540. RNTPKOPSS (r_videoMemoryScale) - Scales available reported GPU memory.
  1541. NORPKSSOQO (r_videoMemoryUseOnlyReservable) - Only use reservable video memory as budget.
  1542. PLOORQOOS (r_viewModelLightAmbient)
  1543. NSTKTTQON (r_viewModelPrimaryLightTweakDiffuseStrength)
  1544. MQMRNPPKOM (r_viewModelPrimaryLightTweakSpecularStrength)
  1545. LMSPNQOPNK (r_vignetteTweakBoxSize) - Vignette Box Size
  1546. MMQLSKSKTO (r_vignetteTweakFalloff) - Vignette falloff size
  1547. LSLLLMORKM (r_vignetteTweakFalloffStart) - Vignette falloff start position
  1548. MPNORSMRPR (r_vignetteTweakIntensity) - Vignette effect intensity
  1549. NTLLQPKLTT (r_vignetteTweakOffset) - Vignette Position Offset
  1550. TLTRLOSTT (r_vignetteTweakSize) - Vignette x and y size
  1551. LPSOLLSTTS (r_vignetteTweakSquareAspectRatio) - Vignette use square aspect ratio
  1552. NPRQLNTRTK (r_vignetteUseTweaks) - Use vignette tweak dvars
  1553. OMPSKRMROL (r_vignetteVisionSetLerpDuration) - Vignette vision set lerp duration in seconds
  1554. NLTOMOSLNT (r_virtualTexturing)
  1555. NTOPTRKSTK (r_virtualTexturingClear)
  1556. NQQNTRLNNQ (r_virtualTexturingDebugRender)
  1557. NKSQTPNOOK (r_volumeLightScatter)
  1558. NLLMLNPMPM (r_volumeLightScatterAngularAtten)
  1559. LQLPRTOQKP (r_volumeLightScatterBackgroundDistance)
  1560. SLLNNNQSP (r_volumeLightScatterColor)
  1561. MRPORMPTKP (r_volumeLightScatterDebug)
  1562. MRQKRNTMRK (r_volumeLightScatterDepthAttenFar)
  1563. MNQPPKSLMR (r_volumeLightScatterDepthAttenNear)
  1564. LTQQSMPMKN (r_volumeLightScatterLinearAtten)
  1565. LSNRTORRKM (r_volumeLightScatterQuadraticAtten)
  1566. MNOLLPSQSS (r_volumeLightScatterScriptIntensity) - Script control for volumetric light scattering intensity
  1567. MPOKKOPMTN (r_volumetricDepth) - Volumetric cascade depth ranges [nearest, near, far, distant]
  1568. LPSQKOLTLS (r_volumetricZOffsetBias) - Volumetric z offset bias
  1569. QPLMKRON (r_volumetrics) - Enable volumetric fog rendering
  1570. LTKPMMQONS (r_volumetricsAmbientBlur) - Volumetric lightgrid color blur radius in texels.
  1571. LSRSKPMRSM (r_volumetricsAmbientTemporalFactor) - Interpolation factor for ambient temporal blur
  1572. OLNKQKOTLK (r_volumetricsAttenuationClamp) - Light attenuation value clamp for volumetric lighting calculation
  1573. MRRMSTNPMR (r_volumetricsBulbAttenClamp) - (Hack) Max bulbRadius of area lights to correct volumetrics attenuation (1.0 to disable).
  1574. SSQTTKLKQ (r_volumetricsDebug) - Volumetrics debug
  1575. LSLPORSMRK (r_volumetricsDensityTemporalFactor) - Interpolation factor for density temporal blur
  1576. OLONSLNOPK (r_volumetricsDisableHack) - Temporary dvar to disable volumetrics while vision sets are disabled.
  1577. NKTLSLKQS (r_volumetricsGamma) - Volumetrics Variance Temporal Gamma param
  1578. MRKTMQLPLR (r_volumetricsParticleIter) - Particle loop limit per dispatch.
  1579. LSKNTKKQSP (r_volumetricsParticleNoise) - Apply noise to volumetric particle shapes / density.
  1580. MLNONSKNKO (r_volumetricsScatterTemporalFactor) - Interpolation factor for scattering temporal blur
  1581. OKRTQNSQMQ (r_volumetricsUseCUMask) - Enable volumetric CU masking for async overlaps
  1582. NKNSKKLNMN (r_volumetricsWaveLimit) - Wavefront limit for volumetric passes.
  1583. MSSRRPRTL (r_vrs)
  1584. LROKKKLMPL (r_vrsDX12CombinerTypePass1) - Set a combiner type for pass 1 (Combine A & B, where: A - Shading Rate; B - Provoking Vertex Shading Rate (unused yet); - Currently, it works only for 'Passthrough' - for Shading Rate only
  1585. OLLMKRRPOO (r_vrsDX12CombinerTypePass2) - Set a combiner type for pass 2 (Combine C & D, where: C - value of combine A & B; D - VRS mask
  1586. NNRQQOQSMR (r_vrsDX12ShadingRateDecalDrawListsEnabled) - Enable Shading Rate DX12 for decal drawlists
  1587. NMTOMMOMQN (r_vrsDX12ShadingRateOpaqueDrawListsEnabled) - Enable Shading Rate DX12 for opaque drawlists
  1588. NRQOPLMQNK (r_vrsDX12ShadingRatePostProcessingEnabled) - Enable Shading Rate DX12 for post processing --not implemented yet--
  1589. OLOMKNRTPP (r_vrsDX12ShadingRatePostProcessingType) - Set a shading rate type for post processing --not implemented yet--
  1590. LMRKLNKTSQ (r_vrsDX12ShadingRateTransparentDrawListsEnabled) - Enable Shading Rate DX12 for transparent drawlists
  1591. NTNTMKQRKQ (r_vrsDX12ShadingRateTypeDecalDrawLists) - Set a shading rate type for decal drawlists
  1592. NSMOSTOSNS (r_vrsDX12ShadingRateTypeOpaqueDrawLists) - Set a shading rate type for opaque drawlists
  1593. MTSSKTMTTT (r_vrsDX12ShadingRateTypeTransparentDrawLists) - Set a shading rate type for transparent drawlists
  1594. MPQOMSTLLS (r_vrsDebugForceSamplingRate)
  1595. MQKSPMRKQL (r_vrsDebugFrameSamplePattern)
  1596. NNPPPPOQRO (r_vrsDrawGunEnabled) - Enable Variable Rate Shading for Draw gun - (both for VRS Mask and Shading Rate DX12)
  1597. MPOPRKKSM (r_vrsEnabled) - Enable Variable Rate Shading
  1598. NTTOMRSNRT (r_vrsHalfResDistortion)
  1599. NTKNOTRTKM (r_vrsInlineResolve)
  1600. MTLMMKKLTQ (r_vrsMaskDecalDrawListsEnabled) - Enable VRS Mask for decal drawlists
  1601. LKTKRTORTL (r_vrsMaskDofEnabled) - Enable DOF for VRS Mask
  1602. NQLMQTRKKT (r_vrsMaskDofIntensity) - VRS Mask - DOF intensity
  1603. LOSKTOORPK (r_vrsMaskEnabled) - Enable VRS Mask
  1604. LMMLLPKMMP (r_vrsMaskMotionBlurEnabled) - Enable motion blur for VRS Mask
  1605. NMLQKSMPP (r_vrsMaskMotionBlurIntensity) - VRS Mask - Motion blur intensity
  1606. QTNRSKKNS (r_vrsMaskNeighborhoodThreshold) - VRS Mask - Neighborhood Threshold - the value from which the shading rate 4x4 is appeared
  1607. NTSKPNLLRM (r_vrsMaskOpaqueDrawListsEnabled) - Enable VRS Mask for opaque drawlists
  1608. LQLTLOTSO (r_vrsMaskPixelThreshold) - VRS Mask - Pixel Threshold - value that describes size of the areas. The higher the value, the Shading Rate areas are larger.
  1609. NKNTTSNQOL (r_vrsMaskPostProcessingEnabled) - Enable VRS Mask for post processing --not implemented yet--
  1610. NONLNTKTQL (r_vrsMaskPreview) - Preview VRS Mask
  1611. QMNPLONMP (r_vrsMaskTransparentDrawListsEnabled) - Enable VRS Mask for transparent drawlists
  1612. NPOLPLRNOK (r_vrsPrepassEnabled) - Enable Variable Rate Shading for Prepass - (both for VRS Mask and Shading Rate DX12)
  1613. MPPNRRRPMP (r_vsync) - Enable v-sync before drawing the next frame to avoid 'tearing' artifacts.
  1614. MSNTLLOLOK (r_warningRepeatDelay)
  1615. NOTKKKNTQN (r_whiteBalanceColorTempK) - White balance color temperature (2000K to 40000K) - only 4000K to 25000K is valid for D Custom
  1616. NNTLNTPRNL (r_whiteBalanceGreenMagentaShift) - White balance green / magenta shift
  1617. MNOQRLLRTQ (r_whiteBalanceIlluminant) - White balance illuminant
  1618. OLLPQNLOPO (r_whiteBalanceMethod) - White balance method
  1619. OLSLLQSNS (r_whiteBalanceTweaks) - Use white balance tweaks
  1620. QSNKQRPPN (r_xdebug)
  1621. MLNOKQRSK (r_xdebugPack)
  1622. OMNONNMOTP (r_zPlanes) - [viewmodel_znear, viewmodel_zfar, scene_znear, scene_zfar]
  1623. MNKLKSPRT (r_zfar) - Change the distance at which culling fog reaches 100% opacity; 0 is off
  1624. TNRSONQPT (radius_damage_debug)
  1625. ONOPOPNQS (radius_damage_debug_detailed)
  1626. RQLMNKPQR (radius_damage_debug_ent)
  1627. OQTMLQPLK (ragdoll_animNodeWeight) - Overrides weight of ragdoll animation node
  1628. MNNKSLTOSR (ragdoll_apply_velocity_falloff_rate) - Rate at which velocity application falls off for each conected bone when directly applied to a ragdoll bone.
  1629. MSPKRKOSMK (ragdoll_constraintTightenTime) - Time over which we tighten the ragdoll constraints
  1630. MKSLONKMNM (ragdoll_debug)
  1631. LRPNTNOMKP (ragdoll_debugDisplayInitialPose) - Debug draw data about the initial pose
  1632. LSNLSOQNNO (ragdoll_debugDrawBulletImpulses)
  1633. MTQSMTNOTP (ragdoll_debugDrawInitialVelocities)
  1634. LLONLSMQSN (ragdoll_debugDrawRootBounds)
  1635. NRQSSMLTNM (ragdoll_debugDrawTargetPose)
  1636. RSTLLKPRP (ragdoll_debugInitialPose) - Debug draw errors detected during initial pose
  1637. MQRQNPTTNO (ragdoll_debug_id)
  1638. OMKRNLRKKK (ragdoll_debug_latest)
  1639. NRTQNPKQMO (ragdoll_debug_mode)
  1640. LKTKOTLORM (ragdoll_ejectionFullBodyTryLength) - Number of frames to try and solve a fully penetrating ragdoll before dropping to a periodic solve
  1641. NQSOTKOSNR (ragdoll_ejectionFullBodyTryPeriod) - Number of frames to wait between periodic solves of fully penetrating ragdolls
  1642. LMRPSQSPRK (ragdoll_ejectionImpulseLimit) - Ragdoll ejection max impulse
  1643. OMPQOOSPTO (ragdoll_ejectionVelocityTarget) - Ragdoll ejection velocity target when part of a ragdoll is considered penetrating
  1644. MTLMNTTKSS (ragdoll_ejectionVelocityTargetRoot) - Ragdoll ejection velocity target when entire ragdoll is considered penetrating
  1645. LNLRQKMPKS (ragdoll_enable) - Turn on ragdoll death animations
  1646. LTMOPKKPNN (ragdoll_explode_upbias) - Upwards bias applied to ragdoll explosion effects.
  1647. NLQNMMPMP (ragdoll_fixedMemoryThreshold) - Fixed pool memory threshold beyond which, we don't create ragdolls
  1648. MLKMSNLRTQ (ragdoll_fullBodyExplodeForceScale) - When applying special full body radius explosion force, scale force by this value.
  1649. PTOORQNRP (ragdoll_fullBodyExplodeMinRadius) - Apply radius explosion forces to ragdolls as special full body force when explosion radius is larger than this value.
  1650. MMRKRKMLMQ (ragdoll_idle_min_velsq) - Minimum squared speed a ragdoll needs to be moving before it will shut down due to time
  1651. LNNONMKKLR (ragdoll_initialLinSpeedCap) - Limit at which to cap initial linear speed
  1652. QLOKNSPMM (ragdoll_jitter_scale) - Scale up or down the effect of physics jitter on ragdolls
  1653. RKRNOKLS (ragdoll_loosenConstraintsDuringAnimation) - Loosen constraints whilst ragdoll is being animated by the pose controller
  1654. MPKSLRQOSS (ragdoll_max_bullet_forces_per_bone) - Maximum bullet hits per frame per ragdoll bone allowed. Mostly used to control the bullet effect of spread weapons like shotguns.
  1655. LKLQPTQLQL (ragdoll_max_simulating) - Max number of simultaneous active ragdolls - script controllable, within limit 0-max
  1656. MTQQKTSSNR (ragdoll_max_stretch_pct) - Force ragdoll limbs to not stretch more than this percentage in one frame
  1657. OLKMSPPNPQ (ragdoll_poseController_accelerationGain) - Acceleration gain
  1658. MMNMNMQQT (ragdoll_poseController_boneWeight) - Scales bone weight
  1659. MPOPNKMRNP (ragdoll_poseController_defaultBlendDuration) - Blend duration to use when transitioning from animation driven ragdoll to pure ragdoll
  1660. MMQKNLTLML (ragdoll_poseController_defaultControlDuration) - Length of time controller will drive ragdoll towards animation pose after ragdoll is activated
  1661. LRORRNSSLT (ragdoll_poseController_defaultRootControlDuration) - Length of time that root bone will influence target pose. After this the ragdoll will fall freely.
  1662. QQPPQOOMK (ragdoll_poseController_distance) - Max distance threshold for pose controller
  1663. NTSKRKRTTO (ragdoll_poseController_enable) - Enable ragdoll pose controller
  1664. NKMNTQORSL (ragdoll_poseController_hierarchyGain) - Controls target pose space when root control is inactive: 0 = world, 1 = local
  1665. LOQORSSSRK (ragdoll_poseController_maxControlDuration) - Maximum length of time that the pose controller will remain active
  1666. NTSLLQMPL (ragdoll_poseController_positionGain) - Position gain
  1667. NTQMLSQPRL (ragdoll_poseController_positionMaxAngularVelocity) - Maximum angular velocity
  1668. MPLMRNSMPQ (ragdoll_poseController_positionMaxLinearVelocity) - Maximum linear velocity
  1669. MSOLTLOLMQ (ragdoll_poseController_snapGain) - Snap gain, used when ragdoll is close to target pose
  1670. NPMRLRKQPS (ragdoll_poseController_snapMaxAngularDistance) - Maximum angular distance inside which snap is active
  1671. MRNKKPSNTS (ragdoll_poseController_snapMaxAngularVelocity) - Max angular velocity when snapping
  1672. LMLLQQNKMT (ragdoll_poseController_snapMaxLinearDistance) - Maximum distance inside which snap is active
  1673. NKKNMPML (ragdoll_poseController_snapMaxLinearVelocity) - Max linear velocity when snapping
  1674. NPLRLMRLOS (ragdoll_poseController_velocityDamping) - Amount of damping to apply to current body velocities (0 = no damping)
  1675. LKLMPOLMKL (ragdoll_poseController_velocityGain) - Velocity gain
  1676. MRSSTQPRT (ragdoll_poseController_weight) - Overrides final pose controller weight - 0 = disable (pure ragdoll)
  1677. LNRTRMKNRK (ragdoll_printAnimNotifies) - Print name of animation to console each time a ragdoll notify is handled.
  1678. OKPQTPLMLL (ragdoll_self_collision_scale) - Scale the size of the collision capsules used to prevent ragdoll limbs from interpenetrating
  1679. MNPROQLLPQ (ragdoll_stretch_iters) - Iterations to run the alternate limb solver
  1680. PKKTPMKOS (ragdoll_tightenConstraintsAfterAnimation) - Tighten constraints after ragdoll is no longer being animated by the pose controller
  1681. NNPQSPTPL (rc_draw_axis)
  1682. NOPQNTOPMR (rc_override)
  1683. MRQMMPQKOP (rcon_password)
  1684. NRQSMTTLOL (rdbg_host_listen_port)
  1685. PTONNRNQ (recentplayers_update_minutes_cooldown) - Number of minutes to wait before we update a player on our recent met list again if they're already on it
  1686. NSPQQSMPMQ (remoteAssertMsg)
  1687. MSPTSRNRSO (remotedebug)
  1688. QQLPPRPSO (replay_assert_script_callstack)
  1689. QKKNSLRMK (replay_asserts)
  1690. NMOONRNPPP (replay_autosave)
  1691. NSLRNLQNQM (replay_autosaveOnError)
  1692. OLRSTKMRML (replay_autosave_mp)
  1693. MRKSSRORQO (replay_client)
  1694. MOPPMQMSP (replay_loadAssertData)
  1695. LTSKMMROTK (replay_speed)
  1696. OLMKKORSTM (replay_time)
  1697. MRPMQQRQM (reportconsoledetails)
  1698. LRKKSQLTLP (reportconsoledetailsdwlobby)
  1699. OKTMPPOKLP (requireOpenNat) - true if we require an open nat to host lobbies
  1700. QLKRSPMQS (reset_mm_data) - reset data with dlc popup
  1701. MSNOPOLSTO (retail_dev) -
  1702. NPNOTSTRNQ (rewind_debug)
  1703. NNPMSOOPRT (rewind_dontStoreMantlePoints)
  1704. MQPRMPSMST (rewind_enableStanceBugFix)
  1705. MTPKNOOLQK (rewind_failsafePositions)
  1706. LSNNRLPRLM (rewind_failsafePositionsForCP)
  1707. LLOQTPSMLO (rewind_snapPositionVectors)
  1708. MRQLMLKSQS (riotshield_explosionprotection_downdist) - Angle from shield center to explosions is used to determine how much the shield protects the user. Do an additional angle check this many units down from the shield center, to better protect against the ground.
