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- Almost the complete list of dvars for MW 2019
- NOSLRNTRKL (camera_thirdPerson) - Use third person view globally
- LQNKKTMPQO (cg_drawThroughWalls)
- NSSLSNKPN (cg_fovScale)
- OKNQSLRQQO (bullet_penetrationActorHitsActors) - When false, bullets shot by actors that have penetrated a non-glass object will not do damage to other actors.
- MTTSOONN (bullet_penetrationHitsClients) - When false, bullets that have penetrated a non-glass object will not do damage to players.
- MTOTKTOTQP (bullet_penetration_damage) - When false, bullets that have penetrated a non-glass object will not do damage to AI.
- MTSOPQRMRT (bullet_penetration_enabled) - When false, disables bullet penetration completely.
- LLPRRPKTRO (cl_forceFoVEnabled)
- LTMROMSOLS (cl_timeout) - Seconds with no received packets until a timeout occurs
- LQKLPMTKMO (cl_connectTimeout) - Timeout time in seconds while connecting to a server
- LMROKRKONR (cl_connectionAttempts) - Maximum number of connection attempts before aborting
- LOQMTLSRSQ (cl_migrationTimeout) - Seconds to wait to hear from new host during host migration before timeout occurs
- NOSLRNTRKL (camera_thirdPerson) - Use third person view globally
- LQNKKTMPQO (cg_drawThroughWalls)
- NSSLSNKPN (cg_fovScale)
- OKNQSLRQQO (bullet_penetrationActorHitsActors) - When false, bullets shot by actors that have penetrated a non-glass object will not do damage to other actors.
- MTTSOONN (bullet_penetrationHitsClients) - When false, bullets that have penetrated a non-glass object will not do damage to players.
- MTOTKTOTQP (bullet_penetration_damage) - When false, bullets that have penetrated a non-glass object will not do damage to AI.
- MTSOPQRMRT (bullet_penetration_enabled) - When false, disables bullet penetration completely.
- LLPRRPKTRO (cl_forceFoVEnabled)
- LTMROMSOLS (cl_timeout) - Seconds with no received packets until a timeout occurs
- LQKLPMTKMO (cl_connectTimeout) - Timeout time in seconds while connecting to a server
- LMROKRKONR (cl_connectionAttempts) - Maximum number of connection attempts before aborting
- LOQMTLSRSQ (cl_migrationTimeout) - Seconds to wait to hear from new host during host migration before timeout occurs
- NMLMMNQLSQ (fogColor)
- NTPTLNNQQL (fogColorIntensity)
- MSTOLQOTKN (fogDensity)
- MKQSQRPPQR (fogExtinctionDesaturation)
- SNNNRLTML (fogHalfPlaneDistance)
- NKOQRKQRMT (fogHeightFogAdditionalFog)
- NOSTLRKPQ (fogHeightFogBaseHeight)
- POKSTQPPQ (fogHeightFogHalfPlaneDistance)
- LOLKSRNSMR (fogHeightFogMaximumOffset)
- LNOQTMMLSP (fogInscatteringEv)
- NRTMTRQTRQ (fogMaxDistance)
- TRPROKTLS (fogMaxOpacity)
- LRKPNSNORL (fogMieAlbedo)
- MPRLMQNQO (fogMieAnisotropy)
- NPMPRRLNPO (fogMieBlendStrength)
- LNMRMNLNTT (fogRayleighAlbedo)
- NLQKSSPMKP (fogSkyDistance)
- NORQKLTPTR (fogSkyIntensity)
- SPQNRNKQR (fogSkyMaxAngle)
- LOROLOTNMP (fogSkyMinAngle)
- MLOSSOSRMM (fogSpline)
- RPNOKKL (fogStartDist)
- NKLTMMOOLP (fogSunBeginFadeAngle)
- MRTOMMTTQM (fogSunColor)
- MLORTTKOLN (fogSunColorIntensity)
- MPNPSMMTTT (fogSunDensity)
- RLNQONPKS (fogSunDir)
- NONQQTPNLT (fogSunEndFadeAngle)
- LMRRNRMLS (force_toggle_ads_enabled) - Forces a weapon without ADS enabled in its characteristics to allow toggle ADS
- LSPQSSPSOL (force_unlock_all_attachment_lines) - Unlocks all attachments lines in the gunsmith.
- MNLPOPMMSK (force_unlock_all_attachments) - Unlocks all attachments in the gunsmith.
- NQRLNKMTSL (force_unlock_all_killstreaks) - Unlocks all killstreaks.
- LLQSKQLKRT (friction) - Player friction
- MNNNTOPKMR (friendlyNameFontColor) -
- NPPQSPPTMR (friendlyNameFontSize) - Fontsize of the popup friendly names.
- LQKPQMPRQN (cg_everyoneHearsEveryone)
- OLKMKMTKRO (unlockAllItems)
- MTQMQMNLLQ (g_kickHostIfIdle)
- NSMSTQROLM (g_knockback)
- NMLNMLQKQN (g_knockbackPlayerScale)
- LTNTMKKTPN (g_player_maxhealth)
- MTQSOQTQOT (bot_BadPlaceTest)
- OMMRLPTPOL (bot_DebugDifficulty)
- NSLRNMNNSM (bot_DebugPathGoal)
- NRLTMOQPO (bot_DebugPathGoal_AllBots)
- LNTPLNTQTK (bot_DebugPathGoal_DrawPathsBetweenPoints)
- LNSSKNORQS (bot_DebugPathStyle)
- LNPKNONKTK (bot_DebugPersonality)
- LLTLOQOTQP (bot_DemiGodMode)
- MOLTMTTQON (bot_DifficultyDefault) - Default difficulty level of bots.
- NKOLRNSOKM (bot_DisableAllAI)
- NSRQOLSQLT (bot_DisableAttack)
- LRONSQQOOR (bot_DisableGrenadeThrow)
- SRNSRQLQ (bot_DisableKillstreaks)
- MORQPNORMS (bot_DisableMovement)
- MMLMKLTNON (bot_DrawBrokenTraversals)
- LNTQKTMLS (bot_DrawDebug)
- NQOPLMSRMO (bot_DrawDebugGametype)
- MLRNNPNLLQ (bot_DrawDebugHudEnt)
- MKPKMNNLNL (bot_DrawDebugOnlyEntityNum)
- QSSPRTMSN (bot_DrawDebugOnlySpectated)
- NOONQMPQPT (bot_DrawDebugSpecial)
- NLTKLPOLTK (bot_DrawNavmeshExposure)
- NRTRNMOQNL (bot_DrawSeeThrough)
- LONOPKQKKK (bot_DrawSplashDamageChecks)
- MQNOMMKSMM (bot_EnableNoPathnodeBehavior)
- MLLQPQRMNK (bot_ForceGrenadeThrow)
- LKQONQMTKT (bot_ForcePathIndoors)
- LQOLSLSMNM (bot_ForceStance)
- NNNMPLPMSK (bot_GodMode)
- SNMLPONRP (bot_MaxNumAllyBots)
- RNRLKSNNR (bot_MaxNumEnemyBots)
- MKQNRNNKQN (bot_NoTarget)
- PLMORMMLK (bot_ScoreClient)
- MONTSQNPKT (bot_ScoreDist)
- NMMQQLSKO (bot_ScoreHold)
- NOLLPMSPMQ (bot_ScoreMaxCutoff)
- NNTSRNQSRM (bot_ScoreMinCutoff)
- LNNTRPOKNN (bot_ScoreShowAll)
- LLMTNNQOQQ (bot_ScoreShowFactors)
- LRORMKSLPP (bot_ScoreType)
- ORORLTMRM (bot_ScoreVal0)
- MPORNNSRKP (bot_ScoreVal1)
- LMPSPQSSRR (bot_ScoreVal10)
- NOSKTLQROK (bot_ScoreVal11)
- LLKSSOKOOR (bot_ScoreVal12)
- NNNLLSSNLK (bot_ScoreVal13)
- LPPSKMPRNR (bot_ScoreVal14)
- NMOTTKSOM (bot_ScoreVal2)
- MNTRQLKMRP (bot_ScoreVal3)
- LRPMQMOLM (bot_ScoreVal4)
- MMORSSLSOP (bot_ScoreVal5)
- MPPNNTSM (bot_ScoreVal6)
- MKTSLPNOLP (bot_ScoreVal7)
- LKRNQNMTTM (bot_ScoreVal8)
- NLOQMPMOMP (bot_ScoreVal9)
- LKQMNSMQQL (bot_ScoreValReset)
- NNTTLPTTMM (bot_SimulateNoAmmo)
- NKKQNKLROO (bot_SkipKillcams)
- OMSOSSSORO (bot_SystemStatus) - Default mode that bots will connect and participate in the match
- MSLNRKRRKK (bot_spawnControlledByDvar)
- LMNPNRRTLO (player_altAcceleration) - Alternate acceleration model to avoid the strafe max speed bug. NOTE!!! The player occasionally gets temporarily stuck with this while walking slow.
- NNKSTNNQKT (player_breath_snd_delay) - The delay before playing the breathe in sound
- NMQLNLRKRT (player_breath_snd_lerp) - The interpolation rate for the player hold breath sound
- LKKRLTRNKR (player_buttonHintFOV)
- OLLMLMSSMK (player_buttonHintRadius)
- MNMRSTLRKM (player_buttonHintShortRadius)
- NQSLPNTRNO (player_crouchSpeedScale) - The scale applied to the player speed when crouched.
- NLSMMKNMTN (player_damageMultiplier)
- MRKNTLRQSL (player_deathInvulnerableToMelee)
- MOONNOPKQS (player_deathInvulnerableToProjectile)
- LRSQTSRKPS (player_globalAccelScale) - Global acceleration scale applied to
- LOLTKOLKON (player_healthArmorRatio)
- NNSRNQLPPP (player_isInZeroGLevel) - Indicates whether the player is in a zero gravity level. Currently we're using this to hide dangly bits of the weapons.
- MPKPKNQKKQ (player_itemAutoUseDelaySeconds)
- OLRTNTROOK (player_itemAutoUseRadius)
- LRTMLPLLOK (player_itemUseFOV)
- MLLSRQSRT (player_itemUseRadius)
- MSPLOQRMMM (player_ladderBobCycleDuration) - Bob cycle duration (ms) when climbing a ladder
- MTOOSSQMSK (player_ladderBobCycleDurationADS) - Bob cycle duration (ms) when climbing a ladder in ADS
- MTLTONMMQT (player_limitedMovementLeftStickInputScale) - The scale value to apply to the left stick input when the limited movement is enabled.
- MSRSPQNQKP (player_meleeDamageMultiplier)
- SLMRSNOSK (player_meleeFinisherEnabled) - Whether melee finishers (fatal attacks) will be used upon completing a melee combo.
- LRMOTLNMRM (player_proneSpeedScale) - The scale applied to the player speed when prone.
- NNMKTTLLLN (player_radiusDamageMultiplier)
- NQPRRLLTSN (player_spaceCapsuleHeight) - Player capsule height. 70 = standing, 50 = crouch, 30 = prone
- NKLSOTQTPM (player_spaceEnabled) - True if player space logic is enabled. (Player must also be swim enabled)
- LTRRRQMNPT (player_spaceViewHeight) - Camera view height. 60 = standing, 40 = crouch, 11 = prone
- OLMLOTTLRM (player_sprintSpeedScale) - The scale applied to the player speed when sprinting
- NNQTKSTRPK (player_sprintTime) - The base length of time a player can sprint. When Super Sprint is enabled, instead used for Super Sprint.
- MSOOMPMPQS (player_sprintUnlimited) - Whether players can sprint forever or not
- MMQKQOSTNS (player_stunWhiteFlash)
- NQPLORRSN (player_swimAcceleration) - Forward/lateral swim acceleration
- MMKNOMPTKK (player_swimForwardSettleTime) - Time (ms) that player will stay in swim forward state even if outside parameters when already in forward state
- MRNQOOQQQR (player_swimFriction) - Friction value applied to velocity when swimming and no input is given
- OOKOSSOQ (player_swimSpeed) - Max forward/lateral swim speed
- QOMLLOQT (player_swimVerticalAcceleration) - Vertical swim acceleration
- NPMRKRQLTN (player_swimVerticalFriction) - Vertical friction value applied to velocity when swimming and no input is given
- NQLTPSLOK (player_swimVerticalSpeed) - Max vertical swim speed
- MQPRQKKNSL (player_swimWaterCurrent) - Vector to push player because of water current
- LLSNMTPSTL (player_throwbackFOV)
- OLTPMSSTSM (player_throwbackInnerRadius)
- OTKRSNKQT (player_throwbackOuterRadius)
- PRTLMPOPR (player_useFOV)
- NSNKMSMTPL (player_useLegacyFootstepParsing) - When enabled, falls back to legacy footstep notetrack parsing algorithm. Use as an emergency kill switch for more accurate algorithm developed right before shipping IW7.
- MTOQQKKRPS (player_useRadius)
- LKPKTMLPNO (player_useVerticalDist)
- NTKPSTSSQP (player_use_vehicle_speed) - Player can only interact with vehicle if it is under this speed MPH. -1.0 - Interact upon any speed.
- MQQRSRPOP (player_vehicleSeatViewHeightLerpFixEnabled) - Fixes bug where player's view height interpolates to standing height if the player was crouched/prone previous to riding the vehicle.
- MSOQTNSQKP (player_vehicleUseFOV)
- LPLOKMTKQQ (player_vehicleUseRadius)
- LOMLPPTKO (player_view_pitch_down) - Maximum angle that the player can look down
- NNSNKNRTPL (player_view_pitch_up) - Maximum angle that the player can look up
- MNPNORMOMP (player_viewmodelMoveAnimScale) - Scales the playback rate of viewmodel movement animations (walk, sprint, and crawl) and the camera bob. Should generally match the current ratio of g_speed relative to its default value.
- PRKQLLRMK (player_viewmodelNoWeaponSprintCycleMs) - When no weapon is equipped and the viewmodel is hidden, this is the duration of a single sprint stride cycle. Determines the rate of camera bob and footstep sounds.
- NRKSLNKKR (player_zeroGravAcceleration) - Max movement acceleration in zero G
- SNQRKOQPM (player_zeroGravAutoLevel) - Enables/disables zero gravity auto-leveling. (0, 0, 0) for disabled, Normalized vector defines auto-level world up.
- MOPKPTLTRK (player_zeroGravAutoLevelDeadZone) - How much angular dead zone for roll in the auto-level.
- NLMLSLSSM (player_zeroGravBoostScalar) - Scales the zero G speed and acceleration by this value when boosting (sprinting)
- PKPPKSLSK (player_zeroGravDisableWalk) - Disable walking by default.
- NPPQTMPTPP (player_zeroGravForceDir) - Force player to face a certain direction in zero gravity floating - used for space boundary conditions.
- MPNLKKQSKN (player_zeroGravFriction) - Friction value applied to velocity when in zero G and no input is given
- NQNTLMPNTO (player_zeroGravRollAcceleration) - Roll Acceleration while in zero G
- NMNTKQNKMM (player_zeroGravRollFriction) - Friction value applied to roll velocity when in zero G and no input is given
- MMKMPPSKLL (player_zeroGravRollVelocityMax) - Max Roll Velocity while in zero G
- NLNKNRRPTK (player_zeroGravSpeed) - Max movement speed in zero G
- MKRQOLQORO (player_zeroGravWorldUp) - When non-zero treats input as if in UFO mode around an abritrary up and disables roll control.
- LMRKPPSTQK (player_zeroGravWorldUpRate) - Angle rate at which player_zeroGravWorldUp will be adhered to when outside its limits.
- MQQOMSRSNM (playerasm_condition_mask_debug)
- RRKLMTQPR (playerasm_debugAliasFunctionsEnabled)
- NQQMQSKMPO (playerasm_debugEntNum)
- NKROMRKO (playerasm_debugHistoryEnabled)
- PQQOQRRRQ (playerasm_debugMode)
- LPPRMRQKM (playerasm_debugTransitionsEnabled)
- MONKNRMKLM (playerasm_debug_override_main_state_name)
- MQNSRMSRK (playerasm_debug_override_main_state_time)
- NQQTLRPQSQ (playerasm_debug_override_reset)
- LQNLQRQMTP (playerasm_debug_override_sub_state_name)
- NLKLRKPRMP (playerasm_debug_override_sub_state_time)
- NMMMPOOOQO (playercard_cache_download_max_retry_time) - Max time that the player cache download can retry
- MNRRPKSRKS (playercard_cache_download_retry_step) - Step in m/s for the player cache download retry
- LQQLPKRLLT (playercard_cache_party_fetch_attempt_delay) - How long we wait for the party to stop changing before fetching playercards
- NSNNNMPTTK (playercard_cache_party_update_mode) - Bitmask indicating what playercard update sources we should be using. see PLAYERCARD_PARTY_CHANGE_SOURCE in playercard_cache.h
- NPMOPRLMTK (playercard_cache_show_cached)
- MPQMTSPQON (playercard_cache_upload_max_retry_time) - Max time that the player cache upload can retry
- MQNQMTKTON (playercard_cache_upload_retry_step) - Step in m/s for the player cache upload retry
- NLLRRKRLKL (playercard_cache_validity_life) - The life of a cached gamercard (it can be re-downloaded after this)
- MRNLPNRSML (playlistAggrFilename) - Aggregated playlist filename
- LSMOOSQMRP (playlistCategory) - The playlist category
- RLPMRKQQM (playlistFilename) - Playlist filename
- NLTOPSKPQM (playlistID) - The playlist ID
- MQSSQQRPSK (playlistMode) - The playlist mode
- LOMNMLRNRP (playlist_image)
- NOQRRQMOON (playlist_name)
- NOPLKPLMOL (pm_enable_solid_coop_agents) - Makes agents in coop solid to players
- LSQSLNMS (pm_gamesetup_mode_altmodes) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes (whole menu)
- OMNQNSOQPM (pm_gamesetup_mode_altmodes_dropzone) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Drop Zone
- NTLRNNRLQP (pm_gamesetup_mode_altmodes_gungame) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Gun Game
- NQQTMMNLMT (pm_gamesetup_mode_altmodes_infected) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Infected
- MMNSQPTQOR (pm_gamesetup_mode_altmodes_jug) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Jug
- QNTONNQMK (pm_gamesetup_mode_altmodes_mugger) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Mugger
- NNQMRLKKPL (pm_gamesetup_mode_altmodes_oneinthechamber) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/One In the Chamber
- NMKONLPMMQ (pm_gamesetup_mode_altmodes_teamjug) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Team Jug
- OMOSKKTKQN (pm_gamesetup_options_createdefaultclass) - Disable menu Option Private Match/Game Setup/Options/Create Default Class (whole menu)
- OMNTONRTSS (pm_gamesetup_options_customclassrestrictions) - Disable menu Option Private Match/Game Setup/Options/Custom Class Restrictions (whole menu)
- MPNSQLOPN (pmove_moveWalkableOnly) - If true, player velocity is only projected onto walkable surfaces. See PM_SlideMove().
- OLOTLPLPLQ (pmove_snap_world_up) - Snaps world up axis when it is nearly identical to axis aligned directions by greater than this dot product result (0.0 for disabled).
- SRTLOQRTR (pmoveanim_debug) - Turn on pmove Player Animation Debugging information 1 to debug movetype transitions; 2 to debug legs timer
- MPTNPPOPRP (post_game_survey_chance_percentage) - Dvar that represents what percentage of the matches would be shown the survey, between 0 and 100
- MQMQRKRNMN (post_game_survey_forced) - Dvar to force post match survey.
- LTNTMONSQM (prestige_shop_active) - Are we allowed to show the Prestige Shop or not
- MKKPONRQR (print_on_userid_map_fail) - Turn this on to get user id mapping mismatches to print an error.
- OKSPNRTTRS (prioritySnapDebug)
- MNPQSQOLTP (prioritySnapSendPercentThreshold)
- MQSMMPSKQT (privateMatch_joinPassword)
- LRSTPRQOKQ (privateMatch_serverPassword)
- LMKKTLPSRN (private_matchmaking_enabled) - Enable private matchmaking for DS's
- MTLLSRMMQN (prof_probe0)
- SNTMPMSNK (prof_probe1)
- NKQLQKKQTN (prof_probe2)
- TSSTSLMQK (prof_probe3)
- NMLLNMTLMN (prof_probe4)
- LLNSRKTQTK (prof_probe5)
- LRLQSNNKNL (prof_probeMaxMsec)
- OMOTNNTTPO (prof_sortTime)
- MNMMQMRLQK (profile2)
- LMMMNSPKTR (profile2_frames)
- LNTMPSORNQ (profile2_mode)
- SPLRMSQLK (profileMenuOption_HUDBoundsHorz) -
- MLMOSSMNOO (profileMenuOption_HUDBoundsVert) -
- NMRKMSMTOO (profileMenuOption_blacklevel) -
- MNKONSOLT (profileMenuOption_controllerSpeakerEnabled) -
- MPTTMMKST (profileMenuOption_effectsVolume) -
- OQLRMLRK (profileMenuOption_gore) - Profile option to allow gore
- PPNORSOSS (profileMenuOption_hdrGamma) -
- NKQOMLOSN (profileMenuOption_hdrMaxLum) -
- LLTNTOTMMT (profileMenuOption_hdrMinLum) -
- NQQNNPQPKR (profileMenuOption_horzsensitivity) -
- OLMSPQPNNL (profileMenuOption_licensedMusicVolume) -
- MSLNPQSPLM (profileMenuOption_lootCardDetail) - Controls the amount of detail a br loot card shows - 1( low ), 2( medium ), 3( high )
- MKONQNTMKQ (profileMenuOption_mouseflighthorzsensitivity) - Mouse sensitivity during flight (horiz).
- LRTLMMOTML (profileMenuOption_mouseflightinversion) - Mouse flight inversion
- MPKPOPRTLQ (profileMenuOption_mouseflightvertsensitivity) - Mouse sensitivity multiplier for vertical axis during flight.
- NLQQLQRKSM (profileMenuOption_mousehorzsensitivity) - Mouse sensitivity (horiz).
- LONMSRNMSK (profileMenuOption_mousevertsensitivity) - Mouse sensitivity multiplier for vertical axis
- LLPPPNKTSO (profileMenuOption_musicVolume) -
- OMOTRTTLNP (profileMenuOption_netConnectionMeterHide) - Hide the network info screen connection meters
- MTSPMPOSTO (profileMenuOption_netExternalIPHide) - Hide the network info screen external ip
- SQMORMQQS (profileMenuOption_netInternalIPHide) - Hide the network info screen internal ip
- MKMOPQKMPO (profileMenuOption_netRegionHide) - Hide the network info screen region
- NQPNSRQLRK (profileMenuOption_offensiveContentMode) - Mode of the offensive content warning at startup - 0, skip and turn on 1, skip and turn off; 2, ask user
- PTKLRRLLQ (profileMenuOption_presetMix) -
- NNLRMRKOTM (profileMenuOption_safeAreaHorz)
- MKOOLLQRPS (profileMenuOption_safeAreaVert)
- MRKPMKMRQL (profileMenuOption_vertsensitivity) -
- MSSPLOROPP (profileMenuOption_voiceVolume) -
- LQTPNKKMOP (profileMenuOption_volume) -
- MSKPOLONPQ (profile_rowcount)
- OLQLTNRTS (profile_script)
- LSOQPRPTOR (profile_script_by_file)
- MSNQMTKMLR (profile_script_graph)
- MOPSPOKORQ (profile_script_graph_row)
- NRLRKNLNRM (profile_script_hierarchical)
- LPTPLNKRLM (profile_script_instance)
- MKOQNNTNON (profile_show_loading)
- LKPLMMNPON (profile_thread)
- MQQTSRQTOM (ps4_custom_plus_upsale_uri_siea)
- MNMQTKNSRN (ps4_custom_plus_upsale_uri_sieasia)
- MTQTNNNSKM (ps4_custom_plus_upsale_uri_siee)
- LLTQLRLMMT (ps4_custom_plus_upsale_uri_siej)
- OKLNOOKROK (ps4_dw_disconnect_test)
- RQSTQNOPO (ps4_how_long_to_wait_on_join_ms)
- MMMSRMPRSL (ps4_meetplayer_rest_submit_delay)
- STPLLTPLQ (ps4_party_update_rate)
- QMNPSOSST (ps4_playwithoutnp_enabled) - The dvar that checks if the user should be allowed to play without being logged into NP
- NRLTRMOOMO (ps4_presence_put_delay)
- NQSMRLPKMR (ps4_presence_put_rate)
- MQPPMRSQSP (ps4_set_presence_timeout)
- MNOPTLSLRL (ps4_signin_notify_delay)
- NNSPSLSSMQ (ps4_use_custom_plus_upsale)
- NKOLTSLRPR (ps_plus_inuse_timer_ms)
- MTOLMTQNN (pt_AliensReadyUpPrivateInUse) - Do we use the Aliens Ready Up feature in private lobbies?
- RTMSSLROP (pt_AliensReadyUpPublicInUse) - Do we use the Aliens Ready Up feature in public lobbies?
- NSTTTKLKPO (pt_AliensReadyUpPublicStartTimerLength) - Aliens Ready Up start timer length in seconds
- SKMNNRROM (pt_allMembersDoQoS) - Whether to send search results to all party/lobby members to get QoS data
- NPSTTQLLN (pt_allMembersDoQoSTimeout) - Timeout, from the start of our search, for other party members' QoS results with partyTweak_allMembersDoQoS
- OKOKPKSTOQ (pt_backoutOnClientPresence) - Whether the host should backout the party on client presence. 0=fully disabled, 1=out of game only, 2=in-game also
- NMONONKPK (pt_connectAttempts) - Connect timeout when joining another game/party through presence, per attempt. Keep this smaller than DTLS timeout (30s) since chances are the DTLS will timeout anyways in unsuccesful join cases, i.e. we're not receiving any packets back.
- LNOKQOSNQN (pt_connectTimeout) - Connect timeout when joining another game/party, per attempt
- MNNNSLPQKR (pt_gameStartTimerLength) - Time in seconds before a game starts once enough party members are ready
- MQKLPTOKPO (pt_htbtmaxperframe) - Max number of heartbeats/state updates that can take place in a frame
- LLQRPQSTNM (pt_logHostSelectionChance) - Sets the probability that we log our host selection results
- MORSPLQMP (pt_memberTimeout) - Client timeout time in the general case
- NKTLQSPOPQ (pt_migrationBandwidthBonusPing) - The ping rewarded to the bonus bandwidth threshold when scoring hosts.
- MRNPKTSLMN (pt_migrationBandwidthBonusThreshold) - The required excess % upload bandwidth to get a bonus when scoring hosts.
- NNTQKRROOK (pt_migrationCPUWeight) - How important CPU speed is when selecting a new host
- LPRRKQMKTP (pt_migrationNotInstalledWeight) - How important not being done installing is when selecting a new host
- MOTMNRSPOT (pt_migrationPingBad) - How important ping is when selecting a new host
- MLKSLMKNNO (pt_migrationPingWeight) - How important ping is when selecting a new host
- NQKOOORKKN (pt_migrationQuitsBad) - How important migrateable quits are when selecting a new host
- MTROKOMNSO (pt_migrationQuitsWeight) - How important migrateable quits are when selecting a new host
- NOQLOKRPSN (pt_migrationRAMPenalty) - Penalty applied if PC does not have enough RAM
- NPQSQOOKRR (pt_migrationThreshold) - Minimum amount which another client must be better than the current host to trigger a migration
- NTKMQMQOPS (pt_migrationUploadBad) - How important upload rate is when selecting a new host
- NSMRKOLRNN (pt_migrationUploadWeight) - How important upload rate is when selecting a new host
- NKTONKRNLQ (pt_migrationWifiPenalty) - How important Wifi is when selecting a new host
- NKRQRSLKMO (pt_pregameStartTimerLength) - Time in seconds before showing and starting the game start timer
- NMQNNPQPRS (pt_privateGameStartTimerLength) - Time in seconds before a game starts once preload is finished (private games)
- LTLOQSNSOT (pt_privatePregameStartTimerLength) - Time in seconds before showing and starting the game start timer (private games)
- LNMQKKKOOS (pt_reservedAnonymousSlotTime) - Time in milliseconds that ANONYMOUS slots will be reserved.
- LORLKNROQR (pt_reservedCommittedSlotTime) - Time in milliseconds that COMMITTED slots will be reserved
- MRRQRQRQP (pt_reservedJoiningSlotTime) - Time in milliseconds that JOINING slots will be reserved
- OLPNMRSNLM (pt_searchConnectAttempts) - Connect timeout when joining another game through matchmaking, per attempt
- MLKNRQSKSK (pt_stillConnectingWaitTime) - Amount of time to wait for someone to finish connecting before searching for lobbies to merge with
- MSPSQSNRPO (pt_useMigrationWeights) - Killswitch to turn on or off the host selection by weights
- MKKKSTPNQL (pulsing_upsell_enabled) - Killswitch that enable the Upsell popups feature after a pulsing game.
- LTPNLQTLPP (pump_livecode_in_sp_psowait_enabled) - When true demonware and battlenet will be called from the main thread when waiting for PSOs.
- MNKTRNRKO (purgeDCache) - purge all dcaches on startup
- NTLPOKSSTL (r_EVCompBounds)
- NMPKSTQSPM (r_EVCompGrayReference)
- LKKSMRSKMQ (r_PS4HardwareGamma)
- OMLRMTTPQN (r_SkinnedCacheCorpseThreshold) - Threshold at which we start culling corpses
- NSORRORRM (r_SkinnedCacheLODThreshold) - Threshold at which we start reducing LOD's of skinned models
- STLRTMLSP (r_SkinnedCacheSize) - size of skin cache
- MLPKPLMNLT (r_VFXOmniLightFalloff) - VFX Light falloff scale for omni lights. On top of physical falloff. 0.0 - no falloff 1.0 - smooth falloff starts at light center.
- RNNNLQSRS (r_VFXOmniLightFalloffEnable) - Enable override for VFX Light falloff scale for omni lights.
- NNPPONORK (r_VFXSpotLightFalloff) - VFX Light falloff scale for omni lights. On top of physical falloff. 0.0 - no falloff 1.0 - smooth falloff starts at light center.
- TMKMSLQSR (r_VFXSpotLightFalloffEnable) - Enable override for VFX Light falloff scale for spot lights.
- MPLSTSPKPT (r_adapter) - Name of the display adapter to use in a multi GPU system; "" is the preferred adapter.
- NOOSMRSQLK (r_adapter_device_id) - Device ID of the display adapter to use in a multi GPU system; "" is the preferred adapter.
- LTNOTRKOON (r_adapter_subsystem_id) - Subsystem ID of the display adapter to use in a multi GPU system; "" is the preferred adapter.
- NRQOKTRTMQ (r_adapter_vendor_id) - Vendor ID of the display adapter to use in a multi GPU system; "" is the preferred adapter.
- LPNRKRNNQP (r_adaptiveSubdiv) - Enables screen space Catmull Clark adaptive tessellation. If disabled, models tessellate to their designed subdivision level.
- MTQTSPMTOP (r_adaptiveSubdivBaseFactor) - Screen space Catmull Clark adaptive tessellation factor for the base model. Smaller values mean more tessellation.
- QMSKSNLNK (r_adaptiveSubdivPatchFactor) - Screen space Catmull Clark adaptive tessellation factor for individual patches. Smaller values mean more tessellation.
- MTPRRRQPSR (r_adjustInputByGPUTime)
- MTONTNKOKR (r_allowHDR) - Use HDR output if HDR TV is detected.
- LOKPQTOPSM (r_amdGPU) - Display adapter is an AMD GPU.
- LTQRQNQOKT (r_amdMinRadeonSoftwareRevReq) - Minimum AMD Radeon software version supported.
- MORLKTLOSS (r_amdMinRadeonSoftwareRevReqString) - Minimum AMD Radeon software version supported. Formatted string version for display to user.
- OLPSPKNKMQ (r_animBoundsScale)
- LQSKPOKSOK (r_animBoundsWarn)
- QNRPNRLNM (r_animEstimatedBoundsScale)
- MRKLKLNQKN (r_artUseTweaks) - Tells the game that art tweaks is enabled and script is in control (as opposed to ColorEd).
- QKKMRRLRR (r_aspectRatio) - Scene aspect ratio. Most widescreen monitors are 16:10 instead of 16:9.
- MTPOKSNNRL (r_asyncCompute) - Enables submitting GPU compute shader workloads on async compute pipes, allowing overlap with graphics workloads.
- MSQTTSOKRN (r_atlasAnimFPS) - Speed to animate atlased 2d materials
- NPPRSOTNLR (r_autoPriority) - Automatically set the priority of the windows process when the game is minimized.
