Advertisement
Guest User

Skyrim SSE CTD Analyze

a guest
Jan 7th, 2025
20
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.37 KB | None | 0 0
  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
  7. Game Version: 1.6.1170
  8. Script Extender: 1.6.1170
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 31.93 GB
  15. RAM Used: 9.05 GB
  16. RAM Free: 22.88 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 5 Regular: 21 Total: 26
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FF73CB9C680 count: (2)
  33. File: SkyrimSE.exe count: (62)
  34. Address: 0CEC680 count: (2)
  35. Assembler: mov r8, [rdx] count: (2)
  36.  
  37. [ 0] 0x7FF73CB9C680 SkyrimSE.exe+0CEC680 -> 69161+0xB0 mov r8, [rdx] -//- count: (1)
  38. [ 1] 0x7FF73D2EF2BC SkyrimSE.exe+143F2BC -> 104677+0x1C nop -//- count: (1)
  39. [ 2] 0x7FF73D2D4C32 SkyrimSE.exe+1424C32 -> 104292+0x182 mov rbx, [rsp+0x30] -//- count: (1)
  40. [ 3] 0x7FF73D2D232B SkyrimSE.exe+142232B -> 104248+0x6B add rbx, 0x10 -//- count: (1)
  41. [ 4] 0x7FF73D3020EB SkyrimSE.exe+14520EB -> 104882+0x21B mov ecx, [rsi+0x08] -//- count: (1)
  42. [ 5] 0x7FF73D2FA937 SkyrimSE.exe+144A937 -> 104828+0xF7 lea rbx, [r15+0x94F0] -//- count: (1)
  43. [ 6] 0x7FF73C87CB5E SkyrimSE.exe+09CCB5E -> 54041+0x6E mov edx, [0x00007FF73F4A0878] -//- count: (1)
  44. [ 7] 0x7FF73C879F39 SkyrimSE.exe+09C9F39 -> 54017+0x49 test al, al -//- count: (1)
  45. [ 8] 0x7FF73C4B8EFF SkyrimSE.exe+0608EFF -> 35638+0x11F nop -//- count: (1)
  46. [ 9] 0x7FF73C4B5E90 SkyrimSE.exe+0605E90 -> 35599+0x610 mov [rbp-0x10], eax -//- count: (1)
  47. [11] 0x7FF73C4BFFF8 SkyrimSE.exe+060FFF8 -> 35727+0x2B8 mov rcx, [0x00007FF73F125DF0] -//- count: (1)
  48. [12] 0x7FF73C4C37DA SkyrimSE.exe+06137DA -> 35772+0x72A xor r14d, r14d -//- count: (1)
  49. [14] 0x7FF73C4F5F3F SkyrimSE.exe+0645F3F -> 36564+0x9F mov rax, [0x00007FF73DFA8928] -//- count: (1)
  50. [15] 0x7FF73C4EEAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl -//- count: (1)
  51. [16] 0x7FF73D3EBB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax -//- count: (1)
  52. [RSP+0 ] 0x7FF73D2EF2BC (void* -> SkyrimSE.exe+143F2BC nop) -//- count: (1)
  53. [RSP+40 ] 0x7FF73D2D4C32 (void* -> SkyrimSE.exe+1424C32 mov rbx, [rsp+0x30]) -//- count: (1)
  54. [RSP+70 ] 0x7FF73D2D232B (void* -> SkyrimSE.exe+142232B add rbx, 0x10) -//- count: (1)
  55. [RSP+A0 ] 0x7FF73D3020EB (void* -> SkyrimSE.exe+14520EB mov ecx, [rsi+0x08]) -//- count: (1)
  56. [RSP+150 ] 0x7FF73D2FA937 (void* -> SkyrimSE.exe+144A937 lea rbx, [r15+0x94F0]) -//- count: (1)
  57. [RSP+178 ] 0x7FF73F4A11E0 (void* -> SkyrimSE.exe+35F11E0 add [rax], eax) -//- count: (1)
  58. [RSP+180 ] 0x7FF73CB74201 (void* -> SkyrimSE.exe+0CC4201 mov rbx, rax) -//- count: (1)
  59. [RSP+188 ] 0x7FF73F0386C0 (void* -> SkyrimSE.exe+31886C0 add [rax], al) -//- count: (1)
  60. [RSP+190 ] 0x7FF73D2DF9C5 (void* -> SkyrimSE.exe+142F9C5 cmp [rbx], eax) -//- count: (1)
  61. [RSP+1E0 ] 0x7FF73C4D76A2 (void* -> SkyrimSE.exe+06276A2 nop) -//- count: (1)
  62. [RSP+220 ] 0x7FF73D2DDEF0 (void* -> SkyrimSE.exe+142DEF0 add rsp, 0x58) -//- count: (1)
  63. [RSP+228 ] 0x7FF73F038708 (void* -> SkyrimSE.exe+3188708 add [rax], al) -//- count: (1)