  1709. LNTPLQPNKP (riotshield_fixstowedmodelinit) - Enables correctly initializing the stowed riot shield model, to set camo params and flag it as stowed.
  1710. NOPTLSQPLM (riotshield_ignoreonstick_enabled) - Killswitch for ignoring riot shield protection if a radius damage inflictor is linked to its victim. To make sticky grenades kill when stuck on riot shields.
  1711. MTRQMQTSMN (riotshield_improvedexplosionprotection_enabled) - Killswitch doing an extra angle check on shield protection for radius damage.
  1712. NSRPLOQMNR (run_scene)
  1713. LOLPRNLNQN (s_debugPlayerAnimScript)
  1714. NQTKNOPLSP (safeArea_adjusted_horizontal)
  1715. MRMTSPOKQP (safeArea_adjusted_vertical)
  1716. MPPPPOKORK (safeArea_horizontal)
  1717. NPPTKLOOLO (safeArea_vertical)
  1718. LKORSLMQKQ (savegame_profile)
  1719. OMRTKLPTSQ (scaledOrbitKbmControlsEnabled) - Enables the feature that allows bigger range of motion for the mouse while using orbit camera that are not remote control
  1720. POPTTSKRS (scaledRemoteAnglesKbmEnabled) - Enables the feature that allows bigger range of motion for the mouse while using remoteControled entities like vehicles and killstreaks
  1721. LLLRLSKLKS (scopedNVG)
  1722. LOKTORKSMR (scrAgent_DebugEnt)
  1723. MSLSQSMLQR (scrAgent_ragdollImpulseZ) - This is the amount of Z lift that will be added to the impact velocity to the ragdoll any time an impact vel is provided to CloneAgent
  1724. LMSKQQKKSL (scrAgent_ragdollMaxImpulse) - This is the max amount of force that can be applied to a scripted agent when ragdolling.
  1725. LNNTTQMLRN (scramblerJamCompassLarge) - Visual jam distance for the 'large' scrambler.
  1726. LTTRPPQMKT (scramblerJamCompassLinear) - Visual jam distance for the default linear scrambler.
  1727. QMONTNNM (scramblerJamCompassLittle) - Visual jam distance for the 'little' scrambler.
  1728. NLRLNPOSNR (scramblerJamCompassMedium) - Visual jam distance for the 'medium' scrambler.
  1729. SKLRTTOON (scramblerJamDistLarge) - Effective jam distance for the 'large' scrambler.
  1730. NTPSRTPSTK (scramblerJamDistLittle) - Effective jam distance for the 'little' scrambler.
  1731. RSOQLMNPK (scramblerJamDistMax) - Linear scrambler maximum jam distance.
  1732. LMTTLKKRMN (scramblerJamDistMedium) - Effective jam distance for the 'medium' scrambler.
  1733. PRKMQROMO (scramblerJamDistMin) - Linear scrambler minimum jam distance.
  1734. LTKONTMSON (scramblerJamSinCurve) - Determines whether the linear scrambler jams linearly or sinusoidally
  1735. MTQQKPLMKS (screenSpaceShadowsSamplesPerLight)
  1736. TSLKOOMLT (screenSpaceShadowsSamplesTotal)
  1737. QTOKMKRQM (screenSpaceShadowsTraceDistance)
  1738. NSMRNQSLOP (screenshots_active) - Are we allowed to enable Screenshots or not
  1739. NMNRTSNMKN (scriptIgnoreInfiniteLoops)
  1740. NKKSQQNRPR (scriptInfiniteLoopTime)
  1741. MPTOPRNQKQ (scriptThreadThresholdTime)
  1742. MNROMSLNOL (scriptThreadThresholdTimeMaxDumps)
  1743. LKOPNROPNK (script_notifydump)
  1744. SLONPMTQP (script_print_vars)
  1745. NLPLOSKMTQ (script_print_vars_file)
  1746. SLSPPOOML (script_print_vars_flags)
  1747. NKRQLQLTRM (script_sampling_enable)
  1748. NPPKMMSOPK (script_sampling_framespersample)
  1749. NOQNSRSSQN (script_sampling_framestooutput)
  1750. MKLKTMNSKS (script_sampling_scrcontext)
  1751. NNOSKNOPQK (script_sampling_startframestoignore)
  1752. NOTNPMKRO (script_sampling_threshold)
  1753. PSPLQRNOQ (script_sampling_wait_for_next)
  1754. MNMTQKSQQR (script_thread_profile)
  1755. NLQLRNKMNO (script_usage_track_func_min_time)
  1756. NMPLNNPQLL (script_usage_track_func_min_time_built_in)
  1757. NTPQLQLS (script_usage_track_src_min_time)
  1758. LNQMMRLTMK (script_usage_tracking)
  1759. NLPSPSNSMP (script_usage_trigger_time)
  1760. NNMLKPQOMT (scriptable_debugAnalytics_CollisionActivation)
  1761. LLQNMRRTLQ (scriptable_debugAnalytics_Count)
  1762. NPLPNOKNLS (scriptable_debugAnalytics_Memory)
  1763. NNMOLONKNL (scriptable_debugAnalytics_PartCount)
  1764. NQQMNMQQTO (scriptable_debugAnalytics_StateChange)
  1765. NTKOMSQSRN (scriptable_debugDisplayOffsetX)
  1766. LSNLQQROOK (scriptable_debugDisplayOffsetY)
  1767. NONKNTTOQ (scriptable_debugLinking)
  1768. NQOSMSTOOT (scriptable_debugReservedCount)
  1769. MQPRKMSSLL (scriptable_debug_defId)
  1770. LPLTLOQLQL (scriptable_debug_defs)
  1771. LTTOOTOML (scriptable_debug_instanceId)
  1772. NKLNNSLPMR (scriptable_debug_instances)
  1773. SQLLTRONQ (scriptable_debug_memory)
  1774. LOPTKMROLQ (scriptable_debug_mychanges)
  1775. MPTRMMQTSP (scriptable_debug_reserved)
  1776. NMLQLKNPRP (scriptable_entity_parenting) - Enable runtime scriptable parenting support
  1777. OLSTQTTPLO (scriptable_light_radiusscale) - Enable radiusMinScale and radiusMaxScale for scriptable lights
  1778. NRRKTONLNK (scriptable_lootOutlineColor) - Outline color for loot, 0=white, 1=black, 2=loot rarity color
  1779. LSNOSMOSRO (scriptable_particle_event_debug)
  1780. MTQSLONTSN (scriptable_runtime_instance_base) - Number of runtime scriptables by default for non-sp modes
  1781. NORNLOSSQR (scriptable_runtime_instance_per_agent) - Number of runtime scriptable instances to add per agent
  1782. MQLQORSROL (scriptable_runtime_instance_per_player) - Number of runtime scriptable instances to add per player
  1783. LTRQKKQMRK (scriptable_runtime_parts_base_count) - Threshold at which we start adding runtime parts per instance
  1784. LNOOOMRLKQ (scriptable_runtime_parts_per_agent) - Number of runtime parts per agent
  1785. OMOKPKSLOO (scriptable_runtime_parts_per_player) - Number of runtime parts per player
  1786. MNTLRLOPSS (scriptable_sv_accurate_vehicle) - True to enable vehicle vs server-scriptable accurate shape overlap
  1787. PMMPQOLTK (scriptable_sv_debug_reuse_instances)
  1788. LLOKOSSQR (scriptable_sv_weapon_pickup_check_enabled) - True to enable scriptable weapon pickup checks. Fixes double riot shield bug.
  1789. MLMKNONRSS (scriptable_vehicle_filtering) - Toggle health based filter for vehicle vs scriptables and the Havok Collision Filter stage
  1790. MMNNRMKLNK (scriptabledebug_eventfilter)
  1791. TOPOSLSST (scriptabledebug_partfilter)
  1792. MLPMRQMOLL (scriptabledebug_scriptablefilter)
  1793. MQLNMPNML (scriptabledebug_statefilter)
  1794. NPNPPSNSLO (scripted_melee_debug)
  1795. OKQOTRLPRQ (scripted_melee_height) - The width of the scripted_melee targeting region in screen-space coordinates (0-640).
  1796. MOSLLOQQSS (scripted_melee_range) - The maximum range of the scripted_melee targeting region in world units.
  1797. LLNPMPRMLN (scripted_melee_width) - The height of the scripted_melee targeting region in screen-space coordinates (0-480).
  1798. QNRPTMQRL (security_server_modify_statpacket)
  1799. NSONTKQQRK (sentry_placement_debug) - Enables sentry placement debug lines
  1800. PSNOOSPOR (sentry_placement_feet_offset) - Position of the feet from the center axis.
  1801. MKLPRTKQLP (sentry_placement_feet_trace_dist_z) - Max distance for a foot to be considered touching the ground
  1802. OQTLKMRRL (sentry_placement_trace_dist) - Distance along the trace axis where the sentry will attempt to position itself
  1803. OOLPPNQTT (sentry_placement_trace_min_normal) - Minimum normal to accept a sentry position
  1804. NSMSPQNMRL (sentry_placement_trace_pitch) - Pitch used for the trace axis
  1805. LRNLPTMQOT (sentry_placement_trace_radius) - Radius of the bound used for the placement trace
  1806. NQPNKPOTKS (sentry_placement_trace_radius_canon_safety) - Extra radius used in the forward direction to compensate for the canon length
  1807. MKOSOKPQPP (serverCulledSounds)
  1808. NKMMPKRRSL (server_bandwidth_profile_log_enabled) - Enable time series logging of server bandwidth data
  1809. MMSRQNMQM (server_latency_profile_log_enabled) - Enable time series logging of server latency data
  1810. MNSKLTTLOQ (server_max_bandwidth_profiles_per_frame) - Max number of clients which snapshots will be profiled (to avoid saturation of tasks/buffers)
  1811. NTOSSLKMMP (server_profile_log_enabled) - Enable time series logging of server performance data
  1812. NQMNLRQQR (server_snap_details_log_enabled) - Enable time series logging of server snapshot details
  1813. NTLOSSSOTR (session_join_min_time) - Minimum number of milliseconds between join attempts
  1814. NMNRKSSKPK (shieldBlastDamageProtection_120)
  1815. NTNORNKSOS (shieldBlastDamageProtection_180)
  1816. MLORKNLROQ (shieldBlastDamageProtection_30)
  1817. NTOPQTNTTP (shieldBlastDamageProtection_60)
  1818. LQRSNPMSTT (shieldDebug)
  1819. NQOLQLNOQO (shieldImpactBulletShakeDuration) - Viewmodel shake duration for bullet impacts.
  1820. LQKTTRTSNS (shieldImpactBulletShakeScale) - Viewmodel shake scale for bullet impacts.
  1821. MRPKPQQPKP (shieldImpactExplosionHighShakeDuration) - Viewmodel shake duration for strong splash damage.
  1822. LMLRPPRNKR (shieldImpactExplosionHighShakeScale) - Viewmodel shake scale for strong splash damage.
  1823. TMRQLOTLT (shieldImpactExplosionLowShakeDuration) - Viewmodel shake duration for weak splash damage.
  1824. LPLLPRNPST (shieldImpactExplosionLowShakeScale) - Viewmodel shake scale for weak splash damage.
  1825. MQSKKKQNNK (shieldImpactExplosionThreshold) - Pre-shield splash damage that is above this will be 'strong'.
  1826. LKTNPTORLS (shieldImpactMissileShakeDuration) - Viewmodel shake duration for direct missile impacts.
  1827. LOQOSQQLQK (shieldImpactMissileShakeScale) - Viewmodel shake scale for direct missile impacts.
  1828. LNLMORTOPL (shieldPlayerBulletProtectionDegrees)
  1829. NOOPTRPKQO (should_check_for_intermission_to_pump_sony_realtime_multiplayer) - Set this dvar to not pump RTMP during intermission.
  1830. TSPTKLQRM (should_check_for_intermission_to_pump_sony_realtime_multiplayer_only_for_br) - Set this dvar to not pump RTMP during intermission only for BR.
  1831. LLQMLNSTSK (should_check_sony_realtime_multiplayer_br_killswitch_flags) - Set this dvar to get more info about the variables that control the sony real time multiplay.
  1832. QMRRTOTRP (should_pump_sony_realtime_multiplayer_only_if_user_has_ps_plus)
  1833. OSRNKMPTP (should_pump_sony_realtime_multiplayer_only_if_user_has_ps_plus_for_telemetry) - Set this dvar to if we dont want to pump realtime multiplay if user doesnt have PS plus.
  1834. MPPOLTTTLS (should_show_debug_info_for_sony_realtime_multiplayer)
  1835. LRKSQRLNKN (should_show_post_game_survey) - Dvar to be set after a game depending on the party data set by the lobby host.
  1836. SQKOOROPL (showdrop)
  1837. NQRKPSTMT (showevents)
  1838. NMTMKLKLKT (showpackets)
  1839. NOPSSNSOMP (single_player_mp)
  1840. OMMRTLQSKS (sirius_a) - Sirius a
  1841. LSPPSOKPLP (sirius_b) - Sirius b
  1842. OKRSLSSNRS (sirius_c) - Sirius c
  1843. LRKQLLMKSP (sirius_d) - Sirius d
  1844. NTMSOPTTOS (sirius_e) - Sirius e
  1845. LPPQNSNQPP (sirius_f) - Sirius f
  1846. NRRSRNLPLS (sirius_g) - Sirius g
  1847. MQKOOSMQQP (sirius_h) - Sirius h
  1848. PNLSQNMNM (sirius_i) - Sirius i
  1849. MOPORPOMNP (sirius_j) - Sirius j
  1850. NSMLNOSKM (sirius_k) - Sirius k
  1851. MNKPKMPSKP (sirius_l) - Sirius l
  1852. MNMOKQNRM (sirius_m) - Sirius m
  1853. MLPPMTRNRP (sirius_n) - Sirius n
  1854. SMQRRTOM (sirius_o) - Sirius o
  1855. SKRROLPKP (sirius_p) - Sirius p
  1856. LSLMKKNMRS (skydive_always_weapon_raise) - Force players into weapon raise everytime they cut their chute
  1857. NQKOROOLNP (skydive_can_collide_building) - Allows players who are parachuting to collide with buildings and not cut their chute
  1858. NRSSSLPOLM (skydive_enable_legs_parachute) - Enable the first person legs during the parachute state.
  1859. LQQSPKLQLO (skydive_freefall_velocity) - Skydive velocity at which players will enter freefall
  1860. QTSTQTPOO (skydive_weapon_raise_height) - Skydive weapon raise height.
  1861. LRLPPMSOTO (sm_cachedSunShadowDebugShowCachePartition)
  1862. OKQKMQMTRQ (sm_cachedSunShadowLODBias) - LOD bias scale for static model shadow cache. Sets the bias between prev partition end and current partition end.