- NORTRORSRN (r_autoSceneRes)
- NSKLNSKLPS (r_autodetectedTargetResolution) - The absolute target resolution, which is transformed in the relative percent.
- NLQSRKOKKK (r_balanceOpaqueLists) - Split opaque into multiple draw lists.
- NSQSPRLNOT (r_batchCommandListsCount) - Batch execute command list with at least this amount of command list, unless flush is explicitly needed
- LNQKOMTMKM (r_bindingValidation)
- LSNOMRTLRR (r_blacklevel) - Black level (negative brightens output)
- MOQPKPQMP (r_blacklevelDisable) - Disable the r_blacklevel dvar, forcing it to 0.
- RTPQMSTRQ (r_blendshape_debug)
- NLKNMRLTLN (r_blendshape_debug_index)
- MKLTQOSNPM (r_blendshape_debug_value)
- MTMKPNKPNM (r_blendshape_enable)
- MLKPNOMPST (r_blur) - Dev tweak to blur the screen
- MORPOLQMSK (r_blurAALimit) - Dev tweak At which blur radius can we disable AA
- NLMQNNTTMM (r_blurMipStepLimit) - Dev tweak At which blur radius can we drop mip
- QNTNNSMKR (r_brCircleOutlineColor) - BR Circle rgb color and intensity
- OLPPQTQPSR (r_brCircleOutlineEnabled) - Enable BR Circle draw via hud outline
- MLQRRTPPLQ (r_brCircleOutlineThickness) - BR Circle thickness
- NNQPMRTNLO (r_cachedSunShadowForceInvalidSModel)
- LONTLRQKN (r_cachedSunShadowMaxTilesPerFrame) - Maximum number of shadow map cache tiles updated per frame. Lower means less overhead but shadow data might be stale.
- NPSTTOPQTS (r_camoTweakTintColor)
- NMTKPQQRSQ (r_charLightAmbient)
- MLSTOLNMP (r_chooseFrustumLightProxy)
- MPOOTPQLL (r_cinematic) - Enable cinematic rendering mode (higher quality at reduced framerate).
- MKMQSONMSN (r_cinematic_limit_render_during_intro_enabled) - If true, the render is limited to the UI when playing a bink intro cinematic
- LSPMNNNPKO (r_clampLod) - Clamps the LOD chain to this LOD level and below.
- QMORRTR (r_clear) - Controls how the color buffer is cleared
- NNNKPKRMQS (r_clearColor) - Color to clear the screen to when clearing the frame buffer
- PNQQLROTO (r_clearColor2) - Color to clear every second frame to (for use during development)
- NKRMKSLMSS (r_cmdbuf_handoff)
- NQKSNKLLO (r_cmdbuf_wait_us)
- MTSPTMRLRO (r_cmdbuf_worker) - Process command buffer in a separate thread
- LSLQOMPPOK (r_colorGradingAnalyticalEnable) - Enable analytical color grading.
- PKKOSROQM (r_colorGradingClutEnable) - Enable CLUT color grading.
- NRKSTMPPQK (r_colorGradingEnable) - Enable color grading.
- NPTLTMLLMN (r_colorTable) - Selects the set of colors used for text markup
- PPLNNTNTP (r_colorblindMode) - Selects the Colorblind simulation mode
- OKMKNSQTTO (r_colorimetrySdr) - SDR Colorimetry
- NRQNOQMOPS (r_colorimetrySdrUI) - SDR Colorimetry exposed to the user (some values are filtered out).
- LLLOMMRTOO (r_colorimetryUniversalTonemapExposureAdjust) - (Debug) Universal tonemap additional exposure adjustment (in EV)
- NLTNTKLQNQ (r_compressedSunShadowBiasScale) - Shadow bias scale for compressed sun shadow (relative to 0-th cascade).
- LQLMTQMMKQ (r_compressedSunShadowClipPlanes) - Use compressed sun shadow to compute sun shadow clip planes.
- OKNTKOPMOK (r_compressedSunShadowDebug)
- QSLRKRNKL (r_compressedSunShadowFiltering) - Compressed sun shadow filtering: 0-disabled, 1-Vogel disk sampling, 2-Vogel disk sampling (valid auto parameters).
- NORMLOSRMM (r_compressedSunShadowFilteringFarZ) - Compressed sun shadow debug filtering far plane.
- MLLTPQNOSN (r_compressedSunShadowFilteringFarZDebug)
- QSTSONPTR (r_compressedSunShadowFilteringMaxRadius) - Compressed sun shadow debug filtering radius.
- MLMLSNTTOO (r_compressedSunShadowFilteringMaxRadiusDebug)
- MROKNLSORL (r_compressedSunShadowOverlay)
- LLLPTRKPSO (r_compressedSunShadowStreamingDebug)
- MRPTLLLPRL (r_corpse_lighting_hack) - enable corpse lightgrid hack. 0 = disabled. > 0 = enabled and also used as Z offset
- NLLRPNOSQQ (r_cpuBreadcrumbs) - Enable cpu-side breadcrumbs for gpu hang analysis.
- NKTLTLTMSO (r_csBindNullDescriptorToEmptySlots) - Bind null descriptors on compute shaders to empty slots
- MTSKONMSOO (r_daltonizeForceMode) - Selects the Daltonize mode, overriding the gamer profile setting if not 0/None.
- ONKRLLRSP (r_daltonizeIntensity) - Scene daltonize correction strength.
- LQQQTRQRLN (r_daltonizeUIIntensity) - UI daltonize correction strength.
- MOMTKOPROM (r_debugAssetCost)
- LNOPOLNSPM (r_debugDrawCinematicFrames)
- NKMQSMKSNQ (r_debugDrawLights)
- MLTTSQNQTR (r_debugDrawLightsDrawDetailRadius)
- MSORPSLLMO (r_debugDrawLightsDrawRadius)
- QPTPKRRPL (r_debugDrawLightsFilterShadowCasters)
- MMLRSMLSSK (r_debugDrawSunBounds)
- TONNONQRM (r_debugDrawTransientLights)
- RPSQSRMPO (r_debugDrawVolumetricParticles)
- MKOQNQROMR (r_debugEmblemProjectionBounds)
- LSORPQSRQS (r_debugEmblems)
- LLLKNOMPSL (r_debugGPUPipeline)
- OKRQPTQNPN (r_debugOverdrawOverlay)
- MQQNROLTLS (r_debugShaderBentC)
- MKPKKPMTQK (r_debugShaderBentCLightAngRadiiOff)
- QPMRLPMQL (r_debugShaderBlend)
- PROQOPLNR (r_debugShaderCullMode)
- OKQPMSQOPS (r_debugShaderDNSGValues)
- NSPQQRPLOO (r_debugShaderDiffuseBRDF)
- MSMLONNMTP (r_debugShaderDiffuseColor)
- LMOPMPNNSO (r_debugShaderFocus)
- NTQLOQOS (r_debugShaderGGXGeom)
- ROLTQTPKK (r_debugShaderGloss)
- LKQPMKPQNL (r_debugShaderGlossCurve)
- TQQOKLKOK (r_debugShaderGlossinessBandsValues)
- MQMQRKQLQK (r_debugShaderLightAttMode)
- NOOTNOKSQM (r_debugShaderLighting)
- MMNNKNTOKQ (r_debugShaderLightmapDensity)
- OLMOKRLMNT (r_debugShaderMaterial)
- NONLOTLOLN (r_debugShaderMetalnessMode)
- OMPKRNQSLK (r_debugShaderNOGPackingMipMapOffset)
- OMSKKSTSTL (r_debugShaderOptimumTexelDensity)
- MQMQQTSTNN (r_debugShaderPerf)
- NMPMLOTTQP (r_debugShaderReflectionPassthrough)
- MLKTOMQKSL (r_debugShaderSpecularBRDF)
- MSPTSONRNK (r_debugShaderSpecularColor)
- SPNPMPPRO (r_debugShaderTemperatureBandsValues)
- TQOQQPTTL (r_debugShaderTexture)
- LQSRNRQPRT (r_debugShaderTweaks)
- NSOOKSMMSQ (r_debugShaderYUVPackingMipMapOffset)
- LNQTOTSQQT (r_debugTextScaling)
- NLRSKKKTOT (r_debugTextSize)
- NPPKKMQOMO (r_debugTextureOverlay)
- LPQOQOTMOL (r_debugTextureOverlayBlend)
- MKKNRSRMRM (r_debugTextureOverlayMip)
- LMSTTKORSK (r_debugTextureOverlayRect)
- NSNPSLNLLP (r_debugUav)
- OLPTLPNMO (r_decalVolumes) - Enable injection of decal volumes into scene
- TSRPRLMTO (r_decalVolumesAsync) - Process decal volumes on async queue
- OMNTSLLNMP (r_decalVolumesClusterDebugDistribution)
- MRMROLMLLT (r_decalVolumesClusterDebugSlice)
- LKOLQSMSRT (r_decalVolumesCullSize) - Minimum screen contribution for the marks to be visible [pixels^2]
- MKQRRORNPM (r_decalVolumesCutoffAngle)
- QQPPQSPSN (r_decalVolumesCutoffAngleRange)
- NSNPTMSMML (r_decalVolumesDebug)
- NTKRQTPLTO (r_decalVolumesDebugDepthTest)
- NTLONQTQML (r_decalVolumesDebugType)
- LKTNSPQNMR (r_decalVolumesFarPlane)
- SSOKKRMRM (r_decalVolumesForceBaseMip) - Applies Forced stream distance to the base mip for decal volumes when we detect the proxy loadedSize is 0.
- LKKTOPQLSL (r_decalVolumesGridDebug)
- NPKRQKPQSO (r_decalVolumesGridDebugDrawCells)
- LQMKOKNQOQ (r_decalVolumesGridDebugDrawVolumeEnt)
- MNPLPLSROS (r_decalVolumesGridDebugDrawVolumeSmodelId)
- MRRNNOMQPK (r_decalVolumesGridDebugDrawVolumes)
- QLLLNMQLR (r_decalVolumesGridDebugDrawVolumesDepthTest)
- NNMSTLOTRQ (r_decalVolumesGridDebugDrawVolumesInfo)
- LKSNLSLLSL (r_decalVolumesGridDebugType)
- NPMQQPRSKQ (r_decalVolumesGridEnableDObj)
- OONSTRNOP (r_decalVolumesGridEnableDynEnt)
- MPRSRQSRPS (r_decalVolumesGridEnableDynModels)
- MTRKQOKPNN (r_decalVolumesGridEnableModels)
- NORROSNNSQ (r_decalVolumesGridEnableSModels)
- NTRMROKSTK (r_decalVolumesMarks)
- LONLTQMPPL (r_decalVolumesMarksCullDistance)
- SRNRMTKPT (r_decalVolumesMarksDebug)
- LPQNPPNLSQ (r_decalVolumesMaxVisible) - Number of rendered volume decal marks
- TNKKRQTQ (r_decalVolumesMipDropDelay)
- LQKKRSKPPS (r_decalVolumesNormalBias)
- TNRROQMMK (r_decalVolumesObjSpaceModel) - Enable decal volumes for models
- MTQKLSLSPM (r_decalVolumesOverrideMask)
- NTTLQKSQTL (r_decalVolumesOverrideMaterial)
- MKOLKOQNNT (r_decalVolumesRasterizedCulling)
- MMQRKLRNKO (r_decalVolumesScale)
- LQQLOSMS (r_decalVolumesShowAtlas)
- LMLRNKLRSK (r_decalVolumesShowAtlasMip)
- MNSOOSTSNM (r_decalVolumesShowAtlasSlice)
- MKQSSQQPQK (r_decalVolumesShowFailedMaterials)
- MNQPNQSSRK (r_decalVolumesShowImageInfo)
- NOOSQSOOON (r_decalVolumesShowMaterialLock)
- MQKMLOKSLP (r_decalVolumesShowMaterialName)
- SPKMKKLOK (r_decalVolumesShowMaterialSelect)
- LKQOKQTNQS (r_decalVolumesStatic) - Enable static decal volumes
- MSONONRMKO (r_decalVolumesStreamDistanceBiasNotLoaded) - Gradually decrease image streaming distance of images that are not loaded at all, to force streamer to load them
- LLTRSLRPTL (r_decalVolumesStreamOcclusionCulling) - Use scene depth buffer to cull decal volume instances when generating streaming data
- LSOMOKRRSK (r_defaultBigMapFrontendWaitWorkerCmdsOnlyOfType) - The default setting for the r_frontendWaitWorkerCmdsOnlyOfType dvar when in a big map.
- MNNLNMSSRM (r_del_oof) - Use deferred effect lighting out-of-frustum with global voxel tree
- NNSSPPRQKM (r_delayAddSceneModels) - Add DObjs and brushes to GfxScene in a separate worker command
- PQOSMMLLK (r_delayForSlop)
- MLOSRMRRN (r_delayWorldUnloadForNarrative)
- RRKMTKPPP (r_denyMinizing) - Prevent the game from minimizing when in fullscreen.
- NQSKNTTTQN (r_depthScanColor) - HDR color of the scan area. Increase for more bloom!
- MLPTMNQLTN (r_depthScanDistance) - The depth from the camera at which the depth scan area appears
- LSORSSTOSK (r_depthScanEffectEnable) - Enable depth scan effect
- MNOOQSTKQN (r_depthScanOutlineColor) - HDR color of the scan area outline. Increase for more bloom!
- NKNPMMRQKO (r_depthScanOutlineThickness) - The thickness of the scan outline
- NNLKQPQSSP (r_depthScanOverlayColor) - LDR Color of screen space overlay pattern. Alpha controls strength.
- LPQMKKOMNT (r_depthScanOverlayEffect) - Enable depth scan full screen overlay
- NTKMMLKST (r_depthScanOverlayStrength) - Controls blending of overlay on the scan area
- NQRLRSQMRS (r_depthScanScopeStencil) - Use scope stenciling for depth scan post fx
- MOOMLTQTLL (r_depthScanScrollParams) - Depth scan overlay scrolling params: UV scroll vector, UV Scale
- MPNPLTKNQK (r_depthScanThickness) - The thickness of the scan area
- QNOOSMOKL (r_deviceDebugBreaks)
- OKKLSPMMSP (r_deviceDebugCpuResourceTransitionValidation)
- MLPMPMNQRK (r_deviceDebugDred)
- RPKQKLKPM (r_deviceDebugGpuValidation)
- MNLTONPLOL (r_deviceDebugSkipKnownIssues)
- NORNSPTQM (r_deviceDebugWin7Emulation)
- NQRMSLTKTP (r_deviceProfile)
- LNROSLQKON (r_diffuseColorScale) - Globally scale the diffuse color of all point lights
- MQTPKKPOKT (r_disablePIP)
- LOSQPPNNRT (r_displayMappingHdrGamma) - Gamma value applied in HDR mode
- NTNOQQSQLM (r_displayMappingHdrMaxLum) - Brightest value we will output on an HDR display in PQ
- MRRNPSMQTS (r_displayMappingHdrMinLum) - Darkest value we will output on an HDR display in PQ
- LRMQSLPTMP (r_displayMappingHdrSource) - Where to get the HDR diplay luminance data from
- LPKPPSSTON (r_displayMappingSdrEmulationMaxLum) - Emulate an SDR display on HDR device when non-zero. The value is the intensity in cd/m2 we will output for SDR value of 1.0
- LPOSSQMTTQ (r_displayMappingSdrGamma) - Gamma value applied in SDR mode
- MTNPRPNTTT (r_displayMappingSdrMaxLum) - Brightest value we will output on an SDR display (0-1)
- LSSNQRQSST (r_displayMappingSdrMinLum) - Darkest value we will output on an SDR display (0-1)
- MQKRSLOPMM (r_displayMappingSdrTargetLum) - Max luminance of target SDR Display in cd/m2
- MOMSNOKSSP (r_displayMappingSdrUseBlacklevel) - Use legacy r_blacklevel in universal pipeline SDR mode
- NNKRMTSNPL (r_distortion) - Enable distortion
- TKQMPKOSR (r_dlsDebugDisableTemporalSmoothingPulse)
- MOPMOSRKQP (r_dlsDebugIntensity)
- NNOMNQKLQO (r_dlsDebugLight)
- LSQTRMMTOK (r_dlsDebugLightsetRender)
- MSQLNPRML (r_dlsDebugMode)
- QKOTOPPSS (r_dlsDebugVisualize)
- LMONNMLTKR (r_dlsForceSetIntensity)
- OQSPSSNRT (r_dof_enable) - Enable the depth of field effect
- NQLLRKPRPR (r_dof_filter_backgroundReconstruction) - Toggles dof background reconstruction for blurred objects on top of sharp backgrounds (circular bokeh only)
- MSTLTQKSNS (r_dof_filter_bokehEdgeSharpness) - Bokeh edge sharpness (halfres circular bokeh only)
- LNTNPRQSNL (r_dof_filter_fireflySuppression) - Allows to suppress small features that might cause flickering when expanded by the dof
- RLKSLTQMQ (r_dof_filter_fullres) - Toggles bokeh fullres mode
- OMQRTSKPOS (r_dof_filter_preset) - Changes dof sampling quality
- LRNPKOQSKM (r_dof_filter_sharpen) - Sharpens the bokeh effect with an unsharp mask (halfres circular bokeh only)
- LTMOMNTNNN (r_dof_filter_temporalFilter) - Toggles temporal filter (circular bokeh only)
- LNLKRSOKML (r_dof_physical_accurateFov) - Enable physical fov (but still based on cg_fov). This will make the fov to subtlety change depending on the focus distance
- MOQONRPQOT (r_dof_physical_adsFocusSpeed) - ADS focus speed (focus dist. far to near, focus dist. near to far, aperture opening, aperture closing)
- OKRMSSLMMO (r_dof_physical_adsMaxFstop) - ADS maximum f-stop (optimal aperture and focus distance are automatically calculated for this mode)
- NTPTNSQRK (r_dof_physical_adsMinFstop) - ADS minimum f-stop (optimal aperture and focus distance are automatically calculated for this mode)
- POKSKSOMO (r_dof_physical_distanceMeter)
- MRSTKSMMP (r_dof_physical_enable) - enable physical camera controls (using aperture priority)
- RMRSOQSQL (r_dof_physical_filmDiagonal) - Diagonal size of the film/sensor (mm). The bigger the sensor size, the bigger the circle of confusion (which means stronger blurring at all distances). Defaults to full-frame 35mm
- LRSPNPPPTP (r_dof_physical_focusDistance) - Distance to the plane in focus for the scene
- LMMLPTTTK (r_dof_physical_fstop) - Aperture of the camera for the scene. Lower f-stop yields a shallower depth of field. Typical values range from f/1 to f/22. Rare extremes are f/0.75 and f/32
- RMNRQNKMK (r_dof_physical_hipEnable) - Enable hyperfocal mode
- SONPKLQPK (r_dof_physical_hipFocusSpeed) - Hyperfocal mode focus speed (focus dist. far to near, focus dist. near to far, aperture opening, aperture closing)
- LOPPQMRSNT (r_dof_physical_hipFstop) - Aperture of the camera for the scene in the hyperfocal mode
- LPSPQQMMNR (r_dof_physical_hipSharpCocDiameter) - Defines what circle of confusion can be considered sharp (mm). Defaults to 0.03mm, generally accepted value for 35mm
- OSRSSRQOS (r_dof_physical_maxCocDiameter) - Maximum circle of confusion diameter (virtual units, might be clamped for bokeh dof)
- SLSMSSTQP (r_dof_physical_minFocusDistance) - Minimum focus distance (inches)
- OLOPMPMMOT (r_dof_physical_viewModelFocusDistance) - Distance to the plane in focus for the view model
- NOTLPKOSO (r_dof_physical_viewModelFstop) - Aperture of the camera for the view model. Lower f-stop yields a shallower depth of field. Typical values range from f/1 to f/22. Rare extremes are f/0.75 and f/32
- NSQOOQNQTM (r_dof_scope_mode) - Depth of Fields mode for scope lens
- NTMOSTPSM (r_dof_tweak) - Use dvars to set the depth of field effect; overrides r_dof_enable
- MSRMRTNQMO (r_dpvsFilterDebug)
- MKLPRMMKQM (r_drawBModels)
- MSROPPQTRL (r_drawDynEnts)
- QPNTOMTML (r_drawEntities)
- MRONOKPKNS (r_drawOpaqueSurfs)
- SOSNNLTSM (r_drawPassEmissive) - Draw emissive pass
- SRKMTKMRT (r_drawPassTrans) - Draw trans pass
- NPOORKPMMM (r_drawPoly)
- TKMOOOSNM (r_drawPrimCap)
- LSPSRRMMQQ (r_drawPrimFloor)
- LMOPLTRPNK (r_drawPrimHistogram)
- NRPMLRTQTN (r_drawRigidModels)
- RKPSSQLPT (r_drawSModels)
- MMSRPPKMQP (r_drawShadowBeforePrepass) - Draw shadows before prepass
- LPKRQTQLOS (r_drawSkinnedModels)
- LTROMKSMSS (r_drawSun) - Enable sun effects
- OKNMROOQTS (r_drawTessellatedWorld)
- LKSTMMRNRQ (r_drawTransDecalSurfs)
- NMPMLSKTMR (r_drawUmbraOccluders)
- LRMSSOOQQP (r_drawWater) - Enable water animation
- PNOMMSROQ (r_drawWorld)
- OLLQKNPKLM (r_drawXModels)
- LMRNTSRNNO (r_dustHeading)
- PRSNONOT (r_dustIntensity)
- MQTRMKSNLQ (r_dustPitch)
- MMPQQTMNRT (r_dustPowerCurv)
- QPQQTNMS (r_dustSmoothMax)
- NMORTMLLLS (r_dustSmoothMin)
- LPPSLNLOLT (r_dustTiling)
- MSMQPLLMNS (r_dxrBuildAsync) - Build acceleration structures in async compute queue.
- 0 - async compute off
- 1 - async starts with frame start
- 2 - async starts with sunshadow start
- 3 - async starts with spotshadow start
- 4 - async starts with prepass start
- QMSNKLSNK (r_dxrBuildBSPs) - Build blases for BSPs.
- NKMKOSNOOL (r_dxrBuildFrameMax) - Amortize BLAS building by specifying max number of BLAS built per frame.
- NRONRSORPQ (r_dxrBuildMergeMax) - Max amount of geometries than can be merged as one BLAS. Works only for BSP.
- MQOPMONST (r_dxrBuildRigidModels) - Build blases for rigid models.
- LSQTPPQRSK (r_dxrBuildSkinnedModels) - Build blases for skinned models.
- MONTSOTSQO (r_dxrBuildStaticModels) - Build blases for static models.
- NMRTLOOQLO (r_dxrDebugLights) - Draws lights info in world space. Value = last frame updated threshold.
- STSSRMPPT (r_dxrDebugSummary) - Draws DXR summary on screen. Value = page of TLASes.
- LRQSQMSOKN (r_dxrDevAreaShadowsScale) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- OTPOQSPPM (r_dxrDevDisocclusionFrameThreshold) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MRMLSQQPQM (r_dxrDevDisocclusionRadius) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MSRPKTMOKS (r_dxrDevDisocclusionToggle) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- NTPSKKMQQN (r_dxrDevFWidthToggle) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- NNOSQMSPOS (r_dxrDevRaysPerPixelRoundingBias) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- LOMTSSQTMQ (r_dxrDevRngSpatialKernelSize) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MRPOPTKMOT (r_dxrDevRngStrategy) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- NOPMPTNLPM (r_dxrDevRngTemporalKernelSize) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- NNQKQLKKK (r_dxrDevScaleDepth) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- NKSTKRRRSQ (r_dxrDevScaleNormal) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MRNSPNRTLM (r_dxrDevScaleVariance) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MNNKQOKPOR (r_dxrDevSpatialRadius) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MMLLNSSQP (r_dxrDevSpatialToggle) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- NSNOKMLQNQ (r_dxrDevSpotshadowHalfRes) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- LRPTRMRLNQ (r_dxrDevTBias) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- OMMQOQPNTM (r_dxrDevTBiasBig) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MSPTTTROPN (r_dxrDevTBiasMedium) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- NPRMTOTKKN (r_dxrDevTBiasSmall) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MRONROSRTP (r_dxrDevTemporalToggle) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MSKRLSSSN (r_dxrEnabledMenuOption) - Enables DirectX Raytracing (PC DX12 only). Value is stored in PC config file.
- 0 - off
- 1 - on
- 2 - on (ultra)
- LTSLNQNOSN (r_dxrEnabledOverride) - Overrides r_dxrEnabledMenuOption:
- -1 - no override
- 0 - force off
- 1 - force on
- 2 - force ultra
- Works even on MP maps that have DXR_OFF in mapInfo.csv.
- NTRLPQOSOQ (r_dxrEvictOldBlases) - Evict blases older than x frames. Less blases == better cpu performance (due to hashmap lookups). If heap is nearly full, oldest blases will be removed automatically.
- NRROKKQMRS (r_dxrEvictOldSkinnedBlases) - Evict skinned blases older than x frames. Old skinned blases are not removed when they are updated, so we need this policy not to run out of memory. We cannot remove skinned blases immediately, because this will make them disappear from Tlases that were not queued for rebuild this frame (due to round robin natures of spotshadow updates.
- MMPTRPRPSO (r_dxrSkinnedDynamicLod) - Use dynamic skinned model lods based on load (see other skinned dvars).
- MLPTKRTOKQ (r_dxrSkinnedLodChangeCooldown) - Cooldown in frames after which game can adjust skinned model lod. Needed to avoid stucking in feedback loop in extreme cases.
- LLPRTLOSP (r_dxrSkinnedMaxLod) - Max lod for skinned model BLASes. Highest lods have many small surfaces, causing perf issues (mostly on cpu).
- NMPNTQONSK (r_dxrSkinnedTrisLodDecreaseThreshold) - Allows for decreasing max skinned model lod if there is less than X skinned triangles built in frame.
- RSLQSQLKM (r_dxrSkinnedTrisLodIncreaseThreshold) - Allows for increasing max skinned model lod if there is more than X skinned triangles built in frame.
- LSMRMSLNOM (r_dxrTargetRaysPerPixelDefault) - Rays per pixel when there is 1 fullscreen light.
- NTQQNLNPPP (r_dxrTargetRaysPerPixelUltra) - Rays per pixel when there is 1 fullscreen light.
- MQQPLOLTT (r_dxrUseAlphaTesting) - Use alpha testing on static/rigid/skinned models with materials that have opacity texture.
- MPRMNMQQKR (r_dynamicOmniLightLimit) - Maximum number of dynamic omni lights drawn simultaneously
- MPTNKKPKRK (r_dynamicSpotLightLimit) - Maximum number of dynamic spot lights drawn simultaneously
- NQKRTLNOMR (r_effectLightingAsync) - Do effect lighting on async compute
- OMKRNTLOQO (r_elevatedPriority) - Utilize priority elevation for process.
- LNKRLKNPK (r_emblemParams)
- RLTQMLOM (r_emissive_surf_vert_limit) - Vert limit for geo-trails and beams, sprites use quad rendering
- MRKLLLTSNK (r_enableCamoTweaks)
- LTKPSMSTQO (r_enableNoTessBuckets) - Enables placing triangles that don't need tessellation into additional draw calls using non-tessellated shaders.
- LMQMNMSSPN (r_enablePrecomputedSkyIllumination)
- PMPRKOQNN (r_enablePrecomputedSkyIlluminationMask)
- LSTQROTOLP (r_evictPrimaryLightActiveCache) - Evict spot shadow active cache for selected light
- MKPPTNNORL (r_evictPrimaryLightCache) - Evict spot shadow active & stale cache for selected light
- NTSSRTTPMS (r_evictPrimaryLightStaleCache) - Evict spot shadow stale cache for selected light
- MTMTPRPOLL (r_eyeSensor) - Enables dynamic pupil dilation based on lighting arriving to the eye
- RQQMQPPTK (r_eyeSensorContractionSpeed) - Pupil average contraction speed. Technically the inverse of the exponential decay time constant
- NTOQQKQLTS (r_eyeSensorDebug) - Shows locations where the lighting is calculated for pupil dilation
- NTNKRQSKLS (r_eyeSensorDelay) - Pupil reaction delay in milliseconds
- MPQLSORKKO (r_eyeSensorDilationSpeed) - Pupil average dilation speed. Technically the inverse of the exponential decay time constant
- OLSOSNTLMP (r_eyeSensorLuminanceScale) - Luminance scale to hack the response to light
- NOMOKONLQK (r_eyeSensorMaxSpeed) - Pupil maximum dilation/contraction speed
- LNPPTSPKMO (r_eyeSensorUnrest) - Maximum unrest animation distance in millimeters
- MKKQMMTOLR (r_eyeSensorUnrestLut) - Enables baked unrest LUT
- NMOOTRKLKR (r_fallbackProbeDebug) - Set fallback probe data to be red.
- LRSMQMLQNQ (r_fallbackProbeSamplePos) - Fallback probe sample location.
- NTSQPNPMOO (r_fallbackProbeUseCustomSample) - Enable/disable fallback probe custom sample
- NKKQPKSRSR (r_fastRegionCompileOriginalMapName)
- LKOLMLQRRT (r_filmGrainAtten) - Film Grain Attenuation value. Intended for use in UI options to reduce strength of noise vs. TV sharpness settings.
- MNQQPKKMSM (r_flareDrawOrder)
- LOLSPQKKQK (r_flareDrawThresholdEV) - flare draw threshold EV relative to average scene luminance
- NOQOSRSKON (r_flareHalfres)
- MTOMPPQPNR (r_flareOcclusionExtinctionBias) - flare opacity extinction bias
- OMOOMOSMNT (r_flareOcclusionMin) - flare opacity min value
- MKQQQTPRST (r_flareOcclusionScale) - scales flare opacity
- NPNOLOTRMK (r_floatzCopyCompressed)
- MOMNMRNOKN (r_flushAfterExecute)
- NPNPOQLRRP (r_flushCommandListsAt_Flags) - Flags for where to flush command lists. See R_FlushCommandListsAt_Flags for the list.
- OLNMKQTQQQ (r_flushUnifiedGeoBuffers) - Triggers a flush on the geometry buffers
- LTOKRMRTMM (r_fog) - Set to 0 to disable fog
- OLNQTLPOMK (r_fogCircle)
- LOOSRMPSPQ (r_fogCircleDistanceFogBlend)
- TKRNNLOKT (r_fogCircleDistanceHeightBlend)
- MMPMKQMLKT (r_fogCircleDistanceHeightBlendStart)
- OMQMRMTTRM (r_fogCircleDistanceHeightViewBlend)
- NNLSQNKROK (r_fogCircleDistanceInnerColor)
- LLPRTKKKTT (r_fogCircleDistanceOuterColor)
- LQMRSRQQLT (r_fogCircleDistanceParams)
- NQSNQQNRMN (r_fogCircleFogDensityBias)
- STTMOMSQL (r_fogCircleFogDensityNoiseBias)
- TPKKNSMRQ (r_fogCircleFogDensityNoiseScale)
- LQOMOOLPO (r_fogCircleFogDensityScale)
- NRNMNOTPSS (r_fogCircleFogDensityScrollingSpeed)
- NTTMPOQNTL (r_fogCircleFogDensityTiling)
- PNSNPNRKN (r_fogCircleHeightFalloff)
- NSKPQSOPMP (r_fogCircleInset)
- NNROPNTOTT (r_fogCircleOuterColorDistance)
- NTTRNSKOTR (r_fogCircleSkyDistanceMultiplier)
- LKRORRMNKR (r_fogCircleTweaks)
- OMQTMPKQNT (r_fogCircleVolumetricInnerColor)
- NTQSLQMOKK (r_fogCircleVolumetricOuterColor)
- MSPQTOOKSK (r_fogCircleVolumetricParams)
- NOMOROLLMQ (r_fogHeightMapBBoxMax) - Bounding box max of current map volumetric heightfield
- MOMOSTNNQ (r_fogHeightMapBBoxMin) - Bounding box min of current map volumetric heightfield
- QQQOTOROT (r_fogHeightMapScale) - Scales for volumetric height map.X - start fog scale, Y - end fog scale, Z - density scale
- LPLKRKQOPP (r_fogSplineForceUpdate)
- MNPLQPMLNT (r_font_cache_debug_display) - Display the current fontcache texture on the HUD for debug purposes
- NLKQTRTTPS (r_forceGraphicsExtensions)
- LNKOKNKNRL (r_forceHDRCapable) - Force HDR capable even if monitor does not support it
- QKLNRLQLS (r_forceLod) - Force all level of detail to this level
- MOQLSLTLKM (r_forceLodToColLod) - Force level of detail to the col lod
- LKLOTLOLTK (r_forceSceneEnabled)
- RRONLLNKO (r_forceSceneHeight)
- LKRMKQLOSP (r_forceSceneWidth)
- PKTSLMMNL (r_forceSpotShadowUpdateBSP) - force spot shadow update BSP
- LKTNLSTTMM (r_forceSpotShadowUpdateSModel) - force spot shadow update BSP
- RRNOPTNLL (r_frontendWaitWorkerCmdsOnlyOfType) - When enabled the renderer frontend on the main thread uses Sys_WaitWorkerCmdsOnlyOfType instead of Sys_WaitWorkerCmdsOfType to wait for outstanding worker commdands.
