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- Boomer
- VOID None (offset 0)
- CAISound
- INTEGER m_iSoundType (offset 1068)
- INTEGER m_iSoundContext (offset 1072)
- INTEGER m_iVolume (offset 1076)
- FLOAT m_flDuration (offset 1080)
- STRING m_iszProxyEntityName (offset 1084)
- INTEGER InputInsertSound (offset 0)
- VOID InputEmitAISound (offset 0)
- CAI_ChangeHintGroup
- INTEGER m_iSearchType (offset 1068)
- STRING m_strSearchName (offset 1072)
- STRING m_strNewHintGroup (offset 1076)
- FLOAT m_flRadius (offset 1080)
- BOOLEAN m_bHintGroupNavLimiting (offset 1084)
- VOID InputActivate (offset 0)
- CAI_ChangeTarget
- STRING m_iszNewTarget (offset 1068)
- VOID InputActivate (offset 0)
- CAmbientGeneric
- SOUNDNAME m_iszSound (offset 1184)
- FLOAT m_radius (offset 1068)
- STRING m_sSourceEntName (offset 1188)
- FLOAT m_flMaxRadius (offset 1072)
- BOOLEAN m_fActive (offset 1180)
- BOOLEAN m_fLooping (offset 1181)
- INTEGER m_iSoundLevel (offset 1076)
- CHARACTER m_dpv (offset 1080)
- VOID CAmbientGenericRampThink (offset 0)
- VOID InputPlaySound (offset 0)
- VOID InputStopSound (offset 0)
- VOID InputToggleSound (offset 0)
- FLOAT InputPitch (offset 0)
- FLOAT InputVolume (offset 0)
- FLOAT InputFadeIn (offset 0)
- FLOAT InputFadeOut (offset 0)
- CAmbientMusic
- SOUNDNAME m_iszSound (offset 1068)
- VOID InputPlaySound (offset 0)
- VOID InputStopSound (offset 0)
- CAreaPortal
- INTEGER m_portalNumber (offset 1068)
- INTEGER m_state (offset 1080)
- VOID InputOpen (offset 0)
- VOID InputClose (offset 0)
- VOID InputToggle (offset 0)
- VOID InputClose (offset 0)
- VOID InputOpen (offset 0)
- CAssaultRifle
- VOID None (offset 0)
- CAutoShotgun
- VOID None (offset 0)
- CBaseAbility
- EHANDLE m_owner (offset 1080)
- CBaseAnimating
- FLOAT m_flGroundSpeed (offset 1068)
- TIME m_flLastEventCheck (offset 1072)
- BOOLEAN m_bSequenceFinished (offset 1140)
- BOOLEAN m_bSequenceLoops (offset 1141)
- INTEGER m_nSkin (offset 1092)
- INTEGER m_nBody (offset 1096)
- INTEGER m_nBody (offset 1096)
- INTEGER m_nHitboxSet (offset 1100)
- INTEGER m_nSequence (offset 1152)
- FLOAT m_flPoseParameter (offset 1156)
- FLOAT m_flEncodedController (offset 1252)
- FLOAT m_flPlaybackRate (offset 1108)
- FLOAT m_flCycle (offset 1148)
- CUSTOM m_pIk (offset 1132)
- INTEGER m_iIKCounter (offset 1136)
- BOOLEAN m_bClientSideAnimation (offset 1268)
- BOOLEAN m_bClientSideFrameReset (offset 1269)
- INTEGER m_nNewSequenceParity (offset 1272)
- INTEGER m_nResetEventsParity (offset 1276)
- CHARACTER m_nMuzzleFlashParity (offset 1280)
- STRING m_iszLightingOrigin (offset 1288)
- EHANDLE m_hLightingOrigin (offset 1284)
- FLOAT m_flModelScale (offset 1104)
- TIME m_flDissolveStartTime (offset 1144)
- VOID InputIgnite (offset 0)
- FLOAT InputIgniteLifetime (offset 0)
- INTEGER InputIgnite (offset 0)
- FLOAT InputIgnite (offset 0)
- VOID InputBecomeRagdoll (offset 0)
- STRING InputSetLightingOrigin (offset 0)
- CUSTOM m_OnIgnite (offset 1320)
- FLOAT m_flFrozen (offset 1300)
- FLOAT m_flFrozenThawRate (offset 1312)
- FLOAT m_flFrozenMax (offset 1316)
- SHORT m_fBoneCacheFlags (offset 1296)
- CBaseAnimatingOverlay
- CUSTOM m_AnimOverlay (offset 5096)
- CBaseAutoShotgun
- VOID None (offset 0)
- CBaseBackpackItem
- VOID None (offset 0)
- CBaseBeltItem
- VOID None (offset 0)
- CBaseButton
- VECTOR m_vecMoveDir (offset 1188)
- BOOLEAN m_fStayPushed (offset 1200)
- BOOLEAN m_fRotating (offset 1201)
- CHARACTER m_bLockedSound (offset 1244)
- CHARACTER m_bLockedSentence (offset 1245)
- CHARACTER m_bUnlockedSound (offset 1246)
- CHARACTER m_bUnlockedSentence (offset 1247)
- BOOLEAN m_bLocked (offset 1248)
- SOUNDNAME m_sNoise (offset 1264)
- TIME m_flUseLockedTime (offset 1256)
- BOOLEAN m_bSolidBsp (offset 1260)
- INTEGER m_sounds (offset 1252)
- STRING m_sGlowEntity (offset 1392)
- VOID CBaseButtonButtonTouch (offset 0)
- VOID CBaseButtonButtonSpark (offset 0)
- VOID CBaseButtonTriggerAndWait (offset 0)
- VOID CBaseButtonButtonReturn (offset 0)
- VOID CBaseButtonButtonBackHome (offset 0)
- VOID CBaseButtonButtonUse (offset 0)
- VOID InputLock (offset 0)
- VOID InputUnlock (offset 0)
- VOID InputPress (offset 0)
- VOID InputPressIn (offset 0)
- VOID InputPressOut (offset 0)
- CUSTOM m_OnDamaged (offset 1268)
- CUSTOM m_OnPressed (offset 1292)
- CUSTOM m_OnUseLocked (offset 1316)
- CUSTOM m_OnIn (offset 1340)
- CUSTOM m_OnOut (offset 1364)
- CBaseCSGrenade
- BOOLEAN m_bRedraw (offset 6104)
- CBaseCSGrenadeProjectile
- VOID CBaseCSGrenadeProjectileDangerSoundThink (offset 0)
- CBaseCombatCharacter
- CUSTOM m_hTriggerFogList (offset 6236)
- EHANDLE m_hLastFogTrigger (offset 6256)
- TIME m_flNextAttack (offset 6108)
- INTEGER m_eHull (offset 6112)
- INTEGER m_bloodColor (offset 6116)
- INTEGER m_iDamageCount (offset 6208)
- FLOAT m_flFieldOfView (offset 6120)
- VECTOR m_HackedGunPos (offset 6124)
- STRING m_RelationshipString (offset 6136)
- INTEGER m_LastHitGroup (offset 6200)
- FLOAT m_flDamageAccumulator (offset 6204)
- FLOAT m_impactEnergyScale (offset 6140)
- INTEGER m_CurrentWeaponProficiency (offset 6212)
- CUSTOM m_Relationship (offset 6216)
- INTEGER m_iAmmo (offset 6260)
- EHANDLE m_hMyWeapons (offset 6388)
- EHANDLE m_hActiveWeapon (offset 6644)
- BOOLEAN m_bForceServerRagdoll (offset 6104)
- BOOLEAN m_bPreventWeaponPickup (offset 6105)
- VOID InputKilledNPC (offset 0)
- CBaseCombatWeapon
- TIME m_flNextPrimaryAttack (offset 5104)
- TIME m_flNextSecondaryAttack (offset 5108)
- TIME m_flTimeWeaponIdle (offset 5152)
- BOOLEAN m_bInReload (offset 5197)
- BOOLEAN m_bFireOnEmpty (offset 5198)
- EHANDLE m_hOwner (offset 5096)
- INTEGER m_iState (offset 5128)
- STRING m_iszName (offset 5192)
- INTEGER m_iPrimaryAmmoType (offset 5132)
- INTEGER m_iSecondaryAmmoType (offset 5136)
- INTEGER m_iClip1 (offset 5140)
- INTEGER m_iClip2 (offset 5144)
- BOOLEAN m_bFiresUnderwater (offset 5199)
- BOOLEAN m_bAltFiresUnderwater (offset 5200)
- FLOAT m_fMinRange1 (offset 5160)
- FLOAT m_fMinRange2 (offset 5164)
- FLOAT m_fMaxRange1 (offset 5168)
- FLOAT m_fMaxRange2 (offset 5172)
- INTEGER m_iPrimaryAmmoCount (offset 5184)
- INTEGER m_iSecondaryAmmoCount (offset 5188)
- INTEGER m_nViewModelIndex (offset 5100)
- INTEGER m_nIdealSequence (offset 5204)
- INTEGER m_IdealActivity (offset 5208)
- FLOAT m_fFireDuration (offset 5176)
- BOOLEAN m_bReloadsSingly (offset 5201)
- INTEGER m_iSubType (offset 5212)
- BOOLEAN m_bRemoveable (offset 5196)
- TIME m_flUnlockTime (offset 5216)
- EHANDLE m_hLocker (offset 5220)
- CUSTOM m_pConstraint (offset 5228)
- INTEGER m_iReloadHudHintCount (offset 5236)
- INTEGER m_iAltFireHudHintCount (offset 5232)
- BOOLEAN m_bReloadHudHintDisplayed (offset 5241)
- BOOLEAN m_bAltFireHudHintDisplayed (offset 5240)
- TIME m_flHudHintPollTime (offset 5244)
- TIME m_flHudHintMinDisplayTime (offset 5248)
- VOID CBaseCombatWeaponDefaultTouch (offset 0)
- VOID CBaseCombatWeaponFallThink (offset 0)
- VOID CBaseCombatWeaponMaterialize (offset 0)
- VOID CBaseCombatWeaponAttemptToMaterialize (offset 0)
- VOID CBaseCombatWeaponDestroyItem (offset 0)
- VOID CBaseCombatWeaponSetPickupTouch (offset 0)
- VOID CBaseCombatWeaponHideThink (offset 0)
- VOID InputHideWeapon (offset 0)
- CUSTOM m_OnPlayerUse (offset 5252)
- CUSTOM m_OnPlayerPickup (offset 5276)
- CUSTOM m_OnNPCPickup (offset 5300)
- CUSTOM m_OnCacheInteraction (offset 5324)
- CBaseDMStart
- STRING m_Master (offset 1068)
- CBaseDoor
- VECTOR m_vecMoveDir (offset 1200)
- CHARACTER m_bLockedSentence (offset 1252)
- CHARACTER m_bUnlockedSentence (offset 1253)
- SOUNDNAME m_NoiseMoving (offset 1268)
- SOUNDNAME m_NoiseArrived (offset 1272)
- SOUNDNAME m_NoiseMovingClosed (offset 1276)
- SOUNDNAME m_NoiseArrivedClosed (offset 1280)
- STRING m_ChainTarget (offset 1284)
- SOUNDNAME m_ls.sLockedSound (offset 1216)
- SOUNDNAME m_ls.sUnlockedSound (offset 1224)
- BOOLEAN m_bLocked (offset 1256)
- FLOAT m_flWaveHeight (offset 1288)
- FLOAT m_flBlockDamage (offset 1264)
- INTEGER m_eSpawnPosition (offset 1260)
- BOOLEAN m_bForceClosed (offset 1254)
- BOOLEAN m_bDoorGroup (offset 1255)
- BOOLEAN m_bLoopMoveSound (offset 1508)
- BOOLEAN m_bIgnoreDebris (offset 1257)
- VOID InputOpen (offset 0)
- VOID InputClose (offset 0)
- VOID InputToggle (offset 0)
- VOID InputLock (offset 0)
- VOID InputUnlock (offset 0)
- FLOAT InputSetSpeed (offset 0)
- FLOAT InputSetToggleState (offset 0)
- CUSTOM m_OnBlockedOpening (offset 1316)
- CUSTOM m_OnBlockedClosing (offset 1292)
- CUSTOM m_OnUnblockedOpening (offset 1364)
- CUSTOM m_OnUnblockedClosing (offset 1340)
- CUSTOM m_OnFullyClosed (offset 1388)
- CUSTOM m_OnFullyOpen (offset 1412)
- CUSTOM m_OnClose (offset 1436)
- CUSTOM m_OnOpen (offset 1460)
- CUSTOM m_OnLockedUse (offset 1484)
- VOID CBaseDoorMovingSoundThink (offset 0)
- VOID CBaseDoorCloseAreaPortalsThink (offset 0)
- CBaseEntity
- STRING m_iClassname (offset 116)
- STRING m_iGlobalname (offset 120)
- STRING m_iParent (offset 124)
- CHARACTER m_nMinCPULevel (offset 744)
- CHARACTER m_nMaxCPULevel (offset 745)
- CHARACTER m_nMinGPULevel (offset 746)
- CHARACTER m_nMaxGPULevel (offset 747)
- BOOLEAN m_bDisableX360 (offset 276)
- INTEGER m_iHammerID (offset 128)
- FLOAT m_flSpeed (offset 264)
- CHARACTER m_nRenderFX (offset 268)
- CHARACTER m_nRenderMode (offset 269)
- TIME m_flPrevAnimTime (offset 132)
- TIME m_flAnimTime (offset 136)
- TIME m_flSimulationTime (offset 140)
- TIME m_flCreateTime (offset 144)
- TICK m_nLastThinkTick (offset 148)
- STRING m_iszScriptId (offset 996)
- STRING m_iszVScripts (offset 972)
- STRING m_iszScriptThinkFunction (offset 976)
- TICK m_nNextThinkTick (offset 200)
- INTEGER m_fEffects (offset 204)
- COLOR32 m_clrRender (offset 272)
- SHORT m_nModelIndex (offset 270)
- INTEGER touchStamp (offset 152)
- CUSTOM m_aThinkFunctions (offset 156)
- CUSTOM m_ResponseContexts (offset 176)
- STRING m_iszResponseContext (offset 196)
- FUNCTION m_pfnThink (offset 24)
- FUNCTION m_pfnTouch (offset 208)
- FUNCTION m_pfnUse (offset 212)
- FUNCTION m_pfnBlocked (offset 216)
- FUNCTION m_pfnMoveDone (offset 20)
- CHARACTER m_lifeState (offset 240)
- CHARACTER m_takedamage (offset 241)
- INTEGER m_iMaxHealth (offset 232)
- INTEGER m_iHealth (offset 236)
- STRING m_target (offset 228)
- STRING m_iszDamageFilterName (offset 244)
- EHANDLE m_hDamageFilter (offset 248)
- INTEGER m_debugOverlays (offset 252)
- EHANDLE m_hScriptUseTarget (offset 260)
- EHANDLE m_pParent (offset 364)
- CHARACTER m_iParentAttachment (offset 369)
- EHANDLE m_hMoveParent (offset 372)
- EHANDLE m_hMoveChild (offset 376)
- EHANDLE m_hMovePeer (offset 380)
- INTEGER m_iEFlags (offset 312)
- STRING m_iName (offset 320)
- EMBEDDED m_Collision (offset 384) [11 properties]:
- VECTOR m_vecMins (offset 392)
- VECTOR m_vecMaxs (offset 404)
- CHARACTER m_nSolidType (offset 418)
- SHORT m_usSolidFlags (offset 416)
- CHARACTER m_nSurroundType (offset 426)
- FLOAT m_flRadius (offset 420)
- CHARACTER m_triggerBloat (offset 419)
- VECTOR m_vecSpecifiedSurroundingMins (offset 428)
- VECTOR m_vecSpecifiedSurroundingMaxs (offset 440)
- VECTOR m_vecSurroundingMins (offset 452)
- VECTOR m_vecSurroundingMaxs (offset 464)
- EMBEDDED m_Network (offset 28) [1 properties]:
- EHANDLE m_hParent (offset 80)
- EMBEDDED m_Glow (offset 476) [1 properties]:
- INTEGER m_iGlowType (offset 480)
- CHARACTER m_MoveType (offset 370)
- CHARACTER m_MoveCollide (offset 371)
- EHANDLE m_hOwnerEntity (offset 524)
- INTEGER m_CollisionGroup (offset 544)
- CUSTOM m_pPhysicsObject (offset 548)
- FLOAT m_flElasticity (offset 692)
- FLOAT m_flShadowCastDistance (offset 556)
- FLOAT m_flDesiredShadowCastDistance (offset 560)
- INTEGER m_iInitialTeamNum (offset 564)
- INTEGER m_iTeamNum (offset 568)
- INTEGER m_PreStasisMoveType (offset 4)
- BOOLEAN m_bIsInStasis (offset 8)
- EHANDLE m_hGroundEntity (offset 580)
- TIME m_flGroundChangeTime (offset 584)
- MODELNAME m_ModelName (offset 588)
- STRING m_AIAddOn (offset 592)
- VECTOR m_vecBaseVelocity (offset 596)
- VECTOR m_vecAbsVelocity (offset 608)
- VECTOR m_vecAngVelocity (offset 620)
- FLOAT m_rgflCoordinateFrame (offset 632)
- CHARACTER m_nWaterLevel (offset 575)
- CHARACTER m_nWaterType (offset 574)
- EHANDLE m_pBlocker (offset 680)
- FLOAT m_flGravity (offset 684)
- FLOAT m_flFriction (offset 688)
- FLOAT m_flLocalTime (offset 700)
- FLOAT m_flVPhysicsUpdateLocalTime (offset 704)
- FLOAT m_flMoveDoneTime (offset 708)
- POSITION_VECTOR m_vecAbsOrigin (offset 716)
- VECTOR m_vecVelocity (offset 728)
- CHARACTER m_iTextureFrameIndex (offset 740)
- BOOLEAN m_bSimulatedEveryTick (offset 741)
- BOOLEAN m_bAnimatedEveryTick (offset 742)
- BOOLEAN m_bAlternateSorting (offset 743)
- FLOAT m_bGlowBackfaceMult (offset 12)
- INTEGER m_spawnflags (offset 308)
- CHARACTER m_nTransmitStateOwnedCounter (offset 368)
- VECTOR m_angAbsRotation (offset 872)
- VECTOR m_vecOrigin (offset 904)
- VECTOR m_angRotation (offset 916)
- BOOLEAN m_bClientSideRagdoll (offset 748)
- VECTOR m_vecViewOffset (offset 932)
- INTEGER m_fFlags (offset 316)
- TICK m_nSimulationTick (offset 280)
- TIME m_flNavIgnoreUntilTime (offset 576)
- INTEGER InputSetTeam (offset 0)
- FLOAT m_fadeMinDist (offset 532)
- FLOAT m_fadeMaxDist (offset 536)
- FLOAT m_flFadeScale (offset 540)
- VOID InputKill (offset 0)
- VOID InputKillHierarchy (offset 0)
- VOID InputUse (offset 0)
- INTEGER InputAlpha (offset 0)
- BOOLEAN InputAlternativeSorting (offset 0)
- COLOR32 InputColor (offset 0)
- STRING InputSetParent (offset 0)
- STRING InputSetParentAttachment (offset 0)
- STRING InputSetParentAttachmentMaintainOffset (offset 0)
- VOID InputClearParent (offset 0)
- STRING InputSetDamageFilter (offset 0)
- VOID InputEnableDamageForces (offset 0)
- VOID InputDisableDamageForces (offset 0)
- STRING InputDispatchResponse (offset 0)
- STRING InputAddContext (offset 0)
- STRING InputRemoveContext (offset 0)
- STRING InputClearContext (offset 0)
- VOID InputDisableShadow (offset 0)
- VOID InputEnableShadow (offset 0)
- STRING InputAddOutput (offset 0)
- STRING InputFireUser1 (offset 0)
- STRING InputFireUser2 (offset 0)
- STRING InputFireUser3 (offset 0)
- STRING InputFireUser4 (offset 0)
- STRING InputRunScriptFile (offset 0)
- STRING InputRunScript (offset 0)
- STRING InputCallScriptFunction (offset 0)
- CUSTOM m_OnUser1 (offset 752)
- CUSTOM m_OnUser2 (offset 776)
- CUSTOM m_OnUser3 (offset 800)
- CUSTOM m_OnUser4 (offset 824)
- VOID CBaseEntitySUB_Remove (offset 0)
- VOID CBaseEntitySUB_DoNothing (offset 0)
- VOID CBaseEntitySUB_StartFadeOut (offset 0)
- VOID CBaseEntitySUB_StartFadeOutInstant (offset 0)
- VOID CBaseEntitySUB_FadeOut (offset 0)
- VOID CBaseEntitySUB_Vanish (offset 0)
- VOID CBaseEntitySUB_CallUseToggle (offset 0)
- VOID CBaseEntityShadowCastDistThink (offset 0)
- VOID CBaseEntityFrictionRevertThink (offset 0)
- VOID CBaseEntityScriptThink (offset 0)
- EHANDLE m_hEffectEntity (offset 528)
- BOOLEAN m_bLagCompensate (offset 969)
- CBaseFilter
- BOOLEAN m_bNegated (offset 1068)
- INPUT InputTestActivator (offset 0)
- CUSTOM m_OnPass (offset 1072)
- CUSTOM m_OnFail (offset 1096)
- CBaseFire
- FLOAT m_flStartScale (offset 1068)
- FLOAT m_flScale (offset 1072)
- TIME m_flScaleTime (offset 1076)
- INTEGER m_nFlags (offset 1080)
- CBaseFlex
- FLOAT m_flexWeight (offset 5624)
- POSITION_VECTOR m_viewtarget (offset 6008)
- TIME m_flAllowResponsesEndTime (offset 6072)
- TIME m_flLastFlexAnimationTime (offset 6100)
- CBaseGrenade
- EHANDLE m_hThrower (offset 6780)
- BOOLEAN m_bIsLive (offset 6757)
- FLOAT m_DmgRadius (offset 6760)
- TIME m_flDetonateTime (offset 6764)
- TIME m_flWarnAITime (offset 6768)
- FLOAT m_flDamage (offset 6772)
- STRING m_iszBounceSound (offset 6776)
- BOOLEAN m_bHasWarnedAI (offset 6756)
- VOID CBaseGrenadeSmoke (offset 0)
- VOID CBaseGrenadeBounceTouch (offset 0)
- VOID CBaseGrenadeSlideTouch (offset 0)
- VOID CBaseGrenadeExplodeTouch (offset 0)
- VOID CBaseGrenadeDetonateUse (offset 0)
- VOID CBaseGrenadeDangerSoundThink (offset 0)
- VOID CBaseGrenadePreDetonate (offset 0)
- VOID CBaseGrenadeDetonate (offset 0)
- VOID CBaseGrenadeTumbleThink (offset 0)
- CBaseMoveBehavior
- INTEGER m_iPositionInterpolator (offset 1128)
- INTEGER m_iRotationInterpolator (offset 1132)
- CLASSPTR m_pCurrentKeyFrame (offset 1148)
- CLASSPTR m_pTargetKeyFrame (offset 1152)
- CLASSPTR m_pPreKeyFrame (offset 1156)
- CLASSPTR m_pPostKeyFrame (offset 1160)
- FLOAT m_flAnimStartTime (offset 1136)
- FLOAT m_flAnimEndTime (offset 1140)
- FLOAT m_flAverageSpeedAcrossFrame (offset 1144)
- FLOAT m_flTimeIntoFrame (offset 1164)
- INTEGER m_iDirection (offset 1168)
- CBasePlatTrain
- SOUNDNAME m_NoiseMoving (offset 1188)
- SOUNDNAME m_NoiseArrived (offset 1192)
- CUSTOM m_pMovementSound (offset 1196)
- FLOAT m_volume (offset 1200)
- FLOAT m_flTWidth (offset 1204)
- FLOAT m_flTLength (offset 1208)
- FLOAT m_flLip (offset 1080)
- FLOAT m_flWait (offset 1076)
- FLOAT m_flHeight (offset 1148)
- CBasePlayer
- EMBEDDED m_Local (offset 6756) [24 properties]:
- CHARACTER m_chAreaBits (offset 6760)
- CHARACTER m_chAreaPortalBits (offset 6792)
- INTEGER m_iHideHUD (offset 6816)
- FLOAT m_flFOVRate (offset 6820)
- VECTOR m_vecOverViewpoint (offset 6824)
- BOOLEAN m_bDucked (offset 6836)
- BOOLEAN m_bDucking (offset 6837)
- BOOLEAN m_bInDuckJump (offset 6838)
- INTEGER m_nDuckTimeMsecs (offset 6840)
- INTEGER m_nDuckJumpTimeMsecs (offset 6844)
- INTEGER m_nJumpTimeMsecs (offset 6848)
- INTEGER m_nStepside (offset 6852)
- FLOAT m_flFallVelocity (offset 6856)
- INTEGER m_nOldButtons (offset 6860)
- VECTOR m_vecPunchAngle (offset 6868)
- VECTOR m_vecPunchAngleVel (offset 6880)
- BOOLEAN m_bDrawViewmodel (offset 6892)
- BOOLEAN m_bWearingSuit (offset 6893)
- BOOLEAN m_bPoisoned (offset 6894)
- FLOAT m_flStepSize (offset 6896)
- BOOLEAN m_bAllowAutoMovement (offset 6900)
- EMBEDDED m_skybox3d (offset 6904) [4 properties]:
- INTEGER scale (offset 6908)
- VECTOR origin (offset 6912)
- INTEGER area (offset 6924)
- EMBEDDED fog (offset 6936) [18 properties]:
- BOOLEAN enable (offset 7012)
- BOOLEAN blend (offset 7013)
- VECTOR dirPrimary (offset 6940)
- COLOR32 colorPrimary (offset 6952)
- COLOR32 colorSecondary (offset 6956)
- FLOAT start (offset 6968)
- FLOAT end (offset 6972)
- FLOAT farz (offset 6976)
- FLOAT maxdensity (offset 6980)
- COLOR32 colorPrimaryLerpTo (offset 6960)
- COLOR32 colorSecondaryLerpTo (offset 6964)
- FLOAT startLerpTo (offset 6992)
- FLOAT endLerpTo (offset 6996)
- FLOAT maxdensityLerpTo (offset 7000)
- TIME lerptime (offset 7004)
- FLOAT duration (offset 7008)
- FLOAT skyboxFogFactor (offset 6984)
- FLOAT skyboxFogFactorLerpTo (offset 6988)
- EMBEDDED m_fog (offset 7020) [18 properties]:
- BOOLEAN enable (offset 7096)
- BOOLEAN blend (offset 7097)
- VECTOR dirPrimary (offset 7024)
- COLOR32 colorPrimary (offset 7036)
- COLOR32 colorSecondary (offset 7040)
- FLOAT start (offset 7052)
- FLOAT end (offset 7056)
- FLOAT farz (offset 7060)
- FLOAT maxdensity (offset 7064)
- COLOR32 colorPrimaryLerpTo (offset 7044)
- COLOR32 colorSecondaryLerpTo (offset 7048)
- FLOAT startLerpTo (offset 7076)
- FLOAT endLerpTo (offset 7080)
- FLOAT maxdensityLerpTo (offset 7084)
- TIME lerptime (offset 7088)
- FLOAT duration (offset 7092)
- FLOAT skyboxFogFactor (offset 7068)
- FLOAT skyboxFogFactorLerpTo (offset 7072)
- EMBEDDED m_audio (offset 7104) [3 properties]:
- VECTOR localSound (offset 7108)
- INTEGER soundscapeIndex (offset 7204)
- INTEGER localBits (offset 7208)
- CUSTOM m_hTriggerSoundscapeList (offset 7308)
- EMBEDDED pl (offset 7328) [2 properties]:
- VECTOR v_angle (offset 7336)
- BOOLEAN deadflag (offset 7332)
- INTEGER m_StuckLast (offset 6752)
- INTEGER m_nButtons (offset 7380)
- INTEGER m_afButtonLast (offset 7392)
- INTEGER m_afButtonPressed (offset 7384)
- INTEGER m_afButtonReleased (offset 7388)
- INTEGER m_afButtonDisabled (offset 7396)
- INTEGER m_afButtonForced (offset 7400)
- INTEGER m_iFOV (offset 7564)
- INTEGER m_iFOVStart (offset 7572)
- TIME m_flFOVTime (offset 7576)
- INTEGER m_iDefaultFOV (offset 7568)
- FLOAT m_flVehicleViewFOV (offset 8484)
- INTEGER m_iObserverMode (offset 7560)
- INTEGER m_iObserverLastMode (offset 7580)
- EHANDLE m_hObserverTarget (offset 7584)
- BOOLEAN m_bForcedObserverMode (offset 7588)
- CHARACTER m_szAnimExtension (offset 7405)
- INTEGER m_nUpdateRate (offset 7440)
- FLOAT m_fLerpTime (offset 7444)
- BOOLEAN m_bLagCompensation (offset 7448)
- BOOLEAN m_bPredictWeapons (offset 7449)
- POSITION_VECTOR m_vecAdditionalPVSOrigin (offset 7456)
- POSITION_VECTOR m_vecCameraPVSOrigin (offset 7468)