  1863. LSKOKQMMLT (sm_debugFastSunShadow)
  1864. MMSTLSTOQK (sm_dynlightAllDModels) - Enable, from script, rendering all dynamic models in dynamic light volume when shadow mapping
  1865. NPLLLLSLMN (sm_dynlightAllSModels) - Enable, from script, rendering all static models in dynamic light volume when shadow mapping
  1866. NMOSNONTK (sm_fastSunShadow) - Fast sun shadow
  1867. NKPRRSKNOP (sm_firstForceCacheSModelPartition) - Force the caching of animated static models from this partition onwards
  1868. NMOTMSSKOS (sm_forceLinear)
  1869. LLNKNQLRTP (sm_lightScore_eyeProjectDist) - When picking shadows for primary lights, measure distance from a point this far in front of the camera.
  1870. LPKSQRROQ (sm_lightScore_spotProjectFrac) - When picking shadows for primary lights, measure distance to a point this fraction of the light's radius along it's shadow direction.
  1871. MRMPNPSOMS (sm_minSpotLightScore) - Minimum score (based on intensity, radius, and position relative to the camera) for a spot light to have shadow maps.
  1872. LSOSQNSQPM (sm_polygonOffsetBias) - Shadow map offset bias
  1873. OTKOTTTRS (sm_polygonOffsetClamp) - Shadow map offset clamp
  1874. NSRPRMLSTR (sm_polygonOffsetScale) - Shadow map offset scale
  1875. MNKPKSPRMO (sm_projStepSize)
  1876. MROOOROPKL (sm_roundRobinPrioritySpotShadows) - How many lights can receive dynamic shadows (w/ round robin updates).
  1877. OKKTMLKNNR (sm_roundRobinPrioritySpotShadowsMax) - How many lights can receive dynamic shadows (w/ round robin updates) Limits sm_roundRobinPrioritySpotShadows.
  1878. MRMSTLMQTN (sm_showOverlay)
  1879. OLMMPTQOLS (sm_showOverlayCompressionDebug)
  1880. OLQRLLQRSR (sm_showOverlayCsmPrepassDebug)
  1881. MKQTLOMPOT (sm_showOverlayDepthBounds)
  1882. MRSPQMKQRR (sm_showOverlayFocus)
  1883. NRMPSRRNMT (sm_showOverlayMip)
  1884. NKQMPTTQRN (sm_showOverlayTransShadow)
  1885. LKNMMKPOR (sm_showOverlayViewmodel)
  1886. NQKKOONQPR (sm_spotAllow) - Allow spot shadow mapping
  1887. LKOLRONRNQ (sm_spotDistCull) - Distance cull spot shadows. 0 = no culling.
  1888. NOOOPPSMNO (sm_spotDynamics) - Enable dynamic shadow casters for spot shadows
  1889. RNPPKQOTN (sm_spotEnable) - Enable spot shadow mapping from script
  1890. LQKRMORNPQ (sm_spotHTileMask)
  1891. OKSOTLNPQQ (sm_spotSModelTargetLOD) - Stops updating spotshadow cache for static models that have this LOD or lower (more detailed). -1 = this feature is off.
  1892. MSSMKNPMOO (sm_spotShadowCulling) - 0 = legacy culling ( no line light ), 1 = respect line light, 2 = respect line light + using optimized view volume ( default )
  1893. NLOOTLTMMQ (sm_spotShadowSampleExtra0) - add additional spot shadow score samples at outter corners
  1894. NMSPMRQSMS (sm_spotShadowScore0Min) - spot shadow score0 min
  1895. MNQKPNLOPT (sm_spotShadowScoreSystem) - Spotshadow light score system
  1896. LTQMSPKRKO (sm_spotUpdateLimit) - Maximum number of spot shadows to update per frame
  1897. LLNMKLQQP (sm_spotUpdateLimitDynLight) - Maximum number of spot shadows to update per frame
  1898. SRKPNTSRM (sm_spotUpdateLimitMax) - Maximum number of spot shadows to update per frame (limits sm_spotUpdateLimit)
  1899. NRSOTSLSSO (sm_spotUpdateMoreDynEnt) - Reserve GPU resource for dynents visible in any spot shadow
  1900. RSLTKLOS (sm_spotUpdateMoreDynObj) - Always render dynamic objects for selected lights with castDynamicShadow enabled
  1901. MTNQQLTKQT (sm_strictCull) - Strict shadow map cull
  1902. MTLMSQMNTR (sm_sunAllow) - Allow sun shadow mapping.
  1903. LSNRQTOKRR (sm_sunCascadeSizeMultiplier1) - Far cascade size multiplier: 2^n times near cascade size.
  1904. NTLKNLNPLK (sm_sunCascadeSizeMultiplier2) - Distant cascade size multiplier: 2^n times far cascade size.
  1905. LTPMKRMKKQ (sm_sunClip) - Enable sun shadow pancakes.
  1906. TMNTMTQRM (sm_sunDistantShadows) - Enable 3rd shadow cascade for flagged objects
  1907. NTKSTPSPPK (sm_sunDynamics) - Enable dynamic shadow casters for sun shadows
  1908. MQRQQONQSL (sm_sunEnable) - Enable sun shadow mapping from script.
  1909. SONQQSQRQ (sm_sunFarShadows) - Enable 2nd shadow cascade for flagged objects
  1910. LLNTKRPPQK (sm_sunMoving) - Indicates that the sun is animated and disables sun shadow cache processing.
  1911. MTQRRSOMTT (sm_sunPoissonFiltering) - Enable noisy shadow filtering for sun shadowmaps.
  1912. NPONLLLSPL (sm_sunSampleSizeNear) - Shadow sample size
  1913. NSMRSOKML (sm_sunShadowScaleSingleLQ) - Scale to apply to the sun shadow size when using the near cascade only (covering far) and while using the low quality path (splitscreen, etc).
  1914. OLSOQRKNLO (sm_sunSplitscreen)
  1915. MQLRQNRRPR (sm_sunStageBounds) - Clamp the sun shadow near / far clip around the active stage trigger bounds.
  1916. MMOPPTKQMO (sm_sunStageBoundsFeather) - threshold for geos behind sun shadowmap far plane to fallback to static shadow
  1917. NSNTLRRRP (sm_sunViewmodelHack) - Disable viewmodel shadows from viewmodel rendering
  1918. NSOPTRNRMT (snd_drawInfo) - Draw debugging information for sounds
  1919. NSNPRRQTOP (snd_hitmarker_alias) - start sound
  1920. NTKPQTSSLQ (snd_invalid_stream_buffer_validation_enable) - Enables stream buffer validation checks.
  1921. MPNPQSTOSN (snd_libad_logging_enable) - Print log output from libad
  1922. MPPMPMSTQR (snd_libad_loopback_enable) - Echo microphone input locally
  1923. NMQNRSMLSL (snd_mute_player_dialogue) - Flag to mute the player dialogue
  1924. NLMRKKRSQQ (snd_start_alias)
  1925. NPSQPTMPNO (snd_stop_alias)
  1926. MKRTMTSMRP (snd_submix_restore_workaround_enable) - Enables crash workaround while restoring submixes.
  1927. MSQLPLNSQN (snd_voiceChatDeviceType) - Voice chat device type
  1928. TLOLPTLNQ (snd_voicefutz) - Voice futz effect name
  1929. LMSLNRLNOT (snd_volume_mute) - Flag to mute the game sound master volume
  1930. NNOQMLNSMP (social_chat_enabled) - Killswitch for the Chat widget
  1931. LOSKNONNMT (sony_realtime_multiplayer_br_game_specific_killswitch_flags) - Bitmask to check which scenarios should be pumped for realtime multiplay in BR
  1932. NSLTOKPOTM (sony_realtime_multiplayer_br_pump_disabled_flags) - Bitmask to check which users cannot pump RTMP
  1933. NMRQRRSQOK (sony_realtime_multiplayer_br_pump_disabled_flags_for_telemetry) - Bitmask to check which users cannot pump RTMP for telemetry if they are in BR
  1934. LNNKPKSLPO (sp_disconnected_from_live_grace_period_ms) - Amount of time to wait for reconnect to live before informing player they are offline and can't make online progress, 0 disables.
  1935. MQQOKSOPL (sp_shader_warming_notifications) - Killswitch for the shader loading notifications in SP
  1936. NTNQQTRPLK (spaceJumpAllowAILandings) - If set to true, the system allows landing on Actors, Fake Actors and Vehicles.
  1937. LQTMNQSPKT (spaceJumpCoverTraceDist) - Distance cover trace needs to travel to be clear.
  1938. LPMRRNOTRO (spaceJumpCoverTraceOffset) - Offset dist from view for cover trace.
  1939. MLQQKNNRPL (spaceJumpCoverTraceRadius) - Size of sphere for cover trace.
  1940. OLPKSPMKN (spaceJumpCurveTimeCombat) - Time at the end of the jump that the player will curve into orientation. Combat version.
  1941. LKRQMQLQRL (spaceJumpCurveTimeVignette) - Time at the end of the jump that the player will curve into orientation.
  1942. MKPSTLONRP (spaceJumpDeathAngularLerpStrength) - Lerp speed to target during death.
  1943. OMNLTLTKPO (spaceJumpDeathAngularVelocity) - Angular velocity during death in deg / sec.
  1944. OLTSONROQP (spaceJumpDeathLinearVelocity) - Linear velocity during death.
  1945. MKOKKPSRLO (spaceJumpDebug) - Turns on space jump debug info.
  1946. LKQONQQKPQ (spaceJumpFlatDistCheck) - Distance a suface that fails the spaceJumpFlatNormalCheck must be at to jump to.
  1947. MRSQMOSNST (spaceJumpFlatNormalCheck) - Angle a surface must be at, relative to current, that is legal to jump to.
  1948. NKRSNOMSNL (spaceJumpGrappleAccelTime) - Ammount of time to spend accelerating with the grappling hook.
  1949. NOSKMMQMOP (spaceJumpGrappleLandPitchDown) - Pitch down limit when landing at a grapple destination
  1950. LNMLTSLNSS (spaceJumpGrappleLandPitchMover) - Pitch limit when landing on a grapple moving platform destination
  1951. NQLOSOTTTT (spaceJumpGrappleTimerCancel) - Time for grapple cancel state.
  1952. NPRKSKMKMK (spaceJumpGrappleViewRange) - Pitch/Yaw range while in space grapple
  1953. LQTOPQMORS (spaceJumpHeightCheck) - Height difference required to space jump.
  1954. NRPONONSNL (spaceJumpLandGestureTimeOffset) - Time before landing that the land gesture will play.
  1955. NNOSPMLTTQ (spaceJumpMinTime) - Min time the space jump will take, regardless of desired speed.
  1956. NTTMMQRNOO (spaceJumpSpeed) - Target speed for space jump inches per second.
  1957. MTPQOLTMT (spaceJumpSpringCamActive) - Activates spring camera logic.
  1958. NMMOSPQPQK (spaceJumpSpringCamMaxAngle) - Max angle a player can look away from target line of space jump.
  1959. NLRMNTLSLQ (spaceJumpSpringCamStrength) - Strength of spring cam.
  1960. MLQNTQSRMM (spaceJumpTimerFail) - Time for fail state.
  1961. QRMTLKTRT (spaceJumpTimerLand) - Time for land state.
  1962. MTQSLLSTMK (spaceJumpTimerTakeoff) - Time for takeoff state.
  1963. LNOPPSQNR (spaceJumpTimerTakeoffUseAnimTime) - If set to true, will base the takeoff time on the gesture animation in.
  1964. LOLMRMONOP (spaceJumpVignetteType) - 0=Always World Up, 1=Start World Up, 2=No World Up.
  1965. MRNRMNQSRM (spaceJumpVignetteUnlinkWithTagOriginAngles) - If set to true, will use the parent's tag origin angles on unlink, instead of the link angles.
  1966. OLKRPPKNKN (spaceshipAccessibleADS)
  1967. NLPSNOPPNS (spaceshipAddShipRotVelocity)
  1968. MQOLNTTKOT (spaceshipAddShipRotVelocityBlendRate)
  1969. TQKPLROQT (spaceshipAddVelocity)
  1970. OLQRKOOTLR (spaceshipAddViewRotVelocity)
  1971. MMLQNTLQTK (spaceshipAddViewRotVelocityBlendRate)
  1972. LQOKKRNMPO (spaceshipAiBankingAccelerationRatio)
  1973. MRSOTNORNS (spaceshipAiBoostCounterThrust)
  1974. LQPLPPRSMS (spaceshipAiBoostFriction)
  1975. NRQPMSORQP (spaceshipAiBoostSpeed)
  1976. OKOMRMLPOL (spaceshipAiBoostSpeedScale)
  1977. MLNMNOQTLK (spaceshipAiBoostThrust)
  1978. LROTPTPPMO (spaceshipAiBoostTurnSpeed)
  1979. PKKTTSMOS (spaceshipAiDebugCollision)
  1980. LPLKRMPPQS (spaceshipAiDebugTurns)
  1981. NKRKNQRLKO (spaceshipAiFlyAccel)
  1982. LPSQPKTSRM (spaceshipAiFlyAngAccel)
  1983. LNTOLKOPL (spaceshipAiFlyAngSpeed)
  1984. MNNQSMKOOQ (spaceshipAiFlyMaxBankAccel)
  1985. LSNLLPQNON (spaceshipAiFlyMaxBankAngle)
  1986. LLQKLLKPNN (spaceshipAiFlyMaxBankSpeed)
  1987. NSLTSLRNL (spaceshipAiFlySpeed)
  1988. MOKSNTSTTQ (spaceshipAiFollowInnerRadius)
  1989. LKPPLQPKSL (spaceshipAiFollowInnerStrength)
  1990. MOTPKQKKQN (spaceshipAiFollowOuterRadius)
  1991. NNNRRMTSQQ (spaceshipAiFollowOuterStrength)
  1992. NRNLOMPNKP (spaceshipAiHoverAccel)
  1993. NTMTNSTKL (spaceshipAiHoverAngAccel)
  1994. OOKRQLOQM (spaceshipAiHoverAngSpeed)
  1995. NTKRRLTPR (spaceshipAiHoverCounterThrust)
  1996. NONQMTOLQR (spaceshipAiHoverFriction)
  1997. MMMOQPNKSN (spaceshipAiHoverMaxBankAccel)
  1998. NLPMNRKMQQ (spaceshipAiHoverMaxBankAngle)
  1999. QPQLMOSLQ (spaceshipAiHoverMaxBankSpeed)
  2000. LKPLTTQPRS (spaceshipAiHoverSpeed)
  2001. MOTTKKLTLO (spaceshipAiHoverSpeedNew)
  2002. NKOQSTKTMP (spaceshipAiHoverThrust)
  2003. MRNOLNQPKR (spaceshipAiHoverTurnSpeed)
  2004. ONMTRSNOS (spaceshipAiMinFlyAngleDot)
  2005. OKPQOMKKOT (spaceshipAiMinFlySpeed)
  2006. NOMLSKNOST (spaceshipAiUseNewSteering)
  2007. NLLTSNRSNK (spaceshipAim)
  2008. MNOQQRMKTR (spaceshipAimAssistUseAnimatedViewVector)
  2009. LMSTRPRRLK (spaceshipAimOffsetClampDegScale)
  2010. LNTTPLOMMT (spaceshipAllowBoostInHoverMode)
  2011. NNOQSPPTN (spaceshipAllowTeamLockon)
  2012. TONPQMPNK (spaceshipAnalogPhysics)
  2013. LNPPKNLNR (spaceshipAntiLagScene)
  2014. OMQNSMOQQS (spaceshipAutoFlyForward)
  2015. MSQLNTOMNK (spaceshipAutoLevel)
  2016. MPKSKLRNTO (spaceshipAutoLevelDelayTime)
  2017. NNQPSRNQLN (spaceshipAutoLevelFlyParams)
  2018. OLMOPSMOMO (spaceshipAutoLevelHoverParams)
  2019. MQQONRKPOQ (spaceshipAutoLevelTimerCheckAimOnly)
  2020. LSLRQNOOLT (spaceshipAutoLockTargetSwitchMaxAngleDeg)
  2021. LOLSMKTTNP (spaceshipAutoLockTargetSwitchMaxTimeMs)
  2022. SKTTNQOOP (spaceshipAutoLockTargetSwitchMinAngleDeg)
  2023. LKKLLRMNSP (spaceshipAutoLockTargetSwitchMinTimeMs)
  2024. LKPNLLKQKN (spaceshipBankRollFlyParams)
  2025. NKRNLSQKOO (spaceshipBankRollFlySlowParams)
  2026. MPKRNLQTMQ (spaceshipBankRollHoverParams)
  2027. NPQSPLRSOK (spaceshipBankRollTerrainModeParams)
  2028. NSPNKPPQSL (spaceshipBoostSpeedScale)
  2029. NKLQLNKLNT (spaceshipBoostStopAngle)
  2030. MKMNRMTNMP (spaceshipClampSpringDT)
  2031. OMOSPQTPSQ (spaceshipCollisionEventThreshold)
  2032. LSNPKNKLOS (spaceshipCollisionFlyMaxViewKickAngle)
  2033. NNTMQKSTO (spaceshipCollisionFlyMinSpeedToKickViewMph)
  2034. OLKMONLLNS (spaceshipCollisionMinNormalVelocityMph)
  2035. NOKOQQQTKN (spaceshipCollisionMinSpeedToReboundMph)
  2036. OKRPKQQKOK (spaceshipCollisionRestitutionInPlane)
  2037. MRRNSKQSSM (spaceshipCollisionRestitutionNormal)
  2038. LNNMKNPNP (spaceshipCollisionRotateTimeMs)
  2039. MNKLQNOQPL (spaceshipDampenMoveDesireDist)
  2040. SRNLKPPMK (spaceshipDeadzoneAim)
  2041. RPMNKMNQS (spaceshipDeadzoneMove)
  2042. OLTOSRLRMS (spaceshipDebugAimTracking)
  2043. LQLKPOMSTS (spaceshipDebugMotionBlender)
  2044. NQLMKLSRLT (spaceshipDebugSpread)
  2045. OKRNPONKPM (spaceshipDefaultBlendTime)
  2046. MQQRQSONLT (spaceshipDisableCollisionAudio)
  2047. OMQRKKMTMP (spaceshipDogfightRotVelocityAddition)
  2048. LQTKKPMNOS (spaceshipDogfightVelocityAddition)
  2049. MQPQRMLOP (spaceshipFlyRedirectStrafeScale)
  2050. NKRTTRKKQR (spaceshipFlyRollWhileTurningScale)
  2051. SNPSOSMNL (spaceshipFlySpeedScale)
  2052. MLOQNOQLMS (spaceshipForceMinForwardSpeed)
  2053. MQOMMOTQKR (spaceshipForceSetFov)
  2054. LLSOSPOPSR (spaceshipForceSetFovBlendStrength)
  2055. QSTNTNOOL (spaceshipGunBlendHasTarget)
  2056. MKPQSKKMPR (spaceshipGunBlendInactive)
  2057. NTQNPPMTLS (spaceshipGunBlendNoTarget)
  2058. PNMTRPQQQ (spaceshipHackServerToClientDobj)
  2059. MQRPQLRNQQ (spaceshipHandbrakeFrictionFly)
  2060. QNRPMMSQR (spaceshipHandbrakeFrictionHover)
  2061. TMPQRTQKK (spaceshipHeadTranslationAngularContribution)
  2062. TQNRLKSTT (spaceshipHeadTranslationLinearContribution)
  2063. PSOOQNSM (spaceshipHeadTranslationOffsets)
  2064. NNNSTPRTPO (spaceshipHeadTranslationSpringIn)
  2065. ROPSNTNSN (spaceshipHeadTranslationSpringOut)
  2066. MNKMTPTPPO (spaceshipHoldTurnSpeedScale)
  2067. MTNOMNRTPM (spaceshipHoverRedirectStrafeScale)
  2068. NSMTTSNMOM (spaceshipHoverRollWhileTurningScale)
  2069. NOSSSLQNNS (spaceshipHoverSpeedScale)
  2070. MQOKMMNQNK (spaceshipHoverToFlyPhysicsBlendTime)
  2071. NLMRNPRLMR (spaceshipJukeStrengthScale)
  2072. MOLKKTMS (spaceshipKillOpposingJukeVelocity)
  2073. MPNPPKTTPK (spaceshipLeadTargetTransitionTimeMs)
  2074. PQTMLTOQR (spaceshipLockOnBlinkAmount)
  2075. OPLNNMMRQ (spaceshipLockOnMaxAngleOverride)
  2076. LONTOOSRTK (spaceshipMaxPhysicsBlendSpeed)
  2077. OMQQSMQROO (spaceshipMinPhysicsBlendSpeed)
  2078. LLOOLTPKOP (spaceshipModeSwitchCommand)
  2079. OLSMNSRNRT (spaceshipModulateRedirectWithDesires)
  2080. LKLTNLNPMM (spaceshipPilotModel)
  2081. MNRTSKRSPT (spaceshipProjectileAngleTrackVelocity)
  2082. MTKTMSONLT (spaceshipRadialMotionBlurMaxRadius)
  2083. NTSSPLRPRS (spaceshipRadialMotionBlurMaxStrength)
  2084. OLOLKLOQNN (spaceshipRadialMotionBlurMinRadius)
  2085. NSQKSPQTRO (spaceshipRadialMotionBlurStrength)
  2086. NMNKMQNSRT (spaceshipRadialMotionBlurTimeInMs)
  2087. LQKNRMTPSM (spaceshipRadialMotionBlurTimeOutMs)
  2088. MNRLSNPOQM (spaceshipResolvePenetration)
  2089. NLMMOQKNLS (spaceshipRoll)
  2090. MQSMLQNNPR (spaceshipRollOnRightStick)
  2091. MORMNLOQQK (spaceshipScaleFlyPitchClampForce)
  2092. NNKMNLOPST (spaceshipScaleHoverPitchClampForce)
  2093. OMQMLPKRTL (spaceshipShowTargetMarker)
  2094. LSONTRPLLS (spaceshipSpaceBrakeFrictionScale)
  2095. OMSNOQKMQL (spaceshipSpaceFrictionScale)
  2096. OOLRPTOKQ (spaceshipSpringCameraMaxAngle)
  2097. OLLQPLOKLT (spaceshipSpringCameraSpringStrength)
  2098. MMSMQQNSL (spaceshipSpringCameraSpringStrengthOut)
  2099. SMMOPTTTR (spaceshipStepBlendStrength)
  2100. RKKOLRPRM (spaceshipStepFractionCompare)
  2101. LSTTKMQPLO (spaceshipStepHeight)
  2102. NKQQKPNRMO (spaceshipStepMinNormal)
  2103. NPONSKNQR (spaceshipTargetLockAnglesScale)
  2104. OLOPTLTRPO (spaceshipTargetLockDistanceScale)
  2105. MKQNRLOQRQ (spaceshipTargetLockTimeScale)
  2106. TLPTTKLOL (spaceshipTerrainModeAllowAirJuke)
  2107. NKRNKKKQQP (spaceshipTerrainModeAllowBoostInHoverMode)
  2108. TKORLQTPS (spaceshipTerrainModeAnalogPhysics)
  2109. LMLOLPKMRM (spaceshipTerrainModeMaxFloorHeight)
  2110. SPQOOKMQP (spaceshipTerrainModeMaxStepClearanceDistCheck)
  2111. NMLNTNTNPT (spaceshipTerrainModeMinStepClearanceDistCheck)
  2112. NRROSQLSQM (spaceshipTerrainModeMinStepClearanceHeightCheck)
  2113. LRPQQRPOSO (spaceshipTerrainModeRejukeTime)
  2114. NTKKMQQOTS (spaceshipTerrainModeThrustMeterRate)
  2115. LNTOTNOSOS (spaceshipTestNonLocalPlayer)
  2116. LMQPNLQQO (spaceshipThrustAnimBlendTime)
  2117. MMQMNORQRR (spaceshipTurnSpeedFlyParamScale)
  2118. MNKTMQRQNM (spaceshipTurnSpeedHoverParamScale)
  2119. MQNOTOSMMT (spaceshipTurnSpeedScale)
  2120. LQSMSLTRTP (spaceshipUseCodeCameraShakes)
  2121. NOKTKNKLSP (spaceshipUseFlyBoostSpeedForAdjMax)
  2122. LTPNQNQLTL (spaceshipWalkableNormal)
  2123. NKKRMOROTS (spaceship_disableViewModelNotetracks)
  2124. NKTMKORMPP (spawnDebug)
  2125. LRMLMOSKM (speech_active) - Are we allowed to enable Speech or not
  2126. SNSNNNPMN (speech_enable)
  2127. QTRSRONKT (speech_showlog)
  2128. LRNKOQRMNR (splitscreen_ingame)
  2129. MRNMPPTOOS (sprintLeap_forwardVelocityScale) - Percent of jump velocity to add as bonus for leap
  2130. TKLOTROPP (sprintLeap_height) - Sprint leap height
  2131. LNSOMRPSRL (sprintLeap_minSprintTimeMs) - Minimum time(ms) player must be in sprint to be able to leap
  2132. LMOTTPTTMK (sprint_allowReload) - Allows reloading during sprint
  2133. MOSMMNRSKP (sprint_allowRestore) - Restore the players sprint state after certain actions
  2134. NSTQMOPMTQ (sre_fatal)
  2135. NTNQNQPOST (sre_max_log_count)
  2136. MTSOTMLOK (sre_max_trace_count)
  2137. NNMKLSTSSO (staticModels_debugArchiveFullDetails)
  2138. OPNLSMTKS (staticModels_debugArchiveSectionSummary)
  2139. OSNMKTTOT (staticModels_debugArchiveSummary)
  2140. MLKPTKNMNM (staticModels_debugDisplayOffsetX)
  2141. OLRSPMMQQP (staticModels_debugDisplayOffsetY)
  2142. NKLOMPTPSR (staticModels_debugDump)
  2143. LNTLSRMPR (staticModels_debugInstances)
  2144. QONTSTPOQ (staticModels_debugMemory)
  2145. LQNOQNMLMQ (staticModels_debugTileIdx)
  2146. OKOSSTQLOT (steam_fake_name)
  2147. MMPNTLNORO (steam_fake_xuid)
  2148. MPLKQRLLKR (steam_ingame_p2p_throttle)
  2149. OMLLOOLPTR (steam_name_refresh)
  2150. RMSMSSROL (steam_no_lobby_create_debug)
  2151. MSRRLRSOLP (steam_no_lobby_join_debug)
  2152. QLSLNROSO (stop_scene)
  2153. MQPSTPTTQT (stream_cameraCutDetectionDeltaPosThreshold) - Velocity above which we assume a camera cut must have caused it
  2154. PMSPNMTMS (stream_cameraVelocityGaussianSigma) - Sigma value to be used for the low-pass gaussian filter (https://en.wikipedia.org/wiki/Gaussian_blur)
  2155. NSSNTQKNTS (stream_cameraVelocityWindowDuration) - Duration of the window of time used to compute camera velocity (in milliseconds)
  2156. LMMRKLMLTL (stream_combinedMapDistanceSqThresholdScaler) - Scale the threshold distance that used to skip hinting ST layers because they will be rendered using combined maps
  2157. OMOQNNMQRS (stream_decompressErrorMode) - Determines how the game responds when decompression of xpak data fails for whatever reason.
  2158. LPPLMNSMQR (stream_defragCopyMode)
  2159. NRMRMTKQTL (stream_distanceBiasNormalMapFoliageCardImposter) - The higher the value the lower the streaming priority of images of this type
  2160. LNTQPKQQSO (stream_distanceBiasOtherFoliageCardImposter) - The higher the value the lower the streaming priority of images of this type
  2161. RSOOSRLMK (stream_distanceCulledImagesDeprioBegin) - Distance metric at which the bias for culled images kicks in. Images that have a distance metric further away than this (i.e. higher) and are culled by the CPU will have their metric value biased higher making them more likely to be unloaded.
  2162. MMRMSTQNRQ (stream_distanceCulledImagesDeprioBeginBR) - Same as stream_distanceCulledImageDeprioBegin but applied only in battle royale maps.
  2163. RMMTRKTMQ (stream_distanceCulledImagesDeprioBias) - Distance metric bias applied to the distance metric of fully culled (via CPU frustum or occlusion culling) images. The higher this bias the more likely culled images are to be unloaded. Set this to 0 to disable the feature.
  2164. MPLNTKOKKM (stream_distanceCulledImagesDeprioBiasRampFrames) - Number of stream update frames the deprioritization bias gets ramped up for culled images. If a culled image will be deprioritized it'll take this many stream update frames to reach the max bias value set by stream_distanceCulledImagesDeprioBias.
  2165. NRLNOQNMML (stream_distanceImageNeeded) - Distance metric at which images are considered 'needed' by the graphics card.
  2166. OPPQONOSK (stream_distanceImageNeededForTransientZone) - Minimum streaming distance we must have before making a transient zone visible
  2167. NSRLKQRQL (stream_drawDefrag)
  2168. LMOPTMRTN (stream_drawMetrics)
  2169. RTMQORMNP (stream_drawMetricsFontSize)
  2170. LOMOQKLNTT (stream_drawMetricsLayerScroll)
  2171. NOSNPRTRMK (stream_drawMetricsLockHits)
  2172. LPTKORQONL (stream_drawMetricsLockView)
  2173. PRORQNSRR (stream_drawSortLists)
  2174. RMNORNTRR (stream_drawSortListsFilter)
  2175. TMKRNPTON (stream_drawSortListsFontSize)
  2176. MQNPLPTNTS (stream_drawSortListsFull)
  2177. NKTMPOTKLS (stream_drawSortListsMaxCount)
  2178. NTTRNPSSSM (stream_drawTopSortedImages)
  2179. RKPTRLKSS (stream_drawTopSortedImagesFontSize)
  2180. MNQSPPMNLS (stream_drawTopSortedImagesNoForced)
  2181. TTKRLSNQO (stream_drawTopSortedImagesNoPart0)
  2182. NQOQNQRKNT (stream_drawTopSortedImagesSortKey)
  2183. MPNPMPKKMS (stream_drawTopSortedImagesThresholdKB)
  2184. OQTROSPLS (stream_dumpDestination)
  2185. MKNRTSSKTS (stream_farAwayHeightmapsStreamingDistance) - Streaming distance to use for these heightmaps on terrain that are far away
  2186. OLSOMPQQQM (stream_freezeState) - Freeze the state of all streaming memory - don't allow streaming or un-streaming of any streamed data. This essentially fully disables the stream update.
  2187. NMLSLKOOTO (stream_freqDomainMetricBiasEnable) - Determines if the frequency domain stream distance metric bias the linker precomputes per image is applied during the streamer's update.
  2188. LSLMOMTOSP (stream_hintDynamicXModelsMeshes) - Ensure that streamer request the mesh lods during stream update, and not just at render time
  2189. MKMRMNPMMN (stream_introCinematicThrottlingMbPerSec) - Throttle streaming to the specified megabytes per second during intro cinematics.
  2190. MMTLSTTNSL (stream_maxAnticipatedVelocity) - Maximum expected velocity (units/seconds) of the camera when in a vehicle
  2191. MTOQTLSTL (stream_missingXModelLodBoost) - Amount to boost missing xmodel lods by
  2192. LPNQOKLRQR (stream_modelLodLimit) - Hard limit to reject higher lod from being picked
  2193. MOPRTOTSRN (stream_neededImagesOnly)
  2194. ORSROPSOK (stream_primerMaxInFlight) - Number of inflight primer reads
  2195. MPKTSNSOMK (stream_primerMaxInFlightForTransients) - Number of inflight primer reads when loading transients
  2196. NNPSNLKQTN (stream_primerReleaseHeapDelayMS) - Amount of time to wait (in ms) before release heap pages back to streamer. To minimize having to wait when loading lots of FF.
  2197. MQMPTRRSRL (stream_primerRequestStreamerToYield) - Streamer yield to always loaded assets (aka, stream primer)
  2198. MKPPQQPPKL (stream_readAheadMaxDistanceRange) - Max read-ahead stream distance offset from the current item being requested for read. Used by the greedy multi-item packed read to read ahead. Only used when stream_readPacked is enabled.
  2199. LSLPSLONNS (stream_readFavorSeekOrder) - Instead of always picking the top item off the sort lists, when this is enabled a whole bunch of high priority items are picked off the sort lists, then sorted by seek order, and reads are issued in that order.
