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Jul 16th, 2018
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  1. Collider2D[] results = new Collider2D[16];
  2. int count = rb2d.OverlapCollider(contactFilter, results);
  3. for (int i = 0; i < count; i++)
  4. {
  5. Collider2D result = results[i];
  6. Tilemap breakableMap = result.gameObject.GetComponent<Tilemap>();
  7. breakableMap.SetTile(breakableMap.WorldToCell(..........), null);
  8. }
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