- EHANDLE m_hUseEntity (offset 7480)
- INTEGER m_iTrain (offset 7484)
- FLOAT m_iRespawnFrames (offset 7488)
- INTEGER m_afPhysicsFlags (offset 7492)
- EHANDLE m_hVehicle (offset 7496)
- CHARACTER m_szNetworkIDString (offset 8526)
- POSITION_VECTOR m_oldOrigin (offset 7684)
- VECTOR m_vecSmoothedVelocity (offset 7696)
- INTEGER m_iTargetVolume (offset 7716)
- INTEGER m_rgItems (offset 7720)
- TIME m_flSuitUpdate (offset 7748)
- INTEGER m_rgSuitPlayList (offset 7752)
- INTEGER m_iSuitPlayNext (offset 7768)
- INTEGER m_rgiSuitNoRepeat (offset 7772)
- TIME m_rgflSuitNoRepeatTime (offset 7900)
- BOOLEAN m_bPauseBonusProgress (offset 7504)
- INTEGER m_iBonusProgress (offset 7508)
- INTEGER m_iBonusChallenge (offset 7512)
- INTEGER m_lastDamageAmount (offset 7516)
- TIME m_fTimeLastHurt (offset 7520)
- TIME m_tbdPrev (offset 7596)
- FLOAT m_flStepSoundTime (offset 8212)
- CHARACTER m_szNetname (offset 8397)
- INTEGER m_idrowndmg (offset 7600)
- INTEGER m_idrownrestored (offset 7604)
- INTEGER m_nPoisonDmg (offset 7608)
- INTEGER m_nPoisonRestored (offset 7612)
- INTEGER m_bitsHUDDamage (offset 7548)
- BOOLEAN m_fInitHUD (offset 8040)
- TIME m_flDeathTime (offset 7552)
- TIME m_flDeathAnimTime (offset 7556)
- INTEGER m_iFrags (offset 8064)
- INTEGER m_iDeaths (offset 8068)
- BOOLEAN m_bAllowInstantSpawn (offset 8216)
- TIME m_flNextDecalTime (offset 8072)
- TIME m_flNextTauntTime (offset 8076)
- INTEGER m_ArmorValue (offset 8084)
- VECTOR m_DmgOrigin (offset 7524)
- FLOAT m_DmgTake (offset 7536)
- FLOAT m_DmgSave (offset 7540)
- TIME m_AirFinished (offset 8088)
- TIME m_PainFinished (offset 8092)
- INTEGER m_iPlayerLocked (offset 8096)
- EHANDLE m_hViewModel (offset 8104)
- FLOAT m_flMaxspeed (offset 8220)
- TIME m_flWaterJumpTime (offset 8244)
- VECTOR m_vecWaterJumpVel (offset 8248)
- INTEGER m_nImpulse (offset 8260)
- TIME m_flSwimSoundTime (offset 8264)
- VECTOR m_vecLadderNormal (offset 8228)
- INTEGER m_ladderSurfaceProps (offset 8224)
- TIME m_flFlashTime (offset 8268)
- INTEGER m_nDrownDmgRate (offset 8272)
- INTEGER m_iSuicideCustomKillFlags (offset 7632)
- INTEGER m_bitsDamageType (offset 7544)
- CHARACTER m_rgbTimeBasedDamage (offset 7616)
- FLOAT m_fLastPlayerTalkTime (offset 8324)
- EHANDLE m_hLastWeapon (offset 8328)
- FLOAT m_flOldPlayerZ (offset 8352)
- FLOAT m_flOldPlayerViewOffsetZ (offset 8356)
- BOOLEAN m_bPlayerUnderwater (offset 8360)
- EHANDLE m_hViewEntity (offset 8364)
- EHANDLE m_hConstraintEntity (offset 8368)
- POSITION_VECTOR m_vecConstraintCenter (offset 8372)
- FLOAT m_flConstraintRadius (offset 8384)
- FLOAT m_flConstraintWidth (offset 8388)
- FLOAT m_flConstraintSpeedFactor (offset 8392)
- BOOLEAN m_bConstraintPastRadius (offset 8396)
- EHANDLE m_hZoomOwner (offset 7592)
- FLOAT m_flLaggedMovementValue (offset 8432)
- VECTOR m_vNewVPhysicsPosition (offset 8436)
- VECTOR m_vNewVPhysicsVelocity (offset 8448)
- BOOLEAN m_bSinglePlayerGameEnding (offset 8618)
- CHARACTER m_szLastPlaceName (offset 8508)
- BOOLEAN m_autoKickDisabled (offset 8624)
- VOID CBasePlayerPlayerDeathThink (offset 0)
- INTEGER InputSetHealth (offset 0)
- BOOLEAN InputSetHUDVisibility (offset 0)
- STRING InputSetFogController (offset 0)
- INTEGER m_nNumCrouches (offset 8276)
- BOOLEAN m_bDuckToggled (offset 8280)
- FLOAT m_flForwardMove (offset 8284)
- FLOAT m_flSideMove (offset 8288)
- POSITION_VECTOR m_vecPreviouslyPredictedOrigin (offset 8492)
- INTEGER m_nNumCrateHudHints (offset 8292)
- EHANDLE m_hPostProcessCtrl (offset 7300)
- EHANDLE m_hColorCorrectionCtrl (offset 7304)
- EMBEDDED m_PlayerFog (offset 7220) [8 properties]:
- EHANDLE m_hCtrl (offset 7224)
- FLOAT m_flTransitionTime (offset 7228)
- COLOR32 m_OldColor (offset 7232)
- FLOAT m_flOldStart (offset 7236)
- FLOAT m_flOldEnd (offset 7240)
- COLOR32 m_NewColor (offset 7256)
- FLOAT m_flNewStart (offset 7260)
- FLOAT m_flNewEnd (offset 7264)
- CBasePropDoor
- INTEGER m_nHardwareType (offset 5604)
- FLOAT m_flAutoReturnDelay (offset 5580)
- EHANDLE m_hActivator (offset 5652)
- SOUNDNAME m_SoundMoving (offset 5692)
- SOUNDNAME m_SoundOpen (offset 5696)
- SOUNDNAME m_SoundClose (offset 5700)
- SOUNDNAME m_ls.sLockedSound (offset 5616)
- SOUNDNAME m_ls.sUnlockedSound (offset 5624)
- SOUNDNAME m_SoundLock (offset 5704)
- SOUNDNAME m_SoundUnlock (offset 5708)
- STRING m_SlaveName (offset 5720)
- BOOLEAN m_bLocked (offset 5656)
- BOOLEAN m_bForceClosed (offset 5665)
- INTEGER m_eDoorState (offset 5608)
- EHANDLE m_hMaster (offset 5724)
- EHANDLE m_hBlocker (offset 5660)
- BOOLEAN m_bFirstBlocked (offset 5664)
- VOID InputOpen (offset 0)
- STRING InputOpenAwayFrom (offset 0)
- VOID InputClose (offset 0)
- VOID InputToggle (offset 0)
- VOID InputLock (offset 0)
- VOID InputUnlock (offset 0)
- VOID InputPlayerOpen (offset 0)
- VOID InputPlayerClose (offset 0)
- CUSTOM m_OnBlockedOpening (offset 5752)
- CUSTOM m_OnBlockedClosing (offset 5728)
- CUSTOM m_OnUnblockedOpening (offset 5800)
- CUSTOM m_OnUnblockedClosing (offset 5776)
- CUSTOM m_OnFullyClosed (offset 5824)
- CUSTOM m_OnFullyOpen (offset 5848)
- CUSTOM m_OnClose (offset 5872)
- CUSTOM m_OnOpen (offset 5896)
- CUSTOM m_OnLockedUse (offset 5920)
- EMBEDDED m_ls (offset 5612) [10 properties]:
- STRING sLockedSound (offset 5616)
- STRING sLockedSentence (offset 5620)
- STRING sUnlockedSound (offset 5624)
- STRING sUnlockedSentence (offset 5628)
- INTEGER iLockedSentence (offset 5632)
- INTEGER iUnlockedSentence (offset 5636)
- FLOAT flwaitSound (offset 5640)
- FLOAT flwaitSentence (offset 5644)
- CHARACTER bEOFLocked (offset 5648)
- CHARACTER bEOFUnlocked (offset 5649)
- VOID CBasePropDoorDoorOpenMoveDone (offset 0)
- VOID CBasePropDoorDoorCloseMoveDone (offset 0)
- VOID CBasePropDoorDoorAutoCloseThink (offset 0)
- VOID CBasePropDoorDisableAreaPortalThink (offset 0)
- CBaseRifle
- VOID None (offset 0)
- CBaseShotgun
- VOID None (offset 0)
- CBaseSniperRifle
- VOID None (offset 0)
- CBaseToggle
- INTEGER m_toggle_state (offset 1068)
- FLOAT m_flMoveDistance (offset 1072)
- FLOAT m_flWait (offset 1076)
- FLOAT m_flLip (offset 1080)
- POSITION_VECTOR m_vecPosition1 (offset 1088)
- POSITION_VECTOR m_vecPosition2 (offset 1100)
- VECTOR m_vecMoveAng (offset 1112)
- VECTOR m_vecAngle1 (offset 1124)
- VECTOR m_vecAngle2 (offset 1136)
- FLOAT m_flHeight (offset 1148)
- EHANDLE m_hActivator (offset 1152)
- POSITION_VECTOR m_vecFinalDest (offset 1156)
- VECTOR m_vecFinalAngle (offset 1168)
- STRING m_sMaster (offset 1184)
- INTEGER m_movementType (offset 1180)
- CBaseTrigger
- STRING m_iFilterName (offset 1192)
- EHANDLE m_hFilter (offset 1196)
- BOOLEAN m_bDisabled (offset 1188)
- CUSTOM m_hTouchingEntities (offset 1344)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- VOID InputTouchTest (offset 0)
- VOID InputStartTouch (offset 0)
- VOID InputEndTouch (offset 0)
- CUSTOM m_OnStartTouch (offset 1200)
- CUSTOM m_OnStartTouchAll (offset 1224)
- CUSTOM m_OnEndTouch (offset 1248)
- CUSTOM m_OnEndTouchAll (offset 1272)
- CUSTOM m_OnTouching (offset 1296)
- CUSTOM m_OnNotTouching (offset 1320)
- CBaseVPhysicsTrigger
- BOOLEAN m_bDisabled (offset 1068)
- STRING m_iFilterName (offset 1072)
- EHANDLE m_hFilter (offset 1076)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- CBaseViewModel
- EHANDLE m_hOwner (offset 5660)
- INTEGER m_nViewModelIndex (offset 5636)
- FLOAT m_flTimeWeaponIdle (offset 5664)
- INTEGER m_nAnimationParity (offset 5640)
- VECTOR m_vecLastFacing (offset 5624)
- EHANDLE m_hWeapon (offset 5656)
- CUSTOM m_hScreens (offset 5680)
- CBeam
- MODELINDEX m_nHaloIndex (offset 1088)
- INTEGER m_nBeamType (offset 1092)
- INTEGER m_nBeamFlags (offset 1096)
- INTEGER m_nNumBeamEnts (offset 1084)
- EHANDLE m_hAttachEntity (offset 1100)
- INTEGER m_nAttachIndex (offset 1140)
- FLOAT m_fWidth (offset 1180)
- FLOAT m_fEndWidth (offset 1184)
- FLOAT m_fFadeLength (offset 1188)
- FLOAT m_fHaloScale (offset 1192)
- FLOAT m_fAmplitude (offset 1196)
- FLOAT m_fStartFrame (offset 1200)
- FLOAT m_fSpeed (offset 1204)
- FLOAT m_flFrameRate (offset 1068)
- FLOAT m_flFrame (offset 1208)
- FLOAT m_flHDRColorScale (offset 1072)
- FLOAT m_flDamage (offset 1080)
- TIME m_flFireTime (offset 1076)
- POSITION_VECTOR m_vecEndPos (offset 1212)
- EHANDLE m_hEndEntity (offset 1224)
- INTEGER m_nDissolveType (offset 1228)
- FLOAT InputWidth (offset 0)
- FLOAT InputNoise (offset 0)
- FLOAT InputColorRedValue (offset 0)
- FLOAT InputColorGreenValue (offset 0)
- FLOAT InputColorBlueValue (offset 0)
- FLOAT m_fSpeed (offset 1204)
- CBeamSpotlight
- MODELINDEX m_nHaloIndex (offset 1068)
- BOOLEAN m_bSpotlightOn (offset 1072)
- BOOLEAN m_bHasDynamicLight (offset 1073)
- BOOLEAN m_bNoFog (offset 1074)
- FLOAT m_flRotationSpeed (offset 1092)
- BOOLEAN m_isRotating (offset 1100)
- BOOLEAN m_isReversed (offset 1101)
- INTEGER m_nRotationAxis (offset 1088)
- FLOAT m_flmaxSpeed (offset 1096)
- FLOAT m_flSpotlightMaxLength (offset 1076)
- FLOAT m_flSpotlightGoalWidth (offset 1080)
- FLOAT m_flHDRColorScale (offset 1084)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputStart (offset 0)
- VOID InputStop (offset 0)
- VOID InputReverse (offset 0)
- CUSTOM m_OnOn (offset 1104)
- CUSTOM m_OnOff (offset 1128)
- CBlood
- VECTOR m_vecSprayDir (offset 1068)
- FLOAT m_flAmount (offset 1080)
- INTEGER m_Color (offset 1084)
- VOID InputEmitBlood (offset 0)
- CBoneFollower
- MODELINDEX m_modelIndex (offset 1068)
- INTEGER m_solidIndex (offset 1072)
- INTEGER m_physicsBone (offset 1076)
- INTEGER m_hitGroup (offset 1080)
- CBoomerClaw
- VOID None (offset 0)
- CBreakable
- INTEGER m_Material (offset 1080)
- INTEGER m_Explosion (offset 1088)
- VECTOR m_GibDir (offset 1092)
- EHANDLE m_hBreaker (offset 1084)
- FLOAT m_angle (offset 1076)
- STRING m_iszGibModel (offset 1104)
- STRING m_iszSpawnObject (offset 1108)
- INTEGER m_ExplosionMagnitude (offset 1112)
- FLOAT m_flPressureDelay (offset 1116)
- INTEGER m_iMinHealthDmg (offset 1120)
- BOOLEAN m_bTookPhysicsDamage (offset 1124)
- STRING m_iszPropData (offset 1132)
- FLOAT m_impactEnergyScale (offset 1140)
- INTEGER m_PerformanceMode (offset 1236)
- INTEGER m_breakableType (offset 1128)
- VOID InputBreak (offset 0)
- INTEGER InputSetHealth (offset 0)
- INTEGER InputAddHealth (offset 0)
- INTEGER InputRemoveHealth (offset 0)
- FLOAT InputSetMass (offset 0)
- VOID CBreakableBreakTouch (offset 0)
- VOID CBreakableDie (offset 0)
- CUSTOM m_OnBreak (offset 1144)
- CUSTOM m_OnHealthChanged (offset 1168)
- FLOAT m_flDmgModBullet (offset 1192)
- FLOAT m_flDmgModClub (offset 1196)
- FLOAT m_flDmgModExplosive (offset 1200)
- FLOAT m_flDmgModFire (offset 1204)
- STRING m_iszPhysicsDamageTableName (offset 1208)
- STRING m_iszBreakableModel (offset 1212)
- INTEGER m_iBreakableSkin (offset 1216)
- INTEGER m_iBreakableCount (offset 1220)
- INTEGER m_iMaxBreakableSize (offset 1224)
- STRING m_iszBasePropData (offset 1228)
- INTEGER m_iInteractions (offset 1232)
- FLOAT m_explodeRadius (offset 1240)
- STRING m_iszModelName (offset 1136)
- EHANDLE m_hPhysicsAttacker (offset 1244)
- TIME m_flLastPhysicsInfluenceTime (offset 1248)
- CBreakableProp
- FLOAT m_explodeDamage (offset 5260)
- FLOAT m_explodeRadius (offset 5264)
- INTEGER m_iMinHealthDmg (offset 5180)
- INTEGER m_createTick (offset 5200)
- EHANDLE m_hBreaker (offset 5208)
- INTEGER m_PerformanceMode (offset 5212)
- FLOAT m_flDmgModBullet (offset 5216)
- FLOAT m_flDmgModClub (offset 5220)
- FLOAT m_flDmgModExplosive (offset 5224)
- FLOAT m_flDmgModFire (offset 5228)
- STRING m_iszPhysicsDamageTableName (offset 5232)
- STRING m_iszBreakableModel (offset 5236)
- INTEGER m_iBreakableSkin (offset 5240)
- INTEGER m_iBreakableCount (offset 5244)
- INTEGER m_iMaxBreakableSize (offset 5248)
- STRING m_iszBasePropData (offset 5252)
- INTEGER m_iInteractions (offset 5256)
- INTEGER m_iNumBreakableChunks (offset 5268)
- CHARACTER m_nPhysgunState (offset 5283)
- STRING m_iszPuntSound (offset 5432)
- FLOAT m_flPressureDelay (offset 5204)
- VECTOR m_preferredCarryAngles (offset 5184)
- FLOAT m_flDefaultFadeScale (offset 5404)
- BOOLEAN m_bUsePuntSound (offset 5437)
- VOID InputBreak (offset 0)
- INTEGER InputSetHealth (offset 0)
- INTEGER InputAddHealth (offset 0)
- INTEGER InputRemoveHealth (offset 0)
- FLOAT m_impactEnergyScale (offset 5176)
- VOID InputEnablePhyscannonPickup (offset 0)
- VOID InputDisablePhyscannonPickup (offset 0)
- VOID InputEnablePuntSound (offset 0)
- VOID InputDisablePuntSound (offset 0)
- CUSTOM m_OnBreak (offset 5104)
- CUSTOM m_OnHealthChanged (offset 5128)
- CUSTOM m_OnTakeDamage (offset 5152)
- CUSTOM m_OnPhysCannonDetach (offset 5284)
- CUSTOM m_OnPhysCannonAnimatePreStarted (offset 5308)
- CUSTOM m_OnPhysCannonAnimatePullStarted (offset 5332)
- CUSTOM m_OnPhysCannonAnimatePostStarted (offset 5356)
- CUSTOM m_OnPhysCannonPullAnimFinished (offset 5380)
- VOID CBreakablePropBreakThink (offset 0)
- VOID CBreakablePropAnimateThink (offset 0)
- VOID CBreakablePropRampToDefaultFadeScale (offset 0)
- VOID CBreakablePropBreakablePropTouch (offset 0)
- EHANDLE m_hPhysicsAttacker (offset 5272)
- TIME m_flLastPhysicsInfluenceTime (offset 5276)
- BOOLEAN m_bOriginalBlockLOS (offset 5282)
- BOOLEAN m_bBlockLOSSetByPropData (offset 5280)
- BOOLEAN m_bIsWalkableSetByPropData (offset 5281)
- EHANDLE m_hLastAttacker (offset 5424)
- EHANDLE m_hFlareEnt (offset 5428)
- CBreakableSurface
- INTEGER m_nSurfaceType (offset 1300)
- INTEGER m_nFragility (offset 2332)
- VECTOR m_vLLVertex (offset 2336)
- VECTOR m_vULVertex (offset 2348)
- VECTOR m_vLRVertex (offset 2360)
- VECTOR m_vURVertex (offset 2372)
- INTEGER m_nQuadError (offset 2384)
- INTEGER m_nNumWide (offset 1256)
- INTEGER m_nNumHigh (offset 1260)
- FLOAT m_flPanelWidth (offset 1264)
- FLOAT m_flPanelHeight (offset 1268)
- VECTOR m_vNormal (offset 1272)
- POSITION_VECTOR m_vCorner (offset 1284)
- BOOLEAN m_bIsBroken (offset 1296)
- INTEGER m_nNumBrokenPanes (offset 1304)
- FLOAT m_flSupport (offset 1308)
- BOOLEAN m_RawPanelBitVec (offset 2388)
- VOID CBreakableSurfaceBreakThink (offset 0)
- VOID CBreakableSurfaceSurfaceTouch (offset 0)
- VECTOR InputShatter (offset 0)
- CBubbling
- FLOAT m_flSpeed (offset 264)
- INTEGER m_density (offset 1068)
- INTEGER m_frequency (offset 1072)
- INTEGER m_state (offset 1080)
- VOID CBubblingFizzThink (offset 0)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- VOID InputToggle (offset 0)
- INTEGER InputSetCurrent (offset 0)
- INTEGER InputSetDensity (offset 0)
- INTEGER InputSetFrequency (offset 0)
- CButtonTimed
- INTEGER m_nUseTime (offset 1412)
- STRING m_sUseString (offset 1404)
- STRING m_sUseSubString (offset 1408)
- BOOLEAN m_bAutoDisable (offset 1416)
- VOID CButtonTimedUseTimed (offset 0)
- VOID CButtonTimedUseThink (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnUnpressed (offset 1428)
- CUSTOM m_OnTimeUp (offset 1452)
- CCSPlayer
- VOID RescueZoneTouch (offset 0)
- VOID CCSPlayerPushawayThink (offset 0)
- CCSRagdoll
- VOID CCSRagdollPruneThink (offset 0)
- CCarProp
- BOOLEAN m_bDisabled (offset 5897)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputSurvivorStandingOnCar (offset 0)
- CUSTOM m_OnCarAlarmStart (offset 5772)
- CUSTOM m_OnCarAlarmEnd (offset 5796)
- CUSTOM m_OnCarAlarmChirpStart (offset 5820)
- CUSTOM m_OnCarAlarmChirpEnd (offset 5844)
- VOID CCarPropAlarmEndThink (offset 0)
- VOID CCarPropChirpStartThink (offset 0)
- VOID CCarPropChirpEndThink (offset 0)
- VOID CCarPropAlarmTouch (offset 0)
- CChainsaw
- VOID None (offset 0)
- CCharge
- VOID None (offset 0)
- CChargerClaw
- VOID None (offset 0)
- CClaw
- VOID None (offset 0)
- CClientPath
- VOID CClientPathVisibilityThink (offset 0)
- EHANDLE InputPlayer (offset 0)
- CColaBottles
- VOID None (offset 0)
- CColorCorrection
- VOID CColorCorrectionFadeInThink (offset 0)
- VOID CColorCorrectionFadeOutThink (offset 0)
- FLOAT m_flCurWeight (offset 1112)
- FLOAT m_flTimeStartFadeIn (offset 1084)
- FLOAT m_flTimeStartFadeOut (offset 1088)
- FLOAT m_flStartFadeInWeight (offset 1076)
- FLOAT m_flStartFadeOutWeight (offset 1080)
- FLOAT m_MinFalloff (offset 1104)
- FLOAT m_MaxFalloff (offset 1108)
- FLOAT m_flMaxWeight (offset 1092)
- FLOAT m_flFadeInDuration (offset 1068)
- FLOAT m_flFadeOutDuration (offset 1072)
- STRING m_lookupFilename (offset 1376)
- BOOLEAN m_bEnabled (offset 1097)
- BOOLEAN m_bStartDisabled (offset 1096)
- BOOLEAN m_bExclusive (offset 1100)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- FLOAT InputSetFadeInDuration (offset 0)
- FLOAT InputSetFadeOutDuration (offset 0)
- CColorCorrectionVolume
- VOID CColorCorrectionVolumeThinkFunc (offset 0)
- FLOAT m_FadeDuration (offset 1656)
- FLOAT m_MaxWeight (offset 1376)
- CHARACTER m_lookupFilename (offset 1380)
- BOOLEAN m_bEnabled (offset 1368)
- BOOLEAN m_bStartDisabled (offset 1369)
- FLOAT m_Weight (offset 1372)
- FLOAT m_LastEnterWeight (offset 1640)
- FLOAT m_LastEnterTime (offset 1644)
- FLOAT m_LastExitWeight (offset 1648)
- FLOAT m_LastExitTime (offset 1652)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CCommentaryAuto
- VOID InputMultiplayerSpawned (offset 0)
- CUSTOM m_OnCommentaryNewGame (offset 1068)
- CUSTOM m_OnCommentaryMidGame (offset 1092)
- CUSTOM m_OnCommentaryMultiplayerSpawn (offset 1116)
- CCommentaryDummy
- INTEGER m_iEyeHeight (offset 6752)
- FLOAT m_flHeadYaw (offset 6756)
- FLOAT m_flHeadPitch (offset 6760)
- FLOAT m_flLastHeadUpdate (offset 6764)
- INTEGER m_headYawPoseParameter (offset 6768)
- INTEGER m_flLastHeadUpdate (offset 6764)
- STRING m_iszStartingAnim (offset 6784)
- STRING m_iszStartingWeapons (offset 6788)
- STRING m_iszHeadYawPoseParam (offset 6776)
- STRING m_iszHeadPitchPoseParam (offset 6780)
- BOOLEAN m_bLookAtPlayers (offset 6792)
- STRING InputSetAnimation (offset 0)
- CCommentaryZombieSpawner
- STRING InputSpawnZombie (offset 0)
- CUSTOM m_OnSpawnedZombieDeath (offset 1068)
- CConstraintAnchor
- FLOAT m_massScale (offset 1068)
- CDeathFallCamera
- VOID InputEnable (offset 0)
- FLOAT m_fov (offset 1068)
- FLOAT m_fovSpeed (offset 1072)
- CDebugHistory
- VOID None (offset 0)
- CDecal
- INTEGER m_nTexture (offset 1068)
- BOOLEAN m_bLowPriority (offset 1072)
- STRING m_entityName (offset 1076)
- VOID CDecalStaticDecal (offset 0)
- VOID CDecalTriggerDecal (offset 0)
- VOID InputActivate (offset 0)
- CDynamicLight
- CHARACTER m_ActualFlags (offset 1068)
- CHARACTER m_Flags (offset 1069)
- BOOLEAN m_On (offset 1071)
- VOID CDynamicLightDynamicLightThink (offset 0)
- FLOAT m_Radius (offset 1072)
- INTEGER m_Exponent (offset 1076)
- FLOAT m_InnerAngle (offset 1080)
- FLOAT m_OuterAngle (offset 1084)
- FLOAT m_SpotRadius (offset 1088)
- CHARACTER m_LightStyle (offset 1070)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- CDynamicProp
- STRING m_iszDefaultAnim (offset 5492)
- INTEGER m_iGoalSequence (offset 5496)
- INTEGER m_iTransitionDirection (offset 5500)
- BOOLEAN m_bRandomAnimator (offset 5504)
- TIME m_flNextRandAnim (offset 5508)
- FLOAT m_flMinRandAnimTime (offset 5512)
- FLOAT m_flMaxRandAnimTime (offset 5516)
- BOOLEAN m_bStartDisabled (offset 5522)
- BOOLEAN m_bUseHitboxesForRenderBox (offset 5524)
- SHORT m_nPendingSequence (offset 5520)
- BOOLEAN m_bUpdateAttachedChildren (offset 5523)
- INTEGER m_iInitialGlowState (offset 5552)
- INTEGER m_nGlowRange (offset 5556)
- INTEGER m_nGlowRangeMin (offset 5560)
- COLOR32 m_glowColor (offset 5564)
- STRING InputSetAnimation (offset 0)
- STRING InputSetDefaultAnimation (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputEnableCollision (offset 0)
- VOID InputDisableCollision (offset 0)
- FLOAT InputSetPlaybackRate (offset 0)
- VOID InputStartGlowing (offset 0)
- VOID InputStopGlowing (offset 0)
- VECTOR InputSetGlowOverride (offset 0)
- INTEGER InputSetGlowRange (offset 0)
- CUSTOM m_pOutputAnimBegun (offset 5444)
- CUSTOM m_pOutputAnimOver (offset 5468)
- VOID CDynamicPropAnimThink (offset 0)
- EMBEDDED m_BoneFollowerManager (offset 5528) [2 properties]:
- INTEGER m_iNumBones (offset 5528)
- CUSTOM m_physBones (offset 5532)
- CEmbers
- INTEGER m_nDensity (offset 1068)
- INTEGER m_nLifetime (offset 1072)
- INTEGER m_nSpeed (offset 1076)
- BOOLEAN m_bEmit (offset 1080)
- VOID CEmbersEmberUse (offset 0)
- CEntityDissolve
- TIME m_flStartTime (offset 1068)
- FLOAT m_flFadeInStart (offset 1072)
- FLOAT m_flFadeInLength (offset 1076)
- FLOAT m_flFadeOutModelStart (offset 1080)
- FLOAT m_flFadeOutModelLength (offset 1084)
- FLOAT m_flFadeOutStart (offset 1088)
- FLOAT m_flFadeOutLength (offset 1092)
- INTEGER m_nDissolveType (offset 1096)