  2200. LMSLNRROMS (stream_readLog)
  2201. LNLPNPRRNL (stream_readMaxInFlight) - Maximum number of file block buffers the regular stream read code path uses. This determines the maximum number of inflight reads at any point in time by the streamer.
  2202. MKTKRLRMN (stream_readPackedMaxGapKB) - Maximum gap in KB between items in a packed multi-item read. Will be rounded to disk read alignment block size. This is effectively the maximum allowed waste in between items that we end up reading from disk but we don't use.
  2203. OKKQPOOTTQ (stream_readSeekOrderMaxSizeKB_Generic) - Combined max size in KBs of how many generics are picked off the sort lists for the seek order queue. Only relevant when stream_readFavorsSeekOrder is enabled.
  2204. LMTKNTTTK (stream_readSeekOrderMaxSizeKB_Image) - Combined max size in KBs of how many image parts are picked off the sort lists for the seek order queue. Only relevant when stream_readFavorsSeekOrder is enabled.
  2205. LLRSOSNMOQ (stream_readSeekOrderMaxSizeKB_Mesh) - Combined max size in KBs of how many meshes are picked off the sort lists for the seek order queue. Only relevant when stream_readFavorsSeekOrder is enabled.
  2206. LRPRKNPNLR (stream_showGenericUsage)
  2207. ROQSPLSKS (stream_showReadProfile)
  2208. PQTKPTSTK (stream_showReadStats)
  2209. NPOOKKQRLR (stream_smoothingFactorMovingFullSpeed) - Used to prevent sudden changes in reported streaming quality when view is moving quickly
  2210. QTTQRLRMS (stream_smoothingFactorNotMoving) - Used to prevent sudden changes in reported streaming quality when view isn't moving
  2211. LNRNNKKSRQ (stream_stealGpuMB)
  2212. PONQPTKNK (stream_superTerrainHeightScaling) - Artificially reduce height difference between camera & ST. Use to help the streamer during sky dive & slam zoom
  2213. OOPQTRRKQ (stream_syncFrontend_imageQuality) - Image quality metric value considered to be of high enough image quality for Frontend streaming sync
  2214. MQLPTTQQMP (stream_syncMPTRWorld_maxTimeSeconds) - Maximum time in seconds to wait for the MP streaming sync to finish before allowing spawning into the map. TR World Maps
  2215. MSORPPOLNN (stream_syncMPTRWorld_trPortion_maxTimeSeconds) - Maximum time in seconds to wait for just the transient stall into game, for TR World Maps
  2216. MSMMOTPNQT (stream_syncMP_maxTimeSeconds) - Maximum time in seconds to wait for the MP streaming sync to finish before allowing spawning into the map
  2217. LQKMKMLKSM (stream_treeDistanceFactor) - Factor to expand stream tree traversal compared to current read distance
  2218. NPMPORMQRK (stream_treeDistanceMinClamp) - Minimum clamp for stream tree traversal distance
  2219. MLQQQQNTMT (stream_treeSpanBoost) - Amount to boost unstreamed spans by
  2220. NRQMNPOQQN (stream_useGPUHeapsAwareness) - Allows the streamer to pre allocate memory to be aware of heaps creation
  2221. LTNPSKKOQ (stream_useImageFallback)
  2222. OMOSQOSMK (stream_yieldDuringTransientFastfileRead) - Streamer yield to transient fastfiles loading
  2223. NROMONSMSL (stream_zNearDistanceInMP) - Minimum z Near distance (in inches) in MP & CP
  2224. MMONQLOPSO (strict_nat_warning_viewed) - Bool to track if the user has seen the strict NAT warning
  2225. NSROPNTLNM (stringtable_debug) - spam debug info for stringtable lookups
  2226. MLKSTTKSO (sunSceneScreenSpaceShadowTraceDelta)
  2227. MQQPMTMONT (sunSceneScreenSpaceShadowTraceDistance)
  2228. RPLPNPQLM (sunViewmodelScreenSpaceshadowTraceDelta)
  2229. LTMMQRONON (sunViewmodelScreenSpaceshadowTraceDistance)
  2230. LPSPPMRPMO (sunshadowSampleSizeNear)
  2231. MLNTKKPNMM (sunshadowSoftness)
  2232. MPNPTSPLNP (superSprintEnable) - Turn on super sprint.
  2233. MQPTMLNLPN (superSprintMinActivationChargePercent) - Min charge percentage to start a super sprint.
  2234. NLQONKPTLT (superSprintRechargeScale) - Scale of recharge rate for super sprint meter.
  2235. TOSNKQPRS (superSprint_enhancedRechargeScale) - Scale of recharge rate for super sprint meter with Perk 'specialty_supersprint_enhanced'. Does NOT stack with superSprintRechargeScale.
  2236. NSTMLPOMSQ (superSprint_enhancedTime) - The length of time a player can Super Sprint with Perk 'specialty_supersprint_enhanced'.
  2237. NTOSQTRQNN (suppressLoadErrors)
  2238. NTRLRTMMMP (survey_enabled) - Dvar to enable surveys.
  2239. LSSPQRSQQQ (sv_allowedClan1) - Allow this clan to join the server
  2240. OLKSKMQPMT (sv_allowedClan2) - Allow this clan to join the server
  2241. MKNKMKMONS (sv_archive_frame_size_br) - Arhive frame size estimate for BR.
  2242. LMLOOPKLPL (sv_archive_frame_size_mp) - Arhive frame size estimate for MP.
  2243. LNTNMKLPKM (sv_archive_smooth_transform_angles) - Enable player angles smoothing for extrapolated states in killcam
  2244. MSORPQRSMO (sv_archive_smooth_transform_origin) - Enable player origin smoothing for extrapolated states in killcam
  2245. NQRKPRKRKP (sv_ballisticsMaxLatencyMs) - Maximum amount of latency for which the bullet accuracy will be guaranteed.
  2246. NSLOMMLNLO (sv_ballisticsMaxSimStepsPerServerFrame) - Ballistics system uses fixed timestep updates. This value defines the number of maximum simulation steps which can occur for a ballistic instance. If the value is set to 0, the ballistic instance will be simulated until it catches up to the server time.
  2247. LPPQSRMPMK (sv_baseline_size_estimate_br) - Estimated size of baseline snapshot for BR.
  2248. MNNSPLMMMP (sv_baseline_size_estimate_mp) - Estimated size of baseline snapshot for MP. Rather over than undershoot this.
  2249. OLMKKTSOQN (sv_botsSimulatedJitter)
  2250. MQRSRKTPQR (sv_botsSimulatedLatency)
  2251. NTPNRQTKNP (sv_cheats)
  2252. NOQPNNSKKR (sv_checkMinPlayers) - Check min players. 0 disables
  2253. TOOMSNTLQ (sv_clientNetPerf_UsrCmdBurstMinTime) - Minimum execution time of burst we need in a server frame for us to log it as an issue.
  2254. MRKMKRKSNM (sv_clientNetPerf_UsrCmdDroppedMinCount) - Minimum number of user commands we need to drop in a server frame for us to log it as an issue.
  2255. OMKNMTOQOR (sv_clientNetPerf_UsrCmdQueuedMinTime) - Minimum execution time of user commands we need to queue in a server frame for us to log it as an issue.
  2256. LSNPQTOMKP (sv_clientNetPerf_UsrCmdReceivedMinTime) - Minimum execution time of user commands we need to receive in a server frame for us to log it as an issue.
  2257. NKORLPMQ (sv_clientNetPerf_UsrCmdTimeWindowMs) - The time window to detect issues relating to processing user commands.
  2258. NKMMPQNKOK (sv_clientSaveFastCheckOn)
  2259. OMOTNQRTNM (sv_cmdBufferCumulResponse) - The integral response in adjusting the command execution time applied to the cumulative error between the available and target buffer sizes
  2260. MOLOQPNTPK (sv_cmdBufferCumulWindupScale) - The scale to apply to the integral response when the response exceeds the maximum
  2261. MLMLOMPSQO (sv_cmdBufferOffset) - The allowable buffer size before throttling is applied.
  2262. MSNQTSQQTS (sv_cmdBufferResponse) - The proportional response in adjusting the command execution time when our available buffer does not match the target buffer size
  2263. LRLTNKPLMQ (sv_cmdBufferStepTime) - The amount of time (msec) to decay the last maximum observed burst to the current maximum observed burst
  2264. MRSNOPQSLK (sv_cmdDebugBufferVerbose)
  2265. LQPKMNMNMO (sv_cmdDeficitOffset) - The allowable cumulative command error before throttling is applied.
  2266. ROPOPPROK (sv_cmdDropOnPredict) - When predicting player input on the server, drop input that arrives from the client for the predicted input frames
  2267. MMSQPQPKNR (sv_cmdExtrapAngles) - True to enable view angle extrapolation for extrapolative commands
  2268. ROSKKRMOS (sv_cmdMaxBufferTime) - The maximum time the server will buffer client input before predicting player input
  2269. MKRLOQMTSL (sv_cmdMaxBufferWindow) - The maximum duration over which to compensate for client packet bursting
  2270. OKTQNQTPQR (sv_cmdMaxCumulThinkError) - The maximum command time in addition to the current frame time that can be executed on a given server frame
  2271. MPOMMQSPN (sv_cmdMaxCumulThinkFrac) - Maximum fraction of a server frame for desired client think time
  2272. MNKQRTQRPS (sv_cmdMaxExtrapTime) - The maximum time the server will extrapolate client positions before predicting player input
  2273. TPPRRKPLN (sv_cmdMinBufferBurst) - Minimum amount of observed burst time before the client begins buffering commands
  2274. MTNMQMRQKN (sv_cmdMinCumulThinkFrac) - Minimum fraction of a server frame for desired client think time
  2275. LPMNLPLTKQ (sv_cmdPredictAngles) - True to enable view angle extrapolation for predictive commands
  2276. LPRROTQSOP (sv_cmdStartDeficit) - The amount of command deficit beyond which the throttle kicks in to fill the command buffer.
  2277. MRMNOMNPMR (sv_cmdStartSurplus) - The amount of command surplus beyond which the throttle kicks in to drain the command buffer.
  2278. LRTRKLMTON (sv_cmdTargetExtrapTime) - The amount of time the server will extrapolate client positions before trying to buffer
  2279. OKRPNQTQT (sv_cmdThrottleType) - The algorithm used to determine client input throttling
  2280. NQLTMNRKRR (sv_cmdThrottleWindow) - The window size, in milliseconds, for the fixed window throttle type
  2281. MQPLSOPKKT (sv_config)
  2282. LSKRMTQMRO (sv_connectTimeout) - seconds without any message when a client is loading
  2283. NONRKKKLML (sv_cp_remote_client_snapshot_msec_default) - CP mode remote client snapshot rate, used to set sv_remote_client_snapshot_msec
  2284. NMOKTTPPM (sv_cumulThinkTime) - Max client think per server 50 msec frame
  2285. LPPTRQMLKT (sv_debugLargePacketsForcePrintSize)
  2286. MMSOPQRSPT (sv_debugLargePacketsMinSize)
  2287. LKSRKLPSPK (sv_debugLargePacketsMinSizeLargePlayerCount)
  2288. TLKTQPQNK (sv_debugMessageKey)
  2289. LPTKPRRPPQ (sv_debugMinPlayers)
  2290. LSTOPTLOTM (sv_debugPacketContents)
  2291. MQPSOMMNML (sv_debugPacketContentsForClientThisFrame)
  2292. LRMQNLOMNS (sv_debugPlayerstate)
  2293. NPOOTPTSS (sv_debugRate)
  2294. NKLMNKQSQN (sv_debugReliableCmds)
  2295. LPMTRTSTON (sv_debugTrackPacketContents)
  2296. SSOKSNOTR (sv_debugTrackServerTime)
  2297. LKKRLSMRQP (sv_delay_cpwave_matchinprogress) - Seconds to delay the ui_match_in_progress update in cp_wave_sv game mode
  2298. LSKPPLSTSO (sv_entitiesPartitioningNearbyRangeX) - Entities that are in cells within clientpos +- sv_entitiesPartitioningNearbyRangeX X axis will be returned by the nearby search.
  2299. NSRSLNSOLR (sv_entitiesPartitioningNearbyRangeY) - Entities that are in cells within clientpos +- sv_entitiesPartitioningNearbyRangeX Y axis will be returned by the nearby search.
  2300. NSOTRTRKNS (sv_error_on_baseline_failure) - Throw an error if the const baseline data is invalid.
  2301. NPNNTQMMPN (sv_fakeHitchDelay)
  2302. LMNMOQNKTK (sv_fakeHitchDuration)
  2303. OKTSLRSQMS (sv_forceNetfieldLoD) - Force the netfields' LoD (-1: dynamic lod, 0: low LoD, 1: high LoD).
  2304. LMPKLQRLKT (sv_generateConstBaselines)
  2305. NLRMTTPMTQ (sv_generateLOSData)
  2306. LMPMSPPOMT (sv_kickBanTime) - Time in seconds for a player to be banned from the server after being kicked
  2307. PMMQLLKMS (sv_killcam_exit_delta_from_last_game_snap) - When enabled, will allow the server to try and delta encode the game snap after leaving killcam from the last game (non killcam) snapshot.
  2308. NSQSLQQTRK (sv_killcam_length_max) - Maximum killcam length in seconds. Determines necessary archive buffer size.
  2309. MOSNNOTTP (sv_loadTest)
  2310. LRRMMSKLSQ (sv_log_blackbox_snapshot_data)
  2311. NSKOLSTNMN (sv_max_reconnect_time) - Maximum time in milliseconds for what is still considered a reconnect; otherwise the connecting client is fully re-added.
  2312. MROPPRSMRO (sv_minPingClamp) - Clamp the minimum ping to this value
  2313. LKTLKNKSLN (sv_min_reconnect_time) - Minimum time in milliseconds between consecutive connect packets; otherwise packet is dropped.
  2314. TMPMPLTRT (sv_mp_LAN_remote_client_snapshot_msec_default) - MP mode LAN client snapshot rate, used to set sv_remote_client_snapshot_msec
  2315. NRLNPSLKKP (sv_mp_ded_remote_client_snapshot_msec_default)
  2316. NTNKMLOQLO (sv_mp_peer_remote_client_snapshot_msec_default) - MP mode remote client snapshot rate for peer hosted games, used to set sv_remote_client_snapshot_msec
  2317. OLQLPNSQLL (sv_netfieldHighLoDDistSq) - Entities within this squared dist will be High LoD, otherwise they will be Low LoD.
  2318. LLMNQRQQML (sv_netfieldHighLoDMissilesEnable) - Killswitch for missile heuristic for high network lod classification
  2319. LQSNRTMKRQ (sv_netfieldHighLoDScriptablesEnable) - Killswitch for scriptable heuristic for high network lod classification
  2320. NTNRLNTMRR (sv_padPackets)
  2321. OLSRQKSONR (sv_paused) - [MP] Pause the server
  2322. MQQKTRRPSM (sv_printArchiveDetails)
  2323. LRRTROTNNK (sv_printConfigStrings) - Print our the config strings that we're sending
  2324. MSPNRQRSRK (sv_recordPingHistogram) - Whether or not to log SvClientMp::pingHistogram for each client
  2325. NONPLLKSNR (sv_rejoinTimeout) - seconds without any message before allowing a rejoin
  2326. NKQQPRQMSP (sv_rewindFilterUnsentPositions) - Filter the archived position information used in antilag rewind to exclude interpolating to positions the server did not send to a client
  2327. NPMOOTQRNP (sv_rewindPoseArchive) - Rewind character poses when rewinding character positions for the purposes of antilag
  2328. NLTTMLSQRQ (sv_running) - Server is running
  2329. PPKQNKNMN (sv_saveOnStartMap)
  2330. RQOSNTKTQ (sv_sendSnapshots)
  2331. QRLOOQKLR (sv_sendSnapshotsToBots)
  2332. MSORRTLTKQ (sv_showAverageBPS)
  2333. LLSMSORTM (sv_snapshotDebugVerbose) - Verbose snapshot warnings
  2334. MOMRPNOLNL (sv_snapshotReportTimeThreshold)
  2335. MQSOSLMPOK (sv_snapshot_delay_connecting) - Time to delay snapshots to clients who are connecting/zombie
  2336. SPOSSQKNP (sv_snapshot_delay_nodelta) - Time to delay snapshots to clients who we've just sent a no-delta snapshot
  2337. LOMLKNOPKT (sv_snapshot_netperf_profiler_dlog_enabled)
  2338. OSRNQQSKQ (sv_snapshot_netperf_profiler_enabled)
  2339. LOKNNQLKMM (sv_snapshot_silence_threshold_recv) - Ms of silence in snapshot acks before we trigger a silence event. Zero to emit warning if acks are not received on every server frame.
