satoon101

L4D2 Datamaps (2-28-16)

Feb 28th, 2016
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  1. Boomer
  2. VOID None (offset 0)
  3.  
  4. CAISound
  5. INTEGER m_iSoundType (offset 1068)
  6. INTEGER m_iSoundContext (offset 1072)
  7. INTEGER m_iVolume (offset 1076)
  8. FLOAT m_flDuration (offset 1080)
  9. STRING m_iszProxyEntityName (offset 1084)
  10. INTEGER InputInsertSound (offset 0)
  11. VOID InputEmitAISound (offset 0)
  12.  
  13. CAI_ChangeHintGroup
  14. INTEGER m_iSearchType (offset 1068)
  15. STRING m_strSearchName (offset 1072)
  16. STRING m_strNewHintGroup (offset 1076)
  17. FLOAT m_flRadius (offset 1080)
  18. BOOLEAN m_bHintGroupNavLimiting (offset 1084)
  19. VOID InputActivate (offset 0)
  20.  
  21. CAI_ChangeTarget
  22. STRING m_iszNewTarget (offset 1068)
  23. VOID InputActivate (offset 0)
  24.  
  25. CAmbientGeneric
  26. SOUNDNAME m_iszSound (offset 1184)
  27. FLOAT m_radius (offset 1068)
  28. STRING m_sSourceEntName (offset 1188)
  29. FLOAT m_flMaxRadius (offset 1072)
  30. BOOLEAN m_fActive (offset 1180)
  31. BOOLEAN m_fLooping (offset 1181)
  32. INTEGER m_iSoundLevel (offset 1076)
  33. CHARACTER m_dpv (offset 1080)
  34. VOID CAmbientGenericRampThink (offset 0)
  35. VOID InputPlaySound (offset 0)
  36. VOID InputStopSound (offset 0)
  37. VOID InputToggleSound (offset 0)
  38. FLOAT InputPitch (offset 0)
  39. FLOAT InputVolume (offset 0)
  40. FLOAT InputFadeIn (offset 0)
  41. FLOAT InputFadeOut (offset 0)
  42.  
  43. CAmbientMusic
  44. SOUNDNAME m_iszSound (offset 1068)
  45. VOID InputPlaySound (offset 0)
  46. VOID InputStopSound (offset 0)
  47.  
  48. CAreaPortal
  49. INTEGER m_portalNumber (offset 1068)
  50. INTEGER m_state (offset 1080)
  51. VOID InputOpen (offset 0)
  52. VOID InputClose (offset 0)
  53. VOID InputToggle (offset 0)
  54. VOID InputClose (offset 0)
  55. VOID InputOpen (offset 0)
  56.  
  57. CAssaultRifle
  58. VOID None (offset 0)
  59.  
  60. CAutoShotgun
  61. VOID None (offset 0)
  62.  
  63. CBaseAbility
  64. EHANDLE m_owner (offset 1080)
  65.  
  66. CBaseAnimating
  67. FLOAT m_flGroundSpeed (offset 1068)
  68. TIME m_flLastEventCheck (offset 1072)
  69. BOOLEAN m_bSequenceFinished (offset 1140)
  70. BOOLEAN m_bSequenceLoops (offset 1141)
  71. INTEGER m_nSkin (offset 1092)
  72. INTEGER m_nBody (offset 1096)
  73. INTEGER m_nBody (offset 1096)
  74. INTEGER m_nHitboxSet (offset 1100)
  75. INTEGER m_nSequence (offset 1152)
  76. FLOAT m_flPoseParameter (offset 1156)
  77. FLOAT m_flEncodedController (offset 1252)
  78. FLOAT m_flPlaybackRate (offset 1108)
  79. FLOAT m_flCycle (offset 1148)
  80. CUSTOM m_pIk (offset 1132)
  81. INTEGER m_iIKCounter (offset 1136)
  82. BOOLEAN m_bClientSideAnimation (offset 1268)
  83. BOOLEAN m_bClientSideFrameReset (offset 1269)
  84. INTEGER m_nNewSequenceParity (offset 1272)
  85. INTEGER m_nResetEventsParity (offset 1276)
  86. CHARACTER m_nMuzzleFlashParity (offset 1280)
  87. STRING m_iszLightingOrigin (offset 1288)
  88. EHANDLE m_hLightingOrigin (offset 1284)
  89. FLOAT m_flModelScale (offset 1104)
  90. TIME m_flDissolveStartTime (offset 1144)
  91. VOID InputIgnite (offset 0)
  92. FLOAT InputIgniteLifetime (offset 0)
  93. INTEGER InputIgnite (offset 0)
  94. FLOAT InputIgnite (offset 0)
  95. VOID InputBecomeRagdoll (offset 0)
  96. STRING InputSetLightingOrigin (offset 0)
  97. CUSTOM m_OnIgnite (offset 1320)
  98. FLOAT m_flFrozen (offset 1300)
  99. FLOAT m_flFrozenThawRate (offset 1312)
  100. FLOAT m_flFrozenMax (offset 1316)
  101. SHORT m_fBoneCacheFlags (offset 1296)
  102.  
  103. CBaseAnimatingOverlay
  104. CUSTOM m_AnimOverlay (offset 5096)
  105.  
  106. CBaseAutoShotgun
  107. VOID None (offset 0)
  108.  
  109. CBaseBackpackItem
  110. VOID None (offset 0)
  111.  
  112. CBaseBeltItem
  113. VOID None (offset 0)
  114.  
  115. CBaseButton
  116. VECTOR m_vecMoveDir (offset 1188)
  117. BOOLEAN m_fStayPushed (offset 1200)
  118. BOOLEAN m_fRotating (offset 1201)
  119. CHARACTER m_bLockedSound (offset 1244)
  120. CHARACTER m_bLockedSentence (offset 1245)
  121. CHARACTER m_bUnlockedSound (offset 1246)
  122. CHARACTER m_bUnlockedSentence (offset 1247)
  123. BOOLEAN m_bLocked (offset 1248)
  124. SOUNDNAME m_sNoise (offset 1264)
  125. TIME m_flUseLockedTime (offset 1256)
  126. BOOLEAN m_bSolidBsp (offset 1260)
  127. INTEGER m_sounds (offset 1252)
  128. STRING m_sGlowEntity (offset 1392)
  129. VOID CBaseButtonButtonTouch (offset 0)
  130. VOID CBaseButtonButtonSpark (offset 0)
  131. VOID CBaseButtonTriggerAndWait (offset 0)
  132. VOID CBaseButtonButtonReturn (offset 0)
  133. VOID CBaseButtonButtonBackHome (offset 0)
  134. VOID CBaseButtonButtonUse (offset 0)
  135. VOID InputLock (offset 0)
  136. VOID InputUnlock (offset 0)
  137. VOID InputPress (offset 0)
  138. VOID InputPressIn (offset 0)
  139. VOID InputPressOut (offset 0)
  140. CUSTOM m_OnDamaged (offset 1268)
  141. CUSTOM m_OnPressed (offset 1292)
  142. CUSTOM m_OnUseLocked (offset 1316)
  143. CUSTOM m_OnIn (offset 1340)
  144. CUSTOM m_OnOut (offset 1364)
  145.  
  146. CBaseCSGrenade
  147. BOOLEAN m_bRedraw (offset 6104)
  148.  
  149. CBaseCSGrenadeProjectile
  150. VOID CBaseCSGrenadeProjectileDangerSoundThink (offset 0)
  151.  
  152. CBaseCombatCharacter
  153. CUSTOM m_hTriggerFogList (offset 6236)
  154. EHANDLE m_hLastFogTrigger (offset 6256)
  155. TIME m_flNextAttack (offset 6108)
  156. INTEGER m_eHull (offset 6112)
  157. INTEGER m_bloodColor (offset 6116)
  158. INTEGER m_iDamageCount (offset 6208)
  159. FLOAT m_flFieldOfView (offset 6120)
  160. VECTOR m_HackedGunPos (offset 6124)
  161. STRING m_RelationshipString (offset 6136)
  162. INTEGER m_LastHitGroup (offset 6200)
  163. FLOAT m_flDamageAccumulator (offset 6204)
  164. FLOAT m_impactEnergyScale (offset 6140)
  165. INTEGER m_CurrentWeaponProficiency (offset 6212)
  166. CUSTOM m_Relationship (offset 6216)
  167. INTEGER m_iAmmo (offset 6260)
  168. EHANDLE m_hMyWeapons (offset 6388)
  169. EHANDLE m_hActiveWeapon (offset 6644)
  170. BOOLEAN m_bForceServerRagdoll (offset 6104)
  171. BOOLEAN m_bPreventWeaponPickup (offset 6105)
  172. VOID InputKilledNPC (offset 0)
  173.  
  174. CBaseCombatWeapon
  175. TIME m_flNextPrimaryAttack (offset 5104)
  176. TIME m_flNextSecondaryAttack (offset 5108)
  177. TIME m_flTimeWeaponIdle (offset 5152)
  178. BOOLEAN m_bInReload (offset 5197)
  179. BOOLEAN m_bFireOnEmpty (offset 5198)
  180. EHANDLE m_hOwner (offset 5096)
  181. INTEGER m_iState (offset 5128)
  182. STRING m_iszName (offset 5192)
  183. INTEGER m_iPrimaryAmmoType (offset 5132)
  184. INTEGER m_iSecondaryAmmoType (offset 5136)
  185. INTEGER m_iClip1 (offset 5140)
  186. INTEGER m_iClip2 (offset 5144)
  187. BOOLEAN m_bFiresUnderwater (offset 5199)
  188. BOOLEAN m_bAltFiresUnderwater (offset 5200)
  189. FLOAT m_fMinRange1 (offset 5160)
  190. FLOAT m_fMinRange2 (offset 5164)
  191. FLOAT m_fMaxRange1 (offset 5168)
  192. FLOAT m_fMaxRange2 (offset 5172)
  193. INTEGER m_iPrimaryAmmoCount (offset 5184)
  194. INTEGER m_iSecondaryAmmoCount (offset 5188)
  195. INTEGER m_nViewModelIndex (offset 5100)
  196. INTEGER m_nIdealSequence (offset 5204)
  197. INTEGER m_IdealActivity (offset 5208)
  198. FLOAT m_fFireDuration (offset 5176)
  199. BOOLEAN m_bReloadsSingly (offset 5201)
  200. INTEGER m_iSubType (offset 5212)
  201. BOOLEAN m_bRemoveable (offset 5196)
  202. TIME m_flUnlockTime (offset 5216)
  203. EHANDLE m_hLocker (offset 5220)
  204. CUSTOM m_pConstraint (offset 5228)
  205. INTEGER m_iReloadHudHintCount (offset 5236)
  206. INTEGER m_iAltFireHudHintCount (offset 5232)
  207. BOOLEAN m_bReloadHudHintDisplayed (offset 5241)
  208. BOOLEAN m_bAltFireHudHintDisplayed (offset 5240)
  209. TIME m_flHudHintPollTime (offset 5244)
  210. TIME m_flHudHintMinDisplayTime (offset 5248)
  211. VOID CBaseCombatWeaponDefaultTouch (offset 0)
  212. VOID CBaseCombatWeaponFallThink (offset 0)
  213. VOID CBaseCombatWeaponMaterialize (offset 0)
  214. VOID CBaseCombatWeaponAttemptToMaterialize (offset 0)
  215. VOID CBaseCombatWeaponDestroyItem (offset 0)
  216. VOID CBaseCombatWeaponSetPickupTouch (offset 0)
  217. VOID CBaseCombatWeaponHideThink (offset 0)
  218. VOID InputHideWeapon (offset 0)
  219. CUSTOM m_OnPlayerUse (offset 5252)
  220. CUSTOM m_OnPlayerPickup (offset 5276)
  221. CUSTOM m_OnNPCPickup (offset 5300)
  222. CUSTOM m_OnCacheInteraction (offset 5324)
  223.  
  224. CBaseDMStart
  225. STRING m_Master (offset 1068)
  226.  
  227. CBaseDoor
  228. VECTOR m_vecMoveDir (offset 1200)
  229. CHARACTER m_bLockedSentence (offset 1252)
  230. CHARACTER m_bUnlockedSentence (offset 1253)
  231. SOUNDNAME m_NoiseMoving (offset 1268)
  232. SOUNDNAME m_NoiseArrived (offset 1272)
  233. SOUNDNAME m_NoiseMovingClosed (offset 1276)
  234. SOUNDNAME m_NoiseArrivedClosed (offset 1280)
  235. STRING m_ChainTarget (offset 1284)
  236. SOUNDNAME m_ls.sLockedSound (offset 1216)
  237. SOUNDNAME m_ls.sUnlockedSound (offset 1224)
  238. BOOLEAN m_bLocked (offset 1256)
  239. FLOAT m_flWaveHeight (offset 1288)
  240. FLOAT m_flBlockDamage (offset 1264)
  241. INTEGER m_eSpawnPosition (offset 1260)
  242. BOOLEAN m_bForceClosed (offset 1254)
  243. BOOLEAN m_bDoorGroup (offset 1255)
  244. BOOLEAN m_bLoopMoveSound (offset 1508)
  245. BOOLEAN m_bIgnoreDebris (offset 1257)
  246. VOID InputOpen (offset 0)
  247. VOID InputClose (offset 0)
  248. VOID InputToggle (offset 0)
  249. VOID InputLock (offset 0)
  250. VOID InputUnlock (offset 0)
  251. FLOAT InputSetSpeed (offset 0)
  252. FLOAT InputSetToggleState (offset 0)
  253. CUSTOM m_OnBlockedOpening (offset 1316)
  254. CUSTOM m_OnBlockedClosing (offset 1292)
  255. CUSTOM m_OnUnblockedOpening (offset 1364)
  256. CUSTOM m_OnUnblockedClosing (offset 1340)
  257. CUSTOM m_OnFullyClosed (offset 1388)
  258. CUSTOM m_OnFullyOpen (offset 1412)
  259. CUSTOM m_OnClose (offset 1436)
  260. CUSTOM m_OnOpen (offset 1460)
  261. CUSTOM m_OnLockedUse (offset 1484)
  262. VOID CBaseDoorMovingSoundThink (offset 0)
  263. VOID CBaseDoorCloseAreaPortalsThink (offset 0)
  264.  
  265. CBaseEntity
  266. STRING m_iClassname (offset 116)
  267. STRING m_iGlobalname (offset 120)
  268. STRING m_iParent (offset 124)
  269. CHARACTER m_nMinCPULevel (offset 744)
  270. CHARACTER m_nMaxCPULevel (offset 745)
  271. CHARACTER m_nMinGPULevel (offset 746)
  272. CHARACTER m_nMaxGPULevel (offset 747)
  273. BOOLEAN m_bDisableX360 (offset 276)
  274. INTEGER m_iHammerID (offset 128)
  275. FLOAT m_flSpeed (offset 264)
  276. CHARACTER m_nRenderFX (offset 268)
  277. CHARACTER m_nRenderMode (offset 269)
  278. TIME m_flPrevAnimTime (offset 132)
  279. TIME m_flAnimTime (offset 136)
  280. TIME m_flSimulationTime (offset 140)
  281. TIME m_flCreateTime (offset 144)
  282. TICK m_nLastThinkTick (offset 148)
  283. STRING m_iszScriptId (offset 996)
  284. STRING m_iszVScripts (offset 972)
  285. STRING m_iszScriptThinkFunction (offset 976)
  286. TICK m_nNextThinkTick (offset 200)
  287. INTEGER m_fEffects (offset 204)
  288. COLOR32 m_clrRender (offset 272)
  289. SHORT m_nModelIndex (offset 270)
  290. INTEGER touchStamp (offset 152)
  291. CUSTOM m_aThinkFunctions (offset 156)
  292. CUSTOM m_ResponseContexts (offset 176)
  293. STRING m_iszResponseContext (offset 196)
  294. FUNCTION m_pfnThink (offset 24)
  295. FUNCTION m_pfnTouch (offset 208)
  296. FUNCTION m_pfnUse (offset 212)
  297. FUNCTION m_pfnBlocked (offset 216)
  298. FUNCTION m_pfnMoveDone (offset 20)
  299. CHARACTER m_lifeState (offset 240)
  300. CHARACTER m_takedamage (offset 241)
  301. INTEGER m_iMaxHealth (offset 232)
  302. INTEGER m_iHealth (offset 236)
  303. STRING m_target (offset 228)
  304. STRING m_iszDamageFilterName (offset 244)
  305. EHANDLE m_hDamageFilter (offset 248)
  306. INTEGER m_debugOverlays (offset 252)
  307. EHANDLE m_hScriptUseTarget (offset 260)
  308. EHANDLE m_pParent (offset 364)
  309. CHARACTER m_iParentAttachment (offset 369)
  310. EHANDLE m_hMoveParent (offset 372)
  311. EHANDLE m_hMoveChild (offset 376)
  312. EHANDLE m_hMovePeer (offset 380)
  313. INTEGER m_iEFlags (offset 312)
  314. STRING m_iName (offset 320)
  315. EMBEDDED m_Collision (offset 384) [11 properties]:
  316. VECTOR m_vecMins (offset 392)
  317. VECTOR m_vecMaxs (offset 404)
  318. CHARACTER m_nSolidType (offset 418)
  319. SHORT m_usSolidFlags (offset 416)
  320. CHARACTER m_nSurroundType (offset 426)
  321. FLOAT m_flRadius (offset 420)
  322. CHARACTER m_triggerBloat (offset 419)
  323. VECTOR m_vecSpecifiedSurroundingMins (offset 428)
  324. VECTOR m_vecSpecifiedSurroundingMaxs (offset 440)
  325. VECTOR m_vecSurroundingMins (offset 452)
  326. VECTOR m_vecSurroundingMaxs (offset 464)
  327. EMBEDDED m_Network (offset 28) [1 properties]:
  328. EHANDLE m_hParent (offset 80)
  329. EMBEDDED m_Glow (offset 476) [1 properties]:
  330. INTEGER m_iGlowType (offset 480)
  331. CHARACTER m_MoveType (offset 370)
  332. CHARACTER m_MoveCollide (offset 371)
  333. EHANDLE m_hOwnerEntity (offset 524)
  334. INTEGER m_CollisionGroup (offset 544)
  335. CUSTOM m_pPhysicsObject (offset 548)
  336. FLOAT m_flElasticity (offset 692)
  337. FLOAT m_flShadowCastDistance (offset 556)
  338. FLOAT m_flDesiredShadowCastDistance (offset 560)
  339. INTEGER m_iInitialTeamNum (offset 564)
  340. INTEGER m_iTeamNum (offset 568)
  341. INTEGER m_PreStasisMoveType (offset 4)
  342. BOOLEAN m_bIsInStasis (offset 8)
  343. EHANDLE m_hGroundEntity (offset 580)
  344. TIME m_flGroundChangeTime (offset 584)
  345. MODELNAME m_ModelName (offset 588)
  346. STRING m_AIAddOn (offset 592)
  347. VECTOR m_vecBaseVelocity (offset 596)
  348. VECTOR m_vecAbsVelocity (offset 608)
  349. VECTOR m_vecAngVelocity (offset 620)
  350. FLOAT m_rgflCoordinateFrame (offset 632)
  351. CHARACTER m_nWaterLevel (offset 575)
  352. CHARACTER m_nWaterType (offset 574)
  353. EHANDLE m_pBlocker (offset 680)
  354. FLOAT m_flGravity (offset 684)
  355. FLOAT m_flFriction (offset 688)
  356. FLOAT m_flLocalTime (offset 700)
  357. FLOAT m_flVPhysicsUpdateLocalTime (offset 704)
  358. FLOAT m_flMoveDoneTime (offset 708)
  359. POSITION_VECTOR m_vecAbsOrigin (offset 716)
  360. VECTOR m_vecVelocity (offset 728)
  361. CHARACTER m_iTextureFrameIndex (offset 740)
  362. BOOLEAN m_bSimulatedEveryTick (offset 741)
  363. BOOLEAN m_bAnimatedEveryTick (offset 742)
  364. BOOLEAN m_bAlternateSorting (offset 743)
  365. FLOAT m_bGlowBackfaceMult (offset 12)
  366. INTEGER m_spawnflags (offset 308)
  367. CHARACTER m_nTransmitStateOwnedCounter (offset 368)
  368. VECTOR m_angAbsRotation (offset 872)
  369. VECTOR m_vecOrigin (offset 904)
  370. VECTOR m_angRotation (offset 916)
  371. BOOLEAN m_bClientSideRagdoll (offset 748)
  372. VECTOR m_vecViewOffset (offset 932)
  373. INTEGER m_fFlags (offset 316)
  374. TICK m_nSimulationTick (offset 280)
  375. TIME m_flNavIgnoreUntilTime (offset 576)
  376. INTEGER InputSetTeam (offset 0)
  377. FLOAT m_fadeMinDist (offset 532)
  378. FLOAT m_fadeMaxDist (offset 536)
  379. FLOAT m_flFadeScale (offset 540)
  380. VOID InputKill (offset 0)
  381. VOID InputKillHierarchy (offset 0)
  382. VOID InputUse (offset 0)
  383. INTEGER InputAlpha (offset 0)
  384. BOOLEAN InputAlternativeSorting (offset 0)
  385. COLOR32 InputColor (offset 0)
  386. STRING InputSetParent (offset 0)
  387. STRING InputSetParentAttachment (offset 0)
  388. STRING InputSetParentAttachmentMaintainOffset (offset 0)
  389. VOID InputClearParent (offset 0)
  390. STRING InputSetDamageFilter (offset 0)
  391. VOID InputEnableDamageForces (offset 0)
  392. VOID InputDisableDamageForces (offset 0)
  393. STRING InputDispatchResponse (offset 0)
  394. STRING InputAddContext (offset 0)
  395. STRING InputRemoveContext (offset 0)
  396. STRING InputClearContext (offset 0)
  397. VOID InputDisableShadow (offset 0)
  398. VOID InputEnableShadow (offset 0)
  399. STRING InputAddOutput (offset 0)
  400. STRING InputFireUser1 (offset 0)
  401. STRING InputFireUser2 (offset 0)
  402. STRING InputFireUser3 (offset 0)
  403. STRING InputFireUser4 (offset 0)
  404. STRING InputRunScriptFile (offset 0)
  405. STRING InputRunScript (offset 0)
  406. STRING InputCallScriptFunction (offset 0)
  407. CUSTOM m_OnUser1 (offset 752)
  408. CUSTOM m_OnUser2 (offset 776)
  409. CUSTOM m_OnUser3 (offset 800)
  410. CUSTOM m_OnUser4 (offset 824)
  411. VOID CBaseEntitySUB_Remove (offset 0)
  412. VOID CBaseEntitySUB_DoNothing (offset 0)
  413. VOID CBaseEntitySUB_StartFadeOut (offset 0)
  414. VOID CBaseEntitySUB_StartFadeOutInstant (offset 0)
  415. VOID CBaseEntitySUB_FadeOut (offset 0)
  416. VOID CBaseEntitySUB_Vanish (offset 0)
  417. VOID CBaseEntitySUB_CallUseToggle (offset 0)
  418. VOID CBaseEntityShadowCastDistThink (offset 0)
  419. VOID CBaseEntityFrictionRevertThink (offset 0)
  420. VOID CBaseEntityScriptThink (offset 0)
  421. EHANDLE m_hEffectEntity (offset 528)
  422. BOOLEAN m_bLagCompensate (offset 969)
  423.  
  424. CBaseFilter
  425. BOOLEAN m_bNegated (offset 1068)
  426. INPUT InputTestActivator (offset 0)
  427. CUSTOM m_OnPass (offset 1072)
  428. CUSTOM m_OnFail (offset 1096)
  429.  
  430. CBaseFire
  431. FLOAT m_flStartScale (offset 1068)
  432. FLOAT m_flScale (offset 1072)
  433. TIME m_flScaleTime (offset 1076)
  434. INTEGER m_nFlags (offset 1080)
  435.  
  436. CBaseFlex
  437. FLOAT m_flexWeight (offset 5624)
  438. POSITION_VECTOR m_viewtarget (offset 6008)
  439. TIME m_flAllowResponsesEndTime (offset 6072)
  440. TIME m_flLastFlexAnimationTime (offset 6100)
  441.  
  442. CBaseGrenade
  443. EHANDLE m_hThrower (offset 6780)
  444. BOOLEAN m_bIsLive (offset 6757)
  445. FLOAT m_DmgRadius (offset 6760)
  446. TIME m_flDetonateTime (offset 6764)
  447. TIME m_flWarnAITime (offset 6768)
  448. FLOAT m_flDamage (offset 6772)
  449. STRING m_iszBounceSound (offset 6776)
  450. BOOLEAN m_bHasWarnedAI (offset 6756)
  451. VOID CBaseGrenadeSmoke (offset 0)
  452. VOID CBaseGrenadeBounceTouch (offset 0)
  453. VOID CBaseGrenadeSlideTouch (offset 0)
  454. VOID CBaseGrenadeExplodeTouch (offset 0)
  455. VOID CBaseGrenadeDetonateUse (offset 0)
  456. VOID CBaseGrenadeDangerSoundThink (offset 0)
  457. VOID CBaseGrenadePreDetonate (offset 0)
  458. VOID CBaseGrenadeDetonate (offset 0)
  459. VOID CBaseGrenadeTumbleThink (offset 0)
  460.  
  461. CBaseMoveBehavior
  462. INTEGER m_iPositionInterpolator (offset 1128)
  463. INTEGER m_iRotationInterpolator (offset 1132)
  464. CLASSPTR m_pCurrentKeyFrame (offset 1148)
  465. CLASSPTR m_pTargetKeyFrame (offset 1152)
  466. CLASSPTR m_pPreKeyFrame (offset 1156)
  467. CLASSPTR m_pPostKeyFrame (offset 1160)
  468. FLOAT m_flAnimStartTime (offset 1136)
  469. FLOAT m_flAnimEndTime (offset 1140)
  470. FLOAT m_flAverageSpeedAcrossFrame (offset 1144)
  471. FLOAT m_flTimeIntoFrame (offset 1164)
  472. INTEGER m_iDirection (offset 1168)
  473.  
  474. CBasePlatTrain
  475. SOUNDNAME m_NoiseMoving (offset 1188)
  476. SOUNDNAME m_NoiseArrived (offset 1192)
  477. CUSTOM m_pMovementSound (offset 1196)
  478. FLOAT m_volume (offset 1200)
  479. FLOAT m_flTWidth (offset 1204)
  480. FLOAT m_flTLength (offset 1208)
  481. FLOAT m_flLip (offset 1080)
  482. FLOAT m_flWait (offset 1076)
  483. FLOAT m_flHeight (offset 1148)
  484.  