- SPPMKPQR (r_frustumLightProxyConsExpand) - Expansion of proxy XY in clip space of target half texels
- QKMOLSRRT (r_frustumLightProxyDebugExpand) - Expansion of proxy in world space for debugging
- LRQMQTLORK (r_frustumLightProxyMargin) - Margin of error for determining whether inside proxy volume
- QPLLSOQKQ (r_frustumLightProxyUseMeshCheck) - Use accurate per tri check if camera is inside proxy mesh.
- MPMKMOQSSP (r_frustumLightProxyUseStencil) - Use dual pass stencil method for light proxies.
- NQRKPLTOKL (r_frustumLightUseAtomics) - Use atomics for F+ bitmask generation.
- LTRKNKNRTK (r_frustumLightUseZBinning) - Use ZBinning for F+ Proxies.
- MTROSKKNSL (r_fullbright)
- NNSQSMTQPP (r_fullscreen) - Game window mode
- LLLRTQOTKS (r_fullscreenPreference) - Fullscreen game window mode user preference
- LLONLONRMQ (r_generateCompressedSunShadow)
- NSPOROSPLK (r_generateCompressedSunShadowParams)
- MSLLQRMLNT (r_glare_mirrorAmount)
- MQMTPPNLMO (r_glare_mirrorEnd)
- MNRTMKMOTM (r_glare_mirrorPower)
- MTKLNRROLT (r_glare_mirrorStart)
- NONQMPOOSP (r_glare_normalAmount)
- MNRLLTRRK (r_glare_normalEnd)
- OTTTLQMLK (r_glare_normalPower)
- LOTKNSTQSP (r_glare_normalStart)
- MTSTOMNOL (r_globalSecondarySelfVisScale) - Global scale for the self visibility for secondary lighting (debug shader only)
- OTOTKNQL (r_gpShowStats)
- NSMNKSTNLL (r_gpuCopyFrameBudget) - Per-frame budget for gpu copy operations (in bytes)
- PLLNLOTON (r_gpuCopyPerFrameBudgetMB) - Amount of data that can be copied per-frame by the GPU copier (in MB, can be fractional)
- LQNTQSSNSS (r_gpuCopyPerFrameCommandsBudget) - Number of commands that can be processed per-frame by the GPU copier
- OLPLKRLNK (r_gpuCullClusterDepthMipBias) - When sampling cluster depth for occlusion, bias mip level lower for increased culling accuracy.
- NROKSRLPNP (r_gpuCullClusterMinThreshold) - Disable cluster culling for submesh if we have less than or equal to this threshold of clusters.
- LSSLQQNKQP (r_gpuCullOcclusion) - Toggles second gpu pipeline pass to occlusion cull in lit pass.
- NPRMPOLNTS (r_gpuCullReusePrepassVisData) - Toggle specialized occlusion only cluster and triangle culling in the lit pass that reuses prepass results.
- MKKMTPRTLQ (r_gpuCullTriClusterOcclusion) - Toggles GPU triangle occlusion cluster culling for smodels
- SQPOKKMP (r_gpuCullTriClusterOcclusionUmbra) - Toggles GPU occlusion culling for smodels against UMBRA occlusion image
- LNMKTOMKMS (r_gpuCullTriClusterRigidModels) - Toggles GPU triangle cluster culling for rigid models
- OMNQSQLSNS (r_gpuCullTriClusterSModels) - Toggles GPU triangle cluster culling for static models
- MKLSLMSPKT (r_gpuCullTriClusterSkinnedModels) - Toggles GPU triangle cluster culling for skinned models
- NSKMLOMLPT (r_gpuCullTriDepthMipBias) - When sampling triangle depth for occlusion, bias mip level lower for increased culling accuracy.
- MMNSMLKOLL (r_gpuCullTriFineOnly) - Toggles GPU triangle culling for materials that specify fine culling (i.e. all non fast VS materials)
- RPRLRNQKM (r_gpuCullTriMinThreshold) - Disable triangle culling for cluster if we have less than or equal to this threshold of triangles.
- MQOKOKQKLS (r_gpuCullTriOcclusion) - Toggles GPU triangle occlusion culling for smodels
- LSLMOQSNTL (r_gpuCullTriOcclusionUmbra) - Toggles GPU triangle occlusion culling for smodels against UMBRA occlusion image
- SKKROLPNS (r_gpuCullTriRigidModels) - Toggles GPU triangle culling for rigid models
- TNNLTKSOS (r_gpuCullTriSModels) - Toggles GPU triangle culling for static models
- NMOKNPSSNP (r_gpuCullTriSkinnedModels) - Toggles GPU triangle culling for skinned models
- NOMPOPPSTQ (r_gpuCulling) - Master switch for gpu culling. Toggles all gpu culling on or off
- OMKPOLKTT (r_gpuDebugger)
- SLLPMLT (r_gpuFrameHistogram)
- LRTLMQPLMN (r_gpuHangDebug)
- NLLSPLRMPL (r_gpuHangDebugBreadcrumbs) - Enable gpu breadcrumbs for hang analysis.
- NPORSPRRQR (r_gpuHangDebugFlush)
- NMPMRRKSPQ (r_gpuHangDebugShaderHash)
- MOKRPKKRPM (r_gpuHangDebugSync)
- LRLQKMQNKQ (r_gpuLatencyHistogram)
- LSTNOSMSSM (r_gpuLatencyProfToolGraphs)
- PPQLLTMQL (r_gpuMemoryPriority)
- LQSQNMSSLS (r_gpuTimers) - GPU Timer displays
- LRTQLTSMRO (r_gpuTimersFlush)
- NQSTSRNN (r_gpuTimersShowAvgOnly)
- OMKTTPNLNM (r_gpuTimersTimerTreeDisplayDepth)
- LRSPOLKLMK (r_gpuTimersWriteCounters)
- MPRNRNTNNQ (r_halfResEmissive) - Enables offscreen buffer pass for half-res particle rendering.
- NQNQSLSMMQ (r_halfResEmissivePSCopy)
- NKNRLKSRLL (r_halfResEmissiveResummarizeHiZ)
- LSOLRNTTLL (r_hdrColorGradingLiveApplyCLUT)
- NRPKONORPQ (r_hdrColorGradingLiveEnabled)
- NOKMLQNOQS (r_hdrColorGradingLiveFilename)
- NLLLLQMRNS (r_hdrColorGradingLiveUpdateCLUT)
- LKPPLTOMQ (r_hdrFilmGrainStrengthScale) - Film grain strength adjustment in HDR mode
- LKORQOKNPP (r_hdrScopesDrawCiePlot)
- MOOSMMPNTT (r_hdrScopesDrawHeatMap)
- SKTPQOKSS (r_hdrScopesDrawWaveform)
- LPTQNTTONN (r_hdrScopesLayout)
- MKSRSSLKLK (r_hdrScopesOverlayPanelSize)
- LLTQKMMTPP (r_hdrScopesOverlaySplit)
- LMTNKKMOOL (r_hdrScopesRenderStage)
- MNOTQLPSMP (r_hdrScopesResizeScreen)
- OLSQTQRPTN (r_hdrScopesUserValue)
- LSQOMQRTR (r_hdrSpotmeter)
- MPNQPKSLSS (r_hdrToSdr)
- NSKKNPRMOQ (r_hdrUIMaxLum) - Maximum luminance of SDR UI elments when rendered in HDR mode (cd/m2)
- MKMNRNNKK (r_heapFreeHeapsJob) - When true r_memheap heaps will be freed in a worker thread instead of being done in the render thread. This is only used in SP map transition cinematics.
- MSPTLTSQRS (r_heapFreeHeapsJobTimeBudgetMs) - WRKCMD_MEMHEAP_FREEHEAPS jobs will stop executing after running for more than r_heapFreeHeapsJobTimeBudgetMs. This is only used in SP map transition cinematics.
- MNRQLMKLKL (r_heapReleaseCooldownSec) - Interval in seconds before releasing a heap (r_memheap) that was marked for release.
- MPLQQOTMSP (r_hudOutlineColorInScope) - The outline pixels inside the scope will be recolorized to this color
- MKMNNOKRSP (r_hudOutlineColorInScopeFoe) - The outline pixels inside the scope will be recolorized to this color
- LOKPRQTTQK (r_hudOutlineColorOutScope) - The outline pixels outside the scope will be modulated by this color
- NMROQRRONQ (r_hudOutlineEnable) - Enables hud outline effect.
- LRMPROLMKN (r_hudOutlineFillColor0) - This color is multiplied by the outline color on some horizontal lines.
- NTOSKSTKQQ (r_hudOutlineFillColor1) - This color is multiplied by the outline color on some horizontal lines.
- RKSQOKQNK (r_hudOutlineOccludedColorFromFill) - Amount of color from non occluded outline color to use for occluded color
- LSRTPRNOLS (r_hudOutlineOccludedInlineColor) - The interior lines color of pixels that are depth occluded
- LNNOSQKRTP (r_hudOutlineOccludedInteriorColor) - The interior fill color of pixels that are depth occluded
- NSNOLMTLLL (r_hudOutlineOccludedOutlineColor) - The outline color of pixels that are depth occluded
- NSSMRLPRPL (r_hudOutlineThermalBrightColorBackground) - The bright color for the background.
- NTNOPTNMPP (r_hudOutlineThermalBrightColorEnemy) - The bright color for enemies.
- LTTSTKSPNT (r_hudOutlineThermalBrightColorFriend) - The bright color for friends.
- OKQKMLSMPN (r_hudOutlineThermalDarkColorBackground) - The dark color for the background.
- LQRKORLQML (r_hudOutlineThermalDarkColorEnemy) - The dark color for enemies.
- MPKOKPNLN (r_hudOutlineThermalDarkColorFriend) - The dark color for friends.
- LRPNLRLPMT (r_hudOutlineThermalNoiseScaleBG) - Noise scale for scene.
- NSRQQKNSNR (r_hudOutlineThermalNoiseScaleFG) - Noise scale for entities.
- MRQTKQSMR (r_hudOutlineThermalPowerBackground) - Power curve applied to background thermal pixels
- RLNOTPQPK (r_hudOutlineThermalPowerForeground) - Power curve applied to foreground thermal pixels
- MSOLOMSKNN (r_hudOutlineVRScopeThermalBrightColorBackground) - The bright color for the background.
- LQQOQNNMT (r_hudOutlineVRScopeThermalBrightColorEnemy) - The bright color for enemies.
- MLMRSONLSL (r_hudOutlineVRScopeThermalBrightColorFriend) - The bright color for friends.
- MMTLNMQKTT (r_hudOutlineVRScopeThermalDarkColorBackground) - The dark color for the background.
- MRMMQQKQKN (r_hudOutlineVRScopeThermalDarkColorEnemy) - The dark color for enemies.
- OMROPMNPTT (r_hudOutlineVRScopeThermalDarkColorFriend) - The dark color for friends.
- QQMRRKSLP (r_hudOutlineVRScopeThermalNoiseScaleBG) - Noise scale for scene.
- MNNRTQNNNT (r_hudOutlineVRScopeThermalNoiseScaleFG) - Noise scale for entities.
- MNLLLPQSP (r_hudOutlineVRScopeThermalPowerBackground) - Power curve applied to background thermal pixels
- MKOPMKKPOS (r_hudOutlineVRScopeThermalPowerForeground) - Power curve applied to foreground thermal pixels
- MKOQSSQKLL (r_hudOutlineWidth) - Set the width of the Hud Outline
- LRKPOKNKRM (r_identifyOldMaterial) - Materials flagged as old show up in color pink
- MONSNMPSQK (r_ignore) - used for debugging anything
- LMONTKNNTT (r_ignoreBadDisplayDriver) - User decided to ignore driver version warning
- MKQQOKLSTK (r_ignoref) - used for debugging anything
- OMOLRNRTOK (r_intelGPU) - Display adapter is an Intel GPU.
- LRMSOKMKRM (r_leaveVidMemAvailable) - Amount of video memory we should strive to leave available.
- MQPLMMMPRT (r_lensProfileOverrideAperture) - Physical lens profile aperture override
- OQSOKOKRQ (r_lensProfileOverrideFocalLength) - Physical lens profile focal length override
- NPORSPPNOK (r_lensProfileOverrideMode) - Physical lens profile override
- LTKQTLPOLT (r_lensProfileOverrideScale) - Physical lens profile scale override
- LNNQQMNNPM (r_lensProfileOverrideUVScale) - Physical lens profile UV scale override
- LSSSKMRMSM (r_lgvBoostWidth)
- LPLRTMPLLK (r_lgvDebugBasisType)
- MLMNOSMSPT (r_lgvDebugEnt)
- NLSOSLSORR (r_lgvDebugEntSamplingOffset)
- LOQKRRSMPO (r_lgvDebugEvalFreq)
- MPKSSMQMQQ (r_lgvDebugOcclusionMode)
- QNOOONMRO (r_lgvDebugOverlay)
- MSQSSSLLQP (r_lgvDebugSmodelId)
- NLLTRMLMKO (r_lgvDrawProbes)
- NPKKSKNOSQ (r_lgvDrawVolumes)
- SPRNTNKT (r_lgvDumpXModels)
- NLROTMNPKO (r_lgvEvalMode) - LGV Evaluation mode
- LNSQSMQNON (r_lgvForceExplodeModels)
- MMQKLRPNSL (r_lgvForceUseEntityBounds)
- MNMQSKLNQN (r_lgvForceXModelDensity)
- LTMMNRMOPM (r_lgvMaxProbes) - Max LGV probes per dynamic model (0 = disable using a max)
- NPOMMSROSL (r_lgvSamplingSafeZone) - Safezone for sampling lightgrid volumes
- NNKKTSSOOM (r_lgvThinDisable)
- OMQMNPMRQM (r_lgvThinOverride)
- TQNTKSLSN (r_lgvThinOverridePushOff)
- NQKNPNTRMN (r_lgvThinOverrideShrink)
- NKKOQNKOPP (r_lgvThinOverrideStable)
- MKNOSRKSKL (r_lgvViewModelSamplingOffset) - Sampling offset for view model.
- NLOLPSPLKT (r_lightGridDebugPosLocked) - Lock light grid debug position
- MPTORROPSS (r_lightGridDrawDebugVolumes) - Draw lightgrid bounding volumes
- NLOTLQMORR (r_lightGridTempSmoothingFactor) - Temporal smoothing factor for lightgrid sampling (0 = disable temporal smoothing)
- MLRKRSTMRO (r_lightIntensityAutoScale) - Dynamic light intensity global scale for tonemapping compensation
- TROPRPKTK (r_lightIntensityAutoScaleMax) - Upper bound for dynamic light tonemapping compensation scale
- NSSOKNLRPQ (r_lightIntensityAutoScaleMin) - Lower bound for dynamic light tonemapping compensation scale
- OLQOMOOMRP (r_lightIntensityScopeScreen) - Scope screen brightness ( 0.18 - gray paper )
- TSNNNOLOQ (r_lightMap) - Replace all lightmaps with pure black or pure white
- NTSPRTSSTT (r_lightSensorMode) - Light sensor mode
- NPRKOOLRPL (r_lightTweakEnable)
- LQRNQTTST (r_lightTweakSkyRotationAngles)
- NQQQKTMONT (r_lightTweakSunColor)
- NNNMKNQNTK (r_lightTweakSunHeading)
- LMPKPQPRMK (r_lightTweakSunLight)
- NTTSPKPRPQ (r_lightTweakSunPitch)
- OLSOPNSPLS (r_lightTweakUVIntensityScale)
- LQKPOKPLLQ (r_limitCUCount)
- MLRRQLNRNP (r_linkLightWarningThreshold) - Print warning when an entity is linked to too many primary lights. This is a potential CPU & GPU performance problem.
- LSLKMNMRLK (r_lockPvs) - Lock the viewpoint used for determining what is visible to the current position and direction
- QTSTQORQL (r_lod0Dist) - Distance for level of detail 0
- MLMPLMKLRQ (r_lod1Dist) - Distance for level of detail 1
- MLMPSMLTLP (r_lod2Dist) - Distance for level of detail 2
- NMTKSTSLK (r_lod3Dist) - Distance for level of detail 3
- LLSRLOLPPR (r_lod4Dist) - Distance for level of detail 4
- LPONNKKRQ (r_lod5Dist) - Distance for level of detail 5
- QLQPPSRK (r_lodBias) - Bias the level of detail distance for all XModels (negative increases detail)
- LMSLOSMKTT (r_lodOutStaticRamp) - Allow 'r_lodScale' and 'r_lodBias' to effect the LOD-out distance of static XModels, not just LOD switches.
- MPLORMMQPT (r_lodScale) - Scale the level of detail distance for all XModels (larger reduces detail)
- MSNKKLMKSQ (r_logFile)
- LKKRPNKMMR (r_longFrameBackoff) - The number of frames to back off of performing gpu latency delay after a long frame
- OQTQQQPTP (r_longFrameSlop) - The slop duration threshold in ms at which a frame is considered a long frame
- MMTPRTNMQP (r_longWorkFrames) - If the calculated work duration for the previous frame is longer than this number of frames, give up on delaying this frame.
- MPMTTQMONR (r_magnifierEnable)
- LOQQSTLPSK (r_magnifierParams)
- NMLSKNTTQQ (r_materialLod0SizeThresholdOverride) - Size threshold for material lod 0.
- MLQPQQRPQM (r_materialLodMin) - Minimum material lod
- MQKLMPORMS (r_materialLodOverride) - Override material lod (-1 to disable override)
- NQTSSTNORP (r_materialPSOCacheDisable) - Disables creation of .psob files containing cached PSO blobs (Unsupported on NVidia)
- NLQRQNTOQ (r_materialPSODevASync)
- NQSSRKMLMQ (r_materialPSODevOnDemand)
- MTMTRLQKRO (r_materialPSOWorkersDisable)
- LOMPLLRKLK (r_materialPSOWorkersNoCompute)
- MLOLTLLNRT (r_materialPSOWorkersPerZone)
- LTQNPOSKRT (r_materialShaderQueueDisable)
- SKRQOPQQN (r_maxDebugStringDistance)
- MKSLSOSQON (r_maxEmblemPaints) - Max emblem composite jobs per frame
- LPSPNKLRPO (r_mbEnable) - toggle on/off high quality motion blur
- MKNMSLSLRL (r_mbEnableA) - archive toggle on/off high quality motion blur
- NQTPSMTLQM (r_mbPostfxMaxNumSamples) - motionblur postfx sample count
- LNLLSQTRLM (r_mbRadialMinAllowedBlurDistance) - Radial Blur min blur distance - used to tweak trivial case performance - in texel scale
- LMLTRQKKTL (r_mbRadialOverrideAngleAttenuation) - Radial Blur Override Angle attenuation for positional blur
- OMRQKMSSPP (r_mbRadialOverrideChromaticAberration) - Radial Blur Override Chromatic Aberration
- MLTTMLTKOR (r_mbRadialOverrideDistortion) - Radial Blur Override Distortion
- TMTNNMTLL (r_mbRadialOverrideFocusDir) - Radial Blur Override Focus direction
- MKRSSOQLML (r_mbRadialOverridePosition) - Set radial blur worlds space position.
- NSSPMPLRQL (r_mbRadialOverridePositionActive) - Toggle on/off radial blur world space position.
- NKTRSSTMRQ (r_mbRadialOverrideRadius) - Radial Blur Override Radius
- LSOPQMRPNR (r_mbRadialOverrideStrength) - Radial Blur Override Strength
- LNQSSLTOSP (r_mbVelocityFpsCompensation) - Enables FPS motion blur compensation, for low and high fps to have a matching effect
- NMORQOTSK (r_mbVelocityScale) - Scale velocity used for motion blur
- RMLOTKMMM (r_mbVelocityScaleViewModel) - Scale velocity used for viewmodel motion blur
- LONSLMNROK (r_mbViewModelEnable) - Enable motion-blur on the view-model.
- LRNMQRTPM (r_mbWorldEnable) - Enable motion-blur on world (everything but viewmodel).
- LOKPNNNNSO (r_mdaoBoneInfluenceRadiusScale) - Scale for the bone influence radius for mdao
- LOTQRPQLTP (r_mdaoBoneSizeThreshold)
- LSRLSMKMTP (r_mdaoCapsuleStrength) - MDAO strength for capsule occluders
- MSLPPMPKSM (r_mdaoCullDistance)
- MRQTRLKMTN (r_mdaoDrawOccluders) - Draws the entity occluder ellipsoids used as MDAO casters
- TQORTRNQ (r_mdaoFadeoutDistance)
- NOOTPPOPSQ (r_mdaoMinBoneBoundsToOcclude) - Minimum volume of the bone collider to create occluders for
- OKKTPRPONL (r_mdaoOccluderCullDistance) - Culling distance for mdao occluders
- LPKPSMMQOL (r_mdaoOccluderFadeOutStartDistance) - Fade out distance for mdao occluders
- MOPRLRTMSK (r_mdaoShowBuffer) - Debug draw MDAO buffer
- NMLNMRNNKQ (r_mdaoVolumeStrength) - MDAO strength for volume occluders
- MMRKRSQROP (r_minDebugStringDistance)
- LTPQTTPSOR (r_mode) - Name of the display mode to use when fullscreen; "" is the highest resolution supported by the monitor.
- NNNTNSMOS (r_modelRadiusPackWarn)
- OLPPTPMKRL (r_modelVertColor)
- MMMOQLSSOS (r_monitor) - Name of the monitor to use in a multi monitor system; "" is the preferred monitor.
- LMKTNLLTRT (r_multiGPU) - Enable multi GPU compatibility mode.
- MQTLLRKRSR (r_nearPlaneFadeDistance) - Distance of near plane fade.
- LMQTPSLMPM (r_nightAndThermalVision)
- LKQMMNNQ (r_nightAndThermalVisionTweak)
- TLLNPKNSS (r_nightVisionExposureAdjustment)
- LNRTSPSMTN (r_nightVisionIr2ndDiffuse) - ir patch secondary diffuse lighting coeff
- LROLRKTLMS (r_nightVisionIr2ndSpecular) - ir patch secondary specular lighting coeff
- NRSQQSPLL (r_nightVisionIrAmbient) - ambient infrared light
- NPQTMORRNS (r_nightVisionIrDirect) - ir direct lighting coeff
- NPOTLLLTKK (r_nightVisionMinExposureBias)
- TRMNQKPRL (r_numGPUs) - Number of GPU's used when r_multiGPU is enabled.
- OKTNRPMPOS (r_nvgScopeForce)
- MOLOLOLTPK (r_nvidiaDLSSDenoiseUI)
- NLTOMMLSNL (r_nvidiaDLSSForceMode)
- MLNQPSMQM (r_nvidiaDLSSMode)
- TRLKMLSQK (r_nvidiaDLSSQualityUI)
- LLKMPPNQPK (r_nvidiaDLSSSharpness)
- NMRMRRNS (r_nvidiaDLSSSharpnessUI)
- TSSRKROQM (r_nvidiaDLSSSupport)
- NRNOLQMMON (r_nvidiaGPU) - Display adapter is a NVIDIA GPU.
- NKTROPPTRS (r_nvidiaMinDriverRevReq) - Minimum NVidia display driver version supported.
- LTKKLTRKLT (r_nvidiaMinDriverRevReqString) - Minimum NVidia display driver version supported. Formatted string version for display to user.
- NKLSLKPSSS (r_offloadPrimaryLights) - Enable transient primary lights
- PRLKTLTQN (r_oldMaterialEmissive) - Pink Emissive intensity for old materials.
- NMQQNNQNSO (r_outdoor) - Prevents snow from going indoors
- LQKORRQMLR (r_outdoorFeather) - Outdoor z-feathering value
- NKPMRTRQQS (r_p4xCapture)
- NNTOQLMSLO (r_picmip) - Picmip level of color maps.
- MPMQRLKQQN (r_picmip_bump) - Picmip level of normal maps.
- NTROOKOSPM (r_picmip_spec) - Picmip level of specular maps.
- NQSTMPNSRM (r_polygonOffsetBias) - Offset bias for decal polygons; bigger values z-fight less but poke through walls more
- MLPNTNOSQM (r_polygonOffsetClamp) - Offset clamp for decal polygons; bigger values z-fight less but poke through walls more
- MRSPSKSNKL (r_polygonOffsetScale) - Offset scale for decal polygons; bigger values z-fight less but poke through walls more
- MOMNLTOPQN (r_portalBevels) - Helps cull geometry by angles of portals that are acute when projected onto the screen, value is the cosine of the angle
- NQOPMRKQTL (r_portalBevelsOnly) - Use screen-space bounding box of portals rather than the actual shape of the portal projected onto the screen
- LLPKRNMQQN (r_portalMinClipArea) - Don't clip child portals by a parent portal smaller than this fraction of the screen area.
- NRSQNNQOLK (r_portalMinRecurseDepth) - Ignore r_portalMinClipArea for portals with fewer than this many parent portals.
- MRTKQSPSQS (r_portalWalkLimit) - Stop portal recursion after this many iterations. Useful for debugging portal errors.
- MQOMSSQRRQ (r_postAA) - Post process antialiasing mode
- LSLKRQNSQS (r_precomputedSkyIlluminationRadialDistance) - Distance where full sky transition happens, zero disables
- LKMPRNTMOO (r_precomputedSkyMultiplier) - Precomputed sky multiplier
- OKRNQTRNOT (r_precomputedSunMultiplier) - Precomputed sun multiplier
- MPMOPMKPKN (r_preloadPipelineStates) - Determine whether it will wait for PSOs creation to be done during loading screen before going in-game. (Auto: Will wait if shader preload was done)
- LQQKONPOR (r_preloadShaders)
- MMNKSLQQKK (r_preloadShadersAfterCinematic)
- LKRRNMKMKL (r_preloadShadersFrontend)
- NRSSTQQSKK (r_preloadShadersFrontendAllow) - Enable/Disable preloading of the shaders/PSOs in the frontend
- LRNPKQRNSO (r_preloadShadersFrontendClearCache)
- NNMLTLKPT (r_preloadShadersFrontendOptionsRestartAllow)
- NPQTOLNKQK (r_preloadShadersFrontendShared) - Enable/Disable sharing of shaders/PSOs during warmup on boot (uses more memory)
- NSORSLLORM (r_preloadShadersFrontendSkip) - Used to determine if the Shader/PSO preload has been bypassed by the user
- LROQRPMRLO (r_preloadShadersGenerateReport) - Enable/Disable generation of PSO compilation report (generates a pso-stats.csv file)
- LMKMNOKNKS (r_preloadShadersIgnoreOldFastfilesTime)
- NPLRNORLRN (r_preloadShadersResetPSOStoreBetweenGameModes) - Enable/Disable the reset of the PSO Store persistence when changing game modes during the PSO preload (AMD GPUs only)
- LPOTOLQTTK (r_preloadShadersWorkersOverride) - Override number of PSO workers
- SRSNLTKTN (r_primBegin)
- LNKSLMMRNQ (r_primBisect)
- NTMRRKOQLN (r_primEnd)
- MNSPTPSLLR (r_primaryLightMotionDebug)
- NKKPQSTMRL (r_primaryLightMotionDetect) - Enable primary light motion detect for skipping unnecessary shadowmap update
- MMLQOTLKOQ (r_primaryLightMotionDetectSizeMax) - Largest object size for triggering primary light motion detector
- NNMTMKQPPM (r_primaryLightMotionDetectSizeMin) - Smallest object size for triggering primary light motion detector
- LPPMLLTRNT (r_primaryLightMotionDetectUseSkinnedModel) - A skinned model always trigger motion for primary lights
- OMOQSPLSST (r_primaryLightTweakDiffuseStrength)
- NPNRRNMSK (r_primaryLightTweakSpecularStrength)
- MKPQPLPPPK (r_primaryOmniLightLimit) - Maximum number of primary omni lights drawn per pixel simultaneously
- LMTTPRQQMN (r_primarySpotLightLimit) - Maximum number of primary spot lights drawn per pixel simultaneously
- MOMOKRTQPT (r_printAnimTreeOnBoundsTooSmall)
- PSSQNTNRN (r_printBarrierActions)
- OMMOTLTTQ (r_profMaterial)
- MRQTQTKMNP (r_profileUIDrawing)
- LOQQKQSLK (r_profileUIDrawingWarnThreshold)
- PLRMKOOOP (r_radiometricScale) - Per-frame radiometric scale (-1: use sceneExposure, -2: use tonemapExposure, -3: use sceneAvgKiloNits )
- MKMKNOSNLL (r_randomFailConstantBuffer)
- LLMMPQMLSO (r_randomFailLinearHeap)
- MPPRNSQL (r_rasterizedCullingMaxEntitiesPerBatch)
- NMOLKOLNNT (r_rasterizedCullingMinZ)
- NMQKNTSROO (r_rasterizedCullingTwoPassStencil)
- LMPPLPLKOO (r_rasterizedCullingTwoPassStencilBatching)
- LNTSRKQ (r_rasterizedCullingUseAtomics)
- NOKLMOOQNO (r_rasterizedCullingUseMSAA)
- MPLOLNMSRO (r_reactiveMotionActorRadius) - Radial distance from the ai characters that influences reactive motion models (inches)
- NMQSKQNQLR (r_reactiveMotionActorVelocityMax) - AI velocity considered the maximum when determining the length of motion tails (inches/sec)
- MTMOPKMRLQ (r_reactiveMotionClutter) - Enable reactive motion for clutter
- MPNNROTONS (r_reactiveMotionEffectorDebugDraw)
- NSKKMRPOQQ (r_reactiveMotionEffectorStrengthScale) - Additional scale for the effector influence, as a factor of the model part distance from the effector center and model part extents
- MOLONLMRT (r_reactiveMotionForceCpuCalc)
- OKLOPQOOK (r_reactiveMotionPivotDebugDraw)
- OLPRLSRQLM (r_reactiveMotionPlayerHeightAdjust) - Amount to adjust the vertical distance of the effector from the player position (inches)
- NKOSNKPNKL (r_reactiveMotionPlayerPushAmplitude) - The spring motion amplitude (strength) imparted by the player on reactive motion models
- MTORLPNK (r_reactiveMotionPlayerPushDecay) - The spring motion decay (falloff) imparted by the player on reactive motion models
- QQNKRMKPQ (r_reactiveMotionPlayerPushFrequency) - The spring motion frequency (speed) imparted by the player on reactive motion models
- MKPPNSLNQQ (r_reactiveMotionPlayerRadius) - Radial distance from the player that influences reactive motion models (inches)
- NQQSKRQMTS (r_reactiveMotionVelocityTailScale) - Additional scale for the velocity-based motion tails, as a factor of the effector radius
- LOTLSMRPTP (r_refImageBounds)
- LRRPTTOPPO (r_refImageDraw)
- NTLLNTRNTM (r_refImageStopsAdjust)
- MRKPMLQRLK (r_refShaderRenderStage)
- MPRLLQKKKN (r_reflectionClearColor)
- NSKMLTMOQM (r_reflectionProbeAllowLightgridOverride)
- PQTQTNSLP (r_reflectionProbeCacheWarmupFrames)
- NKPLSKPRPK (r_reflectionProbeCompressionMaxMipLevels) - Reflection probe compression max mip levels.
