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- holoCreate(1,entity():toWorld(vec(0,0,0)))
- holoCreate(2,holoEntity(1):toWorld(vec(0,0,15)))
- holoCreate(3,holoEntity(2):toWorld(vec(0,0,30)))
- holoCreate(4,holoEntity(3):toWorld(vec(0,0,45)))
- One = entity():toLocal(holoEntity(1):pos())
- Two = holoEntity(1):toLocal(holoEntity(2):pos()) - One
- Three = holoEntity(2):toLocal(holoEntity(3):pos()) - One
- Four = holoEntity(3):toLocal(holoEntity(4):pos()) - One
- holoPos(3,holoEntity(2):toWorld(Three)-Two)
- holoPos(4,holoEntity(3):toWorld(Four)-Three)
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