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- Collider2D[] results = new Collider2D[16];
- int count = rb2d.OverlapCollider(contactFilter, results);
- for (int i = 0; i < count; i++)
- {
- Collider2D result = results[i];
- Tilemap breakableMap = result.gameObject.GetComponent<Tilemap>();
- breakableMap.SetTile(breakableMap.WorldToCell(..........), null);
- }
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