- VECTOR m_vDissolverOrigin (offset 1100)
- INTEGER m_nMagnitude (offset 1112)
- VOID CEntityDissolveDissolveThink (offset 0)
- VOID CEntityDissolveElectrocuteThink (offset 0)
- STRING InputDissolve (offset 0)
- CEntityFlame
- TIME m_flLifetime (offset 1092)
- FLOAT m_flSize (offset 1076)
- EHANDLE m_hEntAttached (offset 1068)
- INTEGER m_iDangerSound (offset 1104)
- BOOLEAN m_bCheapEffect (offset 1072)
- VOID CEntityFlameFlameThink (offset 0)
- CEntityParticleTrail
- MATERIALINDEX m_iMaterialName (offset 1068)
- EMBEDDED m_Info (offset 1072) [4 properties]:
- STRING m_strMaterialName (offset 1076)
- FLOAT m_flLifetime (offset 1080)
- FLOAT m_flStartSize (offset 1084)
- FLOAT m_flEndSize (offset 1088)
- EHANDLE m_hConstraintEntity (offset 1092)
- CEnvAirStrikeIndoorEffect
- VOID CEnvAirStrikeIndoorEffectCrumbleThink (offset 0)
- VOID InputDoEffect (offset 0)
- INTEGER m_nUserSpecifiedHeight (offset 5108)
- CEnvAirStrikeOutdoorEffect
- VOID InputDoEffect (offset 0)
- STRING m_strModelGroup (offset 5100)
- STRING m_strSequenceName1 (offset 5104)
- STRING m_strSequenceName2 (offset 5108)
- CEnvBeam
- INTEGER m_active (offset 1232)
- INTEGER m_spriteTexture (offset 1236)
- STRING m_iszStartEntity (offset 1240)
- STRING m_iszEndEntity (offset 1244)
- FLOAT m_life (offset 1248)
- FLOAT m_boltWidth (offset 1252)
- FLOAT m_noiseAmplitude (offset 1256)
- INTEGER m_speed (offset 1260)
- FLOAT m_restrike (offset 1264)
- STRING m_iszSpriteName (offset 1268)
- INTEGER m_frameStart (offset 1272)
- FLOAT m_radius (offset 1276)
- INTEGER m_TouchType (offset 1280)
- STRING m_iFilterName (offset 1284)
- STRING m_iszDecal (offset 1292)
- EHANDLE m_hFilter (offset 1288)
- VOID CEnvBeamStrikeThink (offset 0)
- VOID CEnvBeamUpdateThink (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- VOID InputStrikeOnce (offset 0)
- CUSTOM m_OnTouchedByEntity (offset 1296)
- CEnvBeverage
- BOOLEAN m_CanInDispenser (offset 1068)
- INTEGER m_nBeverageType (offset 1072)
- VOID InputActivate (offset 0)
- CEnvCredits
- VOID InputStart (offset 0)
- VOID CEnvCreditsCreditsThink (offset 0)
- CEnvDOFController
- BOOLEAN m_bDOFEnabled (offset 1076)
- FLOAT m_flNearBlurDepth (offset 1080)
- FLOAT m_flNearFocusDepth (offset 1084)
- FLOAT m_flFarFocusDepth (offset 1088)
- FLOAT m_flFarBlurDepth (offset 1092)
- FLOAT m_flNearBlurRadius (offset 1096)
- FLOAT m_flFarBlurRadius (offset 1100)
- FLOAT m_flBlendEndTime (offset 1068)
- FLOAT m_flBlendStartTime (offset 1072)
- VOID CEnvDOFControllerUpdateParamBlend (offset 0)
- FLOAT InputSetNearBlurDepth (offset 0)
- FLOAT InputSetNearFocusDepth (offset 0)
- FLOAT InputSetFarFocusDepth (offset 0)
- FLOAT InputSetFarBlurDepth (offset 0)
- FLOAT InputSetNearBlurRadius (offset 0)
- FLOAT InputSetFarBlurRadius (offset 0)
- CEnvDustPuff
- FLOAT m_flScale (offset 1068)
- COLOR32 m_rgbaColor (offset 1072)
- VOID InputSpawnDust (offset 0)
- CEnvEffectsScript
- STRING InputSetSequence (offset 0)
- STRING m_iszScriptName (offset 5096)
- VOID CEnvEffectsScriptThink (offset 0)
- CEnvEntityIgniter
- FLOAT m_flLifetime (offset 1068)
- VOID InputIgnite (offset 0)
- CEnvEntityMaker
- EHANDLE m_hCurrentInstance (offset 1092)
- EHANDLE m_hCurrentBlocker (offset 1096)
- VECTOR m_vecBlockerOrigin (offset 1100)
- STRING m_iszTemplate (offset 1136)
- VECTOR m_angPostSpawnDirection (offset 1112)
- FLOAT m_flPostSpawnDirectionVariance (offset 1124)
- FLOAT m_flPostSpawnSpeed (offset 1128)
- BOOLEAN m_bPostSpawnUseAngles (offset 1132)
- CUSTOM m_pOutputOnSpawned (offset 1140)
- CUSTOM m_pOutputOnFailedSpawn (offset 1164)
- VOID InputForceSpawn (offset 0)
- STRING InputForceSpawnAtEntityOrigin (offset 0)
- VOID CEnvEntityMakerCheckSpawnThink (offset 0)
- CEnvExplosion
- INTEGER m_iMagnitude (offset 1068)
- INTEGER m_iRadiusOverride (offset 1072)
- INTEGER m_spriteScale (offset 1076)
- FLOAT m_flDamageForce (offset 1080)
- STRING m_iszFireballSprite (offset 1084)
- SHORT m_sFireballSprite (offset 1088)
- EHANDLE m_hInflictor (offset 1092)
- INTEGER m_iCustomDamageType (offset 1096)
- INTEGER m_iClassIgnore (offset 1100)
- EHANDLE m_hEntityIgnore (offset 1104)
- VOID CEnvExplosionSmoke (offset 0)
- VOID InputExplode (offset 0)
- CEnvFade
- FLOAT m_Duration (offset 1068)
- FLOAT m_HoldTime (offset 1072)
- VOID InputFade (offset 0)
- CUSTOM m_OnBeginFade (offset 1076)
- CEnvFireSensor
- FLOAT m_radius (offset 1072)
- FLOAT m_targetLevel (offset 1076)
- FLOAT m_targetTime (offset 1080)
- BOOLEAN m_bEnabled (offset 1068)
- BOOLEAN m_bHeatAtLevel (offset 1069)
- FLOAT m_levelTime (offset 1084)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnHeatLevelStart (offset 1088)
- CUSTOM m_OnHeatLevelEnd (offset 1112)
- CEnvFireSource
- BOOLEAN m_bEnabled (offset 1068)
- FLOAT m_radius (offset 1072)
- FLOAT m_damage (offset 1076)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CEnvFunnel
- VOID None (offset 0)
- CEnvGlobal
- STRING m_globalstate (offset 1092)
- INTEGER m_triggermode (offset 1096)
- INTEGER m_initialstate (offset 1100)
- INTEGER m_counter (offset 1104)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputRemove (offset 0)
- VOID InputToggle (offset 0)
- INTEGER InputSetCounter (offset 0)
- INTEGER InputAddToCounter (offset 0)
- VOID InputGetCounter (offset 0)
- CUSTOM m_outCounter (offset 1068)
- CEnvGunfire
- INTEGER m_iMinBurstSize (offset 1068)
- INTEGER m_iMaxBurstSize (offset 1072)
- TIME m_flMinBurstDelay (offset 1076)
- TIME m_flMaxBurstDelay (offset 1080)
- FLOAT m_flRateOfFire (offset 1084)
- STRING m_iszShootSound (offset 1088)
- STRING m_iszTracerType (offset 1092)
- BOOLEAN m_bDisabled (offset 1096)
- INTEGER m_iSpread (offset 1104)
- FLOAT m_flBias (offset 1136)
- BOOLEAN m_bCollide (offset 1140)
- INTEGER m_iShotsRemaining (offset 1100)
- VECTOR m_vecSpread (offset 1108)
- VECTOR m_vecTargetPosition (offset 1120)
- FLOAT m_flTargetDist (offset 1132)
- EHANDLE m_hTarget (offset 1144)
- VOID CEnvGunfireShootThink (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CEnvHudHint
- STRING m_iszMessage (offset 1068)
- VOID InputShowHudHint (offset 0)
- VOID InputHideHudHint (offset 0)
- CEnvInstructorHint
- STRING m_iszReplace_Key (offset 1072)
- STRING m_iszHintTargetEntity (offset 1076)
- INTEGER m_iTimeout (offset 1080)
- INTEGER m_iDisplayLimit (offset 1084)
- STRING m_iszIcon_Onscreen (offset 1088)
- STRING m_iszIcon_Offscreen (offset 1092)
- STRING m_iszCaption (offset 1096)
- COLOR32 m_Color (offset 1100)
- FLOAT m_fIconOffset (offset 1104)
- FLOAT m_fRange (offset 1108)
- CHARACTER m_iPulseOption (offset 1112)
- CHARACTER m_iAlphaOption (offset 1113)
- CHARACTER m_iShakeOption (offset 1114)
- BOOLEAN m_bStatic (offset 1115)
- BOOLEAN m_bNoOffscreen (offset 1116)
- BOOLEAN m_bForceCaption (offset 1117)
- INTEGER m_iInstanceType (offset 1120)
- BOOLEAN m_bSuppressRest (offset 1124)
- STRING m_iszBinding (offset 1128)
- BOOLEAN m_bAllowNoDrawTarget (offset 1132)
- BOOLEAN m_bAutoStart (offset 1133)
- STRING m_iszName (offset 1068)
- STRING InputShowHint (offset 0)
- VOID InputEndHint (offset 0)
- CEnvLaser
- STRING m_iszLaserTarget (offset 1232)
- CLASSPTR m_pSprite (offset 1236)
- STRING m_iszSpriteName (offset 1240)
- VECTOR m_firePosition (offset 1244)
- FLOAT m_flStartFrame (offset 1256)
- VOID CEnvLaserStrikeThink (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- CEnvMicrophone
- BOOLEAN m_bDisabled (offset 1068)
- EHANDLE m_hMeasureTarget (offset 1072)
- INTEGER m_nSoundMask (offset 1076)
- FLOAT m_flSensitivity (offset 1080)
- FLOAT m_flSmoothFactor (offset 1084)
- STRING m_iszSpeakerName (offset 1092)
- STRING m_iszListenFilter (offset 1108)
- EHANDLE m_hListenFilter (offset 1112)
- EHANDLE m_hSpeaker (offset 1096)
- INTEGER m_iSpeakerDSPPreset (offset 1104)
- FLOAT m_flMaxRange (offset 1088)
- CHARACTER m_szLastSound (offset 1188)
- INTEGER m_iLastRoutedFrame (offset 1444)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- STRING InputSetSpeakerName (offset 0)
- CUSTOM m_SoundLevel (offset 1116)
- CUSTOM m_OnRoutedSound (offset 1140)
- CUSTOM m_OnHeardSound (offset 1164)
- CEnvMuzzleFlash
- FLOAT m_flScale (offset 1068)
- STRING m_iszParentAttachment (offset 1072)
- VOID InputFire (offset 0)
- CEnvParticleScript
- FLOAT m_flSequenceScale (offset 5096)
- STRING InputSetSequence (offset 0)
- CEnvPhysicsBlocker
- BOOLEAN m_bBlocked (offset 1096)
- VECTOR m_vMins (offset 1068)
- VECTOR m_vMaxs (offset 1080)
- INTEGER m_nBlockType (offset 1092)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CEnvPlayerSurfaceTrigger
- INTEGER m_iTargetGameMaterial (offset 1068)
- INTEGER m_iCurrentGameMaterial (offset 1072)
- BOOLEAN m_bDisabled (offset 1076)
- VOID CEnvPlayerSurfaceTriggerUpdateMaterialThink (offset 0)
- VOID InputDisable (offset 0)
- VOID InputEnable (offset 0)
- CUSTOM m_OnSurfaceChangedToTarget (offset 1080)
- CUSTOM m_OnSurfaceChangedFromTarget (offset 1104)
- CEnvProjectedTexture
- EHANDLE m_hTargetEntity (offset 1068)
- BOOLEAN m_bState (offset 1072)
- FLOAT m_flLightFOV (offset 1076)
- BOOLEAN m_bEnableShadows (offset 1080)
- BOOLEAN m_bLightOnlyTarget (offset 1081)
- BOOLEAN m_bLightWorld (offset 1082)
- BOOLEAN m_bCameraSpace (offset 1083)
- FLOAT m_flAmbient (offset 1096)
- CHARACTER m_SpotlightTextureName (offset 1100)
- INTEGER m_nSpotlightTextureFrame (offset 1360)
- FLOAT m_flNearZ (offset 1364)
- FLOAT m_flFarZ (offset 1368)
- INTEGER m_nShadowQuality (offset 1372)
- VECTOR m_LinearFloatLightColor (offset 1084)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- FLOAT InputSetFOV (offset 0)
- EHANDLE InputSetTarget (offset 0)
- BOOLEAN InputSetCameraSpace (offset 0)
- BOOLEAN InputSetLightOnlyTarget (offset 0)
- BOOLEAN InputSetLightWorld (offset 0)
- BOOLEAN InputSetEnableShadows (offset 0)
- FLOAT InputSetAmbient (offset 0)
- STRING InputSetSpotlightTexture (offset 0)
- VOID CEnvProjectedTextureInitialThink (offset 0)
- CEnvQuadraticBeam
- POSITION_VECTOR m_targetPosition (offset 1068)
- POSITION_VECTOR m_controlPosition (offset 1080)
- FLOAT m_scrollRate (offset 1092)
- FLOAT m_flWidth (offset 1096)
- CEnvRockLauncher
- STRING m_targetName (offset 1068)
- INTEGER m_rockDamageOverride (offset 1072)
- VOID InputLaunchRock (offset 0)
- STRING InputSetTarget (offset 0)
- CEnvScreenEffect
- FLOAT m_flDuration (offset 1068)
- INTEGER m_nType (offset 1072)
- FLOAT InputStartEffect (offset 0)
- FLOAT InputStopEffect (offset 0)
- CEnvScreenOverlay
- STRING m_iszOverlayNames[0] (offset 1068)
- STRING m_iszOverlayNames[1] (offset 1072)
- STRING m_iszOverlayNames[2] (offset 1076)
- STRING m_iszOverlayNames[3] (offset 1080)
- STRING m_iszOverlayNames[4] (offset 1084)
- STRING m_iszOverlayNames[5] (offset 1088)
- STRING m_iszOverlayNames[6] (offset 1092)
- STRING m_iszOverlayNames[7] (offset 1096)
- STRING m_iszOverlayNames[8] (offset 1100)
- STRING m_iszOverlayNames[9] (offset 1104)
- FLOAT m_flOverlayTimes[0] (offset 1108)
- FLOAT m_flOverlayTimes[1] (offset 1112)
- FLOAT m_flOverlayTimes[2] (offset 1116)
- FLOAT m_flOverlayTimes[3] (offset 1120)
- FLOAT m_flOverlayTimes[4] (offset 1124)
- FLOAT m_flOverlayTimes[5] (offset 1128)
- FLOAT m_flOverlayTimes[6] (offset 1132)
- FLOAT m_flOverlayTimes[7] (offset 1136)
- FLOAT m_flOverlayTimes[8] (offset 1140)
- FLOAT m_flOverlayTimes[9] (offset 1144)
- INTEGER m_iDesiredOverlay (offset 1152)
- TIME m_flStartTime (offset 1148)
- BOOLEAN m_bIsActive (offset 1156)
- VOID InputStartOverlay (offset 0)
- VOID InputStopOverlay (offset 0)
- INTEGER InputSwitchOverlay (offset 0)
- CEnvShake
- FLOAT m_Amplitude (offset 1068)
- FLOAT m_Frequency (offset 1072)
- FLOAT m_Duration (offset 1076)
- FLOAT m_Radius (offset 1080)
- TIME m_stopTime (offset 1084)
- TIME m_nextShake (offset 1088)
- FLOAT m_currentAmp (offset 1092)
- VECTOR m_maxForce (offset 1096)
- CUSTOM m_pShakeController (offset 1108)
- EMBEDDED m_shakeCallback (offset 1112) [1 properties]:
- VECTOR m_force (offset 1116)
- VOID InputStartShake (offset 0)
- VOID InputStopShake (offset 0)
- FLOAT InputAmplitude (offset 0)
- FLOAT InputFrequency (offset 0)
- CEnvShooter
- INTEGER m_nSkin (offset 1132)
- FLOAT m_flGibScale (offset 1136)
- FLOAT m_flGibGravityScale (offset 1140)
- CEnvSoundscape
- FLOAT m_flRadius (offset 1092)
- STRING m_soundscapeName (offset 1096)
- EHANDLE m_hProxySoundscape (offset 1140)
- STRING m_positionNames[0] (offset 1108)
- STRING m_positionNames[1] (offset 1112)
- STRING m_positionNames[2] (offset 1116)
- STRING m_positionNames[3] (offset 1120)
- STRING m_positionNames[4] (offset 1124)
- STRING m_positionNames[5] (offset 1128)
- STRING m_positionNames[6] (offset 1132)
- STRING m_positionNames[7] (offset 1136)
- BOOLEAN m_bDisabled (offset 1144)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggleEnabled (offset 0)
- CUSTOM m_OnPlay (offset 1068)
- CEnvSoundscapeProxy
- STRING m_MainSoundscapeName (offset 1148)
- CEnvSoundscapeTriggerable
- VOID None (offset 0)
- CEnvSpark
- FLOAT m_flDelay (offset 1068)
- INTEGER m_nGlowSpriteIndex (offset 1072)
- INTEGER m_nMagnitude (offset 1076)
- INTEGER m_nTrailLength (offset 1080)
- VOID CEnvSparkSparkThink (offset 0)
- VOID InputStartSpark (offset 0)
- VOID InputStopSpark (offset 0)
- VOID InputToggleSpark (offset 0)
- VOID InputSparkOnce (offset 0)
- CUSTOM m_OnSpark (offset 1084)
- CEnvSplash
- FLOAT m_flScale (offset 1068)
- VOID InputSplash (offset 0)
- CEnvTilt
- FLOAT m_Duration (offset 1068)
- FLOAT m_Radius (offset 1072)
- TIME m_TiltTime (offset 1076)
- TIME m_stopTime (offset 1080)
- VOID InputStartTilt (offset 0)
- VOID InputStopTilt (offset 0)
- CEnvTonemapController
- FLOAT m_flBlendTonemapStart (offset 1068)
- FLOAT m_flBlendTonemapEnd (offset 1072)
- TIME m_flBlendEndTime (offset 1076)
- TIME m_flBlendStartTime (offset 1080)
- BOOLEAN m_bUseCustomAutoExposureMin (offset 1084)
- BOOLEAN m_bUseCustomAutoExposureMax (offset 1085)
- FLOAT m_flCustomAutoExposureMin (offset 1088)
- FLOAT m_flCustomAutoExposureMax (offset 1092)
- FLOAT m_flCustomBloomScale (offset 1096)
- FLOAT m_flCustomBloomScaleMinimum (offset 1100)
- BOOLEAN m_bUseCustomBloomScale (offset 1086)
- FLOAT m_flTonemapPercentTarget (offset 1112)
- FLOAT m_flTonemapPercentBrightPixels (offset 1116)
- FLOAT m_flTonemapMinAvgLum (offset 1120)
- FLOAT m_flBloomExponent (offset 1104)
- FLOAT m_flBloomSaturation (offset 1108)
- VOID CEnvTonemapControllerUpdateTonemapScaleBlend (offset 0)
- FLOAT InputSetTonemapScale (offset 0)
- STRING InputBlendTonemapScale (offset 0)
- FLOAT InputSetTonemapRate (offset 0)
- FLOAT InputSetAutoExposureMin (offset 0)
- FLOAT InputSetAutoExposureMax (offset 0)
- VOID InputUseDefaultAutoExposure (offset 0)
- VOID InputUseDefaultBloomScale (offset 0)
- FLOAT InputSetBloomScale (offset 0)
- FLOAT InputSetBloomScaleRange (offset 0)
- FLOAT InputSetBloomExponent (offset 0)
- FLOAT InputSetBloomSaturation (offset 0)
- FLOAT InputSetTonemapPercentTarget (offset 0)
- FLOAT InputSetTonemapPercentBrightPixels (offset 0)
- FLOAT InputSetTonemapMinAvgLum (offset 0)
- CEnvTracer
- FLOAT m_flDelay (offset 1080)
- POSITION_VECTOR m_vecEnd (offset 1068)
- VOID CEnvTracerTracerThink (offset 0)
- CEnvViewPunch
- VECTOR m_angViewPunch (offset 1072)
- FLOAT m_flRadius (offset 1068)
- VOID InputViewPunch (offset 0)
- CEnvWeaponfire
- BOOLEAN m_bDisabled (offset 1068)
- BOOLEAN m_bIgnorePlayers (offset 1069)
- INTEGER m_iWeaponType (offset 1084)
- FLOAT m_flTargetArc (offset 1076)
- FLOAT m_flTargetRange (offset 1080)
- FLOAT m_flDamageMod (offset 1088)
- STRING m_iFilterName (offset 1092)
- INTEGER m_iEnemyTeam (offset 1072)
- VOID CEnvWeaponfireWeaponfireThink (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CEnvWind
- INTEGER m_EnvWindShared.m_iMinWind (offset 1080)
- INTEGER m_EnvWindShared.m_iMaxWind (offset 1084)
- INTEGER m_EnvWindShared.m_windRadius (offset 1088)
- INTEGER m_EnvWindShared.m_iMinGust (offset 1092)
- INTEGER m_EnvWindShared.m_iMaxGust (offset 1096)
- FLOAT m_EnvWindShared.m_flMinGustDelay (offset 1100)
- FLOAT m_EnvWindShared.m_flMaxGustDelay (offset 1104)
- INTEGER m_EnvWindShared.m_iGustDirChange (offset 1112)
- FLOAT m_EnvWindShared.m_flGustDuration (offset 1108)
- INTEGER m_EnvWindShared.m_iWindDir (offset 1132)
- FLOAT m_EnvWindShared.m_flWindSpeed (offset 1136)
- CUSTOM m_EnvWindShared.m_OnGustStart (offset 1184)
- CUSTOM m_EnvWindShared.m_OnGustEnd (offset 1208)
- VOID CEnvWindWindThink (offset 0)
- CEnvZoom
- FLOAT m_flSpeed (offset 1068)
- INTEGER m_nFOV (offset 1072)
- VOID InputZoom (offset 0)
- VOID InputUnZoom (offset 0)
- CEnv_Blocker
- BOOLEAN m_bBlocked (offset 1068)
- INTEGER m_nBlockType (offset 1072)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CEscapeRoute
- VOID None (offset 0)
- CFilterClass
- STRING m_iFilterClass (offset 1120)
- CFilterContext
- STRING m_iFilterContext (offset 1120)
- CFilterEnemy
- STRING m_iszEnemyName (offset 1120)
- FLOAT m_flRadius (offset 1124)
- FLOAT m_flOuterRadius (offset 1128)
- INTEGER m_nMaxSquadmatesPerEnemy (offset 1132)
- STRING m_iszPlayerName (offset 1136)
- CFilterMassGreater
- FLOAT m_fFilterMass (offset 1120)
- CFilterModel
- STRING m_iFilterModel (offset 1120)
- CFilterMultiple
- INTEGER m_nFilterType (offset 1120)
- STRING m_iFilterName[0] (offset 1124)
- STRING m_iFilterName[1] (offset 1128)
- STRING m_iFilterName[2] (offset 1132)
- STRING m_iFilterName[3] (offset 1136)
- STRING m_iFilterName[4] (offset 1140)
- STRING m_iFilterName[5] (offset 1144)
- STRING m_iFilterName[6] (offset 1148)
- STRING m_iFilterName[7] (offset 1152)
- STRING m_iFilterName[8] (offset 1156)
- STRING m_iFilterName[9] (offset 1160)
- EHANDLE m_hFilter (offset 1164)
- CFilterName
- STRING m_iFilterName (offset 1120)
- CFinaleTrigger
- VOID OnFinaleEscapeStarted (offset 0)
- VOID OnFinaleEscapeVehicleReadyForSurvivors (offset 0)
- VOID OnFinaleEscapeForceSurvivorPositions (offset 0)
- VOID OnFinaleEscapeFinished (offset 0)
- VOID OnFinalePause (offset 0)
- VOID OnFinaleWon (offset 0)
- VOID OnFinaleLost (offset 0)
- VOID OnForceFinaleStart (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputGauntletForceTankSpawn (offset 0)
- VOID InputGauntletStopPanic (offset 0)
- VOID InputAdvanceFinaleState (offset 0)
- VOID InputSacrificeEscapeFailed (offset 0)
- VOID InputSacrificeEscapeSucceeded (offset 0)
- VOID InputSacrificePlayerBeginsRun (offset 0)
- CUSTOM m_OnFinaleEscapeStarted (offset 5440)
- CUSTOM m_OnFinaleWon (offset 5464)
- CUSTOM m_OnFinaleLost (offset 5488)
- CUSTOM m_OnFirstUseStart (offset 5512)
- CUSTOM m_OnUseStart (offset 5536)
- CUSTOM m_OnFinaleStart (offset 5560)
- CUSTOM m_OnFinalePause (offset 5584)
- CUSTOM m_OnEscapeVehicleLeaving (offset 5608)
- FLOAT m_firstUseDelay (offset 5640)
- FLOAT m_useDelay (offset 5644)
- BOOLEAN m_bDisabled (offset 5648)
- INTEGER m_type (offset 5656)
- STRING m_scriptfile (offset 5636)
- FLOAT m_flVersusTravelCompletion (offset 5660)
- BOOLEAN m_bIsSacrificeFinale (offset 5664)
- VOID CFinaleTriggerFirstUseDelayThink (offset 0)
- VOID CFinaleTriggerDelayedFinaleStartThink (offset 0)
- VOID CFinaleTriggerDelayedSurvivalStartThink (offset 0)
- CFire
- EHANDLE m_hEffect (offset 1068)
- EHANDLE m_hOwner (offset 1072)
- INTEGER m_nFireType (offset 1076)
- FLOAT m_flFuel (offset 1080)
- TIME m_flDamageTime (offset 1084)
- TIME m_lastDamage (offset 1088)
- FLOAT m_flFireSize (offset 1092)
- FLOAT m_flHeatLevel (offset 1100)
- FLOAT m_flHeatAbsorb (offset 1104)
- FLOAT m_flDamageScale (offset 1108)
- FLOAT m_flMaxHeat (offset 1112)
- FLOAT m_flAttackTime (offset 1120)
- BOOLEAN m_bEnabled (offset 1124)
- BOOLEAN m_bStartDisabled (offset 1125)
- BOOLEAN m_bDidActivate (offset 1126)
- VOID CFireBurnThink (offset 0)
- VOID CFireGoOutThink (offset 0)
- VOID InputStartFire (offset 0)
- FLOAT InputExtinguish (offset 0)
- FLOAT InputExtinguishTemporary (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnIgnited (offset 1128)
- CUSTOM m_OnExtinguished (offset 1152)
- CFireSmoke
- FLOAT m_flStartScale (offset 1068)
- FLOAT m_flScale (offset 1072)
- FLOAT m_flScaleTime (offset 1076)
- INTEGER m_nFlags (offset 1080)
- MODELINDEX m_nFlameModelIndex (offset 1084)
- MODELINDEX m_nFlameFromAboveModelIndex (offset 1088)
- CFireTrail
- FLOAT m_flLifetime (offset 1072)
- INTEGER m_nAttachment (offset 1068)
- CFireworkCrate
- VOID None (offset 0)
- CFirstAidKit
- VOID None (offset 0)
- CFish
- EHANDLE m_pool (offset 5096)
- INTEGER m_id (offset 5100)
- FLOAT m_angle (offset 5116)
- FLOAT m_angleChange (offset 5120)
- VECTOR m_forward (offset 5124)
