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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import net.sf.l2j.gameserver.ThreadPoolManager;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.actor.L2Character;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
- import net.sf.l2j.gameserver.model.zone.ZoneId;
- import net.sf.l2j.gameserver.templates.skills.L2SkillType;
- public class TankUlti implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS = { L2SkillType.TANK };
- @Override
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance))
- {
- return;
- }
- L2PcInstance p = (L2PcInstance)activeChar;
- if (p.isInOlympiadMode())
- {
- p.sendMessage("You can't use this skill while you are in olympiad.");
- return;
- }
- if (p.isInsideZone(ZoneId.TOWN))
- {
- p.sendMessage("You can't use this skill while you are in town.");
- return;
- }
- L2Object trg = p.getTarget();
- if (!(trg instanceof L2PcInstance))
- {
- p.enableSkill(skill);
- p.sendSkillList();
- p.sendMessage("Invalid target.");
- return;
- }
- final L2PcInstance t = (L2PcInstance)trg;
- if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) == null)
- {
- p.enableSkill(skill);
- p.sendSkillList();
- p.sendMessage("That player does not have a weapon.");
- return;
- }
- t.useEquippableItem(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND), true);
- t.setWeaponRestricted(true);
- ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
- {
- @Override
- public void run()
- {
- t.setWeaponRestricted(false);
- t.sendMessage("You can now equip your weapon again.");
- }
- }, 5000);
- }
- @Override
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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