- MQPRQRNNSQ (r_reflectionProbeDebugCameraDistance)
- NMLOTSNNLT (r_reflectionProbeDebugDepthTest)
- QQSNSLKQR (r_reflectionProbeDebugMode)
- OKMPSLMQNO (r_reflectionProbeExpandProjectionNeg)
- MKKKONQNOM (r_reflectionProbeExpandProjectionOverride)
- OKPPNPNNPO (r_reflectionProbeExpandProjectionPos)
- LSPSKSMOLS (r_reflectionProbeExportProbeCube)
- NRPSMKNLOQ (r_reflectionProbeExportSceneCube)
- NRLKSNNLTR (r_reflectionProbeFlush)
- NOMKLMQLKM (r_reflectionProbeForceNoParallax)
- LKMLTNNQOK (r_reflectionProbeForceSH3)
- LLQQOPKTKM (r_reflectionProbeGenerate)
- NLSMSNTSQN (r_reflectionProbeGenerateCaptureGraphics)
- OQMRROTLK (r_reflectionProbeGenerateExit)
- QSMPQOLKQ (r_reflectionProbeGenerateFast)
- LTTLTOKPKN (r_reflectionProbeGenerateSkyOverride)
- LKNMLMSNRN (r_reflectionProbeGenerateTargetProbe)
- MMRMKRPTMN (r_reflectionProbeGpuFilter)
- MLSRLRMOLL (r_reflectionProbeIrradianceMin) - The minimum Irradiance allowed in reflection probe normalization.
- MNKSSKMTNK (r_reflectionProbeLODMask)
- NSMOTOSQRN (r_reflectionProbeLightingDebugMode)
- TSSONTORK (r_reflectionProbeLightingEnabled) - Reflection probe relighting enable
- NKQNMMMNLR (r_reflectionProbeLightingOtherShadowmapOverride)
- PTSTSNQR (r_reflectionProbeLightingProbeIndexOverride)
- NTSMKLPMNK (r_reflectionProbeLightingStagesPerFrame) - Reflection probe relighting update stages per frame
- LKNMLKRTRL (r_reflectionProbeLightingSunMaskOverride)
- LKPMNRSKRT (r_reflectionProbeLightingSunOverride)
- LLSQQOKNLN (r_reflectionProbeLightingSunShadowmapOverride)
- MOMQKTMTPP (r_reflectionProbeMaxPerView)
- NPLORLKRPM (r_reflectionProbeNormalize)
- MPMONQNKO (r_reflectionProbeNormalizeMax)
- NONOQSSKTO (r_reflectionProbeNormalizeMin)
- MMLSMTQOSM (r_reflectionProbeOctahedron) - Enables reflection probe octahedron
- MOPNSOLRM (r_reflectionProbeOctahedronLodBias)
- LRPKORNQON (r_reflectionProbeRenderTargetSize) - Reflection probe render target size.
- NPORTSOQPP (r_reflectionProbeShowDefaultProbe)
- OKSLNRNMMN (r_reflectionProbeShowProbeImage)
- MSMOROSRP (r_reflectionProbeShowProbeImageMip)
- LNOQKTRPTK (r_reflectionProbeShowRelitProbe)
- MOKSTOTPTP (r_reflectionProbeShowStats)
- MRPKMLRKSP (r_reflectionProbeShowVolumeLODSelect)
- NSTOLRNSPN (r_reflectionProbeShowVolumes)
- LQMRQTQRST (r_reflectionProbeUseDeferredShaderCompile)
- MOLQOKOQLQ (r_reflectionProbeUsePrebin) - Use prebin pass to accelerate clustering
- NOSTPQTNQR (r_reflectionProbeUseUmbra)
- NTSNQNKRKM (r_reflectionProbeVolumeDrawDistance)
- MQSPSNKPLP (r_reflectionProbeVolumeHighlightNoProj)
- OKOLOKSLTP (r_reflectionProbeVolumeHighlightRelit)
- MTTMTTNQP (r_reflectionProbeVolumeScale)
- MTMKROMRRP (r_reflectionProbeVolumeShowFeather)
- NKKQNQNNOS (r_reflectionProbeVolumeShowInfo)
- OMRQPQNTOQ (r_reflectionProbeVolumeShowLinesToProbe)
- MORNTOKMTN (r_reflectionProbeVolumeShowProbePosition)
- NLRKNOLRPM (r_reflectionProbeVolumeShowProjectionBoxes)
- SOKNOQRPL (r_refreshRate) - Refresh rate to use when fullscreen.
- NTQOKMQPLS (r_remoteScreenUpdateSleep) - Amount of time to sleep when backend is in remote screen update
- LOSOPPTRKQ (r_renderDocCapture)
- OSLKSLQNO (r_renderDocMultiFrameCapture)
- LQOPTSOQOO (r_renderDocOverlay)
- PKNSROLQK (r_renderMemMode)
- LMSOPRRLKP (r_renderValidateEnable)
- LQKKPSLSKL (r_requiredCubemapSize) - Required cubemap size.
- PLROSKRRQ (r_resampleScenePixelCount)
- NQMNTPLRLR (r_resourceReleaseQuota) - GPU driver reservations for defragmentation and kernel operations.
- MMMPPKPOMN (r_rimLightDistance)
- NKMONTORPL (r_rimLightFill)
- LLPRLLRRRM (r_rimLightScale)
- MSNNNKMSSR (r_rimLightStartDistance)
- MLRKNQPRMN (r_rimLightingLerp) - Rim lighting lerp factor: 0=No Rim Lighting, 1=Full Rim Lighting (debug shader only)
- MPRTTKLMNP (r_ringFractionForFlush) - Portion of ring buffer size to allocate before fencing. Lower fraction leads to more fences, higher fraction leads to higher chance for stalls.
- LQNSTNPPMT (r_rtAllocOrder)
- LLKLOMTMNS (r_rtFormatValidation) - Validate render target formats.
- NRKMKLNNP (r_rtStats)
- NNTQSSRMSP (r_rtSurfaceOrder)
- OTRLKTPNR (r_rtt_dirtycheck) - RTT drawlist dirty check
- MTMLPNPTTM (r_rtt_showOverlay)
- SOPRNKQTK (r_sceneRes)
- NQSOKPOQOT (r_sceneResLodScale)
- NLSORKMPKT (r_sceneResLodScaleMax)
- MQLOPKSOTR (r_sceneResLodTemporal)
- MSLLOSOLPO (r_sceneResMax)
- LTTSMMPPKS (r_sceneResMin)
- MKTMRSKPTS (r_sceneResMinContributionScale)
- LRPMOPMPO (r_sceneResMinContributionScaleMax)
- NOSNORMOSQ (r_sceneResSquareRatio)
- NRSLPQLQPL (r_sceneResolutionMultiplier) - The effective render resolution, in percent relative to the window size. This can change when resizing the window
- LNKPMNNMQM (r_sceneResolutionMultiplierTarget) - The target of r_sceneResolutionMultiplier. They will try to match, but r_sceneResolutionMultiplier maybe be higher if the windows is to small
- MLOROPNTP (r_sceneSurfsLODThreshold) - Threshold at which we start reducing LOD's of dynamic/entity models
- MTPPMPMTQP (r_sceneSurfsLodBias) - Bias the level of detail distance for dynamic/entity models only
- MKPPTQMNQN (r_sceneSurfsLodBiasDecay) - Rate, in units per seconds, at which the bias decays
- RQLSPRTTL (r_sceneSurfsLodBiasStep) - LOD bias distance to add with each frame we're over the scene surfs threshold
- MRMTONLNRL (r_scopeBufferSizeDivisorX) - scope buffer size divisor X
- QPQSLLTNS (r_scopeBufferSizeDivisorY) - scope buffer size divisor Y
- LSNMSLSMP (r_scopeBufferSizeMin) - scope buffer minimum size
- LPRNOKPONK (r_scopeOverrideTransitionMode) - Debuging test for tuning the scope transition mode.
- LTLOTQPLQP (r_scope_color_blue)
- NRLOROTOMM (r_scope_color_brightness)
- NPPORKQMQK (r_scope_color_green)
- NROQSQQOMK (r_scope_color_red)
- NOLNSPRNKR (r_scope_fade_end)
- LONOSQTRRM (r_scope_fade_start)
- MRTRSQPSLP (r_scope_inner)
- OOTNPSNKR (r_scope_inner_mag)
- LQNNOLMRNM (r_scope_outer)
- MSNLTPOLQS (r_scope_outter_mag)
- NNSKPNQKMT (r_scope_radius)
- OOSLSMSNP (r_scope_relief_focus)
- MLRSPLKTPQ (r_scope_relief_focus_scale)
- MQONPTSPMO (r_scope_relief_movement_clamp)
- RRONLOPKS (r_scope_relief_movement_scale_max)
- LPSRPRNLPO (r_scope_relief_movement_scale_min)
- MLPMKONLSM (r_scope_relief_mul_aspect_ratio) - relief map UV offset multiply camera aspect ratio.
- PSQSNMTNM (r_scope_relief_outoffocus)
- OLNTLSSNP (r_scope_relief_outoffocus_scale)
- LQKTMQSTQN (r_scope_relief_sway_amount_max)
- RTQKLKNLR (r_scope_relief_sway_amount_min)
- PTOTPLMNR (r_scope_relief_sway_cameradelta) - for normalizing camera position change between frames, in world space.
- LTTLOLKPQP (r_scope_relief_sway_framedelta) - for normalizing bone movement delta between frames, in screen space.
- LTNNLPNOLT (r_scope_relief_sway_freq_max)
- MOOQTPPMKP (r_scope_relief_sway_freq_min)
- MQMSQPPSMR (r_scope_relief_sway_freq_x) - random sway ping-pong frequency scale for X axis.
- PPQKNQNTO (r_scope_relief_sway_freq_y) - random sway ping-pong frequency scale for Y axis.
- QTTLONPKS (r_scope_relief_sway_screendelta) - for normalizing bone movement in screen space.
- OLMMSNSSQP (r_scope_tweak)
- NLQNNKSRLP (r_scopedNVGFade) - slowly power on/off scoped NVG
- LPKQOLROKL (r_screenShotPixelOffset) - Subpixel offset, set by screenshot machine
- MTKPSMMLLR (r_sdfShadowPenumbra) - Baked sun shadow penumbra width - 0 is sharpest, 1 is softest
- MNPSTNRLMS (r_secondaryDiffuseScale) - Scale factor for secondary diffuse reflection (dev only)
- MTLNTSOKQL (r_secondarySpecularScale) - Scale factor for secondary specular reflection (dev only)
- LRNTRROOOL (r_shaderBatching)
- MQOPSKPOQS (r_shaderDiskCache) - Enable shader disk cache
- MRKMTSPMOM (r_shaderDistrib)
- LRLSQPKNL (r_shaderLodSecondarySpecular) - Gloss threshold for HQ secondary specular (in internal mip range)
- LOSKLQNMQR (r_shaderLodSecondarySpecularDurango) - Gloss threshold for HQ secondary specular (in internal mip range)
- LSTLNMOTR (r_shaderRemoteCache)
- NTKRPRKMOK (r_shadowTileResolution) - Resolution of shadow map tiles.
- NKMKNNLOTK (r_shieldEffectHitTimeMS) - How long the hit effect lasts.
- NMSNTQSMLL (r_shimmerEffectColorAnimIntensity) - Amount of modulation of color during animation ( 1.0 means none ).
- NQQLKRLTSN (r_shimmerEffectExteriorLineStrength) - Intensity scale for exterior lines.
- LKSOROSOQK (r_shimmerEffectFarDistance) - Distance at which to use far parameters.
- NTRTRQMQNL (r_shimmerEffectInteriorFillIntensityFar) - Used to scale intensity at far distance.
- LKQMTLKPMM (r_shimmerEffectInteriorFillIntensityNear) - Used to scale intensity at near distance.
- MROQPTNONR (r_shimmerEffectInteriorLineStrength) - Intensity scale for interior lines.
- MTSLMPMTTM (r_shimmerEffectTimeOff) - Amount of time the interior fill is off.
- MSTTNLLRLS (r_shimmerEffectTimeOn) - Amount of time interior fill is on.
- LPPRPNQSKM (r_showAabbTrees)
- NKMPNOOMTQ (r_showAmbientSModels)
- LQRKMLSSST (r_showCull)
- NSMOQPQOOR (r_showCullBModels)
- NPNSPKTTPM (r_showCullBSP)
- OKNKRQRKMM (r_showCullMode)
- NLLKRPRMRS (r_showCullSModels)
- MQKOTOLTQM (r_showCullVolumetrics)
- SKRNNTKQL (r_showCullXModels)
- OKPKTMOSSO (r_showFogSpline)
- MLQPKQNRKK (r_showFrustumGridDebug)
- LMMMLLLPLN (r_showFrustumLightsDebug)
- SMRKKRKMS (r_showFrustumLightsDebugBlend)
- NOLQRKTPRT (r_showFrustumLightsMaxIndexDebug)
- SOKTNRLSL (r_showFrustumLightsMinIndexDebug)
- NOKRRTKOLO (r_showFrustumLightsProxies)
- LNQTKNKRRQ (r_showHeightmap)
- NTRSRSLLKS (r_showHeightmapScale)
- MMMLSPLMOL (r_showLightmap)
- PSPLSNSNT (r_showModelLMapSModels)
- MRNSTNTRNT (r_showModelLODOutDist)
- MKRLTQQQK (r_showModelLODs)
- NSTRMKLRKS (r_showModelNames)
- TTTKKTKPR (r_showPIPTexture)
- QQLNLMOTM (r_showPortals) - Show portals for debugging
- NNQPOMPOPT (r_showPortalsOverview) - Render 2d XY portal overlay scaled to fit to this distance. Useful for debugging portal errors.
- NQMRQKSRPP (r_showPrecomputedSkyIlluminationMask)
- LSMKNMTLLN (r_showReactiveMotionSModels)
- LLSQQKNSMP (r_showRenderFeatureCounts)
- TPKSLNKQR (r_showSModelNames)
- MRTPTQNKQL (r_showSplinedSModels)
- MNMPRSTTSN (r_showSunStage)
- PQRRQSPLR (r_showSurfCounts)
- MSTTMTOPRO (r_showTangentBasis)
- MQKKNQTKOT (r_showTangentBasisDistance)
- LQMRKKQQQ (r_showTangentBasisLength)
- LMRTSOSNS (r_showTess)
- MOSSSSPKTQ (r_showTriCounts)
- NTQPKNSMTL (r_showTris)
- NTSKQMQQK (r_showTrisDepthTest)
- PMKLNKMOM (r_showTrisPip)
- MTMTKSSRLK (r_showVertCounts)
- LSTLTMNPMM (r_showXModelRanking)
- LPRSKMOPML (r_showXModelRankingFilterMode)
- MMTQSMKRON (r_showXModelRankingOffset)
- OKMRLQMNPT (r_showXModelRankingStopUpdate)
- NTTOKPMPRT (r_showXModelRemoteConsole) - print out all xmodel info in remote console
- MSMMLQQNSS (r_singleCell) - Only draw things in the same cell as the camera. Most useful for seeing how big the current cell is.
- NSPMTTPLRO (r_skinnedLodBias) - Bias the level of detail distance for skinned models only
- LMKPKOTROK (r_skinnedLodBiasDecay) - Rate, in units per seconds, at which the bias decays
- LKSPMSTKMK (r_skinnedLodBiasStep) - LOD bias distance to add with each frame we're over the skinned cache threshold
- NLQLSQRNNL (r_skinnedSubdivLODThreshold) - Threshold at which we start reducing LOD's of dynamic/entity models with subdiv
- MSSKROSOKP (r_skinnedSubdivLodBias) - Bias the level of detail distance for skinned subdiv models only
- OLMNOPRRL (r_skinnedSubdivLodBiasDecay) - Rate, in units per seconds, at which the bias decays
- NRQLTOMPLT (r_skinnedSubdivLodBiasStep) - LOD bias distance to add with each frame we're over the skinned subdiv cache threshold
- MPLQMROPLQ (r_skipDrawSmallBatches)
- OLMMTLSPSL (r_skipDrawTris)
- MONNPSNOQO (r_skipPvs) - Skipt the determination of what is in the potentially visible set (disables most drawing)
- LLQOLROKNQ (r_skyBlendAmount)
- NSMOTTMQOT (r_skyBlendFeather)
- LTNTLNRNOS (r_slopDelayReduction) - Duration in milliseconds to always reduce the computed frontend delay duration to make up for inaccuracies in the computation. Slightly increases latency but also increases the chance of the frontend delay preventing the main thread from hitting 60 fps.
- LKTKTLMSP (r_slopTarget) - The target duration in ms between the gpu queueing a flip and the corresponding vsync
- MRMPTNMLP (r_smaaDynamicSubpixelPattern) - Changes subpixel pattern in motion.
- NMLLTNKPMK (r_smaaDynamicSubpixelPatternDistance) - Distance at which a 1 pixel-sized motion will trigger this feature.
- NLQKNTQSNT (r_smaaFilmicStrength) - Strength of the filmic temporal effect. Set to 0 to revert to regular non-filmic SMAA.
- NSLRSQLMSL (r_smaaGradientAdjust) - Corrects supersampling derivatives (trades texture details / aliasing).
- NONPSOKLR (r_smaaQuincunx) - Enables Quincunx for SMAA T2x modes, which trades texture detail for better antialiasing results.
- PMKRPQLPM (r_smaaTransMask) - Enables a mask to attenuate TAA effect on transparent objects.
- NSQSKRKPOM (r_smaaUpsampleMode) - Temporal upsampling mode, active if using SMAA T2x or Filmic SMAA T2x.
- LQSKTTRRP (r_smodelsCollectionTransientVisibility)
- NNNSPLTKLL (r_smpCompute) - Enables processing frontend compute cmds on a worker thread; requires r_asyncCompute enabled.
- NPKPSPQOPK (r_smpComputeInSplitScreen)
- NQLOOOOQPN (r_smp_backend) - Process renderer back end in a separate thread
- ORMNKNLLN (r_smp_hyperthread_multiplier) - Contribution of hyperthreads to workers count
- LRLLOSTTOR (r_smp_worker) - Process renderer front end in a separate thread
- LSLQPLNLQL (r_smp_workercmds_on_frontend) - Allow frontend to process worker cmds
- MTTNLPMNR (r_smp_workercmds_on_render) - Allow render thread to process worker cmds
- LQLTTSTOQM (r_smp_workercmds_on_server) - Allow server to process worker cmds
- MTRSOQKOSK (r_smp_workers_count) - Current number of workers currently running. -1 for automatic value
- MSLSKNLMNR (r_smp_workers_min_count) - Minimum number of workers to spawn
- OKSSTSKKOQ (r_smp_workers_skip_count) - Number of logical cores to skip when spawning workers(reserved for main/render thread/etc.)
- LSTKPKPRSO (r_snapshotEffectAlphaIntensity) - Global scale for intensity of snapshot effect
- NPSRPPPPTO (r_sortMaterials)
- NRQSSSNTSQ (r_specularColorScale) - Set greater than 1 to brighten specular highlights
- TLMMOPMSK (r_spotLightEntityShadows) - Enable entity shadows for FX spot lights.
- NLNLPMSNLP (r_spotLightShadows) - Enable shadows for spot lights.
- LSQMOMSSPS (r_spotLightShadowsPolygonOffset) - Set spot light shadow polygon offset scaling.
- MNRQQOMSMM (r_ssao) - Screen Space Ambient Occlusion mode
- NSNSNQTRON (r_ssaoDistanceFade) - SSAO distance fade params in screen space texel sampling radius: X - fadeStart Y - fadeEnd
- MMLLKRSKMR (r_ssaoLowFrequencyBlendParams0) - SSAO moment rejection params ( momentsVarianceSensitivty momentsMeanMin momentsMeanMax )
- LNSOPSPTO (r_ssaoLowFrequencyBlendParams1) - SSAO cache params ( skipUpdateRate skipMomentThreshold skipAlphaMulThreshold skipConvergenceFrameCount )
- NQRNNLQMOT (r_ssaoPower)
- NQTSOQQRKT (r_ssaoSplitZones) - Splits SSAO computations for better async behavior (console only)
- NQNPKMQRLT (r_ssaoStrength)
- LMTMRLMOT (r_ssrFadeInDuration) - Duration of the screen-space reflection fade-in, which occurs whenever the reflection source buffer is invalidated due to view changes (in particular, dual-view scope transitions).
- MLMMSONQMQ (r_ssrFadeInStrength) - Strength of the screen-space reflection fade-in.
- NNTTTQSRN (r_ssrMode) - Screen Space Reflection mode
- MPPMOTSLNN (r_ssrPositionCorrection) - Screen space reflection position correction blend factor
- SPQNQRTOQ (r_ssrWaterTrace)
- LNOSSNSNTK (r_sssEnable) - Enables the subsurface scattering effect (note that disabling SSS will not prevent the filter from running)
- MKOLPSNSMN (r_sssFalloff) - Controls the blend between far scattering (zero) and near scattering (one)
- OTTRLMNPT (r_sssMaxRadius) - Controls the maximum radius (in inches)
- MQNOQNKRP (r_sssRadius) - Controls the far scattering radius (relative to the maximum radius)
- TOTOKNPKN (r_st_LodMorphOverride)
- MPKRNORPS (r_st_allowLayerMask) - Allow use of layer mask (if available)
- NKMOTSMPTT (r_st_clutterBitmaskStreamingEnabled)
- NLLLOMTPPM (r_st_clutterEnable)
- NPLPQTQRSP (r_st_clutterFlattenPercentage) - When to begin flattening distant clutter objects based on their draw distances. 0 starts flattening out immediately, while 1.0 doesn't flatten at all. Requires the material to have Draw Distance Flattening enabled
- NRMTSPRMPL (r_st_clutterLayerSelected)
- NQTSLKSSTL (r_st_clutterLodBias) - Similar to r_lodBias, but allows for additional baising specifically for generated clutter. It combines with r_lodBias to determine the final bias for clutter
- OPPKROMLS (r_st_clutterLodScale) - Similar to r_lodScale, but allows for additional scaling specifically for generated clutter. It combines with r_lodScale to determine the final scale for clutter
- OKNQOORNNM (r_st_clutterStreamBoost) - The streaming boost amount for when clutter is visible, but not yet streamed in
- LORPPQRPNS (r_st_clutterStreamDistance) - The distance (from the drawing distance) that we should start streaming in clutter. 0.0 only begins streaming clutter once it's visible
- NPRKKSMKOQ (r_st_clutterTintSampleLevel) - What combined map level to sample when tinting clutter. Too high resolution of mip may result in very high frequency tint changes.
- RLSNLNQOT (r_st_combinedMapStreamMetricScale)
- MMKTLNPQTS (r_st_combined_bias_high) - Adjust distance that the terrain combined map is used at. Used on Neo/Scorpio/PC consoles
- MOKOTLQNQK (r_st_combined_bias_low) - Adjust distance that the terrain combined map is used at. Used on base consoles
- LQSSTRMLQN (r_st_combined_force) - Force terrain combined map to be used.
- LRSRRLTRNT (r_st_cutoutMeshFilter)
- ORTSSLPSK (r_st_displacementDistance) - Use displacement mapping on super terrain out to the given distance from the camera. 0 -> disabled
- LQNORLOQNM (r_st_displacementLodNear) - Distance of max tessellation density for super terrain displacement
- MKQMOQMNNR (r_st_displacementPixelCoverage) - Triangle edge size in pixels for super terrain displacement
- NOQSRPPRSN (r_st_drawSingleSurface)
- MPTQPQRTMT (r_st_enable)
- LPOPSSSNMK (r_st_fallbackImagesOkForLayering) - Allow layering using fallback images
- LPNOLRKMQQ (r_st_forceLod)
- MNNPPKLSTM (r_st_layerDebugColorMode)
- MLTOPQRSTK (r_st_layerLimit)
- NNLRQRLPLT (r_st_layerTextureArrayPicmip)
- SRQLQNLMK (r_st_lodDistanceScale) - Distance scale for terrain LOD - when this increases, detail at a given distance is reduced
- LPNQPNMOQO (r_st_lodMorphControl) - 'q' parameter expressing size of transition area when lod morphing, from 2 to infinity
- LLSNLQLRMN (r_st_lod_transition_scaler_high) - Adjust how quickly we will be going down super terrain quad tree for a surface. Higher number means we will want quad tree nodes when the camera is further away. Used on Neo/Scorpio/PC consoles
- MMTSOPMLPR (r_st_lod_transition_scaler_low) - Adjust how quickly we will be going down super terrain quad tree for a surface. Higher number means we will want quad tree nodes when the camera is further away. Used on Base consoles
- NKTRRRQRSN (r_st_showSurfaceBounds)
- NRSRNNRKTS (r_st_showTileBounds)
- MQMSPSMOSP (r_st_singleLayer)
- MMNQSMKTOQ (r_st_sm_lod) - Super terrain lod to use for shadows. -1 -> disable shadows
- NSQSOQTTQT (r_st_sm_polygonOffsetBias) - Super terrain shadow map offset bias
- RLKMTPMKN (r_st_sm_polygonOffsetClamp) - Super terrain shadow map offset clamp
- NLQMSLORTM (r_st_sm_polygonOffsetScale) - Super terrain shadow map offset scale
- LSNNTTKSTR (r_st_streamLeadFactor) - How early to stream in super terrain geometry
- NLQQNLMQLS (r_st_surfaceDebugColorMode)
- NKRNLTPMQM (r_staticModelDumpLodInfo)
- LMRSLTQLKN (r_subdiv) - Enables Catmull Clark surface subdivision.
- MLKRKRSQQM (r_subdivLimit) - Set the maximum Catmull Clark subdivision level.
- MRMRQNPPOT (r_subdomainLimit) - Maximum number of extra tessellation subdivisions using instancing (max tess amts are 0:64, 1:128, 2:192, 3:256, max instances used are 0:1, 1:4, 2:9, 3:12)
- NNONNSLOPM (r_subdomainScale) - Scales the extra subdivision amount (for values < 1, not all instanced sub triangles will draw).
- NSSMQLPRNT (r_sunIntensityHeatOverride) - override sun light intensity_heat
- LRLKLRNRTS (r_sunShadowParams) - Sun Shadow : x = cascade blend fraction, y = back-face terminator threshold, z = polygonOffsetScale, w = back-face cull scale
- NNTTKSKSKK (r_sun_from_dvars) - Set sun flare values from dvars rather than the level
- MQPTPTQSMN (r_sun_fx_position) - Position in degrees of the sun effect
- QTQNPTNTL (r_sunblind_fadein) - time in seconds to fade blind from 0% to 100%
- NSRNPQOMLO (r_sunblind_fadeout) - time in seconds to fade blind from 100% to 0%
- LTLOOSMMTQ (r_sunblind_max_angle) - angle from sun in degrees inside which blinding is max
- MTKKKTNKRS (r_sunblind_max_darken) - 0-1 fraction for how black the world is at max blind
- SKQPQQNS (r_sunblind_min_angle) - angle from sun in degrees outside which blinding is 0
- OMKTMROMTS (r_sunflare_fadein) - time in seconds to fade alpha from 0% to 100%
- MRRLOSOKTP (r_sunflare_fadeout) - time in seconds to fade alpha from 100% to 0%
- NMLMMPLPQ (r_sunflare_max_alpha) - 0-1 vertex color and alpha of sun at max effect
- MQRMPRPQPR (r_sunflare_max_angle) - angle from sun in degrees inside which effect is max
- SNQORQKMP (r_sunflare_max_size) - largest size of flare effect in pixels at 640x480
- LLQPNKQQKR (r_sunflare_min_angle) - angle from sun in degrees outside which effect is 0
- PKNOSRPLT (r_sunflare_min_size) - smallest size of flare effect in pixels at 640x480
- SKQOKNNRK (r_sunflare_shader) - name for flare effect; can be any material
- LMQRKPOLTL (r_sunglare_fadein) - time in seconds to fade glare from 0% to 100%
- LRTNOSMQNK (r_sunglare_fadeout) - time in seconds to fade glare from 100% to 0%
- MSNKLLSORM (r_sunglare_max_angle) - angle from sun in degrees inside which glare is minimum
- OMKTKNNRNM (r_sunglare_max_lighten) - 0-1 fraction for how white the world is at max glare
- NQMMNTSQNS (r_sunglare_min_angle) - angle from sun in degrees inside which glare is maximum
- NPSSLTOOSN (r_sunshadow_preCacheEnabled) - Enable pre caching of GfxCacheSunShadow tiles that will be overlapped imminently
- OMTMTQKNSR (r_sunshadowmap_cmdbuf_worker) - Process shadowmap command buffer in a separate thread
- TNTMMQQLP (r_sunsprite_shader) - name for static sprite; can be any material
- NTMPMPNTOR (r_sunsprite_size) - diameter in pixels at 640x480 and 80 fov
- LLPRKNTOS (r_sunsprite_size_override) - [DconstMP] Override the .sun file for the sunsprite size; diameter in pixels at 640x480 and 80 fov, -1 means off
- LRPMPMOMLR (r_temperatureEnableAMD) - Enable AMD API usage for temperature.
- LORQPQRONQ (r_temperatureEnableNvidia) - Enable Nvidia API usage for temperature.
- NROPOPRSKR (r_temperatureLogInterval) - Interval at which the GPU temperature is logged.
- LNQLSMPML (r_temperatureQueryInterval) - Interval at which the GPU temperature is queried.
- MKLQLQLQNO (r_temporalSamplingEnable) - Enables/disables temporal sampling techniques
- OKLPRRQSQM (r_tension_enable)
- MMNMQTSOSP (r_tessellation) - Enables tessellation of world geometry, with an optional cutoff distance.
- LMNOQSTMKN (r_tessellationCutoffDistance) - Distance at which world geometry ceases to tessellate.
- TSPOQPTMS (r_tessellationCutoffFalloff) - Range over which tessellation is faded out, up to the cutoff.
- ONSPMLPMK (r_tessellationEyeScale) - Scale applied due to eye * object normal for less tessellation on facing polygons.
- NOSQLKNSQO (r_tessellationFactor) - Target edge length, based on dividing full window height by this factor, for dynamic tessellation. Use zero to disable tessellation.
- SQTTTTNQP (r_tessellationHeightAuto) - Correctly auto scale displacement heights for layers to grow as texture is stretched over larger surface areas to preserve feature proportions.
- OKOSKLQSPS (r_tessellationHeightScale) - Displacement height scale factor.
- LPTSOPRMQL (r_tessellationHybrid) - Hybrid per pixel displacement scale.
- NNMPPPMOSR (r_tessellationLodBias) - Displacement map lod bias.
- LROORPNKNN (r_tessellationOverride) - Overrides r_tessellation. -1 = No Override 0 = NoTess 1 = NearTess 2 = AllTess
- NSPQOSROQP (r_texFilter) - Material texture filtering quality.
- QTQTLPRTK (r_texFilterAnisoBias)
- SSTQKMQN (r_texFilterAnisoWindow)
- NRQPOOTKSK (r_texFilterMipBias) - Change the mipmap bias for material textures.
- OLLKNMRRLO (r_texFilterMipMode) - Allows disabling mipmaps on all material textures.
- MOPTOMPOSR (r_texFilterTrilinearWindow)
- OKTMMPNRMN (r_tgCompileAliasedAllocs) - Allow task graph to use overlapping placed allocs.
- MPLSLLRSNN (r_tgCompileAsyncCompute)
- NKRRTTLSNL (r_tgCompileBatchCompute) - Batch compute work together (Switch/NV).
- LNTLORQNMO (r_tgCompileCommittedAllocs) - Allow task graph to use committed allocs.
- OTKSLKMSR (r_tgCompileDccRts)
- NRMLMQMPQK (r_tgCompileDumpInfo) - Dump task and resource data to json during compile.
- NPLQMOQNQQ (r_tgCompileExclusiveDepthHeaps) - Make TG use exclusive heaps for depth RTs.
- OMMMKOTRPK (r_tgCompileExtendResourceLifetimes) - Extend resource lifetimes to avoid aliasing barriers.
- NPMSLOTSQQ (r_tgCompileFastClearRts)
- OSSLOQRKN (r_tgCompileFastMemoryLimitSize)
- NOMSMTKOST (r_tgCompileLimitDecompressRts)
- MKPLKOSKQS (r_tgCompileMergedBarriers) - Merged barriers for runs of non-dependent tasks.
- MMLRQOPMMS (r_tgCompileSeparateHeaps) - Make TG use separate heaps for buffer, RT, textures.
- LPMLRKTKPO (r_tgCompileSplitBarriers) - Compile task graph with synchronous (FLAG_NONE) or split (FLAG_BEGIN/FLAG_END) barriers.
- MMSOKLTNOS (r_tgCompileTiledAllocs)
- MTLQRTRORP (r_tgPermutationIndex) - Permutation index override. -1 = disabled, 0 = everything enabled, 1+ = various conditions disabled.
- TPSSKSPKN (r_tgRenderAsyncBatchSubmit)
- LPONPTPQMN (r_tgRenderAsyncWorkerCmd)
- LOOKQMNSOR (r_tgRenderBarrierSafeModeBeginIndex) - Begin task index for barrier safe mode.
- MRLLKLPSNL (r_tgRenderBarrierSafeModeEndIndex) - End task index for barrier safe mode.