  2340. QNRNRRTLM (sv_snapshot_silence_threshold_send) - Ms of silence in snapshot sends before we trigger a silence event
  2341. RRLSSRRLL (sv_snapshot_size_estimate_br) - Estimated size of delta snapshot for BR.
  2342. MTQNNRPQQM (sv_snapshot_size_estimate_mp) - Estimated size of delta snapshot for MP. Rather over than undershoot this.
  2343. NMPKRNMQML (sv_snapshot_size_huge) - Size of a snapshot to be considered 'huge'
  2344. NQMSPTORTR (sv_snapshot_throttleBackupCount) - Start throttling (exponential backoof) the msg frequency if the client has not acked the last X messages
  2345. NOQPLLOQRR (sv_snapshot_throttle_nobaseline) - Whether to throttle snapshot sending to clients who have not acked baseline yet
  2346. NRSONSLKMM (sv_testValue) - Max antilag rewind
  2347. LQKRMNSSMO (sv_timeout) - seconds without any message
  2348. OMPKTRKNQS (sv_trackMsgSize)
  2349. MQKRSSQRML (sv_trackMsgSizeBucketCount)
  2350. MQTTKKTPNM (sv_transmission_error_enabled) - Whether or not to drop clients immediately on transmit errors
  2351. OLMRMNQOKS (sv_useExtraCompress) - Use zlib compress for gamestate/baseline/score packets
  2352. LQMTQKONKR (sv_useLowLodEntityEvents) - Generate low lod entity events (will steal one event from high lod event buffer). Changing this dvar mid-match may cause a mix of event types/invalid event sequences.
  2353. LSQOPROPRS (sv_usePrecomputedLOSData) - Whether or not to use LOS data files for sight traces.
  2354. NRQNTMQLPS (sv_usercmd_print) - Print the command packets read by the server.
  2355. LOSKQOPNKL (sv_virtual_archive_enabled) - Whether virtual archive is enabled
  2356. OKKTOPLLTL (sv_virtual_archive_page_mode) - 0 (default): Page non-active segments out dynamically; 1: Let OS decide; 2: Lock entire archive into physical memory.
  2357. OQONSQPSL (sv_writeNextLargeSnapshotToFile)
  2358. NLPLNQSNNR (sv_znear) - Things closer than this aren't drawn. Reducing this increases z-fighting in the distance. Set to 0 to not specify.
  2359. MKKROQKOOO (sv_zombietime) - seconds to sync messages after disconnect
  2360. LQSPQNKOTK (sys_configSum) - Configuration checksum
  2361. MPSKPRQSRS (sys_configureGHz) - Normalized total CPU power, based on cpu type, count, and speed; used in autoconfigure
  2362. MKQOOKMKOS (sys_cpuGHz) - Measured CPU speed
  2363. OLKPOKQMNO (sys_cpuName) - CPU name description
  2364. NMPTRMKSSP (sys_gpu) - List of all detected GPUs
  2365. MLNMRNOKQR (sys_gpuDriver) - GPU driver version
  2366. MOLKSQRKOL (sys_language)
  2367. MSTKOLPRSL (sys_lockThreads) - Prevents specified threads from changing CPUs; improves profiling and may fix some bugs, but can hurt performance
  2368. MNQOQMSTMQ (sys_quitMigrateTime) - Time in msec to wait for host migration when user closes the window
  2369. QQKKSLSM (sys_smp_allowed) - Allow multi-threading
  2370. MQOSMOKPMT (sys_sysMB) - Physical memory in the system
  2371. OMPSORTOTL (sys_watchdogGPUTimeout) - Watchdog GPU timeout detection threshold (set to 0 to disable TDR)
  2372. NPMSTTRROL (sys_watchdogThreadEnabled) - Enabled a thread hang watchdog.
  2373. LRTTOQLOLM (sys_watchdogThreadRemote) - Watchdog thread triggers exception in hanged thread insteaf of its own thread
  2374. LTNOMRMKLT (sys_watchdogThreadTimeout) - Thread watchdog timeout threshold.
  2375. LPSPMQSNPQ (systemlink) - Current game is a system link game
  2376. LLPNKKORPT (systemlink_host) - Local client is hosting system link game
  2377. MMMPNSKSRK (targetAssist_shieldMaxAngle) - The maximum angle between the shield and the firing direction to consider shield as a valid target
  2378. MQOOMONRKQ (targetAssist_targetMissiles) - When true, the target assist system considers missile entities as valid targets
  2379. OTRMORTOR (taskbreaker_break_percentage)
  2380. NSOQNLOROP (taskbreaker_time_max)
  2381. MRNNPTTMNT (taskbreaker_time_min)
  2382. TLNSRKRQP (team_consistency_fix) - Enable to enforce team consistency between game code and script.
  2383. OLMOMNKNNN (telemetry_active) - Are telemetry events enabled
  2384. NPNRORTPOS (telemetry_directActive) - Are direct telemetry events enabled
  2385. LTSRTLTKNQ (telemetry_exportSchema) - Do telemetry events export schemas.
  2386. LSMTNSOPOK (telemetry_levelEnd) - Is campaign level end telemetry events enabled
  2387. NNQMPLKKSL (telemetry_loot) - Is loot purchase and pawn telemetry events enabled
  2388. OPSQMRNPO (telemetry_matchStart) - Are telemetry start match events enabled
  2389. QMMMTPKTS (telemetry_matchdata) - Are telemetry match data events enabled
  2390. MRLSLKSMRR (telemetry_motdClick) - Is motd click telemetry events enabled
  2391. LONQQNPLLS (telemetry_playerEndMatch) - Are telemetry player end match events enabled
  2392. MSNPRQTPSM (telemetry_prestige) - Are telemetry prestige events enabled
  2393. TLOOQNROS (telemetry_purchaseConfirm) - Are telemetry purchase confirm events enabled
  2394. LSTMTKNQS (telemetry_screenView) - Are telemetry menu change events enabled
  2395. LMLQLMQOSR (telemetry_sessionStart) - Are telemetry session start events enabled
  2396. LKNLRTKOS (telemetry_storeBrowse) - Are store item browse telemetry events enabled
  2397. MRSPLSQQKS (teleport_collisionWithdrawDistance)
  2398. OLKSNLRRSK (teleport_distanceMax)
  2399. NPTOPLPTTO (teleport_distanceMin)
  2400. LONKOSRSSP (teleport_endBlurDurationMs)
  2401. TMOPNRTOO (teleport_endBlurTarget)
  2402. QQQQOORQL (teleport_ledgePushMaxHeight)
  2403. MNLTPPSSLR (teleport_mantleCollisionFix)
  2404. ONPOMLNLL (teleport_maxLedgeHeight)
  2405. LPMLPTMTRO (teleport_minDistance)
  2406. NQRMRKLLLP (teleport_minDrawDistanceForFX)
  2407. NTKRMMLLPQ (teleport_pitchAngle)
  2408. MSKKTMOKNO (teleport_startBlurDurationMs)
  2409. MONLPLKKNT (teleport_startBlurTarget)
  2410. OKOQPMQQNM (testCPRaidSecurityScreen) - Force the security screen to display the cp_raid compass.
  2411. NSLPLMQNSL (testClients_doAttack)
  2412. ROTLTRSTR (testClients_doCrouch)
  2413. QLQOSNNOO (testClients_doMove)
  2414. MNLSQNRTKN (testClients_doProne)
  2415. OKNTSKLPKO (testClients_doReload)
  2416. OMRPQLNQMM (testClients_watchKillcam)
  2417. LPOTNTTQLQ (test_playlist_update)
  2418. TQPKQLSRQ (testmonkey)
  2419. LKSKPKTOON (text_chat_enabled) - Killswitch for the new Chat widget
  2420. NQOMTKMNPT (text_chat_gamepad_enabled) - Killswitch for the new Chat widget on gamepad
  2421. LTTQQPKKP (thermalAOStrength)
  2422. MLRTLKRRMT (thermalAmbientReflection)
  2423. NPNRNNMTKM (thermalAmbientTemperature)
  2424. NKRQMPKQML (thermalBlurFactorNoScope) - Amount of blur to use when drawing blur that is NOT through a weapon's thermal scope.
  2425. QNOQQRSQO (thermalBlurFactorScope) - Amount of blur to use when drawing blur through a weapon's thermal scope.
  2426. OKKRMNNQLL (thermalColdColor)
  2427. NLTRNKMTL (thermalColorScale)
  2428. LMPOOTPTLT (thermalCutoff)
  2429. MMPKRTOPQO (thermalFog)
  2430. TORMKPPLR (thermalFogExtinctionWeight)
  2431. MPSLOMTNMS (thermalHotColor)
  2432. TTNKSNLOS (thermalLutImage)
  2433. MKSLRRPPNN (thermalRadiationMax)
  2434. TTPRMLRQN (thermalRadiationMin)
  2435. MPORQMTMQT (thermalSurfaceNormalStrength)
  2436. LONTTKLNNK (thermalVisionLuiDebugAlwaysActive)
  2437. SLSPNLSQP (thermalVisionLuiUse) - Set to use the new lui thermal vision system.
  2438. NLKKKQKQPN (thermal_playerModel) - Model to draw for players when in thermal vision mode
  2439. MSNTNLNQNM (timescale) - [SP] Scale time of each frame
  2440. LRROOOSOMM (toneWhitePoint)
  2441. MMQMQKSTS (tonemapAdaptSpeed)
  2442. NLMSSPLMPK (tonemapAuto)
  2443. NOOTTPORTQ (tonemapAutoExposureAdjust)
  2444. MRKQQMPTKN (tonemapAutoExposureAdjustCurve)
  2445. LSLPLPRQNO (tonemapDarkEv)
  2446. MTPSRMRRLP (tonemapDarkExposureAdjust)
  2447. LPKQPKSRKQ (tonemapExposure)
  2448. NNRKNLLSQN (tonemapExposureAdjust)
  2449. LNQNRRPNPP (tonemapGrainStrength)
  2450. MOPORNQOTQ (tonemapLightEv)
  2451. NMKNKNMKNN (tonemapLightExposureAdjust)
  2452. MOLOSSRQPS (tonemapLocalEvBounds)
  2453. LOPONQOQNN (tonemapLocalStrength)
  2454. LTNRTLQOKQ (tonemapMaxExposure)
  2455. NSROSTQOSN (tonemapMaxExposureAdjust)
  2456. NLPRMSTSMM (tonemapMidEv)
  2457. LRPSSPPPPT (tonemapMidExposureAdjust)
  2458. MOSRNQNQTN (tonemapMinExposureAdjust)
  2459. LTTOTTRLTS (tonemapMode)
  2460. LQTPKKQQSS (tracer_debugDraw)
  2461. OLKOPPKTOM (tracer_explosiveColor1) - The 1st color of a bullet tracer when using explosive bullets
  2462. MKNLTNLPKT (tracer_explosiveColor2) - The 2nd color of a bullet tracer when using explosive bullets
  2463. OMPOMRTNRM (tracer_explosiveColor3) - The 3rd color of a bullet tracer when using explosive bullets
  2464. MLSLQPTTNT (tracer_explosiveColor4) - The 4th color of a bullet tracer when using explosive bullets
  2465. LKTKOKPKQ (tracer_explosiveColor5) - The 5th color of a bullet tracer when using explosive bullets
  2466. LRLPQNTMMQ (tracer_explosiveOverride) - When turned on, will apply an override to the tracer settings when shooting explosive bullets.
  2467. LQRTSOPOKO (tracer_explosiveWidth) - The width of a bullet tracer when using explosive bullets
  2468. LPPSPNPOSM (tracer_firstPersonMaxScrewRadius) - The maximum screw radius our OWN tracers can be when looking through our ADS
  2469. MPMQRSMQMK (tracer_firstPersonMaxWidth) - The maximum width our OWN tracers can be when looking through our ADS
  2470. LSLKPOQQSO (tracer_thermalWidthMult) - The multiplier applied to the base width when viewed in thermal vision
  2471. QOPKTQPM (trackTrajectory1) - Track strength at this key from 0-1.
  2472. LTSROKKQPP (trackTrajectory2) - Same as trackTrajectory1.
  2473. OMKTROSPLS (trackTrajectory3) - Same as trackTrajectory1.
  2474. MONQPSPTOP (trackTrajectory4) - Same as trackTrajectory1.
  2475. NQNTQQPLM (trackTrajectory5) - Same as trackTrajectory1.
  2476. LSMMSKSKLQ (transient_auto_pause)
  2477. MMKKRKRLT (transients_verbose) - Verbose logging information for transient fastfiles.
  2478. MSTKKMMRK (trigger_draw)
  2479. MPSLQRSROT (trigger_drawDepthTest)
  2480. NTNPNKLTQL (trigger_drawDistance)
  2481. OOLMSOKPL (trigger_drawSolid)
  2482. LSSLQQSPK (trigger_drawSolidColor)
  2483. MOROPNNSOK (trigger_drawTargetName)
  2484. NLNSOSMRNO (ttycon)
  2485. NRLTNNLKPO (turretConvergenceHeightDebug)
  2486. LRQSMTTOSS (turretDebugYawDeltas) - shows angular motion around the turret pivot point
  2487. LSMQTPLRRT (turretPlayerAvoidScale)
  2488. NPLSOOTQOL (turretSentryRestrictUsageToOwner)
  2489. MSRKNTQLKL (turret_adsEnabled) - Enable/Disable ADS on turrets (SP only)
  2490. SOPQMPTLR (turret_adsTime) - Time (msec) to transition to ADS (SP only)
  2491. OMQMONTONL (turret_draw_locations) - Draws all turrets currently in the level with a green sphere.
  2492. OKORSKLQRT (turret_enableLegacyManualTurretTracking) - Anables the legacy manual turret tracking. Allows design to have a turret hard track an entity with fast convergence times.
  2493. LRONQNKRKM (tutorial_and_new_season_upsell_enabled) - Killswitch that enable the new season and post tutorial Upsell popups.
  2494. NOQTKKKSQR (two_player_mp)
  2495. NRTOOSORMS (ufoHitsTriggers)
  2496. MOTMLNPRRQ (ugc_update_delay) - The delay between attempting to update the UGC cache from DemonWare.
  2497. NONSQQNSQS (ui_WeGameHealthyTipsShown)
  2498. MMLSQKRSST (ui_autodetectGamepad) - (null)
  2499. OOTRPMPKP (ui_autodetectGamepadDone) - (null)
  2500. PQSRTPQP (ui_bigFont) - Big font scale
  2501. LORNQMSLNM (ui_bladeInstallEnabled) - Killswitch for the blade installation progress
  2502. MRTTLKLTKO (ui_bolt_hitmarkers_to_entity) - Hitmarkers will always attach to an entity or tag if available on bullet hits.
  2503. PRRPMPQOT (ui_browserFriendlyfire) - Friendly fire is active
  2504. RSLPNPON (ui_browserKillcam) - Kill cam is active
  2505. NOKQPMTLKO (ui_browserMod) - UI Mod value
  2506. NRTQMKSPTS (ui_browserShowDedicated) - Show dedicated servers only
  2507. OKSMMNSQRQ (ui_browserShowEmpty) - Show empty servers
  2508. TNTQTRLPO (ui_browserShowFull) - Show full servers
  2509. LSKMQKNNTS (ui_browserShowPassword) - Show servers that are password protected
  2510. OKONNRRSLL (ui_browserShowPure) - Show pure servers only
  2511. LNRQMSLQT (ui_buildLocation) - Where to draw the build number
  2512. MMMPOKRSML (ui_buildSize) - Font size to use for the build number
  2513. LTPPTQSOKK (ui_cinematicsTimestamp) - Shows cinematics timestamp on subtitle UI elements.
  2514. LTMKOQPNMR (ui_contextualMenuLocation) - Contextual menu location from where you entered the store.
  2515. PTNOLQOOP (ui_cpmission) - Current front-end mission name for game settings.
  2516. NPSTLPMPSS (ui_customGameModeSlot) - Holds the currently selected custom game mode slot. -1 means the current game mode is NOT custom.