  485. CBasePlayer
  486. EMBEDDED m_Local (offset 6756) [24 properties]:
  487. CHARACTER m_chAreaBits (offset 6760)
  488. CHARACTER m_chAreaPortalBits (offset 6792)
  489. INTEGER m_iHideHUD (offset 6816)
  490. FLOAT m_flFOVRate (offset 6820)
  491. VECTOR m_vecOverViewpoint (offset 6824)
  492. BOOLEAN m_bDucked (offset 6836)
  493. BOOLEAN m_bDucking (offset 6837)
  494. BOOLEAN m_bInDuckJump (offset 6838)
  495. INTEGER m_nDuckTimeMsecs (offset 6840)
  496. INTEGER m_nDuckJumpTimeMsecs (offset 6844)
  497. INTEGER m_nJumpTimeMsecs (offset 6848)
  498. INTEGER m_nStepside (offset 6852)
  499. FLOAT m_flFallVelocity (offset 6856)
  500. INTEGER m_nOldButtons (offset 6860)
  501. VECTOR m_vecPunchAngle (offset 6868)
  502. VECTOR m_vecPunchAngleVel (offset 6880)
  503. BOOLEAN m_bDrawViewmodel (offset 6892)
  504. BOOLEAN m_bWearingSuit (offset 6893)
  505. BOOLEAN m_bPoisoned (offset 6894)
  506. FLOAT m_flStepSize (offset 6896)
  507. BOOLEAN m_bAllowAutoMovement (offset 6900)
  508. EMBEDDED m_skybox3d (offset 6904) [4 properties]:
  509. INTEGER scale (offset 6908)
  510. VECTOR origin (offset 6912)
  511. INTEGER area (offset 6924)
  512. EMBEDDED fog (offset 6936) [18 properties]:
  513. BOOLEAN enable (offset 7012)
  514. BOOLEAN blend (offset 7013)
  515. VECTOR dirPrimary (offset 6940)
  516. COLOR32 colorPrimary (offset 6952)
  517. COLOR32 colorSecondary (offset 6956)
  518. FLOAT start (offset 6968)
  519. FLOAT end (offset 6972)
  520. FLOAT farz (offset 6976)
  521. FLOAT maxdensity (offset 6980)
  522. COLOR32 colorPrimaryLerpTo (offset 6960)
  523. COLOR32 colorSecondaryLerpTo (offset 6964)
  524. FLOAT startLerpTo (offset 6992)
  525. FLOAT endLerpTo (offset 6996)
  526. FLOAT maxdensityLerpTo (offset 7000)
  527. TIME lerptime (offset 7004)
  528. FLOAT duration (offset 7008)
  529. FLOAT skyboxFogFactor (offset 6984)
  530. FLOAT skyboxFogFactorLerpTo (offset 6988)
  531. EMBEDDED m_fog (offset 7020) [18 properties]:
  532. BOOLEAN enable (offset 7096)
  533. BOOLEAN blend (offset 7097)
  534. VECTOR dirPrimary (offset 7024)
  535. COLOR32 colorPrimary (offset 7036)
  536. COLOR32 colorSecondary (offset 7040)
  537. FLOAT start (offset 7052)
  538. FLOAT end (offset 7056)
  539. FLOAT farz (offset 7060)
  540. FLOAT maxdensity (offset 7064)
  541. COLOR32 colorPrimaryLerpTo (offset 7044)
  542. COLOR32 colorSecondaryLerpTo (offset 7048)
  543. FLOAT startLerpTo (offset 7076)
  544. FLOAT endLerpTo (offset 7080)
  545. FLOAT maxdensityLerpTo (offset 7084)
  546. TIME lerptime (offset 7088)
  547. FLOAT duration (offset 7092)
  548. FLOAT skyboxFogFactor (offset 7068)
  549. FLOAT skyboxFogFactorLerpTo (offset 7072)
  550. EMBEDDED m_audio (offset 7104) [3 properties]:
  551. VECTOR localSound (offset 7108)
  552. INTEGER soundscapeIndex (offset 7204)
  553. INTEGER localBits (offset 7208)
  554. CUSTOM m_hTriggerSoundscapeList (offset 7308)
  555. EMBEDDED pl (offset 7328) [2 properties]:
  556. VECTOR v_angle (offset 7336)
  557. BOOLEAN deadflag (offset 7332)
  558. INTEGER m_StuckLast (offset 6752)
  559. INTEGER m_nButtons (offset 7380)
  560. INTEGER m_afButtonLast (offset 7392)
  561. INTEGER m_afButtonPressed (offset 7384)
  562. INTEGER m_afButtonReleased (offset 7388)
  563. INTEGER m_afButtonDisabled (offset 7396)
  564. INTEGER m_afButtonForced (offset 7400)
  565. INTEGER m_iFOV (offset 7564)
  566. INTEGER m_iFOVStart (offset 7572)
  567. TIME m_flFOVTime (offset 7576)
  568. INTEGER m_iDefaultFOV (offset 7568)
  569. FLOAT m_flVehicleViewFOV (offset 8484)
  570. INTEGER m_iObserverMode (offset 7560)
  571. INTEGER m_iObserverLastMode (offset 7580)
  572. EHANDLE m_hObserverTarget (offset 7584)
  573. BOOLEAN m_bForcedObserverMode (offset 7588)
  574. CHARACTER m_szAnimExtension (offset 7405)
  575. INTEGER m_nUpdateRate (offset 7440)
  576. FLOAT m_fLerpTime (offset 7444)
  577. BOOLEAN m_bLagCompensation (offset 7448)
  578. BOOLEAN m_bPredictWeapons (offset 7449)
  579. POSITION_VECTOR m_vecAdditionalPVSOrigin (offset 7456)
  580. POSITION_VECTOR m_vecCameraPVSOrigin (offset 7468)
  581. EHANDLE m_hUseEntity (offset 7480)
  582. INTEGER m_iTrain (offset 7484)
  583. FLOAT m_iRespawnFrames (offset 7488)
  584. INTEGER m_afPhysicsFlags (offset 7492)
  585. EHANDLE m_hVehicle (offset 7496)
  586. CHARACTER m_szNetworkIDString (offset 8526)
  587. POSITION_VECTOR m_oldOrigin (offset 7684)
  588. VECTOR m_vecSmoothedVelocity (offset 7696)
  589. INTEGER m_iTargetVolume (offset 7716)
  590. INTEGER m_rgItems (offset 7720)
  591. TIME m_flSuitUpdate (offset 7748)
  592. INTEGER m_rgSuitPlayList (offset 7752)
  593. INTEGER m_iSuitPlayNext (offset 7768)
  594. INTEGER m_rgiSuitNoRepeat (offset 7772)
  595. TIME m_rgflSuitNoRepeatTime (offset 7900)
  596. BOOLEAN m_bPauseBonusProgress (offset 7504)
  597. INTEGER m_iBonusProgress (offset 7508)
  598. INTEGER m_iBonusChallenge (offset 7512)
  599. INTEGER m_lastDamageAmount (offset 7516)
  600. TIME m_fTimeLastHurt (offset 7520)
  601. TIME m_tbdPrev (offset 7596)
  602. FLOAT m_flStepSoundTime (offset 8212)
  603. CHARACTER m_szNetname (offset 8397)
  604. INTEGER m_idrowndmg (offset 7600)
  605. INTEGER m_idrownrestored (offset 7604)
  606. INTEGER m_nPoisonDmg (offset 7608)
  607. INTEGER m_nPoisonRestored (offset 7612)
  608. INTEGER m_bitsHUDDamage (offset 7548)
  609. BOOLEAN m_fInitHUD (offset 8040)
  610. TIME m_flDeathTime (offset 7552)
  611. TIME m_flDeathAnimTime (offset 7556)
  612. INTEGER m_iFrags (offset 8064)
  613. INTEGER m_iDeaths (offset 8068)
  614. BOOLEAN m_bAllowInstantSpawn (offset 8216)
  615. TIME m_flNextDecalTime (offset 8072)
  616. TIME m_flNextTauntTime (offset 8076)
  617. INTEGER m_ArmorValue (offset 8084)
  618. VECTOR m_DmgOrigin (offset 7524)
  619. FLOAT m_DmgTake (offset 7536)
  620. FLOAT m_DmgSave (offset 7540)
  621. TIME m_AirFinished (offset 8088)
  622. TIME m_PainFinished (offset 8092)
  623. INTEGER m_iPlayerLocked (offset 8096)
  624. EHANDLE m_hViewModel (offset 8104)
  625. FLOAT m_flMaxspeed (offset 8220)
  626. TIME m_flWaterJumpTime (offset 8244)
  627. VECTOR m_vecWaterJumpVel (offset 8248)
  628. INTEGER m_nImpulse (offset 8260)
  629. TIME m_flSwimSoundTime (offset 8264)
  630. VECTOR m_vecLadderNormal (offset 8228)
  631. INTEGER m_ladderSurfaceProps (offset 8224)
  632. TIME m_flFlashTime (offset 8268)
  633. INTEGER m_nDrownDmgRate (offset 8272)
  634. INTEGER m_iSuicideCustomKillFlags (offset 7632)
  635. INTEGER m_bitsDamageType (offset 7544)
  636. CHARACTER m_rgbTimeBasedDamage (offset 7616)
  637. FLOAT m_fLastPlayerTalkTime (offset 8324)
  638. EHANDLE m_hLastWeapon (offset 8328)
  639. FLOAT m_flOldPlayerZ (offset 8352)
  640. FLOAT m_flOldPlayerViewOffsetZ (offset 8356)
  641. BOOLEAN m_bPlayerUnderwater (offset 8360)
  642. EHANDLE m_hViewEntity (offset 8364)
  643. EHANDLE m_hConstraintEntity (offset 8368)
  644. POSITION_VECTOR m_vecConstraintCenter (offset 8372)
  645. FLOAT m_flConstraintRadius (offset 8384)
  646. FLOAT m_flConstraintWidth (offset 8388)
  647. FLOAT m_flConstraintSpeedFactor (offset 8392)
  648. BOOLEAN m_bConstraintPastRadius (offset 8396)
  649. EHANDLE m_hZoomOwner (offset 7592)
  650. FLOAT m_flLaggedMovementValue (offset 8432)
  651. VECTOR m_vNewVPhysicsPosition (offset 8436)
  652. VECTOR m_vNewVPhysicsVelocity (offset 8448)
  653. BOOLEAN m_bSinglePlayerGameEnding (offset 8618)
  654. CHARACTER m_szLastPlaceName (offset 8508)
  655. BOOLEAN m_autoKickDisabled (offset 8624)
  656. VOID CBasePlayerPlayerDeathThink (offset 0)
  657. INTEGER InputSetHealth (offset 0)
  658. BOOLEAN InputSetHUDVisibility (offset 0)
  659. STRING InputSetFogController (offset 0)
  660. INTEGER m_nNumCrouches (offset 8276)
  661. BOOLEAN m_bDuckToggled (offset 8280)
  662. FLOAT m_flForwardMove (offset 8284)
  663. FLOAT m_flSideMove (offset 8288)
  664. POSITION_VECTOR m_vecPreviouslyPredictedOrigin (offset 8492)
  665. INTEGER m_nNumCrateHudHints (offset 8292)
  666. EHANDLE m_hPostProcessCtrl (offset 7300)
  667. EHANDLE m_hColorCorrectionCtrl (offset 7304)
  668. EMBEDDED m_PlayerFog (offset 7220) [8 properties]:
  669. EHANDLE m_hCtrl (offset 7224)
  670. FLOAT m_flTransitionTime (offset 7228)
  671. COLOR32 m_OldColor (offset 7232)
  672. FLOAT m_flOldStart (offset 7236)
  673. FLOAT m_flOldEnd (offset 7240)
  674. COLOR32 m_NewColor (offset 7256)
  675. FLOAT m_flNewStart (offset 7260)
  676. FLOAT m_flNewEnd (offset 7264)
  677.  
  678. CBasePropDoor
  679. INTEGER m_nHardwareType (offset 5604)
  680. FLOAT m_flAutoReturnDelay (offset 5580)
  681. EHANDLE m_hActivator (offset 5652)
  682. SOUNDNAME m_SoundMoving (offset 5692)
  683. SOUNDNAME m_SoundOpen (offset 5696)
  684. SOUNDNAME m_SoundClose (offset 5700)
  685. SOUNDNAME m_ls.sLockedSound (offset 5616)
  686. SOUNDNAME m_ls.sUnlockedSound (offset 5624)
  687. SOUNDNAME m_SoundLock (offset 5704)
  688. SOUNDNAME m_SoundUnlock (offset 5708)
  689. STRING m_SlaveName (offset 5720)
  690. BOOLEAN m_bLocked (offset 5656)
  691. BOOLEAN m_bForceClosed (offset 5665)
  692. INTEGER m_eDoorState (offset 5608)
  693. EHANDLE m_hMaster (offset 5724)
  694. EHANDLE m_hBlocker (offset 5660)
  695. BOOLEAN m_bFirstBlocked (offset 5664)
  696. VOID InputOpen (offset 0)
  697. STRING InputOpenAwayFrom (offset 0)
  698. VOID InputClose (offset 0)
  699. VOID InputToggle (offset 0)
  700. VOID InputLock (offset 0)
  701. VOID InputUnlock (offset 0)
  702. VOID InputPlayerOpen (offset 0)
  703. VOID InputPlayerClose (offset 0)
  704. CUSTOM m_OnBlockedOpening (offset 5752)
  705. CUSTOM m_OnBlockedClosing (offset 5728)
  706. CUSTOM m_OnUnblockedOpening (offset 5800)
  707. CUSTOM m_OnUnblockedClosing (offset 5776)
  708. CUSTOM m_OnFullyClosed (offset 5824)
  709. CUSTOM m_OnFullyOpen (offset 5848)
  710. CUSTOM m_OnClose (offset 5872)
  711. CUSTOM m_OnOpen (offset 5896)
  712. CUSTOM m_OnLockedUse (offset 5920)
  713. EMBEDDED m_ls (offset 5612) [10 properties]:
  714. STRING sLockedSound (offset 5616)
  715. STRING sLockedSentence (offset 5620)
  716. STRING sUnlockedSound (offset 5624)
  717. STRING sUnlockedSentence (offset 5628)
  718. INTEGER iLockedSentence (offset 5632)
  719. INTEGER iUnlockedSentence (offset 5636)
  720. FLOAT flwaitSound (offset 5640)
  721. FLOAT flwaitSentence (offset 5644)
  722. CHARACTER bEOFLocked (offset 5648)
  723. CHARACTER bEOFUnlocked (offset 5649)
  724. VOID CBasePropDoorDoorOpenMoveDone (offset 0)
  725. VOID CBasePropDoorDoorCloseMoveDone (offset 0)
  726. VOID CBasePropDoorDoorAutoCloseThink (offset 0)
  727. VOID CBasePropDoorDisableAreaPortalThink (offset 0)
  728.  
  729. CBaseRifle
  730. VOID None (offset 0)
  731.  
  732. CBaseShotgun
  733. VOID None (offset 0)
  734.  
  735. CBaseSniperRifle
  736. VOID None (offset 0)
  737.  
  738. CBaseToggle
  739. INTEGER m_toggle_state (offset 1068)
  740. FLOAT m_flMoveDistance (offset 1072)
  741. FLOAT m_flWait (offset 1076)
  742. FLOAT m_flLip (offset 1080)
  743. POSITION_VECTOR m_vecPosition1 (offset 1088)
  744. POSITION_VECTOR m_vecPosition2 (offset 1100)
  745. VECTOR m_vecMoveAng (offset 1112)
  746. VECTOR m_vecAngle1 (offset 1124)
  747. VECTOR m_vecAngle2 (offset 1136)
  748. FLOAT m_flHeight (offset 1148)
  749. EHANDLE m_hActivator (offset 1152)
  750. POSITION_VECTOR m_vecFinalDest (offset 1156)
  751. VECTOR m_vecFinalAngle (offset 1168)
  752. STRING m_sMaster (offset 1184)
  753. INTEGER m_movementType (offset 1180)
  754.  
  755. CBaseTrigger
  756. STRING m_iFilterName (offset 1192)
  757. EHANDLE m_hFilter (offset 1196)
  758. BOOLEAN m_bDisabled (offset 1188)
  759. CUSTOM m_hTouchingEntities (offset 1344)
  760. VOID InputEnable (offset 0)
  761. VOID InputDisable (offset 0)
  762. VOID InputToggle (offset 0)
  763. VOID InputTouchTest (offset 0)
  764. VOID InputStartTouch (offset 0)
  765. VOID InputEndTouch (offset 0)
  766. CUSTOM m_OnStartTouch (offset 1200)
  767. CUSTOM m_OnStartTouchAll (offset 1224)
  768. CUSTOM m_OnEndTouch (offset 1248)
  769. CUSTOM m_OnEndTouchAll (offset 1272)
  770. CUSTOM m_OnTouching (offset 1296)
  771. CUSTOM m_OnNotTouching (offset 1320)
  772.  
  773. CBaseVPhysicsTrigger
  774. BOOLEAN m_bDisabled (offset 1068)
  775. STRING m_iFilterName (offset 1072)
  776. EHANDLE m_hFilter (offset 1076)
  777. VOID InputEnable (offset 0)
  778. VOID InputDisable (offset 0)
  779. VOID InputToggle (offset 0)
  780.  
  781. CBaseViewModel
  782. EHANDLE m_hOwner (offset 5660)
  783. INTEGER m_nViewModelIndex (offset 5636)
  784. FLOAT m_flTimeWeaponIdle (offset 5664)
  785. INTEGER m_nAnimationParity (offset 5640)
  786. VECTOR m_vecLastFacing (offset 5624)
  787. EHANDLE m_hWeapon (offset 5656)
  788. CUSTOM m_hScreens (offset 5680)
  789.  
  790. CBeam
  791. MODELINDEX m_nHaloIndex (offset 1088)
  792. INTEGER m_nBeamType (offset 1092)
  793. INTEGER m_nBeamFlags (offset 1096)
  794. INTEGER m_nNumBeamEnts (offset 1084)
  795. EHANDLE m_hAttachEntity (offset 1100)
  796. INTEGER m_nAttachIndex (offset 1140)
  797. FLOAT m_fWidth (offset 1180)
  798. FLOAT m_fEndWidth (offset 1184)
  799. FLOAT m_fFadeLength (offset 1188)
  800. FLOAT m_fHaloScale (offset 1192)
  801. FLOAT m_fAmplitude (offset 1196)
  802. FLOAT m_fStartFrame (offset 1200)
  803. FLOAT m_fSpeed (offset 1204)
  804. FLOAT m_flFrameRate (offset 1068)
  805. FLOAT m_flFrame (offset 1208)
  806. FLOAT m_flHDRColorScale (offset 1072)
  807. FLOAT m_flDamage (offset 1080)
  808. TIME m_flFireTime (offset 1076)
  809. POSITION_VECTOR m_vecEndPos (offset 1212)
  810. EHANDLE m_hEndEntity (offset 1224)
  811. INTEGER m_nDissolveType (offset 1228)
  812. FLOAT InputWidth (offset 0)
  813. FLOAT InputNoise (offset 0)
  814. FLOAT InputColorRedValue (offset 0)
  815. FLOAT InputColorGreenValue (offset 0)
  816. FLOAT InputColorBlueValue (offset 0)
  817. FLOAT m_fSpeed (offset 1204)
  818.  
  819. CBeamSpotlight
  820. MODELINDEX m_nHaloIndex (offset 1068)
  821. BOOLEAN m_bSpotlightOn (offset 1072)
  822. BOOLEAN m_bHasDynamicLight (offset 1073)
  823. BOOLEAN m_bNoFog (offset 1074)
  824. FLOAT m_flRotationSpeed (offset 1092)
  825. BOOLEAN m_isRotating (offset 1100)
  826. BOOLEAN m_isReversed (offset 1101)
  827. INTEGER m_nRotationAxis (offset 1088)
  828. FLOAT m_flmaxSpeed (offset 1096)
  829. FLOAT m_flSpotlightMaxLength (offset 1076)
  830. FLOAT m_flSpotlightGoalWidth (offset 1080)
  831. FLOAT m_flHDRColorScale (offset 1084)
  832. VOID InputTurnOn (offset 0)
  833. VOID InputTurnOff (offset 0)
  834. VOID InputStart (offset 0)
  835. VOID InputStop (offset 0)
  836. VOID InputReverse (offset 0)
  837. CUSTOM m_OnOn (offset 1104)
  838. CUSTOM m_OnOff (offset 1128)
  839.  
  840. CBlood
  841. VECTOR m_vecSprayDir (offset 1068)
  842. FLOAT m_flAmount (offset 1080)
  843. INTEGER m_Color (offset 1084)
  844. VOID InputEmitBlood (offset 0)
  845.  
  846. CBoneFollower
  847. MODELINDEX m_modelIndex (offset 1068)
  848. INTEGER m_solidIndex (offset 1072)
  849. INTEGER m_physicsBone (offset 1076)
  850. INTEGER m_hitGroup (offset 1080)
  851.  
  852. CBoomerClaw
  853. VOID None (offset 0)
  854.  
  855. CBreakable
  856. INTEGER m_Material (offset 1080)
  857. INTEGER m_Explosion (offset 1088)
  858. VECTOR m_GibDir (offset 1092)
  859. EHANDLE m_hBreaker (offset 1084)
  860. FLOAT m_angle (offset 1076)
  861. STRING m_iszGibModel (offset 1104)
  862. STRING m_iszSpawnObject (offset 1108)
  863. INTEGER m_ExplosionMagnitude (offset 1112)
  864. FLOAT m_flPressureDelay (offset 1116)
  865. INTEGER m_iMinHealthDmg (offset 1120)
  866. BOOLEAN m_bTookPhysicsDamage (offset 1124)
  867. STRING m_iszPropData (offset 1132)
  868. FLOAT m_impactEnergyScale (offset 1140)
  869. INTEGER m_PerformanceMode (offset 1236)
  870. INTEGER m_breakableType (offset 1128)
  871. VOID InputBreak (offset 0)
  872. INTEGER InputSetHealth (offset 0)
  873. INTEGER InputAddHealth (offset 0)
  874. INTEGER InputRemoveHealth (offset 0)
  875. FLOAT InputSetMass (offset 0)
  876. VOID CBreakableBreakTouch (offset 0)
  877. VOID CBreakableDie (offset 0)
  878. CUSTOM m_OnBreak (offset 1144)
  879. CUSTOM m_OnHealthChanged (offset 1168)
  880. FLOAT m_flDmgModBullet (offset 1192)
  881. FLOAT m_flDmgModClub (offset 1196)
  882. FLOAT m_flDmgModExplosive (offset 1200)
  883. FLOAT m_flDmgModFire (offset 1204)
  884. STRING m_iszPhysicsDamageTableName (offset 1208)
  885. STRING m_iszBreakableModel (offset 1212)
  886. INTEGER m_iBreakableSkin (offset 1216)
  887. INTEGER m_iBreakableCount (offset 1220)
  888. INTEGER m_iMaxBreakableSize (offset 1224)
  889. STRING m_iszBasePropData (offset 1228)
  890. INTEGER m_iInteractions (offset 1232)
  891. FLOAT m_explodeRadius (offset 1240)
  892. STRING m_iszModelName (offset 1136)
  893. EHANDLE m_hPhysicsAttacker (offset 1244)
  894. TIME m_flLastPhysicsInfluenceTime (offset 1248)
  895.  
  896. CBreakableProp
  897. FLOAT m_explodeDamage (offset 5260)
  898. FLOAT m_explodeRadius (offset 5264)
  899. INTEGER m_iMinHealthDmg (offset 5180)
  900. INTEGER m_createTick (offset 5200)
  901. EHANDLE m_hBreaker (offset 5208)
  902. INTEGER m_PerformanceMode (offset 5212)
  903. FLOAT m_flDmgModBullet (offset 5216)
  904. FLOAT m_flDmgModClub (offset 5220)
  905. FLOAT m_flDmgModExplosive (offset 5224)
  906. FLOAT m_flDmgModFire (offset 5228)
  907. STRING m_iszPhysicsDamageTableName (offset 5232)
  908. STRING m_iszBreakableModel (offset 5236)
  909. INTEGER m_iBreakableSkin (offset 5240)
  910. INTEGER m_iBreakableCount (offset 5244)
  911. INTEGER m_iMaxBreakableSize (offset 5248)
  912. STRING m_iszBasePropData (offset 5252)
  913. INTEGER m_iInteractions (offset 5256)
  914. INTEGER m_iNumBreakableChunks (offset 5268)
  915. CHARACTER m_nPhysgunState (offset 5283)
  916. STRING m_iszPuntSound (offset 5432)
  917. FLOAT m_flPressureDelay (offset 5204)
  918. VECTOR m_preferredCarryAngles (offset 5184)
  919. FLOAT m_flDefaultFadeScale (offset 5404)
  920. BOOLEAN m_bUsePuntSound (offset 5437)
  921. VOID InputBreak (offset 0)
  922. INTEGER InputSetHealth (offset 0)
  923. INTEGER InputAddHealth (offset 0)
  924. INTEGER InputRemoveHealth (offset 0)
  925. FLOAT m_impactEnergyScale (offset 5176)
  926. VOID InputEnablePhyscannonPickup (offset 0)
  927. VOID InputDisablePhyscannonPickup (offset 0)
  928. VOID InputEnablePuntSound (offset 0)
  929. VOID InputDisablePuntSound (offset 0)
  930. CUSTOM m_OnBreak (offset 5104)
  931. CUSTOM m_OnHealthChanged (offset 5128)
  932. CUSTOM m_OnTakeDamage (offset 5152)
  933. CUSTOM m_OnPhysCannonDetach (offset 5284)
  934. CUSTOM m_OnPhysCannonAnimatePreStarted (offset 5308)
  935. CUSTOM m_OnPhysCannonAnimatePullStarted (offset 5332)
  936. CUSTOM m_OnPhysCannonAnimatePostStarted (offset 5356)
  937. CUSTOM m_OnPhysCannonPullAnimFinished (offset 5380)
  938. VOID CBreakablePropBreakThink (offset 0)
  939. VOID CBreakablePropAnimateThink (offset 0)
  940. VOID CBreakablePropRampToDefaultFadeScale (offset 0)
  941. VOID CBreakablePropBreakablePropTouch (offset 0)
  942. EHANDLE m_hPhysicsAttacker (offset 5272)
  943. TIME m_flLastPhysicsInfluenceTime (offset 5276)
  944. BOOLEAN m_bOriginalBlockLOS (offset 5282)
  945. BOOLEAN m_bBlockLOSSetByPropData (offset 5280)
  946. BOOLEAN m_bIsWalkableSetByPropData (offset 5281)
  947. EHANDLE m_hLastAttacker (offset 5424)
  948. EHANDLE m_hFlareEnt (offset 5428)
  949.  
  950. CBreakableSurface
  951. INTEGER m_nSurfaceType (offset 1300)
  952. INTEGER m_nFragility (offset 2332)
  953. VECTOR m_vLLVertex (offset 2336)
  954. VECTOR m_vULVertex (offset 2348)
  955. VECTOR m_vLRVertex (offset 2360)
  956. VECTOR m_vURVertex (offset 2372)
  957. INTEGER m_nQuadError (offset 2384)
  958. INTEGER m_nNumWide (offset 1256)
  959. INTEGER m_nNumHigh (offset 1260)
  960. FLOAT m_flPanelWidth (offset 1264)
  961. FLOAT m_flPanelHeight (offset 1268)
  962. VECTOR m_vNormal (offset 1272)
  963. POSITION_VECTOR m_vCorner (offset 1284)
  964. BOOLEAN m_bIsBroken (offset 1296)
  965. INTEGER m_nNumBrokenPanes (offset 1304)
  966. FLOAT m_flSupport (offset 1308)
  967. BOOLEAN m_RawPanelBitVec (offset 2388)
  968. VOID CBreakableSurfaceBreakThink (offset 0)
  969. VOID CBreakableSurfaceSurfaceTouch (offset 0)
  970. VECTOR InputShatter (offset 0)
  971.  
  972. CBubbling
  973. FLOAT m_flSpeed (offset 264)
  974. INTEGER m_density (offset 1068)
  975. INTEGER m_frequency (offset 1072)
  976. INTEGER m_state (offset 1080)
  977. VOID CBubblingFizzThink (offset 0)
  978. VOID InputActivate (offset 0)
  979. VOID InputDeactivate (offset 0)
  980. VOID InputToggle (offset 0)
  981. INTEGER InputSetCurrent (offset 0)
  982. INTEGER InputSetDensity (offset 0)
  983. INTEGER InputSetFrequency (offset 0)
  984.  