- NSNLKRLSPM (r_tgRenderClearTemporal) - Clear temporal resource history.
- MQTMOKRKQO (r_tgRenderFinishGpu)
- OKSQMMOQLQ (r_tgRenderForceWaitPhase) - Force wait phase for debugging frontend->backend thread issues.
- OLNQMSTKPM (r_tgRenderHangTask)
- MOOKSPSMMO (r_tgScript) - Current task graph script, 0 = disabled.
- LTOQRMMOOT (r_tgShowStats)
- LTLSMQNSKR (r_tgVendorDefaults) - Setup defaults per vendor at init time. Disable to allow custom options on cmd line.
- LTTSSORRTK (r_theramlColdColor)
- OMLONPSMQP (r_theramlHotColor)
- MKRLKQQSTL (r_thermalAmbient)
- LLKMPSPPSS (r_thermalAmbientReflection)
- MQMLNPSQSM (r_thermalColorScale)
- LNRMORRPSM (r_thermalCutoff)
- MKNTPMPOQK (r_thermalRadiationMax)
- LPMPRMNQRO (r_thermalRadiationMin)
- OKPKTRQOMO (r_thermalSurfaceNormalStrength)
- MOLOPNLRPM (r_thermalSurfaceNormalStrengthMul) - surface normal affect thermal radiation global scale
- MQNOKQQTSO (r_tonemap)
- NKQNRTNOTL (r_tonemapAdaptOnPause)
- MNSNPONNLP (r_tonemapAdaptSpeed)
- LSRSRKPLSR (r_tonemapAuto)
- PSKPSLTQL (r_tonemapBlend)
- QONSKKTRL (r_tonemapExposure)
- PSKPQRRQQ (r_tonemapExposureAdjust)
- NNONKTMKRQ (r_tonemapFocus) - Tonemap Central Focus : 0.0 - 64.0 (0.0f = uniform weight for each pixel
- MRRSKNSLO (r_tonemapGrainStrength)
- MTQNPPMQRT (r_tonemapLocalEvBounds) - Tonemap Local adaptation EV bounds. Specifies EV range in which local tonemapper is switched off (0 means it is on for all pixels, 16 it is on for pixels further away from mean by 16EV.
- LTSRTRRSNQ (r_tonemapLocalStrength) - Tonemap Local adaptation strength. Specifies local blending between global and local tonemapper.
- MMNOKOORO (r_tonemapLocalWeights) - Tonemap Local adaptation kernel weights.
- LNNNQOSSQQ (r_tonemapScopeFocus) - Tonemap Scope Focus : 0.0 - 1.0 (0.0f = use scene weight only 1.0f = use scope weight only when in ADS
- NNTKQMMSMM (r_tonemapUniversalBaseExposureAdjust) - Universal tonemap exposure adjustment (in EV) set so that exposureAdjust 0.0 gets a resonable exposure in HDR Capable mode
- LTPMPPQQKK (r_tonemapUseTweaks)
- TSRPMTSMT (r_trace)
- NSQQNSTTTQ (r_tracerMaxMips)
- NRLNMQROLR (r_transShadowEnable) - Enable translucent shadows
- PQPNNMOM (r_transShadowPrevFrameMaskLerpFactor) - Lerp factor for temporal anti aliasing of translucent shadows, higher is softer
- NNQKKTLSKM (r_uav_overlap) - Enables running multiple GPU compute shaders dispatches simultaneously on PC, utilizing graphics driver extensions.
- MLKOSLONLQ (r_ugbDistanceScalerAmortizer) - This is so that scaling to does not fluctuate too much from frame to frame
- LTPONKTQLN (r_ugbUsageRatioMaxDistanceScaler) - Max scaler to apply to distance to bias towards lower lods
- LROOQPKSOQ (r_ugbUsageRatioStartBiasLodDistanceThreshold) - Usage Ratio at which we start scaling distance
- MRNNSKOOLO (r_uiClutEnabledInShaders)
- MQPRRLOQLO (r_uiClutForceUpdate)
- MTKKTTOK (r_ui_grayscale_blur) - run UI scene blur in grayscale
- NKRONMQOKP (r_ui_receive_postfx) - Allow UI elements to receive postFX
- LKPKOSQSRS (r_ui_scale_range_min) - UI blur effect range.
- MNMRPKQNKQ (r_ui_scale_scene_range) - UI blur effect scene luminance range.
- LQQKQROPSL (r_umbra) - Umbra-based visibility culling mode.
- NKLMONNPNN (r_umbraAccurateOcclusionThreshold) - The distance (in inches) to which accurate occlusion information is gathered. -1.0 = deduced automatically.
- MKPSQQQTPR (r_umbraAllowGameVisibilityOffset) - If false, will an assert() will be triggered if Game Code provides an Umbra visibility query offset. This may have severe performance implications and must be used very carefully.
- PNSPTQSLN (r_umbraCullDynLights) - Toggle Umbra culling for dynamic lighting.
- MTRLMPOMQP (r_umbraDebugView)
- OLSOMMTQSM (r_umbraDistance) - Tolerance for 'uncertainty' in camera translation. Drives the 'distance' parameter in Umbra queries.
- MTLPRKSSRL (r_umbraDynamicDpvsSMP) - Toggle SMP processing of dynamic object culling via Umbra.
- NSQOPNTOPL (r_umbraExclusive) - Toggle Umbra for exclusive static culling (disables static portal dpvs)
- NORQMNPOOP (r_umbraInvertStaticVisibility)
- PKKMTTRQO (r_umbraMinObjectContribution) - The minimum pixel contribution to the scene view at which a given piece of static geometry will be culled out.
- MKRPMLRRLS (r_umbraMinShadowObjectContribution) - The minimum pixel contribution to the shadow map tile view at which a given piece of static geometry will be culled out.
- LLQTMQKQMR (r_umbraQueryParts) - The number of parts the Umbra query frustum is broken into for async query processing.
- MKSKRRMQMN (r_umbraShadowAccurateOcclusionThreshold) - The distance (in inches) to which accurate shadow caster occlusion information is gathered. -1.0 = deduced automatically.
- LSSLKOQPMQ (r_umbraShadowCasters) - Enables Umbra-based shadow caster culling.
- MNSPPRQLLM (r_umbraShadows) - Umbra-based shadow caster visibility culling mode.
- MONTMKTTS (r_umbraShowObjectBounds)
- MNLSTLNTRQ (r_umbraShowOverlay)
- NKTRSSLRQN (r_umbraShowOverlayDisplaySizeScale)
- OMKSNPNNQT (r_umbraShowOverlayNDC)
- MROMNNRLSL (r_umbraShowPortals)
- MRMLRKPLLO (r_umbraShowViewCells)
- MKQQRPRSPR (r_umbraShowVisibilityLines)
- MLPRPSLKLM (r_umbraShowVisibleVolume)
- LMLQLLPSSR (r_umbraSpotShadowSelection) - Umbra culling for shadowed spot selection.
- LTLOMORNON (r_universalClutExport)
- NPQKPOQOLT (r_universalClutForceUpdate)
- NSMPRLQKNR (r_universalTonemapAcesRedModifier) - ACES RRT red modifier weight
- MKLOPMQRPS (r_universalTonemapUseAcesRrt) - Apply ACES RRT in universal tonemap
- LQSQRPPNQR (r_useCameraPositionForViewModelLightGridSampling) - Use camera position to sample lightgrid for viewmodel
- MLTKKKQMSN (r_useComputeSkinning) - Enables compute shader (GPU) skinning.
- MMTRTMPLON (r_useLightAABBTree) - Lookup AABB BVH tree to speed up LinkEntityToPrimaryLights.
- MRKTNTKLKO (r_useLmapAtlas)
- MMRMQOLLSQ (r_usePCAMDShaders) - Enables use of AMD vendor-specific shaders, when available.
- MQLORKOKOR (r_usePCNvidiaShaders) - Enables use of NVidia vendor-specific shaders, when available.
- NNKTKRPTQO (r_usePlacementAllocs)
- MLSRTRQRKR (r_usePlacementAllocsDefrag) - Defragment placement allocations when reallocating resources during reconfigure
- SNMKKNPTQ (r_usePrebuiltSpotShadow) - Enable pre-built spot shadow map rendering
- OMKTSMSOS (r_usePrebuiltSunShadow) - Enable pre-built sun shadow map rendering
- NQKSNKRLPS (r_usePrebuiltSunShadowArchived) - PC override for pre-built sun shadows
- LRTMOMKOLS (r_useShadowGeomOpt) - Enable iwlit shadow geometry optimization. It only works when we have the data generated in iwlit.
- LSSQNNPMTT (r_useShellshockPostfx) - Use the in engine shellshock effect system
- NNQLTQRQPQ (r_useWarpRasterizer)
- RKPSPNQTN (r_validateCmdBuf)
- MQSNKPOLPP (r_vc_compile)
- NQTKPQTKNP (r_vcsShowOverlay)
- LTMPKRLLNM (r_vertexDeformCutOffDist) - Cut Off Dist for the camera to switch off smodel vertex deformations and allow for culling and caching
- OLPNKQKKTT (r_vertexDeformFadeDist) - Fade Dist for the camera to start blending away smodel vertex deformations
- QMOROTSKT (r_vertexDeformForceCullSpotShadows) - Force models with vertex deformation to always cull in spot shadows
- NNNONTLLNN (r_vertexDeformForceCullSunShadows) - Force models with vertex deformation to always cull in sun shadows
- NTLQORNPLQ (r_videoMemoryOverflowHeapsThreshold) - Create placement heaps in system memory when oversubscribing over this percentage of the budget. (unscaled)
- RNTPKOPSS (r_videoMemoryScale) - Scales available reported GPU memory.
- NORPKSSOQO (r_videoMemoryUseOnlyReservable) - Only use reservable video memory as budget.
- PLOORQOOS (r_viewModelLightAmbient)
- NSTKTTQON (r_viewModelPrimaryLightTweakDiffuseStrength)
- MQMRNPPKOM (r_viewModelPrimaryLightTweakSpecularStrength)
- LMSPNQOPNK (r_vignetteTweakBoxSize) - Vignette Box Size
- MMQLSKSKTO (r_vignetteTweakFalloff) - Vignette falloff size
- LSLLLMORKM (r_vignetteTweakFalloffStart) - Vignette falloff start position
- MPNORSMRPR (r_vignetteTweakIntensity) - Vignette effect intensity
- NTLLQPKLTT (r_vignetteTweakOffset) - Vignette Position Offset
- TLTRLOSTT (r_vignetteTweakSize) - Vignette x and y size
- LPSOLLSTTS (r_vignetteTweakSquareAspectRatio) - Vignette use square aspect ratio
- NPRQLNTRTK (r_vignetteUseTweaks) - Use vignette tweak dvars
- OMPSKRMROL (r_vignetteVisionSetLerpDuration) - Vignette vision set lerp duration in seconds
- NLTOMOSLNT (r_virtualTexturing)
- NTOPTRKSTK (r_virtualTexturingClear)
- NQQNTRLNNQ (r_virtualTexturingDebugRender)
- NKSQTPNOOK (r_volumeLightScatter)
- NLLMLNPMPM (r_volumeLightScatterAngularAtten)
- LQLPRTOQKP (r_volumeLightScatterBackgroundDistance)
- SLLNNNQSP (r_volumeLightScatterColor)
- MRPORMPTKP (r_volumeLightScatterDebug)
- MRQKRNTMRK (r_volumeLightScatterDepthAttenFar)
- MNQPPKSLMR (r_volumeLightScatterDepthAttenNear)
- LTQQSMPMKN (r_volumeLightScatterLinearAtten)
- LSNRTORRKM (r_volumeLightScatterQuadraticAtten)
- MNOLLPSQSS (r_volumeLightScatterScriptIntensity) - Script control for volumetric light scattering intensity
- MPOKKOPMTN (r_volumetricDepth) - Volumetric cascade depth ranges [nearest, near, far, distant]
- LPSQKOLTLS (r_volumetricZOffsetBias) - Volumetric z offset bias
- QPLMKRON (r_volumetrics) - Enable volumetric fog rendering
- LTKPMMQONS (r_volumetricsAmbientBlur) - Volumetric lightgrid color blur radius in texels.
- LSRSKPMRSM (r_volumetricsAmbientTemporalFactor) - Interpolation factor for ambient temporal blur
- OLNKQKOTLK (r_volumetricsAttenuationClamp) - Light attenuation value clamp for volumetric lighting calculation
- MRRMSTNPMR (r_volumetricsBulbAttenClamp) - (Hack) Max bulbRadius of area lights to correct volumetrics attenuation (1.0 to disable).
- SSQTTKLKQ (r_volumetricsDebug) - Volumetrics debug
- LSLPORSMRK (r_volumetricsDensityTemporalFactor) - Interpolation factor for density temporal blur
- OLONSLNOPK (r_volumetricsDisableHack) - Temporary dvar to disable volumetrics while vision sets are disabled.
- NKTLSLKQS (r_volumetricsGamma) - Volumetrics Variance Temporal Gamma param
- MRKTMQLPLR (r_volumetricsParticleIter) - Particle loop limit per dispatch.
- LSKNTKKQSP (r_volumetricsParticleNoise) - Apply noise to volumetric particle shapes / density.
- MLNONSKNKO (r_volumetricsScatterTemporalFactor) - Interpolation factor for scattering temporal blur
- OKRTQNSQMQ (r_volumetricsUseCUMask) - Enable volumetric CU masking for async overlaps
- NKNSKKLNMN (r_volumetricsWaveLimit) - Wavefront limit for volumetric passes.
- MSSRRPRTL (r_vrs)
- LROKKKLMPL (r_vrsDX12CombinerTypePass1) - Set a combiner type for pass 1 (Combine A & B, where: A - Shading Rate; B - Provoking Vertex Shading Rate (unused yet); - Currently, it works only for 'Passthrough' - for Shading Rate only
- OLLMKRRPOO (r_vrsDX12CombinerTypePass2) - Set a combiner type for pass 2 (Combine C & D, where: C - value of combine A & B; D - VRS mask
- NNRQQOQSMR (r_vrsDX12ShadingRateDecalDrawListsEnabled) - Enable Shading Rate DX12 for decal drawlists
- NMTOMMOMQN (r_vrsDX12ShadingRateOpaqueDrawListsEnabled) - Enable Shading Rate DX12 for opaque drawlists
- NRQOPLMQNK (r_vrsDX12ShadingRatePostProcessingEnabled) - Enable Shading Rate DX12 for post processing --not implemented yet--
- OLOMKNRTPP (r_vrsDX12ShadingRatePostProcessingType) - Set a shading rate type for post processing --not implemented yet--
- LMRKLNKTSQ (r_vrsDX12ShadingRateTransparentDrawListsEnabled) - Enable Shading Rate DX12 for transparent drawlists
- NTNTMKQRKQ (r_vrsDX12ShadingRateTypeDecalDrawLists) - Set a shading rate type for decal drawlists
- NSMOSTOSNS (r_vrsDX12ShadingRateTypeOpaqueDrawLists) - Set a shading rate type for opaque drawlists
- MTSSKTMTTT (r_vrsDX12ShadingRateTypeTransparentDrawLists) - Set a shading rate type for transparent drawlists
- MPQOMSTLLS (r_vrsDebugForceSamplingRate)
- MQKSPMRKQL (r_vrsDebugFrameSamplePattern)
- NNPPPPOQRO (r_vrsDrawGunEnabled) - Enable Variable Rate Shading for Draw gun - (both for VRS Mask and Shading Rate DX12)
- MPOPRKKSM (r_vrsEnabled) - Enable Variable Rate Shading
- NTTOMRSNRT (r_vrsHalfResDistortion)
- NTKNOTRTKM (r_vrsInlineResolve)
- MTLMMKKLTQ (r_vrsMaskDecalDrawListsEnabled) - Enable VRS Mask for decal drawlists
- LKTKRTORTL (r_vrsMaskDofEnabled) - Enable DOF for VRS Mask
- NQLMQTRKKT (r_vrsMaskDofIntensity) - VRS Mask - DOF intensity
- LOSKTOORPK (r_vrsMaskEnabled) - Enable VRS Mask
- LMMLLPKMMP (r_vrsMaskMotionBlurEnabled) - Enable motion blur for VRS Mask
- NMLQKSMPP (r_vrsMaskMotionBlurIntensity) - VRS Mask - Motion blur intensity
- QTNRSKKNS (r_vrsMaskNeighborhoodThreshold) - VRS Mask - Neighborhood Threshold - the value from which the shading rate 4x4 is appeared
- NTSKPNLLRM (r_vrsMaskOpaqueDrawListsEnabled) - Enable VRS Mask for opaque drawlists
- LQLTLOTSO (r_vrsMaskPixelThreshold) - VRS Mask - Pixel Threshold - value that describes size of the areas. The higher the value, the Shading Rate areas are larger.
- NKNTTSNQOL (r_vrsMaskPostProcessingEnabled) - Enable VRS Mask for post processing --not implemented yet--
- NONLNTKTQL (r_vrsMaskPreview) - Preview VRS Mask
- QMNPLONMP (r_vrsMaskTransparentDrawListsEnabled) - Enable VRS Mask for transparent drawlists
- NPOLPLRNOK (r_vrsPrepassEnabled) - Enable Variable Rate Shading for Prepass - (both for VRS Mask and Shading Rate DX12)
- MPPNRRRPMP (r_vsync) - Enable v-sync before drawing the next frame to avoid 'tearing' artifacts.
- MSNTLLOLOK (r_warningRepeatDelay)
- NOTKKKNTQN (r_whiteBalanceColorTempK) - White balance color temperature (2000K to 40000K) - only 4000K to 25000K is valid for D Custom
- NNTLNTPRNL (r_whiteBalanceGreenMagentaShift) - White balance green / magenta shift
- MNOQRLLRTQ (r_whiteBalanceIlluminant) - White balance illuminant
- OLLPQNLOPO (r_whiteBalanceMethod) - White balance method
- OLSLLQSNS (r_whiteBalanceTweaks) - Use white balance tweaks
- QSNKQRPPN (r_xdebug)
- MLNOKQRSK (r_xdebugPack)
- OMNONNMOTP (r_zPlanes) - [viewmodel_znear, viewmodel_zfar, scene_znear, scene_zfar]
- MNKLKSPRT (r_zfar) - Change the distance at which culling fog reaches 100% opacity; 0 is off
- TNRSONQPT (radius_damage_debug)
- ONOPOPNQS (radius_damage_debug_detailed)
- RQLMNKPQR (radius_damage_debug_ent)
- OQTMLQPLK (ragdoll_animNodeWeight) - Overrides weight of ragdoll animation node
- MNNKSLTOSR (ragdoll_apply_velocity_falloff_rate) - Rate at which velocity application falls off for each conected bone when directly applied to a ragdoll bone.
- MSPKRKOSMK (ragdoll_constraintTightenTime) - Time over which we tighten the ragdoll constraints
- MKSLONKMNM (ragdoll_debug)
- LRPNTNOMKP (ragdoll_debugDisplayInitialPose) - Debug draw data about the initial pose
- LSNLSOQNNO (ragdoll_debugDrawBulletImpulses)
- MTQSMTNOTP (ragdoll_debugDrawInitialVelocities)
- LLONLSMQSN (ragdoll_debugDrawRootBounds)
- NRQSSMLTNM (ragdoll_debugDrawTargetPose)
- RSTLLKPRP (ragdoll_debugInitialPose) - Debug draw errors detected during initial pose
- MQRQNPTTNO (ragdoll_debug_id)
- OMKRNLRKKK (ragdoll_debug_latest)
- NRTQNPKQMO (ragdoll_debug_mode)
- LKTKOTLORM (ragdoll_ejectionFullBodyTryLength) - Number of frames to try and solve a fully penetrating ragdoll before dropping to a periodic solve
- NQSOTKOSNR (ragdoll_ejectionFullBodyTryPeriod) - Number of frames to wait between periodic solves of fully penetrating ragdolls
- LMRPSQSPRK (ragdoll_ejectionImpulseLimit) - Ragdoll ejection max impulse
- OMPQOOSPTO (ragdoll_ejectionVelocityTarget) - Ragdoll ejection velocity target when part of a ragdoll is considered penetrating
- MTLMNTTKSS (ragdoll_ejectionVelocityTargetRoot) - Ragdoll ejection velocity target when entire ragdoll is considered penetrating
- LNLRQKMPKS (ragdoll_enable) - Turn on ragdoll death animations
- LTMOPKKPNN (ragdoll_explode_upbias) - Upwards bias applied to ragdoll explosion effects.
- NLQNMMPMP (ragdoll_fixedMemoryThreshold) - Fixed pool memory threshold beyond which, we don't create ragdolls
- MLKMSNLRTQ (ragdoll_fullBodyExplodeForceScale) - When applying special full body radius explosion force, scale force by this value.
- PTOORQNRP (ragdoll_fullBodyExplodeMinRadius) - Apply radius explosion forces to ragdolls as special full body force when explosion radius is larger than this value.
- MMRKRKMLMQ (ragdoll_idle_min_velsq) - Minimum squared speed a ragdoll needs to be moving before it will shut down due to time
- LNNONMKKLR (ragdoll_initialLinSpeedCap) - Limit at which to cap initial linear speed
- QLOKNSPMM (ragdoll_jitter_scale) - Scale up or down the effect of physics jitter on ragdolls
- RKRNOKLS (ragdoll_loosenConstraintsDuringAnimation) - Loosen constraints whilst ragdoll is being animated by the pose controller
- MPKSLRQOSS (ragdoll_max_bullet_forces_per_bone) - Maximum bullet hits per frame per ragdoll bone allowed. Mostly used to control the bullet effect of spread weapons like shotguns.
- LKLQPTQLQL (ragdoll_max_simulating) - Max number of simultaneous active ragdolls - script controllable, within limit 0-max
- MTQQKTSSNR (ragdoll_max_stretch_pct) - Force ragdoll limbs to not stretch more than this percentage in one frame
- OLKMSPPNPQ (ragdoll_poseController_accelerationGain) - Acceleration gain
- MMNMNMQQT (ragdoll_poseController_boneWeight) - Scales bone weight
- MPOPNKMRNP (ragdoll_poseController_defaultBlendDuration) - Blend duration to use when transitioning from animation driven ragdoll to pure ragdoll
- MMQKNLTLML (ragdoll_poseController_defaultControlDuration) - Length of time controller will drive ragdoll towards animation pose after ragdoll is activated
- LRORRNSSLT (ragdoll_poseController_defaultRootControlDuration) - Length of time that root bone will influence target pose. After this the ragdoll will fall freely.
- QQPPQOOMK (ragdoll_poseController_distance) - Max distance threshold for pose controller
- NTSKRKRTTO (ragdoll_poseController_enable) - Enable ragdoll pose controller
- NKMNTQORSL (ragdoll_poseController_hierarchyGain) - Controls target pose space when root control is inactive: 0 = world, 1 = local
- LOQORSSSRK (ragdoll_poseController_maxControlDuration) - Maximum length of time that the pose controller will remain active
- NTSLLQMPL (ragdoll_poseController_positionGain) - Position gain
- NTQMLSQPRL (ragdoll_poseController_positionMaxAngularVelocity) - Maximum angular velocity
- MPLMRNSMPQ (ragdoll_poseController_positionMaxLinearVelocity) - Maximum linear velocity
- MSOLTLOLMQ (ragdoll_poseController_snapGain) - Snap gain, used when ragdoll is close to target pose
- NPMRLRKQPS (ragdoll_poseController_snapMaxAngularDistance) - Maximum angular distance inside which snap is active
- MRNKKPSNTS (ragdoll_poseController_snapMaxAngularVelocity) - Max angular velocity when snapping
- LMLLQQNKMT (ragdoll_poseController_snapMaxLinearDistance) - Maximum distance inside which snap is active
- NKKNMPML (ragdoll_poseController_snapMaxLinearVelocity) - Max linear velocity when snapping
- NPLRLMRLOS (ragdoll_poseController_velocityDamping) - Amount of damping to apply to current body velocities (0 = no damping)
- LKLMPOLMKL (ragdoll_poseController_velocityGain) - Velocity gain
- MRSSTQPRT (ragdoll_poseController_weight) - Overrides final pose controller weight - 0 = disable (pure ragdoll)
- LNRTRMKNRK (ragdoll_printAnimNotifies) - Print name of animation to console each time a ragdoll notify is handled.
- OKPQTPLMLL (ragdoll_self_collision_scale) - Scale the size of the collision capsules used to prevent ragdoll limbs from interpenetrating
- MNPROQLLPQ (ragdoll_stretch_iters) - Iterations to run the alternate limb solver
- PKKTPMKOS (ragdoll_tightenConstraintsAfterAnimation) - Tighten constraints after ragdoll is no longer being animated by the pose controller
- NNPQSPTPL (rc_draw_axis)
- NOPQNTOPMR (rc_override)
- MRQMMPQKOP (rcon_password)
- NRQSMTTLOL (rdbg_host_listen_port)
- PTONNRNQ (recentplayers_update_minutes_cooldown) - Number of minutes to wait before we update a player on our recent met list again if they're already on it
- NSPQQSMPMQ (remoteAssertMsg)
- MSPTSRNRSO (remotedebug)
- QQLPPRPSO (replay_assert_script_callstack)
- QKKNSLRMK (replay_asserts)
- NMOONRNPPP (replay_autosave)
- NSLRNLQNQM (replay_autosaveOnError)
- OLRSTKMRML (replay_autosave_mp)
- MRKSSRORQO (replay_client)
- MOPPMQMSP (replay_loadAssertData)
- LTSKMMROTK (replay_speed)
- OLMKKORSTM (replay_time)
- MRPMQQRQM (reportconsoledetails)
- LRKKSQLTLP (reportconsoledetailsdwlobby)
- OKTMPPOKLP (requireOpenNat) - true if we require an open nat to host lobbies
- QLKRSPMQS (reset_mm_data) - reset data with dlc popup
- MSNOPOLSTO (retail_dev) -
- NPNOTSTRNQ (rewind_debug)
- NNPMSOOPRT (rewind_dontStoreMantlePoints)
- MQPRMPSMST (rewind_enableStanceBugFix)
- MTPKNOOLQK (rewind_failsafePositions)
- LSNNRLPRLM (rewind_failsafePositionsForCP)
- LLOQTPSMLO (rewind_snapPositionVectors)
- MRQLMLKSQS (riotshield_explosionprotection_downdist) - Angle from shield center to explosions is used to determine how much the shield protects the user. Do an additional angle check this many units down from the shield center, to better protect against the ground.
- LNTPLQPNKP (riotshield_fixstowedmodelinit) - Enables correctly initializing the stowed riot shield model, to set camo params and flag it as stowed.
- NOPTLSQPLM (riotshield_ignoreonstick_enabled) - Killswitch for ignoring riot shield protection if a radius damage inflictor is linked to its victim. To make sticky grenades kill when stuck on riot shields.
- MTRQMQTSMN (riotshield_improvedexplosionprotection_enabled) - Killswitch doing an extra angle check on shield protection for radius damage.
- NSRPLOQMNR (run_scene)
- LOLPRNLNQN (s_debugPlayerAnimScript)
- NQTKNOPLSP (safeArea_adjusted_horizontal)
- MRMTSPOKQP (safeArea_adjusted_vertical)
- MPPPPOKORK (safeArea_horizontal)
- NPPTKLOOLO (safeArea_vertical)
- LKORSLMQKQ (savegame_profile)
- OMRTKLPTSQ (scaledOrbitKbmControlsEnabled) - Enables the feature that allows bigger range of motion for the mouse while using orbit camera that are not remote control
- POPTTSKRS (scaledRemoteAnglesKbmEnabled) - Enables the feature that allows bigger range of motion for the mouse while using remoteControled entities like vehicles and killstreaks
- LLLRLSKLKS (scopedNVG)
- LOKTORKSMR (scrAgent_DebugEnt)
- MSLSQSMLQR (scrAgent_ragdollImpulseZ) - This is the amount of Z lift that will be added to the impact velocity to the ragdoll any time an impact vel is provided to CloneAgent
- LMSKQQKKSL (scrAgent_ragdollMaxImpulse) - This is the max amount of force that can be applied to a scripted agent when ragdolling.
- LNNTTQMLRN (scramblerJamCompassLarge) - Visual jam distance for the 'large' scrambler.
- LTTRPPQMKT (scramblerJamCompassLinear) - Visual jam distance for the default linear scrambler.
- QMONTNNM (scramblerJamCompassLittle) - Visual jam distance for the 'little' scrambler.
- NLRLNPOSNR (scramblerJamCompassMedium) - Visual jam distance for the 'medium' scrambler.
- SKLRTTOON (scramblerJamDistLarge) - Effective jam distance for the 'large' scrambler.
- NTPSRTPSTK (scramblerJamDistLittle) - Effective jam distance for the 'little' scrambler.
- RSOQLMNPK (scramblerJamDistMax) - Linear scrambler maximum jam distance.
- LMTTLKKRMN (scramblerJamDistMedium) - Effective jam distance for the 'medium' scrambler.
- PRKMQROMO (scramblerJamDistMin) - Linear scrambler minimum jam distance.
- LTKONTMSON (scramblerJamSinCurve) - Determines whether the linear scrambler jams linearly or sinusoidally
- MTQQKPLMKS (screenSpaceShadowsSamplesPerLight)
- TSLKOOMLT (screenSpaceShadowsSamplesTotal)
- QTOKMKRQM (screenSpaceShadowsTraceDistance)
- NSMRNQSLOP (screenshots_active) - Are we allowed to enable Screenshots or not
- NMNRTSNMKN (scriptIgnoreInfiniteLoops)
- NKKSQQNRPR (scriptInfiniteLoopTime)
- MPTOPRNQKQ (scriptThreadThresholdTime)
- MNROMSLNOL (scriptThreadThresholdTimeMaxDumps)
- LKOPNROPNK (script_notifydump)
- SLONPMTQP (script_print_vars)
- NLPLOSKMTQ (script_print_vars_file)
- SLSPPOOML (script_print_vars_flags)
- NKRQLQLTRM (script_sampling_enable)
- NPPKMMSOPK (script_sampling_framespersample)
- NOQNSRSSQN (script_sampling_framestooutput)
- MKLKTMNSKS (script_sampling_scrcontext)
- NNOSKNOPQK (script_sampling_startframestoignore)
- NOTNPMKRO (script_sampling_threshold)
- PSPLQRNOQ (script_sampling_wait_for_next)
- MNMTQKSQQR (script_thread_profile)
- NLQLRNKMNO (script_usage_track_func_min_time)
- NMPLNNPQLL (script_usage_track_func_min_time_built_in)
- NTPQLQLS (script_usage_track_src_min_time)
- LNQMMRLTMK (script_usage_tracking)
- NLPSPSNSMP (script_usage_trigger_time)
- NNMLKPQOMT (scriptable_debugAnalytics_CollisionActivation)
- LLQNMRRTLQ (scriptable_debugAnalytics_Count)
- NPLPNOKNLS (scriptable_debugAnalytics_Memory)
- NNMOLONKNL (scriptable_debugAnalytics_PartCount)
- NQQMNMQQTO (scriptable_debugAnalytics_StateChange)
- NTKOMSQSRN (scriptable_debugDisplayOffsetX)
- LSNLQQROOK (scriptable_debugDisplayOffsetY)
- NONKNTTOQ (scriptable_debugLinking)
- NQOSMSTOOT (scriptable_debugReservedCount)
- MQPRKMSSLL (scriptable_debug_defId)
- LPLTLOQLQL (scriptable_debug_defs)
- LTTOOTOML (scriptable_debug_instanceId)
- NKLNNSLPMR (scriptable_debug_instances)
- SQLLTRONQ (scriptable_debug_memory)
- LOPTKMROLQ (scriptable_debug_mychanges)
- MPTRMMQTSP (scriptable_debug_reserved)
- NMLQLKNPRP (scriptable_entity_parenting) - Enable runtime scriptable parenting support
- OLSTQTTPLO (scriptable_light_radiusscale) - Enable radiusMinScale and radiusMaxScale for scriptable lights
- NRRKTONLNK (scriptable_lootOutlineColor) - Outline color for loot, 0=white, 1=black, 2=loot rarity color
- LSNOSMOSRO (scriptable_particle_event_debug)
- MTQSLONTSN (scriptable_runtime_instance_base) - Number of runtime scriptables by default for non-sp modes
- NORNLOSSQR (scriptable_runtime_instance_per_agent) - Number of runtime scriptable instances to add per agent
- MQLQORSROL (scriptable_runtime_instance_per_player) - Number of runtime scriptable instances to add per player
- LTRQKKQMRK (scriptable_runtime_parts_base_count) - Threshold at which we start adding runtime parts per instance
- LNOOOMRLKQ (scriptable_runtime_parts_per_agent) - Number of runtime parts per agent
- OMOKPKSLOO (scriptable_runtime_parts_per_player) - Number of runtime parts per player
- MNTLRLOPSS (scriptable_sv_accurate_vehicle) - True to enable vehicle vs server-scriptable accurate shape overlap
- PMMPQOLTK (scriptable_sv_debug_reuse_instances)
- LLOKOSSQR (scriptable_sv_weapon_pickup_check_enabled) - True to enable scriptable weapon pickup checks. Fixes double riot shield bug.
