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- LOCALLLLLLLLLLLLLLLLLLLLLL
- local Status = game:GetService("ReplicatedStorage"):WaitForChild("Status")
- script.Parent.Text = Status.Value
- Status:GetPropertyChangedSignal("Value"):Connect(function()
- script.Parent.Text = Status.Value
- end)
- STATSSSSSSSSSSSSS
- game.Players.PlayerAdded:Connect(function(player)
- local leaderstats = Instance.new("Folder")
- leaderstats.Name = "leaderstats"
- leaderstats.Parent = player
- local coins = Instance.new("IntValue")
- coins.Name = "Coins"
- coins.Value = 0
- coins.Parent = leaderstats
- end)
- MAIN SCRIPTSSSSSSSSSSS
- -- Define variables
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local ServerStorage = game:GetService("ServerStorage")
- local MapsFolder = ServerStorage:WaitForChild("Maps")
- local Status = ReplicatedStorage:WaitForChild("Status")
- local GameLength = 50
- local reward = 100
- -- Game loop
- while true do
- Status.Value = "Waiting for enough players"
- repeat wait() until game.Players.NumPlayers >= 2
- Status.Value = "Intermission"
- wait (10)
- local plrs = {}
- for i, player in pairs(game.Players:GetPlayers()) do
- if player then
- table.insert(plrs,player) -- Add each player into plrs table
- end
- end
- wait(2)
- local AvailableMaps = MapsFolder:GetChildren()
- local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
- Status.Value = ChosenMap.Name.." Chosen"
- local ClonedMap = ChosenMap:Clone()
- ClonedMap.Parent = workspace
- -- Teleport players to the map
- local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
- if not SpawnPoints then
- print("Spawnpoints not found!")
- end
- local AvailableSpawnPoints = SpawnPoints:GetChildren()
- for i, player in pairs(plrs) do
- if player then
- character = player.Character
- if character then
- -- Teleport them
- character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
- table.remove(AvailableSpawnPoints,1)
- -- Give them a sword
- local ClassicSword = ServerStorage.ClassicSword:Clone()
- ClassicSword.Parent = player.Backpack
- local GameTag = Instance.new("BoolValue")
- GameTag.Name = "GameTag"
- GameTag.Parent = player.Character
- else
- -- There is no character
- if not player then
- table.remove(plrs,i)
- end
- end
- end
- end
- Status.Value = "Get ready to play!"
- wait(2)
- for i = GameLength,0,-1 do
- for x, player in pairs(plrs) do
- if player then
- character = player.character
- if not character then
- -- Left the game
- else
- if character:FindFirstChild("GameTag") then
- -- They are still alive
- print(player.Name.." is still in the game!")
- else
- -- They are dead
- table.remove(plrs,x)
- print(player.Name.." has been removed!")
- end
- end
- else
- table.remove(plrs,x)
- print(player.Name.." has been removed!")
- end
- end
- Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left"
- if #plrs == 1 then
- -- Last person standing
- Status.Value = "The winner is "..plrs[1].Name
- plrs[1].leaderstats.Coins.Value = plrs[1].leaderstats.Coins.Value + reward
- break
- elseif #plrs == 0 then
- Status.Value = "Nobody Won!"
- break
- elseif i == 0 then
- Status.Value = "Time up!"
- break
- end
- wait(1)
- end
- print("End of game")
- for i, player in pairs(game.Players:GetPlayers()) do
- character = player.Character
- if not character then
- -- Ignore them
- else
- if character:FindFirstChild("GameTag") then
- character.GameTag:Destroy()
- end
- if player.Backpack:FindFirstChild("ClassicSword") then
- player.Backpack.Sword:Destroy()
- end
- if character:FindFirstChild("ClassicSword") then
- character.Sword:Destroy()
- end
- end
- player:LoadCharacter()
- end
- ClonedMap:Destroy()
- Status.Value = "Game ended"
- wait(2)
- end
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