  985. CButtonTimed
  986. INTEGER m_nUseTime (offset 1412)
  987. STRING m_sUseString (offset 1404)
  988. STRING m_sUseSubString (offset 1408)
  989. BOOLEAN m_bAutoDisable (offset 1416)
  990. VOID CButtonTimedUseTimed (offset 0)
  991. VOID CButtonTimedUseThink (offset 0)
  992. VOID InputEnable (offset 0)
  993. VOID InputDisable (offset 0)
  994. CUSTOM m_OnUnpressed (offset 1428)
  995. CUSTOM m_OnTimeUp (offset 1452)
  996.  
  997. CCSPlayer
  998. VOID RescueZoneTouch (offset 0)
  999. VOID CCSPlayerPushawayThink (offset 0)
  1000.  
  1001. CCSRagdoll
  1002. VOID CCSRagdollPruneThink (offset 0)
  1003.  
  1004. CCarProp
  1005. BOOLEAN m_bDisabled (offset 5897)
  1006. VOID InputEnable (offset 0)
  1007. VOID InputDisable (offset 0)
  1008. VOID InputSurvivorStandingOnCar (offset 0)
  1009. CUSTOM m_OnCarAlarmStart (offset 5772)
  1010. CUSTOM m_OnCarAlarmEnd (offset 5796)
  1011. CUSTOM m_OnCarAlarmChirpStart (offset 5820)
  1012. CUSTOM m_OnCarAlarmChirpEnd (offset 5844)
  1013. VOID CCarPropAlarmEndThink (offset 0)
  1014. VOID CCarPropChirpStartThink (offset 0)
  1015. VOID CCarPropChirpEndThink (offset 0)
  1016. VOID CCarPropAlarmTouch (offset 0)
  1017.  
  1018. CChainsaw
  1019. VOID None (offset 0)
  1020.  
  1021. CCharge
  1022. VOID None (offset 0)
  1023.  
  1024. CChargerClaw
  1025. VOID None (offset 0)
  1026.  
  1027. CClaw
  1028. VOID None (offset 0)
  1029.  
  1030. CClientPath
  1031. VOID CClientPathVisibilityThink (offset 0)
  1032. EHANDLE InputPlayer (offset 0)
  1033.  
  1034. CColaBottles
  1035. VOID None (offset 0)
  1036.  
  1037. CColorCorrection
  1038. VOID CColorCorrectionFadeInThink (offset 0)
  1039. VOID CColorCorrectionFadeOutThink (offset 0)
  1040. FLOAT m_flCurWeight (offset 1112)
  1041. FLOAT m_flTimeStartFadeIn (offset 1084)
  1042. FLOAT m_flTimeStartFadeOut (offset 1088)
  1043. FLOAT m_flStartFadeInWeight (offset 1076)
  1044. FLOAT m_flStartFadeOutWeight (offset 1080)
  1045. FLOAT m_MinFalloff (offset 1104)
  1046. FLOAT m_MaxFalloff (offset 1108)
  1047. FLOAT m_flMaxWeight (offset 1092)
  1048. FLOAT m_flFadeInDuration (offset 1068)
  1049. FLOAT m_flFadeOutDuration (offset 1072)
  1050. STRING m_lookupFilename (offset 1376)
  1051. BOOLEAN m_bEnabled (offset 1097)
  1052. BOOLEAN m_bStartDisabled (offset 1096)
  1053. BOOLEAN m_bExclusive (offset 1100)
  1054. VOID InputEnable (offset 0)
  1055. VOID InputDisable (offset 0)
  1056. FLOAT InputSetFadeInDuration (offset 0)
  1057. FLOAT InputSetFadeOutDuration (offset 0)
  1058.  
  1059. CColorCorrectionVolume
  1060. VOID CColorCorrectionVolumeThinkFunc (offset 0)
  1061. FLOAT m_FadeDuration (offset 1656)
  1062. FLOAT m_MaxWeight (offset 1376)
  1063. CHARACTER m_lookupFilename (offset 1380)
  1064. BOOLEAN m_bEnabled (offset 1368)
  1065. BOOLEAN m_bStartDisabled (offset 1369)
  1066. FLOAT m_Weight (offset 1372)
  1067. FLOAT m_LastEnterWeight (offset 1640)
  1068. FLOAT m_LastEnterTime (offset 1644)
  1069. FLOAT m_LastExitWeight (offset 1648)
  1070. FLOAT m_LastExitTime (offset 1652)
  1071. VOID InputEnable (offset 0)
  1072. VOID InputDisable (offset 0)
  1073.  
  1074. CCommentaryAuto
  1075. VOID InputMultiplayerSpawned (offset 0)
  1076. CUSTOM m_OnCommentaryNewGame (offset 1068)
  1077. CUSTOM m_OnCommentaryMidGame (offset 1092)
  1078. CUSTOM m_OnCommentaryMultiplayerSpawn (offset 1116)
  1079.  
  1080. CCommentaryDummy
  1081. INTEGER m_iEyeHeight (offset 6752)
  1082. FLOAT m_flHeadYaw (offset 6756)
  1083. FLOAT m_flHeadPitch (offset 6760)
  1084. FLOAT m_flLastHeadUpdate (offset 6764)
  1085. INTEGER m_headYawPoseParameter (offset 6768)
  1086. INTEGER m_flLastHeadUpdate (offset 6764)
  1087. STRING m_iszStartingAnim (offset 6784)
  1088. STRING m_iszStartingWeapons (offset 6788)
  1089. STRING m_iszHeadYawPoseParam (offset 6776)
  1090. STRING m_iszHeadPitchPoseParam (offset 6780)
  1091. BOOLEAN m_bLookAtPlayers (offset 6792)
  1092. STRING InputSetAnimation (offset 0)
  1093.  
  1094. CCommentaryZombieSpawner
  1095. STRING InputSpawnZombie (offset 0)
  1096. CUSTOM m_OnSpawnedZombieDeath (offset 1068)
  1097.  
  1098. CConstraintAnchor
  1099. FLOAT m_massScale (offset 1068)
  1100.  
  1101. CDeathFallCamera
  1102. VOID InputEnable (offset 0)
  1103. FLOAT m_fov (offset 1068)
  1104. FLOAT m_fovSpeed (offset 1072)
  1105.  
  1106. CDebugHistory
  1107. VOID None (offset 0)
  1108.  
  1109. CDecal
  1110. INTEGER m_nTexture (offset 1068)
  1111. BOOLEAN m_bLowPriority (offset 1072)
  1112. STRING m_entityName (offset 1076)
  1113. VOID CDecalStaticDecal (offset 0)
  1114. VOID CDecalTriggerDecal (offset 0)
  1115. VOID InputActivate (offset 0)
  1116.  
  1117. CDynamicLight
  1118. CHARACTER m_ActualFlags (offset 1068)
  1119. CHARACTER m_Flags (offset 1069)
  1120. BOOLEAN m_On (offset 1071)
  1121. VOID CDynamicLightDynamicLightThink (offset 0)
  1122. FLOAT m_Radius (offset 1072)
  1123. INTEGER m_Exponent (offset 1076)
  1124. FLOAT m_InnerAngle (offset 1080)
  1125. FLOAT m_OuterAngle (offset 1084)
  1126. FLOAT m_SpotRadius (offset 1088)
  1127. CHARACTER m_LightStyle (offset 1070)
  1128. VOID InputTurnOn (offset 0)
  1129. VOID InputTurnOff (offset 0)
  1130. VOID InputToggle (offset 0)
  1131.  
  1132. CDynamicProp
  1133. STRING m_iszDefaultAnim (offset 5492)
  1134. INTEGER m_iGoalSequence (offset 5496)
  1135. INTEGER m_iTransitionDirection (offset 5500)
  1136. BOOLEAN m_bRandomAnimator (offset 5504)
  1137. TIME m_flNextRandAnim (offset 5508)
  1138. FLOAT m_flMinRandAnimTime (offset 5512)
  1139. FLOAT m_flMaxRandAnimTime (offset 5516)
  1140. BOOLEAN m_bStartDisabled (offset 5522)
  1141. BOOLEAN m_bUseHitboxesForRenderBox (offset 5524)
  1142. SHORT m_nPendingSequence (offset 5520)
  1143. BOOLEAN m_bUpdateAttachedChildren (offset 5523)
  1144. INTEGER m_iInitialGlowState (offset 5552)
  1145. INTEGER m_nGlowRange (offset 5556)
  1146. INTEGER m_nGlowRangeMin (offset 5560)
  1147. COLOR32 m_glowColor (offset 5564)
  1148. STRING InputSetAnimation (offset 0)
  1149. STRING InputSetDefaultAnimation (offset 0)
  1150. VOID InputTurnOn (offset 0)
  1151. VOID InputTurnOff (offset 0)
  1152. VOID InputTurnOn (offset 0)
  1153. VOID InputTurnOff (offset 0)
  1154. VOID InputEnableCollision (offset 0)
  1155. VOID InputDisableCollision (offset 0)
  1156. FLOAT InputSetPlaybackRate (offset 0)
  1157. VOID InputStartGlowing (offset 0)
  1158. VOID InputStopGlowing (offset 0)
  1159. VECTOR InputSetGlowOverride (offset 0)
  1160. INTEGER InputSetGlowRange (offset 0)
  1161. CUSTOM m_pOutputAnimBegun (offset 5444)
  1162. CUSTOM m_pOutputAnimOver (offset 5468)
  1163. VOID CDynamicPropAnimThink (offset 0)
  1164. EMBEDDED m_BoneFollowerManager (offset 5528) [2 properties]:
  1165. INTEGER m_iNumBones (offset 5528)
  1166. CUSTOM m_physBones (offset 5532)
  1167.  
  1168. CEmbers
  1169. INTEGER m_nDensity (offset 1068)
  1170. INTEGER m_nLifetime (offset 1072)
  1171. INTEGER m_nSpeed (offset 1076)
  1172. BOOLEAN m_bEmit (offset 1080)
  1173. VOID CEmbersEmberUse (offset 0)
  1174.  
  1175. CEntityDissolve
  1176. TIME m_flStartTime (offset 1068)
  1177. FLOAT m_flFadeInStart (offset 1072)
  1178. FLOAT m_flFadeInLength (offset 1076)
  1179. FLOAT m_flFadeOutModelStart (offset 1080)
  1180. FLOAT m_flFadeOutModelLength (offset 1084)
  1181. FLOAT m_flFadeOutStart (offset 1088)
  1182. FLOAT m_flFadeOutLength (offset 1092)
  1183. INTEGER m_nDissolveType (offset 1096)
  1184. VECTOR m_vDissolverOrigin (offset 1100)
  1185. INTEGER m_nMagnitude (offset 1112)
  1186. VOID CEntityDissolveDissolveThink (offset 0)
  1187. VOID CEntityDissolveElectrocuteThink (offset 0)
  1188. STRING InputDissolve (offset 0)
  1189.  
  1190. CEntityFlame
  1191. TIME m_flLifetime (offset 1092)
  1192. FLOAT m_flSize (offset 1076)
  1193. EHANDLE m_hEntAttached (offset 1068)
  1194. INTEGER m_iDangerSound (offset 1104)
  1195. BOOLEAN m_bCheapEffect (offset 1072)
  1196. VOID CEntityFlameFlameThink (offset 0)
  1197.  
  1198. CEntityParticleTrail
  1199. MATERIALINDEX m_iMaterialName (offset 1068)
  1200. EMBEDDED m_Info (offset 1072) [4 properties]:
  1201. STRING m_strMaterialName (offset 1076)
  1202. FLOAT m_flLifetime (offset 1080)
  1203. FLOAT m_flStartSize (offset 1084)
  1204. FLOAT m_flEndSize (offset 1088)
  1205. EHANDLE m_hConstraintEntity (offset 1092)
  1206.  
  1207. CEnvAirStrikeIndoorEffect
  1208. VOID CEnvAirStrikeIndoorEffectCrumbleThink (offset 0)
  1209. VOID InputDoEffect (offset 0)
  1210. INTEGER m_nUserSpecifiedHeight (offset 5108)
  1211.  
  1212. CEnvAirStrikeOutdoorEffect
  1213. VOID InputDoEffect (offset 0)
  1214. STRING m_strModelGroup (offset 5100)
  1215. STRING m_strSequenceName1 (offset 5104)
  1216. STRING m_strSequenceName2 (offset 5108)
  1217.  
  1218. CEnvBeam
  1219. INTEGER m_active (offset 1232)
  1220. INTEGER m_spriteTexture (offset 1236)
  1221. STRING m_iszStartEntity (offset 1240)
  1222. STRING m_iszEndEntity (offset 1244)
  1223. FLOAT m_life (offset 1248)
  1224. FLOAT m_boltWidth (offset 1252)
  1225. FLOAT m_noiseAmplitude (offset 1256)
  1226. INTEGER m_speed (offset 1260)
  1227. FLOAT m_restrike (offset 1264)
  1228. STRING m_iszSpriteName (offset 1268)
  1229. INTEGER m_frameStart (offset 1272)
  1230. FLOAT m_radius (offset 1276)
  1231. INTEGER m_TouchType (offset 1280)
  1232. STRING m_iFilterName (offset 1284)
  1233. STRING m_iszDecal (offset 1292)
  1234. EHANDLE m_hFilter (offset 1288)
  1235. VOID CEnvBeamStrikeThink (offset 0)
  1236. VOID CEnvBeamUpdateThink (offset 0)
  1237. VOID InputTurnOn (offset 0)
  1238. VOID InputTurnOff (offset 0)
  1239. VOID InputToggle (offset 0)
  1240. VOID InputStrikeOnce (offset 0)
  1241. CUSTOM m_OnTouchedByEntity (offset 1296)
  1242.  
  1243. CEnvBeverage
  1244. BOOLEAN m_CanInDispenser (offset 1068)
  1245. INTEGER m_nBeverageType (offset 1072)
  1246. VOID InputActivate (offset 0)
  1247.  
  1248. CEnvCredits
  1249. VOID InputStart (offset 0)
  1250. VOID CEnvCreditsCreditsThink (offset 0)
  1251.  
  1252. CEnvDOFController
  1253. BOOLEAN m_bDOFEnabled (offset 1076)
  1254. FLOAT m_flNearBlurDepth (offset 1080)
  1255. FLOAT m_flNearFocusDepth (offset 1084)
  1256. FLOAT m_flFarFocusDepth (offset 1088)
  1257. FLOAT m_flFarBlurDepth (offset 1092)
  1258. FLOAT m_flNearBlurRadius (offset 1096)
  1259. FLOAT m_flFarBlurRadius (offset 1100)
  1260. FLOAT m_flBlendEndTime (offset 1068)
  1261. FLOAT m_flBlendStartTime (offset 1072)
  1262. VOID CEnvDOFControllerUpdateParamBlend (offset 0)
  1263. FLOAT InputSetNearBlurDepth (offset 0)
  1264. FLOAT InputSetNearFocusDepth (offset 0)
  1265. FLOAT InputSetFarFocusDepth (offset 0)
  1266. FLOAT InputSetFarBlurDepth (offset 0)
  1267. FLOAT InputSetNearBlurRadius (offset 0)
  1268. FLOAT InputSetFarBlurRadius (offset 0)
  1269.  
  1270. CEnvDustPuff
  1271. FLOAT m_flScale (offset 1068)
  1272. COLOR32 m_rgbaColor (offset 1072)
  1273. VOID InputSpawnDust (offset 0)
  1274.  
  1275. CEnvEffectsScript
  1276. STRING InputSetSequence (offset 0)
  1277. STRING m_iszScriptName (offset 5096)
  1278. VOID CEnvEffectsScriptThink (offset 0)
  1279.  
  1280. CEnvEntityIgniter
  1281. FLOAT m_flLifetime (offset 1068)
  1282. VOID InputIgnite (offset 0)
  1283.  
  1284. CEnvEntityMaker
  1285. EHANDLE m_hCurrentInstance (offset 1092)
  1286. EHANDLE m_hCurrentBlocker (offset 1096)
  1287. VECTOR m_vecBlockerOrigin (offset 1100)
  1288. STRING m_iszTemplate (offset 1136)
  1289. VECTOR m_angPostSpawnDirection (offset 1112)
  1290. FLOAT m_flPostSpawnDirectionVariance (offset 1124)
  1291. FLOAT m_flPostSpawnSpeed (offset 1128)
  1292. BOOLEAN m_bPostSpawnUseAngles (offset 1132)
  1293. CUSTOM m_pOutputOnSpawned (offset 1140)
  1294. CUSTOM m_pOutputOnFailedSpawn (offset 1164)
  1295. VOID InputForceSpawn (offset 0)
  1296. STRING InputForceSpawnAtEntityOrigin (offset 0)
  1297. VOID CEnvEntityMakerCheckSpawnThink (offset 0)
  1298.  
  1299. CEnvExplosion
  1300. INTEGER m_iMagnitude (offset 1068)
  1301. INTEGER m_iRadiusOverride (offset 1072)
  1302. INTEGER m_spriteScale (offset 1076)
  1303. FLOAT m_flDamageForce (offset 1080)
  1304. STRING m_iszFireballSprite (offset 1084)
  1305. SHORT m_sFireballSprite (offset 1088)
  1306. EHANDLE m_hInflictor (offset 1092)
  1307. INTEGER m_iCustomDamageType (offset 1096)
  1308. INTEGER m_iClassIgnore (offset 1100)
  1309. EHANDLE m_hEntityIgnore (offset 1104)
  1310. VOID CEnvExplosionSmoke (offset 0)
  1311. VOID InputExplode (offset 0)
  1312.  
  1313. CEnvFade
  1314. FLOAT m_Duration (offset 1068)
  1315. FLOAT m_HoldTime (offset 1072)
  1316. VOID InputFade (offset 0)
  1317. CUSTOM m_OnBeginFade (offset 1076)
  1318.  
  1319. CEnvFireSensor
  1320. FLOAT m_radius (offset 1072)
  1321. FLOAT m_targetLevel (offset 1076)
  1322. FLOAT m_targetTime (offset 1080)
  1323. BOOLEAN m_bEnabled (offset 1068)
  1324. BOOLEAN m_bHeatAtLevel (offset 1069)
  1325. FLOAT m_levelTime (offset 1084)
  1326. VOID InputEnable (offset 0)
  1327. VOID InputDisable (offset 0)
  1328. CUSTOM m_OnHeatLevelStart (offset 1088)
  1329. CUSTOM m_OnHeatLevelEnd (offset 1112)
  1330.  
  1331. CEnvFireSource
  1332. BOOLEAN m_bEnabled (offset 1068)
  1333. FLOAT m_radius (offset 1072)
  1334. FLOAT m_damage (offset 1076)
  1335. VOID InputEnable (offset 0)
  1336. VOID InputDisable (offset 0)
  1337.  
  1338. CEnvFunnel
  1339. VOID None (offset 0)
  1340.  
  1341. CEnvGlobal
  1342. STRING m_globalstate (offset 1092)
  1343. INTEGER m_triggermode (offset 1096)
  1344. INTEGER m_initialstate (offset 1100)
  1345. INTEGER m_counter (offset 1104)
  1346. VOID InputTurnOn (offset 0)
  1347. VOID InputTurnOff (offset 0)
  1348. VOID InputRemove (offset 0)
  1349. VOID InputToggle (offset 0)
  1350. INTEGER InputSetCounter (offset 0)
  1351. INTEGER InputAddToCounter (offset 0)
  1352. VOID InputGetCounter (offset 0)
  1353. CUSTOM m_outCounter (offset 1068)
  1354.  
  1355. CEnvGunfire
  1356. INTEGER m_iMinBurstSize (offset 1068)
  1357. INTEGER m_iMaxBurstSize (offset 1072)
  1358. TIME m_flMinBurstDelay (offset 1076)
  1359. TIME m_flMaxBurstDelay (offset 1080)
  1360. FLOAT m_flRateOfFire (offset 1084)
  1361. STRING m_iszShootSound (offset 1088)
  1362. STRING m_iszTracerType (offset 1092)
  1363. BOOLEAN m_bDisabled (offset 1096)
  1364. INTEGER m_iSpread (offset 1104)
  1365. FLOAT m_flBias (offset 1136)
  1366. BOOLEAN m_bCollide (offset 1140)
  1367. INTEGER m_iShotsRemaining (offset 1100)
  1368. VECTOR m_vecSpread (offset 1108)
  1369. VECTOR m_vecTargetPosition (offset 1120)
  1370. FLOAT m_flTargetDist (offset 1132)
  1371. EHANDLE m_hTarget (offset 1144)
  1372. VOID CEnvGunfireShootThink (offset 0)
  1373. VOID InputEnable (offset 0)
  1374. VOID InputDisable (offset 0)
  1375.  
  1376. CEnvHudHint
  1377. STRING m_iszMessage (offset 1068)
  1378. VOID InputShowHudHint (offset 0)
  1379. VOID InputHideHudHint (offset 0)
  1380.  
  1381. CEnvInstructorHint
  1382. STRING m_iszReplace_Key (offset 1072)
  1383. STRING m_iszHintTargetEntity (offset 1076)
  1384. INTEGER m_iTimeout (offset 1080)
  1385. INTEGER m_iDisplayLimit (offset 1084)
  1386. STRING m_iszIcon_Onscreen (offset 1088)
  1387. STRING m_iszIcon_Offscreen (offset 1092)
  1388. STRING m_iszCaption (offset 1096)
  1389. COLOR32 m_Color (offset 1100)
  1390. FLOAT m_fIconOffset (offset 1104)
  1391. FLOAT m_fRange (offset 1108)
  1392. CHARACTER m_iPulseOption (offset 1112)
  1393. CHARACTER m_iAlphaOption (offset 1113)
  1394. CHARACTER m_iShakeOption (offset 1114)
  1395. BOOLEAN m_bStatic (offset 1115)
  1396. BOOLEAN m_bNoOffscreen (offset 1116)
  1397. BOOLEAN m_bForceCaption (offset 1117)
  1398. INTEGER m_iInstanceType (offset 1120)
  1399. BOOLEAN m_bSuppressRest (offset 1124)
  1400. STRING m_iszBinding (offset 1128)
  1401. BOOLEAN m_bAllowNoDrawTarget (offset 1132)
  1402. BOOLEAN m_bAutoStart (offset 1133)
  1403. STRING m_iszName (offset 1068)
  1404. STRING InputShowHint (offset 0)
  1405. VOID InputEndHint (offset 0)
  1406.  
  1407. CEnvLaser
  1408. STRING m_iszLaserTarget (offset 1232)
  1409. CLASSPTR m_pSprite (offset 1236)
  1410. STRING m_iszSpriteName (offset 1240)
  1411. VECTOR m_firePosition (offset 1244)
  1412. FLOAT m_flStartFrame (offset 1256)
  1413. VOID CEnvLaserStrikeThink (offset 0)
  1414. VOID InputTurnOn (offset 0)
  1415. VOID InputTurnOff (offset 0)
  1416. VOID InputToggle (offset 0)
  1417.  
  1418. CEnvMicrophone
  1419. BOOLEAN m_bDisabled (offset 1068)
  1420. EHANDLE m_hMeasureTarget (offset 1072)
  1421. INTEGER m_nSoundMask (offset 1076)
  1422. FLOAT m_flSensitivity (offset 1080)
  1423. FLOAT m_flSmoothFactor (offset 1084)
  1424. STRING m_iszSpeakerName (offset 1092)
  1425. STRING m_iszListenFilter (offset 1108)
  1426. EHANDLE m_hListenFilter (offset 1112)
  1427. EHANDLE m_hSpeaker (offset 1096)
  1428. INTEGER m_iSpeakerDSPPreset (offset 1104)
  1429. FLOAT m_flMaxRange (offset 1088)
  1430. CHARACTER m_szLastSound (offset 1188)
  1431. INTEGER m_iLastRoutedFrame (offset 1444)
  1432. VOID InputEnable (offset 0)
  1433. VOID InputDisable (offset 0)
  1434. STRING InputSetSpeakerName (offset 0)
  1435. CUSTOM m_SoundLevel (offset 1116)
  1436. CUSTOM m_OnRoutedSound (offset 1140)
  1437. CUSTOM m_OnHeardSound (offset 1164)
  1438.  
  1439. CEnvMuzzleFlash
  1440. FLOAT m_flScale (offset 1068)
  1441. STRING m_iszParentAttachment (offset 1072)
  1442. VOID InputFire (offset 0)
  1443.  
  1444. CEnvParticleScript
  1445. FLOAT m_flSequenceScale (offset 5096)
  1446. STRING InputSetSequence (offset 0)
  1447.  
  1448. CEnvPhysicsBlocker
  1449. BOOLEAN m_bBlocked (offset 1096)
  1450. VECTOR m_vMins (offset 1068)
  1451. VECTOR m_vMaxs (offset 1080)
  1452. INTEGER m_nBlockType (offset 1092)
  1453. VOID InputTurnOn (offset 0)
  1454. VOID InputTurnOff (offset 0)
  1455.  
  1456. CEnvPlayerSurfaceTrigger
  1457. INTEGER m_iTargetGameMaterial (offset 1068)
  1458. INTEGER m_iCurrentGameMaterial (offset 1072)
  1459. BOOLEAN m_bDisabled (offset 1076)
  1460. VOID CEnvPlayerSurfaceTriggerUpdateMaterialThink (offset 0)
  1461. VOID InputDisable (offset 0)
  1462. VOID InputEnable (offset 0)
  1463. CUSTOM m_OnSurfaceChangedToTarget (offset 1080)
  1464. CUSTOM m_OnSurfaceChangedFromTarget (offset 1104)
  1465.  
  1466. CEnvProjectedTexture
  1467. EHANDLE m_hTargetEntity (offset 1068)
  1468. BOOLEAN m_bState (offset 1072)
  1469. FLOAT m_flLightFOV (offset 1076)
  1470. BOOLEAN m_bEnableShadows (offset 1080)
  1471. BOOLEAN m_bLightOnlyTarget (offset 1081)
  1472. BOOLEAN m_bLightWorld (offset 1082)
  1473. BOOLEAN m_bCameraSpace (offset 1083)
  1474. FLOAT m_flAmbient (offset 1096)
  1475. CHARACTER m_SpotlightTextureName (offset 1100)
  1476. INTEGER m_nSpotlightTextureFrame (offset 1360)
  1477. FLOAT m_flNearZ (offset 1364)
  1478. FLOAT m_flFarZ (offset 1368)
  1479. INTEGER m_nShadowQuality (offset 1372)
  1480. VECTOR m_LinearFloatLightColor (offset 1084)
  1481. VOID InputTurnOn (offset 0)
  1482. VOID InputTurnOff (offset 0)
  1483. FLOAT InputSetFOV (offset 0)
  1484. EHANDLE InputSetTarget (offset 0)
  1485. BOOLEAN InputSetCameraSpace (offset 0)
  1486. BOOLEAN InputSetLightOnlyTarget (offset 0)
  1487. BOOLEAN InputSetLightWorld (offset 0)
  1488. BOOLEAN InputSetEnableShadows (offset 0)
  1489. FLOAT InputSetAmbient (offset 0)
  1490. STRING InputSetSpotlightTexture (offset 0)
  1491. VOID CEnvProjectedTextureInitialThink (offset 0)
  1492.  