- MLMKNONRSS (scriptable_vehicle_filtering) - Toggle health based filter for vehicle vs scriptables and the Havok Collision Filter stage
- MMNNRMKLNK (scriptabledebug_eventfilter)
- TOPOSLSST (scriptabledebug_partfilter)
- MLPMRQMOLL (scriptabledebug_scriptablefilter)
- MQLNMPNML (scriptabledebug_statefilter)
- NPNPPSNSLO (scripted_melee_debug)
- OKQOTRLPRQ (scripted_melee_height) - The width of the scripted_melee targeting region in screen-space coordinates (0-640).
- MOSLLOQQSS (scripted_melee_range) - The maximum range of the scripted_melee targeting region in world units.
- LLNPMPRMLN (scripted_melee_width) - The height of the scripted_melee targeting region in screen-space coordinates (0-480).
- QNRPTMQRL (security_server_modify_statpacket)
- NSONTKQQRK (sentry_placement_debug) - Enables sentry placement debug lines
- PSNOOSPOR (sentry_placement_feet_offset) - Position of the feet from the center axis.
- MKLPRTKQLP (sentry_placement_feet_trace_dist_z) - Max distance for a foot to be considered touching the ground
- OQTLKMRRL (sentry_placement_trace_dist) - Distance along the trace axis where the sentry will attempt to position itself
- OOLPPNQTT (sentry_placement_trace_min_normal) - Minimum normal to accept a sentry position
- NSMSPQNMRL (sentry_placement_trace_pitch) - Pitch used for the trace axis
- LRNLPTMQOT (sentry_placement_trace_radius) - Radius of the bound used for the placement trace
- NQPNKPOTKS (sentry_placement_trace_radius_canon_safety) - Extra radius used in the forward direction to compensate for the canon length
- MKOSOKPQPP (serverCulledSounds)
- NKMMPKRRSL (server_bandwidth_profile_log_enabled) - Enable time series logging of server bandwidth data
- MMSRQNMQM (server_latency_profile_log_enabled) - Enable time series logging of server latency data
- MNSKLTTLOQ (server_max_bandwidth_profiles_per_frame) - Max number of clients which snapshots will be profiled (to avoid saturation of tasks/buffers)
- NTOSSLKMMP (server_profile_log_enabled) - Enable time series logging of server performance data
- NQMNLRQQR (server_snap_details_log_enabled) - Enable time series logging of server snapshot details
- NTLOSSSOTR (session_join_min_time) - Minimum number of milliseconds between join attempts
- NMNRKSSKPK (shieldBlastDamageProtection_120)
- NTNORNKSOS (shieldBlastDamageProtection_180)
- MLORKNLROQ (shieldBlastDamageProtection_30)
- NTOPQTNTTP (shieldBlastDamageProtection_60)
- LQRSNPMSTT (shieldDebug)
- NQOLQLNOQO (shieldImpactBulletShakeDuration) - Viewmodel shake duration for bullet impacts.
- LQKTTRTSNS (shieldImpactBulletShakeScale) - Viewmodel shake scale for bullet impacts.
- MRPKPQQPKP (shieldImpactExplosionHighShakeDuration) - Viewmodel shake duration for strong splash damage.
- LMLRPPRNKR (shieldImpactExplosionHighShakeScale) - Viewmodel shake scale for strong splash damage.
- TMRQLOTLT (shieldImpactExplosionLowShakeDuration) - Viewmodel shake duration for weak splash damage.
- LPLLPRNPST (shieldImpactExplosionLowShakeScale) - Viewmodel shake scale for weak splash damage.
- MQSKKKQNNK (shieldImpactExplosionThreshold) - Pre-shield splash damage that is above this will be 'strong'.
- LKTNPTORLS (shieldImpactMissileShakeDuration) - Viewmodel shake duration for direct missile impacts.
- LOQOSQQLQK (shieldImpactMissileShakeScale) - Viewmodel shake scale for direct missile impacts.
- LNLMORTOPL (shieldPlayerBulletProtectionDegrees)
- NOOPTRPKQO (should_check_for_intermission_to_pump_sony_realtime_multiplayer) - Set this dvar to not pump RTMP during intermission.
- TSPTKLQRM (should_check_for_intermission_to_pump_sony_realtime_multiplayer_only_for_br) - Set this dvar to not pump RTMP during intermission only for BR.
- LLQMLNSTSK (should_check_sony_realtime_multiplayer_br_killswitch_flags) - Set this dvar to get more info about the variables that control the sony real time multiplay.
- QMRRTOTRP (should_pump_sony_realtime_multiplayer_only_if_user_has_ps_plus)
- OSRNKMPTP (should_pump_sony_realtime_multiplayer_only_if_user_has_ps_plus_for_telemetry) - Set this dvar to if we dont want to pump realtime multiplay if user doesnt have PS plus.
- MPPOLTTTLS (should_show_debug_info_for_sony_realtime_multiplayer)
- LRKSQRLNKN (should_show_post_game_survey) - Dvar to be set after a game depending on the party data set by the lobby host.
- SQKOOROPL (showdrop)
- NQRKPSTMT (showevents)
- NMTMKLKLKT (showpackets)
- NOPSSNSOMP (single_player_mp)
- OMMRTLQSKS (sirius_a) - Sirius a
- LSPPSOKPLP (sirius_b) - Sirius b
- OKRSLSSNRS (sirius_c) - Sirius c
- LRKQLLMKSP (sirius_d) - Sirius d
- NTMSOPTTOS (sirius_e) - Sirius e
- LPPQNSNQPP (sirius_f) - Sirius f
- NRRSRNLPLS (sirius_g) - Sirius g
- MQKOOSMQQP (sirius_h) - Sirius h
- PNLSQNMNM (sirius_i) - Sirius i
- MOPORPOMNP (sirius_j) - Sirius j
- NSMLNOSKM (sirius_k) - Sirius k
- MNKPKMPSKP (sirius_l) - Sirius l
- MNMOKQNRM (sirius_m) - Sirius m
- MLPPMTRNRP (sirius_n) - Sirius n
- SMQRRTOM (sirius_o) - Sirius o
- SKRROLPKP (sirius_p) - Sirius p
- LSLMKKNMRS (skydive_always_weapon_raise) - Force players into weapon raise everytime they cut their chute
- NQKOROOLNP (skydive_can_collide_building) - Allows players who are parachuting to collide with buildings and not cut their chute
- NRSSSLPOLM (skydive_enable_legs_parachute) - Enable the first person legs during the parachute state.
- LQQSPKLQLO (skydive_freefall_velocity) - Skydive velocity at which players will enter freefall
- QTSTQTPOO (skydive_weapon_raise_height) - Skydive weapon raise height.
- LRLPPMSOTO (sm_cachedSunShadowDebugShowCachePartition)
- OKQKMQMTRQ (sm_cachedSunShadowLODBias) - LOD bias scale for static model shadow cache. Sets the bias between prev partition end and current partition end.
- LSKOKQMMLT (sm_debugFastSunShadow)
- MMSTLSTOQK (sm_dynlightAllDModels) - Enable, from script, rendering all dynamic models in dynamic light volume when shadow mapping
- NPLLLLSLMN (sm_dynlightAllSModels) - Enable, from script, rendering all static models in dynamic light volume when shadow mapping
- NMOSNONTK (sm_fastSunShadow) - Fast sun shadow
- NKPRRSKNOP (sm_firstForceCacheSModelPartition) - Force the caching of animated static models from this partition onwards
- NMOTMSSKOS (sm_forceLinear)
- LLNKNQLRTP (sm_lightScore_eyeProjectDist) - When picking shadows for primary lights, measure distance from a point this far in front of the camera.
- LPKSQRROQ (sm_lightScore_spotProjectFrac) - When picking shadows for primary lights, measure distance to a point this fraction of the light's radius along it's shadow direction.
- MRMPNPSOMS (sm_minSpotLightScore) - Minimum score (based on intensity, radius, and position relative to the camera) for a spot light to have shadow maps.
- LSOSQNSQPM (sm_polygonOffsetBias) - Shadow map offset bias
- OTKOTTTRS (sm_polygonOffsetClamp) - Shadow map offset clamp
- NSRPRMLSTR (sm_polygonOffsetScale) - Shadow map offset scale
- MNKPKSPRMO (sm_projStepSize)
- MROOOROPKL (sm_roundRobinPrioritySpotShadows) - How many lights can receive dynamic shadows (w/ round robin updates).
- OKKTMLKNNR (sm_roundRobinPrioritySpotShadowsMax) - How many lights can receive dynamic shadows (w/ round robin updates) Limits sm_roundRobinPrioritySpotShadows.
- MRMSTLMQTN (sm_showOverlay)
- OLMMPTQOLS (sm_showOverlayCompressionDebug)
- OLQRLLQRSR (sm_showOverlayCsmPrepassDebug)
- MKQTLOMPOT (sm_showOverlayDepthBounds)
- MRSPQMKQRR (sm_showOverlayFocus)
- NRMPSRRNMT (sm_showOverlayMip)
- NKQMPTTQRN (sm_showOverlayTransShadow)
- LKNMMKPOR (sm_showOverlayViewmodel)
- NQKKOONQPR (sm_spotAllow) - Allow spot shadow mapping
- LKOLRONRNQ (sm_spotDistCull) - Distance cull spot shadows. 0 = no culling.
- NOOOPPSMNO (sm_spotDynamics) - Enable dynamic shadow casters for spot shadows
- RNPPKQOTN (sm_spotEnable) - Enable spot shadow mapping from script
- LQKRMORNPQ (sm_spotHTileMask)
- OKSOTLNPQQ (sm_spotSModelTargetLOD) - Stops updating spotshadow cache for static models that have this LOD or lower (more detailed). -1 = this feature is off.
- MSSMKNPMOO (sm_spotShadowCulling) - 0 = legacy culling ( no line light ), 1 = respect line light, 2 = respect line light + using optimized view volume ( default )
- NLOOTLTMMQ (sm_spotShadowSampleExtra0) - add additional spot shadow score samples at outter corners
- NMSPMRQSMS (sm_spotShadowScore0Min) - spot shadow score0 min
- MNQKPNLOPT (sm_spotShadowScoreSystem) - Spotshadow light score system
- LTQMSPKRKO (sm_spotUpdateLimit) - Maximum number of spot shadows to update per frame
- LLNMKLQQP (sm_spotUpdateLimitDynLight) - Maximum number of spot shadows to update per frame
- SRKPNTSRM (sm_spotUpdateLimitMax) - Maximum number of spot shadows to update per frame (limits sm_spotUpdateLimit)
- NRSOTSLSSO (sm_spotUpdateMoreDynEnt) - Reserve GPU resource for dynents visible in any spot shadow
- RSLTKLOS (sm_spotUpdateMoreDynObj) - Always render dynamic objects for selected lights with castDynamicShadow enabled
- MTNQQLTKQT (sm_strictCull) - Strict shadow map cull
- MTLMSQMNTR (sm_sunAllow) - Allow sun shadow mapping.
- LSNRQTOKRR (sm_sunCascadeSizeMultiplier1) - Far cascade size multiplier: 2^n times near cascade size.
- NTLKNLNPLK (sm_sunCascadeSizeMultiplier2) - Distant cascade size multiplier: 2^n times far cascade size.
- LTPMKRMKKQ (sm_sunClip) - Enable sun shadow pancakes.
- TMNTMTQRM (sm_sunDistantShadows) - Enable 3rd shadow cascade for flagged objects
- NTKSTPSPPK (sm_sunDynamics) - Enable dynamic shadow casters for sun shadows
- MQRQQONQSL (sm_sunEnable) - Enable sun shadow mapping from script.
- SONQQSQRQ (sm_sunFarShadows) - Enable 2nd shadow cascade for flagged objects
- LLNTKRPPQK (sm_sunMoving) - Indicates that the sun is animated and disables sun shadow cache processing.
- MTQRRSOMTT (sm_sunPoissonFiltering) - Enable noisy shadow filtering for sun shadowmaps.
- NPONLLLSPL (sm_sunSampleSizeNear) - Shadow sample size
- NSMRSOKML (sm_sunShadowScaleSingleLQ) - Scale to apply to the sun shadow size when using the near cascade only (covering far) and while using the low quality path (splitscreen, etc).
- OLSOQRKNLO (sm_sunSplitscreen)
- MQLRQNRRPR (sm_sunStageBounds) - Clamp the sun shadow near / far clip around the active stage trigger bounds.
- MMOPPTKQMO (sm_sunStageBoundsFeather) - threshold for geos behind sun shadowmap far plane to fallback to static shadow
- NSNTLRRRP (sm_sunViewmodelHack) - Disable viewmodel shadows from viewmodel rendering
- NSOPTRNRMT (snd_drawInfo) - Draw debugging information for sounds
- NSNPRRQTOP (snd_hitmarker_alias) - start sound
- NTKPQTSSLQ (snd_invalid_stream_buffer_validation_enable) - Enables stream buffer validation checks.
- MPNPQSTOSN (snd_libad_logging_enable) - Print log output from libad
- MPPMPMSTQR (snd_libad_loopback_enable) - Echo microphone input locally
- NMQNRSMLSL (snd_mute_player_dialogue) - Flag to mute the player dialogue
- NLMRKKRSQQ (snd_start_alias)
- NPSQPTMPNO (snd_stop_alias)
- MKRTMTSMRP (snd_submix_restore_workaround_enable) - Enables crash workaround while restoring submixes.
- MSQLPLNSQN (snd_voiceChatDeviceType) - Voice chat device type
- TLOLPTLNQ (snd_voicefutz) - Voice futz effect name
- LMSLNRLNOT (snd_volume_mute) - Flag to mute the game sound master volume
- NNOQMLNSMP (social_chat_enabled) - Killswitch for the Chat widget
- LOSKNONNMT (sony_realtime_multiplayer_br_game_specific_killswitch_flags) - Bitmask to check which scenarios should be pumped for realtime multiplay in BR
- NSLTOKPOTM (sony_realtime_multiplayer_br_pump_disabled_flags) - Bitmask to check which users cannot pump RTMP
- NMRQRRSQOK (sony_realtime_multiplayer_br_pump_disabled_flags_for_telemetry) - Bitmask to check which users cannot pump RTMP for telemetry if they are in BR
- LNNKPKSLPO (sp_disconnected_from_live_grace_period_ms) - Amount of time to wait for reconnect to live before informing player they are offline and can't make online progress, 0 disables.
- MQQOKSOPL (sp_shader_warming_notifications) - Killswitch for the shader loading notifications in SP
- NTNQQTRPLK (spaceJumpAllowAILandings) - If set to true, the system allows landing on Actors, Fake Actors and Vehicles.
- LQTMNQSPKT (spaceJumpCoverTraceDist) - Distance cover trace needs to travel to be clear.
- LPMRRNOTRO (spaceJumpCoverTraceOffset) - Offset dist from view for cover trace.
- MLQQKNNRPL (spaceJumpCoverTraceRadius) - Size of sphere for cover trace.
- OLPKSPMKN (spaceJumpCurveTimeCombat) - Time at the end of the jump that the player will curve into orientation. Combat version.
- LKRQMQLQRL (spaceJumpCurveTimeVignette) - Time at the end of the jump that the player will curve into orientation.
- MKPSTLONRP (spaceJumpDeathAngularLerpStrength) - Lerp speed to target during death.
- OMNLTLTKPO (spaceJumpDeathAngularVelocity) - Angular velocity during death in deg / sec.
- OLTSONROQP (spaceJumpDeathLinearVelocity) - Linear velocity during death.
- MKOKKPSRLO (spaceJumpDebug) - Turns on space jump debug info.
- LKQONQQKPQ (spaceJumpFlatDistCheck) - Distance a suface that fails the spaceJumpFlatNormalCheck must be at to jump to.
- MRSQMOSNST (spaceJumpFlatNormalCheck) - Angle a surface must be at, relative to current, that is legal to jump to.
- NKRSNOMSNL (spaceJumpGrappleAccelTime) - Ammount of time to spend accelerating with the grappling hook.
- NOSKMMQMOP (spaceJumpGrappleLandPitchDown) - Pitch down limit when landing at a grapple destination
- LNMLTSLNSS (spaceJumpGrappleLandPitchMover) - Pitch limit when landing on a grapple moving platform destination
- NQLOSOTTTT (spaceJumpGrappleTimerCancel) - Time for grapple cancel state.
- NPRKSKMKMK (spaceJumpGrappleViewRange) - Pitch/Yaw range while in space grapple
- LQTOPQMORS (spaceJumpHeightCheck) - Height difference required to space jump.
- NRPONONSNL (spaceJumpLandGestureTimeOffset) - Time before landing that the land gesture will play.
- NNOSPMLTTQ (spaceJumpMinTime) - Min time the space jump will take, regardless of desired speed.
- NTTMMQRNOO (spaceJumpSpeed) - Target speed for space jump inches per second.
- MTPQOLTMT (spaceJumpSpringCamActive) - Activates spring camera logic.
- NMMOSPQPQK (spaceJumpSpringCamMaxAngle) - Max angle a player can look away from target line of space jump.
- NLRMNTLSLQ (spaceJumpSpringCamStrength) - Strength of spring cam.
- MLQNTQSRMM (spaceJumpTimerFail) - Time for fail state.
- QRMTLKTRT (spaceJumpTimerLand) - Time for land state.
- MTQSLLSTMK (spaceJumpTimerTakeoff) - Time for takeoff state.
- LNOPPSQNR (spaceJumpTimerTakeoffUseAnimTime) - If set to true, will base the takeoff time on the gesture animation in.
- LOLMRMONOP (spaceJumpVignetteType) - 0=Always World Up, 1=Start World Up, 2=No World Up.
- MRNRMNQSRM (spaceJumpVignetteUnlinkWithTagOriginAngles) - If set to true, will use the parent's tag origin angles on unlink, instead of the link angles.
- OLKRPPKNKN (spaceshipAccessibleADS)
- NLPSNOPPNS (spaceshipAddShipRotVelocity)
- MQOLNTTKOT (spaceshipAddShipRotVelocityBlendRate)
- TQKPLROQT (spaceshipAddVelocity)
- OLQRKOOTLR (spaceshipAddViewRotVelocity)
- MMLQNTLQTK (spaceshipAddViewRotVelocityBlendRate)
- LQOKKRNMPO (spaceshipAiBankingAccelerationRatio)
- MRSOTNORNS (spaceshipAiBoostCounterThrust)
- LQPLPPRSMS (spaceshipAiBoostFriction)
- NRQPMSORQP (spaceshipAiBoostSpeed)
- OKOMRMLPOL (spaceshipAiBoostSpeedScale)
- MLNMNOQTLK (spaceshipAiBoostThrust)
- LROTPTPPMO (spaceshipAiBoostTurnSpeed)
- PKKTTSMOS (spaceshipAiDebugCollision)
- LPLKRMPPQS (spaceshipAiDebugTurns)
- NKRKNQRLKO (spaceshipAiFlyAccel)
- LPSQPKTSRM (spaceshipAiFlyAngAccel)
- LNTOLKOPL (spaceshipAiFlyAngSpeed)
- MNNQSMKOOQ (spaceshipAiFlyMaxBankAccel)
- LSNLLPQNON (spaceshipAiFlyMaxBankAngle)
- LLQKLLKPNN (spaceshipAiFlyMaxBankSpeed)
- NSLTSLRNL (spaceshipAiFlySpeed)
- MOKSNTSTTQ (spaceshipAiFollowInnerRadius)
- LKPPLQPKSL (spaceshipAiFollowInnerStrength)
- MOTPKQKKQN (spaceshipAiFollowOuterRadius)
- NNNRRMTSQQ (spaceshipAiFollowOuterStrength)
- NRNLOMPNKP (spaceshipAiHoverAccel)
- NTMTNSTKL (spaceshipAiHoverAngAccel)
- OOKRQLOQM (spaceshipAiHoverAngSpeed)
- NTKRRLTPR (spaceshipAiHoverCounterThrust)
- NONQMTOLQR (spaceshipAiHoverFriction)
- MMMOQPNKSN (spaceshipAiHoverMaxBankAccel)
- NLPMNRKMQQ (spaceshipAiHoverMaxBankAngle)
- QPQLMOSLQ (spaceshipAiHoverMaxBankSpeed)
- LKPLTTQPRS (spaceshipAiHoverSpeed)
- MOTTKKLTLO (spaceshipAiHoverSpeedNew)
- NKOQSTKTMP (spaceshipAiHoverThrust)
- MRNOLNQPKR (spaceshipAiHoverTurnSpeed)
- ONMTRSNOS (spaceshipAiMinFlyAngleDot)
- OKPQOMKKOT (spaceshipAiMinFlySpeed)
- NOMLSKNOST (spaceshipAiUseNewSteering)
- NLLTSNRSNK (spaceshipAim)
- MNOQQRMKTR (spaceshipAimAssistUseAnimatedViewVector)
- LMSTRPRRLK (spaceshipAimOffsetClampDegScale)
- LNTTPLOMMT (spaceshipAllowBoostInHoverMode)
- NNOQSPPTN (spaceshipAllowTeamLockon)
- TONPQMPNK (spaceshipAnalogPhysics)
- LNPPKNLNR (spaceshipAntiLagScene)
- OMQNSMOQQS (spaceshipAutoFlyForward)
- MSQLNTOMNK (spaceshipAutoLevel)
- MPKSKLRNTO (spaceshipAutoLevelDelayTime)
- NNQPSRNQLN (spaceshipAutoLevelFlyParams)
- OLMOPSMOMO (spaceshipAutoLevelHoverParams)
- MQQONRKPOQ (spaceshipAutoLevelTimerCheckAimOnly)
- LSLRQNOOLT (spaceshipAutoLockTargetSwitchMaxAngleDeg)
- LOLSMKTTNP (spaceshipAutoLockTargetSwitchMaxTimeMs)
- SKTTNQOOP (spaceshipAutoLockTargetSwitchMinAngleDeg)
- LKKLLRMNSP (spaceshipAutoLockTargetSwitchMinTimeMs)
- LKPNLLKQKN (spaceshipBankRollFlyParams)
- NKRNLSQKOO (spaceshipBankRollFlySlowParams)
- MPKRNLQTMQ (spaceshipBankRollHoverParams)
- NPQSPLRSOK (spaceshipBankRollTerrainModeParams)
- NSPNKPPQSL (spaceshipBoostSpeedScale)
- NKLQLNKLNT (spaceshipBoostStopAngle)
- MKMNRMTNMP (spaceshipClampSpringDT)
- OMOSPQTPSQ (spaceshipCollisionEventThreshold)
- LSNPKNKLOS (spaceshipCollisionFlyMaxViewKickAngle)
- NNTMQKSTO (spaceshipCollisionFlyMinSpeedToKickViewMph)
- OLKMONLLNS (spaceshipCollisionMinNormalVelocityMph)
- NOKOQQQTKN (spaceshipCollisionMinSpeedToReboundMph)
- OKRPKQQKOK (spaceshipCollisionRestitutionInPlane)
- MRRNSKQSSM (spaceshipCollisionRestitutionNormal)
- LNNMKNPNP (spaceshipCollisionRotateTimeMs)
- MNKLQNOQPL (spaceshipDampenMoveDesireDist)
- SRNLKPPMK (spaceshipDeadzoneAim)
- RPMNKMNQS (spaceshipDeadzoneMove)
- OLTOSRLRMS (spaceshipDebugAimTracking)
- LQLKPOMSTS (spaceshipDebugMotionBlender)
- NQLMKLSRLT (spaceshipDebugSpread)
- OKRNPONKPM (spaceshipDefaultBlendTime)
- MQQRQSONLT (spaceshipDisableCollisionAudio)
- OMQRKKMTMP (spaceshipDogfightRotVelocityAddition)
- LQTKKPMNOS (spaceshipDogfightVelocityAddition)
- MQPQRMLOP (spaceshipFlyRedirectStrafeScale)
- NKRTTRKKQR (spaceshipFlyRollWhileTurningScale)
- SNPSOSMNL (spaceshipFlySpeedScale)
- MLOQNOQLMS (spaceshipForceMinForwardSpeed)
- MQOMMOTQKR (spaceshipForceSetFov)
- LLSOSPOPSR (spaceshipForceSetFovBlendStrength)
- QSTNTNOOL (spaceshipGunBlendHasTarget)
- MKPQSKKMPR (spaceshipGunBlendInactive)
- NTQNPPMTLS (spaceshipGunBlendNoTarget)
- PNMTRPQQQ (spaceshipHackServerToClientDobj)
- MQRPQLRNQQ (spaceshipHandbrakeFrictionFly)
- QNRPMMSQR (spaceshipHandbrakeFrictionHover)
- TMPQRTQKK (spaceshipHeadTranslationAngularContribution)
- TQNRLKSTT (spaceshipHeadTranslationLinearContribution)
- PSOOQNSM (spaceshipHeadTranslationOffsets)
- NNNSTPRTPO (spaceshipHeadTranslationSpringIn)
- ROPSNTNSN (spaceshipHeadTranslationSpringOut)
- MNKMTPTPPO (spaceshipHoldTurnSpeedScale)
- MTNOMNRTPM (spaceshipHoverRedirectStrafeScale)
- NSMTTSNMOM (spaceshipHoverRollWhileTurningScale)
- NOSSSLQNNS (spaceshipHoverSpeedScale)
- MQOKMMNQNK (spaceshipHoverToFlyPhysicsBlendTime)
- NLMRNPRLMR (spaceshipJukeStrengthScale)
- MOLKKTMS (spaceshipKillOpposingJukeVelocity)
- MPNPPKTTPK (spaceshipLeadTargetTransitionTimeMs)
- PQTMLTOQR (spaceshipLockOnBlinkAmount)
- OPLNNMMRQ (spaceshipLockOnMaxAngleOverride)
- LONTOOSRTK (spaceshipMaxPhysicsBlendSpeed)
- OMQQSMQROO (spaceshipMinPhysicsBlendSpeed)
- LLOOLTPKOP (spaceshipModeSwitchCommand)
- OLSMNSRNRT (spaceshipModulateRedirectWithDesires)
- LKLTNLNPMM (spaceshipPilotModel)
- MNRTSKRSPT (spaceshipProjectileAngleTrackVelocity)
- MTKTMSONLT (spaceshipRadialMotionBlurMaxRadius)
- NTSSPLRPRS (spaceshipRadialMotionBlurMaxStrength)
- OLOLKLOQNN (spaceshipRadialMotionBlurMinRadius)
- NSQKSPQTRO (spaceshipRadialMotionBlurStrength)
- NMNKMQNSRT (spaceshipRadialMotionBlurTimeInMs)
- LQKNRMTPSM (spaceshipRadialMotionBlurTimeOutMs)
- MNRLSNPOQM (spaceshipResolvePenetration)
- NLMMOQKNLS (spaceshipRoll)
- MQSMLQNNPR (spaceshipRollOnRightStick)
- MORMNLOQQK (spaceshipScaleFlyPitchClampForce)
- NNKMNLOPST (spaceshipScaleHoverPitchClampForce)
- OMQMLPKRTL (spaceshipShowTargetMarker)
- LSONTRPLLS (spaceshipSpaceBrakeFrictionScale)
- OMSNOQKMQL (spaceshipSpaceFrictionScale)
- OOLRPTOKQ (spaceshipSpringCameraMaxAngle)
- OLLQPLOKLT (spaceshipSpringCameraSpringStrength)
- MMSMQQNSL (spaceshipSpringCameraSpringStrengthOut)
- SMMOPTTTR (spaceshipStepBlendStrength)
- RKKOLRPRM (spaceshipStepFractionCompare)
- LSTTKMQPLO (spaceshipStepHeight)
- NKQQKPNRMO (spaceshipStepMinNormal)
- NPONSKNQR (spaceshipTargetLockAnglesScale)
- OLOPTLTRPO (spaceshipTargetLockDistanceScale)
- MKQNRLOQRQ (spaceshipTargetLockTimeScale)
- TLPTTKLOL (spaceshipTerrainModeAllowAirJuke)
- NKRNKKKQQP (spaceshipTerrainModeAllowBoostInHoverMode)
- TKORLQTPS (spaceshipTerrainModeAnalogPhysics)
- LMLOLPKMRM (spaceshipTerrainModeMaxFloorHeight)
- SPQOOKMQP (spaceshipTerrainModeMaxStepClearanceDistCheck)
- NMLNTNTNPT (spaceshipTerrainModeMinStepClearanceDistCheck)
- NRROSQLSQM (spaceshipTerrainModeMinStepClearanceHeightCheck)
- LRPQQRPOSO (spaceshipTerrainModeRejukeTime)
- NTKKMQQOTS (spaceshipTerrainModeThrustMeterRate)
- LNTOTNOSOS (spaceshipTestNonLocalPlayer)
- LMQPNLQQO (spaceshipThrustAnimBlendTime)
- MMQMNORQRR (spaceshipTurnSpeedFlyParamScale)
- MNKTMQRQNM (spaceshipTurnSpeedHoverParamScale)
- MQNOTOSMMT (spaceshipTurnSpeedScale)
- LQSMSLTRTP (spaceshipUseCodeCameraShakes)
- NOKTKNKLSP (spaceshipUseFlyBoostSpeedForAdjMax)
- LTPNQNQLTL (spaceshipWalkableNormal)
- NKKRMOROTS (spaceship_disableViewModelNotetracks)
- NKTMKORMPP (spawnDebug)
- LRMLMOSKM (speech_active) - Are we allowed to enable Speech or not
- SNSNNNPMN (speech_enable)
- QTRSRONKT (speech_showlog)
- LRNKOQRMNR (splitscreen_ingame)
- MRNMPPTOOS (sprintLeap_forwardVelocityScale) - Percent of jump velocity to add as bonus for leap
- TKLOTROPP (sprintLeap_height) - Sprint leap height
- LNSOMRPSRL (sprintLeap_minSprintTimeMs) - Minimum time(ms) player must be in sprint to be able to leap
- LMOTTPTTMK (sprint_allowReload) - Allows reloading during sprint
- MOSMMNRSKP (sprint_allowRestore) - Restore the players sprint state after certain actions
- NSTQMOPMTQ (sre_fatal)
- NTNQNQPOST (sre_max_log_count)
- MTSOTMLOK (sre_max_trace_count)
- NNMKLSTSSO (staticModels_debugArchiveFullDetails)
- OPNLSMTKS (staticModels_debugArchiveSectionSummary)
- OSNMKTTOT (staticModels_debugArchiveSummary)
- MLKPTKNMNM (staticModels_debugDisplayOffsetX)
- OLRSPMMQQP (staticModels_debugDisplayOffsetY)
- NKLOMPTPSR (staticModels_debugDump)
- LNTLSRMPR (staticModels_debugInstances)
- QONTSTPOQ (staticModels_debugMemory)
- LQNOQNMLMQ (staticModels_debugTileIdx)
- OKOSSTQLOT (steam_fake_name)
- MMPNTLNORO (steam_fake_xuid)
- MPLKQRLLKR (steam_ingame_p2p_throttle)
- OMLLOOLPTR (steam_name_refresh)
- RMSMSSROL (steam_no_lobby_create_debug)
- MSRRLRSOLP (steam_no_lobby_join_debug)
- QLSLNROSO (stop_scene)
- MQPSTPTTQT (stream_cameraCutDetectionDeltaPosThreshold) - Velocity above which we assume a camera cut must have caused it
- PMSPNMTMS (stream_cameraVelocityGaussianSigma) - Sigma value to be used for the low-pass gaussian filter (https://en.wikipedia.org/wiki/Gaussian_blur)
- NSSNTQKNTS (stream_cameraVelocityWindowDuration) - Duration of the window of time used to compute camera velocity (in milliseconds)
- LMMRKLMLTL (stream_combinedMapDistanceSqThresholdScaler) - Scale the threshold distance that used to skip hinting ST layers because they will be rendered using combined maps
- OMOQNNMQRS (stream_decompressErrorMode) - Determines how the game responds when decompression of xpak data fails for whatever reason.
