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- for(i=0;i<num_balls;i++){
- for(j=i+1;j<num_balls;j++)
- if(are_colliding(positions[i],positions[j],velocities[i],velocities[j],
- ball_radius)==true)
- collide(positions[i],positions[j],velocities[i],velocities[j]);
- enforce_walls(positions[i],velocities[i],ball_radius,width,height);
- }
- /*second loop, updates everything according to time_step*/
- for(i=0;i<num_balls;i++)
- for(j=0;j<2;j++)
- positions[i][j]=positions[i][j]+velocities[i][j]*time_step;
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