- VECTOR m_perp (offset 5136)
- POSITION_VECTOR m_poolOrigin (offset 5148)
- FLOAT m_waterLevel (offset 5160)
- FLOAT m_speed (offset 5164)
- FLOAT m_desiredSpeed (offset 5168)
- FLOAT m_calmSpeed (offset 5172)
- FLOAT m_panicSpeed (offset 5176)
- FLOAT m_avoidRange (offset 5180)
- BOOLEAN m_turnClockwise (offset 5196)
- CFishPool
- INTEGER m_fishCount (offset 1080)
- FLOAT m_maxRange (offset 1084)
- FLOAT m_swimDepth (offset 1088)
- FLOAT m_waterLevel (offset 1092)
- BOOLEAN m_isDormant (offset 1096)
- CUSTOM m_fishes (offset 1100)
- VOID CFishPoolUpdate (offset 0)
- CFlexCycler
- TIME m_flextime (offset 6104)
- INTEGER m_flexnum (offset 6108)
- FLOAT m_flextarget (offset 6112)
- TIME m_blinktime (offset 6368)
- TIME m_looktime (offset 6372)
- POSITION_VECTOR m_lookTarget (offset 6376)
- TIME m_speaktime (offset 6388)
- INTEGER m_istalking (offset 6392)
- INTEGER m_phoneme (offset 6396)
- STRING m_iszSentence (offset 6400)
- INTEGER m_sentence (offset 6404)
- CFlexExpresser
- STRING InputSpeakResponseConcept (offset 0)
- FLOAT m_flThenAnyMaxDist (offset 6424)
- CFogController
- FLOAT InputSetStartDist (offset 0)
- FLOAT InputSetEndDist (offset 0)
- FLOAT InputSetMaxDensity (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- COLOR32 InputSetColor (offset 0)
- COLOR32 InputSetColorSecondary (offset 0)
- INTEGER InputSetFarZ (offset 0)
- STRING InputSetAngles (offset 0)
- FLOAT InputSet2DSkyboxFogFactor (offset 0)
- COLOR32 InputSetColorLerpTo (offset 0)
- COLOR32 InputSetColorSecondaryLerpTo (offset 0)
- FLOAT InputSetStartDistLerpTo (offset 0)
- FLOAT InputSetEndDistLerpTo (offset 0)
- FLOAT InputSetMaxDensityLerpTo (offset 0)
- FLOAT InputSet2DSkyboxFogFactorLerpTo (offset 0)
- VOID InputStartFogTransition (offset 0)
- BOOLEAN m_bUseAngles (offset 1152)
- COLOR32 m_fog.colorPrimary (offset 1084)
- COLOR32 m_fog.colorSecondary (offset 1088)
- VECTOR m_fog.dirPrimary (offset 1072)
- BOOLEAN m_fog.enable (offset 1144)
- BOOLEAN m_fog.blend (offset 1145)
- FLOAT m_fog.start (offset 1100)
- FLOAT m_fog.end (offset 1104)
- FLOAT m_fog.maxdensity (offset 1112)
- FLOAT m_fog.farz (offset 1108)
- FLOAT m_fog.duration (offset 1140)
- FLOAT m_fog.HDRColorScale (offset 1148)
- VOID CFogControllerSetLerpValues (offset 0)
- INTEGER m_iChangedVariables (offset 1156)
- TIME m_fog.lerptime (offset 1136)
- COLOR32 m_fog.colorPrimaryLerpTo (offset 1092)
- COLOR32 m_fog.colorSecondaryLerpTo (offset 1096)
- FLOAT m_fog.startLerpTo (offset 1124)
- FLOAT m_fog.endLerpTo (offset 1128)
- FLOAT m_fog.maxdensityLerpTo (offset 1132)
- FLOAT m_fog.skyboxFogFactor (offset 1116)
- FLOAT m_fog.skyboxFogFactorLerpTo (offset 1120)
- CFogTrigger
- COLOR32 m_fog.colorPrimary (offset 1384)
- COLOR32 m_fog.colorSecondary (offset 1388)
- VECTOR m_fog.dirPrimary (offset 1372)
- BOOLEAN m_fog.enable (offset 1444)
- BOOLEAN m_fog.blend (offset 1445)
- FLOAT m_fog.start (offset 1400)
- FLOAT m_fog.end (offset 1404)
- FLOAT m_fog.farz (offset 1408)
- CFogVolume
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- STRING m_fogName (offset 1068)
- STRING m_postProcessName (offset 1072)
- STRING m_colorCorrectionName (offset 1076)
- BOOLEAN m_bDisabled (offset 1092)
- EHANDLE m_hFogController (offset 1080)
- EHANDLE m_hPostProcessController (offset 1084)
- EHANDLE m_hColorCorrectionController (offset 1088)
- CFuelBarrelProp
- MODELNAME m_BasePiece (offset 5760)
- MODELNAME m_FlyingPiece[0] (offset 5764)
- MODELNAME m_FlyingPiece[1] (offset 5768)
- MODELNAME m_FlyingPiece[2] (offset 5772)
- MODELNAME m_FlyingPiece[3] (offset 5776)
- STRING m_DetonateParticles (offset 5780)
- STRING m_FlyingParticles (offset 5784)
- SOUNDNAME m_DetonateSound (offset 5788)
- CFuncAreaPortalBase
- INTEGER m_portalNumber (offset 1068)
- INTEGER m_iPortalVersion (offset 1072)
- CFuncAreaPortalWindow
- INTEGER m_portalNumber (offset 1068)
- FLOAT m_flFadeStartDist (offset 1080)
- FLOAT m_flFadeDist (offset 1084)
- FLOAT m_flTranslucencyLimit (offset 1088)
- STRING m_iBackgroundBModelName (offset 1092)
- FLOAT InputSetFadeStartDistance (offset 0)
- FLOAT InputSetFadeEndDistance (offset 0)
- CFuncBrush
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- INTEGER m_iDisabled (offset 1072)
- INTEGER m_iSolidity (offset 1068)
- BOOLEAN m_bSolidBsp (offset 1076)
- STRING m_iszExcludedClass (offset 1080)
- BOOLEAN m_bInvertExclusion (offset 1084)
- STRING InputSetExcluded (offset 0)
- BOOLEAN InputSetInvert (offset 0)
- CFuncConveyor
- VOID InputToggleDirection (offset 0)
- VOID InputSetSpeed (offset 0)
- VECTOR m_vecMoveDir (offset 1072)
- FLOAT m_flConveyorSpeed (offset 1084)
- CFuncElevator
- POSITION_VECTOR m_topFloorPosition (offset 1208)
- POSITION_VECTOR m_bottomFloorPosition (offset 1220)
- FLOAT m_maxSpeed (offset 1232)
- FLOAT m_acceleration (offset 1236)
- SOUNDNAME m_soundStart (offset 1188)
- SOUNDNAME m_soundStop (offset 1192)
- SOUNDNAME m_soundDisable (offset 1196)
- SOUNDNAME m_currentSound (offset 1200)
- FLOAT m_flBlockDamage (offset 1204)
- STRING InputMoveToFloor (offset 0)
- STRING InputDisable (offset 0)
- FLOAT InputSetMaxSpeed (offset 0)
- CUSTOM m_OnReachedTop (offset 1276)
- CUSTOM m_OnReachedBottom (offset 1300)
- VOID CFuncElevatorStopMoveSoundThink (offset 0)
- CFuncExtinguisher
- VOID CFuncExtinguisherExtinguishThink (offset 0)
- CFuncLadder
- VECTOR m_vecPlayerMountPositionTop (offset 1100)
- VECTOR m_vecPlayerMountPositionBottom (offset 1112)
- VECTOR m_vecLadderDir (offset 1068)
- BOOLEAN m_bFakeLadder (offset 1125)
- BOOLEAN m_bDisabled (offset 1124)
- STRING m_surfacePropName (offset 1128)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnPlayerGotOnLadder (offset 1132)
- CUSTOM m_OnPlayerGotOffLadder (offset 1156)
- CFuncMoveLinear
- VECTOR m_vecMoveDir (offset 1188)
- SOUNDNAME m_soundStart (offset 1200)
- SOUNDNAME m_soundStop (offset 1204)
- SOUNDNAME m_currentSound (offset 1208)
- FLOAT m_flBlockDamage (offset 1212)
- FLOAT m_flStartPosition (offset 1216)
- FLOAT m_flMoveDistance (offset 1220)
- VOID InputOpen (offset 0)
- VOID InputClose (offset 0)
- FLOAT InputSetPosition (offset 0)
- FLOAT InputSetSpeed (offset 0)
- STRING InputTeleportToTarget (offset 0)
- FLOAT InputResetPosition (offset 0)
- CUSTOM m_OnFullyOpen (offset 1228)
- CUSTOM m_OnFullyClosed (offset 1252)
- VOID CFuncMoveLinearStopMoveSound (offset 0)
- CFuncNavAttributeRegion
- VOID InputApplyNavAttributes (offset 0)
- BOOLEAN m_bPrecise (offset 1068)
- BOOLEAN m_bCrouch (offset 1069)
- BOOLEAN m_bStairs (offset 1070)
- CFuncNavBlocker
- VOID InputBlockNav (offset 0)
- VOID InputUnblockNav (offset 0)
- INTEGER m_blockedTeamNumber (offset 1096)
- BOOLEAN m_bAffectsFlow (offset 1100)
- CFuncNavObstruction
- BOOLEAN m_bDisabled (offset 1072)
- CFuncOccluder
- BOOLEAN m_bActive (offset 1068)
- INTEGER m_nOccluderIndex (offset 1072)
- VOID InputDeactivate (offset 0)
- VOID InputActivate (offset 0)
- VOID InputToggle (offset 0)
- CFuncPlat
- STRING m_sNoise (offset 1212)
- VOID CFuncPlatPlatUse (offset 0)
- VOID CFuncPlatCallGoDown (offset 0)
- VOID CFuncPlatCallHitTop (offset 0)
- VOID CFuncPlatCallHitBottom (offset 0)
- VOID InputToggle (offset 0)
- VOID InputGoUp (offset 0)
- VOID InputGoDown (offset 0)
- CFuncPlatRot
- VECTOR m_end (offset 1216)
- VECTOR m_start (offset 1228)
- CFuncPlayerGhostInfectedClip
- VOID None (offset 0)
- CFuncPlayerInfectedClip
- VOID None (offset 0)
- CFuncRagdollFader
- BOOLEAN m_bDisabled (offset 1068)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CFuncReflectiveGlass
- VOID None (offset 0)
- CFuncRotating
- VECTOR m_vecMoveAng (offset 1068)
- FLOAT m_flFanFriction (offset 1080)
- FLOAT m_flAttenuation (offset 1084)
- FLOAT m_flVolume (offset 1088)
- FLOAT m_flTargetSpeed (offset 1092)
- FLOAT m_flMaxSpeed (offset 1096)
- FLOAT m_flBlockDamage (offset 1100)
- SOUNDNAME m_NoiseRunning (offset 1104)
- BOOLEAN m_bReversed (offset 1108)
- VECTOR m_angStart (offset 1112)
- BOOLEAN m_bStopAtStartPos (offset 1124)
- BOOLEAN m_bSolidBsp (offset 1125)
- VOID CFuncRotatingSpinUpMove (offset 0)
- VOID CFuncRotatingSpinDownMove (offset 0)
- VOID CFuncRotatingHurtTouch (offset 0)
- VOID CFuncRotatingRotatingUse (offset 0)
- VOID CFuncRotatingRotateMove (offset 0)
- VOID CFuncRotatingReverseMove (offset 0)
- FLOAT InputSetSpeed (offset 0)
- VOID InputStart (offset 0)
- VOID InputStop (offset 0)
- VOID InputToggle (offset 0)
- VOID InputReverse (offset 0)
- VOID InputStartForward (offset 0)
- VOID InputStartBackward (offset 0)
- VOID InputStopAtStartPos (offset 0)
- VOID InputSnapToStartPos (offset 0)
- CFuncSimpleLadder
- VECTOR m_climbableNormal (offset 1068)
- CFuncSmokeVolume
- COLOR32 m_Color1 (offset 1068)
- COLOR32 m_Color2 (offset 1072)
- STRING m_String_tMaterialName (offset 1332)
- FLOAT m_ParticleDrawWidth (offset 1336)
- FLOAT m_ParticleSpacingDistance (offset 1340)
- FLOAT m_DensityRampSpeed (offset 1344)
- FLOAT m_RotationSpeed (offset 1348)
- FLOAT m_MovementSpeed (offset 1352)
- FLOAT m_Density (offset 1356)
- FLOAT m_maxDrawDistance (offset 1360)
- FLOAT m_RotationSpeed (offset 1348)
- FLOAT m_MovementSpeed (offset 1352)
- FLOAT m_Density (offset 1356)
- CFuncTankTrain
- CUSTOM m_OnDeath (offset 1268)
- CFuncTimescale
- VOID InputStart (offset 0)
- VOID InputStop (offset 0)
- VOID InputReset (offset 0)
- FLOAT m_flDesiredTimescale (offset 1068)
- FLOAT m_flAcceleration (offset 1072)
- FLOAT m_flMinBlendRate (offset 1076)
- FLOAT m_flBlendDeltaMultiplier (offset 1080)
- CFuncTrackAuto
- VOID TriggerTrackChange (offset 0)
- CFuncTrackChange
- CLASSPTR m_trackTop (offset 1240)
- CLASSPTR m_trackBottom (offset 1244)
- CLASSPTR m_train (offset 1248)
- STRING m_trackTopName (offset 1252)
- STRING m_trackBottomName (offset 1256)
- STRING m_trainName (offset 1260)
- INTEGER m_code (offset 1264)
- INTEGER m_targetState (offset 1268)
- INTEGER m_use (offset 1272)
- VOID CFuncTrackChangeFind (offset 0)
- CFuncTrackTrain
- FLOAT m_length (offset 1072)
- FLOAT m_height (offset 1132)
- FLOAT m_maxSpeed (offset 1136)
- FLOAT m_flBank (offset 1120)
- FLOAT m_flBlockDamage (offset 1128)
- SOUNDNAME m_iszSoundMove (offset 1144)
- SOUNDNAME m_iszSoundMovePing (offset 1148)
- SOUNDNAME m_iszSoundStart (offset 1152)
- SOUNDNAME m_iszSoundStop (offset 1156)
- INTEGER m_nMoveSoundMinPitch (offset 1172)
- INTEGER m_nMoveSoundMaxPitch (offset 1176)
- FLOAT m_flMoveSoundMinTime (offset 1160)
- FLOAT m_flMoveSoundMaxTime (offset 1164)
- TIME m_flNextMoveSoundTime (offset 1168)
- INTEGER m_eVelocityType (offset 1184)
- INTEGER m_eOrientationType (offset 1180)
- CLASSPTR m_ppath (offset 1068)
- FLOAT m_dir (offset 1140)
- VECTOR m_controlMins (offset 1076)
- VECTOR m_controlMaxs (offset 1088)
- FLOAT m_flVolume (offset 1116)
- FLOAT m_oldSpeed (offset 1124)
- BOOLEAN m_bSoundPlaying (offset 1188)
- BOOLEAN m_bManualSpeedChanges (offset 1240)
- FLOAT m_flAccelSpeed (offset 1252)
- FLOAT m_flDecelSpeed (offset 1256)
- VOID InputStop (offset 0)
- VOID InputStartForward (offset 0)
- VOID InputStartBackward (offset 0)
- VOID InputToggle (offset 0)
- VOID InputResume (offset 0)
- VOID InputReverse (offset 0)
- FLOAT InputSetSpeed (offset 0)
- FLOAT InputSetSpeedDir (offset 0)
- FLOAT InputSetSpeedReal (offset 0)
- FLOAT InputSetSpeedDirAccel (offset 0)
- CUSTOM m_OnStart (offset 1192)
- CUSTOM m_OnNext (offset 1216)
- VOID CFuncTrackTrainNext (offset 0)
- VOID CFuncTrackTrainFind (offset 0)
- VOID CFuncTrackTrainNearestPath (offset 0)
- VOID CFuncTrackTrainDeadEnd (offset 0)
- CFuncTrain
- EHANDLE m_hCurrentTarget (offset 1212)
- BOOLEAN m_activated (offset 1216)
- EHANDLE m_hEnemy (offset 1220)
- STRING m_iszLastTarget (offset 1232)
- TIME m_flNextBlockTime (offset 1228)
- FLOAT m_flBlockDamage (offset 1224)
- VOID CFuncTrainWait (offset 0)
- VOID CFuncTrainNext (offset 0)
- VOID InputToggle (offset 0)
- VOID InputStart (offset 0)
- VOID InputStop (offset 0)
- CFuncTrainControls
- VOID CFuncTrainControlsFind (offset 0)
- CFuncVPhysicsClip
- STRING m_iFilterName (offset 1068)
- EHANDLE m_hFilter (offset 1072)
- BOOLEAN m_bDisabled (offset 1076)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CFuncVehicleClip
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CFuncWall
- INTEGER m_nState (offset 1068)
- CFuncWallToggle
- VOID InputToggle (offset 0)
- CFunc_Dust
- INTEGER m_DustFlags (offset 1104)
- COLOR32 m_Color (offset 1068)
- INTEGER m_SpawnRate (offset 1072)
- FLOAT m_flSizeMin (offset 1076)
- FLOAT m_flSizeMax (offset 1080)
- INTEGER m_SpeedMax (offset 1084)
- INTEGER m_LifetimeMin (offset 1088)
- INTEGER m_LifetimeMax (offset 1092)
- INTEGER m_DistMax (offset 1096)
- INTEGER m_iAlpha (offset 1108)
- FLOAT m_FallSpeed (offset 1100)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CFunc_LOD
- INTEGER m_nDisappearMinDist (offset 1068)
- INTEGER m_nDisappearMaxDist (offset 1072)
- CGameEnd
- VOID InputGameEnd (offset 0)
- CGameGibManager
- INTEGER m_iMaxPieces (offset 1104)
- BOOLEAN m_bAllowNewGibs (offset 1096)
- INTEGER InputSetMaxPieces (offset 0)
- INTEGER InputSetMaxPiecesDX8 (offset 0)
- CGamePlayerEquip
- STRING m_weaponNames (offset 1076)
- INTEGER m_weaponCount (offset 1204)
- CGamePlayerZone
- VOID InputCountPlayersInZone (offset 0)
- CUSTOM m_OnPlayerInZone (offset 1072)
- CUSTOM m_OnPlayerOutZone (offset 1096)
- CUSTOM m_PlayersInCount (offset 1120)
- CUSTOM m_PlayersOutCount (offset 1144)
- CGameScore
- VOID InputApplyScore (offset 0)
- CGameText
- STRING m_iszMessage (offset 1076)
- INTEGER m_textParms.channel (offset 1116)
- FLOAT m_textParms.x (offset 1080)
- FLOAT m_textParms.y (offset 1084)
- INTEGER m_textParms.effect (offset 1088)
- FLOAT m_textParms.fadeinTime (offset 1100)
- FLOAT m_textParms.fadeoutTime (offset 1104)
- FLOAT m_textParms.holdTime (offset 1108)
- FLOAT m_textParms.fxTime (offset 1112)
- CHARACTER m_textParms (offset 1080)
- VOID InputDisplay (offset 0)
- STRING InputSetText (offset 0)
- CGameUI
- FLOAT m_flFieldOfView (offset 1068)
- EHANDLE m_hSaveWeapon (offset 1072)
- BOOLEAN m_bForceUpdate (offset 1508)
- EHANDLE m_player (offset 1516)
- INTEGER m_nLastButtonState (offset 1512)
- VOID InputDeactivate (offset 0)
- STRING InputActivate (offset 0)
- CUSTOM m_playerOn (offset 1076)
- CUSTOM m_playerOff (offset 1100)
- CUSTOM m_pressedMoveLeft (offset 1124)
- CUSTOM m_pressedMoveRight (offset 1148)
- CUSTOM m_pressedForward (offset 1172)
- CUSTOM m_pressedBack (offset 1196)
- CUSTOM m_pressedAttack (offset 1220)
- CUSTOM m_pressedAttack2 (offset 1244)
- CUSTOM m_unpressedMoveLeft (offset 1268)
- CUSTOM m_unpressedMoveRight (offset 1292)
- CUSTOM m_unpressedForward (offset 1316)
- CUSTOM m_unpressedBack (offset 1340)
- CUSTOM m_unpressedAttack (offset 1364)
- CUSTOM m_unpressedAttack2 (offset 1388)
- CUSTOM m_xaxis (offset 1412)
- CUSTOM m_yaxis (offset 1436)
- CUSTOM m_attackaxis (offset 1460)
- CUSTOM m_attack2axis (offset 1484)
- CGameWeaponManager
- STRING m_iszWeaponName (offset 1068)
- INTEGER m_iMaxPieces (offset 1072)
- FLOAT m_flAmmoMod (offset 1076)
- BOOLEAN m_bExpectingWeapon (offset 1080)
- VOID CGameWeaponManagerThink (offset 0)
- INTEGER InputSetMaxPieces (offset 0)
- FLOAT InputSetAmmoModifier (offset 0)
- CUSTOM m_ManagedNonWeapons (offset 1084)
- CGasCan
- CUSTOM m_OnKilled (offset 6156)
- VOID CGasCanClearDetonateTimer (offset 0)
- BOOLEAN m_bVulnerableToSpit (offset 6196)
- CGib
- VOID CGibBounceGibTouch (offset 0)
- VOID CGibStickyGibTouch (offset 0)
- VOID CGibWaitTillLand (offset 0)
- VOID CGibDieThink (offset 0)
- CGibShooter
- INTEGER m_iGibs (offset 1068)
- FLOAT m_flGibVelocity (offset 1084)
- FLOAT m_flVariance (offset 1104)
- FLOAT m_flGibLife (offset 1108)
- INTEGER m_nSimulationType (offset 1112)
- FLOAT m_flDelay (offset 1120)
- VECTOR m_angGibRotation (offset 1088)
- FLOAT m_flGibAngVelocity (offset 1100)
- BOOLEAN m_bIsSprite (offset 1125)
- INTEGER m_iGibCapacity (offset 1072)
- INTEGER m_iGibMaterial (offset 1076)
- INTEGER m_iGibModelIndex (offset 1080)
- INTEGER m_nMaxGibModelFrame (offset 1116)
- STRING m_iszLightingOrigin (offset 1128)
- BOOLEAN m_bNoGibShadows (offset 1124)
- VOID InputShoot (offset 0)
- VOID CGibShooterShootThink (offset 0)
- CGnome
- VOID None (offset 0)
- CGrenadeLauncher
- VOID None (offset 0)
- CGunTarget
- BOOLEAN m_on (offset 1188)
- EHANDLE m_hTargetEnt (offset 1192)
- VOID CGunTargetNext (offset 0)
- VOID CGunTargetStart (offset 0)
- VOID CGunTargetWait (offset 0)
- VOID InputStart (offset 0)
- VOID InputStop (offset 0)
- VOID InputToggle (offset 0)
- CUSTOM m_OnDeath (offset 1196)
- CHunterClaw
- VOID None (offset 0)
- CInfectedZooMaker
- VOID Input_SpawnAll (offset 0)
- CInferno
- VOID CInfernoInfernoThink (offset 0)
- CInfoDirector
- VOID InputPanicEvent (offset 0)
- STRING InputScriptedPanicEvent (offset 0)
- VOID InputForcePanicEvent (offset 0)
- VOID InputEndCustomScriptedStage (offset 0)
- VOID InputForceSurvivorPositions (offset 0)
- VOID InputReleaseSurvivorPositions (offset 0)
- VOID InputStartIntro (offset 0)
- VOID InputFinishIntro (offset 0)
- STRING InputFireConceptToAny (offset 0)
- INTEGER InputIncrementTeamScore (offset 0)
- STRING InputBeginScript (offset 0)
- VOID InputEndScript (offset 0)
- STRING InputOpenJournalForWrite (offset 0)
- STRING InputWriteToJournal (offset 0)
- STRING InputExecuteJournalCategory (offset 0)
- VOID InputEnableTankFrustration (offset 0)
- VOID InputDisableTankFrustration (offset 0)
- CUSTOM m_OnGameplayStart (offset 1068)
- CUSTOM m_OnPanicEventFinished (offset 1092)
- CUSTOM m_OnCustomPanicStageFinished (offset 1116)
- CUSTOM m_OnTeamScored (offset 1140)
- CUSTOM m_OnScavengeRoundStart (offset 1164)
- CUSTOM m_OnScavengeOvertimeStart (offset 1188)
- CUSTOM m_OnScavengeOvertimeCancel (offset 1212)
- CUSTOM m_OnScavengeTimerExpired (offset 1236)
- CUSTOM m_OnScavengeIntensityChanged (offset 1260)
- CUSTOM m_OnOnUserDefinedScriptEvent[0] (offset 1284)
- CUSTOM m_OnOnUserDefinedScriptEvent[1] (offset 1308)
- CUSTOM m_OnOnUserDefinedScriptEvent[2] (offset 1332)
- CUSTOM m_OnOnUserDefinedScriptEvent[3] (offset 1356)
- CInfoElevatorFloor
- CUSTOM m_OnReachedFloor (offset 1068)
- CInfoGameEventProxy
- STRING m_iszEventName (offset 1068)
- FLOAT m_flRange (offset 1072)
- STRING InputGenerateGameEvent (offset 0)
- CInfoGameMode
- VOID InputPostSpawnActivate (offset 0)
- VOID InputPreRoundActivate (offset 0)
- VOID InputFireScavengeMatchStart (offset 0)
- CUSTOM m_OnCoop (offset 1068)
- CUSTOM m_OnVersus (offset 1092)
- CUSTOM m_OnSurvival (offset 1116)
- CUSTOM m_OnScavenge (offset 1140)
- CUSTOM m_OnCoopPreRound (offset 1164)
- CUSTOM m_OnVersusPreRound (offset 1188)
- CUSTOM m_OnSurvivalPreRound (offset 1212)
- CUSTOM m_OnScavengePreRound (offset 1236)
- CUSTOM m_OnScavengeMatchStart (offset 1260)
- CUSTOM m_OnNavAnalyze (offset 1284)
- CInfoGoalInfectedChase
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CInfoInstructorHintTarget
- VOID None (offset 0)
- CInfoItemPosition
- INTEGER m_group (offset 1108)
- INTEGER m_rarity (offset 1112)
- INTEGER InputSetGroup (offset 0)
- INTEGER InputSetRarity (offset 0)
- STRING m_iszReplaceParm[0] (offset 1068)
- STRING m_iszReplaceParm[1] (offset 1072)
- STRING m_iszReplaceParm[2] (offset 1076)
- STRING m_iszReplaceParm[3] (offset 1080)
- STRING m_iszReplaceParm[4] (offset 1084)
- STRING m_iszReplaceParm[5] (offset 1088)
- STRING m_iszReplaceParm[6] (offset 1092)
- STRING m_iszReplaceParm[7] (offset 1096)
- STRING m_iszReplaceParm[8] (offset 1100)
- STRING m_iszReplaceParm[9] (offset 1104)
- CInfoOverlayAccessor
- INTEGER m_iOverlayID (offset 1068)
- CInfoRemarkable
- STRING m_szRemarkContext (offset 1072)
- CInfoViewParameters
- INTEGER m_nViewMode (offset 1068)
- CInfoZombieSpawn
- STRING m_szPopulation (offset 1068)
- BOOLEAN m_bOfferTank (offset 1072)
- VOID SpawnZombie (offset 0)
- STRING StartleZombie (offset 0)
- CUSTOM m_OnSpawn[ZOMBIE_NORMAL] (offset 1080)
- CUSTOM m_OnSpawn[ZOMBIE_SMOKER] (offset 1104)
- CUSTOM m_OnSpawn[ZOMBIE_BOOMER] (offset 1128)
- CUSTOM m_OnSpawn[ZOMBIE_HUNTER] (offset 1152)
- CUSTOM m_OnSpawn[ZOMBIE_SPITTER] (offset 1176)
- CUSTOM m_OnSpawn[ZOMBIE_JOCKEY] (offset 1200)
- CUSTOM m_OnSpawn[ZOMBIE_CHARGER] (offset 1224)
- CUSTOM m_OnSpawn[ZOMBIE_WITCH] (offset 1248)
- CUSTOM m_OnSpawn[ZOMBIE_TANK] (offset 1272)
- CInstancedSceneEntity
- EHANDLE m_hOwner (offset 1792)
- BOOLEAN m_bHadOwner (offset 1796)
- FLOAT m_flPostSpeakDelay (offset 1800)
- FLOAT m_flPreDelay (offset 1804)
- CHARACTER m_szInstanceFilename (offset 1808)
- BOOLEAN m_bIsBackground (offset 1936)