  64. [RSP+240 ] 0x7FF73F0485B8 (void* -> SkyrimSE.exe+31985B8 add [rax], al) -//- count: (1)
  65. [RSP+2C0 ] 0x7FF73C87CB5E (void* -> SkyrimSE.exe+09CCB5E mov edx, [0x00007FF73F4A0878]) -//- count: (1)
  66. [RSP+2E8 ] 0x7FF73D7C1FE0 (void* -> SkyrimSE.exe+1911FE0 add [rbp+0x7FF73C88], cl) -//- count: (1)
  67. [RSP+2F0 ] 0x7FF73CB75A37 (void* -> SkyrimSE.exe+0CC5A37 mov rax, [r12+0x40]) -//- count: (1)
  68. [RSP+300 ] 0x7FF73C05F7EA (void* -> SkyrimSE.exe+01AF7EA mov ebp, eax) -//- count: (1)
  69. [RSP+310 ] 0x7FF73F07A8F8 (void* -> SkyrimSE.exe+31CA8F8 ) -//- count: (1)
  70. [RSP+330 ] 0x7FF73D2F4A57 (void* -> SkyrimSE.exe+1444A57 cmp [rbx], eax) -//- count: (1)
  71. [RSP+360 ] 0x7FF73C8736ED (void* -> SkyrimSE.exe+09C36ED cmp [rbx], eax) -//- count: (1)
  72. [RSP+3A0 ] 0x7FF73C879F39 (void* -> SkyrimSE.exe+09C9F39 test al, al) -//- count: (1)
  73. [RSP+3A8 ] 0x7FF73F038AB8 (void* -> SkyrimSE.exe+3188AB8 add [rax], al) -//- count: (1)
  74. [RSP+3D0 ] 0x7FF73C4B8EFF (void* -> SkyrimSE.exe+0608EFF nop) -//- count: (1)
  75. [RSP+400 ] 0x7FF73D73E7B8 (void* -> SkyrimSE.exe+188E7B8 push rax) -//- count: (1)
  76. [RSP+418 ] 0x7FF73D73E858 (void* -> SkyrimSE.exe+188E858 add [rbp+rcx*2+0x3C], bh) -//- count: (1)
  77. [RSP+470 ] 0x7FF73C4B5E90 (void* -> SkyrimSE.exe+0605E90 mov [rbp-0x10], eax) -//- count: (1)
  78. [RSP+4E0 ] 0x7FF73D618160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
  79. [RSP+508 ] 0x7FF73D618160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
  80. [RSP+518 ] 0x7FF73D73E718 (void* -> SkyrimSE.exe+188E718 mov al, 0x6D) -//- count: (1)
  81. [RSP+870 ] 0x7FF73C4BFFF8 (void* -> SkyrimSE.exe+060FFF8 mov rcx, [0x00007FF73F125DF0]) -//- count: (1)
  82. [RSP+AB0 ] 0x7FF73C4C37DA (void* -> SkyrimSE.exe+06137DA xor r14d, r14d) -//- count: (1)
  83. [RSP+AF8 ] 0x7FF73D73D0B0 (void* -> SkyrimSE.exe+188D0B0 shl byte ptr [rcx+0x7FF73C4C], 0x01) -//- count: (1)
  84. [RSP+D58 ] 0x7FF73F49F870 (void* -> SkyrimSE.exe+35EF870 add [rax], al) -//- count: (1)
  85. [RSP+D60 ] 0x7FF73CB7A258 (void* -> SkyrimSE.exe+0CCA258 mov rax, [rsp+0x30]) -//- count: (1)
  86. [RSP+D88 ] 0x7FF73F038200 (void* -> SkyrimSE.exe+3188200 add [rax], al) -//- count: (1)
  87. [RSP+D90 ] 0x7FF73D3D80ED (void* -> SkyrimSE.exe+15280ED mov [rdi+rbx*8], rax) -//- count: (1)
  88. [RSP+DB0 ] 0x7FF73F038200 (void* -> SkyrimSE.exe+3188200 add [rax], al) -//- count: (1)
  89. [RSP+DC0 ] 0x7FF73C4F4212 (void* -> SkyrimSE.exe+0644212 cmp byte ptr [0x00007FF73DEC2490], 0x00) -//- count: (1)
  90. [RSP+DD0 ] 0x7FF73F038200 (void* -> SkyrimSE.exe+3188200 add [rax], al) -//- count: (1)
  91. [RSP+E40 ] 0x7FF73D16B957 (void* -> SkyrimSE.exe+12BB957 lea r11, [rsp+0xB0]) -//- count: (1)
  92. [RSP+E80 ] 0x7FF73D16B5F0 (void* -> SkyrimSE.exe+12BB5F0 test rcx, rcx) -//- count: (1)
  93. [RSP+E88 ] 0x7FF73D914048 (void* -> SkyrimSE.exe+1A64048 and [rbp+0x7FF73D16], dl) -//- count: (1)
  94. [RSP+F60 ] 0x7FF73C4F5F3F (void* -> SkyrimSE.exe+0645F3F mov rax, [0x00007FF73DFA8928]) -//- count: (1)
  95. [RSP+10C0] 0x7FF73C4EEAD5 (void* -> SkyrimSE.exe+063EAD5 test bl, bl) -//- count: (1)
  96. [RSP+1150] 0x7FF73D3EBB8E (void* -> SkyrimSE.exe+153BB8E mov ebx, eax) -//- count: (1)
  97. SkyrimSE.exe 0x7FF73BEB0000 -//- count: (1)
  98.  