  1493. CEnvQuadraticBeam
  1494. POSITION_VECTOR m_targetPosition (offset 1068)
  1495. POSITION_VECTOR m_controlPosition (offset 1080)
  1496. FLOAT m_scrollRate (offset 1092)
  1497. FLOAT m_flWidth (offset 1096)
  1498.  
  1499. CEnvRockLauncher
  1500. STRING m_targetName (offset 1068)
  1501. INTEGER m_rockDamageOverride (offset 1072)
  1502. VOID InputLaunchRock (offset 0)
  1503. STRING InputSetTarget (offset 0)
  1504.  
  1505. CEnvScreenEffect
  1506. FLOAT m_flDuration (offset 1068)
  1507. INTEGER m_nType (offset 1072)
  1508. FLOAT InputStartEffect (offset 0)
  1509. FLOAT InputStopEffect (offset 0)
  1510.  
  1511. CEnvScreenOverlay
  1512. STRING m_iszOverlayNames[0] (offset 1068)
  1513. STRING m_iszOverlayNames[1] (offset 1072)
  1514. STRING m_iszOverlayNames[2] (offset 1076)
  1515. STRING m_iszOverlayNames[3] (offset 1080)
  1516. STRING m_iszOverlayNames[4] (offset 1084)
  1517. STRING m_iszOverlayNames[5] (offset 1088)
  1518. STRING m_iszOverlayNames[6] (offset 1092)
  1519. STRING m_iszOverlayNames[7] (offset 1096)
  1520. STRING m_iszOverlayNames[8] (offset 1100)
  1521. STRING m_iszOverlayNames[9] (offset 1104)
  1522. FLOAT m_flOverlayTimes[0] (offset 1108)
  1523. FLOAT m_flOverlayTimes[1] (offset 1112)
  1524. FLOAT m_flOverlayTimes[2] (offset 1116)
  1525. FLOAT m_flOverlayTimes[3] (offset 1120)
  1526. FLOAT m_flOverlayTimes[4] (offset 1124)
  1527. FLOAT m_flOverlayTimes[5] (offset 1128)
  1528. FLOAT m_flOverlayTimes[6] (offset 1132)
  1529. FLOAT m_flOverlayTimes[7] (offset 1136)
  1530. FLOAT m_flOverlayTimes[8] (offset 1140)
  1531. FLOAT m_flOverlayTimes[9] (offset 1144)
  1532. INTEGER m_iDesiredOverlay (offset 1152)
  1533. TIME m_flStartTime (offset 1148)
  1534. BOOLEAN m_bIsActive (offset 1156)
  1535. VOID InputStartOverlay (offset 0)
  1536. VOID InputStopOverlay (offset 0)
  1537. INTEGER InputSwitchOverlay (offset 0)
  1538.  
  1539. CEnvShake
  1540. FLOAT m_Amplitude (offset 1068)
  1541. FLOAT m_Frequency (offset 1072)
  1542. FLOAT m_Duration (offset 1076)
  1543. FLOAT m_Radius (offset 1080)
  1544. TIME m_stopTime (offset 1084)
  1545. TIME m_nextShake (offset 1088)
  1546. FLOAT m_currentAmp (offset 1092)
  1547. VECTOR m_maxForce (offset 1096)
  1548. CUSTOM m_pShakeController (offset 1108)
  1549. EMBEDDED m_shakeCallback (offset 1112) [1 properties]:
  1550. VECTOR m_force (offset 1116)
  1551. VOID InputStartShake (offset 0)
  1552. VOID InputStopShake (offset 0)
  1553. FLOAT InputAmplitude (offset 0)
  1554. FLOAT InputFrequency (offset 0)
  1555.  
  1556. CEnvShooter
  1557. INTEGER m_nSkin (offset 1132)
  1558. FLOAT m_flGibScale (offset 1136)
  1559. FLOAT m_flGibGravityScale (offset 1140)
  1560.  
  1561. CEnvSoundscape
  1562. FLOAT m_flRadius (offset 1092)
  1563. STRING m_soundscapeName (offset 1096)
  1564. EHANDLE m_hProxySoundscape (offset 1140)
  1565. STRING m_positionNames[0] (offset 1108)
  1566. STRING m_positionNames[1] (offset 1112)
  1567. STRING m_positionNames[2] (offset 1116)
  1568. STRING m_positionNames[3] (offset 1120)
  1569. STRING m_positionNames[4] (offset 1124)
  1570. STRING m_positionNames[5] (offset 1128)
  1571. STRING m_positionNames[6] (offset 1132)
  1572. STRING m_positionNames[7] (offset 1136)
  1573. BOOLEAN m_bDisabled (offset 1144)
  1574. VOID InputEnable (offset 0)
  1575. VOID InputDisable (offset 0)
  1576. VOID InputToggleEnabled (offset 0)
  1577. CUSTOM m_OnPlay (offset 1068)
  1578.  
  1579. CEnvSoundscapeProxy
  1580. STRING m_MainSoundscapeName (offset 1148)
  1581.  
  1582. CEnvSoundscapeTriggerable
  1583. VOID None (offset 0)
  1584.  
  1585. CEnvSpark
  1586. FLOAT m_flDelay (offset 1068)
  1587. INTEGER m_nGlowSpriteIndex (offset 1072)
  1588. INTEGER m_nMagnitude (offset 1076)
  1589. INTEGER m_nTrailLength (offset 1080)
  1590. VOID CEnvSparkSparkThink (offset 0)
  1591. VOID InputStartSpark (offset 0)
  1592. VOID InputStopSpark (offset 0)
  1593. VOID InputToggleSpark (offset 0)
  1594. VOID InputSparkOnce (offset 0)
  1595. CUSTOM m_OnSpark (offset 1084)
  1596.  
  1597. CEnvSplash
  1598. FLOAT m_flScale (offset 1068)
  1599. VOID InputSplash (offset 0)
  1600.  
  1601. CEnvTilt
  1602. FLOAT m_Duration (offset 1068)
  1603. FLOAT m_Radius (offset 1072)
  1604. TIME m_TiltTime (offset 1076)
  1605. TIME m_stopTime (offset 1080)
  1606. VOID InputStartTilt (offset 0)
  1607. VOID InputStopTilt (offset 0)
  1608.  
  1609. CEnvTonemapController
  1610. FLOAT m_flBlendTonemapStart (offset 1068)
  1611. FLOAT m_flBlendTonemapEnd (offset 1072)
  1612. TIME m_flBlendEndTime (offset 1076)
  1613. TIME m_flBlendStartTime (offset 1080)
  1614. BOOLEAN m_bUseCustomAutoExposureMin (offset 1084)
  1615. BOOLEAN m_bUseCustomAutoExposureMax (offset 1085)
  1616. FLOAT m_flCustomAutoExposureMin (offset 1088)
  1617. FLOAT m_flCustomAutoExposureMax (offset 1092)
  1618. FLOAT m_flCustomBloomScale (offset 1096)
  1619. FLOAT m_flCustomBloomScaleMinimum (offset 1100)
  1620. BOOLEAN m_bUseCustomBloomScale (offset 1086)
  1621. FLOAT m_flTonemapPercentTarget (offset 1112)
  1622. FLOAT m_flTonemapPercentBrightPixels (offset 1116)
  1623. FLOAT m_flTonemapMinAvgLum (offset 1120)
  1624. FLOAT m_flBloomExponent (offset 1104)
  1625. FLOAT m_flBloomSaturation (offset 1108)
  1626. VOID CEnvTonemapControllerUpdateTonemapScaleBlend (offset 0)
  1627. FLOAT InputSetTonemapScale (offset 0)
  1628. STRING InputBlendTonemapScale (offset 0)
  1629. FLOAT InputSetTonemapRate (offset 0)
  1630. FLOAT InputSetAutoExposureMin (offset 0)
  1631. FLOAT InputSetAutoExposureMax (offset 0)
  1632. VOID InputUseDefaultAutoExposure (offset 0)
  1633. VOID InputUseDefaultBloomScale (offset 0)
  1634. FLOAT InputSetBloomScale (offset 0)
  1635. FLOAT InputSetBloomScaleRange (offset 0)
  1636. FLOAT InputSetBloomExponent (offset 0)
  1637. FLOAT InputSetBloomSaturation (offset 0)
  1638. FLOAT InputSetTonemapPercentTarget (offset 0)
  1639. FLOAT InputSetTonemapPercentBrightPixels (offset 0)
  1640. FLOAT InputSetTonemapMinAvgLum (offset 0)
  1641.  
  1642. CEnvTracer
  1643. FLOAT m_flDelay (offset 1080)
  1644. POSITION_VECTOR m_vecEnd (offset 1068)
  1645. VOID CEnvTracerTracerThink (offset 0)
  1646.  
  1647. CEnvViewPunch
  1648. VECTOR m_angViewPunch (offset 1072)
  1649. FLOAT m_flRadius (offset 1068)
  1650. VOID InputViewPunch (offset 0)
  1651.  
  1652. CEnvWeaponfire
  1653. BOOLEAN m_bDisabled (offset 1068)
  1654. BOOLEAN m_bIgnorePlayers (offset 1069)
  1655. INTEGER m_iWeaponType (offset 1084)
  1656. FLOAT m_flTargetArc (offset 1076)
  1657. FLOAT m_flTargetRange (offset 1080)
  1658. FLOAT m_flDamageMod (offset 1088)
  1659. STRING m_iFilterName (offset 1092)
  1660. INTEGER m_iEnemyTeam (offset 1072)
  1661. VOID CEnvWeaponfireWeaponfireThink (offset 0)
  1662. VOID InputEnable (offset 0)
  1663. VOID InputDisable (offset 0)
  1664.  
  1665. CEnvWind
  1666. INTEGER m_EnvWindShared.m_iMinWind (offset 1080)
  1667. INTEGER m_EnvWindShared.m_iMaxWind (offset 1084)
  1668. INTEGER m_EnvWindShared.m_windRadius (offset 1088)
  1669. INTEGER m_EnvWindShared.m_iMinGust (offset 1092)
  1670. INTEGER m_EnvWindShared.m_iMaxGust (offset 1096)
  1671. FLOAT m_EnvWindShared.m_flMinGustDelay (offset 1100)
  1672. FLOAT m_EnvWindShared.m_flMaxGustDelay (offset 1104)
  1673. INTEGER m_EnvWindShared.m_iGustDirChange (offset 1112)
  1674. FLOAT m_EnvWindShared.m_flGustDuration (offset 1108)
  1675. INTEGER m_EnvWindShared.m_iWindDir (offset 1132)
  1676. FLOAT m_EnvWindShared.m_flWindSpeed (offset 1136)
  1677. CUSTOM m_EnvWindShared.m_OnGustStart (offset 1184)
  1678. CUSTOM m_EnvWindShared.m_OnGustEnd (offset 1208)
  1679. VOID CEnvWindWindThink (offset 0)
  1680.  
  1681. CEnvZoom
  1682. FLOAT m_flSpeed (offset 1068)
  1683. INTEGER m_nFOV (offset 1072)
  1684. VOID InputZoom (offset 0)
  1685. VOID InputUnZoom (offset 0)
  1686.  
  1687. CEnv_Blocker
  1688. BOOLEAN m_bBlocked (offset 1068)
  1689. INTEGER m_nBlockType (offset 1072)
  1690. VOID InputTurnOn (offset 0)
  1691. VOID InputTurnOff (offset 0)
  1692.  
  1693. CEscapeRoute
  1694. VOID None (offset 0)
  1695.  
  1696. CFilterClass
  1697. STRING m_iFilterClass (offset 1120)
  1698.  
  1699. CFilterContext
  1700. STRING m_iFilterContext (offset 1120)
  1701.  
  1702. CFilterEnemy
  1703. STRING m_iszEnemyName (offset 1120)
  1704. FLOAT m_flRadius (offset 1124)
  1705. FLOAT m_flOuterRadius (offset 1128)
  1706. INTEGER m_nMaxSquadmatesPerEnemy (offset 1132)
  1707. STRING m_iszPlayerName (offset 1136)
  1708.  
  1709. CFilterMassGreater
  1710. FLOAT m_fFilterMass (offset 1120)
  1711.  
  1712. CFilterModel
  1713. STRING m_iFilterModel (offset 1120)
  1714.  
  1715. CFilterMultiple
  1716. INTEGER m_nFilterType (offset 1120)
  1717. STRING m_iFilterName[0] (offset 1124)
  1718. STRING m_iFilterName[1] (offset 1128)
  1719. STRING m_iFilterName[2] (offset 1132)
  1720. STRING m_iFilterName[3] (offset 1136)
  1721. STRING m_iFilterName[4] (offset 1140)
  1722. STRING m_iFilterName[5] (offset 1144)
  1723. STRING m_iFilterName[6] (offset 1148)
  1724. STRING m_iFilterName[7] (offset 1152)
  1725. STRING m_iFilterName[8] (offset 1156)
  1726. STRING m_iFilterName[9] (offset 1160)
  1727. EHANDLE m_hFilter (offset 1164)
  1728.  
  1729. CFilterName
  1730. STRING m_iFilterName (offset 1120)
  1731.  
  1732. CFinaleTrigger
  1733. VOID OnFinaleEscapeStarted (offset 0)
  1734. VOID OnFinaleEscapeVehicleReadyForSurvivors (offset 0)
  1735. VOID OnFinaleEscapeForceSurvivorPositions (offset 0)
  1736. VOID OnFinaleEscapeFinished (offset 0)
  1737. VOID OnFinalePause (offset 0)
  1738. VOID OnFinaleWon (offset 0)
  1739. VOID OnFinaleLost (offset 0)
  1740. VOID OnForceFinaleStart (offset 0)
  1741. VOID InputEnable (offset 0)
  1742. VOID InputDisable (offset 0)
  1743. VOID InputGauntletForceTankSpawn (offset 0)
  1744. VOID InputGauntletStopPanic (offset 0)
  1745. VOID InputAdvanceFinaleState (offset 0)
  1746. VOID InputSacrificeEscapeFailed (offset 0)
  1747. VOID InputSacrificeEscapeSucceeded (offset 0)
  1748. VOID InputSacrificePlayerBeginsRun (offset 0)
  1749. CUSTOM m_OnFinaleEscapeStarted (offset 5440)
  1750. CUSTOM m_OnFinaleWon (offset 5464)
  1751. CUSTOM m_OnFinaleLost (offset 5488)
  1752. CUSTOM m_OnFirstUseStart (offset 5512)
  1753. CUSTOM m_OnUseStart (offset 5536)
  1754. CUSTOM m_OnFinaleStart (offset 5560)
  1755. CUSTOM m_OnFinalePause (offset 5584)
  1756. CUSTOM m_OnEscapeVehicleLeaving (offset 5608)
  1757. FLOAT m_firstUseDelay (offset 5640)
  1758. FLOAT m_useDelay (offset 5644)
  1759. BOOLEAN m_bDisabled (offset 5648)
  1760. INTEGER m_type (offset 5656)
  1761. STRING m_scriptfile (offset 5636)
  1762. FLOAT m_flVersusTravelCompletion (offset 5660)
  1763. BOOLEAN m_bIsSacrificeFinale (offset 5664)
  1764. VOID CFinaleTriggerFirstUseDelayThink (offset 0)
  1765. VOID CFinaleTriggerDelayedFinaleStartThink (offset 0)
  1766. VOID CFinaleTriggerDelayedSurvivalStartThink (offset 0)
  1767.  
  1768. CFire
  1769. EHANDLE m_hEffect (offset 1068)
  1770. EHANDLE m_hOwner (offset 1072)
  1771. INTEGER m_nFireType (offset 1076)
  1772. FLOAT m_flFuel (offset 1080)
  1773. TIME m_flDamageTime (offset 1084)
  1774. TIME m_lastDamage (offset 1088)
  1775. FLOAT m_flFireSize (offset 1092)
  1776. FLOAT m_flHeatLevel (offset 1100)
  1777. FLOAT m_flHeatAbsorb (offset 1104)
  1778. FLOAT m_flDamageScale (offset 1108)
  1779. FLOAT m_flMaxHeat (offset 1112)
  1780. FLOAT m_flAttackTime (offset 1120)
  1781. BOOLEAN m_bEnabled (offset 1124)
  1782. BOOLEAN m_bStartDisabled (offset 1125)
  1783. BOOLEAN m_bDidActivate (offset 1126)
  1784. VOID CFireBurnThink (offset 0)
  1785. VOID CFireGoOutThink (offset 0)
  1786. VOID InputStartFire (offset 0)
  1787. FLOAT InputExtinguish (offset 0)
  1788. FLOAT InputExtinguishTemporary (offset 0)
  1789. VOID InputEnable (offset 0)
  1790. VOID InputDisable (offset 0)
  1791. CUSTOM m_OnIgnited (offset 1128)
  1792. CUSTOM m_OnExtinguished (offset 1152)
  1793.  
  1794. CFireSmoke
  1795. FLOAT m_flStartScale (offset 1068)
  1796. FLOAT m_flScale (offset 1072)
  1797. FLOAT m_flScaleTime (offset 1076)
  1798. INTEGER m_nFlags (offset 1080)
  1799. MODELINDEX m_nFlameModelIndex (offset 1084)
  1800. MODELINDEX m_nFlameFromAboveModelIndex (offset 1088)
  1801.  
  1802. CFireTrail
  1803. FLOAT m_flLifetime (offset 1072)
  1804. INTEGER m_nAttachment (offset 1068)
  1805.  
  1806. CFireworkCrate
  1807. VOID None (offset 0)
  1808.  
  1809. CFirstAidKit
  1810. VOID None (offset 0)
  1811.  
  1812. CFish
  1813. EHANDLE m_pool (offset 5096)
  1814. INTEGER m_id (offset 5100)
  1815. FLOAT m_angle (offset 5116)
  1816. FLOAT m_angleChange (offset 5120)
  1817. VECTOR m_forward (offset 5124)
  1818. VECTOR m_perp (offset 5136)
  1819. POSITION_VECTOR m_poolOrigin (offset 5148)
  1820. FLOAT m_waterLevel (offset 5160)
  1821. FLOAT m_speed (offset 5164)
  1822. FLOAT m_desiredSpeed (offset 5168)
  1823. FLOAT m_calmSpeed (offset 5172)
  1824. FLOAT m_panicSpeed (offset 5176)
  1825. FLOAT m_avoidRange (offset 5180)
  1826. BOOLEAN m_turnClockwise (offset 5196)
  1827.  
  1828. CFishPool
  1829. INTEGER m_fishCount (offset 1080)
  1830. FLOAT m_maxRange (offset 1084)
  1831. FLOAT m_swimDepth (offset 1088)
  1832. FLOAT m_waterLevel (offset 1092)
  1833. BOOLEAN m_isDormant (offset 1096)
  1834. CUSTOM m_fishes (offset 1100)
  1835. VOID CFishPoolUpdate (offset 0)
  1836.  
  1837. CFlexCycler
  1838. TIME m_flextime (offset 6104)
  1839. INTEGER m_flexnum (offset 6108)
  1840. FLOAT m_flextarget (offset 6112)
  1841. TIME m_blinktime (offset 6368)
  1842. TIME m_looktime (offset 6372)
  1843. POSITION_VECTOR m_lookTarget (offset 6376)
  1844. TIME m_speaktime (offset 6388)
  1845. INTEGER m_istalking (offset 6392)
  1846. INTEGER m_phoneme (offset 6396)
  1847. STRING m_iszSentence (offset 6400)
  1848. INTEGER m_sentence (offset 6404)
  1849.  
  1850. CFlexExpresser
  1851. STRING InputSpeakResponseConcept (offset 0)
  1852. FLOAT m_flThenAnyMaxDist (offset 6424)
  1853.  
  1854. CFogController
  1855. FLOAT InputSetStartDist (offset 0)
  1856. FLOAT InputSetEndDist (offset 0)
  1857. FLOAT InputSetMaxDensity (offset 0)
  1858. VOID InputTurnOn (offset 0)
  1859. VOID InputTurnOff (offset 0)
  1860. COLOR32 InputSetColor (offset 0)
  1861. COLOR32 InputSetColorSecondary (offset 0)
  1862. INTEGER InputSetFarZ (offset 0)
  1863. STRING InputSetAngles (offset 0)
  1864. FLOAT InputSet2DSkyboxFogFactor (offset 0)
  1865. COLOR32 InputSetColorLerpTo (offset 0)
  1866. COLOR32 InputSetColorSecondaryLerpTo (offset 0)
  1867. FLOAT InputSetStartDistLerpTo (offset 0)
  1868. FLOAT InputSetEndDistLerpTo (offset 0)
  1869. FLOAT InputSetMaxDensityLerpTo (offset 0)
  1870. FLOAT InputSet2DSkyboxFogFactorLerpTo (offset 0)
  1871. VOID InputStartFogTransition (offset 0)
  1872. BOOLEAN m_bUseAngles (offset 1152)
  1873. COLOR32 m_fog.colorPrimary (offset 1084)
  1874. COLOR32 m_fog.colorSecondary (offset 1088)
  1875. VECTOR m_fog.dirPrimary (offset 1072)
  1876. BOOLEAN m_fog.enable (offset 1144)
  1877. BOOLEAN m_fog.blend (offset 1145)
  1878. FLOAT m_fog.start (offset 1100)
  1879. FLOAT m_fog.end (offset 1104)
  1880. FLOAT m_fog.maxdensity (offset 1112)
  1881. FLOAT m_fog.farz (offset 1108)
  1882. FLOAT m_fog.duration (offset 1140)
  1883. FLOAT m_fog.HDRColorScale (offset 1148)
  1884. VOID CFogControllerSetLerpValues (offset 0)
  1885. INTEGER m_iChangedVariables (offset 1156)
  1886. TIME m_fog.lerptime (offset 1136)
  1887. COLOR32 m_fog.colorPrimaryLerpTo (offset 1092)
  1888. COLOR32 m_fog.colorSecondaryLerpTo (offset 1096)
  1889. FLOAT m_fog.startLerpTo (offset 1124)
  1890. FLOAT m_fog.endLerpTo (offset 1128)
  1891. FLOAT m_fog.maxdensityLerpTo (offset 1132)
  1892. FLOAT m_fog.skyboxFogFactor (offset 1116)
  1893. FLOAT m_fog.skyboxFogFactorLerpTo (offset 1120)
  1894.  
  1895. CFogTrigger
  1896. COLOR32 m_fog.colorPrimary (offset 1384)
  1897. COLOR32 m_fog.colorSecondary (offset 1388)
  1898. VECTOR m_fog.dirPrimary (offset 1372)
  1899. BOOLEAN m_fog.enable (offset 1444)
  1900. BOOLEAN m_fog.blend (offset 1445)
  1901. FLOAT m_fog.start (offset 1400)
  1902. FLOAT m_fog.end (offset 1404)
  1903. FLOAT m_fog.farz (offset 1408)
  1904.  
  1905. CFogVolume
  1906. VOID InputEnable (offset 0)
  1907. VOID InputDisable (offset 0)
  1908. STRING m_fogName (offset 1068)
  1909. STRING m_postProcessName (offset 1072)
  1910. STRING m_colorCorrectionName (offset 1076)
  1911. BOOLEAN m_bDisabled (offset 1092)
  1912. EHANDLE m_hFogController (offset 1080)
  1913. EHANDLE m_hPostProcessController (offset 1084)
  1914. EHANDLE m_hColorCorrectionController (offset 1088)
  1915.  
  1916. CFuelBarrelProp
  1917. MODELNAME m_BasePiece (offset 5760)
  1918. MODELNAME m_FlyingPiece[0] (offset 5764)
  1919. MODELNAME m_FlyingPiece[1] (offset 5768)
  1920. MODELNAME m_FlyingPiece[2] (offset 5772)
  1921. MODELNAME m_FlyingPiece[3] (offset 5776)
  1922. STRING m_DetonateParticles (offset 5780)
  1923. STRING m_FlyingParticles (offset 5784)
  1924. SOUNDNAME m_DetonateSound (offset 5788)
  1925.  
  1926. CFuncAreaPortalBase
  1927. INTEGER m_portalNumber (offset 1068)
  1928. INTEGER m_iPortalVersion (offset 1072)
  1929.  
  1930. CFuncAreaPortalWindow
  1931. INTEGER m_portalNumber (offset 1068)
  1932. FLOAT m_flFadeStartDist (offset 1080)
  1933. FLOAT m_flFadeDist (offset 1084)
  1934. FLOAT m_flTranslucencyLimit (offset 1088)
  1935. STRING m_iBackgroundBModelName (offset 1092)
  1936. FLOAT InputSetFadeStartDistance (offset 0)
  1937. FLOAT InputSetFadeEndDistance (offset 0)
  1938.  
  1939. CFuncBrush
  1940. VOID InputTurnOn (offset 0)
  1941. VOID InputTurnOff (offset 0)
  1942. VOID InputToggle (offset 0)
  1943. INTEGER m_iDisabled (offset 1072)
  1944. INTEGER m_iSolidity (offset 1068)
  1945. BOOLEAN m_bSolidBsp (offset 1076)
  1946. STRING m_iszExcludedClass (offset 1080)
  1947. BOOLEAN m_bInvertExclusion (offset 1084)
  1948. STRING InputSetExcluded (offset 0)
  1949. BOOLEAN InputSetInvert (offset 0)
  1950.  
  1951. CFuncConveyor
  1952. VOID InputToggleDirection (offset 0)
  1953. VOID InputSetSpeed (offset 0)
  1954. VECTOR m_vecMoveDir (offset 1072)
  1955. FLOAT m_flConveyorSpeed (offset 1084)
  1956.  
  1957. CFuncElevator
  1958. POSITION_VECTOR m_topFloorPosition (offset 1208)
  1959. POSITION_VECTOR m_bottomFloorPosition (offset 1220)
  1960. FLOAT m_maxSpeed (offset 1232)
  1961. FLOAT m_acceleration (offset 1236)
  1962. SOUNDNAME m_soundStart (offset 1188)
  1963. SOUNDNAME m_soundStop (offset 1192)
  1964. SOUNDNAME m_soundDisable (offset 1196)
  1965. SOUNDNAME m_currentSound (offset 1200)
  1966. FLOAT m_flBlockDamage (offset 1204)
  1967. STRING InputMoveToFloor (offset 0)
  1968. STRING InputDisable (offset 0)
  1969. FLOAT InputSetMaxSpeed (offset 0)
  1970. CUSTOM m_OnReachedTop (offset 1276)
  1971. CUSTOM m_OnReachedBottom (offset 1300)
  1972. VOID CFuncElevatorStopMoveSoundThink (offset 0)
  1973.  
  1974. CFuncExtinguisher
  1975. VOID CFuncExtinguisherExtinguishThink (offset 0)
  1976.  
  1977. CFuncLadder
  1978. VECTOR m_vecPlayerMountPositionTop (offset 1100)
  1979. VECTOR m_vecPlayerMountPositionBottom (offset 1112)
  1980. VECTOR m_vecLadderDir (offset 1068)
  1981. BOOLEAN m_bFakeLadder (offset 1125)
  1982. BOOLEAN m_bDisabled (offset 1124)
  1983. STRING m_surfacePropName (offset 1128)
  1984. VOID InputEnable (offset 0)
  1985. VOID InputDisable (offset 0)
  1986. CUSTOM m_OnPlayerGotOnLadder (offset 1132)
  1987. CUSTOM m_OnPlayerGotOffLadder (offset 1156)
  1988.  
  1989. CFuncMoveLinear
  1990. VECTOR m_vecMoveDir (offset 1188)
  1991. SOUNDNAME m_soundStart (offset 1200)
  1992. SOUNDNAME m_soundStop (offset 1204)
  1993. SOUNDNAME m_currentSound (offset 1208)
  1994. FLOAT m_flBlockDamage (offset 1212)
  1995. FLOAT m_flStartPosition (offset 1216)
  1996. FLOAT m_flMoveDistance (offset 1220)
  1997. VOID InputOpen (offset 0)
  1998. VOID InputClose (offset 0)
  1999. FLOAT InputSetPosition (offset 0)
  2000. FLOAT InputSetSpeed (offset 0)
  2001. STRING InputTeleportToTarget (offset 0)
  2002. FLOAT InputResetPosition (offset 0)
  2003. CUSTOM m_OnFullyOpen (offset 1228)
  2004. CUSTOM m_OnFullyClosed (offset 1252)
  2005. VOID CFuncMoveLinearStopMoveSound (offset 0)
  2006.  
  2007. CFuncNavAttributeRegion
  2008. VOID InputApplyNavAttributes (offset 0)
  2009. BOOLEAN m_bPrecise (offset 1068)
  2010. BOOLEAN m_bCrouch (offset 1069)
  2011. BOOLEAN m_bStairs (offset 1070)
  2012.  
  2013. CFuncNavBlocker
  2014. VOID InputBlockNav (offset 0)
  2015. VOID InputUnblockNav (offset 0)
  2016. INTEGER m_blockedTeamNumber (offset 1096)
  2017. BOOLEAN m_bAffectsFlow (offset 1100)
  2018.  
  2019. CFuncNavObstruction
  2020. BOOLEAN m_bDisabled (offset 1072)
  2021.  
  2022. CFuncOccluder
  2023. BOOLEAN m_bActive (offset 1068)
  2024. INTEGER m_nOccluderIndex (offset 1072)
  2025. VOID InputDeactivate (offset 0)
  2026. VOID InputActivate (offset 0)
  2027. VOID InputToggle (offset 0)
  2028.  
  2029. CFuncPlat
  2030. STRING m_sNoise (offset 1212)
  2031. VOID CFuncPlatPlatUse (offset 0)
  2032. VOID CFuncPlatCallGoDown (offset 0)
  2033. VOID CFuncPlatCallHitTop (offset 0)
  2034. VOID CFuncPlatCallHitBottom (offset 0)
  2035. VOID InputToggle (offset 0)
  2036. VOID InputGoUp (offset 0)
  2037. VOID InputGoDown (offset 0)
  2038.  
  2039. CFuncPlatRot
  2040. VECTOR m_end (offset 1216)
  2041. VECTOR m_start (offset 1228)
  2042.  
  2043. CFuncPlayerGhostInfectedClip
  2044. VOID None (offset 0)
  2045.  
  2046. CFuncPlayerInfectedClip
  2047. VOID None (offset 0)
  2048.  
  2049. CFuncRagdollFader
  2050. BOOLEAN m_bDisabled (offset 1068)
  2051. VOID InputEnable (offset 0)
  2052. VOID InputDisable (offset 0)
  2053.  
  2054. CFuncReflectiveGlass
  2055. VOID None (offset 0)
  2056.  
  2057. CFuncRotating
  2058. VECTOR m_vecMoveAng (offset 1068)
  2059. FLOAT m_flFanFriction (offset 1080)
  2060. FLOAT m_flAttenuation (offset 1084)
  2061. FLOAT m_flVolume (offset 1088)
  2062. FLOAT m_flTargetSpeed (offset 1092)
  2063. FLOAT m_flMaxSpeed (offset 1096)
  2064. FLOAT m_flBlockDamage (offset 1100)
  2065. SOUNDNAME m_NoiseRunning (offset 1104)
  2066. BOOLEAN m_bReversed (offset 1108)
  2067. VECTOR m_angStart (offset 1112)
  2068. BOOLEAN m_bStopAtStartPos (offset 1124)
  2069. BOOLEAN m_bSolidBsp (offset 1125)
  2070. VOID CFuncRotatingSpinUpMove (offset 0)
  2071. VOID CFuncRotatingSpinDownMove (offset 0)
  2072. VOID CFuncRotatingHurtTouch (offset 0)
  2073. VOID CFuncRotatingRotatingUse (offset 0)
  2074. VOID CFuncRotatingRotateMove (offset 0)
  2075. VOID CFuncRotatingReverseMove (offset 0)
  2076. FLOAT InputSetSpeed (offset 0)
  2077. VOID InputStart (offset 0)
  2078. VOID InputStop (offset 0)
  2079. VOID InputToggle (offset 0)
  2080. VOID InputReverse (offset 0)
  2081. VOID InputStartForward (offset 0)
  2082. VOID InputStartBackward (offset 0)
  2083. VOID InputStopAtStartPos (offset 0)
  2084. VOID InputSnapToStartPos (offset 0)
  2085.  
  2086. CFuncSimpleLadder
  2087. VECTOR m_climbableNormal (offset 1068)
  2088.  
  2089. CFuncSmokeVolume
  2090. COLOR32 m_Color1 (offset 1068)
  2091. COLOR32 m_Color2 (offset 1072)
  2092. STRING m_String_tMaterialName (offset 1332)
  2093. FLOAT m_ParticleDrawWidth (offset 1336)
  2094. FLOAT m_ParticleSpacingDistance (offset 1340)
  2095. FLOAT m_DensityRampSpeed (offset 1344)
  2096. FLOAT m_RotationSpeed (offset 1348)
  2097. FLOAT m_MovementSpeed (offset 1352)
  2098. FLOAT m_Density (offset 1356)
  2099. FLOAT m_maxDrawDistance (offset 1360)
  2100. FLOAT m_RotationSpeed (offset 1348)
  2101. FLOAT m_MovementSpeed (offset 1352)
  2102. FLOAT m_Density (offset 1356)
  2103.  
  2104. CFuncTankTrain
  2105. CUSTOM m_OnDeath (offset 1268)
  2106.  
  2107. CFuncTimescale
  2108. VOID InputStart (offset 0)
  2109. VOID InputStop (offset 0)
  2110. VOID InputReset (offset 0)
  2111. FLOAT m_flDesiredTimescale (offset 1068)
  2112. FLOAT m_flAcceleration (offset 1072)
  2113. FLOAT m_flMinBlendRate (offset 1076)
  2114. FLOAT m_flBlendDeltaMultiplier (offset 1080)
  2115.  
  2116. CFuncTrackAuto
  2117. VOID TriggerTrackChange (offset 0)
  2118.  
  2119. CFuncTrackChange
  2120. CLASSPTR m_trackTop (offset 1240)
  2121. CLASSPTR m_trackBottom (offset 1244)
  2122. CLASSPTR m_train (offset 1248)
  2123. STRING m_trackTopName (offset 1252)
  2124. STRING m_trackBottomName (offset 1256)
  2125. STRING m_trainName (offset 1260)
  2126. INTEGER m_code (offset 1264)
  2127. INTEGER m_targetState (offset 1268)
  2128. INTEGER m_use (offset 1272)
  2129. VOID CFuncTrackChangeFind (offset 0)
  2130.  
  2131. CFuncTrackTrain
  2132. FLOAT m_length (offset 1072)
  2133. FLOAT m_height (offset 1132)
  2134. FLOAT m_maxSpeed (offset 1136)
  2135. FLOAT m_flBank (offset 1120)
  2136. FLOAT m_flBlockDamage (offset 1128)
  2137. SOUNDNAME m_iszSoundMove (offset 1144)
  2138. SOUNDNAME m_iszSoundMovePing (offset 1148)
  2139. SOUNDNAME m_iszSoundStart (offset 1152)
  2140. SOUNDNAME m_iszSoundStop (offset 1156)
  2141. INTEGER m_nMoveSoundMinPitch (offset 1172)
  2142. INTEGER m_nMoveSoundMaxPitch (offset 1176)
  2143. FLOAT m_flMoveSoundMinTime (offset 1160)
  2144. FLOAT m_flMoveSoundMaxTime (offset 1164)
  2145. TIME m_flNextMoveSoundTime (offset 1168)
  2146. INTEGER m_eVelocityType (offset 1184)
  2147. INTEGER m_eOrientationType (offset 1180)
  2148. CLASSPTR m_ppath (offset 1068)
  2149. FLOAT m_dir (offset 1140)
  2150. VECTOR m_controlMins (offset 1076)
  2151. VECTOR m_controlMaxs (offset 1088)
  2152. FLOAT m_flVolume (offset 1116)
  2153. FLOAT m_oldSpeed (offset 1124)
  2154. BOOLEAN m_bSoundPlaying (offset 1188)
  2155. BOOLEAN m_bManualSpeedChanges (offset 1240)
  2156. FLOAT m_flAccelSpeed (offset 1252)
  2157. FLOAT m_flDecelSpeed (offset 1256)
  2158. VOID InputStop (offset 0)
  2159. VOID InputStartForward (offset 0)
  2160. VOID InputStartBackward (offset 0)
  2161. VOID InputToggle (offset 0)
  2162. VOID InputResume (offset 0)
  2163. VOID InputReverse (offset 0)
  2164. FLOAT InputSetSpeed (offset 0)
  2165. FLOAT InputSetSpeedDir (offset 0)
  2166. FLOAT InputSetSpeedReal (offset 0)
  2167. FLOAT InputSetSpeedDirAccel (offset 0)
  2168. CUSTOM m_OnStart (offset 1192)
  2169. CUSTOM m_OnNext (offset 1216)
  2170. VOID CFuncTrackTrainNext (offset 0)
  2171. VOID CFuncTrackTrainFind (offset 0)
  2172. VOID CFuncTrackTrainNearestPath (offset 0)
  2173. VOID CFuncTrackTrainDeadEnd (offset 0)
  2174.  
  2175. CFuncTrain
  2176. EHANDLE m_hCurrentTarget (offset 1212)
  2177. BOOLEAN m_activated (offset 1216)
  2178. EHANDLE m_hEnemy (offset 1220)
  2179. STRING m_iszLastTarget (offset 1232)
  2180. TIME m_flNextBlockTime (offset 1228)
  2181. FLOAT m_flBlockDamage (offset 1224)
  2182. VOID CFuncTrainWait (offset 0)
  2183. VOID CFuncTrainNext (offset 0)
  2184. VOID InputToggle (offset 0)
  2185. VOID InputStart (offset 0)
  2186. VOID InputStop (offset 0)
  2187.  
  2188. CFuncTrainControls
  2189. VOID CFuncTrainControlsFind (offset 0)
  2190.  
  2191. CFuncVPhysicsClip
  2192. STRING m_iFilterName (offset 1068)
  2193. EHANDLE m_hFilter (offset 1072)
  2194. BOOLEAN m_bDisabled (offset 1076)
  2195. VOID InputEnable (offset 0)
  2196. VOID InputDisable (offset 0)
  2197.  
  2198. CFuncVehicleClip
  2199. VOID InputEnable (offset 0)
  2200. VOID InputDisable (offset 0)
  2201.  
  2202. CFuncWall
  2203. INTEGER m_nState (offset 1068)
  2204.  
  2205. CFuncWallToggle
  2206. VOID InputToggle (offset 0)
  2207.  
  2208. CFunc_Dust
  2209. INTEGER m_DustFlags (offset 1104)
  2210. COLOR32 m_Color (offset 1068)
  2211. INTEGER m_SpawnRate (offset 1072)
  2212. FLOAT m_flSizeMin (offset 1076)
  2213. FLOAT m_flSizeMax (offset 1080)
  2214. INTEGER m_SpeedMax (offset 1084)
  2215. INTEGER m_LifetimeMin (offset 1088)
  2216. INTEGER m_LifetimeMax (offset 1092)
  2217. INTEGER m_DistMax (offset 1096)
  2218. INTEGER m_iAlpha (offset 1108)
  2219. FLOAT m_FallSpeed (offset 1100)
  2220. VOID InputTurnOn (offset 0)
  2221. VOID InputTurnOff (offset 0)
  2222.  
  2223. CFunc_LOD
  2224. INTEGER m_nDisappearMinDist (offset 1068)
  2225. INTEGER m_nDisappearMaxDist (offset 1072)
  2226.  
  2227. CGameEnd
  2228. VOID InputGameEnd (offset 0)
  2229.  
  2230. CGameGibManager
  2231. INTEGER m_iMaxPieces (offset 1104)
  2232. BOOLEAN m_bAllowNewGibs (offset 1096)
  2233. INTEGER InputSetMaxPieces (offset 0)
  2234. INTEGER InputSetMaxPiecesDX8 (offset 0)
  2235.  
  2236. CGamePlayerEquip
  2237. STRING m_weaponNames (offset 1076)
  2238. INTEGER m_weaponCount (offset 1204)
  2239.  
  2240. CGamePlayerZone
  2241. VOID InputCountPlayersInZone (offset 0)
  2242. CUSTOM m_OnPlayerInZone (offset 1072)
  2243. CUSTOM m_OnPlayerOutZone (offset 1096)
  2244. CUSTOM m_PlayersInCount (offset 1120)
  2245. CUSTOM m_PlayersOutCount (offset 1144)
  2246.  
  2247. CGameScore
  2248. VOID InputApplyScore (offset 0)
  2249.  
  2250. CGameText
  2251. STRING m_iszMessage (offset 1076)
  2252. INTEGER m_textParms.channel (offset 1116)
  2253. FLOAT m_textParms.x (offset 1080)
  2254. FLOAT m_textParms.y (offset 1084)
  2255. INTEGER m_textParms.effect (offset 1088)
  2256. FLOAT m_textParms.fadeinTime (offset 1100)
  2257. FLOAT m_textParms.fadeoutTime (offset 1104)
  2258. FLOAT m_textParms.holdTime (offset 1108)
  2259. FLOAT m_textParms.fxTime (offset 1112)
  2260. CHARACTER m_textParms (offset 1080)
  2261. VOID InputDisplay (offset 0)
  2262. STRING InputSetText (offset 0)
  2263.  
  2264. CGameUI
  2265. FLOAT m_flFieldOfView (offset 1068)
  2266. EHANDLE m_hSaveWeapon (offset 1072)
  2267. BOOLEAN m_bForceUpdate (offset 1508)
  2268. EHANDLE m_player (offset 1516)
  2269. INTEGER m_nLastButtonState (offset 1512)
  2270. VOID InputDeactivate (offset 0)
  2271. STRING InputActivate (offset 0)
  2272. CUSTOM m_playerOn (offset 1076)
  2273. CUSTOM m_playerOff (offset 1100)
  2274. CUSTOM m_pressedMoveLeft (offset 1124)
  2275. CUSTOM m_pressedMoveRight (offset 1148)
  2276. CUSTOM m_pressedForward (offset 1172)
  2277. CUSTOM m_pressedBack (offset 1196)
  2278. CUSTOM m_pressedAttack (offset 1220)
  2279. CUSTOM m_pressedAttack2 (offset 1244)
  2280. CUSTOM m_unpressedMoveLeft (offset 1268)
  2281. CUSTOM m_unpressedMoveRight (offset 1292)
  2282. CUSTOM m_unpressedForward (offset 1316)
  2283. CUSTOM m_unpressedBack (offset 1340)
  2284. CUSTOM m_unpressedAttack (offset 1364)
  2285. CUSTOM m_unpressedAttack2 (offset 1388)
  2286. CUSTOM m_xaxis (offset 1412)
  2287. CUSTOM m_yaxis (offset 1436)
  2288. CUSTOM m_attackaxis (offset 1460)
  2289. CUSTOM m_attack2axis (offset 1484)
  2290.  
  2291. CGameWeaponManager
  2292. STRING m_iszWeaponName (offset 1068)
  2293. INTEGER m_iMaxPieces (offset 1072)
  2294. FLOAT m_flAmmoMod (offset 1076)
  2295. BOOLEAN m_bExpectingWeapon (offset 1080)
  2296. VOID CGameWeaponManagerThink (offset 0)
  2297. INTEGER InputSetMaxPieces (offset 0)
  2298. FLOAT InputSetAmmoModifier (offset 0)
  2299. CUSTOM m_ManagedNonWeapons (offset 1084)
  2300.  
  2301. CGasCan
  2302. CUSTOM m_OnKilled (offset 6156)
  2303. VOID CGasCanClearDetonateTimer (offset 0)
  2304. BOOLEAN m_bVulnerableToSpit (offset 6196)
  2305.  
  2306. CGib
  2307. VOID CGibBounceGibTouch (offset 0)
  2308. VOID CGibStickyGibTouch (offset 0)
  2309. VOID CGibWaitTillLand (offset 0)
  2310. VOID CGibDieThink (offset 0)
  2311.  
  2312. CGibShooter
  2313. INTEGER m_iGibs (offset 1068)
  2314. FLOAT m_flGibVelocity (offset 1084)
  2315. FLOAT m_flVariance (offset 1104)
  2316. FLOAT m_flGibLife (offset 1108)
  2317. INTEGER m_nSimulationType (offset 1112)
  2318. FLOAT m_flDelay (offset 1120)
  2319. VECTOR m_angGibRotation (offset 1088)
  2320. FLOAT m_flGibAngVelocity (offset 1100)
  2321. BOOLEAN m_bIsSprite (offset 1125)
  2322. INTEGER m_iGibCapacity (offset 1072)
  2323. INTEGER m_iGibMaterial (offset 1076)
  2324. INTEGER m_iGibModelIndex (offset 1080)
  2325. INTEGER m_nMaxGibModelFrame (offset 1116)
  2326. STRING m_iszLightingOrigin (offset 1128)
  2327. BOOLEAN m_bNoGibShadows (offset 1124)
  2328. VOID InputShoot (offset 0)
  2329. VOID CGibShooterShootThink (offset 0)
  2330.  
  2331. CGnome
  2332. VOID None (offset 0)
  2333.  
  2334. CGrenadeLauncher
  2335. VOID None (offset 0)
  2336.  
  2337. CGunTarget
  2338. BOOLEAN m_on (offset 1188)
  2339. EHANDLE m_hTargetEnt (offset 1192)
  2340. VOID CGunTargetNext (offset 0)
  2341. VOID CGunTargetStart (offset 0)
  2342. VOID CGunTargetWait (offset 0)
  2343. VOID InputStart (offset 0)
  2344. VOID InputStop (offset 0)
  2345. VOID InputToggle (offset 0)
  2346. CUSTOM m_OnDeath (offset 1196)
  2347.  
  2348. CHunterClaw
  2349. VOID None (offset 0)
  2350.  
  2351. CInfectedZooMaker
  2352. VOID Input_SpawnAll (offset 0)
  2353.  
  2354. CInferno
  2355. VOID CInfernoInfernoThink (offset 0)
  2356.  
  2357. CInfoDirector
  2358. VOID InputPanicEvent (offset 0)
  2359. STRING InputScriptedPanicEvent (offset 0)
  2360. VOID InputForcePanicEvent (offset 0)
  2361. VOID InputEndCustomScriptedStage (offset 0)
  2362. VOID InputForceSurvivorPositions (offset 0)
  2363. VOID InputReleaseSurvivorPositions (offset 0)
  2364. VOID InputStartIntro (offset 0)
  2365. VOID InputFinishIntro (offset 0)
  2366. STRING InputFireConceptToAny (offset 0)
  2367. INTEGER InputIncrementTeamScore (offset 0)
  2368. STRING InputBeginScript (offset 0)
  2369. VOID InputEndScript (offset 0)
  2370. STRING InputOpenJournalForWrite (offset 0)
  2371. STRING InputWriteToJournal (offset 0)
  2372. STRING InputExecuteJournalCategory (offset 0)
  2373. VOID InputEnableTankFrustration (offset 0)
  2374. VOID InputDisableTankFrustration (offset 0)
  2375. CUSTOM m_OnGameplayStart (offset 1068)
  2376. CUSTOM m_OnPanicEventFinished (offset 1092)
  2377. CUSTOM m_OnCustomPanicStageFinished (offset 1116)
  2378. CUSTOM m_OnTeamScored (offset 1140)
  2379. CUSTOM m_OnScavengeRoundStart (offset 1164)
  2380. CUSTOM m_OnScavengeOvertimeStart (offset 1188)
  2381. CUSTOM m_OnScavengeOvertimeCancel (offset 1212)
  2382. CUSTOM m_OnScavengeTimerExpired (offset 1236)
  2383. CUSTOM m_OnScavengeIntensityChanged (offset 1260)
  2384. CUSTOM m_OnOnUserDefinedScriptEvent[0] (offset 1284)
  2385. CUSTOM m_OnOnUserDefinedScriptEvent[1] (offset 1308)
  2386. CUSTOM m_OnOnUserDefinedScriptEvent[2] (offset 1332)
  2387. CUSTOM m_OnOnUserDefinedScriptEvent[3] (offset 1356)
  2388.  
  2389. CInfoElevatorFloor
  2390. CUSTOM m_OnReachedFloor (offset 1068)
  2391.  
  2392. CInfoGameEventProxy
  2393. STRING m_iszEventName (offset 1068)
  2394. FLOAT m_flRange (offset 1072)
  2395. STRING InputGenerateGameEvent (offset 0)
  2396.  
  2397. CInfoGameMode
  2398. VOID InputPostSpawnActivate (offset 0)
  2399. VOID InputPreRoundActivate (offset 0)
  2400. VOID InputFireScavengeMatchStart (offset 0)
  2401. CUSTOM m_OnCoop (offset 1068)
  2402. CUSTOM m_OnVersus (offset 1092)
  2403. CUSTOM m_OnSurvival (offset 1116)
  2404. CUSTOM m_OnScavenge (offset 1140)
  2405. CUSTOM m_OnCoopPreRound (offset 1164)
  2406. CUSTOM m_OnVersusPreRound (offset 1188)
  2407. CUSTOM m_OnSurvivalPreRound (offset 1212)
  2408. CUSTOM m_OnScavengePreRound (offset 1236)
  2409. CUSTOM m_OnScavengeMatchStart (offset 1260)
  2410. CUSTOM m_OnNavAnalyze (offset 1284)
  2411.  
  2412. CInfoGoalInfectedChase
  2413. VOID InputEnable (offset 0)
  2414. VOID InputDisable (offset 0)
  2415.  
  2416. CInfoInstructorHintTarget
  2417. VOID None (offset 0)
  2418.  
  2419. CInfoItemPosition
  2420. INTEGER m_group (offset 1108)
  2421. INTEGER m_rarity (offset 1112)
  2422. INTEGER InputSetGroup (offset 0)
  2423. INTEGER InputSetRarity (offset 0)
  2424. STRING m_iszReplaceParm[0] (offset 1068)
  2425. STRING m_iszReplaceParm[1] (offset 1072)
  2426. STRING m_iszReplaceParm[2] (offset 1076)
  2427. STRING m_iszReplaceParm[3] (offset 1080)
  2428. STRING m_iszReplaceParm[4] (offset 1084)
  2429. STRING m_iszReplaceParm[5] (offset 1088)
  2430. STRING m_iszReplaceParm[6] (offset 1092)
  2431. STRING m_iszReplaceParm[7] (offset 1096)
  2432. STRING m_iszReplaceParm[8] (offset 1100)
  2433. STRING m_iszReplaceParm[9] (offset 1104)
  2434.  
  2435. CInfoOverlayAccessor
  2436. INTEGER m_iOverlayID (offset 1068)
  2437.  
  2438. CInfoRemarkable
  2439. STRING m_szRemarkContext (offset 1072)
  2440.  
  2441. CInfoViewParameters
  2442. INTEGER m_nViewMode (offset 1068)
  2443.  
  2444. CInfoZombieSpawn
  2445. STRING m_szPopulation (offset 1068)
  2446. BOOLEAN m_bOfferTank (offset 1072)
  2447. VOID SpawnZombie (offset 0)
  2448. STRING StartleZombie (offset 0)
  2449. CUSTOM m_OnSpawn[ZOMBIE_NORMAL] (offset 1080)
  2450. CUSTOM m_OnSpawn[ZOMBIE_SMOKER] (offset 1104)
  2451. CUSTOM m_OnSpawn[ZOMBIE_BOOMER] (offset 1128)
  2452. CUSTOM m_OnSpawn[ZOMBIE_HUNTER] (offset 1152)
  2453. CUSTOM m_OnSpawn[ZOMBIE_SPITTER] (offset 1176)
  2454. CUSTOM m_OnSpawn[ZOMBIE_JOCKEY] (offset 1200)
  2455. CUSTOM m_OnSpawn[ZOMBIE_CHARGER] (offset 1224)
  2456. CUSTOM m_OnSpawn[ZOMBIE_WITCH] (offset 1248)
  2457. CUSTOM m_OnSpawn[ZOMBIE_TANK] (offset 1272)
  2458.  
  2459. CInstancedSceneEntity
  2460. EHANDLE m_hOwner (offset 1792)
  2461. BOOLEAN m_bHadOwner (offset 1796)
  2462. FLOAT m_flPostSpeakDelay (offset 1800)
  2463. FLOAT m_flPreDelay (offset 1804)
  2464. CHARACTER m_szInstanceFilename (offset 1808)
  2465. BOOLEAN m_bIsBackground (offset 1936)
  2466.  
  2467. CItem
  2468. BOOLEAN m_bActivateWhenAtRest (offset 5124)
  2469. POSITION_VECTOR m_vOriginalSpawnOrigin (offset 5152)
  2470. VECTOR m_vOriginalSpawnAngles (offset 5164)
  2471. CUSTOM m_pConstraint (offset 5176)
  2472. VOID CItemItemTouch (offset 0)
  2473. VOID CItemMaterialize (offset 0)
  2474. VOID CItemComeToRest (offset 0)
  2475. CUSTOM m_OnPlayerTouch (offset 5100)
  2476. CUSTOM m_OnCacheInteraction (offset 5128)
  2477.  
  2478. CItemBaseUpgradePack
  2479. VOID None (offset 0)
  2480.  
  2481. CItemDefibrillator
  2482. TIME m_fNextFailMessageTime (offset 6136)
  2483.  
  2484. CItemSoda
  2485. VOID CItemSodaCanThink (offset 0)
  2486. VOID CItemSodaCanTouch (offset 0)
  2487.  
  2488. CItemUpgradePackExplosive
  2489. VOID None (offset 0)
  2490.  
  2491. CItemUpgradePackIncendiary
  2492. VOID None (offset 0)
  2493.  
  2494. CItem_Adrenaline
  2495. VOID None (offset 0)
  2496.  
  2497. CItem_VomitJar
  2498. VOID None (offset 0)
  2499.  
  2500. CJockeyClaw
  2501. VOID None (offset 0)
  2502.  
  2503. CKeepUpright
  2504. VECTOR m_worldGoalAxis (offset 1072)
  2505. VECTOR m_localTestAxis (offset 1084)
  2506. CUSTOM m_pController (offset 1096)
  2507. STRING m_nameAttach (offset 1100)
  2508. EHANDLE m_attachedObject (offset 1104)
  2509. FLOAT m_angularLimit (offset 1108)
  2510. BOOLEAN m_bActive (offset 1112)
  2511. BOOLEAN m_bDampAllRotation (offset 1113)
  2512. VOID InputTurnOn (offset 0)
  2513. VOID InputTurnOff (offset 0)
  2514. FLOAT InputSetAngularLimit (offset 0)
  2515.  
  2516. CL4D1SurvivorSpawn
  2517. VOID InputSpawnSurvivor (offset 0)
  2518. INTEGER m_character (offset 1068)
  2519.  
  2520. CLeap
  2521. VOID None (offset 0)
  2522.  
  2523. CLight
  2524. CHARACTER m_iCurrentFade (offset 1080)
  2525. CHARACTER m_iTargetFade (offset 1081)
  2526. INTEGER m_iStyle (offset 1068)
  2527. INTEGER m_iDefaultStyle (offset 1072)
  2528. STRING m_iszPattern (offset 1076)
  2529. VOID CLightFadeThink (offset 0)
  2530. STRING InputSetPattern (offset 0)
  2531. STRING InputFadeToPattern (offset 0)
  2532. VOID InputToggle (offset 0)
  2533. VOID InputTurnOn (offset 0)
  2534. VOID InputTurnOff (offset 0)
  2535.  
  2536. CLightGlow
  2537. INTEGER m_nVerticalSize (offset 1072)
  2538. INTEGER m_nHorizontalSize (offset 1068)
  2539. INTEGER m_nMinDist (offset 1076)
  2540. INTEGER m_nMaxDist (offset 1080)
  2541. INTEGER m_nOuterMaxDist (offset 1084)
  2542. FLOAT m_flGlowProxySize (offset 1088)
  2543. FLOAT m_flHDRColorScale (offset 1092)
  2544. COLOR32 InputColor (offset 0)
  2545.  
  2546. CLogicActiveAutosave
  2547. INTEGER m_TriggerHitPoints (offset 1080)
  2548. FLOAT m_flTimeToTrigger (offset 1084)
  2549. FLOAT m_flDangerousTime (offset 1092)
  2550. TIME m_flStartTime (offset 1088)
  2551. VOID CLogicActiveAutosaveSaveThink (offset 0)
  2552. VOID InputEnable (offset 0)
  2553. VOID InputDisable (offset 0)
  2554.  
  2555. CLogicAuto
  2556. STRING m_globalstate (offset 1260)
  2557. CUSTOM m_OnMapSpawn (offset 1068)
  2558. CUSTOM m_OnDemoMapSpawn (offset 1092)
  2559. CUSTOM m_OnNewGame (offset 1116)
  2560. CUSTOM m_OnLoadGame (offset 1140)
  2561. CUSTOM m_OnMapTransition (offset 1164)
  2562. CUSTOM m_OnBackgroundMap (offset 1188)
  2563. CUSTOM m_OnMultiNewMap (offset 1212)
  2564. CUSTOM m_OnMultiNewRound (offset 1236)
  2565.  
  2566. CLogicAutosave
  2567. BOOLEAN m_bForceNewLevelUnit (offset 1068)
  2568. INTEGER m_minHitPoints (offset 1072)
  2569. INTEGER m_minHitPointsToCommit (offset 1076)
  2570. VOID InputSave (offset 0)
  2571. FLOAT InputSaveDangerous (offset 0)
  2572. INTEGER InputSetMinHitpointsThreshold (offset 0)
  2573.  
  2574. CLogicBranch
  2575. BOOLEAN m_bInValue (offset 1068)
  2576. CUSTOM m_Listeners (offset 1072)
  2577. BOOLEAN InputSetValue (offset 0)
  2578. BOOLEAN InputSetValueTest (offset 0)
  2579. VOID InputToggle (offset 0)
  2580. VOID InputToggleTest (offset 0)
  2581. VOID InputTest (offset 0)
  2582. CUSTOM m_OnTrue (offset 1092)
  2583. CUSTOM m_OnFalse (offset 1116)
  2584.  
  2585. CLogicBranchList
  2586. STRING m_nLogicBranchNames[0] (offset 1068)
  2587. STRING m_nLogicBranchNames[1] (offset 1072)
  2588. STRING m_nLogicBranchNames[2] (offset 1076)
  2589. STRING m_nLogicBranchNames[3] (offset 1080)
  2590. STRING m_nLogicBranchNames[4] (offset 1084)
  2591. STRING m_nLogicBranchNames[5] (offset 1088)
  2592. STRING m_nLogicBranchNames[6] (offset 1092)
  2593. STRING m_nLogicBranchNames[7] (offset 1096)
  2594. STRING m_nLogicBranchNames[8] (offset 1100)
  2595. STRING m_nLogicBranchNames[9] (offset 1104)
  2596. STRING m_nLogicBranchNames[10] (offset 1108)
  2597. STRING m_nLogicBranchNames[11] (offset 1112)
  2598. STRING m_nLogicBranchNames[12] (offset 1116)
  2599. STRING m_nLogicBranchNames[13] (offset 1120)
  2600. STRING m_nLogicBranchNames[14] (offset 1124)
  2601. STRING m_nLogicBranchNames[15] (offset 1128)
  2602. CUSTOM m_LogicBranchList (offset 1132)
  2603. INTEGER m_eLastState (offset 1152)
  2604. INPUT InputTest (offset 0)
  2605. INPUT Input_OnLogicBranchChanged (offset 0)
  2606. INPUT Input_OnLogicBranchRemoved (offset 0)
  2607. CUSTOM m_OnAllTrue (offset 1156)
  2608. CUSTOM m_OnAllFalse (offset 1180)
  2609. CUSTOM m_OnMixed (offset 1204)
  2610.  
  2611. CLogicCase
  2612. STRING m_nCase[0] (offset 1068)
  2613. STRING m_nCase[1] (offset 1072)
  2614. STRING m_nCase[2] (offset 1076)
  2615. STRING m_nCase[3] (offset 1080)
  2616. STRING m_nCase[4] (offset 1084)
  2617. STRING m_nCase[5] (offset 1088)
  2618. STRING m_nCase[6] (offset 1092)
  2619. STRING m_nCase[7] (offset 1096)
  2620. STRING m_nCase[8] (offset 1100)
  2621. STRING m_nCase[9] (offset 1104)
  2622. STRING m_nCase[10] (offset 1108)
  2623. STRING m_nCase[11] (offset 1112)
  2624. STRING m_nCase[12] (offset 1116)
  2625. STRING m_nCase[13] (offset 1120)
  2626. STRING m_nCase[14] (offset 1124)
  2627. STRING m_nCase[15] (offset 1128)
  2628. INTEGER m_nShuffleCases (offset 1132)
  2629. INTEGER m_nLastShuffleCase (offset 1136)
  2630. CHARACTER m_uchShuffleCaseMap (offset 1140)
  2631. INPUT InputValue (offset 0)
  2632. VOID InputPickRandom (offset 0)
  2633. VOID InputPickRandomShuffle (offset 0)
  2634. CUSTOM m_OnCase[0] (offset 1156)
  2635. CUSTOM m_OnCase[1] (offset 1180)
  2636. CUSTOM m_OnCase[2] (offset 1204)
  2637. CUSTOM m_OnCase[3] (offset 1228)
  2638. CUSTOM m_OnCase[4] (offset 1252)
  2639. CUSTOM m_OnCase[5] (offset 1276)
  2640. CUSTOM m_OnCase[6] (offset 1300)
  2641. CUSTOM m_OnCase[7] (offset 1324)
  2642. CUSTOM m_OnCase[8] (offset 1348)
  2643. CUSTOM m_OnCase[9] (offset 1372)
  2644. CUSTOM m_OnCase[10] (offset 1396)
  2645. CUSTOM m_OnCase[11] (offset 1420)
  2646. CUSTOM m_OnCase[12] (offset 1444)
  2647. CUSTOM m_OnCase[13] (offset 1468)
  2648. CUSTOM m_OnCase[14] (offset 1492)
  2649. CUSTOM m_OnCase[15] (offset 1516)
  2650. CUSTOM m_OnDefault (offset 1540)
  2651.  
  2652. CLogicCollisionPair
  2653. STRING m_nameAttach1 (offset 1068)
  2654. STRING m_nameAttach2 (offset 1072)
  2655. BOOLEAN m_disabled (offset 1076)
  2656. BOOLEAN m_succeeded (offset 1077)
  2657. VOID InputDisableCollisions (offset 0)
  2658. VOID InputEnableCollisions (offset 0)
  2659.  
  2660. CLogicCompare
  2661. FLOAT m_flCompareValue (offset 1072)
  2662. FLOAT m_flInValue (offset 1068)
  2663. FLOAT InputSetValue (offset 0)
  2664. FLOAT InputSetValueCompare (offset 0)
  2665. FLOAT InputSetCompareValue (offset 0)
  2666. VOID InputCompare (offset 0)
  2667. CUSTOM m_OnEqualTo (offset 1100)
  2668. CUSTOM m_OnNotEqualTo (offset 1124)
  2669. CUSTOM m_OnGreaterThan (offset 1148)
  2670. CUSTOM m_OnLessThan (offset 1076)
  2671.  
  2672. CLogicCompareInteger
  2673. CUSTOM m_OnEqual (offset 1068)
  2674. CUSTOM m_OnNotEqual (offset 1092)
  2675. INTEGER m_iIntegerValue (offset 1116)
  2676. INTEGER m_iShouldCompareToValue (offset 1120)
  2677. INPUT m_AllIntCompares (offset 1124)
  2678. INPUT InputValue (offset 0)
  2679. INPUT InputCompareValues (offset 0)
  2680.  
  2681. CLogicDirectorQuery
  2682. INTEGER m_nMinRemapVal (offset 1140)
  2683. INTEGER m_nMaxRemapVal (offset 1144)
  2684. INTEGER m_nNoise (offset 1148)
  2685. VOID InputHowAngry (offset 0)
  2686. CUSTOM m_OutAnger (offset 1068)
  2687. CUSTOM m_On20SecondsToMob (offset 1092)
  2688. CUSTOM m_On60SecondsToMob (offset 1116)
  2689. VOID CLogicDirectorQueryQueryThink (offset 0)
  2690.  
  2691. CLogicGameEvent
  2692. STRING m_iszEventName (offset 1068)
  2693. INPUT InputFireEvent (offset 0)
  2694.  
  2695. CLogicLineToEntity
  2696. STRING m_SourceName (offset 1092)
  2697. EHANDLE m_StartEntity (offset 1096)
  2698. EHANDLE m_EndEntity (offset 1100)
  2699. CUSTOM m_Line (offset 1068)
  2700.  
  2701. CLogicMeasureMovement
  2702. STRING m_strMeasureTarget (offset 1068)
  2703. STRING m_strMeasureReference (offset 1072)
  2704. STRING m_strTargetReference (offset 1076)
  2705. FLOAT m_flScale (offset 1096)
  2706. INTEGER m_nMeasureType (offset 1100)
  2707. EHANDLE m_hMeasureTarget (offset 1080)
  2708. EHANDLE m_hMeasureReference (offset 1084)
  2709. EHANDLE m_hTarget (offset 1088)
  2710. EHANDLE m_hTargetReference (offset 1092)
  2711. STRING InputSetMeasureTarget (offset 0)
  2712. STRING InputSetMeasureReference (offset 0)
  2713. STRING InputSetTarget (offset 0)
  2714. STRING InputSetTargetReference (offset 0)
  2715. FLOAT InputSetTargetScale (offset 0)
  2716. VOID InputEnable (offset 0)
  2717. VOID InputDisable (offset 0)
  2718. VOID CLogicMeasureMovementMeasureThink (offset 0)
  2719.  
  2720. CLogicNavigation
  2721. BOOLEAN m_isOn (offset 1072)
  2722. INTEGER m_navProperty (offset 1076)
  2723. VOID InputTurnOn (offset 0)
  2724. VOID InputTurnOff (offset 0)
  2725. VOID InputToggle (offset 0)
  2726.  
  2727. CLogicRelay
  2728. BOOLEAN m_bWaitForRefire (offset 1117)
  2729. BOOLEAN m_bDisabled (offset 1116)
  2730. VOID InputEnable (offset 0)
  2731. VOID InputEnableRefire (offset 0)
  2732. VOID InputDisable (offset 0)
  2733. VOID InputToggle (offset 0)
  2734. VOID InputTrigger (offset 0)
  2735. VOID InputCancelPending (offset 0)
  2736. CUSTOM m_OnTrigger (offset 1068)
  2737. CUSTOM m_OnSpawn (offset 1092)
  2738.  
  2739. CLogicScript
  2740. STRING m_iszGroupMembers[0] (offset 1068)
  2741. STRING m_iszGroupMembers[1] (offset 1072)
  2742. STRING m_iszGroupMembers[2] (offset 1076)
  2743. STRING m_iszGroupMembers[3] (offset 1080)
  2744. STRING m_iszGroupMembers[4] (offset 1084)
  2745. STRING m_iszGroupMembers[5] (offset 1088)
  2746. STRING m_iszGroupMembers[6] (offset 1092)
  2747. STRING m_iszGroupMembers[7] (offset 1096)
  2748. STRING m_iszGroupMembers[8] (offset 1100)
  2749. STRING m_iszGroupMembers[9] (offset 1104)
  2750. STRING m_iszGroupMembers[10] (offset 1108)
  2751. STRING m_iszGroupMembers[11] (offset 1112)
  2752. STRING m_iszGroupMembers[12] (offset 1116)
  2753. STRING m_iszGroupMembers[13] (offset 1120)
  2754. STRING m_iszGroupMembers[14] (offset 1124)
  2755. STRING m_iszGroupMembers[15] (offset 1128)
  2756.  
  2757. CLunge
  2758. VOID None (offset 0)
  2759.  
  2760. CMagnumPistol
  2761. VOID None (offset 0)
  2762.  
  2763. CMapInfo
  2764. VOID InputUpdateCvars (offset 0)
  2765.  
  2766. CMaterialModifyControl
  2767. CHARACTER m_szMaterialName (offset 1068)
  2768. CHARACTER m_szMaterialVar (offset 1323)
  2769. CHARACTER m_szMaterialVarValue (offset 1578)
  2770. INTEGER m_iFrameStart (offset 1836)
  2771. INTEGER m_iFrameEnd (offset 1840)
  2772. BOOLEAN m_bWrap (offset 1844)
  2773. FLOAT m_flFramerate (offset 1848)
  2774. BOOLEAN m_bNewAnimCommandsSemaphore (offset 1852)
  2775. FLOAT m_flFloatLerpStartValue (offset 1856)
  2776. FLOAT m_flFloatLerpEndValue (offset 1860)
  2777. FLOAT m_flFloatLerpTransitionTime (offset 1864)
  2778. INTEGER m_nModifyMode (offset 1868)
  2779. STRING SetMaterialVar (offset 0)
  2780. VOID SetMaterialVarToCurrentTime (offset 0)
  2781. STRING InputStartAnimSequence (offset 0)
  2782. STRING InputStartFloatLerp (offset 0)
  2783.  
  2784. CMathColorBlend
  2785. FLOAT InputValue (offset 0)
  2786. CUSTOM m_OutValue (offset 1084)
  2787. FLOAT m_flInMin (offset 1068)
  2788. FLOAT m_flInMax (offset 1072)
  2789. COLOR32 m_OutColor1 (offset 1076)
  2790. COLOR32 m_OutColor2 (offset 1080)
  2791.  
  2792. CMathCounter
  2793. BOOLEAN m_bHitMax (offset 1077)
  2794. BOOLEAN m_bHitMin (offset 1076)
  2795. FLOAT m_flMin (offset 1068)
  2796. FLOAT m_flMax (offset 1072)
  2797. BOOLEAN m_bDisabled (offset 1078)
  2798. FLOAT InputAdd (offset 0)
  2799. FLOAT InputDivide (offset 0)
  2800. FLOAT InputMultiply (offset 0)
  2801. FLOAT InputSetValue (offset 0)
  2802. FLOAT InputSetValueNoFire (offset 0)
  2803. FLOAT InputSubtract (offset 0)
  2804. FLOAT InputSetHitMax (offset 0)
  2805. FLOAT InputSetHitMin (offset 0)
  2806. VOID InputGetValue (offset 0)
  2807. VOID InputEnable (offset 0)
  2808. VOID InputDisable (offset 0)
  2809. CUSTOM m_OutValue (offset 1080)
  2810. CUSTOM m_OnHitMin (offset 1128)
  2811. CUSTOM m_OnHitMax (offset 1152)
  2812. CUSTOM m_OnGetValue (offset 1104)
  2813.  
  2814. CMathRemap
  2815. FLOAT InputValue (offset 0)
  2816. CUSTOM m_OutValue (offset 1088)
  2817. FLOAT m_flInMin (offset 1068)
  2818. FLOAT m_flInMax (offset 1072)
  2819. FLOAT m_flOut1 (offset 1076)
  2820. FLOAT m_flOut2 (offset 1080)
  2821. BOOLEAN m_bEnabled (offset 1084)
  2822. VOID InputEnable (offset 0)
  2823. VOID InputDisable (offset 0)
  2824.  
  2825. CMessage
  2826. STRING m_iszMessage (offset 1068)
  2827. SOUNDNAME m_sNoise (offset 1084)
  2828. INTEGER m_MessageAttenuation (offset 1076)
  2829. FLOAT m_MessageVolume (offset 1072)
  2830. FLOAT m_Radius (offset 1080)
  2831. VOID InputShowMessage (offset 0)
  2832. CUSTOM m_OnShowMessage (offset 1088)
  2833.  
  2834. CMessageEntity
  2835. INTEGER m_radius (offset 1068)
  2836. STRING m_messageText (offset 1072)
  2837. BOOLEAN m_bDeveloperOnly (offset 1077)
  2838. BOOLEAN m_drawText (offset 1076)
  2839. BOOLEAN m_bEnabled (offset 1078)
  2840. VOID InputEnable (offset 0)
  2841. VOID InputDisable (offset 0)
  2842.  
  2843. CMolotov
  2844. VOID None (offset 0)
  2845.  
  2846. CMomentaryRotButton
  2847. INTEGER m_lastUsed (offset 1528)
  2848. VECTOR m_start (offset 1532)
  2849. VECTOR m_end (offset 1544)
  2850. FLOAT m_IdealYaw (offset 1556)
  2851. SOUNDNAME m_sNoise (offset 1560)
  2852. BOOLEAN m_bUpdateTarget (offset 1564)
  2853. INTEGER m_direction (offset 1568)
  2854. FLOAT m_returnSpeed (offset 1572)
  2855. FLOAT m_flStartPosition (offset 1576)
  2856. BOOLEAN m_bSolidBsp (offset 1260)
  2857. VOID CMomentaryRotButtonUseMoveDone (offset 0)
  2858. VOID CMomentaryRotButtonReturnMoveDone (offset 0)
  2859. VOID CMomentaryRotButtonSetPositionMoveDone (offset 0)
  2860. VOID CMomentaryRotButtonUpdateThink (offset 0)
  2861. FLOAT InputSetPosition (offset 0)
  2862. FLOAT InputSetPositionImmediately (offset 0)
  2863. VOID InputDisableUpdateTarget (offset 0)
  2864. VOID InputEnableUpdateTarget (offset 0)
  2865. CUSTOM m_Position (offset 1408)
  2866. CUSTOM m_OnUnpressed (offset 1432)
  2867. CUSTOM m_OnFullyClosed (offset 1480)
  2868. CUSTOM m_OnFullyOpen (offset 1456)
  2869. CUSTOM m_OnReachedPosition (offset 1504)
  2870. VOID InputEnable (offset 0)
  2871. VOID InputDisable (offset 0)
  2872. BOOLEAN m_bDisabled (offset 1404)
  2873.  
  2874. CMovementSpeedMod
  2875. FLOAT InputSpeedMod (offset 0)
  2876.  
  2877. CMultiSource
  2878. EHANDLE m_rgEntities (offset 1068)
  2879. INTEGER m_rgTriggered (offset 1196)
  2880. INTEGER m_iTotal (offset 1348)
  2881. STRING m_globalstate (offset 1352)
  2882. VOID CMultiSourceRegister (offset 0)
  2883. CUSTOM m_OnTrigger (offset 1324)
  2884.  
  2885. CMultiSpawner
  2886. STRING m_iszMeleeWeapon (offset 1088)
  2887.  
  2888. COrnamentProp
  2889. STRING m_initialOwner (offset 5568)
  2890. STRING InputSetAttached (offset 0)
  2891. VOID InputDetach (offset 0)
  2892.  
  2893. COuttroStats
  2894. VOID InputPZEndGame (offset 0)
  2895. VOID InputRollStatsCrawl (offset 0)
  2896. VOID InputRollCredits (offset 0)
  2897. VOID InputSkipStateChanged (offset 0)
  2898. CUSTOM m_OnOuttroStatsDone (offset 1068)
  2899.  
  2900. COxygenTank
  2901. VOID None (offset 0)
  2902.  
  2903. CPainPills
  2904. VOID None (offset 0)
  2905.  
  2906. CParticleFire
  2907. POSITION_VECTOR m_vOrigin (offset 1068)
  2908. VECTOR m_vDirection (offset 1080)
  2909.  
  2910. CParticleLight
  2911. FLOAT m_flIntensity (offset 1068)
  2912. VECTOR m_vColor (offset 1072)
  2913. STRING m_PSName (offset 1084)
  2914. BOOLEAN m_bDirectional (offset 1088)
  2915.  
  2916. CParticlePerformanceMonitor
  2917. BOOLEAN m_bDisplayPerf (offset 1068)
  2918. BOOLEAN m_bMeasurePerf (offset 1069)
  2919. VOID InputTurnOnDisplay (offset 0)
  2920. VOID InputTurnOffDisplay (offset 0)
  2921. VOID InputStartMeasuring (offset 0)
  2922. VOID InputStopMeasuring (offset 0)
  2923.  
  2924. CParticleSystem
  2925. BOOLEAN m_bStartActive (offset 1068)
  2926. BOOLEAN m_bActive (offset 1076)
  2927. TIME m_flStartTime (offset 1084)
  2928. VECTOR m_vServerControlPoints (offset 1088)
  2929. CHARACTER m_iServerControlPointAssignments (offset 1136)
  2930. STRING m_iszEffectName (offset 1072)
  2931. STRING m_iszControlPointNames[0] (offset 1140)
  2932. STRING m_iszControlPointNames[1] (offset 1144)
  2933. STRING m_iszControlPointNames[2] (offset 1148)
  2934. STRING m_iszControlPointNames[3] (offset 1152)
  2935. STRING m_iszControlPointNames[4] (offset 1156)
  2936. STRING m_iszControlPointNames[5] (offset 1160)
  2937. STRING m_iszControlPointNames[6] (offset 1164)
  2938. STRING m_iszControlPointNames[7] (offset 1168)
  2939. STRING m_iszControlPointNames[8] (offset 1172)
  2940. STRING m_iszControlPointNames[9] (offset 1176)
  2941. STRING m_iszControlPointNames[10] (offset 1180)
  2942. STRING m_iszControlPointNames[11] (offset 1184)
  2943. STRING m_iszControlPointNames[12] (offset 1188)
  2944. STRING m_iszControlPointNames[13] (offset 1192)
  2945. STRING m_iszControlPointNames[14] (offset 1196)
  2946. STRING m_iszControlPointNames[15] (offset 1200)
  2947. STRING m_iszControlPointNames[16] (offset 1204)
  2948. STRING m_iszControlPointNames[17] (offset 1208)
  2949. STRING m_iszControlPointNames[18] (offset 1212)
  2950. STRING m_iszControlPointNames[19] (offset 1216)
  2951. STRING m_iszControlPointNames[20] (offset 1220)
  2952. STRING m_iszControlPointNames[21] (offset 1224)
  2953. STRING m_iszControlPointNames[22] (offset 1228)
  2954. STRING m_iszControlPointNames[23] (offset 1232)
  2955. STRING m_iszControlPointNames[24] (offset 1236)
  2956. STRING m_iszControlPointNames[25] (offset 1240)
  2957. STRING m_iszControlPointNames[26] (offset 1244)
  2958. STRING m_iszControlPointNames[27] (offset 1248)
  2959. STRING m_iszControlPointNames[28] (offset 1252)
  2960. STRING m_iszControlPointNames[29] (offset 1256)
  2961. STRING m_iszControlPointNames[30] (offset 1260)
  2962. STRING m_iszControlPointNames[31] (offset 1264)
  2963. STRING m_iszControlPointNames[32] (offset 1268)
  2964. STRING m_iszControlPointNames[33] (offset 1272)
  2965. STRING m_iszControlPointNames[34] (offset 1276)
  2966. STRING m_iszControlPointNames[35] (offset 1280)
  2967. STRING m_iszControlPointNames[36] (offset 1284)
  2968. STRING m_iszControlPointNames[37] (offset 1288)
  2969. STRING m_iszControlPointNames[38] (offset 1292)
  2970. STRING m_iszControlPointNames[39] (offset 1296)
  2971. STRING m_iszControlPointNames[40] (offset 1300)
  2972. STRING m_iszControlPointNames[41] (offset 1304)
  2973. STRING m_iszControlPointNames[42] (offset 1308)
  2974. STRING m_iszControlPointNames[43] (offset 1312)
  2975. STRING m_iszControlPointNames[44] (offset 1316)
  2976. STRING m_iszControlPointNames[45] (offset 1320)
  2977. STRING m_iszControlPointNames[46] (offset 1324)
  2978. STRING m_iszControlPointNames[47] (offset 1328)
  2979. STRING m_iszControlPointNames[48] (offset 1332)
  2980. STRING m_iszControlPointNames[49] (offset 1336)
  2981. STRING m_iszControlPointNames[50] (offset 1340)
  2982. STRING m_iszControlPointNames[51] (offset 1344)
  2983. STRING m_iszControlPointNames[52] (offset 1348)
  2984. STRING m_iszControlPointNames[53] (offset 1352)
  2985. STRING m_iszControlPointNames[54] (offset 1356)
  2986. STRING m_iszControlPointNames[55] (offset 1360)
  2987. STRING m_iszControlPointNames[56] (offset 1364)
  2988. STRING m_iszControlPointNames[57] (offset 1368)
  2989. STRING m_iszControlPointNames[58] (offset 1372)
  2990. STRING m_iszControlPointNames[59] (offset 1376)
  2991. STRING m_iszControlPointNames[60] (offset 1380)
  2992. STRING m_iszControlPointNames[61] (offset 1384)
  2993. STRING m_iszControlPointNames[62] (offset 1388)
  2994. CHARACTER m_iControlPointParents.m_Value[0] (offset 1644)
  2995. CHARACTER m_iControlPointParents.m_Value[1] (offset 1645)
  2996. CHARACTER m_iControlPointParents.m_Value[2] (offset 1646)
  2997. CHARACTER m_iControlPointParents.m_Value[3] (offset 1647)
  2998. CHARACTER m_iControlPointParents.m_Value[4] (offset 1648)
  2999. CHARACTER m_iControlPointParents.m_Value[5] (offset 1649)
  3000. CHARACTER m_iControlPointParents.m_Value[6] (offset 1650)
  3001. EHANDLE m_hControlPointEnts (offset 1392)
  3002. VOID InputStart (offset 0)
  3003. VOID InputStop (offset 0)
  3004. VOID CParticleSystemStartParticleSystemThink (offset 0)
  3005.  
  3006. CPathCorner
  3007. FLOAT m_flWait (offset 1068)
  3008. STRING InputSetNextPathCorner (offset 0)
  3009. VOID InputInPass (offset 0)
  3010. CUSTOM m_OnPass (offset 1072)
  3011.  
  3012. CPathKeyFrame
  3013. VECTOR m_Origin (offset 1068)
  3014. VECTOR m_Angles (offset 1080)
  3015. QUATERNION m_qAngle (offset 1092)
  3016. STRING m_iNextKey (offset 1108)
  3017. FLOAT m_flNextTime (offset 1112)
  3018. FLOAT m_flSpeed (offset 1124)
  3019. CLASSPTR m_pNextKey (offset 1116)
  3020. CLASSPTR m_pPrevKey (offset 1120)
  3021.  