- CItem
- BOOLEAN m_bActivateWhenAtRest (offset 5124)
- POSITION_VECTOR m_vOriginalSpawnOrigin (offset 5152)
- VECTOR m_vOriginalSpawnAngles (offset 5164)
- CUSTOM m_pConstraint (offset 5176)
- VOID CItemItemTouch (offset 0)
- VOID CItemMaterialize (offset 0)
- VOID CItemComeToRest (offset 0)
- CUSTOM m_OnPlayerTouch (offset 5100)
- CUSTOM m_OnCacheInteraction (offset 5128)
- CItemBaseUpgradePack
- VOID None (offset 0)
- CItemDefibrillator
- TIME m_fNextFailMessageTime (offset 6136)
- CItemSoda
- VOID CItemSodaCanThink (offset 0)
- VOID CItemSodaCanTouch (offset 0)
- CItemUpgradePackExplosive
- VOID None (offset 0)
- CItemUpgradePackIncendiary
- VOID None (offset 0)
- CItem_Adrenaline
- VOID None (offset 0)
- CItem_VomitJar
- VOID None (offset 0)
- CJockeyClaw
- VOID None (offset 0)
- CKeepUpright
- VECTOR m_worldGoalAxis (offset 1072)
- VECTOR m_localTestAxis (offset 1084)
- CUSTOM m_pController (offset 1096)
- STRING m_nameAttach (offset 1100)
- EHANDLE m_attachedObject (offset 1104)
- FLOAT m_angularLimit (offset 1108)
- BOOLEAN m_bActive (offset 1112)
- BOOLEAN m_bDampAllRotation (offset 1113)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- FLOAT InputSetAngularLimit (offset 0)
- CL4D1SurvivorSpawn
- VOID InputSpawnSurvivor (offset 0)
- INTEGER m_character (offset 1068)
- CLeap
- VOID None (offset 0)
- CLight
- CHARACTER m_iCurrentFade (offset 1080)
- CHARACTER m_iTargetFade (offset 1081)
- INTEGER m_iStyle (offset 1068)
- INTEGER m_iDefaultStyle (offset 1072)
- STRING m_iszPattern (offset 1076)
- VOID CLightFadeThink (offset 0)
- STRING InputSetPattern (offset 0)
- STRING InputFadeToPattern (offset 0)
- VOID InputToggle (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CLightGlow
- INTEGER m_nVerticalSize (offset 1072)
- INTEGER m_nHorizontalSize (offset 1068)
- INTEGER m_nMinDist (offset 1076)
- INTEGER m_nMaxDist (offset 1080)
- INTEGER m_nOuterMaxDist (offset 1084)
- FLOAT m_flGlowProxySize (offset 1088)
- FLOAT m_flHDRColorScale (offset 1092)
- COLOR32 InputColor (offset 0)
- CLogicActiveAutosave
- INTEGER m_TriggerHitPoints (offset 1080)
- FLOAT m_flTimeToTrigger (offset 1084)
- FLOAT m_flDangerousTime (offset 1092)
- TIME m_flStartTime (offset 1088)
- VOID CLogicActiveAutosaveSaveThink (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CLogicAuto
- STRING m_globalstate (offset 1260)
- CUSTOM m_OnMapSpawn (offset 1068)
- CUSTOM m_OnDemoMapSpawn (offset 1092)
- CUSTOM m_OnNewGame (offset 1116)
- CUSTOM m_OnLoadGame (offset 1140)
- CUSTOM m_OnMapTransition (offset 1164)
- CUSTOM m_OnBackgroundMap (offset 1188)
- CUSTOM m_OnMultiNewMap (offset 1212)
- CUSTOM m_OnMultiNewRound (offset 1236)
- CLogicAutosave
- BOOLEAN m_bForceNewLevelUnit (offset 1068)
- INTEGER m_minHitPoints (offset 1072)
- INTEGER m_minHitPointsToCommit (offset 1076)
- VOID InputSave (offset 0)
- FLOAT InputSaveDangerous (offset 0)
- INTEGER InputSetMinHitpointsThreshold (offset 0)
- CLogicBranch
- BOOLEAN m_bInValue (offset 1068)
- CUSTOM m_Listeners (offset 1072)
- BOOLEAN InputSetValue (offset 0)
- BOOLEAN InputSetValueTest (offset 0)
- VOID InputToggle (offset 0)
- VOID InputToggleTest (offset 0)
- VOID InputTest (offset 0)
- CUSTOM m_OnTrue (offset 1092)
- CUSTOM m_OnFalse (offset 1116)
- CLogicBranchList
- STRING m_nLogicBranchNames[0] (offset 1068)
- STRING m_nLogicBranchNames[1] (offset 1072)
- STRING m_nLogicBranchNames[2] (offset 1076)
- STRING m_nLogicBranchNames[3] (offset 1080)
- STRING m_nLogicBranchNames[4] (offset 1084)
- STRING m_nLogicBranchNames[5] (offset 1088)
- STRING m_nLogicBranchNames[6] (offset 1092)
- STRING m_nLogicBranchNames[7] (offset 1096)
- STRING m_nLogicBranchNames[8] (offset 1100)
- STRING m_nLogicBranchNames[9] (offset 1104)
- STRING m_nLogicBranchNames[10] (offset 1108)
- STRING m_nLogicBranchNames[11] (offset 1112)
- STRING m_nLogicBranchNames[12] (offset 1116)
- STRING m_nLogicBranchNames[13] (offset 1120)
- STRING m_nLogicBranchNames[14] (offset 1124)
- STRING m_nLogicBranchNames[15] (offset 1128)
- CUSTOM m_LogicBranchList (offset 1132)
- INTEGER m_eLastState (offset 1152)
- INPUT InputTest (offset 0)
- INPUT Input_OnLogicBranchChanged (offset 0)
- INPUT Input_OnLogicBranchRemoved (offset 0)
- CUSTOM m_OnAllTrue (offset 1156)
- CUSTOM m_OnAllFalse (offset 1180)
- CUSTOM m_OnMixed (offset 1204)
- CLogicCase
- STRING m_nCase[0] (offset 1068)
- STRING m_nCase[1] (offset 1072)
- STRING m_nCase[2] (offset 1076)
- STRING m_nCase[3] (offset 1080)
- STRING m_nCase[4] (offset 1084)
- STRING m_nCase[5] (offset 1088)
- STRING m_nCase[6] (offset 1092)
- STRING m_nCase[7] (offset 1096)
- STRING m_nCase[8] (offset 1100)
- STRING m_nCase[9] (offset 1104)
- STRING m_nCase[10] (offset 1108)
- STRING m_nCase[11] (offset 1112)
- STRING m_nCase[12] (offset 1116)
- STRING m_nCase[13] (offset 1120)
- STRING m_nCase[14] (offset 1124)
- STRING m_nCase[15] (offset 1128)
- INTEGER m_nShuffleCases (offset 1132)
- INTEGER m_nLastShuffleCase (offset 1136)
- CHARACTER m_uchShuffleCaseMap (offset 1140)
- INPUT InputValue (offset 0)
- VOID InputPickRandom (offset 0)
- VOID InputPickRandomShuffle (offset 0)
- CUSTOM m_OnCase[0] (offset 1156)
- CUSTOM m_OnCase[1] (offset 1180)
- CUSTOM m_OnCase[2] (offset 1204)
- CUSTOM m_OnCase[3] (offset 1228)
- CUSTOM m_OnCase[4] (offset 1252)
- CUSTOM m_OnCase[5] (offset 1276)
- CUSTOM m_OnCase[6] (offset 1300)
- CUSTOM m_OnCase[7] (offset 1324)
- CUSTOM m_OnCase[8] (offset 1348)
- CUSTOM m_OnCase[9] (offset 1372)
- CUSTOM m_OnCase[10] (offset 1396)
- CUSTOM m_OnCase[11] (offset 1420)
- CUSTOM m_OnCase[12] (offset 1444)
- CUSTOM m_OnCase[13] (offset 1468)
- CUSTOM m_OnCase[14] (offset 1492)
- CUSTOM m_OnCase[15] (offset 1516)
- CUSTOM m_OnDefault (offset 1540)
- CLogicCollisionPair
- STRING m_nameAttach1 (offset 1068)
- STRING m_nameAttach2 (offset 1072)
- BOOLEAN m_disabled (offset 1076)
- BOOLEAN m_succeeded (offset 1077)
- VOID InputDisableCollisions (offset 0)
- VOID InputEnableCollisions (offset 0)
- CLogicCompare
- FLOAT m_flCompareValue (offset 1072)
- FLOAT m_flInValue (offset 1068)
- FLOAT InputSetValue (offset 0)
- FLOAT InputSetValueCompare (offset 0)
- FLOAT InputSetCompareValue (offset 0)
- VOID InputCompare (offset 0)
- CUSTOM m_OnEqualTo (offset 1100)
- CUSTOM m_OnNotEqualTo (offset 1124)
- CUSTOM m_OnGreaterThan (offset 1148)
- CUSTOM m_OnLessThan (offset 1076)
- CLogicCompareInteger
- CUSTOM m_OnEqual (offset 1068)
- CUSTOM m_OnNotEqual (offset 1092)
- INTEGER m_iIntegerValue (offset 1116)
- INTEGER m_iShouldCompareToValue (offset 1120)
- INPUT m_AllIntCompares (offset 1124)
- INPUT InputValue (offset 0)
- INPUT InputCompareValues (offset 0)
- CLogicDirectorQuery
- INTEGER m_nMinRemapVal (offset 1140)
- INTEGER m_nMaxRemapVal (offset 1144)
- INTEGER m_nNoise (offset 1148)
- VOID InputHowAngry (offset 0)
- CUSTOM m_OutAnger (offset 1068)
- CUSTOM m_On20SecondsToMob (offset 1092)
- CUSTOM m_On60SecondsToMob (offset 1116)
- VOID CLogicDirectorQueryQueryThink (offset 0)
- CLogicGameEvent
- STRING m_iszEventName (offset 1068)
- INPUT InputFireEvent (offset 0)
- CLogicLineToEntity
- STRING m_SourceName (offset 1092)
- EHANDLE m_StartEntity (offset 1096)
- EHANDLE m_EndEntity (offset 1100)
- CUSTOM m_Line (offset 1068)
- CLogicMeasureMovement
- STRING m_strMeasureTarget (offset 1068)
- STRING m_strMeasureReference (offset 1072)
- STRING m_strTargetReference (offset 1076)
- FLOAT m_flScale (offset 1096)
- INTEGER m_nMeasureType (offset 1100)
- EHANDLE m_hMeasureTarget (offset 1080)
- EHANDLE m_hMeasureReference (offset 1084)
- EHANDLE m_hTarget (offset 1088)
- EHANDLE m_hTargetReference (offset 1092)
- STRING InputSetMeasureTarget (offset 0)
- STRING InputSetMeasureReference (offset 0)
- STRING InputSetTarget (offset 0)
- STRING InputSetTargetReference (offset 0)
- FLOAT InputSetTargetScale (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID CLogicMeasureMovementMeasureThink (offset 0)
- CLogicNavigation
- BOOLEAN m_isOn (offset 1072)
- INTEGER m_navProperty (offset 1076)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- CLogicRelay
- BOOLEAN m_bWaitForRefire (offset 1117)
- BOOLEAN m_bDisabled (offset 1116)
- VOID InputEnable (offset 0)
- VOID InputEnableRefire (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- VOID InputTrigger (offset 0)
- VOID InputCancelPending (offset 0)
- CUSTOM m_OnTrigger (offset 1068)
- CUSTOM m_OnSpawn (offset 1092)
- CLogicScript
- STRING m_iszGroupMembers[0] (offset 1068)
- STRING m_iszGroupMembers[1] (offset 1072)
- STRING m_iszGroupMembers[2] (offset 1076)
- STRING m_iszGroupMembers[3] (offset 1080)
- STRING m_iszGroupMembers[4] (offset 1084)
- STRING m_iszGroupMembers[5] (offset 1088)
- STRING m_iszGroupMembers[6] (offset 1092)
- STRING m_iszGroupMembers[7] (offset 1096)
- STRING m_iszGroupMembers[8] (offset 1100)
- STRING m_iszGroupMembers[9] (offset 1104)
- STRING m_iszGroupMembers[10] (offset 1108)
- STRING m_iszGroupMembers[11] (offset 1112)
- STRING m_iszGroupMembers[12] (offset 1116)
- STRING m_iszGroupMembers[13] (offset 1120)
- STRING m_iszGroupMembers[14] (offset 1124)
- STRING m_iszGroupMembers[15] (offset 1128)
- CLunge
- VOID None (offset 0)
- CMagnumPistol
- VOID None (offset 0)
- CMapInfo
- VOID InputUpdateCvars (offset 0)
- CMaterialModifyControl
- CHARACTER m_szMaterialName (offset 1068)
- CHARACTER m_szMaterialVar (offset 1323)
- CHARACTER m_szMaterialVarValue (offset 1578)
- INTEGER m_iFrameStart (offset 1836)
- INTEGER m_iFrameEnd (offset 1840)
- BOOLEAN m_bWrap (offset 1844)
- FLOAT m_flFramerate (offset 1848)
- BOOLEAN m_bNewAnimCommandsSemaphore (offset 1852)
- FLOAT m_flFloatLerpStartValue (offset 1856)
- FLOAT m_flFloatLerpEndValue (offset 1860)
- FLOAT m_flFloatLerpTransitionTime (offset 1864)
- INTEGER m_nModifyMode (offset 1868)
- STRING SetMaterialVar (offset 0)
- VOID SetMaterialVarToCurrentTime (offset 0)
- STRING InputStartAnimSequence (offset 0)
- STRING InputStartFloatLerp (offset 0)
- CMathColorBlend
- FLOAT InputValue (offset 0)
- CUSTOM m_OutValue (offset 1084)
- FLOAT m_flInMin (offset 1068)
- FLOAT m_flInMax (offset 1072)
- COLOR32 m_OutColor1 (offset 1076)
- COLOR32 m_OutColor2 (offset 1080)
- CMathCounter
- BOOLEAN m_bHitMax (offset 1077)
- BOOLEAN m_bHitMin (offset 1076)
- FLOAT m_flMin (offset 1068)
- FLOAT m_flMax (offset 1072)
- BOOLEAN m_bDisabled (offset 1078)
- FLOAT InputAdd (offset 0)
- FLOAT InputDivide (offset 0)
- FLOAT InputMultiply (offset 0)
- FLOAT InputSetValue (offset 0)
- FLOAT InputSetValueNoFire (offset 0)
- FLOAT InputSubtract (offset 0)
- FLOAT InputSetHitMax (offset 0)
- FLOAT InputSetHitMin (offset 0)
- VOID InputGetValue (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OutValue (offset 1080)
- CUSTOM m_OnHitMin (offset 1128)
- CUSTOM m_OnHitMax (offset 1152)
- CUSTOM m_OnGetValue (offset 1104)
- CMathRemap
- FLOAT InputValue (offset 0)
- CUSTOM m_OutValue (offset 1088)
- FLOAT m_flInMin (offset 1068)
- FLOAT m_flInMax (offset 1072)
- FLOAT m_flOut1 (offset 1076)
- FLOAT m_flOut2 (offset 1080)
- BOOLEAN m_bEnabled (offset 1084)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CMessage
- STRING m_iszMessage (offset 1068)
- SOUNDNAME m_sNoise (offset 1084)
- INTEGER m_MessageAttenuation (offset 1076)
- FLOAT m_MessageVolume (offset 1072)
- FLOAT m_Radius (offset 1080)
- VOID InputShowMessage (offset 0)
- CUSTOM m_OnShowMessage (offset 1088)
- CMessageEntity
- INTEGER m_radius (offset 1068)
- STRING m_messageText (offset 1072)
- BOOLEAN m_bDeveloperOnly (offset 1077)
- BOOLEAN m_drawText (offset 1076)
- BOOLEAN m_bEnabled (offset 1078)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CMolotov
- VOID None (offset 0)
- CMomentaryRotButton
- INTEGER m_lastUsed (offset 1528)
- VECTOR m_start (offset 1532)
- VECTOR m_end (offset 1544)
- FLOAT m_IdealYaw (offset 1556)
- SOUNDNAME m_sNoise (offset 1560)
- BOOLEAN m_bUpdateTarget (offset 1564)
- INTEGER m_direction (offset 1568)
- FLOAT m_returnSpeed (offset 1572)
- FLOAT m_flStartPosition (offset 1576)
- BOOLEAN m_bSolidBsp (offset 1260)
- VOID CMomentaryRotButtonUseMoveDone (offset 0)
- VOID CMomentaryRotButtonReturnMoveDone (offset 0)
- VOID CMomentaryRotButtonSetPositionMoveDone (offset 0)
- VOID CMomentaryRotButtonUpdateThink (offset 0)
- FLOAT InputSetPosition (offset 0)
- FLOAT InputSetPositionImmediately (offset 0)
- VOID InputDisableUpdateTarget (offset 0)
- VOID InputEnableUpdateTarget (offset 0)
- CUSTOM m_Position (offset 1408)
- CUSTOM m_OnUnpressed (offset 1432)
- CUSTOM m_OnFullyClosed (offset 1480)
- CUSTOM m_OnFullyOpen (offset 1456)
- CUSTOM m_OnReachedPosition (offset 1504)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- BOOLEAN m_bDisabled (offset 1404)
- CMovementSpeedMod
- FLOAT InputSpeedMod (offset 0)
- CMultiSource
- EHANDLE m_rgEntities (offset 1068)
- INTEGER m_rgTriggered (offset 1196)
- INTEGER m_iTotal (offset 1348)
- STRING m_globalstate (offset 1352)
- VOID CMultiSourceRegister (offset 0)
- CUSTOM m_OnTrigger (offset 1324)
- CMultiSpawner
- STRING m_iszMeleeWeapon (offset 1088)
- COrnamentProp
- STRING m_initialOwner (offset 5568)
- STRING InputSetAttached (offset 0)
- VOID InputDetach (offset 0)
- COuttroStats
- VOID InputPZEndGame (offset 0)
- VOID InputRollStatsCrawl (offset 0)
- VOID InputRollCredits (offset 0)
- VOID InputSkipStateChanged (offset 0)
- CUSTOM m_OnOuttroStatsDone (offset 1068)
- COxygenTank
- VOID None (offset 0)
- CPainPills
- VOID None (offset 0)
- CParticleFire
- POSITION_VECTOR m_vOrigin (offset 1068)
- VECTOR m_vDirection (offset 1080)
- CParticleLight
- FLOAT m_flIntensity (offset 1068)
- VECTOR m_vColor (offset 1072)
- STRING m_PSName (offset 1084)
- BOOLEAN m_bDirectional (offset 1088)
- CParticlePerformanceMonitor
- BOOLEAN m_bDisplayPerf (offset 1068)
- BOOLEAN m_bMeasurePerf (offset 1069)
- VOID InputTurnOnDisplay (offset 0)
- VOID InputTurnOffDisplay (offset 0)
- VOID InputStartMeasuring (offset 0)
- VOID InputStopMeasuring (offset 0)
- CParticleSystem
- BOOLEAN m_bStartActive (offset 1068)
- BOOLEAN m_bActive (offset 1076)
- TIME m_flStartTime (offset 1084)
- VECTOR m_vServerControlPoints (offset 1088)
- CHARACTER m_iServerControlPointAssignments (offset 1136)
- STRING m_iszEffectName (offset 1072)
- STRING m_iszControlPointNames[0] (offset 1140)
- STRING m_iszControlPointNames[1] (offset 1144)
- STRING m_iszControlPointNames[2] (offset 1148)
- STRING m_iszControlPointNames[3] (offset 1152)
- STRING m_iszControlPointNames[4] (offset 1156)
- STRING m_iszControlPointNames[5] (offset 1160)
- STRING m_iszControlPointNames[6] (offset 1164)
- STRING m_iszControlPointNames[7] (offset 1168)
- STRING m_iszControlPointNames[8] (offset 1172)
- STRING m_iszControlPointNames[9] (offset 1176)
- STRING m_iszControlPointNames[10] (offset 1180)
- STRING m_iszControlPointNames[11] (offset 1184)
- STRING m_iszControlPointNames[12] (offset 1188)
- STRING m_iszControlPointNames[13] (offset 1192)
- STRING m_iszControlPointNames[14] (offset 1196)
- STRING m_iszControlPointNames[15] (offset 1200)
- STRING m_iszControlPointNames[16] (offset 1204)
- STRING m_iszControlPointNames[17] (offset 1208)
- STRING m_iszControlPointNames[18] (offset 1212)
- STRING m_iszControlPointNames[19] (offset 1216)
- STRING m_iszControlPointNames[20] (offset 1220)
- STRING m_iszControlPointNames[21] (offset 1224)
- STRING m_iszControlPointNames[22] (offset 1228)
- STRING m_iszControlPointNames[23] (offset 1232)
- STRING m_iszControlPointNames[24] (offset 1236)
- STRING m_iszControlPointNames[25] (offset 1240)
- STRING m_iszControlPointNames[26] (offset 1244)
- STRING m_iszControlPointNames[27] (offset 1248)
- STRING m_iszControlPointNames[28] (offset 1252)
- STRING m_iszControlPointNames[29] (offset 1256)
- STRING m_iszControlPointNames[30] (offset 1260)
- STRING m_iszControlPointNames[31] (offset 1264)
- STRING m_iszControlPointNames[32] (offset 1268)
- STRING m_iszControlPointNames[33] (offset 1272)
- STRING m_iszControlPointNames[34] (offset 1276)
- STRING m_iszControlPointNames[35] (offset 1280)
- STRING m_iszControlPointNames[36] (offset 1284)
- STRING m_iszControlPointNames[37] (offset 1288)
- STRING m_iszControlPointNames[38] (offset 1292)
- STRING m_iszControlPointNames[39] (offset 1296)
- STRING m_iszControlPointNames[40] (offset 1300)
- STRING m_iszControlPointNames[41] (offset 1304)
- STRING m_iszControlPointNames[42] (offset 1308)
- STRING m_iszControlPointNames[43] (offset 1312)
- STRING m_iszControlPointNames[44] (offset 1316)
- STRING m_iszControlPointNames[45] (offset 1320)
- STRING m_iszControlPointNames[46] (offset 1324)
- STRING m_iszControlPointNames[47] (offset 1328)
- STRING m_iszControlPointNames[48] (offset 1332)
- STRING m_iszControlPointNames[49] (offset 1336)
- STRING m_iszControlPointNames[50] (offset 1340)
- STRING m_iszControlPointNames[51] (offset 1344)
- STRING m_iszControlPointNames[52] (offset 1348)
- STRING m_iszControlPointNames[53] (offset 1352)
- STRING m_iszControlPointNames[54] (offset 1356)
- STRING m_iszControlPointNames[55] (offset 1360)
- STRING m_iszControlPointNames[56] (offset 1364)
- STRING m_iszControlPointNames[57] (offset 1368)
- STRING m_iszControlPointNames[58] (offset 1372)
- STRING m_iszControlPointNames[59] (offset 1376)
- STRING m_iszControlPointNames[60] (offset 1380)
- STRING m_iszControlPointNames[61] (offset 1384)
- STRING m_iszControlPointNames[62] (offset 1388)
- CHARACTER m_iControlPointParents.m_Value[0] (offset 1644)
- CHARACTER m_iControlPointParents.m_Value[1] (offset 1645)
- CHARACTER m_iControlPointParents.m_Value[2] (offset 1646)
- CHARACTER m_iControlPointParents.m_Value[3] (offset 1647)
- CHARACTER m_iControlPointParents.m_Value[4] (offset 1648)
- CHARACTER m_iControlPointParents.m_Value[5] (offset 1649)
- CHARACTER m_iControlPointParents.m_Value[6] (offset 1650)
- EHANDLE m_hControlPointEnts (offset 1392)
- VOID InputStart (offset 0)
- VOID InputStop (offset 0)
- VOID CParticleSystemStartParticleSystemThink (offset 0)
- CPathCorner
- FLOAT m_flWait (offset 1068)
- STRING InputSetNextPathCorner (offset 0)
- VOID InputInPass (offset 0)
- CUSTOM m_OnPass (offset 1072)
- CPathKeyFrame
- VECTOR m_Origin (offset 1068)
- VECTOR m_Angles (offset 1080)
- QUATERNION m_qAngle (offset 1092)
- STRING m_iNextKey (offset 1108)
- FLOAT m_flNextTime (offset 1112)
- FLOAT m_flSpeed (offset 1124)
- CLASSPTR m_pNextKey (offset 1116)
- CLASSPTR m_pPrevKey (offset 1120)
- CPathTrack
- CLASSPTR m_pnext (offset 1068)
- CLASSPTR m_pprevious (offset 1072)
- CLASSPTR m_paltpath (offset 1076)
- FLOAT m_flRadius (offset 1080)
- FLOAT m_length (offset 1084)
- STRING m_altName (offset 1088)
- INTEGER m_eOrientationType (offset 1096)
- VOID InputPass (offset 0)
- VOID InputEnableAlternatePath (offset 0)
- VOID InputDisableAlternatePath (offset 0)
- VOID InputToggleAlternatePath (offset 0)
- VOID InputEnablePath (offset 0)
- VOID InputDisablePath (offset 0)
- VOID InputTogglePath (offset 0)
- CUSTOM m_OnPass (offset 1100)
- CPhysBox
- EHANDLE m_hCarryingPlayer (offset 1488)
- FLOAT m_massScale (offset 1260)
- INTEGER m_damageType (offset 1256)
- STRING m_iszOverrideScript (offset 1264)
- INTEGER m_damageToEnableMotion (offset 1268)
- FLOAT m_flForceToEnableMotion (offset 1272)
- VECTOR m_angPreferredCarryAngles (offset 1276)
- BOOLEAN m_bNotSolidToWorld (offset 1288)
- INTEGER m_iExploitableByPlayer (offset 1292)
- VOID InputWake (offset 0)
- VOID InputSleep (offset 0)
- VOID InputEnableMotion (offset 0)
- VOID InputDisableMotion (offset 0)
- VOID InputForceDrop (offset 0)
- VOID InputDisableFloating (offset 0)
- VOID CPhysBoxBreakTouch (offset 0)
- CUSTOM m_OnDamaged (offset 1296)
- CUSTOM m_OnAwakened (offset 1320)
- CUSTOM m_OnMotionEnabled (offset 1344)
- CUSTOM m_OnPhysGunPickup (offset 1368)
- CUSTOM m_OnPhysGunPunt (offset 1392)
- CUSTOM m_OnPhysGunOnlyPickup (offset 1416)
- CUSTOM m_OnPhysGunDrop (offset 1440)
- CUSTOM m_OnPlayerUse (offset 1464)
- CPhysBoxMultiplayer
- VOID None (offset 0)
- CPhysConstraint
- CUSTOM m_pConstraint (offset 1068)
- STRING m_nameSystem (offset 1084)
- STRING m_nameAttach1 (offset 1072)
- STRING m_nameAttach2 (offset 1076)
- SOUNDNAME m_breakSound (offset 1080)
- FLOAT m_forceLimit (offset 1088)
- FLOAT m_torqueLimit (offset 1092)
- FLOAT m_minTeleportDistance (offset 1100)
- CUSTOM m_OnBreak (offset 1104)
- VOID InputBreak (offset 0)
- VOID InputOnBreak (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CPhysConstraintSystem
- CUSTOM m_pMachine (offset 1068)
- INTEGER m_additionalIterations (offset 1072)
- CPhysConvert