- LPPLMNSMQR (stream_defragCopyMode)
- NRMRMTKQTL (stream_distanceBiasNormalMapFoliageCardImposter) - The higher the value the lower the streaming priority of images of this type
- LNTQPKQQSO (stream_distanceBiasOtherFoliageCardImposter) - The higher the value the lower the streaming priority of images of this type
- RSOOSRLMK (stream_distanceCulledImagesDeprioBegin) - Distance metric at which the bias for culled images kicks in. Images that have a distance metric further away than this (i.e. higher) and are culled by the CPU will have their metric value biased higher making them more likely to be unloaded.
- MMRMSTQNRQ (stream_distanceCulledImagesDeprioBeginBR) - Same as stream_distanceCulledImageDeprioBegin but applied only in battle royale maps.
- RMMTRKTMQ (stream_distanceCulledImagesDeprioBias) - Distance metric bias applied to the distance metric of fully culled (via CPU frustum or occlusion culling) images. The higher this bias the more likely culled images are to be unloaded. Set this to 0 to disable the feature.
- MPLNTKOKKM (stream_distanceCulledImagesDeprioBiasRampFrames) - Number of stream update frames the deprioritization bias gets ramped up for culled images. If a culled image will be deprioritized it'll take this many stream update frames to reach the max bias value set by stream_distanceCulledImagesDeprioBias.
- NRLNOQNMML (stream_distanceImageNeeded) - Distance metric at which images are considered 'needed' by the graphics card.
- OPPQONOSK (stream_distanceImageNeededForTransientZone) - Minimum streaming distance we must have before making a transient zone visible
- NSRLKQRQL (stream_drawDefrag)
- LMOPTMRTN (stream_drawMetrics)
- RTMQORMNP (stream_drawMetricsFontSize)
- LOMOQKLNTT (stream_drawMetricsLayerScroll)
- NOSNPRTRMK (stream_drawMetricsLockHits)
- LPTKORQONL (stream_drawMetricsLockView)
- PRORQNSRR (stream_drawSortLists)
- RMNORNTRR (stream_drawSortListsFilter)
- TMKRNPTON (stream_drawSortListsFontSize)
- MQNPLPTNTS (stream_drawSortListsFull)
- NKTMPOTKLS (stream_drawSortListsMaxCount)
- NTTRNPSSSM (stream_drawTopSortedImages)
- RKPTRLKSS (stream_drawTopSortedImagesFontSize)
- MNQSPPMNLS (stream_drawTopSortedImagesNoForced)
- TTKRLSNQO (stream_drawTopSortedImagesNoPart0)
- NQOQNQRKNT (stream_drawTopSortedImagesSortKey)
- MPNPMPKKMS (stream_drawTopSortedImagesThresholdKB)
- OQTROSPLS (stream_dumpDestination)
- MKNRTSSKTS (stream_farAwayHeightmapsStreamingDistance) - Streaming distance to use for these heightmaps on terrain that are far away
- OLSOMPQQQM (stream_freezeState) - Freeze the state of all streaming memory - don't allow streaming or un-streaming of any streamed data. This essentially fully disables the stream update.
- NMLSLKOOTO (stream_freqDomainMetricBiasEnable) - Determines if the frequency domain stream distance metric bias the linker precomputes per image is applied during the streamer's update.
- LSLMOMTOSP (stream_hintDynamicXModelsMeshes) - Ensure that streamer request the mesh lods during stream update, and not just at render time
- MKMRMNPMMN (stream_introCinematicThrottlingMbPerSec) - Throttle streaming to the specified megabytes per second during intro cinematics.
- MMTLSTTNSL (stream_maxAnticipatedVelocity) - Maximum expected velocity (units/seconds) of the camera when in a vehicle
- MTOQTLSTL (stream_missingXModelLodBoost) - Amount to boost missing xmodel lods by
- LPNQOKLRQR (stream_modelLodLimit) - Hard limit to reject higher lod from being picked
- MOPRTOTSRN (stream_neededImagesOnly)
- ORSROPSOK (stream_primerMaxInFlight) - Number of inflight primer reads
- MPKTSNSOMK (stream_primerMaxInFlightForTransients) - Number of inflight primer reads when loading transients
- NNPSNLKQTN (stream_primerReleaseHeapDelayMS) - Amount of time to wait (in ms) before release heap pages back to streamer. To minimize having to wait when loading lots of FF.
- MQMPTRRSRL (stream_primerRequestStreamerToYield) - Streamer yield to always loaded assets (aka, stream primer)
- MKPPQQPPKL (stream_readAheadMaxDistanceRange) - Max read-ahead stream distance offset from the current item being requested for read. Used by the greedy multi-item packed read to read ahead. Only used when stream_readPacked is enabled.
- LSLPSLONNS (stream_readFavorSeekOrder) - Instead of always picking the top item off the sort lists, when this is enabled a whole bunch of high priority items are picked off the sort lists, then sorted by seek order, and reads are issued in that order.
- LMSLNRROMS (stream_readLog)
- LNLPNPRRNL (stream_readMaxInFlight) - Maximum number of file block buffers the regular stream read code path uses. This determines the maximum number of inflight reads at any point in time by the streamer.
- MKTKRLRMN (stream_readPackedMaxGapKB) - Maximum gap in KB between items in a packed multi-item read. Will be rounded to disk read alignment block size. This is effectively the maximum allowed waste in between items that we end up reading from disk but we don't use.
- OKKQPOOTTQ (stream_readSeekOrderMaxSizeKB_Generic) - Combined max size in KBs of how many generics are picked off the sort lists for the seek order queue. Only relevant when stream_readFavorsSeekOrder is enabled.
- LMTKNTTTK (stream_readSeekOrderMaxSizeKB_Image) - Combined max size in KBs of how many image parts are picked off the sort lists for the seek order queue. Only relevant when stream_readFavorsSeekOrder is enabled.
- LLRSOSNMOQ (stream_readSeekOrderMaxSizeKB_Mesh) - Combined max size in KBs of how many meshes are picked off the sort lists for the seek order queue. Only relevant when stream_readFavorsSeekOrder is enabled.
- LRPRKNPNLR (stream_showGenericUsage)
- ROQSPLSKS (stream_showReadProfile)
- PQTKPTSTK (stream_showReadStats)
- NPOOKKQRLR (stream_smoothingFactorMovingFullSpeed) - Used to prevent sudden changes in reported streaming quality when view is moving quickly
- QTTQRLRMS (stream_smoothingFactorNotMoving) - Used to prevent sudden changes in reported streaming quality when view isn't moving
- LNRNNKKSRQ (stream_stealGpuMB)
- PONQPTKNK (stream_superTerrainHeightScaling) - Artificially reduce height difference between camera & ST. Use to help the streamer during sky dive & slam zoom
- OOPQTRRKQ (stream_syncFrontend_imageQuality) - Image quality metric value considered to be of high enough image quality for Frontend streaming sync
- MQLPTTQQMP (stream_syncMPTRWorld_maxTimeSeconds) - Maximum time in seconds to wait for the MP streaming sync to finish before allowing spawning into the map. TR World Maps
- MSORPPOLNN (stream_syncMPTRWorld_trPortion_maxTimeSeconds) - Maximum time in seconds to wait for just the transient stall into game, for TR World Maps
- MSMMOTPNQT (stream_syncMP_maxTimeSeconds) - Maximum time in seconds to wait for the MP streaming sync to finish before allowing spawning into the map
- LQKMKMLKSM (stream_treeDistanceFactor) - Factor to expand stream tree traversal compared to current read distance
- NPMPORMQRK (stream_treeDistanceMinClamp) - Minimum clamp for stream tree traversal distance
- MLQQQQNTMT (stream_treeSpanBoost) - Amount to boost unstreamed spans by
- NRQMNPOQQN (stream_useGPUHeapsAwareness) - Allows the streamer to pre allocate memory to be aware of heaps creation
- LTNPSKKOQ (stream_useImageFallback)
- OMOSQOSMK (stream_yieldDuringTransientFastfileRead) - Streamer yield to transient fastfiles loading
- NROMONSMSL (stream_zNearDistanceInMP) - Minimum z Near distance (in inches) in MP & CP
- MMONQLOPSO (strict_nat_warning_viewed) - Bool to track if the user has seen the strict NAT warning
- NSROPNTLNM (stringtable_debug) - spam debug info for stringtable lookups
- MLKSTTKSO (sunSceneScreenSpaceShadowTraceDelta)
- MQQPMTMONT (sunSceneScreenSpaceShadowTraceDistance)
- RPLPNPQLM (sunViewmodelScreenSpaceshadowTraceDelta)
- LTMMQRONON (sunViewmodelScreenSpaceshadowTraceDistance)
- LPSPPMRPMO (sunshadowSampleSizeNear)
- MLNTKKPNMM (sunshadowSoftness)
- MPNPTSPLNP (superSprintEnable) - Turn on super sprint.
- MQPTMLNLPN (superSprintMinActivationChargePercent) - Min charge percentage to start a super sprint.
- NLQONKPTLT (superSprintRechargeScale) - Scale of recharge rate for super sprint meter.
- TOSNKQPRS (superSprint_enhancedRechargeScale) - Scale of recharge rate for super sprint meter with Perk 'specialty_supersprint_enhanced'. Does NOT stack with superSprintRechargeScale.
- NSTMLPOMSQ (superSprint_enhancedTime) - The length of time a player can Super Sprint with Perk 'specialty_supersprint_enhanced'.
- NTOSQTRQNN (suppressLoadErrors)
- NTRLRTMMMP (survey_enabled) - Dvar to enable surveys.
- LSSPQRSQQQ (sv_allowedClan1) - Allow this clan to join the server
- OLKSKMQPMT (sv_allowedClan2) - Allow this clan to join the server
- MKNKMKMONS (sv_archive_frame_size_br) - Arhive frame size estimate for BR.
- LMLOOPKLPL (sv_archive_frame_size_mp) - Arhive frame size estimate for MP.
- LNTNMKLPKM (sv_archive_smooth_transform_angles) - Enable player angles smoothing for extrapolated states in killcam
- MSORPQRSMO (sv_archive_smooth_transform_origin) - Enable player origin smoothing for extrapolated states in killcam
- NQRKPRKRKP (sv_ballisticsMaxLatencyMs) - Maximum amount of latency for which the bullet accuracy will be guaranteed.
- NSLOMMLNLO (sv_ballisticsMaxSimStepsPerServerFrame) - Ballistics system uses fixed timestep updates. This value defines the number of maximum simulation steps which can occur for a ballistic instance. If the value is set to 0, the ballistic instance will be simulated until it catches up to the server time.
- LPPQSRMPMK (sv_baseline_size_estimate_br) - Estimated size of baseline snapshot for BR.
- MNNSPLMMMP (sv_baseline_size_estimate_mp) - Estimated size of baseline snapshot for MP. Rather over than undershoot this.
- OLMKKTSOQN (sv_botsSimulatedJitter)
- MQRSRKTPQR (sv_botsSimulatedLatency)
- NTPNRQTKNP (sv_cheats)
- NOQPNNSKKR (sv_checkMinPlayers) - Check min players. 0 disables
- TOOMSNTLQ (sv_clientNetPerf_UsrCmdBurstMinTime) - Minimum execution time of burst we need in a server frame for us to log it as an issue.
- MRKMKRKSNM (sv_clientNetPerf_UsrCmdDroppedMinCount) - Minimum number of user commands we need to drop in a server frame for us to log it as an issue.
- OMKNMTOQOR (sv_clientNetPerf_UsrCmdQueuedMinTime) - Minimum execution time of user commands we need to queue in a server frame for us to log it as an issue.
- LSNPQTOMKP (sv_clientNetPerf_UsrCmdReceivedMinTime) - Minimum execution time of user commands we need to receive in a server frame for us to log it as an issue.
- NKORLPMQ (sv_clientNetPerf_UsrCmdTimeWindowMs) - The time window to detect issues relating to processing user commands.
- NKMMPQNKOK (sv_clientSaveFastCheckOn)
- OMOTNQRTNM (sv_cmdBufferCumulResponse) - The integral response in adjusting the command execution time applied to the cumulative error between the available and target buffer sizes
- MOLOQPNTPK (sv_cmdBufferCumulWindupScale) - The scale to apply to the integral response when the response exceeds the maximum
- MLMLOMPSQO (sv_cmdBufferOffset) - The allowable buffer size before throttling is applied.
- MSNQTSQQTS (sv_cmdBufferResponse) - The proportional response in adjusting the command execution time when our available buffer does not match the target buffer size
- LRLTNKPLMQ (sv_cmdBufferStepTime) - The amount of time (msec) to decay the last maximum observed burst to the current maximum observed burst
- MRSNOPQSLK (sv_cmdDebugBufferVerbose)
- LQPKMNMNMO (sv_cmdDeficitOffset) - The allowable cumulative command error before throttling is applied.
- ROPOPPROK (sv_cmdDropOnPredict) - When predicting player input on the server, drop input that arrives from the client for the predicted input frames
- MMSQPQPKNR (sv_cmdExtrapAngles) - True to enable view angle extrapolation for extrapolative commands
- ROSKKRMOS (sv_cmdMaxBufferTime) - The maximum time the server will buffer client input before predicting player input
- MKRLOQMTSL (sv_cmdMaxBufferWindow) - The maximum duration over which to compensate for client packet bursting
- OKTQNQTPQR (sv_cmdMaxCumulThinkError) - The maximum command time in addition to the current frame time that can be executed on a given server frame
- MPOMMQSPN (sv_cmdMaxCumulThinkFrac) - Maximum fraction of a server frame for desired client think time
- MNKQRTQRPS (sv_cmdMaxExtrapTime) - The maximum time the server will extrapolate client positions before predicting player input
- TPPRRKPLN (sv_cmdMinBufferBurst) - Minimum amount of observed burst time before the client begins buffering commands
- MTNMQMRQKN (sv_cmdMinCumulThinkFrac) - Minimum fraction of a server frame for desired client think time
- LPMNLPLTKQ (sv_cmdPredictAngles) - True to enable view angle extrapolation for predictive commands
- LPRROTQSOP (sv_cmdStartDeficit) - The amount of command deficit beyond which the throttle kicks in to fill the command buffer.
- MRMNOMNPMR (sv_cmdStartSurplus) - The amount of command surplus beyond which the throttle kicks in to drain the command buffer.
- LRTRKLMTON (sv_cmdTargetExtrapTime) - The amount of time the server will extrapolate client positions before trying to buffer
- OKRPNQTQT (sv_cmdThrottleType) - The algorithm used to determine client input throttling
- NQLTMNRKRR (sv_cmdThrottleWindow) - The window size, in milliseconds, for the fixed window throttle type
- MQPLSOPKKT (sv_config)
- LSKRMTQMRO (sv_connectTimeout) - seconds without any message when a client is loading
- NONRKKKLML (sv_cp_remote_client_snapshot_msec_default) - CP mode remote client snapshot rate, used to set sv_remote_client_snapshot_msec
- NMOKTTPPM (sv_cumulThinkTime) - Max client think per server 50 msec frame
- LPPTRQMLKT (sv_debugLargePacketsForcePrintSize)
- MMSOPQRSPT (sv_debugLargePacketsMinSize)
- LKSRKLPSPK (sv_debugLargePacketsMinSizeLargePlayerCount)
- TLKTQPQNK (sv_debugMessageKey)
- LPTKPRRPPQ (sv_debugMinPlayers)
- LSTOPTLOTM (sv_debugPacketContents)
- MQPSOMMNML (sv_debugPacketContentsForClientThisFrame)
- LRMQNLOMNS (sv_debugPlayerstate)
- NPOOTPTSS (sv_debugRate)
- NKLMNKQSQN (sv_debugReliableCmds)
- LPMTRTSTON (sv_debugTrackPacketContents)
- SSOKSNOTR (sv_debugTrackServerTime)
- LKKRLSMRQP (sv_delay_cpwave_matchinprogress) - Seconds to delay the ui_match_in_progress update in cp_wave_sv game mode
- LSKPPLSTSO (sv_entitiesPartitioningNearbyRangeX) - Entities that are in cells within clientpos +- sv_entitiesPartitioningNearbyRangeX X axis will be returned by the nearby search.
- NSRSLNSOLR (sv_entitiesPartitioningNearbyRangeY) - Entities that are in cells within clientpos +- sv_entitiesPartitioningNearbyRangeX Y axis will be returned by the nearby search.
- NSOTRTRKNS (sv_error_on_baseline_failure) - Throw an error if the const baseline data is invalid.
- NPNNTQMMPN (sv_fakeHitchDelay)
- LMNMOQNKTK (sv_fakeHitchDuration)
- OKTSLRSQMS (sv_forceNetfieldLoD) - Force the netfields' LoD (-1: dynamic lod, 0: low LoD, 1: high LoD).
- LMPKLQRLKT (sv_generateConstBaselines)
- NLRMTTPMTQ (sv_generateLOSData)
- LMPMSPPOMT (sv_kickBanTime) - Time in seconds for a player to be banned from the server after being kicked
- PMMQLLKMS (sv_killcam_exit_delta_from_last_game_snap) - When enabled, will allow the server to try and delta encode the game snap after leaving killcam from the last game (non killcam) snapshot.
- NSQSLQQTRK (sv_killcam_length_max) - Maximum killcam length in seconds. Determines necessary archive buffer size.
- MOSNNOTTP (sv_loadTest)
- LRRMMSKLSQ (sv_log_blackbox_snapshot_data)
- NSKOLSTNMN (sv_max_reconnect_time) - Maximum time in milliseconds for what is still considered a reconnect; otherwise the connecting client is fully re-added.
- MROPPRSMRO (sv_minPingClamp) - Clamp the minimum ping to this value
- LKTLKNKSLN (sv_min_reconnect_time) - Minimum time in milliseconds between consecutive connect packets; otherwise packet is dropped.
- TMPMPLTRT (sv_mp_LAN_remote_client_snapshot_msec_default) - MP mode LAN client snapshot rate, used to set sv_remote_client_snapshot_msec
- NRLNPSLKKP (sv_mp_ded_remote_client_snapshot_msec_default)
- NTNKMLOQLO (sv_mp_peer_remote_client_snapshot_msec_default) - MP mode remote client snapshot rate for peer hosted games, used to set sv_remote_client_snapshot_msec
- OLQLPNSQLL (sv_netfieldHighLoDDistSq) - Entities within this squared dist will be High LoD, otherwise they will be Low LoD.
- LLMNQRQQML (sv_netfieldHighLoDMissilesEnable) - Killswitch for missile heuristic for high network lod classification
- LQSNRTMKRQ (sv_netfieldHighLoDScriptablesEnable) - Killswitch for scriptable heuristic for high network lod classification
- NTNRLNTMRR (sv_padPackets)
- OLSRQKSONR (sv_paused) - [MP] Pause the server
- MQQKTRRPSM (sv_printArchiveDetails)
- LRRTROTNNK (sv_printConfigStrings) - Print our the config strings that we're sending
- MSPNRQRSRK (sv_recordPingHistogram) - Whether or not to log SvClientMp::pingHistogram for each client
- NONPLLKSNR (sv_rejoinTimeout) - seconds without any message before allowing a rejoin
- NKQQPRQMSP (sv_rewindFilterUnsentPositions) - Filter the archived position information used in antilag rewind to exclude interpolating to positions the server did not send to a client
- NPMOOTQRNP (sv_rewindPoseArchive) - Rewind character poses when rewinding character positions for the purposes of antilag
- NLTTMLSQRQ (sv_running) - Server is running
- PPKQNKNMN (sv_saveOnStartMap)
- RQOSNTKTQ (sv_sendSnapshots)
- QRLOOQKLR (sv_sendSnapshotsToBots)
- MSORRTLTKQ (sv_showAverageBPS)
- LLSMSORTM (sv_snapshotDebugVerbose) - Verbose snapshot warnings
- MOMRPNOLNL (sv_snapshotReportTimeThreshold)
- MQSOSLMPOK (sv_snapshot_delay_connecting) - Time to delay snapshots to clients who are connecting/zombie
- SPOSSQKNP (sv_snapshot_delay_nodelta) - Time to delay snapshots to clients who we've just sent a no-delta snapshot
- LOMLKNOPKT (sv_snapshot_netperf_profiler_dlog_enabled)
- OSRNQQSKQ (sv_snapshot_netperf_profiler_enabled)
- LOKNNQLKMM (sv_snapshot_silence_threshold_recv) - Ms of silence in snapshot acks before we trigger a silence event. Zero to emit warning if acks are not received on every server frame.
- QNRNRRTLM (sv_snapshot_silence_threshold_send) - Ms of silence in snapshot sends before we trigger a silence event
- RRLSSRRLL (sv_snapshot_size_estimate_br) - Estimated size of delta snapshot for BR.
- MTQNNRPQQM (sv_snapshot_size_estimate_mp) - Estimated size of delta snapshot for MP. Rather over than undershoot this.
- NMPKRNMQML (sv_snapshot_size_huge) - Size of a snapshot to be considered 'huge'
- NQMSPTORTR (sv_snapshot_throttleBackupCount) - Start throttling (exponential backoof) the msg frequency if the client has not acked the last X messages
- NOQPLLOQRR (sv_snapshot_throttle_nobaseline) - Whether to throttle snapshot sending to clients who have not acked baseline yet
- NRSONSLKMM (sv_testValue) - Max antilag rewind
- LQKRMNSSMO (sv_timeout) - seconds without any message
- OMPKTRKNQS (sv_trackMsgSize)
- MQKRSSQRML (sv_trackMsgSizeBucketCount)
- MQTTKKTPNM (sv_transmission_error_enabled) - Whether or not to drop clients immediately on transmit errors
- OLMRMNQOKS (sv_useExtraCompress) - Use zlib compress for gamestate/baseline/score packets
- LQMTQKONKR (sv_useLowLodEntityEvents) - Generate low lod entity events (will steal one event from high lod event buffer). Changing this dvar mid-match may cause a mix of event types/invalid event sequences.
- LSQOPROPRS (sv_usePrecomputedLOSData) - Whether or not to use LOS data files for sight traces.
- NRQNTMQLPS (sv_usercmd_print) - Print the command packets read by the server.
- LOSKQOPNKL (sv_virtual_archive_enabled) - Whether virtual archive is enabled
- OKKTOPLLTL (sv_virtual_archive_page_mode) - 0 (default): Page non-active segments out dynamically; 1: Let OS decide; 2: Lock entire archive into physical memory.
- OQONSQPSL (sv_writeNextLargeSnapshotToFile)
- NLPLNQSNNR (sv_znear) - Things closer than this aren't drawn. Reducing this increases z-fighting in the distance. Set to 0 to not specify.
- MKKROQKOOO (sv_zombietime) - seconds to sync messages after disconnect
- LQSPQNKOTK (sys_configSum) - Configuration checksum
- MPSKPRQSRS (sys_configureGHz) - Normalized total CPU power, based on cpu type, count, and speed; used in autoconfigure
- MKQOOKMKOS (sys_cpuGHz) - Measured CPU speed
- OLKPOKQMNO (sys_cpuName) - CPU name description
- NMPTRMKSSP (sys_gpu) - List of all detected GPUs
- MLNMRNOKQR (sys_gpuDriver) - GPU driver version
- MOLKSQRKOL (sys_language)
- MSTKOLPRSL (sys_lockThreads) - Prevents specified threads from changing CPUs; improves profiling and may fix some bugs, but can hurt performance
- MNQOQMSTMQ (sys_quitMigrateTime) - Time in msec to wait for host migration when user closes the window
- QQKKSLSM (sys_smp_allowed) - Allow multi-threading
- MQOSMOKPMT (sys_sysMB) - Physical memory in the system
- OMPSORTOTL (sys_watchdogGPUTimeout) - Watchdog GPU timeout detection threshold (set to 0 to disable TDR)
- NPMSTTRROL (sys_watchdogThreadEnabled) - Enabled a thread hang watchdog.
- LRTTOQLOLM (sys_watchdogThreadRemote) - Watchdog thread triggers exception in hanged thread insteaf of its own thread
- LTNOMRMKLT (sys_watchdogThreadTimeout) - Thread watchdog timeout threshold.
- LPSPMQSNPQ (systemlink) - Current game is a system link game
- LLPNKKORPT (systemlink_host) - Local client is hosting system link game
- MMMPNSKSRK (targetAssist_shieldMaxAngle) - The maximum angle between the shield and the firing direction to consider shield as a valid target
- MQOOMONRKQ (targetAssist_targetMissiles) - When true, the target assist system considers missile entities as valid targets
- OTRMORTOR (taskbreaker_break_percentage)
- NSOQNLOROP (taskbreaker_time_max)
- MRNNPTTMNT (taskbreaker_time_min)
- TLNSRKRQP (team_consistency_fix) - Enable to enforce team consistency between game code and script.
- OLMOMNKNNN (telemetry_active) - Are telemetry events enabled
- NPNRORTPOS (telemetry_directActive) - Are direct telemetry events enabled
- LTSRTLTKNQ (telemetry_exportSchema) - Do telemetry events export schemas.
- LSMTNSOPOK (telemetry_levelEnd) - Is campaign level end telemetry events enabled
- NNQMPLKKSL (telemetry_loot) - Is loot purchase and pawn telemetry events enabled
- OPSQMRNPO (telemetry_matchStart) - Are telemetry start match events enabled
- QMMMTPKTS (telemetry_matchdata) - Are telemetry match data events enabled
- MRLSLKSMRR (telemetry_motdClick) - Is motd click telemetry events enabled
- LONQQNPLLS (telemetry_playerEndMatch) - Are telemetry player end match events enabled
- MSNPRQTPSM (telemetry_prestige) - Are telemetry prestige events enabled
- TLOOQNROS (telemetry_purchaseConfirm) - Are telemetry purchase confirm events enabled
- LSTMTKNQS (telemetry_screenView) - Are telemetry menu change events enabled
- LMLQLMQOSR (telemetry_sessionStart) - Are telemetry session start events enabled
- LKNLRTKOS (telemetry_storeBrowse) - Are store item browse telemetry events enabled
- MRSPLSQQKS (teleport_collisionWithdrawDistance)
- OLKSNLRRSK (teleport_distanceMax)
- NPTOPLPTTO (teleport_distanceMin)
- LONKOSRSSP (teleport_endBlurDurationMs)
- TMOPNRTOO (teleport_endBlurTarget)
- QQQQOORQL (teleport_ledgePushMaxHeight)
- MNLTPPSSLR (teleport_mantleCollisionFix)
- ONPOMLNLL (teleport_maxLedgeHeight)
- LPMLPTMTRO (teleport_minDistance)
- NQRMRKLLLP (teleport_minDrawDistanceForFX)
- NTKRMMLLPQ (teleport_pitchAngle)
- MSKKTMOKNO (teleport_startBlurDurationMs)
- MONLPLKKNT (teleport_startBlurTarget)
- OKOQPMQQNM (testCPRaidSecurityScreen) - Force the security screen to display the cp_raid compass.
- NSLPLMQNSL (testClients_doAttack)
- ROTLTRSTR (testClients_doCrouch)
- QLQOSNNOO (testClients_doMove)
- MNLSQNRTKN (testClients_doProne)
- OKNTSKLPKO (testClients_doReload)
- OMRPQLNQMM (testClients_watchKillcam)
- LPOTNTTQLQ (test_playlist_update)
- TQPKQLSRQ (testmonkey)
- LKSKPKTOON (text_chat_enabled) - Killswitch for the new Chat widget
- NQOMTKMNPT (text_chat_gamepad_enabled) - Killswitch for the new Chat widget on gamepad
- LTTQQPKKP (thermalAOStrength)
- MLRTLKRRMT (thermalAmbientReflection)
- NPNRNNMTKM (thermalAmbientTemperature)
- NKRQMPKQML (thermalBlurFactorNoScope) - Amount of blur to use when drawing blur that is NOT through a weapon's thermal scope.
- QNOQQRSQO (thermalBlurFactorScope) - Amount of blur to use when drawing blur through a weapon's thermal scope.
- OKKRMNNQLL (thermalColdColor)
- NLTRNKMTL (thermalColorScale)
- LMPOOTPTLT (thermalCutoff)
- MMPKRTOPQO (thermalFog)
- TORMKPPLR (thermalFogExtinctionWeight)
- MPSLOMTNMS (thermalHotColor)
- TTNKSNLOS (thermalLutImage)
- MKSLRRPPNN (thermalRadiationMax)
- TTPRMLRQN (thermalRadiationMin)
- MPORQMTMQT (thermalSurfaceNormalStrength)
- LONTTKLNNK (thermalVisionLuiDebugAlwaysActive)
- SLSPNLSQP (thermalVisionLuiUse) - Set to use the new lui thermal vision system.
- NLKKKQKQPN (thermal_playerModel) - Model to draw for players when in thermal vision mode
- MSNTNLNQNM (timescale) - [SP] Scale time of each frame
- LRROOOSOMM (toneWhitePoint)
- MMQMQKSTS (tonemapAdaptSpeed)
- NLMSSPLMPK (tonemapAuto)
- NOOTTPORTQ (tonemapAutoExposureAdjust)
- MRKQQMPTKN (tonemapAutoExposureAdjustCurve)
- LSLPLPRQNO (tonemapDarkEv)
- MTPSRMRRLP (tonemapDarkExposureAdjust)
- LPKQPKSRKQ (tonemapExposure)
- NNRKNLLSQN (tonemapExposureAdjust)
- LNQNRRPNPP (tonemapGrainStrength)
- MOPORNQOTQ (tonemapLightEv)
- NMKNKNMKNN (tonemapLightExposureAdjust)
- MOLOSSRQPS (tonemapLocalEvBounds)
- LOPONQOQNN (tonemapLocalStrength)
- LTNRTLQOKQ (tonemapMaxExposure)
- NSROSTQOSN (tonemapMaxExposureAdjust)
- NLPRMSTSMM (tonemapMidEv)
- LRPSSPPPPT (tonemapMidExposureAdjust)
- MOSRNQNQTN (tonemapMinExposureAdjust)
- LTTOTTRLTS (tonemapMode)
- LQTPKKQQSS (tracer_debugDraw)
- OLKOPPKTOM (tracer_explosiveColor1) - The 1st color of a bullet tracer when using explosive bullets
- MKNLTNLPKT (tracer_explosiveColor2) - The 2nd color of a bullet tracer when using explosive bullets
- OMPOMRTNRM (tracer_explosiveColor3) - The 3rd color of a bullet tracer when using explosive bullets
- MLSLQPTTNT (tracer_explosiveColor4) - The 4th color of a bullet tracer when using explosive bullets
- LKTKOKPKQ (tracer_explosiveColor5) - The 5th color of a bullet tracer when using explosive bullets
- LRLPQNTMMQ (tracer_explosiveOverride) - When turned on, will apply an override to the tracer settings when shooting explosive bullets.
- LQRTSOPOKO (tracer_explosiveWidth) - The width of a bullet tracer when using explosive bullets
- LPPSPNPOSM (tracer_firstPersonMaxScrewRadius) - The maximum screw radius our OWN tracers can be when looking through our ADS
- MPMQRSMQMK (tracer_firstPersonMaxWidth) - The maximum width our OWN tracers can be when looking through our ADS
- LSLKPOQQSO (tracer_thermalWidthMult) - The multiplier applied to the base width when viewed in thermal vision
- QOPKTQPM (trackTrajectory1) - Track strength at this key from 0-1.
- LTSROKKQPP (trackTrajectory2) - Same as trackTrajectory1.
- OMKTROSPLS (trackTrajectory3) - Same as trackTrajectory1.
- MONQPSPTOP (trackTrajectory4) - Same as trackTrajectory1.
- NQNTQQPLM (trackTrajectory5) - Same as trackTrajectory1.
- LSMMSKSKLQ (transient_auto_pause)
- MMKKRKRLT (transients_verbose) - Verbose logging information for transient fastfiles.
- MSTKKMMRK (trigger_draw)
- MPSLQRSROT (trigger_drawDepthTest)
- NTNPNKLTQL (trigger_drawDistance)
- OOLMSOKPL (trigger_drawSolid)
- LSSLQQSPK (trigger_drawSolidColor)
- MOROPNNSOK (trigger_drawTargetName)
- NLNSOSMRNO (ttycon)
- NRLTNNLKPO (turretConvergenceHeightDebug)
- LRQSMTTOSS (turretDebugYawDeltas) - shows angular motion around the turret pivot point
- LSMQTPLRRT (turretPlayerAvoidScale)
- NPLSOOTQOL (turretSentryRestrictUsageToOwner)
- MSRKNTQLKL (turret_adsEnabled) - Enable/Disable ADS on turrets (SP only)
- SOPQMPTLR (turret_adsTime) - Time (msec) to transition to ADS (SP only)
- OMQMONTONL (turret_draw_locations) - Draws all turrets currently in the level with a green sphere.
- OKORSKLQRT (turret_enableLegacyManualTurretTracking) - Anables the legacy manual turret tracking. Allows design to have a turret hard track an entity with fast convergence times.
- LRONQNKRKM (tutorial_and_new_season_upsell_enabled) - Killswitch that enable the new season and post tutorial Upsell popups.
- NOQTKKKSQR (two_player_mp)
- NRTOOSORMS (ufoHitsTriggers)
- MOTMLNPRRQ (ugc_update_delay) - The delay between attempting to update the UGC cache from DemonWare.
- NONSQQNSQS (ui_WeGameHealthyTipsShown)
- MMLSQKRSST (ui_autodetectGamepad) - (null)
- OOTRPMPKP (ui_autodetectGamepadDone) - (null)
- PQSRTPQP (ui_bigFont) - Big font scale
- LORNQMSLNM (ui_bladeInstallEnabled) - Killswitch for the blade installation progress
- MRTTLKLTKO (ui_bolt_hitmarkers_to_entity) - Hitmarkers will always attach to an entity or tag if available on bullet hits.
- PRRPMPQOT (ui_browserFriendlyfire) - Friendly fire is active
- RSLPNPON (ui_browserKillcam) - Kill cam is active
- NOKQPMTLKO (ui_browserMod) - UI Mod value
- NRTQMKSPTS (ui_browserShowDedicated) - Show dedicated servers only
- OKSMMNSQRQ (ui_browserShowEmpty) - Show empty servers
- TNTQTRLPO (ui_browserShowFull) - Show full servers
- LSKMQKNNTS (ui_browserShowPassword) - Show servers that are password protected
- OKONNRRSLL (ui_browserShowPure) - Show pure servers only
- LNRQMSLQT (ui_buildLocation) - Where to draw the build number
- MMMPOKRSML (ui_buildSize) - Font size to use for the build number
- LTPPTQSOKK (ui_cinematicsTimestamp) - Shows cinematics timestamp on subtitle UI elements.
- LTMKOQPNMR (ui_contextualMenuLocation) - Contextual menu location from where you entered the store.
- PTNOLQOOP (ui_cpmission) - Current front-end mission name for game settings.
- NPSTLPMPSS (ui_customGameModeSlot) - Holds the currently selected custom game mode slot. -1 means the current game mode is NOT custom.
- LQTMTPRMOS (ui_dediServerFrameDuration) - Set this to change the frame duration in MP for dedicated servers. Defaults to 16 ms (62.5hz)
- MLRONRKSOQ (ui_editSquadMemberIndex) - Which squad member is currently being edited
- NKTNRLTOSO (ui_enable_dynamic_attachment_icons) - Enable the new gunsmith pick-up system or not
- MSTLNMPLSN (ui_extraBigFont) - Extra big font scale
- MRRMSMMLML (ui_force_max_rank) - The max rank player could reach for special build, eg Beta build
- MTNMRSTQN (ui_fx_lightmap_max_level) - Maximum lightmap level set by the UI
- MOLPOSLOMO (ui_gametype) - Current front-end game type for game settings
- MSQTTNSTNO (ui_hardcore) - Current front-end hardcore game setting
- QTQRQPLNK (ui_is_magma_gamemode) - Are we in magma, as opposed to being in SP, MP, or CP.
- NPPRNLKOMQ (ui_letterBoxFadeTime) - The time for the letter box to fade after slam zoom
- NSQLTTMRMP (ui_mapname) - Current front-end map name for game settings
- OMPNPQLLMP (ui_mapvote_entrya_gametype) - Primary map vote entry game type
- NSMOLKMMPM (ui_mapvote_entrya_mapname) - Primary map vote entry map name
- LLQTQTNMTK (ui_mapvote_entryb_gametype) - Secondary map vote entry game type
- MSQROKTRSN (ui_mapvote_entryb_mapname) - Secondary map vote entry map name
- MKPKSTLTTT (ui_mapvote_entryc_gametype) - Random map vote entry game type
- ROLQKTOMM (ui_mapvote_entryc_mapname) - Random map vote entry map name
- LOSORKOTOO (ui_maxclients) - Current front-end setting for maximum number of clients
- LNKPRSTSOL (ui_missingMapName) - Name of map to show in missing content error
- MTSKSOSTML (ui_myPartyColor) - Player name font color when in the same party as the local player
- NSMSQOMSLO (ui_oldmapname) - Cached mapname from before going into playlists
- MTSTMKPMRM (ui_onlineRequired) - UI requires online connection to be present.
- MQNNLTKNTS (ui_opensummary) - ScriptClientData Generated Bool
- OMNLSQLMMP (ui_overwrite_prev_per_bullet_hitmarkers) - Option to overwrite previous hitmarkers on new bullet hits.
- MQRSQKTLON (ui_partyFull) - True if the current party is full.
- ROQSKRSPL (ui_play_credits) - Should we play the credits
- OPONKOMKQ (ui_purchased_title) - True if the user purchases a title id while in game.
- OMOOMQKMMS (ui_safearea)
- OKPMLLKRP (ui_saved_mapname) - Current saved front-end map name for game settings, used for custom games and system link MP
- MKNMNRSQRO (ui_scope_stencils) - Turns on the scope stencil for in-world LUI Elements
- MKMQPNOTSN (ui_serverDevmapFrameDuration) - Set this to change the frame duration in MP when devmapping. 50ms by default. [Dev-only]
- MKQQKMRORQ (ui_serverFrameDuration) - Set this to change the frame duration in MP. Defaults to 50 ms (20hz)
- LQKPOSTSMP (ui_showDLCMaps) - Whether to display the DLC maps.
- NLPPLPPRRQ (ui_show_pulsing_upsell) - Should we show the upsell popup after the next pulsing game AAR. This Dvar is set at false when the player see the popup and at true if he leave the pulsing Lobby
- MNQNRQRKQM (ui_smallFont) - Small font scale
- OMKTLMMNPT (ui_tactical) - Current front-end tactical game setting
- SSRQTKMLQ (ui_upsellEnabled) - Killswitch for the Upsell button popups.
- RNRNSRTNQ (ui_upsell_flow_fix) - Killswitch for the Upsell flow fix.
- OMRLPMMPRL (ui_use_per_bullet_hitmarkers) - Uses per bullet hitmarkers.
- ORONSTNNP (ui_userid_resolve_throttle_ms) - Throttle on the ui making calls to resolve user ids.
- LTKMRTLTKT (ui_username_resolve_throttle_ms) - Throttle on the ui making calls to resolve user usernames.
- TRMKKRQRT (uiscript_verbose) - Turns on extra ui script debugging console prints
- NLOOKNQTMQ (unattendedAllowDropErrors)
- OLKMKMTKRO (unlockAllItems)
- NLOTNSOSKK (unlock_all_loot)
- QMRSMTKKS (unlock_dir_overide)
- MNQLPQLOQ (upload_stats_base_interval) - This is the base delay in seconds before the first retry for uploading stats
- NRMNLOTRNP (upnp_maxAttempts)
- STKRQSRP (useAngleAdjustedSpeeds) - Turns on angle adjusted speed algorithm.
- MOKLKTPOTT (useBattleNetInDevmap) - If true, will do auth with Battle.Net while devmapping.
- MOOOTSTQLM (useFastFile)
- QSOPPLLOM (useLegacyPCLadderControls) - For the PC version only, this will enable legacy ladder controls.
- LMNPKTTN (useRelativeTeamColors) - Whether to use relative team colors.
- NPKMRRPSRP (useScriptWeaponAndViewOffsets) - If true, turns on designer scripted viewmodel offsets.
- LOLTQSNSKN (useStatsGroups) - If true then StatsGroups are in use for all playerdata.def accessing.
- OLLSOTOOTT (useTagFlashSilenced) - When true, silenced weapons will use "tag_flash_silenced" instead of "tag_flash".
- PNKQRPPPO (useparentlink)
- PRSMLSKTP (username)
- LTSMQMMQRK (using_mlg) - MLG feature on/off
- MSOLRSPMPK (uwp_mandatoryUpdate)
- QKOKLMRQT (variable_rate_shading_enabled) - When true the Variable Rate Shading (VRS) will be available if the player have the hardware to run it
- OLKOOMKSMK (vehAudio_idleDistanceScale) - When vehicles are idle and not occupied by the local client, multiply their audibility distance by this value.
- MPLKOPSSNN (vehAudio_inAirPitchDownLerp) - Rate at which the pitch lerps down
- NMKNSMKMTO (vehAudio_inAirPitchUpLerp) - Rate at which the pitch lerps up
- MQOOLQLLPN (vehAudio_spawnVolumeTime) - Seconds it takes for spawned vehicles to reach full volume.
- NPRQORLQSM (vehBoatControls) - Determines how to control boats
- MNLLRPRONL (vehBoatRockingScale)
- MOTQKOSKRM (vehCam_angles) - Camera angles from vehicle
- LNMTSOMSSR (vehCam_angles3P) - Camera angles from vehicle (3rd person)
- OKKSSOKQML (vehCam_freeLook) - Enables free look mode
- NQTPRLSST (vehCam_mode)
- NOLORMOSTT (vehCam_offset) - Focus offset from vehicle origin
- NNONTTTMTM (vehCam_offset3P) - Focus offset from vehicle origin (3rd person)
- TSPOOOTSN (vehCam_pitchClamp) - Pitch clamp for user adjustment
- NRRSPTSTTM (vehCam_pitchClamp3P) - Pitch clamp for user adjustment (3rd person)
- PSPSOQSRL (vehCam_pitchTurnRate) - Pitch turn rate for user adjustment
- OMSSNSLNQK (vehCam_pitchTurnRate3P) - Pitch turn rate for user adjustment (3rd person)
- LSRTTOSTTO (vehCam_radius) - Camera radius from vehicle
- NQMKORNRPR (vehCam_radius3P) - Camera radius from vehicle (3rd person)
- LTQOSONPNM (vehCam_speedInfluence) - Controls how much the vehicle's speed effects the camera.
- LRSQPTMON (vehCam_speedInfluence3P) - Controls how much the vehicle's speed effects the camera. (3rd person)
- NOTTPKOLQQ (vehCam_yawClamp) - Yaw clamp for user adjustment
- SSSPPKPTN (vehCam_yawClamp3P) - Yaw clamp for user adjustment (3rd person)
- MNOOLPRSQ (vehCam_yawTurnRate) - Yaw turn rate for user adjustment
- LNMSMQONPR (vehCam_yawTurnRate3P) - Yaw turn rate for user adjustment (3rd person)
- NRNNSORPTK (vehCam_zOffsetMode) - Camera offset mode for Z axis
- RTMLTLLQT (vehCam_zOffsetMode3P) - Camera offset mode for Z axis (3rd person)
- POSNTPOQK (vehDroneDebugDrawPath)
- NQPPMPOKKS (vehHelicopterBoundsRadius)
- MKTPLMTNOL (vehHelicopterControlsAltitude) - Determines how to control altitude
- MMRNMNQRPN (vehHelicopterDecelerationFwd)
- OKROTTPNP (vehHelicopterDecelerationSide)
- OLPKNNSQRN (vehHelicopterDecelerationUp)
- LSOQLMLSPQ (vehHelicopterFreeLookReleaseSpeed) - The rate that the player's view moves back to center when freelook is released
- NOSSKQQMLR (vehHelicopterHeadSwayDontSwayTheTurret)
- NNORRLOTPL (vehHelicopterHoverSpeedThreshold)
- MTRLPTRKO (vehHelicopterInvertUpDown)
- LTMPQTLOL (vehHelicopterJitterJerkyness)
- LOPNQQSOMM (vehHelicopterLookaheadTime)
- NKQSQTOLR (vehHelicopterMaxAccel)
- LPLRLNQSTT (vehHelicopterMaxAccelVertical)
- LRKNQPQQOR (vehHelicopterMaxPitch)
- MMRSQQSNOO (vehHelicopterMaxRoll)
- NRRMPSKOKM (vehHelicopterMaxSpeed)
- NKTLMMTTSO (vehHelicopterMaxSpeedVertical)
- LMQLPSNMM (vehHelicopterMaxYawAccel)
- QRRRRTKOS (vehHelicopterMaxYawRate)
- OLLROQROSQ (vehHelicopterPitchOffset)
- NQMMSMTSOL (vehHelicopterRightStickDeadzone)
- NNOMNKNNPO (vehHelicopterScaleMovement)
- PKKTRROPK (vehHelicopterSoftCollisions)
- NOKTRLOMOO (vehHelicopterStrafeDeadzone)
- MMTSTOKMOS (vehHelicopterTiltFromAcceleration)
- NMTOMTMKPN (vehHelicopterTiltFromControllerAxes)
- LTLLTKRPT (vehHelicopterTiltFromDeceleration)
- LTRPPKRTNT (vehHelicopterTiltFromFwdAndYaw)
- TPSKTPTSN (vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt)
- LNKSKRPMQL (vehHelicopterTiltFromVelocity)
- LLSQLMTSRM (vehHelicopterTiltMomentum)
- MORNLTMPTT (vehHelicopterTiltSpeed)
- PMPPLRPTO (vehHelicopterYawOnLeftStick)
- NSTTRPLOLS (vehHudDrawPipOnStickWhenFreelooking)
- NRTNMNQORP (vehHudLineWidth)
- LKPRKLKMLP (vehHudReticleBouncingDiamondSize)
- MTSOQQPQQ (vehHudReticleBouncingRadius)
- QPNMNRMOL (vehHudReticleBouncingSpeed)
- LORMOTSKST (vehHudReticlePipOnAStickCenterCircle)
- LQNMPQRNST (vehHudReticlePipOnAStickCenterCircleBuffer)
- MLMNLMLS (vehHudReticlePipOnAStickMovingCircle)
- LMRMSTTOOQ (vehHudReticlePipOnAStickMovingCircleBuffer)
- MQRSSLSOOP (vehHudTargetScreenEdgeClampBufferBottom)
- MTKMSQSRQP (vehHudTargetScreenEdgeClampBufferLeft)
- MKRMTTNMOM (vehHudTargetScreenEdgeClampBufferRight)
- NRKNPNNORN (vehHudTargetScreenEdgeClampBufferTop)
- RKMOQPKSR (vehHudTargetSize)
- NPOTSKLQMN (vehLegacyHeliRotorsDamage)
- LLKLPLNLPR (vehSubmarineAllowInSolid)
- OMPOPSSLNR (vehSubmarineBodyRelRotation)
- LPSMMMLPS (vehSubmarineControls)
- LSTNKTRSQM (vehSubmarineForwardDampening)
- LKOMSQRTTL (vehSubmarineFwdCollMaxAccel)
- LTQOKPT (vehSubmarineFwdCollMaxAngAccel)
- NLTQPPPSO (vehSubmarineFwdProbeTime)
- MRKQORPPPQ (vehSubmarineHorizControlGamma)
- LSTRPNTKLP (vehSubmarineInvertUpDown)
- OLTTKMTNPO (vehSubmarineLateralDampening)
- LSLKLPLQPO (vehSubmarineMaxDownPitch)
- NPQLRNMSSL (vehSubmarineMaxForwardAccel)
- LLOONPKNRL (vehSubmarineMaxForwardPitchAccel)
- OMNMMMKLNK (vehSubmarineMaxForwardVel)
- MRPQNLKMSM (vehSubmarineMaxForwardYawAccel)
- LPLLPQKSOP (vehSubmarineMaxFwdVelRef)
- NLOOTQLMRS (vehSubmarineMaxLateralVel)
- MOOQQMPQKT (vehSubmarineMaxNegativeBuoyancy)
- MSRMSSQNML (vehSubmarineMaxPositiveBuoyancy)
- MONMNPPTQM (vehSubmarineMaxReverseAccel)
- NLKPSNQPOS (vehSubmarineMaxReversePitchAccel)
- MNKNOSQLQT (vehSubmarineMaxReverseVel)
- NLPQTPKLN (vehSubmarineMaxReverseYawAccel)
- LLRPLSNSQR (vehSubmarineMaxRoll)
- NRLPQQPNPT (vehSubmarineMaxRollAccel)
- TPQTTLRNN (vehSubmarineMaxStoppedPitchAccel)
- MLLOKOQTSS (vehSubmarineMaxStoppedYawAccel)
- RRRKQOTTR (vehSubmarineMaxUpPitch)
- MONQNPLPOS (vehSubmarineMinForwardVel)
- NOKKSLLNNO (vehSubmarineMinVelNoRestore)
- PKNLPTTQR (vehSubmarinePitchDampening)
- MRNLSNRTLQ (vehSubmarinePitchRestore)
- LMTSOOOKQO (vehSubmarineRollDampening)
- MOSRNTSSOQ (vehSubmarineRollDrivenYaw)
- OMLKOQKTRL (vehSubmarineRollRestore)
- OMNTTRKLOP (vehSubmarineSideCollMaxAccel)
- NNSTQKKKLN (vehSubmarineSideCollMaxAngAccel)
- NMPOQPSKQL (vehSubmarineSideProbeMaxDist)
- LQNOQSSPMN (vehSubmarineSideProbeMinDist)
- OSSMSLRM (vehSubmarineStoppedVel)
- PNPLPTSMN (vehSubmarineVertControlGamma)
- NTKQMSSMNS (vehSubmarineYawDampening)
- SNNPNOMPT (vehUGVPitchTrack)
- NKNPTRQPMO (vehUGVRollTrack)
- MMKPMKQRQK (vehUGVWheelInfluence)
- LRSSMKMNRK (veh_aiOverSteerScale)
- QTTLNNLPM (veh_boneTargetTrackLerpRate) - Rate at which vehicle turrets track a locked target.
- QLNKQKLMO (veh_boneTargetTrackLocalScale) - Scale applied to turret motion when the vehicle is under local player's control.
- MQRMRNKPR (veh_boneTargetTrackResetLerpRate) - Rate at which vehicle turrets reset to default position after tracking a locked target.
- LNQTTSRRKQ (veh_drawTrack)
- SSPOPPPKN (veh_explodeForce)
- PNQSKMK (veh_nonPhysicsSteerScale)
- TPMLOMKKM (vehicleMoverBlockCharacterPickup) - Blocks players from being picked up automatically when driven into by a vehicle.
- OLMLSKSRLP (vehicle_horn_enabled) - Killswitch for the Vehicle Ground Horn Option
- NMLMNTLQOK (vehicle_pathsmoothdebug)
- MMQLTMKTPK (veilStrength)
- MRTRRSSMLS (venomAnimDefaultBlendStrength)
- SQNLLSSQO (venomAnimGroundBlendStrength)
- NTRRNPQPRO (venomAnimHeightBlendStrength)
- MSQTSMNPQ (venomAnimHeightCheck)
- LKMPMKTRRT (venomAnimLinearMultiplier)
- OMLQTKQSRT (venomAnimMaxAngleSpeed)
- NQQSOTTTNQ (venomBodyAngles)
- LSQLSRQMTO (venomRadialMotionBlurRadius)
- LPPSQSSROR (venomRadialMotionBlurStrength)
- NTSOSMLKPK (venomRadialMotionBlurTimeInMs)
- MOKRMRQSPP (venomRadialMotionBlurTimeOutMs)
- NOLLNRNSML (venomRearFinAngles)
- LMKPSQTRST (venomRotAngles)
- MKPTOKKRRO (venomSideFinAngles)
- PQNOPNLM (venomThrustAngles)
- OMQTQNOSRO (vid_height) - Window client area height
- NSRPORKNPT (vid_width) - Window client area width
- LKKKQSOPSP (vid_xpos) - Window client area horizontal position
- TMRKMSSMK (vid_ypos) - Window client area vertical position
- MTRTKMSRLO (viewModelDebugNotetracks) - Enable display of viewmodel notetrack debug info.
- LKOMKROSMT (viewModelHacks) - Enabled depth hack and remove viewmodel from shadows.
- NMLONQLKRK (viewangNow)
- OTNSQQKSS (viewmodelGesturesResetForKillcam) - If true, synchronizes gestures with the killcam time upon starting killcam. Killswitch for post-IW7 bugfix.
- MKMNRSONMQ (viewposNow)
- OLOOSTRSMR (vignetteBoxSizeX)
- MKRMMRSNTO (vignetteBoxSizeY)
- RSPMMQLQN (vignetteFalloff)
- LNTKQTQOMN (vignetteFalloffStart)
- MPKKMPRLRQ (vignetteImage)
- NKMMLMPOKK (vignetteIntensity)
- NQTKKPORNO (vignetteOffsetX)
- LOQRRKQSRL (vignetteOffsetY)
- LPPRTKTTO (vignetteSizeX)
- MMMSOLKOMR (vignetteSizeY)
- NQNMQNTTRL (vignetteSquareAspectRatioWeight)
- NOSLLOSMST (voMtxOverride)
- NSPSRQONRN (voice_agc) - Use microphone Automatic Gain Control
- NROTRKMLKL (voice_debug) - Debug voice communication
- MKORMLTOKO (voice_degrade)
- LNKRTSKLT (voice_loopback) - Echo microphone input locally
- SMPPQTSMN (voice_maxVoicePacketsPerSec) - Max voice packets per second a client will send
- LONTRSOSTR (voice_maxVoicePacketsPerSecForServer) - Max voice packets per second the listen server will send
- LQQKKSNPNS (voice_mic_aggressiveInTime) - Microphone amount of continuous talk time before we switch to aggressive voice threshold
- SKKNQTSPT (voice_mic_aggressiveOutTime) - Microphone amount of continuous mute time before we switch to normal voice threshold
- LKPLLLNTNS (voice_mic_inactivityMuteDelay) - Mute the microphone after this many seconds of in-game input inactivity (-1 to disable)
- NMOLNNPOST (voice_mic_mute) - Mute the microphone
- OMONSMLKMN (voice_mic_outTime) - Microphone voice amount of silence before we cut the mic (after normal talking)
- NLNMRQRSP (voice_mic_outTimeLoud) - Microphone voice amount of silence before we cut the mic (after loud talking)
- MPRRTSLLNL (voice_mic_postLoudAggressiveTime) - After loud talking detected, use aggressive voice threshold for this long to prevent possible audio feedback (seconds)
- OSONRTTPO (voice_mic_reclevel) - Microphone recording level
- LRTMQRTPLO (voice_mic_scaler) - Microphone scaler value
- MSKKKMTQNT (voice_mic_threshold) - Microphone voice threshold (normal)
- MMPQRNNTSO (voice_mic_threshold_aggressive) - Microphone voice threshold (aggressive, multiplied with voice_mic_threshold at runtime)
- MSPQRMTSTS (voice_mic_threshold_loud) - Microphone voice threshold for detecting loud talking, multiplied with voice_mic_threshold at runtime
- MPTQQNOTPQ (voice_on_screen_debug)
- MPQSQTNRNO (voice_output_scaler) - Remote voice scaler value
- MNTSRLRPQO (voice_packetDecodePrebufferCount) - How many packets the receiving client will buffer before starting decode
- LOSOOOTNMS (voice_proximity_enemy) - Uses proximity checks to send voice to players on other team
- NNMLSMNTOQ (voice_proximity_radius) - Radius to check around the player for sending proximity voice, depends on voice_proximity_enabled dvar
- LKTPRPKPMR (voice_proximity_team) - Uses proximity checks to send voice to players on team but not in squad
- MSMKRTTTPQ (voice_save_voice)
- NNQQMLKMOT (voice_test_tone) - Generates a continuous tone to the voice encoder
- LOKNMMPRKT (voice_transmitInterval) - How often the client will transmit voice packets
- MQMPKLKK (volumetricAbsorption)
- NSKNLMKQSR (volumetricAirDensity)
- NKKRQROOQK (volumetricAlbedo)
- MQRSTPRORQ (volumetricAmbientBrightness)
- NPKPLTKRNS (volumetricHeightFogBaseHeight)
- MLPOMNQPPK (volumetricHeightFogHalfPlaneDistance)
- RRKMLNPKP (volumetricOmniBrightness)
- MQSQOLLMRM (volumetricSpotBrightness)
- MTNSRNMTKN (volumetricSunAnisotropy)
- LKNNNKTPTM (volumetricSunBrightness)
- MLLRNRMPNP (waypointDebugDraw) -
- LLRKMOOKPT (waypointDistScaleRangeMax) - Distance from player that icon distance scaling ends.
- OKRTRKKRMP (waypointDistScaleRangeMin) - Distance from player that icon distance scaling starts.
- LOONOPPPNR (waypointDistScaleSmallest) - Smallest scale that the distance effect uses.
- MSKPRTTKPK (waypointIconHeight) - Height of the offscreen pointer.
- MTLOKKQKMN (waypointIconWidth) - Width of the offscreen pointer.
- RKMLSNPOQ (waypointOffscreenCornerRadius) - Size of the rounded corners.
- NKMOPMMNQP (waypointOffscreenDistanceThresholdAlpha) - Distance from the threshold over which offscreen objective icons lerp their alpha.
- LLMSOTSQSR (waypointOffscreenPadBottom) - Offset from the edge.
- NRRMTSLKNT (waypointOffscreenPadLeft) - Offset from the edge.
- NLSOONOQOK (waypointOffscreenPadRight) - Offset from the edge.
- NOMMOQKSMR (waypointOffscreenPadTop) - Offset from the edge.
- OOSKKKNOP (waypointOffscreenPointerDistance) - Distance from the center of the offscreen objective icon to the center its arrow.
- STSSSLOQT (waypointOffscreenPointerHeight) - Height of the offscreen pointer.
- MOTRNMTRKS (waypointOffscreenPointerWidth) - Width of the offscreen pointer.
- MOMPTQROTO (waypointOffscreenRoundedCorners) - Off-screen icons take rounded corners when true. 90-degree corners when false.
- LMSRPLTONR (waypointOffscreenScaleLength) - How far the offscreen icon scale travels from full to smallest scale.
- NQKMMQKSLQ (waypointOffscreenScaleSmallest) - Smallest scale that the offscreen effect uses.
- LRLTNMQOKK (waypointPlayerOffsetCrouch) - For waypoints pointing to players, how high to offset off of their origin when they are crouching.
- NNTKMTSPLO (waypointPlayerOffsetProne) - For waypoints pointing to players, how high to offset off of their origin when they are prone.
- MONNPPSQPQ (waypointPlayerOffsetStand) - For waypoints pointing to players, how high to offset off of their origin when they are standing.
- LSNLMOQNRT (waypointScreenCenterFadeAdsMin) - When 'waypointScreenCenterFadeRadius' enabled, minimum amount that waypoint will fade when in ads
- NLPOMMTMTM (waypointScreenCenterFadeHipMin) - When 'waypointScreenCenterFadeRadius' enabled, minimum amount that waypoint will fade when in hip (non-ads)
- MTTNTNMPLL (waypointScreenCenterFadeRadius) - Radius from screen center that a waypoint will start fading out. Setting to 0 will turn this off
- LOMLKMNNKS (waypointSplitscreenScale) - Scale applied to waypoint icons in splitscreen views.
- NNLSNQRLT (waypointTweakY) -
- OORPLNOLP (weap_printSharedAmmo)
- PSTNKQTLM (weap_printSharedClips)
- OLMOTLRSPK (weapon_variants_enabled) - Killswitch for the Weapon Variants
- MKROKLMLSN (wegame_friend_sort_throttle_ms)
- TRQLLNNLS (whiteBalanceColorTempK)
- OPSMSQNKQ (whiteBalanceGreenMagentaShift)
- NLSRLSTPTN (whiteBalanceIlluminant)
- MNMNSSLLOR (whiteBalanceMethod)
- LTLTPLQSLQ (whitelist)
- TQQKORSSM (wideScreen) - True if the game video is running in 16x9 aspect, false if 4x3.
- MQNRPNMPTT (win_debugKeyHook) - Enable the Windows keyboard hook while debugging. It is disabled by default in such situation as it can interfere with system responsiveness.
- NLOLMSONQS (win_inputUsesKeyHook) - Use windows keyboard hook for game input process. win_noKeyHook and win_debugKeyHook dvars have priority over this dvar.
- MMOOTNSSP (win_mouseUsesRawInput) - Use raw mouse input.
- NTOLOMLPSN (win_noKeyHook) - Disable the Windows keyboard hook.
- MNNMTLRP (win_printMessages) - Print windows messages to the console
- TLQPOMORK (win_xboxGameBarDetectionEnabled) - Killswitch to allow/disallow blocking inputs when the Xbox Game bar is on screen.
- SMMKNOKOS (worldCollision_DebugCollisionTilesShapeLists)
- MOSLQKPPQM (worldCollision_DebugMapEntsShapeList)
- OKOPLLORQO (worldCollision_DebugShowPlayerLoadedStatus)
- MKSRSMMKNQ (worldCollision_DebugWorldShapeList)
- MNOPLLQORM (worldCollision_debugDisplayOffsetX)
- LMMRQSQKT (worldCollision_debugDisplayOffsetY)
- OKTOOKORTP (worldCollision_debugDump)
- LQPSKQNTPM (worldCollision_debugTiles)
- MTOTTPOPO (worldCollision_debugTilesWorld)
- LRLSTMLPQK (xanim_debug) - Turn on xanim Player Animation Debugging information 1 to debug play anims; 2 to debug orientations; 3 to debug times
- TMTPTQNMN (xanim_ik_antislide_enable) - Enable IK anti-slide anim node.
- NRKSORMLRM (xanim_physicsGravity) - Gravity
- OLNSORMTPN (xb3_content_change_cooldown)
- LRLTMNTONK (xb3_dw_disconnect_test)
- LPOKKPRNT (xb3_friends_joinable_refresh_rate_ms)
- LKKOOKNMOQ (xb3_get_friend_session_inactive_flag)
- RNPSKRSOK (xb3_get_friend_session_private_flag)
- LTQKTMSPMP (xb3_get_friend_session_reservation_flag)
- LOTPKQTKOS (xb3_gpad_stick_deadzone_min)
- MQPTTPRT (xb3_liveparty_minimum_platform_party_refresh_delay)
- RQTKLTSPO (xb3_liveparty_minimum_platform_party_refresh_in_game_delay)
- QSPLPOQQM (xb3_meetplayer_gamertag_refresh_rate_ms)
- MLQSKRLQST (xb3_mp_joinability_failure_backoff)
- MPTSMOQOQQ (xb3_mp_joinability_success_backoff)
- SRMOSPSMT (xb3_mutelist_fetch_delay)
- LPNQTQOMPL (xb3_presence_stat_string_sync_delay)
- NPLRMMNOSK (xb3_presence_update_interval)
- OKQKKRKRLS (xb3_primary_gamertag_update_delay)
- OKOSKPKMPO (xb3_privacy_failure_backoff_count_max)
- RRQLQSMR (xb3_privacy_stale_data_check_rate_ms)
- NNOTTNQQO (xb3_privacy_update_delay_ms)
- LQOSPTTTO (xb3_privacy_user_data_refresh_rate_ms)
- LROMTRKRQT (xb3_voip_enabled)
- OKSPTMSMQN (xb3_voip_gamechat_mic_check_delay)
- NSMMMPRTPR (xb3_voip_headset_check_delay)
- LONQTRLTNM (xb3_voip_perf_counter_enabled)
- LOORRSLMTL (xb3_voip_userdata_resend_delay)
- LOMTKQTRTM (xblive_competitionmatch) - MLG Rules?
- LLOKQOSPPP (xblive_loggedin) - User is logged into xbox live
- LSTLQTSSRM (xblive_privatematch) - Current game is a private match
- LNQLRSNMQS (xblive_privatematch_solo) - Current game is an Extinction solo match
- OKMSRQPMSK (xbox_live_cert_sandbox_name) - Name of the CERT sandbox.
- STTMRSPOR (xbox_live_dev_sandbox_name) - Name of the DEV sandbox.
- RSTQPKROL (xbox_live_prod_sandbox_name) - Name of the PROD sandbox.
- NTTRLOPQKS (xp_dec_dc) - This causes clients to disconnect themselves from servers if their xp decreases.
- NPLPTKSMRP (yanimvyz_alignment_angle_x)
- LOONMSSSOM (yanimvyz_alignment_angle_y)
- NQQPQNQRKP (yanimvyz_alignment_angle_z)
- SMNOPRPON (yanimvyz_alignment_position_x)
- NKOPSKPOKQ (yanimvyz_alignment_position_y)
- TRNLSPTRN (yanimvyz_alignment_position_z)
- NMMKOOSRMO (yanimvyz_alignment_request)
- NNTPLTSSMN (yanimvyz_alignment_tag)
- OMLKNQQMPQ (yanimvyz_alignment_target)
- MSPRTRNLML (zone_reorder)
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