  3022. CPathTrack
  3023. CLASSPTR m_pnext (offset 1068)
  3024. CLASSPTR m_pprevious (offset 1072)
  3025. CLASSPTR m_paltpath (offset 1076)
  3026. FLOAT m_flRadius (offset 1080)
  3027. FLOAT m_length (offset 1084)
  3028. STRING m_altName (offset 1088)
  3029. INTEGER m_eOrientationType (offset 1096)
  3030. VOID InputPass (offset 0)
  3031. VOID InputEnableAlternatePath (offset 0)
  3032. VOID InputDisableAlternatePath (offset 0)
  3033. VOID InputToggleAlternatePath (offset 0)
  3034. VOID InputEnablePath (offset 0)
  3035. VOID InputDisablePath (offset 0)
  3036. VOID InputTogglePath (offset 0)
  3037. CUSTOM m_OnPass (offset 1100)
  3038.  
  3039. CPhysBox
  3040. EHANDLE m_hCarryingPlayer (offset 1488)
  3041. FLOAT m_massScale (offset 1260)
  3042. INTEGER m_damageType (offset 1256)
  3043. STRING m_iszOverrideScript (offset 1264)
  3044. INTEGER m_damageToEnableMotion (offset 1268)
  3045. FLOAT m_flForceToEnableMotion (offset 1272)
  3046. VECTOR m_angPreferredCarryAngles (offset 1276)
  3047. BOOLEAN m_bNotSolidToWorld (offset 1288)
  3048. INTEGER m_iExploitableByPlayer (offset 1292)
  3049. VOID InputWake (offset 0)
  3050. VOID InputSleep (offset 0)
  3051. VOID InputEnableMotion (offset 0)
  3052. VOID InputDisableMotion (offset 0)
  3053. VOID InputForceDrop (offset 0)
  3054. VOID InputDisableFloating (offset 0)
  3055. VOID CPhysBoxBreakTouch (offset 0)
  3056. CUSTOM m_OnDamaged (offset 1296)
  3057. CUSTOM m_OnAwakened (offset 1320)
  3058. CUSTOM m_OnMotionEnabled (offset 1344)
  3059. CUSTOM m_OnPhysGunPickup (offset 1368)
  3060. CUSTOM m_OnPhysGunPunt (offset 1392)
  3061. CUSTOM m_OnPhysGunOnlyPickup (offset 1416)
  3062. CUSTOM m_OnPhysGunDrop (offset 1440)
  3063. CUSTOM m_OnPlayerUse (offset 1464)
  3064.  
  3065. CPhysBoxMultiplayer
  3066. VOID None (offset 0)
  3067.  
  3068. CPhysConstraint
  3069. CUSTOM m_pConstraint (offset 1068)
  3070. STRING m_nameSystem (offset 1084)
  3071. STRING m_nameAttach1 (offset 1072)
  3072. STRING m_nameAttach2 (offset 1076)
  3073. SOUNDNAME m_breakSound (offset 1080)
  3074. FLOAT m_forceLimit (offset 1088)
  3075. FLOAT m_torqueLimit (offset 1092)
  3076. FLOAT m_minTeleportDistance (offset 1100)
  3077. CUSTOM m_OnBreak (offset 1104)
  3078. VOID InputBreak (offset 0)
  3079. VOID InputOnBreak (offset 0)
  3080. VOID InputTurnOn (offset 0)
  3081. VOID InputTurnOff (offset 0)
  3082.  
  3083. CPhysConstraintSystem
  3084. CUSTOM m_pMachine (offset 1068)
  3085. INTEGER m_additionalIterations (offset 1072)
  3086.  
  3087. CPhysConvert
  3088. STRING m_swapModel (offset 1092)
  3089. FLOAT m_flMassOverride (offset 1096)
  3090. VOID InputConvertTarget (offset 0)
  3091. CUSTOM m_OnConvert (offset 1068)
  3092.  
  3093. CPhysExplosion
  3094. FLOAT m_damage (offset 1068)
  3095. FLOAT m_radius (offset 1072)
  3096. STRING m_targetEntityName (offset 1076)
  3097. FLOAT m_flInnerRadius (offset 1080)
  3098. VOID InputExplode (offset 0)
  3099. CUSTOM m_OnPushedPlayer (offset 1084)
  3100.  
  3101. CPhysForce
  3102. CUSTOM m_pController (offset 1068)
  3103. STRING m_nameAttach (offset 1072)
  3104. FLOAT m_force (offset 1076)
  3105. FLOAT m_forceTime (offset 1080)
  3106. EHANDLE m_attachedObject (offset 1084)
  3107. EMBEDDED m_integrator (offset 1092) [5 properties]:
  3108. INTEGER m_controlType (offset 1096)
  3109. VECTOR m_linear (offset 1100)
  3110. VECTOR m_angular (offset 1112)
  3111. VECTOR m_linearSave (offset 1124)
  3112. VECTOR m_angularSave (offset 1136)
  3113. VOID InputActivate (offset 0)
  3114. VOID InputDeactivate (offset 0)
  3115. FLOAT InputForceScale (offset 0)
  3116. VOID CPhysForceForceOff (offset 0)
  3117.  
  3118. CPhysHinge
  3119. FLOAT m_hingeFriction (offset 1196)
  3120. POSITION_VECTOR m_hinge.worldPosition (offset 1132)
  3121. VECTOR m_hinge.worldAxisDirection (offset 1144)
  3122. FLOAT m_systemLoadScale (offset 1200)
  3123. FLOAT InputSetVelocity (offset 0)
  3124. FLOAT InputSetHingeFriction (offset 0)
  3125.  
  3126. CPhysImpact
  3127. FLOAT m_damage (offset 1068)
  3128. FLOAT m_distance (offset 1072)
  3129. STRING m_directionEntityName (offset 1076)
  3130. VOID CPhysImpactPointAtEntity (offset 0)
  3131. VOID InputImpact (offset 0)
  3132.  
  3133. CPhysLength
  3134. VECTOR m_offset (offset 1128)
  3135. FLOAT m_addLength (offset 1164)
  3136. FLOAT m_minLength (offset 1168)
  3137. POSITION_VECTOR m_vecAttach (offset 1152)
  3138. FLOAT m_totalLength (offset 1172)
  3139.  
  3140. CPhysMagnet
  3141. CUSTOM m_OnMagnetAttach (offset 5100)
  3142. CUSTOM m_OnMagnetDetach (offset 5124)
  3143. FLOAT m_massScale (offset 5148)
  3144. STRING m_iszOverrideScript (offset 5152)
  3145. INTEGER m_iMaxObjectsAttached (offset 5204)
  3146. FLOAT m_forceLimit (offset 5156)
  3147. FLOAT m_torqueLimit (offset 5160)
  3148. CUSTOM m_MagnettedEntities (offset 5164)
  3149. CUSTOM m_pConstraintGroup (offset 5184)
  3150. BOOLEAN m_bActive (offset 5188)
  3151. BOOLEAN m_bHasHitSomething (offset 5189)
  3152. FLOAT m_flTotalMass (offset 5192)
  3153. FLOAT m_flRadius (offset 5196)
  3154. FLOAT m_flNextSuckTime (offset 5200)
  3155. VOID InputToggle (offset 0)
  3156. VOID InputTurnOn (offset 0)
  3157. VOID InputTurnOff (offset 0)
  3158.  
  3159. CPhysMotor
  3160. STRING m_nameAttach (offset 1068)
  3161. EHANDLE m_attachedObject (offset 1072)
  3162. FLOAT m_spinUp (offset 1076)
  3163. FLOAT m_additionalAcceleration (offset 1080)
  3164. FLOAT m_angularAcceleration (offset 1084)
  3165. TIME m_lastTime (offset 1088)
  3166. CUSTOM m_pHinge (offset 1092)
  3167. CUSTOM m_pController (offset 1096)
  3168. FLOAT InputSetTargetSpeed (offset 0)
  3169. VOID InputTurnOn (offset 0)
  3170. VOID InputTurnOff (offset 0)
  3171. EMBEDDED m_motor (offset 1100) [8 properties]:
  3172. FLOAT m_speed (offset 1104)
  3173. FLOAT m_maxTorque (offset 1108)
  3174. VECTOR m_axis (offset 1112)
  3175. FLOAT m_inertiaFactor (offset 1124)
  3176. FLOAT m_lastSpeed (offset 1128)
  3177. FLOAT m_lastAcceleration (offset 1132)
  3178. FLOAT m_lastForce (offset 1136)
  3179. FLOAT m_restistanceDamping (offset 1140)
  3180.  
  3181. CPhysPulley
  3182. POSITION_VECTOR m_position2 (offset 1128)
  3183. VECTOR m_offset (offset 1140)
  3184. FLOAT m_addLength (offset 1164)
  3185. FLOAT m_gearRatio (offset 1168)
  3186.  
  3187. CPhysSlideConstraint
  3188. POSITION_VECTOR m_axisEnd (offset 1132)
  3189. FLOAT m_slideFriction (offset 1144)
  3190. FLOAT m_systemLoadScale (offset 1148)
  3191. FLOAT InputSetVelocity (offset 0)
  3192.  
  3193. CPhysThruster
  3194. VECTOR m_localOrigin (offset 1148)
  3195.  
  3196. CPhysTorque
  3197. VECTOR m_axis (offset 1148)
  3198.  
  3199. CPhysics2Prop
  3200. VOID None (offset 0)
  3201.  
  3202. CPhysicsCannister
  3203. CUSTOM m_onActivate (offset 6836)
  3204. CUSTOM m_OnAwakened (offset 6860)
  3205. VECTOR m_thrustOrigin (offset 6756)
  3206. EMBEDDED m_thruster (offset 6768) [3 properties]:
  3207. VECTOR m_thrustVector (offset 6772)
  3208. VECTOR m_torqueVector (offset 6784)
  3209. FLOAT m_thrust (offset 6796)
  3210. CUSTOM m_pController (offset 6800)
  3211. CLASSPTR m_pJet (offset 6804)
  3212. BOOLEAN m_active (offset 6808)
  3213. FLOAT m_thrustTime (offset 6812)
  3214. FLOAT m_damage (offset 6816)
  3215. FLOAT m_damageRadius (offset 6820)
  3216. TIME m_activateTime (offset 6824)
  3217. SOUNDNAME m_gasSound (offset 6828)
  3218. BOOLEAN m_bFired (offset 6832)
  3219. EHANDLE m_hPhysicsAttacker (offset 6884)
  3220. TIME m_flLastPhysicsInfluenceTime (offset 6888)
  3221. EHANDLE m_hLauncher (offset 6892)
  3222. VOID InputActivate (offset 0)
  3223. VOID InputDeactivate (offset 0)
  3224. VOID InputExplode (offset 0)
  3225. VOID InputWake (offset 0)
  3226. VOID CPhysicsCannisterBeginShutdownThink (offset 0)
  3227. VOID CPhysicsCannisterExplodeTouch (offset 0)
  3228.  
  3229. CPhysicsEntitySolver
  3230. EHANDLE m_hMovingEntity (offset 1068)
  3231. EHANDLE m_hPhysicsBlocker (offset 1072)
  3232. FLOAT m_separationDuration (offset 1076)
  3233. TIME m_cancelTime (offset 1080)
  3234. INTEGER m_savedCollisionGroup (offset 1084)
  3235.  
  3236. CPhysicsNPCSolver
  3237. EHANDLE m_hNPC (offset 1076)
  3238. EHANDLE m_hEntity (offset 1080)
  3239. FLOAT m_separationDuration (offset 1088)
  3240. TIME m_cancelTime (offset 1092)
  3241. BOOLEAN m_allowIntersection (offset 1096)
  3242. CUSTOM m_pController (offset 1084)
  3243.  
  3244. CPhysicsProp
  3245. VOID InputEnableMotion (offset 0)
  3246. VOID InputDisableMotion (offset 0)
  3247. VOID InputWake (offset 0)
  3248. VOID InputSleep (offset 0)
  3249. VOID InputDisableFloating (offset 0)
  3250. VOID InputStartGlowing (offset 0)
  3251. VOID InputStopGlowing (offset 0)
  3252. VECTOR InputSetGlowOverride (offset 0)
  3253. INTEGER InputSetGlowRange (offset 0)
  3254. BOOLEAN m_bAwake (offset 5744)
  3255. FLOAT m_massScale (offset 5684)
  3256. FLOAT m_inertiaScale (offset 5688)
  3257. INTEGER m_damageType (offset 5692)
  3258. STRING m_iszOverrideScript (offset 5696)
  3259. INTEGER m_breakableType (offset 5708)
  3260. INTEGER m_iInitialGlowState (offset 5728)
  3261. INTEGER m_nGlowRange (offset 5732)
  3262. INTEGER m_nGlowRangeMin (offset 5736)
  3263. COLOR32 m_glowColor (offset 5740)
  3264. INTEGER m_damageToEnableMotion (offset 5700)
  3265. FLOAT m_flForceToEnableMotion (offset 5704)
  3266. CUSTOM m_OnAwakened (offset 5468)
  3267. CUSTOM m_MotionEnabled (offset 5444)
  3268. CUSTOM m_OnPhysGunPickup (offset 5492)
  3269. CUSTOM m_OnPhysGunOnlyPickup (offset 5540)
  3270. CUSTOM m_OnPhysGunPunt (offset 5516)
  3271. CUSTOM m_OnPhysGunDrop (offset 5564)
  3272. CUSTOM m_OnPlayerUse (offset 5588)
  3273. CUSTOM m_OnPlayerPickup (offset 5612)
  3274. CUSTOM m_OnOutOfWorld (offset 5636)
  3275. CUSTOM m_OnHitByTank (offset 5660)
  3276. BOOLEAN m_bThrownByPlayer (offset 5712)
  3277. BOOLEAN m_bFirstCollisionAfterLaunch (offset 5713)
  3278. INTEGER m_iExploitableByPlayer (offset 5716)
  3279. VOID CPhysicsPropClearFlagsThink (offset 0)
  3280. VOID CPhysicsPropNavThink (offset 0)
  3281.  
  3282. CPhysicsPropRespawnable
  3283. VOID CPhysicsPropRespawnableMaterialize (offset 0)
  3284. FLOAT m_flRespawnTime (offset 5808)
  3285. POSITION_VECTOR m_vOriginalSpawnOrigin (offset 5760)
  3286. VECTOR m_vOriginalSpawnAngles (offset 5772)
  3287. VECTOR m_vOriginalMins (offset 5784)
  3288. VECTOR m_vOriginalMaxs (offset 5796)
  3289.  
  3290. CPhysicsSpring
  3291. CUSTOM m_pSpring (offset 1068)
  3292. FLOAT m_tempConstant (offset 1076)
  3293. FLOAT m_tempLength (offset 1080)
  3294. FLOAT m_tempDamping (offset 1084)
  3295. FLOAT m_tempRelativeDamping (offset 1088)
  3296. STRING m_nameAttachStart (offset 1092)
  3297. STRING m_nameAttachEnd (offset 1096)
  3298. POSITION_VECTOR m_start (offset 1100)
  3299. POSITION_VECTOR m_end (offset 1112)
  3300. BOOLEAN m_isLocal (offset 1072)
  3301. FLOAT InputSetSpringConstant (offset 0)
  3302. FLOAT InputSetSpringLength (offset 0)
  3303. FLOAT InputSetSpringDamping (offset 0)
  3304.  
  3305. CPhysicsWire
  3306. INTEGER m_nDensity (offset 1068)
  3307.  
  3308. CPipeBomb
  3309. VOID None (offset 0)
  3310.  
  3311. CPistol
  3312. VOID None (offset 0)
  3313.  
  3314. CPlasma
  3315. FLOAT m_flScale (offset 1072)
  3316. FLOAT m_flScaleTime (offset 1076)
  3317. INTEGER m_nFlags (offset 1080)
  3318.  
  3319. CPlayerResource
  3320. VOID CPlayerResourceResourceThink (offset 0)
  3321.  
  3322. CPointAngleSensor
  3323. BOOLEAN m_bDisabled (offset 1068)
  3324. STRING m_nLookAtName (offset 1072)
  3325. EHANDLE m_hTargetEntity (offset 1076)
  3326. EHANDLE m_hLookAtEntity (offset 1080)
  3327. FLOAT m_flDuration (offset 1084)
  3328. FLOAT m_flDotTolerance (offset 1088)
  3329. TIME m_flFacingTime (offset 1092)
  3330. BOOLEAN m_bFired (offset 1096)
  3331. CUSTOM m_OnFacingLookat (offset 1100)
  3332. CUSTOM m_OnNotFacingLookat (offset 1124)
  3333. CUSTOM m_TargetDir (offset 1148)
  3334. CUSTOM m_FacingPercentage (offset 1172)
  3335. VOID InputEnable (offset 0)
  3336. VOID InputDisable (offset 0)
  3337. VOID InputToggle (offset 0)
  3338. VOID InputTest (offset 0)
  3339. STRING InputSetTargetEntity (offset 0)
  3340.  
  3341. CPointBonusMapsAccessor
  3342. STRING m_String_tFileName (offset 1068)
  3343. STRING m_String_tMapName (offset 1072)
  3344. VOID InputUnlock (offset 0)
  3345. VOID InputComplete (offset 0)
  3346. VOID InputSave (offset 0)
  3347.  
  3348. CPointBroadcastClientCommand
  3349. STRING InputCommand (offset 0)
  3350.  
  3351. CPointClientCommand
  3352. STRING InputCommand (offset 0)
  3353.  
  3354. CPointCommentaryNode
  3355. STRING m_iszPreCommands (offset 5096)
  3356. STRING m_iszPostCommands (offset 5100)
  3357. STRING m_iszCommentaryFile (offset 5104)
  3358. STRING m_iszCommentaryFileNoHDR (offset 5108)
  3359. STRING m_iszViewTarget (offset 5112)
  3360. EHANDLE m_hViewTarget (offset 5116)
  3361. EHANDLE m_hViewTargetAngles (offset 5120)
  3362. STRING m_iszViewPosition (offset 5124)
  3363. EHANDLE m_hViewPosition (offset 5128)
  3364. EHANDLE m_hViewPositionMover (offset 5132)
  3365. BOOLEAN m_bPreventMovement (offset 5136)
  3366. BOOLEAN m_bUnderCrosshair (offset 5137)
  3367. BOOLEAN m_bUnstoppable (offset 5138)
  3368. TIME m_flFinishedTime (offset 5140)
  3369. VECTOR m_vecFinishOrigin (offset 5144)
  3370. VECTOR m_vecOriginalAngles (offset 5156)
  3371. VECTOR m_vecFinishAngles (offset 5168)
  3372. BOOLEAN m_bActive (offset 5244)
  3373. TIME m_flStartTime (offset 5248)
  3374. STRING m_iszSpeakers (offset 5252)
  3375. INTEGER m_iNodeNumber (offset 5256)
  3376. INTEGER m_iNodeNumberMax (offset 5260)
  3377. BOOLEAN m_bPreventChangesWhileMoving (offset 5180)
  3378. BOOLEAN m_bDisabled (offset 5181)
  3379. VECTOR m_vecTeleportOrigin (offset 5184)
  3380. CUSTOM m_pOnCommentaryStarted (offset 5196)
  3381. CUSTOM m_pOnCommentaryStopped (offset 5220)
  3382. VOID InputStartCommentary (offset 0)
  3383. VOID InputStartUnstoppableCommentary (offset 0)
  3384. VOID InputEnable (offset 0)
  3385. VOID InputDisable (offset 0)
  3386. VOID CPointCommentaryNodeSpinThink (offset 0)
  3387. VOID CPointCommentaryNodeUpdateViewThink (offset 0)
  3388. VOID CPointCommentaryNodeUpdateViewPostThink (offset 0)
  3389.  
  3390. CPointDevShotCamera
  3391. VOID CPointDevShotCameraDevShotThink_Setup (offset 0)
  3392. VOID CPointDevShotCameraDevShotThink_TakeShot (offset 0)
  3393. VOID CPointDevShotCameraDevShotThink_PostShot (offset 0)
  3394. STRING m_iszCameraName (offset 1068)
  3395. INTEGER m_iFOV (offset 1072)
  3396.  
  3397. CPointEntityFinder
  3398. INTEGER m_FindMethod (offset 1088)
  3399. STRING m_iFilterName (offset 1072)
  3400. EHANDLE m_hFilter (offset 1076)
  3401. STRING m_iRefName (offset 1080)
  3402. EHANDLE m_hReference (offset 1084)
  3403. CUSTOM m_OnFoundEntity (offset 1092)
  3404. VOID InputFindEntity (offset 0)
  3405.  
  3406. CPointGamestatsCounter
  3407. STRING m_strStatisticName (offset 1068)
  3408. BOOLEAN m_bDisabled (offset 1072)
  3409. STRING InputSetName (offset 0)
  3410. FLOAT InputIncrement (offset 0)
  3411. VOID InputEnable (offset 0)
  3412. VOID InputDisable (offset 0)
  3413.  
  3414. CPointHurt
  3415. FLOAT m_flRadius (offset 1076)
  3416. INTEGER m_nDamage (offset 1068)
  3417. FLOAT m_flDelay (offset 1080)
  3418. INTEGER m_bitsDamageType (offset 1072)
  3419. STRING m_strTarget (offset 1084)
  3420. VOID CPointHurtHurtThink (offset 0)
  3421. VOID InputTurnOn (offset 0)
  3422. VOID InputTurnOff (offset 0)
  3423. VOID InputToggle (offset 0)
  3424. VOID InputHurt (offset 0)
  3425. EHANDLE m_pActivator (offset 1088)
  3426.  
  3427. CPointPlayerMoveConstraint
  3428. FLOAT m_flRadius (offset 1068)
  3429. FLOAT m_flConstraintWidth (offset 1072)
  3430. FLOAT m_flSpeedFactor (offset 1076)
  3431. CUSTOM m_hConstrainedPlayers (offset 1084)
  3432. VOID CPointPlayerMoveConstraintConstraintThink (offset 0)
  3433. VOID InputTurnOn (offset 0)
  3434. VOID InputTurnOff (offset 0)
  3435. CUSTOM m_OnConstraintBroken (offset 1104)
  3436.  
  3437. CPointPropUseTarget
  3438. STRING m_sGasNozzleName (offset 1156)
  3439. VOID InputActivate (offset 0)
  3440. VOID InputDeactivate (offset 0)
  3441. CUSTOM m_onUseStarted (offset 1084)
  3442. CUSTOM m_onUseCancelled (offset 1108)
  3443. CUSTOM m_onUseFinished (offset 1132)
  3444.  
  3445. CPointProximitySensor
  3446. BOOLEAN m_bDisabled (offset 1068)
  3447. EHANDLE m_hTargetEntity (offset 1072)
  3448. CUSTOM m_Distance (offset 1076)
  3449. VOID InputEnable (offset 0)
  3450. VOID InputDisable (offset 0)
  3451. VOID InputToggle (offset 0)
  3452. STRING InputSetTargetEntity (offset 0)
  3453.  
  3454. CPointPush
  3455. VOID CPointPushPushThink (offset 0)
  3456. BOOLEAN m_bEnabled (offset 1068)
  3457. FLOAT m_flMagnitude (offset 1072)
  3458. FLOAT m_flRadius (offset 1076)
  3459. FLOAT m_flInnerRadius (offset 1080)
  3460. FLOAT m_flConeOfInfluence (offset 1084)
  3461. VOID InputEnable (offset 0)
  3462. VOID InputDisable (offset 0)
  3463.  
  3464. CPointScriptTemplate
  3465. STRING m_iszTemplateEntityNames[0] (offset 1196)
  3466. STRING m_iszTemplateEntityNames[1] (offset 1200)
  3467. STRING m_iszTemplateEntityNames[2] (offset 1204)
  3468. STRING m_iszTemplateEntityNames[3] (offset 1208)
  3469. STRING m_iszTemplateEntityNames[4] (offset 1212)
  3470. STRING m_iszTemplateEntityNames[5] (offset 1216)
  3471. STRING m_iszTemplateEntityNames[6] (offset 1220)
  3472. STRING m_iszTemplateEntityNames[7] (offset 1224)
  3473. STRING m_iszTemplateEntityNames[8] (offset 1228)
  3474. STRING m_iszTemplateEntityNames[9] (offset 1232)
  3475. STRING m_iszTemplateEntityNames[10] (offset 1236)
  3476. STRING m_iszTemplateEntityNames[11] (offset 1240)
  3477. STRING m_iszTemplateEntityNames[12] (offset 1244)
  3478. STRING m_iszTemplateEntityNames[13] (offset 1248)
  3479. STRING m_iszTemplateEntityNames[14] (offset 1252)
  3480. STRING m_iszTemplateEntityNames[15] (offset 1256)
  3481. VOID InputForceSpawn (offset 0)
  3482. CUSTOM m_pOutputOnSpawned (offset 1280)
  3483.  
  3484. CPointScriptUseTarget
  3485. STRING m_sUseModelName (offset 1096)
  3486. FLOAT m_flDuration (offset 1084)
  3487. STRING InputSetUseModel (offset 0)
  3488. CUSTOM m_OnUseStarted (offset 1128)
  3489. CUSTOM m_OnUseFinished (offset 1152)
  3490. CUSTOM m_OnUseCanceled (offset 1176)
  3491. VOID CPointScriptUseTargetThink (offset 0)
  3492.  
  3493. CPointServerCommand
  3494. STRING InputCommand (offset 0)
  3495.  
  3496. CPointSpotlight
  3497. FLOAT m_flSpotlightCurLength (offset 1124)
  3498. BOOLEAN m_bSpotlightOn (offset 1068)
  3499. BOOLEAN m_bEfficientSpotlight (offset 1069)
  3500. POSITION_VECTOR m_vSpotlightTargetPos (offset 1072)
  3501. POSITION_VECTOR m_vSpotlightCurrentPos (offset 1084)
  3502. VECTOR m_vSpotlightDir (offset 1096)
  3503. INTEGER m_nHaloSprite (offset 1108)
  3504. FLOAT m_flSpotlightMaxLength (offset 1120)
  3505. FLOAT m_flSpotlightGoalWidth (offset 1128)
  3506. FLOAT m_flHDRColorScale (offset 1136)
  3507. FLOAT m_flHaloScale (offset 1132)
  3508. VOID InputLightOn (offset 0)
  3509. VOID InputLightOff (offset 0)
  3510. CUSTOM m_OnOn (offset 1140)
  3511. CUSTOM m_OnOff (offset 1164)
  3512. VOID CPointSpotlightSpotlightThink (offset 0)
  3513.  
  3514. CPointTeleport
  3515. VECTOR m_vSaveOrigin (offset 1068)
  3516. VECTOR m_vSaveAngles (offset 1080)
  3517. VOID InputTeleport (offset 0)
  3518. STRING InputTeleportEntity (offset 0)
  3519. VOID InputTeleportToCurrentPos (offset 0)
  3520.  
  3521. CPointTemplate
  3522. STRING m_iszTemplateEntityNames[0] (offset 1068)
  3523. STRING m_iszTemplateEntityNames[1] (offset 1072)
  3524. STRING m_iszTemplateEntityNames[2] (offset 1076)
  3525. STRING m_iszTemplateEntityNames[3] (offset 1080)
  3526. STRING m_iszTemplateEntityNames[4] (offset 1084)
  3527. STRING m_iszTemplateEntityNames[5] (offset 1088)
  3528. STRING m_iszTemplateEntityNames[6] (offset 1092)
  3529. STRING m_iszTemplateEntityNames[7] (offset 1096)
  3530. STRING m_iszTemplateEntityNames[8] (offset 1100)
  3531. STRING m_iszTemplateEntityNames[9] (offset 1104)
  3532. STRING m_iszTemplateEntityNames[10] (offset 1108)
  3533. STRING m_iszTemplateEntityNames[11] (offset 1112)
  3534. STRING m_iszTemplateEntityNames[12] (offset 1116)
  3535. STRING m_iszTemplateEntityNames[13] (offset 1120)
  3536. STRING m_iszTemplateEntityNames[14] (offset 1124)
  3537. STRING m_iszTemplateEntityNames[15] (offset 1128)
  3538. CUSTOM m_hTemplateEntities (offset 1132)
  3539. CUSTOM m_hTemplates (offset 1152)
  3540. VOID InputForceSpawn (offset 0)
  3541. CUSTOM m_pOutputOnSpawned (offset 1172)
  3542.  