  2517. LQTMTPRMOS (ui_dediServerFrameDuration) - Set this to change the frame duration in MP for dedicated servers. Defaults to 16 ms (62.5hz)
  2518. MLRONRKSOQ (ui_editSquadMemberIndex) - Which squad member is currently being edited
  2519. NKTNRLTOSO (ui_enable_dynamic_attachment_icons) - Enable the new gunsmith pick-up system or not
  2520. MSTLNMPLSN (ui_extraBigFont) - Extra big font scale
  2521. MRRMSMMLML (ui_force_max_rank) - The max rank player could reach for special build, eg Beta build
  2522. MTNMRSTQN (ui_fx_lightmap_max_level) - Maximum lightmap level set by the UI
  2523. MOLPOSLOMO (ui_gametype) - Current front-end game type for game settings
  2524. MSQTTNSTNO (ui_hardcore) - Current front-end hardcore game setting
  2525. QTQRQPLNK (ui_is_magma_gamemode) - Are we in magma, as opposed to being in SP, MP, or CP.
  2526. NPPRNLKOMQ (ui_letterBoxFadeTime) - The time for the letter box to fade after slam zoom
  2527. NSQLTTMRMP (ui_mapname) - Current front-end map name for game settings
  2528. OMPNPQLLMP (ui_mapvote_entrya_gametype) - Primary map vote entry game type
  2529. NSMOLKMMPM (ui_mapvote_entrya_mapname) - Primary map vote entry map name
  2530. LLQTQTNMTK (ui_mapvote_entryb_gametype) - Secondary map vote entry game type
  2531. MSQROKTRSN (ui_mapvote_entryb_mapname) - Secondary map vote entry map name
  2532. MKPKSTLTTT (ui_mapvote_entryc_gametype) - Random map vote entry game type
  2533. ROLQKTOMM (ui_mapvote_entryc_mapname) - Random map vote entry map name
  2534. LOSORKOTOO (ui_maxclients) - Current front-end setting for maximum number of clients
  2535. LNKPRSTSOL (ui_missingMapName) - Name of map to show in missing content error
  2536. MTSKSOSTML (ui_myPartyColor) - Player name font color when in the same party as the local player
  2537. NSMSQOMSLO (ui_oldmapname) - Cached mapname from before going into playlists
  2538. MTSTMKPMRM (ui_onlineRequired) - UI requires online connection to be present.
  2539. MQNNLTKNTS (ui_opensummary) - ScriptClientData Generated Bool
  2540. OMNLSQLMMP (ui_overwrite_prev_per_bullet_hitmarkers) - Option to overwrite previous hitmarkers on new bullet hits.
  2541. MQRSQKTLON (ui_partyFull) - True if the current party is full.
  2542. ROQSKRSPL (ui_play_credits) - Should we play the credits
  2543. OPONKOMKQ (ui_purchased_title) - True if the user purchases a title id while in game.
  2544. OMOOMQKMMS (ui_safearea)
  2545. OKPMLLKRP (ui_saved_mapname) - Current saved front-end map name for game settings, used for custom games and system link MP
  2546. MKNMNRSQRO (ui_scope_stencils) - Turns on the scope stencil for in-world LUI Elements
  2547. MKMQPNOTSN (ui_serverDevmapFrameDuration) - Set this to change the frame duration in MP when devmapping. 50ms by default. [Dev-only]
  2548. MKQQKMRORQ (ui_serverFrameDuration) - Set this to change the frame duration in MP. Defaults to 50 ms (20hz)
  2549. LQKPOSTSMP (ui_showDLCMaps) - Whether to display the DLC maps.
  2550. NLPPLPPRRQ (ui_show_pulsing_upsell) - Should we show the upsell popup after the next pulsing game AAR. This Dvar is set at false when the player see the popup and at true if he leave the pulsing Lobby
  2551. MNQNRQRKQM (ui_smallFont) - Small font scale
  2552. OMKTLMMNPT (ui_tactical) - Current front-end tactical game setting
  2553. SSRQTKMLQ (ui_upsellEnabled) - Killswitch for the Upsell button popups.
  2554. RNRNSRTNQ (ui_upsell_flow_fix) - Killswitch for the Upsell flow fix.
  2555. OMRLPMMPRL (ui_use_per_bullet_hitmarkers) - Uses per bullet hitmarkers.
  2556. ORONSTNNP (ui_userid_resolve_throttle_ms) - Throttle on the ui making calls to resolve user ids.
  2557. LTKMRTLTKT (ui_username_resolve_throttle_ms) - Throttle on the ui making calls to resolve user usernames.
  2558. TRMKKRQRT (uiscript_verbose) - Turns on extra ui script debugging console prints
  2559. NLOOKNQTMQ (unattendedAllowDropErrors)
  2560. OLKMKMTKRO (unlockAllItems)
  2561. NLOTNSOSKK (unlock_all_loot)
  2562. QMRSMTKKS (unlock_dir_overide)
  2563. MNQLPQLOQ (upload_stats_base_interval) - This is the base delay in seconds before the first retry for uploading stats
  2564. NRMNLOTRNP (upnp_maxAttempts)
  2565. STKRQSRP (useAngleAdjustedSpeeds) - Turns on angle adjusted speed algorithm.
  2566. MOKLKTPOTT (useBattleNetInDevmap) - If true, will do auth with Battle.Net while devmapping.
  2567. MOOOTSTQLM (useFastFile)
  2568. QSOPPLLOM (useLegacyPCLadderControls) - For the PC version only, this will enable legacy ladder controls.
  2569. LMNPKTTN (useRelativeTeamColors) - Whether to use relative team colors.
  2570. NPKMRRPSRP (useScriptWeaponAndViewOffsets) - If true, turns on designer scripted viewmodel offsets.
  2571. LOLTQSNSKN (useStatsGroups) - If true then StatsGroups are in use for all playerdata.def accessing.
  2572. OLLSOTOOTT (useTagFlashSilenced) - When true, silenced weapons will use "tag_flash_silenced" instead of "tag_flash".
  2573. PNKQRPPPO (useparentlink)
  2574. PRSMLSKTP (username)
  2575. LTSMQMMQRK (using_mlg) - MLG feature on/off
  2576. MSOLRSPMPK (uwp_mandatoryUpdate)
  2577. QKOKLMRQT (variable_rate_shading_enabled) - When true the Variable Rate Shading (VRS) will be available if the player have the hardware to run it
  2578. OLKOOMKSMK (vehAudio_idleDistanceScale) - When vehicles are idle and not occupied by the local client, multiply their audibility distance by this value.
  2579. MPLKOPSSNN (vehAudio_inAirPitchDownLerp) - Rate at which the pitch lerps down
  2580. NMKNSMKMTO (vehAudio_inAirPitchUpLerp) - Rate at which the pitch lerps up
  2581. MQOOLQLLPN (vehAudio_spawnVolumeTime) - Seconds it takes for spawned vehicles to reach full volume.
  2582. NPRQORLQSM (vehBoatControls) - Determines how to control boats
  2583. MNLLRPRONL (vehBoatRockingScale)
  2584. MOTQKOSKRM (vehCam_angles) - Camera angles from vehicle
  2585. LNMTSOMSSR (vehCam_angles3P) - Camera angles from vehicle (3rd person)
  2586. OKKSSOKQML (vehCam_freeLook) - Enables free look mode
  2587. NQTPRLSST (vehCam_mode)
  2588. NOLORMOSTT (vehCam_offset) - Focus offset from vehicle origin
  2589. NNONTTTMTM (vehCam_offset3P) - Focus offset from vehicle origin (3rd person)
  2590. TSPOOOTSN (vehCam_pitchClamp) - Pitch clamp for user adjustment
  2591. NRRSPTSTTM (vehCam_pitchClamp3P) - Pitch clamp for user adjustment (3rd person)
  2592. PSPSOQSRL (vehCam_pitchTurnRate) - Pitch turn rate for user adjustment
  2593. OMSSNSLNQK (vehCam_pitchTurnRate3P) - Pitch turn rate for user adjustment (3rd person)
  2594. LSRTTOSTTO (vehCam_radius) - Camera radius from vehicle
  2595. NQMKORNRPR (vehCam_radius3P) - Camera radius from vehicle (3rd person)
  2596. LTQOSONPNM (vehCam_speedInfluence) - Controls how much the vehicle's speed effects the camera.
  2597. LRSQPTMON (vehCam_speedInfluence3P) - Controls how much the vehicle's speed effects the camera. (3rd person)
  2598. NOTTPKOLQQ (vehCam_yawClamp) - Yaw clamp for user adjustment
  2599. SSSPPKPTN (vehCam_yawClamp3P) - Yaw clamp for user adjustment (3rd person)
  2600. MNOOLPRSQ (vehCam_yawTurnRate) - Yaw turn rate for user adjustment
  2601. LNMSMQONPR (vehCam_yawTurnRate3P) - Yaw turn rate for user adjustment (3rd person)
  2602. NRNNSORPTK (vehCam_zOffsetMode) - Camera offset mode for Z axis
  2603. RTMLTLLQT (vehCam_zOffsetMode3P) - Camera offset mode for Z axis (3rd person)
  2604. POSNTPOQK (vehDroneDebugDrawPath)
  2605. NQPPMPOKKS (vehHelicopterBoundsRadius)
  2606. MKTPLMTNOL (vehHelicopterControlsAltitude) - Determines how to control altitude
  2607. MMRNMNQRPN (vehHelicopterDecelerationFwd)
  2608. OKROTTPNP (vehHelicopterDecelerationSide)
  2609. OLPKNNSQRN (vehHelicopterDecelerationUp)
  2610. LSOQLMLSPQ (vehHelicopterFreeLookReleaseSpeed) - The rate that the player's view moves back to center when freelook is released
  2611. NOSSKQQMLR (vehHelicopterHeadSwayDontSwayTheTurret)
  2612. NNORRLOTPL (vehHelicopterHoverSpeedThreshold)
  2613. MTRLPTRKO (vehHelicopterInvertUpDown)
  2614. LTMPQTLOL (vehHelicopterJitterJerkyness)
  2615. LOPNQQSOMM (vehHelicopterLookaheadTime)
  2616. NKQSQTOLR (vehHelicopterMaxAccel)
  2617. LPLRLNQSTT (vehHelicopterMaxAccelVertical)
  2618. LRKNQPQQOR (vehHelicopterMaxPitch)
  2619. MMRSQQSNOO (vehHelicopterMaxRoll)
  2620. NRRMPSKOKM (vehHelicopterMaxSpeed)
  2621. NKTLMMTTSO (vehHelicopterMaxSpeedVertical)
  2622. LMQLPSNMM (vehHelicopterMaxYawAccel)
  2623. QRRRRTKOS (vehHelicopterMaxYawRate)
  2624. OLLROQROSQ (vehHelicopterPitchOffset)
  2625. NQMMSMTSOL (vehHelicopterRightStickDeadzone)
  2626. NNOMNKNNPO (vehHelicopterScaleMovement)
  2627. PKKTRROPK (vehHelicopterSoftCollisions)
  2628. NOKTRLOMOO (vehHelicopterStrafeDeadzone)
  2629. MMTSTOKMOS (vehHelicopterTiltFromAcceleration)
  2630. NMTOMTMKPN (vehHelicopterTiltFromControllerAxes)
  2631. LTLLTKRPT (vehHelicopterTiltFromDeceleration)
  2632. LTRPPKRTNT (vehHelicopterTiltFromFwdAndYaw)
  2633. TPSKTPTSN (vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt)
  2634. LNKSKRPMQL (vehHelicopterTiltFromVelocity)
  2635. LLSQLMTSRM (vehHelicopterTiltMomentum)
  2636. MORNLTMPTT (vehHelicopterTiltSpeed)
  2637. PMPPLRPTO (vehHelicopterYawOnLeftStick)
  2638. NSTTRPLOLS (vehHudDrawPipOnStickWhenFreelooking)
  2639. NRTNMNQORP (vehHudLineWidth)
  2640. LKPRKLKMLP (vehHudReticleBouncingDiamondSize)
  2641. MTSOQQPQQ (vehHudReticleBouncingRadius)
  2642. QPNMNRMOL (vehHudReticleBouncingSpeed)
  2643. LORMOTSKST (vehHudReticlePipOnAStickCenterCircle)
  2644. LQNMPQRNST (vehHudReticlePipOnAStickCenterCircleBuffer)
  2645. MLMNLMLS (vehHudReticlePipOnAStickMovingCircle)
  2646. LMRMSTTOOQ (vehHudReticlePipOnAStickMovingCircleBuffer)
  2647. MQRSSLSOOP (vehHudTargetScreenEdgeClampBufferBottom)
  2648. MTKMSQSRQP (vehHudTargetScreenEdgeClampBufferLeft)
  2649. MKRMTTNMOM (vehHudTargetScreenEdgeClampBufferRight)
  2650. NRKNPNNORN (vehHudTargetScreenEdgeClampBufferTop)
  2651. RKMOQPKSR (vehHudTargetSize)
  2652. NPOTSKLQMN (vehLegacyHeliRotorsDamage)
  2653. LLKLPLNLPR (vehSubmarineAllowInSolid)
  2654. OMPOPSSLNR (vehSubmarineBodyRelRotation)
  2655. LPSMMMLPS (vehSubmarineControls)
  2656. LSTNKTRSQM (vehSubmarineForwardDampening)
  2657. LKOMSQRTTL (vehSubmarineFwdCollMaxAccel)
  2658. LTQOKPT (vehSubmarineFwdCollMaxAngAccel)
  2659. NLTQPPPSO (vehSubmarineFwdProbeTime)
  2660. MRKQORPPPQ (vehSubmarineHorizControlGamma)
  2661. LSTRPNTKLP (vehSubmarineInvertUpDown)
  2662. OLTTKMTNPO (vehSubmarineLateralDampening)
  2663. LSLKLPLQPO (vehSubmarineMaxDownPitch)
  2664. NPQLRNMSSL (vehSubmarineMaxForwardAccel)
  2665. LLOONPKNRL (vehSubmarineMaxForwardPitchAccel)
  2666. OMNMMMKLNK (vehSubmarineMaxForwardVel)
  2667. MRPQNLKMSM (vehSubmarineMaxForwardYawAccel)
  2668. LPLLPQKSOP (vehSubmarineMaxFwdVelRef)
  2669. NLOOTQLMRS (vehSubmarineMaxLateralVel)
  2670. MOOQQMPQKT (vehSubmarineMaxNegativeBuoyancy)
  2671. MSRMSSQNML (vehSubmarineMaxPositiveBuoyancy)
  2672. MONMNPPTQM (vehSubmarineMaxReverseAccel)
  2673. NLKPSNQPOS (vehSubmarineMaxReversePitchAccel)
  2674. MNKNOSQLQT (vehSubmarineMaxReverseVel)
  2675. NLPQTPKLN (vehSubmarineMaxReverseYawAccel)
  2676. LLRPLSNSQR (vehSubmarineMaxRoll)
  2677. NRLPQQPNPT (vehSubmarineMaxRollAccel)
  2678. TPQTTLRNN (vehSubmarineMaxStoppedPitchAccel)
  2679. MLLOKOQTSS (vehSubmarineMaxStoppedYawAccel)
  2680. RRRKQOTTR (vehSubmarineMaxUpPitch)
  2681. MONQNPLPOS (vehSubmarineMinForwardVel)
  2682. NOKKSLLNNO (vehSubmarineMinVelNoRestore)
  2683. PKNLPTTQR (vehSubmarinePitchDampening)
  2684. MRNLSNRTLQ (vehSubmarinePitchRestore)
  2685. LMTSOOOKQO (vehSubmarineRollDampening)
  2686. MOSRNTSSOQ (vehSubmarineRollDrivenYaw)
  2687. OMLKOQKTRL (vehSubmarineRollRestore)
  2688. OMNTTRKLOP (vehSubmarineSideCollMaxAccel)
  2689. NNSTQKKKLN (vehSubmarineSideCollMaxAngAccel)
  2690. NMPOQPSKQL (vehSubmarineSideProbeMaxDist)
  2691. LQNOQSSPMN (vehSubmarineSideProbeMinDist)
  2692. OSSMSLRM (vehSubmarineStoppedVel)
  2693. PNPLPTSMN (vehSubmarineVertControlGamma)
  2694. NTKQMSSMNS (vehSubmarineYawDampening)
  2695. SNNPNOMPT (vehUGVPitchTrack)
  2696. NKNPTRQPMO (vehUGVRollTrack)
  2697. MMKPMKQRQK (vehUGVWheelInfluence)
  2698. LRSSMKMNRK (veh_aiOverSteerScale)
  2699. QTTLNNLPM (veh_boneTargetTrackLerpRate) - Rate at which vehicle turrets track a locked target.
  2700. QLNKQKLMO (veh_boneTargetTrackLocalScale) - Scale applied to turret motion when the vehicle is under local player's control.