- STRING m_swapModel (offset 1092)
- FLOAT m_flMassOverride (offset 1096)
- VOID InputConvertTarget (offset 0)
- CUSTOM m_OnConvert (offset 1068)
- CPhysExplosion
- FLOAT m_damage (offset 1068)
- FLOAT m_radius (offset 1072)
- STRING m_targetEntityName (offset 1076)
- FLOAT m_flInnerRadius (offset 1080)
- VOID InputExplode (offset 0)
- CUSTOM m_OnPushedPlayer (offset 1084)
- CPhysForce
- CUSTOM m_pController (offset 1068)
- STRING m_nameAttach (offset 1072)
- FLOAT m_force (offset 1076)
- FLOAT m_forceTime (offset 1080)
- EHANDLE m_attachedObject (offset 1084)
- EMBEDDED m_integrator (offset 1092) [5 properties]:
- INTEGER m_controlType (offset 1096)
- VECTOR m_linear (offset 1100)
- VECTOR m_angular (offset 1112)
- VECTOR m_linearSave (offset 1124)
- VECTOR m_angularSave (offset 1136)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- FLOAT InputForceScale (offset 0)
- VOID CPhysForceForceOff (offset 0)
- CPhysHinge
- FLOAT m_hingeFriction (offset 1196)
- POSITION_VECTOR m_hinge.worldPosition (offset 1132)
- VECTOR m_hinge.worldAxisDirection (offset 1144)
- FLOAT m_systemLoadScale (offset 1200)
- FLOAT InputSetVelocity (offset 0)
- FLOAT InputSetHingeFriction (offset 0)
- CPhysImpact
- FLOAT m_damage (offset 1068)
- FLOAT m_distance (offset 1072)
- STRING m_directionEntityName (offset 1076)
- VOID CPhysImpactPointAtEntity (offset 0)
- VOID InputImpact (offset 0)
- CPhysLength
- VECTOR m_offset (offset 1128)
- FLOAT m_addLength (offset 1164)
- FLOAT m_minLength (offset 1168)
- POSITION_VECTOR m_vecAttach (offset 1152)
- FLOAT m_totalLength (offset 1172)
- CPhysMagnet
- CUSTOM m_OnMagnetAttach (offset 5100)
- CUSTOM m_OnMagnetDetach (offset 5124)
- FLOAT m_massScale (offset 5148)
- STRING m_iszOverrideScript (offset 5152)
- INTEGER m_iMaxObjectsAttached (offset 5204)
- FLOAT m_forceLimit (offset 5156)
- FLOAT m_torqueLimit (offset 5160)
- CUSTOM m_MagnettedEntities (offset 5164)
- CUSTOM m_pConstraintGroup (offset 5184)
- BOOLEAN m_bActive (offset 5188)
- BOOLEAN m_bHasHitSomething (offset 5189)
- FLOAT m_flTotalMass (offset 5192)
- FLOAT m_flRadius (offset 5196)
- FLOAT m_flNextSuckTime (offset 5200)
- VOID InputToggle (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CPhysMotor
- STRING m_nameAttach (offset 1068)
- EHANDLE m_attachedObject (offset 1072)
- FLOAT m_spinUp (offset 1076)
- FLOAT m_additionalAcceleration (offset 1080)
- FLOAT m_angularAcceleration (offset 1084)
- TIME m_lastTime (offset 1088)
- CUSTOM m_pHinge (offset 1092)
- CUSTOM m_pController (offset 1096)
- FLOAT InputSetTargetSpeed (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- EMBEDDED m_motor (offset 1100) [8 properties]:
- FLOAT m_speed (offset 1104)
- FLOAT m_maxTorque (offset 1108)
- VECTOR m_axis (offset 1112)
- FLOAT m_inertiaFactor (offset 1124)
- FLOAT m_lastSpeed (offset 1128)
- FLOAT m_lastAcceleration (offset 1132)
- FLOAT m_lastForce (offset 1136)
- FLOAT m_restistanceDamping (offset 1140)
- CPhysPulley
- POSITION_VECTOR m_position2 (offset 1128)
- VECTOR m_offset (offset 1140)
- FLOAT m_addLength (offset 1164)
- FLOAT m_gearRatio (offset 1168)
- CPhysSlideConstraint
- POSITION_VECTOR m_axisEnd (offset 1132)
- FLOAT m_slideFriction (offset 1144)
- FLOAT m_systemLoadScale (offset 1148)
- FLOAT InputSetVelocity (offset 0)
- CPhysThruster
- VECTOR m_localOrigin (offset 1148)
- CPhysTorque
- VECTOR m_axis (offset 1148)
- CPhysics2Prop
- VOID None (offset 0)
- CPhysicsCannister
- CUSTOM m_onActivate (offset 6836)
- CUSTOM m_OnAwakened (offset 6860)
- VECTOR m_thrustOrigin (offset 6756)
- EMBEDDED m_thruster (offset 6768) [3 properties]:
- VECTOR m_thrustVector (offset 6772)
- VECTOR m_torqueVector (offset 6784)
- FLOAT m_thrust (offset 6796)
- CUSTOM m_pController (offset 6800)
- CLASSPTR m_pJet (offset 6804)
- BOOLEAN m_active (offset 6808)
- FLOAT m_thrustTime (offset 6812)
- FLOAT m_damage (offset 6816)
- FLOAT m_damageRadius (offset 6820)
- TIME m_activateTime (offset 6824)
- SOUNDNAME m_gasSound (offset 6828)
- BOOLEAN m_bFired (offset 6832)
- EHANDLE m_hPhysicsAttacker (offset 6884)
- TIME m_flLastPhysicsInfluenceTime (offset 6888)
- EHANDLE m_hLauncher (offset 6892)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- VOID InputExplode (offset 0)
- VOID InputWake (offset 0)
- VOID CPhysicsCannisterBeginShutdownThink (offset 0)
- VOID CPhysicsCannisterExplodeTouch (offset 0)
- CPhysicsEntitySolver
- EHANDLE m_hMovingEntity (offset 1068)
- EHANDLE m_hPhysicsBlocker (offset 1072)
- FLOAT m_separationDuration (offset 1076)
- TIME m_cancelTime (offset 1080)
- INTEGER m_savedCollisionGroup (offset 1084)
- CPhysicsNPCSolver
- EHANDLE m_hNPC (offset 1076)
- EHANDLE m_hEntity (offset 1080)
- FLOAT m_separationDuration (offset 1088)
- TIME m_cancelTime (offset 1092)
- BOOLEAN m_allowIntersection (offset 1096)
- CUSTOM m_pController (offset 1084)
- CPhysicsProp
- VOID InputEnableMotion (offset 0)
- VOID InputDisableMotion (offset 0)
- VOID InputWake (offset 0)
- VOID InputSleep (offset 0)
- VOID InputDisableFloating (offset 0)
- VOID InputStartGlowing (offset 0)
- VOID InputStopGlowing (offset 0)
- VECTOR InputSetGlowOverride (offset 0)
- INTEGER InputSetGlowRange (offset 0)
- BOOLEAN m_bAwake (offset 5744)
- FLOAT m_massScale (offset 5684)
- FLOAT m_inertiaScale (offset 5688)
- INTEGER m_damageType (offset 5692)
- STRING m_iszOverrideScript (offset 5696)
- INTEGER m_breakableType (offset 5708)
- INTEGER m_iInitialGlowState (offset 5728)
- INTEGER m_nGlowRange (offset 5732)
- INTEGER m_nGlowRangeMin (offset 5736)
- COLOR32 m_glowColor (offset 5740)
- INTEGER m_damageToEnableMotion (offset 5700)
- FLOAT m_flForceToEnableMotion (offset 5704)
- CUSTOM m_OnAwakened (offset 5468)
- CUSTOM m_MotionEnabled (offset 5444)
- CUSTOM m_OnPhysGunPickup (offset 5492)
- CUSTOM m_OnPhysGunOnlyPickup (offset 5540)
- CUSTOM m_OnPhysGunPunt (offset 5516)
- CUSTOM m_OnPhysGunDrop (offset 5564)
- CUSTOM m_OnPlayerUse (offset 5588)
- CUSTOM m_OnPlayerPickup (offset 5612)
- CUSTOM m_OnOutOfWorld (offset 5636)
- CUSTOM m_OnHitByTank (offset 5660)
- BOOLEAN m_bThrownByPlayer (offset 5712)
- BOOLEAN m_bFirstCollisionAfterLaunch (offset 5713)
- INTEGER m_iExploitableByPlayer (offset 5716)
- VOID CPhysicsPropClearFlagsThink (offset 0)
- VOID CPhysicsPropNavThink (offset 0)
- CPhysicsPropRespawnable
- VOID CPhysicsPropRespawnableMaterialize (offset 0)
- FLOAT m_flRespawnTime (offset 5808)
- POSITION_VECTOR m_vOriginalSpawnOrigin (offset 5760)
- VECTOR m_vOriginalSpawnAngles (offset 5772)
- VECTOR m_vOriginalMins (offset 5784)
- VECTOR m_vOriginalMaxs (offset 5796)
- CPhysicsSpring
- CUSTOM m_pSpring (offset 1068)
- FLOAT m_tempConstant (offset 1076)
- FLOAT m_tempLength (offset 1080)
- FLOAT m_tempDamping (offset 1084)
- FLOAT m_tempRelativeDamping (offset 1088)
- STRING m_nameAttachStart (offset 1092)
- STRING m_nameAttachEnd (offset 1096)
- POSITION_VECTOR m_start (offset 1100)
- POSITION_VECTOR m_end (offset 1112)
- BOOLEAN m_isLocal (offset 1072)
- FLOAT InputSetSpringConstant (offset 0)
- FLOAT InputSetSpringLength (offset 0)
- FLOAT InputSetSpringDamping (offset 0)
- CPhysicsWire
- INTEGER m_nDensity (offset 1068)
- CPipeBomb
- VOID None (offset 0)
- CPistol
- VOID None (offset 0)
- CPlasma
- FLOAT m_flScale (offset 1072)
- FLOAT m_flScaleTime (offset 1076)
- INTEGER m_nFlags (offset 1080)
- CPlayerResource
- VOID CPlayerResourceResourceThink (offset 0)
- CPointAngleSensor
- BOOLEAN m_bDisabled (offset 1068)
- STRING m_nLookAtName (offset 1072)
- EHANDLE m_hTargetEntity (offset 1076)
- EHANDLE m_hLookAtEntity (offset 1080)
- FLOAT m_flDuration (offset 1084)
- FLOAT m_flDotTolerance (offset 1088)
- TIME m_flFacingTime (offset 1092)
- BOOLEAN m_bFired (offset 1096)
- CUSTOM m_OnFacingLookat (offset 1100)
- CUSTOM m_OnNotFacingLookat (offset 1124)
- CUSTOM m_TargetDir (offset 1148)
- CUSTOM m_FacingPercentage (offset 1172)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- VOID InputTest (offset 0)
- STRING InputSetTargetEntity (offset 0)
- CPointBonusMapsAccessor
- STRING m_String_tFileName (offset 1068)
- STRING m_String_tMapName (offset 1072)
- VOID InputUnlock (offset 0)
- VOID InputComplete (offset 0)
- VOID InputSave (offset 0)
- CPointBroadcastClientCommand
- STRING InputCommand (offset 0)
- CPointClientCommand
- STRING InputCommand (offset 0)
- CPointCommentaryNode
- STRING m_iszPreCommands (offset 5096)
- STRING m_iszPostCommands (offset 5100)
- STRING m_iszCommentaryFile (offset 5104)
- STRING m_iszCommentaryFileNoHDR (offset 5108)
- STRING m_iszViewTarget (offset 5112)
- EHANDLE m_hViewTarget (offset 5116)
- EHANDLE m_hViewTargetAngles (offset 5120)
- STRING m_iszViewPosition (offset 5124)
- EHANDLE m_hViewPosition (offset 5128)
- EHANDLE m_hViewPositionMover (offset 5132)
- BOOLEAN m_bPreventMovement (offset 5136)
- BOOLEAN m_bUnderCrosshair (offset 5137)
- BOOLEAN m_bUnstoppable (offset 5138)
- TIME m_flFinishedTime (offset 5140)
- VECTOR m_vecFinishOrigin (offset 5144)
- VECTOR m_vecOriginalAngles (offset 5156)
- VECTOR m_vecFinishAngles (offset 5168)
- BOOLEAN m_bActive (offset 5244)
- TIME m_flStartTime (offset 5248)
- STRING m_iszSpeakers (offset 5252)
- INTEGER m_iNodeNumber (offset 5256)
- INTEGER m_iNodeNumberMax (offset 5260)
- BOOLEAN m_bPreventChangesWhileMoving (offset 5180)
- BOOLEAN m_bDisabled (offset 5181)
- VECTOR m_vecTeleportOrigin (offset 5184)
- CUSTOM m_pOnCommentaryStarted (offset 5196)
- CUSTOM m_pOnCommentaryStopped (offset 5220)
- VOID InputStartCommentary (offset 0)
- VOID InputStartUnstoppableCommentary (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID CPointCommentaryNodeSpinThink (offset 0)
- VOID CPointCommentaryNodeUpdateViewThink (offset 0)
- VOID CPointCommentaryNodeUpdateViewPostThink (offset 0)
- CPointDevShotCamera
- VOID CPointDevShotCameraDevShotThink_Setup (offset 0)
- VOID CPointDevShotCameraDevShotThink_TakeShot (offset 0)
- VOID CPointDevShotCameraDevShotThink_PostShot (offset 0)
- STRING m_iszCameraName (offset 1068)
- INTEGER m_iFOV (offset 1072)
- CPointEntityFinder
- INTEGER m_FindMethod (offset 1088)
- STRING m_iFilterName (offset 1072)
- EHANDLE m_hFilter (offset 1076)
- STRING m_iRefName (offset 1080)
- EHANDLE m_hReference (offset 1084)
- CUSTOM m_OnFoundEntity (offset 1092)
- VOID InputFindEntity (offset 0)
- CPointGamestatsCounter
- STRING m_strStatisticName (offset 1068)
- BOOLEAN m_bDisabled (offset 1072)
- STRING InputSetName (offset 0)
- FLOAT InputIncrement (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CPointHurt
- FLOAT m_flRadius (offset 1076)
- INTEGER m_nDamage (offset 1068)
- FLOAT m_flDelay (offset 1080)
- INTEGER m_bitsDamageType (offset 1072)
- STRING m_strTarget (offset 1084)
- VOID CPointHurtHurtThink (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- VOID InputHurt (offset 0)
- EHANDLE m_pActivator (offset 1088)
- CPointPlayerMoveConstraint
- FLOAT m_flRadius (offset 1068)
- FLOAT m_flConstraintWidth (offset 1072)
- FLOAT m_flSpeedFactor (offset 1076)
- CUSTOM m_hConstrainedPlayers (offset 1084)
- VOID CPointPlayerMoveConstraintConstraintThink (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CUSTOM m_OnConstraintBroken (offset 1104)
- CPointPropUseTarget
- STRING m_sGasNozzleName (offset 1156)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- CUSTOM m_onUseStarted (offset 1084)
- CUSTOM m_onUseCancelled (offset 1108)
- CUSTOM m_onUseFinished (offset 1132)
- CPointProximitySensor
- BOOLEAN m_bDisabled (offset 1068)
- EHANDLE m_hTargetEntity (offset 1072)
- CUSTOM m_Distance (offset 1076)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- STRING InputSetTargetEntity (offset 0)
- CPointPush
- VOID CPointPushPushThink (offset 0)
- BOOLEAN m_bEnabled (offset 1068)
- FLOAT m_flMagnitude (offset 1072)
- FLOAT m_flRadius (offset 1076)
- FLOAT m_flInnerRadius (offset 1080)
- FLOAT m_flConeOfInfluence (offset 1084)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CPointScriptTemplate
- STRING m_iszTemplateEntityNames[0] (offset 1196)
- STRING m_iszTemplateEntityNames[1] (offset 1200)
- STRING m_iszTemplateEntityNames[2] (offset 1204)
- STRING m_iszTemplateEntityNames[3] (offset 1208)
- STRING m_iszTemplateEntityNames[4] (offset 1212)
- STRING m_iszTemplateEntityNames[5] (offset 1216)
- STRING m_iszTemplateEntityNames[6] (offset 1220)
- STRING m_iszTemplateEntityNames[7] (offset 1224)
- STRING m_iszTemplateEntityNames[8] (offset 1228)
- STRING m_iszTemplateEntityNames[9] (offset 1232)
- STRING m_iszTemplateEntityNames[10] (offset 1236)
- STRING m_iszTemplateEntityNames[11] (offset 1240)
- STRING m_iszTemplateEntityNames[12] (offset 1244)
- STRING m_iszTemplateEntityNames[13] (offset 1248)
- STRING m_iszTemplateEntityNames[14] (offset 1252)
- STRING m_iszTemplateEntityNames[15] (offset 1256)
- VOID InputForceSpawn (offset 0)
- CUSTOM m_pOutputOnSpawned (offset 1280)
- CPointScriptUseTarget
- STRING m_sUseModelName (offset 1096)
- FLOAT m_flDuration (offset 1084)
- STRING InputSetUseModel (offset 0)
- CUSTOM m_OnUseStarted (offset 1128)
- CUSTOM m_OnUseFinished (offset 1152)
- CUSTOM m_OnUseCanceled (offset 1176)
- VOID CPointScriptUseTargetThink (offset 0)
- CPointServerCommand
- STRING InputCommand (offset 0)
- CPointSpotlight
- FLOAT m_flSpotlightCurLength (offset 1124)
- BOOLEAN m_bSpotlightOn (offset 1068)
- BOOLEAN m_bEfficientSpotlight (offset 1069)
- POSITION_VECTOR m_vSpotlightTargetPos (offset 1072)
- POSITION_VECTOR m_vSpotlightCurrentPos (offset 1084)
- VECTOR m_vSpotlightDir (offset 1096)
- INTEGER m_nHaloSprite (offset 1108)
- FLOAT m_flSpotlightMaxLength (offset 1120)
- FLOAT m_flSpotlightGoalWidth (offset 1128)
- FLOAT m_flHDRColorScale (offset 1136)
- FLOAT m_flHaloScale (offset 1132)
- VOID InputLightOn (offset 0)
- VOID InputLightOff (offset 0)
- CUSTOM m_OnOn (offset 1140)
- CUSTOM m_OnOff (offset 1164)
- VOID CPointSpotlightSpotlightThink (offset 0)
- CPointTeleport
- VECTOR m_vSaveOrigin (offset 1068)
- VECTOR m_vSaveAngles (offset 1080)
- VOID InputTeleport (offset 0)
- STRING InputTeleportEntity (offset 0)
- VOID InputTeleportToCurrentPos (offset 0)
- CPointTemplate
- STRING m_iszTemplateEntityNames[0] (offset 1068)
- STRING m_iszTemplateEntityNames[1] (offset 1072)
- STRING m_iszTemplateEntityNames[2] (offset 1076)
- STRING m_iszTemplateEntityNames[3] (offset 1080)
- STRING m_iszTemplateEntityNames[4] (offset 1084)
- STRING m_iszTemplateEntityNames[5] (offset 1088)
- STRING m_iszTemplateEntityNames[6] (offset 1092)
- STRING m_iszTemplateEntityNames[7] (offset 1096)
- STRING m_iszTemplateEntityNames[8] (offset 1100)
- STRING m_iszTemplateEntityNames[9] (offset 1104)
- STRING m_iszTemplateEntityNames[10] (offset 1108)
- STRING m_iszTemplateEntityNames[11] (offset 1112)
- STRING m_iszTemplateEntityNames[12] (offset 1116)
- STRING m_iszTemplateEntityNames[13] (offset 1120)
- STRING m_iszTemplateEntityNames[14] (offset 1124)
- STRING m_iszTemplateEntityNames[15] (offset 1128)
- CUSTOM m_hTemplateEntities (offset 1132)
- CUSTOM m_hTemplates (offset 1152)
- VOID InputForceSpawn (offset 0)
- CUSTOM m_pOutputOnSpawned (offset 1172)
- CPoseController
- EHANDLE m_hProps (offset 1068)
- CHARACTER m_chPoseIndex (offset 1084)
- BOOLEAN m_bDisablePropLookup (offset 1088)
- BOOLEAN m_bPoseValueParity (offset 1089)
- STRING m_iszPropName (offset 1092)
- STRING m_iszPoseParameterName (offset 1096)
- FLOAT m_fPoseValue (offset 1100)
- FLOAT m_fInterpolationTime (offset 1104)
- BOOLEAN m_bInterpolationWrap (offset 1108)
- FLOAT m_fCycleFrequency (offset 1112)
- INTEGER m_nFModType (offset 1116)
- FLOAT m_fFModTimeOffset (offset 1120)
- FLOAT m_fFModRate (offset 1124)
- FLOAT m_fFModAmplitude (offset 1128)
- VOID CPoseControllerThink (offset 0)
- STRING InputSetPoseParameterName (offset 0)
- FLOAT InputSetPoseValue (offset 0)
- FLOAT InputSetInterpolationTime (offset 0)
- FLOAT InputSetCycleFrequency (offset 0)
- INTEGER InputSetFModType (offset 0)
- FLOAT InputSetFModTimeOffset (offset 0)
- FLOAT InputSetFModRate (offset 0)
- FLOAT InputSetFModAmplitude (offset 0)
- FLOAT InputRandomizeFMod (offset 0)
- VOID InputGetFMod (offset 0)
- CPostProcessController
- FLOAT m_fLocalContrastStrength (offset 1068)
- FLOAT m_fLocalContrastEdgeStrength (offset 1072)
- TIME m_fVignetteStart (offset 1076)
- TIME m_fVignetteEnd (offset 1080)
- FLOAT m_fVignetteBlurStrength (offset 1084)
- FLOAT m_fFadeToBlackStrength (offset 1088)
- FLOAT m_fGrainStrength (offset 1092)
- FLOAT m_fTopVignetteStrength (offset 1096)
- FLOAT m_fFadeTime (offset 1100)
- FLOAT InputSetLocalContrastStrength (offset 0)
- FLOAT InputSetLocalContrastEdgeStrength (offset 0)
- FLOAT InputSetVignetteStart (offset 0)
- FLOAT InputSetVignetteEnd (offset 0)
- FLOAT InputSetVignetteBlurStrength (offset 0)
- FLOAT InputSetFadeToBlackStrength (offset 0)
- FLOAT InputSetGrainStrength (offset 0)
- FLOAT InputSetTopVignetteStrength (offset 0)
- FLOAT InputSetFadeTime (offset 0)
- CPrecipitation
- INTEGER m_nPrecipType (offset 1068)
- FLOAT m_minSpeed (offset 1072)
- FLOAT m_maxSpeed (offset 1076)
- CPrecipitationBlocker
- VOID None (offset 0)
- CProjectedDecal
- INTEGER m_nTexture (offset 1068)
- FLOAT m_flDistance (offset 1072)
- VOID CProjectedDecalStaticDecal (offset 0)
- VOID CProjectedDecalTriggerDecal (offset 0)
- VOID InputActivate (offset 0)
- CPropDoorRotating
- INTEGER m_eSpawnPosition (offset 5960)
- INTEGER m_eOpenDirection (offset 5964)
- VECTOR m_vecAxis (offset 5944)
- FLOAT m_flDistance (offset 5956)
- VECTOR m_angRotationAjar (offset 5968)
- VECTOR m_angRotationClosed (offset 5980)
- VECTOR m_angRotationOpenForward (offset 5992)
- VECTOR m_angRotationOpenBack (offset 6004)
- VECTOR m_angGoal (offset 6016)
- EHANDLE m_hDoorBlocker (offset 6076)
- FLOAT InputSetRotationDistance (offset 0)
- FLOAT InputSetSpeed (offset 0)
- CPropDoorRotatingBreakable
- VOID InputSetUnbreakable (offset 0)
- VOID InputSetBreakable (offset 0)
- CPropDoorRotatingCheckpoint
- BOOLEAN m_hasUnlockSequence (offset 6080)
- VOID CPropDoorRotatingCheckpointUnlockThink (offset 0)
- CPropHealthCabinet
- INTEGER m_pillCount (offset 5584)
- CPropMinigun
- FLOAT m_maxYaw (offset 5572)
- FLOAT m_maxPitch (offset 5576)
- FLOAT m_minPitch (offset 5580)
- VOID CPropMinigunAngleThink (offset 0)
- VOID CPropMinigunFireThink (offset 0)
- CUSTOM m_OnFireStart (offset 5672)
- CUSTOM m_OnFireStop (offset 5696)
- CPropMountedGun
- FLOAT m_maxYaw (offset 5572)
- FLOAT m_maxPitch (offset 5576)
- FLOAT m_minPitch (offset 5580)
- VOID CPropMountedGunAngleThink (offset 0)
- VOID CPropMountedGunFireThink (offset 0)
- CUSTOM m_OnFireStart (offset 5672)
- CUSTOM m_OnFireStop (offset 5696)
- CPropVehicle
- EMBEDDED m_VehiclePhysics (offset 5100) [37 properties]:
- FLOAT m_controls.throttle (offset 5112)
- FLOAT m_controls.steering (offset 5116)
- FLOAT m_controls.brake (offset 5120)
- FLOAT m_controls.boost (offset 5124)
- BOOLEAN m_controls.handbrake (offset 5128)
- BOOLEAN m_controls.handbrakeLeft (offset 5129)
- BOOLEAN m_controls.handbrakeRight (offset 5130)
- BOOLEAN m_controls.brakepedal (offset 5131)
- BOOLEAN m_controls.bHasBrakePedal (offset 5132)
- INTEGER m_nSpeed (offset 5140)
- INTEGER m_nLastSpeed (offset 5144)
- INTEGER m_nRPM (offset 5148)
- FLOAT m_fLastBoost (offset 5152)
- INTEGER m_nBoostTimeLeft (offset 5156)
- INTEGER m_nHasBoost (offset 5160)
- FLOAT m_maxThrottle (offset 5164)
- FLOAT m_flMaxRevThrottle (offset 5168)
- FLOAT m_flMaxSpeed (offset 5172)
- FLOAT m_actionSpeed (offset 5176)
- INTEGER m_wheelCount (offset 5196)
- VECTOR m_wheelPosition (offset 5200)
- VECTOR m_wheelRotation (offset 5248)
- FLOAT m_wheelBaseHeight (offset 5296)
- FLOAT m_wheelTotalHeight (offset 5312)
- INTEGER m_poseParameters (offset 5328)
- FLOAT m_actionValue (offset 5376)
- FLOAT m_actionScale (offset 5380)
- FLOAT m_debugRadius (offset 5384)
- FLOAT m_throttleRate (offset 5388)
- FLOAT m_throttleStartTime (offset 5392)
- FLOAT m_throttleActiveTime (offset 5396)
- FLOAT m_turboTimer (offset 5400)
- FLOAT m_flVehicleVolume (offset 5404)
- BOOLEAN m_bIsOn (offset 5408)
- BOOLEAN m_bLastThrottle (offset 5409)
- BOOLEAN m_bLastBoost (offset 5410)
- BOOLEAN m_bLastSkid (offset 5411)
- CUSTOM m_VehiclePhysics.m_pVehicle (offset 5136)
- CUSTOM m_VehiclePhysics.m_pWheels (offset 5180)
- INTEGER m_nVehicleType (offset 5412)
- EHANDLE m_hPhysicsAttacker (offset 5432)
- TIME m_flLastPhysicsInfluenceTime (offset 5436)
- STRING m_vehicleScript (offset 5416)
- VECTOR m_vecSmoothedVelocity (offset 5420)
- FLOAT InputThrottle (offset 0)
- FLOAT InputSteering (offset 0)
