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Croc 2 - unused content research

Feb 15th, 2016
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  1. Croc 2 research
  2. --
  3.  
  4. Version: SLUS-00634 [U]
  5. emulator used: ePSXe 1.9.0
  6.  
  7. -- Contents --
  8. 1) Hex-Strings
  9. 2) Differences between demo and retail
  10. 3) Differences between early demo and retail
  11. 4) Cheat Engine codes (unused levels, etc)
  12. 5) Unused levels
  13.  
  14.  
  15. ## 1) Hex-strings ##
  16.  
  17. CROCII.DIR lists level .WAD files. Any way of extracting these from CROCII.DAT?
  18. Or use a hex editor to replace a level with a possibly unused level?
  19.  
  20. Croc 2.bin
  21.  
  22. 00009640:
  23. 199907011
  24.  
  25. The date the disc was made, 11 July 1999.
  26.  
  27. 0003AEC0:
  28. Red Ant Fast Lair...Soveena Lead Up.Caveman Cave Two....Croc's Theme....Masher Lead Up..Venus Lead Up...Venus...Hub Tribe 2.Inca Babies Two.Red Ant Bomb....Red Ant Lair....Masher..Hub Tribe 3.Hub Tribe 4.Inca Babies One.Dungeon.Flavio..CBK Lead Up.Goo Manchoo Tower...Dante Two...River Race..Choo Outside....Choo Cave...Ice Cave One....Gold Rock Race..Thief Cave..Thief Jungle....Snowball....Find The Key....Ice Land....Forest Barren...Lava Lamp Larry.Glider..Barren Wheels Two...Soveena.Caveman Cave One....Dante One...Barren Wheels One...Jungle Two..Ice Cave....Cave One....The Mine....Barren Three....Cannon Boat Keith...WaterfalI....Hub Tribe 1.No Track
  29.  
  30. Music track list. Any unused?
  31.  
  32. 007DDDA0:
  33. Running version %s\%s[%s]...Jul 1 1999.14:31:00....Final
  34.  
  35. 0007DDE20:
  36. Cheat Menu Active...Magazine Cheat Menu Active
  37.  
  38. How to activate the Magazine Cheat Menu? (if it can be)
  39.  
  40. 007DEF30:
  41. Level Select....Tribe %d....Level %d....Boss %d.Secret %d...Intro %d....Map %d..Return
  42.  
  43. Possibly from the aforementioned Magazine Cheat Menu.
  44.  
  45. 007DF0000:
  46. Edit Inventory..Binoculars %d...Keys %d.Clockwork Gobbos %d.Purple Gummis %d....Blue Gummis %d..Green Gummis %d.Heartpots %d....Total Crystals %d...Return..Select Hub..Hub %d..Cheat Mode..Inventory Edit..CD%04d %s X %03x.%03x Y %03x.%03x Z %03x.%03x...%s???00000..BASLUS-00634
  47.  
  48. From a cheat/debug menu. Its different from the Cheat Menu as this has coordinates.
  49.  
  50. 007DF130:
  51. Maximum Camera's have been stacked.....davidm@argonaut.com
  52.  
  53. 007DF180:
  54. ITS NOT USED!
  55.  
  56. --
  57.  
  58.  
  59.  
  60. ## 2) Differences between later demo and retail ##
  61.  
  62. Versions compared: Euro Demo 48 (E) [SCED-01822]
  63. Retail: NTSC [U] [SLUS-00634]
  64.  
  65. * The PAL demo build date is May 25 1999.14:17:44; the US retail build date is Jul 1 1999.14:31:00 and is designated as 'Final'.
  66.  
  67. Pause menu:
  68. * no omniplay option
  69.  
  70. Gameplay:
  71. * gameplay is slower and sluggish
  72. * game ends after losing
  73. * you can get all 100 gems the first time; in the retail you need to buy a blue gummi to get the orange gem to get the clockwork gobbo to get the last 10 gems
  74. * no exit behind you
  75. * no arrow sign to your right pointing at the exit
  76. * the first crate is to the right; in the retail it is to the left, before the caged Gobbo
  77. * Croc's voice in the first conversation is different and sounds more goofy
  78. * the Clockwork Gobbo Point between the two bridges is missing
  79. * the crates on either side of the bridge are not in the retail version
  80. * the blue gummi/jelly is active; not so in the retail
  81. * it is a Jelly Jumps in the PAL reigion; both the early NTSC demo and NTSC retail have them as Gummi Savers
  82. * the dialogue when freeing caged Gobbo is different; "You'll have many more adventures in the big version of Croc 2!" in the demo, "Use the door Croc came through to return to Village." in the retail
  83. * demo ends after freeing the Gobbo
  84.  
  85. --
  86.  
  87.  
  88. ## 3) Differences between early demo and retail ##
  89.  
  90. Versions compared: Official U.S. PlayStation Magazine Demo Disc 22 [U] [SCUS-94430]
  91. Retail: NTSC [U] [SLUS-00634]
  92.  