  2701. MQRMRNKPR (veh_boneTargetTrackResetLerpRate) - Rate at which vehicle turrets reset to default position after tracking a locked target.
  2702. LNQTTSRRKQ (veh_drawTrack)
  2703. SSPOPPPKN (veh_explodeForce)
  2704. PNQSKMK (veh_nonPhysicsSteerScale)
  2705. TPMLOMKKM (vehicleMoverBlockCharacterPickup) - Blocks players from being picked up automatically when driven into by a vehicle.
  2706. OLMLSKSRLP (vehicle_horn_enabled) - Killswitch for the Vehicle Ground Horn Option
  2707. NMLMNTLQOK (vehicle_pathsmoothdebug)
  2708. MMQLTMKTPK (veilStrength)
  2709. MRTRRSSMLS (venomAnimDefaultBlendStrength)
  2710. SQNLLSSQO (venomAnimGroundBlendStrength)
  2711. NTRRNPQPRO (venomAnimHeightBlendStrength)
  2712. MSQTSMNPQ (venomAnimHeightCheck)
  2713. LKMPMKTRRT (venomAnimLinearMultiplier)
  2714. OMLQTKQSRT (venomAnimMaxAngleSpeed)
  2715. NQQSOTTTNQ (venomBodyAngles)
  2716. LSQLSRQMTO (venomRadialMotionBlurRadius)
  2717. LPPSQSSROR (venomRadialMotionBlurStrength)
  2718. NTSOSMLKPK (venomRadialMotionBlurTimeInMs)
  2719. MOKRMRQSPP (venomRadialMotionBlurTimeOutMs)
  2720. NOLLNRNSML (venomRearFinAngles)
  2721. LMKPSQTRST (venomRotAngles)
  2722. MKPTOKKRRO (venomSideFinAngles)
  2723. PQNOPNLM (venomThrustAngles)
  2724. OMQTQNOSRO (vid_height) - Window client area height
  2725. NSRPORKNPT (vid_width) - Window client area width
  2726. LKKKQSOPSP (vid_xpos) - Window client area horizontal position
  2727. TMRKMSSMK (vid_ypos) - Window client area vertical position
  2728. MTRTKMSRLO (viewModelDebugNotetracks) - Enable display of viewmodel notetrack debug info.
  2729. LKOMKROSMT (viewModelHacks) - Enabled depth hack and remove viewmodel from shadows.
  2730. NMLONQLKRK (viewangNow)
  2731. OTNSQQKSS (viewmodelGesturesResetForKillcam) - If true, synchronizes gestures with the killcam time upon starting killcam. Killswitch for post-IW7 bugfix.
  2732. MKMNRSONMQ (viewposNow)
  2733. OLOOSTRSMR (vignetteBoxSizeX)
  2734. MKRMMRSNTO (vignetteBoxSizeY)
  2735. RSPMMQLQN (vignetteFalloff)
  2736. LNTKQTQOMN (vignetteFalloffStart)
  2737. MPKKMPRLRQ (vignetteImage)
  2738. NKMMLMPOKK (vignetteIntensity)
  2739. NQTKKPORNO (vignetteOffsetX)
  2740. LOQRRKQSRL (vignetteOffsetY)
  2741. LPPRTKTTO (vignetteSizeX)
  2742. MMMSOLKOMR (vignetteSizeY)
  2743. NQNMQNTTRL (vignetteSquareAspectRatioWeight)
  2744. NOSLLOSMST (voMtxOverride)
  2745. NSPSRQONRN (voice_agc) - Use microphone Automatic Gain Control
  2746. NROTRKMLKL (voice_debug) - Debug voice communication
  2747. MKORMLTOKO (voice_degrade)
  2748. LNKRTSKLT (voice_loopback) - Echo microphone input locally
  2749. SMPPQTSMN (voice_maxVoicePacketsPerSec) - Max voice packets per second a client will send
  2750. LONTRSOSTR (voice_maxVoicePacketsPerSecForServer) - Max voice packets per second the listen server will send
  2751. LQQKKSNPNS (voice_mic_aggressiveInTime) - Microphone amount of continuous talk time before we switch to aggressive voice threshold
  2752. SKKNQTSPT (voice_mic_aggressiveOutTime) - Microphone amount of continuous mute time before we switch to normal voice threshold
  2753. LKPLLLNTNS (voice_mic_inactivityMuteDelay) - Mute the microphone after this many seconds of in-game input inactivity (-1 to disable)
  2754. NMOLNNPOST (voice_mic_mute) - Mute the microphone
  2755. OMONSMLKMN (voice_mic_outTime) - Microphone voice amount of silence before we cut the mic (after normal talking)
  2756. NLNMRQRSP (voice_mic_outTimeLoud) - Microphone voice amount of silence before we cut the mic (after loud talking)
  2757. MPRRTSLLNL (voice_mic_postLoudAggressiveTime) - After loud talking detected, use aggressive voice threshold for this long to prevent possible audio feedback (seconds)
  2758. OSONRTTPO (voice_mic_reclevel) - Microphone recording level
  2759. LRTMQRTPLO (voice_mic_scaler) - Microphone scaler value
  2760. MSKKKMTQNT (voice_mic_threshold) - Microphone voice threshold (normal)
  2761. MMPQRNNTSO (voice_mic_threshold_aggressive) - Microphone voice threshold (aggressive, multiplied with voice_mic_threshold at runtime)
  2762. MSPQRMTSTS (voice_mic_threshold_loud) - Microphone voice threshold for detecting loud talking, multiplied with voice_mic_threshold at runtime
  2763. MPTQQNOTPQ (voice_on_screen_debug)
  2764. MPQSQTNRNO (voice_output_scaler) - Remote voice scaler value
  2765. MNTSRLRPQO (voice_packetDecodePrebufferCount) - How many packets the receiving client will buffer before starting decode
  2766. LOSOOOTNMS (voice_proximity_enemy) - Uses proximity checks to send voice to players on other team
  2767. NNMLSMNTOQ (voice_proximity_radius) - Radius to check around the player for sending proximity voice, depends on voice_proximity_enabled dvar
  2768. LKTPRPKPMR (voice_proximity_team) - Uses proximity checks to send voice to players on team but not in squad
  2769. MSMKRTTTPQ (voice_save_voice)
  2770. NNQQMLKMOT (voice_test_tone) - Generates a continuous tone to the voice encoder
  2771. LOKNMMPRKT (voice_transmitInterval) - How often the client will transmit voice packets
  2772. MQMPKLKK (volumetricAbsorption)
  2773. NSKNLMKQSR (volumetricAirDensity)
  2774. NKKRQROOQK (volumetricAlbedo)
  2775. MQRSTPRORQ (volumetricAmbientBrightness)
  2776. NPKPLTKRNS (volumetricHeightFogBaseHeight)
  2777. MLPOMNQPPK (volumetricHeightFogHalfPlaneDistance)
  2778. RRKMLNPKP (volumetricOmniBrightness)
  2779. MQSQOLLMRM (volumetricSpotBrightness)
  2780. MTNSRNMTKN (volumetricSunAnisotropy)
  2781. LKNNNKTPTM (volumetricSunBrightness)
  2782. MLLRNRMPNP (waypointDebugDraw) -
  2783. LLRKMOOKPT (waypointDistScaleRangeMax) - Distance from player that icon distance scaling ends.
  2784. OKRTRKKRMP (waypointDistScaleRangeMin) - Distance from player that icon distance scaling starts.
  2785. LOONOPPPNR (waypointDistScaleSmallest) - Smallest scale that the distance effect uses.
  2786. MSKPRTTKPK (waypointIconHeight) - Height of the offscreen pointer.
  2787. MTLOKKQKMN (waypointIconWidth) - Width of the offscreen pointer.
  2788. RKMLSNPOQ (waypointOffscreenCornerRadius) - Size of the rounded corners.
  2789. NKMOPMMNQP (waypointOffscreenDistanceThresholdAlpha) - Distance from the threshold over which offscreen objective icons lerp their alpha.
  2790. LLMSOTSQSR (waypointOffscreenPadBottom) - Offset from the edge.
  2791. NRRMTSLKNT (waypointOffscreenPadLeft) - Offset from the edge.
  2792. NLSOONOQOK (waypointOffscreenPadRight) - Offset from the edge.
  2793. NOMMOQKSMR (waypointOffscreenPadTop) - Offset from the edge.
  2794. OOSKKKNOP (waypointOffscreenPointerDistance) - Distance from the center of the offscreen objective icon to the center its arrow.
  2795. STSSSLOQT (waypointOffscreenPointerHeight) - Height of the offscreen pointer.
  2796. MOTRNMTRKS (waypointOffscreenPointerWidth) - Width of the offscreen pointer.
  2797. MOMPTQROTO (waypointOffscreenRoundedCorners) - Off-screen icons take rounded corners when true. 90-degree corners when false.
  2798. LMSRPLTONR (waypointOffscreenScaleLength) - How far the offscreen icon scale travels from full to smallest scale.
  2799. NQKMMQKSLQ (waypointOffscreenScaleSmallest) - Smallest scale that the offscreen effect uses.
  2800. LRLTNMQOKK (waypointPlayerOffsetCrouch) - For waypoints pointing to players, how high to offset off of their origin when they are crouching.
  2801. NNTKMTSPLO (waypointPlayerOffsetProne) - For waypoints pointing to players, how high to offset off of their origin when they are prone.
  2802. MONNPPSQPQ (waypointPlayerOffsetStand) - For waypoints pointing to players, how high to offset off of their origin when they are standing.
  2803. LSNLMOQNRT (waypointScreenCenterFadeAdsMin) - When 'waypointScreenCenterFadeRadius' enabled, minimum amount that waypoint will fade when in ads
  2804. NLPOMMTMTM (waypointScreenCenterFadeHipMin) - When 'waypointScreenCenterFadeRadius' enabled, minimum amount that waypoint will fade when in hip (non-ads)
  2805. MTTNTNMPLL (waypointScreenCenterFadeRadius) - Radius from screen center that a waypoint will start fading out. Setting to 0 will turn this off
  2806. LOMLKMNNKS (waypointSplitscreenScale) - Scale applied to waypoint icons in splitscreen views.
  2807. NNLSNQRLT (waypointTweakY) -
  2808. OORPLNOLP (weap_printSharedAmmo)
  2809. PSTNKQTLM (weap_printSharedClips)
  2810. OLMOTLRSPK (weapon_variants_enabled) - Killswitch for the Weapon Variants
  2811. MKROKLMLSN (wegame_friend_sort_throttle_ms)
  2812. TRQLLNNLS (whiteBalanceColorTempK)
  2813. OPSMSQNKQ (whiteBalanceGreenMagentaShift)
  2814. NLSRLSTPTN (whiteBalanceIlluminant)
  2815. MNMNSSLLOR (whiteBalanceMethod)
  2816. LTLTPLQSLQ (whitelist)
  2817. TQQKORSSM (wideScreen) - True if the game video is running in 16x9 aspect, false if 4x3.
  2818. MQNRPNMPTT (win_debugKeyHook) - Enable the Windows keyboard hook while debugging. It is disabled by default in such situation as it can interfere with system responsiveness.
  2819. NLOLMSONQS (win_inputUsesKeyHook) - Use windows keyboard hook for game input process. win_noKeyHook and win_debugKeyHook dvars have priority over this dvar.
  2820. MMOOTNSSP (win_mouseUsesRawInput) - Use raw mouse input.
  2821. NTOLOMLPSN (win_noKeyHook) - Disable the Windows keyboard hook.
  2822. MNNMTLRP (win_printMessages) - Print windows messages to the console
  2823. TLQPOMORK (win_xboxGameBarDetectionEnabled) - Killswitch to allow/disallow blocking inputs when the Xbox Game bar is on screen.
  2824. SMMKNOKOS (worldCollision_DebugCollisionTilesShapeLists)
  2825. MOSLQKPPQM (worldCollision_DebugMapEntsShapeList)
  2826. OKOPLLORQO (worldCollision_DebugShowPlayerLoadedStatus)
  2827. MKSRSMMKNQ (worldCollision_DebugWorldShapeList)
  2828. MNOPLLQORM (worldCollision_debugDisplayOffsetX)
  2829. LMMRQSQKT (worldCollision_debugDisplayOffsetY)
  2830. OKTOOKORTP (worldCollision_debugDump)
  2831. LQPSKQNTPM (worldCollision_debugTiles)
  2832. MTOTTPOPO (worldCollision_debugTilesWorld)
  2833. LRLSTMLPQK (xanim_debug) - Turn on xanim Player Animation Debugging information 1 to debug play anims; 2 to debug orientations; 3 to debug times
  2834. TMTPTQNMN (xanim_ik_antislide_enable) - Enable IK anti-slide anim node.
  2835. NRKSORMLRM (xanim_physicsGravity) - Gravity
  2836. OLNSORMTPN (xb3_content_change_cooldown)
  2837. LRLTMNTONK (xb3_dw_disconnect_test)
  2838. LPOKKPRNT (xb3_friends_joinable_refresh_rate_ms)
  2839. LKKOOKNMOQ (xb3_get_friend_session_inactive_flag)
  2840. RNPSKRSOK (xb3_get_friend_session_private_flag)
  2841. LTQKTMSPMP (xb3_get_friend_session_reservation_flag)
  2842. LOTPKQTKOS (xb3_gpad_stick_deadzone_min)
  2843. MQPTTPRT (xb3_liveparty_minimum_platform_party_refresh_delay)
  2844. RQTKLTSPO (xb3_liveparty_minimum_platform_party_refresh_in_game_delay)
  2845. QSPLPOQQM (xb3_meetplayer_gamertag_refresh_rate_ms)
  2846. MLQSKRLQST (xb3_mp_joinability_failure_backoff)
  2847. MPTSMOQOQQ (xb3_mp_joinability_success_backoff)
  2848. SRMOSPSMT (xb3_mutelist_fetch_delay)
  2849. LPNQTQOMPL (xb3_presence_stat_string_sync_delay)
  2850. NPLRMMNOSK (xb3_presence_update_interval)
  2851. OKQKKRKRLS (xb3_primary_gamertag_update_delay)
  2852. OKOSKPKMPO (xb3_privacy_failure_backoff_count_max)
  2853. RRQLQSMR (xb3_privacy_stale_data_check_rate_ms)
  2854. NNOTTNQQO (xb3_privacy_update_delay_ms)
  2855. LQOSPTTTO (xb3_privacy_user_data_refresh_rate_ms)
  2856. LROMTRKRQT (xb3_voip_enabled)
  2857. OKSPTMSMQN (xb3_voip_gamechat_mic_check_delay)
  2858. NSMMMPRTPR (xb3_voip_headset_check_delay)
  2859. LONQTRLTNM (xb3_voip_perf_counter_enabled)
  2860. LOORRSLMTL (xb3_voip_userdata_resend_delay)
  2861. LOMTKQTRTM (xblive_competitionmatch) - MLG Rules?
  2862. LLOKQOSPPP (xblive_loggedin) - User is logged into xbox live
  2863. LSTLQTSSRM (xblive_privatematch) - Current game is a private match
  2864. LNQLRSNMQS (xblive_privatematch_solo) - Current game is an Extinction solo match
  2865. OKMSRQPMSK (xbox_live_cert_sandbox_name) - Name of the CERT sandbox.
  2866. STTMRSPOR (xbox_live_dev_sandbox_name) - Name of the DEV sandbox.
  2867. RSTQPKROL (xbox_live_prod_sandbox_name) - Name of the PROD sandbox.
  2868. NTTRLOPQKS (xp_dec_dc) - This causes clients to disconnect themselves from servers if their xp decreases.
  2869. NPLPTKSMRP (yanimvyz_alignment_angle_x)
  2870. LOONMSSSOM (yanimvyz_alignment_angle_y)
  2871. NQQPQNQRKP (yanimvyz_alignment_angle_z)
  2872. SMNOPRPON (yanimvyz_alignment_position_x)
  2873. NKOPSKPOKQ (yanimvyz_alignment_position_y)
  2874. TRNLSPTRN (yanimvyz_alignment_position_z)
  2875. NMMKOOSRMO (yanimvyz_alignment_request)
  2876. NNTPLTSSMN (yanimvyz_alignment_tag)
  2877. OMLKNQQMPQ (yanimvyz_alignment_target)
  2878. MSPRTRNLML (zone_reorder)
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