- FLOAT InputAction (offset 0)
- VOID InputHandBrakeOn (offset 0)
- VOID InputHandBrakeOff (offset 0)
- CPropVehicleDriveable
- VOID InputLock (offset 0)
- VOID InputUnlock (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- BOOLEAN m_bHasGun (offset 5645)
- CUSTOM m_playerOn (offset 5452)
- CUSTOM m_playerOff (offset 5476)
- CUSTOM m_pressedAttack (offset 5500)
- CUSTOM m_pressedAttack2 (offset 5524)
- CUSTOM m_attackaxis (offset 5548)
- CUSTOM m_attack2axis (offset 5572)
- EHANDLE m_hPlayer (offset 5596)
- EMBEDDED m_pServerVehicle (offset 5448) [1 properties]:
- EMBEDDED m_ViewSmoothing (offset 5864) [9 properties]:
- VECTOR vecAnglesSaved (offset 5936)
- POSITION_VECTOR vecOriginSaved (offset 5948)
- VECTOR vecAngleDiffSaved (offset 5960)
- VECTOR vecAngleDiffMin (offset 5972)
- BOOLEAN bRunningEnterExit (offset 5925)
- BOOLEAN bWasRunningAnim (offset 5926)
- FLOAT flEnterExitStartTime (offset 5928)
- FLOAT flEnterExitDuration (offset 5932)
- FLOAT flFOV (offset 5888)
- INTEGER m_nSpeed (offset 5600)
- INTEGER m_nRPM (offset 5604)
- FLOAT m_flThrottle (offset 5608)
- INTEGER m_nBoostTimeLeft (offset 5612)
- INTEGER m_nHasBoost (offset 5616)
- BOOLEAN m_nScannerDisabledWeapons (offset 5646)
- BOOLEAN m_nScannerDisabledVehicle (offset 5647)
- BOOLEAN m_bUnableToFire (offset 5644)
- POSITION_VECTOR m_vecEyeExitEndpoint (offset 5620)
- VECTOR m_vecGunCrosshair (offset 5632)
- BOOLEAN m_bEngineLocked (offset 5656)
- BOOLEAN m_bLocked (offset 5657)
- FLOAT m_flMinimumSpeedToEnterExit (offset 5660)
- BOOLEAN m_bEnterAnimOn (offset 5664)
- BOOLEAN m_bExitAnimOn (offset 5665)
- TIME m_flTurnOffKeepUpright (offset 5668)
- EHANDLE m_hNPCDriver (offset 5648)
- EHANDLE m_hKeepUpright (offset 5652)
- CPropaneTank
- VOID None (offset 0)
- CPumpShotgun
- VOID None (offset 0)
- CRagdollBoogie
- TIME m_flStartTime (offset 1068)
- FLOAT m_flBoogieLength (offset 1072)
- FLOAT m_flMagnitude (offset 1076)
- VOID CRagdollBoogieBoogieThink (offset 0)
- VOID CRagdollBoogieZapThink (offset 0)
- CRagdollConstraint
- FLOAT m_xmin (offset 1128)
- FLOAT m_xmax (offset 1132)
- FLOAT m_ymin (offset 1136)
- FLOAT m_ymax (offset 1140)
- FLOAT m_zmin (offset 1144)
- FLOAT m_zmax (offset 1148)
- FLOAT m_xfriction (offset 1152)
- FLOAT m_yfriction (offset 1156)
- FLOAT m_zfriction (offset 1160)
- CRagdollMagnet
- FLOAT m_radius (offset 1072)
- FLOAT m_force (offset 1076)
- VECTOR m_axis (offset 1080)
- BOOLEAN m_bDisabled (offset 1068)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CRagdollManager
- INTEGER m_iCurrentMaxRagdollCount (offset 1068)
- INTEGER m_iMaxRagdollCount (offset 1072)
- BOOLEAN m_bSaveImportant (offset 1076)
- INTEGER InputSetMaxRagdollCount (offset 0)
- CRagdollProp
- INTEGER m_ragdoll.boneIndex (offset 7128)
- POSITION_VECTOR m_ragPos (offset 7252)
- VECTOR m_ragAngles (offset 7540)
- STRING m_anglesOverrideString (offset 7828)
- INTEGER m_lastUpdateTickCount (offset 7836)
- BOOLEAN m_allAsleep (offset 7840)
- EHANDLE m_hDamageEntity (offset 7844)
- EHANDLE m_hKiller (offset 7848)
- BOOLEAN m_bStartDisabled (offset 7248)
- VOID InputStartRadgollBoogie (offset 0)
- VOID InputEnableMotion (offset 0)
- VOID InputDisableMotion (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- FLOAT InputFadeAndRemove (offset 0)
- EHANDLE m_hUnragdoll (offset 7832)
- BOOLEAN m_bFirstCollisionAfterLaunch (offset 7841)
- FLOAT m_flBlendWeight (offset 7876)
- INTEGER m_nOverlaySequence (offset 7880)
- VECTOR m_ragdollMins (offset 7888)
- VECTOR m_ragdollMaxs (offset 8176)
- EHANDLE m_hPhysicsAttacker (offset 7852)
- TIME m_flLastPhysicsInfluenceTime (offset 7856)
- TIME m_flFadeOutStartTime (offset 7860)
- FLOAT m_flFadeTime (offset 7864)
- STRING m_strSourceClassName (offset 7868)
- BOOLEAN m_bHasBeenPhysgunned (offset 7872)
- VOID CRagdollPropSetDebrisThink (offset 0)
- VOID CRagdollPropClearFlagsThink (offset 0)
- VOID CRagdollPropFadeOutThink (offset 0)
- INTEGER m_ragdoll.listCount (offset 5100)
- BOOLEAN m_ragdoll.allowStretch (offset 5104)
- CUSTOM m_ragdoll.pGroup (offset 5108)
- FLOAT m_flDefaultFadeScale (offset 7884)
- VECTOR m_ragdoll.list[1].originParentSpace (offset 5196)
- CUSTOM m_ragdoll.list[1].pObject (offset 5208)
- CUSTOM m_ragdoll.list[1].pConstraint (offset 5216)
- INTEGER m_ragdoll.list[1].parentIndex (offset 5224)
- VECTOR m_ragdoll.list[2].originParentSpace (offset 5280)
- CUSTOM m_ragdoll.list[2].pObject (offset 5292)
- CUSTOM m_ragdoll.list[2].pConstraint (offset 5300)
- INTEGER m_ragdoll.list[2].parentIndex (offset 5308)
- VECTOR m_ragdoll.list[3].originParentSpace (offset 5364)
- CUSTOM m_ragdoll.list[3].pObject (offset 5376)
- CUSTOM m_ragdoll.list[3].pConstraint (offset 5384)
- INTEGER m_ragdoll.list[3].parentIndex (offset 5392)
- VECTOR m_ragdoll.list[4].originParentSpace (offset 5448)
- CUSTOM m_ragdoll.list[4].pObject (offset 5460)
- CUSTOM m_ragdoll.list[4].pConstraint (offset 5468)
- INTEGER m_ragdoll.list[4].parentIndex (offset 5476)
- VECTOR m_ragdoll.list[5].originParentSpace (offset 5532)
- CUSTOM m_ragdoll.list[5].pObject (offset 5544)
- CUSTOM m_ragdoll.list[5].pConstraint (offset 5552)
- INTEGER m_ragdoll.list[5].parentIndex (offset 5560)
- VECTOR m_ragdoll.list[6].originParentSpace (offset 5616)
- CUSTOM m_ragdoll.list[6].pObject (offset 5628)
- CUSTOM m_ragdoll.list[6].pConstraint (offset 5636)
- INTEGER m_ragdoll.list[6].parentIndex (offset 5644)
- VECTOR m_ragdoll.list[7].originParentSpace (offset 5700)
- CUSTOM m_ragdoll.list[7].pObject (offset 5712)
- CUSTOM m_ragdoll.list[7].pConstraint (offset 5720)
- INTEGER m_ragdoll.list[7].parentIndex (offset 5728)
- VECTOR m_ragdoll.list[8].originParentSpace (offset 5784)
- CUSTOM m_ragdoll.list[8].pObject (offset 5796)
- CUSTOM m_ragdoll.list[8].pConstraint (offset 5804)
- INTEGER m_ragdoll.list[8].parentIndex (offset 5812)
- VECTOR m_ragdoll.list[9].originParentSpace (offset 5868)
- CUSTOM m_ragdoll.list[9].pObject (offset 5880)
- CUSTOM m_ragdoll.list[9].pConstraint (offset 5888)
- INTEGER m_ragdoll.list[9].parentIndex (offset 5896)
- VECTOR m_ragdoll.list[10].originParentSpace (offset 5952)
- CUSTOM m_ragdoll.list[10].pObject (offset 5964)
- CUSTOM m_ragdoll.list[10].pConstraint (offset 5972)
- INTEGER m_ragdoll.list[10].parentIndex (offset 5980)
- VECTOR m_ragdoll.list[11].originParentSpace (offset 6036)
- CUSTOM m_ragdoll.list[11].pObject (offset 6048)
- CUSTOM m_ragdoll.list[11].pConstraint (offset 6056)
- INTEGER m_ragdoll.list[11].parentIndex (offset 6064)
- VECTOR m_ragdoll.list[12].originParentSpace (offset 6120)
- CUSTOM m_ragdoll.list[12].pObject (offset 6132)
- CUSTOM m_ragdoll.list[12].pConstraint (offset 6140)
- INTEGER m_ragdoll.list[12].parentIndex (offset 6148)
- VECTOR m_ragdoll.list[13].originParentSpace (offset 6204)
- CUSTOM m_ragdoll.list[13].pObject (offset 6216)
- CUSTOM m_ragdoll.list[13].pConstraint (offset 6224)
- INTEGER m_ragdoll.list[13].parentIndex (offset 6232)
- VECTOR m_ragdoll.list[14].originParentSpace (offset 6288)
- CUSTOM m_ragdoll.list[14].pObject (offset 6300)
- CUSTOM m_ragdoll.list[14].pConstraint (offset 6308)
- INTEGER m_ragdoll.list[14].parentIndex (offset 6316)
- VECTOR m_ragdoll.list[15].originParentSpace (offset 6372)
- CUSTOM m_ragdoll.list[15].pObject (offset 6384)
- CUSTOM m_ragdoll.list[15].pConstraint (offset 6392)
- INTEGER m_ragdoll.list[15].parentIndex (offset 6400)
- VECTOR m_ragdoll.list[16].originParentSpace (offset 6456)
- CUSTOM m_ragdoll.list[16].pObject (offset 6468)
- CUSTOM m_ragdoll.list[16].pConstraint (offset 6476)
- INTEGER m_ragdoll.list[16].parentIndex (offset 6484)
- VECTOR m_ragdoll.list[17].originParentSpace (offset 6540)
- CUSTOM m_ragdoll.list[17].pObject (offset 6552)
- CUSTOM m_ragdoll.list[17].pConstraint (offset 6560)
- INTEGER m_ragdoll.list[17].parentIndex (offset 6568)
- VECTOR m_ragdoll.list[18].originParentSpace (offset 6624)
- CUSTOM m_ragdoll.list[18].pObject (offset 6636)
- CUSTOM m_ragdoll.list[18].pConstraint (offset 6644)
- INTEGER m_ragdoll.list[18].parentIndex (offset 6652)
- VECTOR m_ragdoll.list[19].originParentSpace (offset 6708)
- CUSTOM m_ragdoll.list[19].pObject (offset 6720)
- CUSTOM m_ragdoll.list[19].pConstraint (offset 6728)
- INTEGER m_ragdoll.list[19].parentIndex (offset 6736)
- VECTOR m_ragdoll.list[20].originParentSpace (offset 6792)
- CUSTOM m_ragdoll.list[20].pObject (offset 6804)
- CUSTOM m_ragdoll.list[20].pConstraint (offset 6812)
- INTEGER m_ragdoll.list[20].parentIndex (offset 6820)
- VECTOR m_ragdoll.list[21].originParentSpace (offset 6876)
- CUSTOM m_ragdoll.list[21].pObject (offset 6888)
- CUSTOM m_ragdoll.list[21].pConstraint (offset 6896)
- INTEGER m_ragdoll.list[21].parentIndex (offset 6904)
- VECTOR m_ragdoll.list[22].originParentSpace (offset 6960)
- CUSTOM m_ragdoll.list[22].pObject (offset 6972)
- CUSTOM m_ragdoll.list[22].pConstraint (offset 6980)
- INTEGER m_ragdoll.list[22].parentIndex (offset 6988)
- VECTOR m_ragdoll.list[23].originParentSpace (offset 7044)
- CUSTOM m_ragdoll.list[23].pObject (offset 7056)
- CUSTOM m_ragdoll.list[23].pConstraint (offset 7064)
- INTEGER m_ragdoll.list[23].parentIndex (offset 7072)
- CRagdollPropAttached
- INTEGER m_boneIndexAttached (offset 8464)
- INTEGER m_ragdollAttachedObjectIndex (offset 8468)
- VECTOR m_attachmentPointBoneSpace (offset 8472)
- VECTOR m_attachmentPointRagdollSpace (offset 8484)
- BOOLEAN m_bShouldDetach (offset 8496)
- CUSTOM m_pAttachConstraint (offset 8500)
- CRevertSaved
- FLOAT m_loadTime (offset 1068)
- FLOAT m_Duration (offset 1072)
- FLOAT m_HoldTime (offset 1076)
- VOID InputReload (offset 0)
- VOID CRevertSavedLoadThink (offset 0)
- CRifle_AK47
- VOID None (offset 0)
- CRifle_Desert
- VOID None (offset 0)
- CRifle_M60
- VOID None (offset 0)
- CRifle_SG552
- VOID None (offset 0)
- CRopeKeyframe
- INTEGER m_RopeFlags (offset 1072)
- STRING m_iNextLinkName (offset 1076)
- INTEGER m_Slack (offset 1080)
- FLOAT m_Width (offset 1084)
- FLOAT m_TextureScale (offset 1088)
- INTEGER m_nSegments (offset 1092)
- BOOLEAN m_bConstrainBetweenEndpoints (offset 1096)
- STRING m_strRopeMaterialModel (offset 1100)
- MODELINDEX m_iRopeMaterialModelIndex (offset 1104)
- INTEGER m_Subdiv (offset 1108)
- INTEGER m_RopeLength (offset 1116)
- INTEGER m_fLockedPoints (offset 1120)
- BOOLEAN m_bCreatedFromMapFile (offset 1124)
- FLOAT m_flScrollSpeed (offset 1128)
- BOOLEAN m_bStartPointValid (offset 1132)
- BOOLEAN m_bEndPointValid (offset 1133)
- EHANDLE m_hStartPoint (offset 1136)
- EHANDLE m_hEndPoint (offset 1140)
- SHORT m_iStartAttachment (offset 1144)
- SHORT m_iEndAttachment (offset 1146)
- FLOAT InputSetScrollSpeed (offset 0)
- VECTOR InputSetForce (offset 0)
- VOID InputBreak (offset 0)
- CRotDoor
- BOOLEAN m_bSolidBsp (offset 1516)
- CRotorWashShooter
- FLOAT m_flTimeUnderRotor (offset 1148)
- FLOAT m_flTimeUnderRotorVariance (offset 1152)
- TIME m_flLastWashStartTime (offset 1156)
- TIME m_flNextGibTime (offset 1160)
- CRuleEntity
- STRING m_iszMaster (offset 1068)
- CRulePointEntity
- INTEGER m_Score (offset 1072)
- CSMG_MP5
- VOID None (offset 0)
- CSMG_Silenced
- VOID None (offset 0)
- CScavengeProgressDisplay
- INTEGER m_bActive (offset 1072)
- INTEGER m_nTotalScavengeItems (offset 1068)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- INTEGER InputSetTotalItems (offset 0)
- CSceneEntity
- STRING m_iszSceneFile (offset 1072)
- STRING m_iszResumeSceneFile (offset 1076)
- EHANDLE m_hWaitingForThisResumeScene (offset 1080)
- BOOLEAN m_bWaitingForResumeScene (offset 1084)
- STRING m_iszTarget1 (offset 1088)
- STRING m_iszTarget2 (offset 1092)
- STRING m_iszTarget3 (offset 1096)
- STRING m_iszTarget4 (offset 1100)
- STRING m_iszTarget5 (offset 1104)
- STRING m_iszTarget6 (offset 1108)
- STRING m_iszTarget7 (offset 1112)
- STRING m_iszTarget8 (offset 1116)
- INTEGER m_BusyActor (offset 1780)
- EHANDLE m_hTarget1 (offset 1120)
- EHANDLE m_hTarget2 (offset 1124)
- EHANDLE m_hTarget3 (offset 1128)
- EHANDLE m_hTarget4 (offset 1132)
- EHANDLE m_hTarget5 (offset 1136)
- EHANDLE m_hTarget6 (offset 1140)
- EHANDLE m_hTarget7 (offset 1144)
- EHANDLE m_hTarget8 (offset 1148)
- BOOLEAN m_bIsPlayingBack (offset 1152)
- BOOLEAN m_bPaused (offset 1153)
- FLOAT m_flCurrentTime (offset 1160)
- FLOAT m_flForceClientTime (offset 1156)
- FLOAT m_flFrameTime (offset 1164)
- BOOLEAN m_bCancelAtNextInterrupt (offset 1168)
- FLOAT m_fPitch (offset 1172)
- BOOLEAN m_bAutomated (offset 1176)
- INTEGER m_nAutomatedAction (offset 1180)
- FLOAT m_flAutomationDelay (offset 1184)
- FLOAT m_flAutomationTime (offset 1188)
- BOOLEAN m_bPausedViaInput (offset 1192)
- BOOLEAN m_bWaitingForActor (offset 1193)
- BOOLEAN m_bWaitingForInterrupt (offset 1194)
- BOOLEAN m_bInterruptedActorsScenes (offset 1195)
- BOOLEAN m_bBreakOnNonIdle (offset 1196)
- CUSTOM m_hActorList (offset 1200)
- CUSTOM m_hRemoveActorList (offset 1220)
- INTEGER m_nInterruptCount (offset 1708)
- BOOLEAN m_bInterrupted (offset 1712)
- EHANDLE m_hInterruptScene (offset 1716)
- BOOLEAN m_bCompletedEarly (offset 1720)
- BOOLEAN m_bInterruptSceneFinished (offset 1721)
- BOOLEAN m_bGenerated (offset 1765)
- STRING m_iszSoundName (offset 1768)
- EHANDLE m_hActor (offset 1772)
- EHANDLE m_hActivator (offset 1776)
- CUSTOM m_hNotifySceneCompletion (offset 1724)
- CUSTOM m_hListManagers (offset 1744)
- BOOLEAN m_bMultiplayer (offset 1154)
- VOID InputStartPlayback (offset 0)
- VOID InputPausePlayback (offset 0)
- VOID InputResumePlayback (offset 0)
- VOID InputCancelPlayback (offset 0)
- VOID InputCancelAtNextInterrupt (offset 0)
- FLOAT InputPitchShiftPlayback (offset 0)
- STRING InputInterjectResponse (offset 0)
- VOID InputStopWaitingForActor (offset 0)
- INTEGER InputTriggerEvent (offset 0)
- INTEGER m_iPlayerDeathBehavior (offset 1784)
- VOID InputScriptPlayerDeath (offset 0)
- CUSTOM m_OnStart (offset 1252)
- CUSTOM m_OnCompletion (offset 1276)
- CUSTOM m_OnCanceled (offset 1300)
- CUSTOM m_OnTrigger1 (offset 1324)
- CUSTOM m_OnTrigger2 (offset 1348)
- CUSTOM m_OnTrigger3 (offset 1372)
- CUSTOM m_OnTrigger4 (offset 1396)
- CUSTOM m_OnTrigger5 (offset 1420)
- CUSTOM m_OnTrigger6 (offset 1444)
- CUSTOM m_OnTrigger7 (offset 1468)
- CUSTOM m_OnTrigger8 (offset 1492)
- CUSTOM m_OnTrigger9 (offset 1516)
- CUSTOM m_OnTrigger10 (offset 1540)
- CUSTOM m_OnTrigger11 (offset 1564)
- CUSTOM m_OnTrigger12 (offset 1588)
- CUSTOM m_OnTrigger13 (offset 1612)
- CUSTOM m_OnTrigger14 (offset 1636)
- CUSTOM m_OnTrigger15 (offset 1660)
- CUSTOM m_OnTrigger16 (offset 1684)
- CSceneListManager
- CUSTOM m_hListManagers (offset 1068)
- STRING m_iszScenes[0] (offset 1088)
- STRING m_iszScenes[1] (offset 1092)
- STRING m_iszScenes[2] (offset 1096)
- STRING m_iszScenes[3] (offset 1100)
- STRING m_iszScenes[4] (offset 1104)
- STRING m_iszScenes[5] (offset 1108)
- STRING m_iszScenes[6] (offset 1112)
- STRING m_iszScenes[7] (offset 1116)
- STRING m_iszScenes[8] (offset 1120)
- STRING m_iszScenes[9] (offset 1124)
- STRING m_iszScenes[10] (offset 1128)
- STRING m_iszScenes[11] (offset 1132)
- STRING m_iszScenes[12] (offset 1136)
- STRING m_iszScenes[13] (offset 1140)
- STRING m_iszScenes[14] (offset 1144)
- STRING m_iszScenes[15] (offset 1148)
- EHANDLE m_hScenes[0] (offset 1152)
- EHANDLE m_hScenes[1] (offset 1156)
- EHANDLE m_hScenes[2] (offset 1160)
- EHANDLE m_hScenes[3] (offset 1164)
- EHANDLE m_hScenes[4] (offset 1168)
- EHANDLE m_hScenes[5] (offset 1172)
- EHANDLE m_hScenes[6] (offset 1176)
- EHANDLE m_hScenes[7] (offset 1180)
- EHANDLE m_hScenes[8] (offset 1184)
- EHANDLE m_hScenes[9] (offset 1188)
- EHANDLE m_hScenes[10] (offset 1192)
- EHANDLE m_hScenes[11] (offset 1196)
- EHANDLE m_hScenes[12] (offset 1200)
- EHANDLE m_hScenes[13] (offset 1204)
- EHANDLE m_hScenes[14] (offset 1208)
- EHANDLE m_hScenes[15] (offset 1212)
- VOID InputShutdown (offset 0)
- CSceneManager
- CUSTOM m_ActiveScenes (offset 1068)
- CScriptItem
- CUSTOM m_OnPlayerPickup (offset 5184)
- CScriptNavBlocker
- VECTOR m_vExtent (offset 1104)
- CScriptTriggerHurt
- VECTOR m_vExtent (offset 1488)
- CScriptTriggerMultiple
- VECTOR m_vExtent (offset 1452)
- CScriptTriggerOnce
- VECTOR m_vExtent (offset 1452)
- CScriptTriggerPush
- VECTOR m_vExtent (offset 1392)
- CSelfDestruct
- VOID None (offset 0)
- CShadowControl
- FLOAT m_flShadowMaxDist (offset 1084)
- BOOLEAN m_bDisableShadows (offset 1088)
- BOOLEAN m_bEnableLocalLightShadows (offset 1089)
- COLOR32 m_shadowColor (offset 1080)
- VECTOR m_shadowDirection (offset 1068)
- FLOAT m_flShadowMaxDist (offset 1084)
- BOOLEAN m_bDisableShadows (offset 1088)
- BOOLEAN m_bEnableLocalLightShadows (offset 1089)
- STRING InputSetAngles (offset 0)
- CShotgun_Chrome
- VOID None (offset 0)
- CShotgun_SPAS
- VOID None (offset 0)
- CSkyCamera
- INTEGER m_skyboxData.scale (offset 1072)
- VECTOR m_skyboxData.origin (offset 1076)
- INTEGER m_skyboxData.area (offset 1088)
- BOOLEAN m_skyboxData.bClip3DSkyBoxNearToWorldFar (offset 1092)
- FLOAT m_skyboxData.flClip3DSkyBoxNearToWorldFarOffset (offset 1096)
- BOOLEAN m_bUseAngles (offset 1184)
- BOOLEAN m_skyboxData.fog.enable (offset 1176)
- BOOLEAN m_skyboxData.fog.blend (offset 1177)
- VECTOR m_skyboxData.fog.dirPrimary (offset 1104)
- COLOR32 m_skyboxData.fog.colorPrimary (offset 1116)
- COLOR32 m_skyboxData.fog.colorSecondary (offset 1120)
- FLOAT m_skyboxData.fog.start (offset 1132)
- FLOAT m_skyboxData.fog.end (offset 1136)
- FLOAT m_skyboxData.fog.maxdensity (offset 1144)
- FLOAT m_skyboxData.fog.HDRColorScale (offset 1180)
- VOID InputActivateSkybox (offset 0)
- CSlideshowDisplay
- BOOLEAN m_bEnabled (offset 1068)
- CHARACTER m_szDisplayText (offset 1069)
- CHARACTER m_szSlideshowDirectory (offset 1197)
- STRING m_String_tSlideshowDirectory (offset 1328)
- CHARACTER m_chCurrentSlideLists (offset 1352)
- FLOAT m_fMinSlideTime (offset 1368)
- FLOAT m_fMaxSlideTime (offset 1372)
- INTEGER m_iCycleType (offset 1376)
- BOOLEAN m_bNoListRepeats (offset 1380)
- INTEGER m_iScreenWidth (offset 1384)
- INTEGER m_iScreenHeight (offset 1388)
- VOID InputDisable (offset 0)
- VOID InputEnable (offset 0)
- STRING InputSetDisplayText (offset 0)
- VOID InputRemoveAllSlides (offset 0)
- STRING InputAddSlides (offset 0)
- FLOAT InputSetMinSlideTime (offset 0)
- FLOAT InputSetMaxSlideTime (offset 0)
- INTEGER InputSetCycleType (offset 0)
- BOOLEAN InputSetNoListRepeats (offset 0)
- CSmokeStack
- FLOAT m_StartSize (offset 1076)
- FLOAT m_EndSize (offset 1080)
- BOOLEAN m_InitialState (offset 1200)
- FLOAT m_flBaseSpread (offset 1100)
- FLOAT m_flTwist (offset 1168)
- FLOAT m_flRollSpeed (offset 1092)
- STRING m_strMaterialModel (offset 1172)
- INTEGER m_iMaterialModel (offset 1176)
- EMBEDDED m_AmbientLight (offset 1104) [3 properties]:
- POSITION_VECTOR m_vPos (offset 1108)
- VECTOR m_vColor (offset 1120)
- FLOAT m_flIntensity (offset 1132)
- EMBEDDED m_DirLight (offset 1136) [3 properties]:
- POSITION_VECTOR m_vPos (offset 1140)
- VECTOR m_vColor (offset 1152)
- FLOAT m_flIntensity (offset 1164)
- INTEGER m_WindAngle (offset 1180)
- INTEGER m_WindSpeed (offset 1184)
- VECTOR m_vWind (offset 1188)
- INTEGER m_bEmit (offset 1096)
- FLOAT m_JetLength (offset 1088)
- FLOAT m_SpreadSpeed (offset 1068)
- FLOAT m_Speed (offset 1072)
- FLOAT m_Rate (offset 1084)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- CSmokerClaw
- VOID None (offset 0)
- CSniperRifle
- VOID None (offset 0)
- CSniper_AWP
- VOID None (offset 0)
- CSniper_Military
- VOID None (offset 0)
- CSniper_Scout
- VOID None (offset 0)
- CSoundEnt
- INTEGER m_iFreeSound (offset 1068)
- INTEGER m_iActiveSound (offset 1072)
- INTEGER m_cLastActiveSounds (offset 1076)
- EMBEDDED m_SoundPool (offset 1080) [11 properties]:
- EHANDLE m_hOwner (offset 1080)
- INTEGER m_iVolume (offset 1088)
- FLOAT m_flOcclusionScale (offset 1092)
- INTEGER m_iType (offset 1096)
- BOOLEAN m_bNoExpirationTime (offset 1110)
- TIME m_flExpireTime (offset 1104)
- SHORT m_iNext (offset 1108)
- INTEGER m_ownerChannelIndex (offset 1112)
- POSITION_VECTOR m_vecOrigin (offset 1116)
- BOOLEAN m_bHasOwner (offset 1128)
- EHANDLE m_hTarget (offset 1084)
- CSoundMixLayer
- STRING m_iszMixLayerName (offset 1068)
- FLOAT m_fMixLayerLevel (offset 1072)
- VOID CSoundMixLayerThink (offset 0)
- FLOAT InputSetLevel (offset 0)
- CSpitAbility
- VOID None (offset 0)
- CSpitterClaw
- VOID None (offset 0)
- CSpotlightEnd
- FLOAT m_flLightScale (offset 1068)
- FLOAT m_Radius (offset 1072)
- VECTOR m_vSpotlightDir (offset 1076)
- POSITION_VECTOR m_vSpotlightOrg (offset 1088)
- CSprite
- TIME m_flLastTime (offset 1116)
- FLOAT m_flMaxFrame (offset 1120)
- EHANDLE m_hAttachedToEntity (offset 1068)
- INTEGER m_nAttachment (offset 1072)
- TIME m_flDieTime (offset 1084)
- INTEGER m_nBrightness (offset 1088)
- FLOAT m_flBrightnessTime (offset 1092)
- FLOAT m_flSpriteScale (offset 1096)
- FLOAT m_flSpriteFramerate (offset 1076)
- FLOAT m_flFrame (offset 1080)
- FLOAT m_flHDRColorScale (offset 1112)
- FLOAT m_flGlowProxySize (offset 1108)
- FLOAT m_flScaleTime (offset 1100)
- FLOAT m_flStartScale (offset 1124)
- FLOAT m_flDestScale (offset 1128)
- TIME m_flScaleTimeStart (offset 1132)
- INTEGER m_nStartBrightness (offset 1136)
- INTEGER m_nDestBrightness (offset 1140)
- TIME m_flBrightnessTimeStart (offset 1144)
- BOOLEAN m_bWorldSpaceScale (offset 1104)
- VOID CSpriteAnimateThink (offset 0)
- VOID CSpriteExpandThink (offset 0)
- VOID CSpriteAnimateUntilDead (offset 0)
- VOID CSpriteBeginFadeOutThink (offset 0)
- FLOAT m_flSpriteScale (offset 1096)
- VOID InputHideSprite (offset 0)
- VOID InputShowSprite (offset 0)
- VOID InputToggleSprite (offset 0)
- FLOAT InputColorRedValue (offset 0)
- FLOAT InputColorGreenValue (offset 0)
- FLOAT InputColorBlueValue (offset 0)
- CSpriteTrail
- FLOAT m_flLifeTime (offset 1148)
- FLOAT m_flStartWidth (offset 1152)
- FLOAT m_flEndWidth (offset 1156)
- STRING m_iszSpriteName (offset 1188)
- BOOLEAN m_bAnimate (offset 1192)
- FLOAT m_flStartWidthVariance (offset 1160)
- FLOAT m_flTextureRes (offset 1164)
- FLOAT m_flMinFadeLength (offset 1168)
- POSITION_VECTOR m_vecSkyboxOrigin (offset 1172)
- FLOAT m_flSkyboxScale (offset 1184)
- CSteamJet
- FLOAT m_StartSize (offset 1076)
- FLOAT m_EndSize (offset 1080)
- BOOLEAN m_InitialState (offset 1101)
- INTEGER m_nType (offset 1104)
- FLOAT m_flRollSpeed (offset 1108)
- SOUNDNAME m_NoiseStart (offset 1092)
- INTEGER m_bEmit (offset 1096)
- BOOLEAN m_bFaceLeft (offset 1100)
- FLOAT m_JetLength (offset 1088)
- FLOAT m_SpreadSpeed (offset 1068)
- FLOAT m_Speed (offset 1072)
- FLOAT m_Rate (offset 1084)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- CStripWeapons
- VOID InputStripWeapons (offset 0)
- VOID InputStripWeaponsAndSuit (offset 0)
- VOID InputStripActiveWeapon (offset 0)
- STRING InputStripWeaponByClassname (offset 0)
- CSubMachinegun
- VOID None (offset 0)
- CSun
- VECTOR m_vDirection (offset 1068)
- INTEGER m_bUseAngles (offset 1088)
- FLOAT m_flPitch (offset 1092)
- FLOAT m_flYaw (offset 1096)
- INTEGER m_nSize (offset 1100)
- COLOR32 m_clrOverlay (offset 1108)
- INTEGER m_nOverlaySize (offset 1104)
- STRING m_strMaterial (offset 1080)
- STRING m_strOverlayMaterial (offset 1084)
- BOOLEAN m_bOn (offset 1112)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- COLOR32 InputSetColor (offset 0)
- FLOAT m_flHDRColorScale (offset 1124)
- CSurroundTest
- VOID FireCorrectOutput (offset 0)
- CUSTOM m_On2Speakers (offset 1068)
- CUSTOM m_On4Speakers (offset 1092)
- CUSTOM m_On51Speakers (offset 1116)
- CSurvivorCamera
- FLOAT m_fov (offset 1112)
- FLOAT m_fovSpeed (offset 1116)
- STRING InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputStartMovement (offset 0)
- VOID CSurvivorCameraFollowTarget (offset 0)
- CSurvivorDeathModel
- VOID InputShock (offset 0)
- CSurvivorPosition
- STRING InputSetViewControl (offset 0)
- INTEGER m_order (offset 1068)
- STRING m_iszSurvivorName (offset 1076)
- STRING m_iszSurvivorIntroSequence (offset 1080)
- STRING m_iszGameMode (offset 1088)
- STRING m_iszSurvivorConcept (offset 1084)
- BOOLEAN m_bHideWeapons (offset 1092)
- CSurvivorRescue
- POSITION_VECTOR m_rescueEyePos (offset 6468)
- VOID InputRescue (offset 0)
- VOID CSurvivorRescueYellThink (offset 0)
- VOID CSurvivorRescueRescueThink (offset 0)
- VOID CSurvivorRescueAreaScanThink (offset 0)
- CTankClaw
- VOID None (offset 0)
- CTankRock
- VOID CTankRockProximityThink (offset 0)
- VOID CTankRockBounceTouch (offset 0)
- CTankTargetChange
- STRING m_newTargetName (offset 1088)
- CTankTrainAI
- EHANDLE m_hTrain (offset 1068)
- EHANDLE m_hTargetEntity (offset 1072)
- INTEGER m_soundPlaying (offset 1076)
- CUSTOM m_soundTreads (offset 1080)
- CUSTOM m_soundEngine (offset 1084)
- STRING m_startSoundName (offset 1088)
- STRING m_engineSoundName (offset 1092)
- STRING m_movementSoundName (offset 1096)
- STRING m_targetEntityName (offset 1100)
- STRING InputTargetEntity (offset 0)
- CTargetCDAudioRep
- INTEGER m_iTrack (offset 1068)
- VOID InputChangeCDTrack (offset 0)
- CTargetChangeGravity
- INTEGER m_iGravity (offset 1068)
- INTEGER m_iOldGrav (offset 1072)
- VOID InputChangeGrav (offset 0)
- VOID InputResetGrav (offset 0)
- CTeamSpawnPoint
- INTEGER m_iDisabled (offset 1092)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnPlayerSpawn (offset 1068)
- CTeamVehicleSpawnPoint
- CUSTOM m_OnVehicleSpawn (offset 1096)
- CTerrorGun
- VOID None (offset 0)
- CTerrorMeleeWeapon
- STRING m_strMapSetScriptName (offset 6112)
- CTerrorPlayer
- VOID CTerrorPlayerOnPlayerUse (offset 0)
- BOOLEAN InputSetCommentaryStatueMode (offset 0)
- FLOAT InputIgnoreFallDamage (offset 0)
- FLOAT InputIgnoreFallDamageWithoutReset (offset 0)
- VOID InputEnableLedgeHang (offset 0)
- VOID InputDisableLedgeHang (offset 0)
- STRING InputSpeakResponseConcept (offset 0)
- STRING InputTeleportToSurvivorPosition (offset 0)
- VOID InputReleaseFromSurvivorPosition (offset 0)
- BOOLEAN InputSetGlowEnabled (offset 0)
- VOID InputRemoveWeaponUpgrades (offset 0)
- VOID InputCancelCurrentScene (offset 0)
- CTerrorPlayerResource
- VOID None (offset 0)
- CTerrorWeapon
- VOID None (offset 0)
- CTestTraceline
- VOID CTestTracelineSpin (offset 0)
- CTextureToggle
- VOID InputIncrementBrushTexIndex (offset 0)
- INTEGER InputSetBrushTexIndex (offset 0)
- CThrow
- VOID None (offset 0)
- CTimerEntity
- INTEGER m_iDisabled (offset 1140)
- FLOAT m_flRefireTime (offset 1144)
- BOOLEAN m_bUpDownState (offset 1148)
- FLOAT InputRefireTime (offset 0)
- VOID InputFireTimer (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- FLOAT InputAddToTimer (offset 0)
- VOID InputResetTimer (offset 0)
- FLOAT InputSubtractFromTimer (offset 0)
- INTEGER m_iUseRandomTime (offset 1152)
- FLOAT m_flLowerRandomBound (offset 1156)
- FLOAT m_flUpperRandomBound (offset 1160)
- CUSTOM m_OnTimer (offset 1068)
- CUSTOM m_OnTimerHigh (offset 1092)
- CUSTOM m_OnTimerLow (offset 1116)
- CTonemapTrigger
- STRING m_tonemapControllerName (offset 1368)
- CTongue
- VECTOR m_bendPositions (offset 1192)
- CTransitioningPlayer
- VOID CTransitioningPlayerTransitionThink (offset 0)
- CTriggerActiveWeaponDetect
- STRING m_iszWeaponClassName (offset 1392)
- VOID CTriggerActiveWeaponDetectActiveWeaponThink (offset 0)
- CUSTOM m_OnTouchedActiveWeapon (offset 1368)
- CTriggerAutoCrouch
- VOID None (offset 0)
- CTriggerBrush
- INTEGER m_iInputFilter (offset 1140)
- INTEGER m_iDontMessageParent (offset 1144)
- CUSTOM m_OnStartTouch (offset 1068)
- CUSTOM m_OnEndTouch (offset 1092)
- CUSTOM m_OnUse (offset 1116)
- VOID InputDisable (offset 0)
- VOID InputEnable (offset 0)
- CTriggerCallback
- VOID None (offset 0)
- CTriggerCamera
- EHANDLE m_hPlayer (offset 1068)
- EHANDLE m_hTarget (offset 1072)
- CLASSPTR m_pPath (offset 1076)
- STRING m_sPath (offset 1080)
- FLOAT m_flWait (offset 1084)
- TIME m_flReturnTime (offset 1088)
- TIME m_flStopTime (offset 1092)
- FLOAT m_moveDistance (offset 1096)
- FLOAT m_targetSpeed (offset 1100)
- FLOAT m_initialSpeed (offset 1104)
- FLOAT m_acceleration (offset 1108)
- FLOAT m_deceleration (offset 1112)
- INTEGER m_state (offset 1116)
- VECTOR m_vecMoveDir (offset 1120)
- STRING m_iszTargetAttachment (offset 1140)
- INTEGER m_iAttachmentIndex (offset 1144)
- BOOLEAN m_bSnapToGoal (offset 1148)
- INTEGER m_nPlayerButtons (offset 1152)
- INTEGER m_nOldTakeDamage (offset 1156)
- FLOAT m_fov (offset 1132)
- FLOAT m_fovSpeed (offset 1136)
- STRING InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID CTriggerCameraFollowTarget (offset 0)
- CUSTOM m_OnEndFollow (offset 1160)
- CTriggerCameraMultiplayer
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputAddPlayer (offset 0)
- VOID InputRemovePlayer (offset 0)
- VOID InputStartMovement (offset 0)
- FLOAT m_fov (offset 1128)
- FLOAT m_fovSpeed (offset 1132)
- STRING m_targetEntName (offset 1140)
- FLOAT m_flInterpTime (offset 1100)
- CTriggerEscape
- VOID CTriggerEscapeTeamEscapeThink (offset 0)
- CUSTOM m_OnEscapePossible (offset 1372)
- CUSTOM m_OnEscapeImpossible (offset 1396)
- CTriggerGravity
- VOID CTriggerGravityGravityTouch (offset 0)
- CTriggerHurt
- VOID CTriggerHurtRadiationThink (offset 0)
- VOID CTriggerHurtHurtThink (offset 0)
- VOID CTriggerHurtNavThink (offset 0)
- FLOAT m_flOriginalDamage (offset 1368)
- FLOAT m_flDamage (offset 1372)
- FLOAT m_flDamageCap (offset 1376)
- INTEGER m_bitsDamageInflict (offset 1388)
- INTEGER m_damageModel (offset 1392)
- BOOLEAN m_bNoDmgForce (offset 1396)
- VECTOR m_vDamageForce (offset 1400)
- BOOLEAN m_thinkAlways (offset 1412)
- TIME m_flLastDmgTime (offset 1380)
- TIME m_flDmgResetTime (offset 1384)
- CUSTOM m_hurtEntities (offset 1468)
- FLOAT m_flDamage (offset 1372)
- CUSTOM m_OnHurt (offset 1420)
- CUSTOM m_OnHurtPlayer (offset 1444)
- CTriggerImpact
- FLOAT m_flMagnitude (offset 1452)
- FLOAT m_flNoise (offset 1456)
- FLOAT m_flViewkick (offset 1460)
- VOID InputImpact (offset 0)
- FLOAT InputSetMagnitude (offset 0)
- CUSTOM m_pOutputForce (offset 1464)
- VOID CTriggerImpactDisable (offset 0)
- CTriggerLook
- EHANDLE m_hLookTarget (offset 1452)
- FLOAT m_flLookTimeTotal (offset 1464)
- TIME m_flLookTimeLast (offset 1468)
- FLOAT m_flTimeoutDuration (offset 1472)
- BOOLEAN m_bTimeoutFired (offset 1476)
- EHANDLE m_hActivator (offset 1480)
- CUSTOM m_OnTimeout (offset 1484)
- VOID CTriggerLookTimeoutThink (offset 0)
- FLOAT m_flFieldOfView (offset 1456)
- FLOAT m_flLookTime (offset 1460)
- CTriggerMultiple
- INTEGER m_iEntireTeam (offset 1396)
- BOOLEAN m_bAllowIncapTouch (offset 1400)
- BOOLEAN m_bAllowGhostTouch (offset 1401)
- VOID CTriggerMultipleMultiTouch (offset 0)
- VOID CTriggerMultipleMultiWaitOver (offset 0)
- VOID CTriggerMultipleTeamTouchThink (offset 0)
- CUSTOM m_OnTrigger (offset 1368)
- CUSTOM m_OnEntireTeamStartTouch (offset 1404)
- CUSTOM m_OnEntireTeamEndTouch (offset 1428)
- CTriggerPlayerMovement
- VOID None (offset 0)
- CTriggerProximity
- VOID CTriggerProximityMeasureThink (offset 0)
- STRING m_iszMeasureTarget (offset 1372)
- EHANDLE m_hMeasureTarget (offset 1368)
- FLOAT m_fRadius (offset 1376)
- INTEGER m_nTouchers (offset 1380)
- CUSTOM m_NearestEntityDistance (offset 1384)
- CTriggerPush
- VECTOR m_vecPushDir (offset 1368)
- FLOAT m_flAlternateTicksFix (offset 1384)
- BOOLEAN m_bTriggerOnStartTouch (offset 1380)
- VECTOR InputSetPushDirection (offset 0)
- FLOAT InputSetPushSpeed (offset 0)
- CTriggerRemove
- CUSTOM m_OnRemove (offset 1368)
- CTriggerSave
- BOOLEAN m_bForceNewLevelUnit (offset 1368)
- INTEGER m_minHitPoints (offset 1376)
- FLOAT m_fDangerousTimer (offset 1372)
- CTriggerSoundscape
- VOID CTriggerSoundscapePlayerUpdateThink (offset 0)
- STRING m_SoundscapeName (offset 1372)
- EHANDLE m_hSoundscape (offset 1368)
- CUSTOM m_spectators (offset 1376)
- CTriggerTeleport
- STRING m_iLandmark (offset 1368)
- CTriggerToggleSave
- BOOLEAN m_bDisabled (offset 1368)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CTriggerVPhysicsMotion
- CUSTOM m_pController (offset 1084)
- EMBEDDED m_ParticleTrail (offset 1088) [4 properties]:
- STRING m_strMaterialName (offset 1092)
- FLOAT m_flLifetime (offset 1096)
- FLOAT m_flStartSize (offset 1100)
- FLOAT m_flEndSize (offset 1104)
- FLOAT m_gravityScale (offset 1108)
- FLOAT m_addAirDensity (offset 1112)
- FLOAT m_linearLimit (offset 1116)
- FLOAT m_linearLimitDelta (offset 1120)
- FLOAT m_linearLimitTime (offset 1124)
- TIME m_linearLimitStart (offset 1128)
- TIME m_linearLimitStartTime (offset 1132)
- FLOAT m_linearScale (offset 1136)
- FLOAT m_angularLimit (offset 1140)
- FLOAT m_angularScale (offset 1144)
- FLOAT m_linearForce (offset 1148)
- VECTOR m_linearForceAngles (offset 1152)
- STRING InputSetVelocityLimitTime (offset 0)
- CTriggerWind
- INTEGER m_nSpeedCurrent (offset 1088)
- INTEGER m_nSpeedTarget (offset 1092)
- INTEGER m_nDirBase (offset 1096)
- INTEGER m_nDirCurrent (offset 1104)
- INTEGER m_nDirTarget (offset 1108)
- BOOLEAN m_bSwitch (offset 1120)
- INTEGER m_nSpeedBase (offset 1080)
- INTEGER m_nSpeedNoise (offset 1084)
- INTEGER m_nDirNoise (offset 1100)
- INTEGER m_nHoldBase (offset 1112)
- INTEGER m_nHoldNoise (offset 1116)
- CUSTOM m_pWindController (offset 1124)
- EMBEDDED m_WindCallback (offset 1128) [2 properties]:
- INTEGER m_nWindYaw (offset 1132)
- FLOAT m_flWindSpeed (offset 1136)
- VOID CTriggerWindWindThink (offset 0)
- INTEGER InputSetSpeed (offset 0)
- CUpgradeSpawner
- BOOLEAN m_bLaserSight (offset 1088)
- BOOLEAN m_bUpgradePackIncendiary (offset 1089)
- BOOLEAN m_bUpgradePackExplosive (offset 1090)
- CVGuiScreen
- CUSTOM m_nPanelName (offset 1080)
- INTEGER m_nAttachmentIndex (offset 1084)
- INTEGER m_fScreenFlags (offset 1092)
- FLOAT m_flWidth (offset 1072)
- FLOAT m_flHeight (offset 1076)
- STRING m_strOverlayMaterial (offset 1068)
- EHANDLE m_hPlayerOwner (offset 1096)
- VOID InputSetActive (offset 0)
- VOID InputSetInactive (offset 0)
- CVersusRandom
- VOID InputPickRandom (offset 0)
- CUSTOM m_OnRandom[0] (offset 1068)
- CUSTOM m_OnRandom[1] (offset 1092)
- CUSTOM m_OnRandom[2] (offset 1116)
- CUSTOM m_OnRandom[3] (offset 1140)
- CUSTOM m_OnRandom[4] (offset 1164)
- CUSTOM m_OnRandom[5] (offset 1188)
- CUSTOM m_OnRandom[6] (offset 1212)
- CUSTOM m_OnRandom[7] (offset 1236)
- CUSTOM m_OnRandom[8] (offset 1260)
- CUSTOM m_OnRandom[9] (offset 1284)
- CUSTOM m_OnRandom[10] (offset 1308)
- CUSTOM m_OnRandom[11] (offset 1332)
- CUSTOM m_OnRandom[12] (offset 1356)
- CUSTOM m_OnRandom[13] (offset 1380)
- CUSTOM m_OnRandom[14] (offset 1404)
- CUSTOM m_OnRandom[15] (offset 1428)
- CVomit
- VOID None (offset 0)
- CVoteController
- VOID CVoteControllerVoteControllerThink (offset 0)
- CWC_UpdateIgnoreList
- STRING m_nIgnoredEntityNames[0] (offset 1068)
- STRING m_nIgnoredEntityNames[1] (offset 1072)
- STRING m_nIgnoredEntityNames[2] (offset 1076)
- STRING m_nIgnoredEntityNames[3] (offset 1080)
- STRING m_nIgnoredEntityNames[4] (offset 1084)
- STRING m_nIgnoredEntityNames[5] (offset 1088)
- STRING m_nIgnoredEntityNames[6] (offset 1092)
- STRING m_nIgnoredEntityNames[7] (offset 1096)
- STRING m_nIgnoredEntityNames[8] (offset 1100)
- STRING m_nIgnoredEntityNames[9] (offset 1104)
- STRING m_nIgnoredEntityNames[10] (offset 1108)
- STRING m_nIgnoredEntityNames[11] (offset 1112)
- STRING m_nIgnoredEntityNames[12] (offset 1116)
- STRING m_nIgnoredEntityNames[13] (offset 1120)
- STRING m_nIgnoredEntityNames[14] (offset 1124)
- STRING m_nIgnoredEntityNames[15] (offset 1128)
- CWaterBullet
- VOID CWaterBulletTouch (offset 0)
- VOID CWaterBulletBulletThink (offset 0)
- CWaterLODControl
- FLOAT m_flCheapWaterStartDistance (offset 1068)
- FLOAT m_flCheapWaterEndDistance (offset 1072)
- FLOAT m_flCheapWaterStartDistance (offset 1068)
- FLOAT m_flCheapWaterEndDistance (offset 1072)
- CWeaponAmmoSpawn
- VOID None (offset 0)
- CWeaponCSBase
- INTEGER m_iExtraPrimaryAmmo (offset 5364)
- VOID CWeaponCSBaseFallThink (offset 0)
- VOID CWeaponCSBaseRemovalThink (offset 0)
- CWeaponChainsawSpawn
- VOID None (offset 0)
- CWeaponGrenade_LauncherSpawn
- VOID None (offset 0)
- CWeaponMeleeSpawn
- STRING m_iszMeleeWeapon (offset 5212)
- CWeaponRifle_M60Spawn
- VOID None (offset 0)
- CWeaponScavengeItemSpawn
- INTEGER m_iGlowState (offset 5208)
- VOID InputSpawnScavengeItem (offset 0)
- VOID InputTurnGlowsOn (offset 0)
- VOID InputTurnGlowsOff (offset 0)
- CUSTOM m_OnItemPickedUp (offset 5216)
- CWeaponSpawn
- INTEGER m_weaponID (offset 5196)
- INTEGER m_itemCount (offset 5188)
- CWeaponSpawnConfigurable
- STRING m_iszWeaponToSpawn (offset 5208)
- BOOLEAN m_bSpawnWithoutDirector (offset 5232)
- CWeightButton
- FLOAT m_fStressToActivate (offset 1116)
- BOOLEAN m_bHasBeenPressed (offset 1120)
- CUSTOM m_OnPressed (offset 1068)
- CUSTOM m_OnReleased (offset 1092)
- VOID CWeightButtonTriggerThink (offset 0)
- CWindowPane
- VOID CWindowPaneDie (offset 0)
- VOID CWindowPanePaneTouch (offset 0)
- CWorld
- FLOAT m_flWaveHeight (offset 1072)
- STRING m_iszChapterTitle (offset 1068)
- BOOLEAN m_bStartDark (offset 1120)
- BOOLEAN m_bDisplayTitle (offset 1136)
- VECTOR m_WorldMins (offset 1076)
- VECTOR m_WorldMaxs (offset 1088)
- FLOAT m_flMaxOccludeeArea (offset 1100)
- FLOAT m_flMinOccluderArea (offset 1104)
- FLOAT m_flMaxPropScreenSpaceWidth (offset 1112)
- FLOAT m_flMinPropScreenSpaceWidth (offset 1108)
- STRING m_iszDetailSpriteMaterial (offset 1116)
- BOOLEAN m_bColdWorld (offset 1121)
- INTEGER m_iStartMusicType (offset 1128)
- STRING m_iszMusicPostFix (offset 1132)
- CWorldItem
- INTEGER m_iType (offset 5096)
- CZombieBorder
- BOOLEAN m_bDisabled (offset 1068)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- Charger
- VOID None (offset 0)
- DustTrail
- VECTOR m_Color (offset 1068)
- FLOAT m_Opacity (offset 1080)
- FLOAT m_SpawnRate (offset 1084)
- FLOAT m_ParticleLifetime (offset 1088)
- TIME m_StopEmitTime (offset 1092)
- FLOAT m_MinSpeed (offset 1096)
- FLOAT m_MaxSpeed (offset 1100)
- FLOAT m_MinDirectedSpeed (offset 1116)
- FLOAT m_MaxDirectedSpeed (offset 1120)
- FLOAT m_StartSize (offset 1104)
- FLOAT m_EndSize (offset 1108)
- FLOAT m_SpawnRadius (offset 1112)
- BOOLEAN m_bEmit (offset 1124)
- INTEGER m_nAttachment (offset 1128)
- FilterDamageType
- INTEGER m_iDamageType (offset 1120)
- FilterHealth
- BOOLEAN m_bAdrenalineActive (offset 1120)
- INTEGER m_iHealthMin (offset 1124)
- INTEGER m_iHealthMax (offset 1128)
- FilterInfectedClass
- INTEGER m_iFilterInfectedClass (offset 1120)
- FilterMeleeDamage
- INTEGER m_iDamageType (offset 1120)
- FilterTeam
- INTEGER m_iFilterTeam (offset 1120)
- Hunter
- VOID None (offset 0)
- InfoChangelevel
- CHARACTER m_mapName (offset 1368)
- CHARACTER m_landmarkName (offset 1400)
- VOID InfoChangelevelTouchChangeLevel (offset 0)
- VOID OnCheckpointDoorOpened (offset 0)
- VOID OnCheckpointDoorClosed (offset 0)
- VOID InfoChangelevelChangelevelThink (offset 0)
- VOID InfoChangelevelChangeLevelSpeechDelay (offset 0)
- VOID InfoChangelevelChangeLevelNow (offset 0)
- Jockey
- VOID None (offset 0)
- NextBotCombatCharacter
- VOID NextBotCombatCharacterDoThink (offset 0)
- ParticleSmokeGrenade
- CHARACTER m_CurrentStage (offset 1068)
- TIME m_FadeStartTime (offset 1076)
- TIME m_FadeEndTime (offset 1080)
- TIME m_flSpawnTime (offset 1072)
- RocketTrail
- VECTOR m_StartColor (offset 1068)
- VECTOR m_EndColor (offset 1080)
- FLOAT m_Opacity (offset 1092)
- FLOAT m_SpawnRate (offset 1096)
- FLOAT m_ParticleLifetime (offset 1100)
- TIME m_StopEmitTime (offset 1104)
- FLOAT m_MinSpeed (offset 1108)
- FLOAT m_MaxSpeed (offset 1112)
- FLOAT m_StartSize (offset 1116)
- FLOAT m_EndSize (offset 1120)
- FLOAT m_SpawnRadius (offset 1124)
- BOOLEAN m_bEmit (offset 1128)
- INTEGER m_nAttachment (offset 1132)
- BOOLEAN m_bDamaged (offset 1136)
- FLOAT m_flFlareScale (offset 1140)
- SmokeTrail
- VECTOR m_StartColor (offset 1068)
- VECTOR m_EndColor (offset 1080)
- FLOAT m_Opacity (offset 1092)
- FLOAT m_SpawnRate (offset 1096)
- FLOAT m_ParticleLifetime (offset 1100)
- TIME m_StopEmitTime (offset 1104)
- FLOAT m_MinSpeed (offset 1108)
- FLOAT m_MaxSpeed (offset 1112)
- FLOAT m_MinDirectedSpeed (offset 1128)
- FLOAT m_MaxDirectedSpeed (offset 1132)
- FLOAT m_StartSize (offset 1116)
- FLOAT m_EndSize (offset 1120)
- FLOAT m_SpawnRadius (offset 1124)
- BOOLEAN m_bEmit (offset 1136)
- INTEGER m_nAttachment (offset 1140)
- Smoker
- VOID None (offset 0)
- Spitter
- VOID None (offset 0)
- SporeExplosion
- FLOAT m_flSpawnRate (offset 1072)
- FLOAT m_flParticleLifetime (offset 1076)
- FLOAT m_flStartSize (offset 1080)
- FLOAT m_flEndSize (offset 1084)
- FLOAT m_flSpawnRadius (offset 1088)
- BOOLEAN m_bEmit (offset 1092)
- BOOLEAN m_bDisabled (offset 1068)
- BOOLEAN m_bDontRemove (offset 1093)
- VOID InputDisable (offset 0)
- VOID InputEnable (offset 0)
- SporeTrail
- VECTOR m_vecEndColor (offset 1068)
- FLOAT m_flSpawnRate (offset 1080)
- FLOAT m_flParticleLifetime (offset 1084)
- FLOAT m_flStartSize (offset 1088)
- FLOAT m_flEndSize (offset 1092)
- FLOAT m_flSpawnRadius (offset 1096)
- BOOLEAN m_bEmit (offset 1100)
- SurvivorBot
- VOID None (offset 0)
- Tank
- VOID None (offset 0)
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