  99.  
  100.  
  101. ################################################################################
  102. Solutions
  103. ################################################################################
  104.  
  105. SkyrimSE.exe: count: (62)
  106. This file on its own is not the cause, however, we'll do further parsing...
  107.  
  108. Could not find any known issues related to SkyrimSE.exe.
  109. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  110. --------------------------------------------------------------------------------
  111.  
  112. NiNode: count: (2)
  113. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  114. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  115. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  116. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  117. --------------------------------------------------------------------------------
  118. RTTIName: "NiNode" count: (2)
  119. [RSP+E10 ] 0x7FFD999C2F9E (void* -> MSVCP140.dll+0012F9E mov eax, [rsp+0x34]) count: (2)
  120. [RSP+E20 ] 0x1DEB96F9840 (void*) count: (2)
  121. Name: "WorldRoot Camera" count: (2)
  122. RTTIName: "NiCamera" count: (2)
  123.  
  124. --------------------------------------------------------------------------------
  125.  
  126. BGSSaveLoadManager: count: (3)
  127. Once you've managed to load the last working save, try this: player.kill
  128. This has to be confirmed to be working (guess, I'll be told when its not).
  129.  
  130. ################################################################################
  131. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  132. ################################################################################
  133. Issues Found: 3
  134. Issues Solved: 3
  135.  
  136. ################################################################################
  137. DEBUG State:
  138. ################################################################################
  139. Culprit list content: (just a list)
  140. SkyrimSE.exe, NiNode, BGSSaveLoadManager,
  141.  
  142. ################################################################################
  143. Random 'Fallback' Checks
  144. ################################################################################
  145.  
  146. How to read these results?
  147. - They are simple keywords that may appear when you have a lot of issues.
  148. - They do NOT have to mean anything.
  149. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  150.  
  151.  
  152. File: "Dragonborn.esm" -//- count: (4)
  153.  
  154.  
  155. Name: "Miraak" -//- count: (4)
  156. RTTIName: "NiCamera" -//- count: (6)
  157. Name: "WorldRoot Camera" -//- count: (4)
  158. Name: "WorldRoot CameraNode" -//- count: (2)
  159. RTTIName: "NiNode" -//- count: (2)
  160. Name: "WorldRoot Node" -//- count: (2)
  161. RTTIName: "SceneGraph" -//- count: (2)
  162.  
  163.  
  164. FormID: 0xFF000E1B -//- count: (4)
  165. FormID: 0x040200D9 -//- count: (2)
  166. EditorID: "DLC2aaaMarkers" -//- count: (2)
  167. FormID: 0x04016E1E -//- count: (2)
  168.  
  169.  
  170. [RSP+1D8 ] 0x66C04FEAE8 (BGSSaveGameBuffer*) -//- count: (1)
  171. [RSP+270 ] 0x66C04FEAE8 (BGSSaveGameBuffer*) -//- count: (1)
  172. [RSP+7F8 ] 0x1DD63194370 (BGSSaveLoadManager*) -//- count: (1)
  173. [RSP+AA0 ] 0x1DD63194370 (BGSSaveLoadManager*) -//- count: (1)
  174. [RSP+F10 ] 0x1DD63194370 (BGSSaveLoadManager*) -//- count: (1)
  175. [ 5] ccBGSSSE001-Fish.esm -//- count: (1)
  176. [ 6] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
  177. [FE: 1] ccBGSSSE037-Curios.esl -//- count: (1)
  178.  
  179.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement