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- for i,v in pairs(game.Workspace.Stores:GetDescendants()) do
- if v.Name == "ShopItems" then
- for i,b in pairs(v:GetChildren()) do
- if b.Name == "BasicHatchet" then
- for i,n in pairs(game.Workspace.Stores:GetChildren()) do
- if n.Name == "WoodRUs" then
- b.Parent.Parent = n
- end
- end
- end
- end
- end
- end
- wait(.01)
- for i,v in pairs(game.Workspace.Stores:GetDescendants()) do
- if v.Name == "ShopItems" then
- for i,b in pairs(v:GetChildren()) do
- if b.Name == "GateOR" then
- for i,n in pairs(game.Workspace.Stores:GetChildren()) do
- if n.Name == "LogicStore" then
- b.Parent.Parent = n
- end
- end
- end
- end
- end
- end
- wait(.01)
- for i,v in pairs(game.Workspace.Stores:GetDescendants()) do
- if v.Name == "ShopItems" then
- for i,b in pairs(v:GetChildren()) do
- if b.Name == "Painting8" then
- for i,n in pairs(game.Workspace.Stores:GetChildren()) do
- if n.Name == "FineArt" then
- b.Parent.Parent = n
- end
- end
- end
- end
- end
- end
- wait(.01)
- for i,v in pairs(game.Workspace.Stores:GetDescendants()) do
- if v.Name == "ShopItems" then
- for i,b in pairs(v:GetChildren()) do
- if b.Name == "Dynamite" then
- for i,n in pairs(game.Workspace.Stores:GetChildren()) do
- if n.Name == "ShackShop" then
- b.Parent.Parent = n
- end
- end
- end
- end
- end
- end
- wait(.01)
- for i,v in pairs(game.Workspace.Stores:GetDescendants()) do
- if v.Name == "ShopItems" then
- for i,b in pairs(v:GetChildren()) do
- if b.Name == "SmallTrailer" then
- for i,n in pairs(game.Workspace.Stores:GetChildren()) do
- if n.Name == "CarStore" then
- b.Parent.Parent = n
- end
- end
- end
- end
- end
- end
- wait(.01)
- for i,v in pairs(game.Workspace.Stores:GetDescendants()) do
- if v.Name == "ShopItems" then
- for i,b in pairs(v:GetChildren()) do
- if b.Name == "Seat_Armchair" then
- for i,n in pairs(game.Workspace.Stores:GetChildren()) do
- if n.Name == "FurnitureStore" then
- b.Parent.Parent = n
- end
- end
- end
- end
- end
- end
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