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Mar 13th, 2018
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  1. for(i=0;i<num_balls;i++){
  2. for(j=i+1;j<num_balls;j++)
  3. if(are_colliding(positions[i],positions[j],velocities[i],velocities[j],
  4. ball_radius)==true)
  5. collide(positions[i],positions[j],velocities[i],velocities[j]);
  6. enforce_walls(positions[i],velocities[i],ball_radius,width,height);
  7. }
  8. /*second loop, updates everything according to time_step*/
  9. for(i=0;i<num_balls;i++)
  10. for(j=0;j<2;j++)
  11. positions[i][j]=positions[i][j]+velocities[i][j]*time_step;
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