  93. * The NTSC demo build date is Mar 4 1999.19:31:14; the US retail build date is Jul 1 1999.14:31:00 and is designated as 'Final'.
  94. > this means that the North American demo is 2 months older than the European demo
  95.  
  96. Title screen:
  97. * different splash screen before the title screen comes up
  98. * different title screen; demo has Gobbos dancing around a fire in a Stonehenge-esque structure. whereas the retail has Gobbos chilling on the beach
  99. * different sound effect plays when you press X
  100. * no cutscene that follows
  101. * no level name on the loading screen
  102.  
  103. Pause menu:
  104. * the cat card graphic isn't in place, instead you get a spinning gem that represents total gems
  105. * the options is basically the sound options
  106. * the sound bar meters are in square notches in the demo, and a single
  107. * the sound mode is default on Mono in the demo; Stereo in the retail
  108. * the Music Volume music plays the current level music in the demo; the retail plays the title theme
  109.  
  110. Gameplay:
  111. * you start off with 5 hearts, instead of 3
  112. * the first box is to the right in the demo, and left in the retail
  113. * walking to a new area starts the camera facing Croc and rotating around to his back
  114. * the checkpoint gong by the red gem tree is missing
  115. * a checkpoint gong is by the front of the bridge segment
  116. * a Gobbo is by this gong, telling you how it works (he doesn't exist in the retail)
  117. * the gong by the purple gem is missing
  118. * the clockwork gobbo pad between the two bridges is missing
  119. * the blue Gummi Savers jump pad is active in the demo, meaning you can get all the colour gems the first time round; the retail version requires you buy the blue jump pad from Swap Meet Pete
  120. * the demo has a heart container (gives extra hit point) on the ledge; the retail version just has a regular heart (restores a hit point)
  121. * there are two boxes in the clockwork gobbo room (100/100 gems); absent in the retail version (90/100 gems)
  122. * collecting all 100 gems gives you a single big crystal, rather than 100 crystals added onto your Pete card total
  123.  
  124. Other differences:
  125. * the music is quieter in the demo
  126. * the music is a bit different; heavier percussion and a bit slower
  127. * different sound effect when pausing
  128. * pressing L2 and R2 don't do anything, whereas in the retail it shows items in your inventory
  129. * the textboxes with the Gobbo have a dark cloud-like texture surrounding them; this is absent in the retail
  130. * no voices in the demo
  131. * collecting a colour gem has a different animation; the demo has it appear then bounce a few times to its position, whereas in the retail it slides with glittery animation to its position
  132. * Croc makes a different sound when he rides a balloon
  133. * collecting all the gems doesn't play the extra sparkly sound effect
  134.  
  135. --
  136.  
  137. ## 4) Cheat Engine codes ##
  138.  
  139. http://i.imgur.com/AJw6uTr.png not a good idea to freeze a value associated with swimming
  140.  
  141. Cheat Menu
  142.  
  143. Retail
  144. 00AC7928 = cheat menu code. change value from 0 to 1 to activate the cheat mode. Hold L2 and T2 during gameplay to bring it up
  145.  
  146. PAL demo (Euro Demo 48)
  147. 001CD994 = cheat menu code. change value from 0 to 1 to activate the cheat mode. Hold L2 and R2 during gameplay to bring it up
  148. Unfortunately, selecting a hub ends the demo.
  149.  
  150. --
  151.  
  152. ## 5) Unused levels ##
  153.  
  154. 00ACE4B4 = hub #
  155. 00ACE4B8 = level #
  156. 00ACE4BC = level # 2 (mainly for sub-levels, like Secret Dratini levels)
  157.  
  158. The PS1 has all of the PC unused levels, especially the unused levels used for demonstrations/attract mode.
  159. https://www.youtube.com/playlist?list=PLOfcue33hz3DJ9E04nb_iXR2aztUNMe2O
  160.  
  161. value of:
  162. hub | level
  163. 0 1 1 = Bride of the Dungeon of Defright (foggy room with Gobbo in glass box) (testing room as no door)
  164. 0 1 2 = The Village Master demonstration level. info: Village Masher
  165. 0 1 3 = Save 50 Trapped Gobbos! demonstration level. info: https://www.youtube.com/watch?v=aj8qMA5ybbQ
  166. 0 1 4 = Find the Wheels in the Jungle! demonstration level. info: https://www.youtube.com/watch?v=4rdaMHgnRYI
  167. 0 1 5 = Get the Gobbo’s sandvich! demonstration level. info: https://www.youtube.com/watch?v=btLks4lJpuA
  168. 0 1 6 = Save the Ice Trapped Gobbos! info: https://www.youtube.com/watch?v=jvO7WuiXZnY
  169. 0 1 7 = Find 5 Lost Treasure Chests demonstration level. info: https://www.youtube.com/watch?v=r2Zifh8ZPfk
  170. 1 2 2 = Find the Key! Save the Gobbo! beta version used in demo
  171. 2 3 2 = Chase the Choo Choo Train (don't think its different from the actual level)
  172.  
  173. TO DO: see if the demo can access any other levels (probably not)
  174.  
  175. --
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