  3543. CPoseController
  3544. EHANDLE m_hProps (offset 1068)
  3545. CHARACTER m_chPoseIndex (offset 1084)
  3546. BOOLEAN m_bDisablePropLookup (offset 1088)
  3547. BOOLEAN m_bPoseValueParity (offset 1089)
  3548. STRING m_iszPropName (offset 1092)
  3549. STRING m_iszPoseParameterName (offset 1096)
  3550. FLOAT m_fPoseValue (offset 1100)
  3551. FLOAT m_fInterpolationTime (offset 1104)
  3552. BOOLEAN m_bInterpolationWrap (offset 1108)
  3553. FLOAT m_fCycleFrequency (offset 1112)
  3554. INTEGER m_nFModType (offset 1116)
  3555. FLOAT m_fFModTimeOffset (offset 1120)
  3556. FLOAT m_fFModRate (offset 1124)
  3557. FLOAT m_fFModAmplitude (offset 1128)
  3558. VOID CPoseControllerThink (offset 0)
  3559. STRING InputSetPoseParameterName (offset 0)
  3560. FLOAT InputSetPoseValue (offset 0)
  3561. FLOAT InputSetInterpolationTime (offset 0)
  3562. FLOAT InputSetCycleFrequency (offset 0)
  3563. INTEGER InputSetFModType (offset 0)
  3564. FLOAT InputSetFModTimeOffset (offset 0)
  3565. FLOAT InputSetFModRate (offset 0)
  3566. FLOAT InputSetFModAmplitude (offset 0)
  3567. FLOAT InputRandomizeFMod (offset 0)
  3568. VOID InputGetFMod (offset 0)
  3569.  
  3570. CPostProcessController
  3571. FLOAT m_fLocalContrastStrength (offset 1068)
  3572. FLOAT m_fLocalContrastEdgeStrength (offset 1072)
  3573. TIME m_fVignetteStart (offset 1076)
  3574. TIME m_fVignetteEnd (offset 1080)
  3575. FLOAT m_fVignetteBlurStrength (offset 1084)
  3576. FLOAT m_fFadeToBlackStrength (offset 1088)
  3577. FLOAT m_fGrainStrength (offset 1092)
  3578. FLOAT m_fTopVignetteStrength (offset 1096)
  3579. FLOAT m_fFadeTime (offset 1100)
  3580. FLOAT InputSetLocalContrastStrength (offset 0)
  3581. FLOAT InputSetLocalContrastEdgeStrength (offset 0)
  3582. FLOAT InputSetVignetteStart (offset 0)
  3583. FLOAT InputSetVignetteEnd (offset 0)
  3584. FLOAT InputSetVignetteBlurStrength (offset 0)
  3585. FLOAT InputSetFadeToBlackStrength (offset 0)
  3586. FLOAT InputSetGrainStrength (offset 0)
  3587. FLOAT InputSetTopVignetteStrength (offset 0)
  3588. FLOAT InputSetFadeTime (offset 0)
  3589.  
  3590. CPrecipitation
  3591. INTEGER m_nPrecipType (offset 1068)
  3592. FLOAT m_minSpeed (offset 1072)
  3593. FLOAT m_maxSpeed (offset 1076)
  3594.  
  3595. CPrecipitationBlocker
  3596. VOID None (offset 0)
  3597.  
  3598. CProjectedDecal
  3599. INTEGER m_nTexture (offset 1068)
  3600. FLOAT m_flDistance (offset 1072)
  3601. VOID CProjectedDecalStaticDecal (offset 0)
  3602. VOID CProjectedDecalTriggerDecal (offset 0)
  3603. VOID InputActivate (offset 0)
  3604.  
  3605. CPropDoorRotating
  3606. INTEGER m_eSpawnPosition (offset 5960)
  3607. INTEGER m_eOpenDirection (offset 5964)
  3608. VECTOR m_vecAxis (offset 5944)
  3609. FLOAT m_flDistance (offset 5956)
  3610. VECTOR m_angRotationAjar (offset 5968)
  3611. VECTOR m_angRotationClosed (offset 5980)
  3612. VECTOR m_angRotationOpenForward (offset 5992)
  3613. VECTOR m_angRotationOpenBack (offset 6004)
  3614. VECTOR m_angGoal (offset 6016)
  3615. EHANDLE m_hDoorBlocker (offset 6076)
  3616. FLOAT InputSetRotationDistance (offset 0)
  3617. FLOAT InputSetSpeed (offset 0)
  3618.  
  3619. CPropDoorRotatingBreakable
  3620. VOID InputSetUnbreakable (offset 0)
  3621. VOID InputSetBreakable (offset 0)
  3622.  
  3623. CPropDoorRotatingCheckpoint
  3624. BOOLEAN m_hasUnlockSequence (offset 6080)
  3625. VOID CPropDoorRotatingCheckpointUnlockThink (offset 0)
  3626.  
  3627. CPropHealthCabinet
  3628. INTEGER m_pillCount (offset 5584)
  3629.  
  3630. CPropMinigun
  3631. FLOAT m_maxYaw (offset 5572)
  3632. FLOAT m_maxPitch (offset 5576)
  3633. FLOAT m_minPitch (offset 5580)
  3634. VOID CPropMinigunAngleThink (offset 0)
  3635. VOID CPropMinigunFireThink (offset 0)
  3636. CUSTOM m_OnFireStart (offset 5672)
  3637. CUSTOM m_OnFireStop (offset 5696)
  3638.  
  3639. CPropMountedGun
  3640. FLOAT m_maxYaw (offset 5572)
  3641. FLOAT m_maxPitch (offset 5576)
  3642. FLOAT m_minPitch (offset 5580)
  3643. VOID CPropMountedGunAngleThink (offset 0)
  3644. VOID CPropMountedGunFireThink (offset 0)
  3645. CUSTOM m_OnFireStart (offset 5672)
  3646. CUSTOM m_OnFireStop (offset 5696)
  3647.  
  3648. CPropVehicle
  3649. EMBEDDED m_VehiclePhysics (offset 5100) [37 properties]:
  3650. FLOAT m_controls.throttle (offset 5112)
  3651. FLOAT m_controls.steering (offset 5116)
  3652. FLOAT m_controls.brake (offset 5120)
  3653. FLOAT m_controls.boost (offset 5124)
  3654. BOOLEAN m_controls.handbrake (offset 5128)
  3655. BOOLEAN m_controls.handbrakeLeft (offset 5129)
  3656. BOOLEAN m_controls.handbrakeRight (offset 5130)
  3657. BOOLEAN m_controls.brakepedal (offset 5131)
  3658. BOOLEAN m_controls.bHasBrakePedal (offset 5132)
  3659. INTEGER m_nSpeed (offset 5140)
  3660. INTEGER m_nLastSpeed (offset 5144)
  3661. INTEGER m_nRPM (offset 5148)
  3662. FLOAT m_fLastBoost (offset 5152)
  3663. INTEGER m_nBoostTimeLeft (offset 5156)
  3664. INTEGER m_nHasBoost (offset 5160)
  3665. FLOAT m_maxThrottle (offset 5164)
  3666. FLOAT m_flMaxRevThrottle (offset 5168)
  3667. FLOAT m_flMaxSpeed (offset 5172)
  3668. FLOAT m_actionSpeed (offset 5176)
  3669. INTEGER m_wheelCount (offset 5196)
  3670. VECTOR m_wheelPosition (offset 5200)
  3671. VECTOR m_wheelRotation (offset 5248)
  3672. FLOAT m_wheelBaseHeight (offset 5296)
  3673. FLOAT m_wheelTotalHeight (offset 5312)
  3674. INTEGER m_poseParameters (offset 5328)
  3675. FLOAT m_actionValue (offset 5376)
  3676. FLOAT m_actionScale (offset 5380)
  3677. FLOAT m_debugRadius (offset 5384)
  3678. FLOAT m_throttleRate (offset 5388)
  3679. FLOAT m_throttleStartTime (offset 5392)
  3680. FLOAT m_throttleActiveTime (offset 5396)
  3681. FLOAT m_turboTimer (offset 5400)
  3682. FLOAT m_flVehicleVolume (offset 5404)
  3683. BOOLEAN m_bIsOn (offset 5408)
  3684. BOOLEAN m_bLastThrottle (offset 5409)
  3685. BOOLEAN m_bLastBoost (offset 5410)
  3686. BOOLEAN m_bLastSkid (offset 5411)
  3687. CUSTOM m_VehiclePhysics.m_pVehicle (offset 5136)
  3688. CUSTOM m_VehiclePhysics.m_pWheels (offset 5180)
  3689. INTEGER m_nVehicleType (offset 5412)
  3690. EHANDLE m_hPhysicsAttacker (offset 5432)
  3691. TIME m_flLastPhysicsInfluenceTime (offset 5436)
  3692. STRING m_vehicleScript (offset 5416)
  3693. VECTOR m_vecSmoothedVelocity (offset 5420)
  3694. FLOAT InputThrottle (offset 0)
  3695. FLOAT InputSteering (offset 0)
  3696. FLOAT InputAction (offset 0)
  3697. VOID InputHandBrakeOn (offset 0)
  3698. VOID InputHandBrakeOff (offset 0)
  3699.  
  3700. CPropVehicleDriveable
  3701. VOID InputLock (offset 0)
  3702. VOID InputUnlock (offset 0)
  3703. VOID InputTurnOn (offset 0)
  3704. VOID InputTurnOff (offset 0)
  3705. BOOLEAN m_bHasGun (offset 5645)
  3706. CUSTOM m_playerOn (offset 5452)
  3707. CUSTOM m_playerOff (offset 5476)
  3708. CUSTOM m_pressedAttack (offset 5500)
  3709. CUSTOM m_pressedAttack2 (offset 5524)
  3710. CUSTOM m_attackaxis (offset 5548)
  3711. CUSTOM m_attack2axis (offset 5572)
  3712. EHANDLE m_hPlayer (offset 5596)
  3713. EMBEDDED m_pServerVehicle (offset 5448) [1 properties]:
  3714. EMBEDDED m_ViewSmoothing (offset 5864) [9 properties]:
  3715. VECTOR vecAnglesSaved (offset 5936)
  3716. POSITION_VECTOR vecOriginSaved (offset 5948)
  3717. VECTOR vecAngleDiffSaved (offset 5960)
  3718. VECTOR vecAngleDiffMin (offset 5972)
  3719. BOOLEAN bRunningEnterExit (offset 5925)
  3720. BOOLEAN bWasRunningAnim (offset 5926)
  3721. FLOAT flEnterExitStartTime (offset 5928)
  3722. FLOAT flEnterExitDuration (offset 5932)
  3723. FLOAT flFOV (offset 5888)
  3724. INTEGER m_nSpeed (offset 5600)
  3725. INTEGER m_nRPM (offset 5604)
  3726. FLOAT m_flThrottle (offset 5608)
  3727. INTEGER m_nBoostTimeLeft (offset 5612)
  3728. INTEGER m_nHasBoost (offset 5616)
  3729. BOOLEAN m_nScannerDisabledWeapons (offset 5646)
  3730. BOOLEAN m_nScannerDisabledVehicle (offset 5647)
  3731. BOOLEAN m_bUnableToFire (offset 5644)
  3732. POSITION_VECTOR m_vecEyeExitEndpoint (offset 5620)
  3733. VECTOR m_vecGunCrosshair (offset 5632)
  3734. BOOLEAN m_bEngineLocked (offset 5656)
  3735. BOOLEAN m_bLocked (offset 5657)
  3736. FLOAT m_flMinimumSpeedToEnterExit (offset 5660)
  3737. BOOLEAN m_bEnterAnimOn (offset 5664)
  3738. BOOLEAN m_bExitAnimOn (offset 5665)
  3739. TIME m_flTurnOffKeepUpright (offset 5668)
  3740. EHANDLE m_hNPCDriver (offset 5648)
  3741. EHANDLE m_hKeepUpright (offset 5652)
  3742.  
  3743. CPropaneTank
  3744. VOID None (offset 0)
  3745.  
  3746. CPumpShotgun
  3747. VOID None (offset 0)
  3748.  
  3749. CRagdollBoogie
  3750. TIME m_flStartTime (offset 1068)
  3751. FLOAT m_flBoogieLength (offset 1072)
  3752. FLOAT m_flMagnitude (offset 1076)
  3753. VOID CRagdollBoogieBoogieThink (offset 0)
  3754. VOID CRagdollBoogieZapThink (offset 0)
  3755.  
  3756. CRagdollConstraint
  3757. FLOAT m_xmin (offset 1128)
  3758. FLOAT m_xmax (offset 1132)
  3759. FLOAT m_ymin (offset 1136)
  3760. FLOAT m_ymax (offset 1140)
  3761. FLOAT m_zmin (offset 1144)
  3762. FLOAT m_zmax (offset 1148)
  3763. FLOAT m_xfriction (offset 1152)
  3764. FLOAT m_yfriction (offset 1156)
  3765. FLOAT m_zfriction (offset 1160)
  3766.  
  3767. CRagdollMagnet
  3768. FLOAT m_radius (offset 1072)
  3769. FLOAT m_force (offset 1076)
  3770. VECTOR m_axis (offset 1080)
  3771. BOOLEAN m_bDisabled (offset 1068)
  3772. VOID InputEnable (offset 0)
  3773. VOID InputDisable (offset 0)
  3774.  
  3775. CRagdollManager
  3776. INTEGER m_iCurrentMaxRagdollCount (offset 1068)
  3777. INTEGER m_iMaxRagdollCount (offset 1072)
  3778. BOOLEAN m_bSaveImportant (offset 1076)
  3779. INTEGER InputSetMaxRagdollCount (offset 0)
  3780.  
  3781. CRagdollProp
  3782. INTEGER m_ragdoll.boneIndex (offset 7128)
  3783. POSITION_VECTOR m_ragPos (offset 7252)
  3784. VECTOR m_ragAngles (offset 7540)
  3785. STRING m_anglesOverrideString (offset 7828)
  3786. INTEGER m_lastUpdateTickCount (offset 7836)
  3787. BOOLEAN m_allAsleep (offset 7840)
  3788. EHANDLE m_hDamageEntity (offset 7844)
  3789. EHANDLE m_hKiller (offset 7848)
  3790. BOOLEAN m_bStartDisabled (offset 7248)
  3791. VOID InputStartRadgollBoogie (offset 0)
  3792. VOID InputEnableMotion (offset 0)
  3793. VOID InputDisableMotion (offset 0)
  3794. VOID InputTurnOn (offset 0)
  3795. VOID InputTurnOff (offset 0)
  3796. FLOAT InputFadeAndRemove (offset 0)
  3797. EHANDLE m_hUnragdoll (offset 7832)
  3798. BOOLEAN m_bFirstCollisionAfterLaunch (offset 7841)
  3799. FLOAT m_flBlendWeight (offset 7876)
  3800. INTEGER m_nOverlaySequence (offset 7880)
  3801. VECTOR m_ragdollMins (offset 7888)
  3802. VECTOR m_ragdollMaxs (offset 8176)
  3803. EHANDLE m_hPhysicsAttacker (offset 7852)
  3804. TIME m_flLastPhysicsInfluenceTime (offset 7856)
  3805. TIME m_flFadeOutStartTime (offset 7860)
  3806. FLOAT m_flFadeTime (offset 7864)
  3807. STRING m_strSourceClassName (offset 7868)
  3808. BOOLEAN m_bHasBeenPhysgunned (offset 7872)
  3809. VOID CRagdollPropSetDebrisThink (offset 0)
  3810. VOID CRagdollPropClearFlagsThink (offset 0)
  3811. VOID CRagdollPropFadeOutThink (offset 0)
  3812. INTEGER m_ragdoll.listCount (offset 5100)
  3813. BOOLEAN m_ragdoll.allowStretch (offset 5104)
  3814. CUSTOM m_ragdoll.pGroup (offset 5108)
  3815. FLOAT m_flDefaultFadeScale (offset 7884)
  3816. VECTOR m_ragdoll.list[1].originParentSpace (offset 5196)
  3817. CUSTOM m_ragdoll.list[1].pObject (offset 5208)
  3818. CUSTOM m_ragdoll.list[1].pConstraint (offset 5216)
  3819. INTEGER m_ragdoll.list[1].parentIndex (offset 5224)
  3820. VECTOR m_ragdoll.list[2].originParentSpace (offset 5280)
  3821. CUSTOM m_ragdoll.list[2].pObject (offset 5292)
  3822. CUSTOM m_ragdoll.list[2].pConstraint (offset 5300)
  3823. INTEGER m_ragdoll.list[2].parentIndex (offset 5308)
  3824. VECTOR m_ragdoll.list[3].originParentSpace (offset 5364)
  3825. CUSTOM m_ragdoll.list[3].pObject (offset 5376)
  3826. CUSTOM m_ragdoll.list[3].pConstraint (offset 5384)
  3827. INTEGER m_ragdoll.list[3].parentIndex (offset 5392)
  3828. VECTOR m_ragdoll.list[4].originParentSpace (offset 5448)
  3829. CUSTOM m_ragdoll.list[4].pObject (offset 5460)
  3830. CUSTOM m_ragdoll.list[4].pConstraint (offset 5468)
  3831. INTEGER m_ragdoll.list[4].parentIndex (offset 5476)
  3832. VECTOR m_ragdoll.list[5].originParentSpace (offset 5532)
  3833. CUSTOM m_ragdoll.list[5].pObject (offset 5544)
  3834. CUSTOM m_ragdoll.list[5].pConstraint (offset 5552)
  3835. INTEGER m_ragdoll.list[5].parentIndex (offset 5560)
  3836. VECTOR m_ragdoll.list[6].originParentSpace (offset 5616)
  3837. CUSTOM m_ragdoll.list[6].pObject (offset 5628)
  3838. CUSTOM m_ragdoll.list[6].pConstraint (offset 5636)
  3839. INTEGER m_ragdoll.list[6].parentIndex (offset 5644)
  3840. VECTOR m_ragdoll.list[7].originParentSpace (offset 5700)
  3841. CUSTOM m_ragdoll.list[7].pObject (offset 5712)
  3842. CUSTOM m_ragdoll.list[7].pConstraint (offset 5720)
  3843. INTEGER m_ragdoll.list[7].parentIndex (offset 5728)
  3844. VECTOR m_ragdoll.list[8].originParentSpace (offset 5784)
  3845. CUSTOM m_ragdoll.list[8].pObject (offset 5796)
  3846. CUSTOM m_ragdoll.list[8].pConstraint (offset 5804)
  3847. INTEGER m_ragdoll.list[8].parentIndex (offset 5812)
  3848. VECTOR m_ragdoll.list[9].originParentSpace (offset 5868)
  3849. CUSTOM m_ragdoll.list[9].pObject (offset 5880)
  3850. CUSTOM m_ragdoll.list[9].pConstraint (offset 5888)
  3851. INTEGER m_ragdoll.list[9].parentIndex (offset 5896)
  3852. VECTOR m_ragdoll.list[10].originParentSpace (offset 5952)
  3853. CUSTOM m_ragdoll.list[10].pObject (offset 5964)
  3854. CUSTOM m_ragdoll.list[10].pConstraint (offset 5972)
  3855. INTEGER m_ragdoll.list[10].parentIndex (offset 5980)
  3856. VECTOR m_ragdoll.list[11].originParentSpace (offset 6036)
  3857. CUSTOM m_ragdoll.list[11].pObject (offset 6048)
  3858. CUSTOM m_ragdoll.list[11].pConstraint (offset 6056)
  3859. INTEGER m_ragdoll.list[11].parentIndex (offset 6064)
  3860. VECTOR m_ragdoll.list[12].originParentSpace (offset 6120)
  3861. CUSTOM m_ragdoll.list[12].pObject (offset 6132)
  3862. CUSTOM m_ragdoll.list[12].pConstraint (offset 6140)
  3863. INTEGER m_ragdoll.list[12].parentIndex (offset 6148)
  3864. VECTOR m_ragdoll.list[13].originParentSpace (offset 6204)
  3865. CUSTOM m_ragdoll.list[13].pObject (offset 6216)
  3866. CUSTOM m_ragdoll.list[13].pConstraint (offset 6224)
  3867. INTEGER m_ragdoll.list[13].parentIndex (offset 6232)
  3868. VECTOR m_ragdoll.list[14].originParentSpace (offset 6288)
  3869. CUSTOM m_ragdoll.list[14].pObject (offset 6300)
  3870. CUSTOM m_ragdoll.list[14].pConstraint (offset 6308)
  3871. INTEGER m_ragdoll.list[14].parentIndex (offset 6316)
  3872. VECTOR m_ragdoll.list[15].originParentSpace (offset 6372)
  3873. CUSTOM m_ragdoll.list[15].pObject (offset 6384)
  3874. CUSTOM m_ragdoll.list[15].pConstraint (offset 6392)
  3875. INTEGER m_ragdoll.list[15].parentIndex (offset 6400)
  3876. VECTOR m_ragdoll.list[16].originParentSpace (offset 6456)
  3877. CUSTOM m_ragdoll.list[16].pObject (offset 6468)
  3878. CUSTOM m_ragdoll.list[16].pConstraint (offset 6476)
  3879. INTEGER m_ragdoll.list[16].parentIndex (offset 6484)
  3880. VECTOR m_ragdoll.list[17].originParentSpace (offset 6540)
  3881. CUSTOM m_ragdoll.list[17].pObject (offset 6552)
  3882. CUSTOM m_ragdoll.list[17].pConstraint (offset 6560)
  3883. INTEGER m_ragdoll.list[17].parentIndex (offset 6568)
  3884. VECTOR m_ragdoll.list[18].originParentSpace (offset 6624)
  3885. CUSTOM m_ragdoll.list[18].pObject (offset 6636)
  3886. CUSTOM m_ragdoll.list[18].pConstraint (offset 6644)
  3887. INTEGER m_ragdoll.list[18].parentIndex (offset 6652)
  3888. VECTOR m_ragdoll.list[19].originParentSpace (offset 6708)
  3889. CUSTOM m_ragdoll.list[19].pObject (offset 6720)
  3890. CUSTOM m_ragdoll.list[19].pConstraint (offset 6728)
  3891. INTEGER m_ragdoll.list[19].parentIndex (offset 6736)
  3892. VECTOR m_ragdoll.list[20].originParentSpace (offset 6792)
  3893. CUSTOM m_ragdoll.list[20].pObject (offset 6804)
  3894. CUSTOM m_ragdoll.list[20].pConstraint (offset 6812)
  3895. INTEGER m_ragdoll.list[20].parentIndex (offset 6820)
  3896. VECTOR m_ragdoll.list[21].originParentSpace (offset 6876)
  3897. CUSTOM m_ragdoll.list[21].pObject (offset 6888)
  3898. CUSTOM m_ragdoll.list[21].pConstraint (offset 6896)
  3899. INTEGER m_ragdoll.list[21].parentIndex (offset 6904)
  3900. VECTOR m_ragdoll.list[22].originParentSpace (offset 6960)
  3901. CUSTOM m_ragdoll.list[22].pObject (offset 6972)
  3902. CUSTOM m_ragdoll.list[22].pConstraint (offset 6980)
  3903. INTEGER m_ragdoll.list[22].parentIndex (offset 6988)
  3904. VECTOR m_ragdoll.list[23].originParentSpace (offset 7044)
  3905. CUSTOM m_ragdoll.list[23].pObject (offset 7056)
  3906. CUSTOM m_ragdoll.list[23].pConstraint (offset 7064)
  3907. INTEGER m_ragdoll.list[23].parentIndex (offset 7072)
  3908.  
  3909. CRagdollPropAttached
  3910. INTEGER m_boneIndexAttached (offset 8464)
  3911. INTEGER m_ragdollAttachedObjectIndex (offset 8468)
  3912. VECTOR m_attachmentPointBoneSpace (offset 8472)
  3913. VECTOR m_attachmentPointRagdollSpace (offset 8484)
  3914. BOOLEAN m_bShouldDetach (offset 8496)
  3915. CUSTOM m_pAttachConstraint (offset 8500)
  3916.  
  3917. CRevertSaved
  3918. FLOAT m_loadTime (offset 1068)
  3919. FLOAT m_Duration (offset 1072)
  3920. FLOAT m_HoldTime (offset 1076)
  3921. VOID InputReload (offset 0)
  3922. VOID CRevertSavedLoadThink (offset 0)
  3923.  
  3924. CRifle_AK47
  3925. VOID None (offset 0)
  3926.  
  3927. CRifle_Desert
  3928. VOID None (offset 0)
  3929.  
  3930. CRifle_M60
  3931. VOID None (offset 0)
  3932.  
  3933. CRifle_SG552
  3934. VOID None (offset 0)
  3935.  
  3936. CRopeKeyframe
  3937. INTEGER m_RopeFlags (offset 1072)
  3938. STRING m_iNextLinkName (offset 1076)
  3939. INTEGER m_Slack (offset 1080)
  3940. FLOAT m_Width (offset 1084)
  3941. FLOAT m_TextureScale (offset 1088)
  3942. INTEGER m_nSegments (offset 1092)
  3943. BOOLEAN m_bConstrainBetweenEndpoints (offset 1096)
  3944. STRING m_strRopeMaterialModel (offset 1100)
  3945. MODELINDEX m_iRopeMaterialModelIndex (offset 1104)
  3946. INTEGER m_Subdiv (offset 1108)
  3947. INTEGER m_RopeLength (offset 1116)
  3948. INTEGER m_fLockedPoints (offset 1120)
  3949. BOOLEAN m_bCreatedFromMapFile (offset 1124)
  3950. FLOAT m_flScrollSpeed (offset 1128)
  3951. BOOLEAN m_bStartPointValid (offset 1132)
  3952. BOOLEAN m_bEndPointValid (offset 1133)
  3953. EHANDLE m_hStartPoint (offset 1136)
  3954. EHANDLE m_hEndPoint (offset 1140)
  3955. SHORT m_iStartAttachment (offset 1144)
  3956. SHORT m_iEndAttachment (offset 1146)
  3957. FLOAT InputSetScrollSpeed (offset 0)
  3958. VECTOR InputSetForce (offset 0)
  3959. VOID InputBreak (offset 0)
  3960.  
  3961. CRotDoor
  3962. BOOLEAN m_bSolidBsp (offset 1516)
  3963.  
  3964. CRotorWashShooter
  3965. FLOAT m_flTimeUnderRotor (offset 1148)
  3966. FLOAT m_flTimeUnderRotorVariance (offset 1152)
  3967. TIME m_flLastWashStartTime (offset 1156)
  3968. TIME m_flNextGibTime (offset 1160)
  3969.  
  3970. CRuleEntity
  3971. STRING m_iszMaster (offset 1068)
  3972.  
  3973. CRulePointEntity
  3974. INTEGER m_Score (offset 1072)
  3975.  
  3976. CSMG_MP5
  3977. VOID None (offset 0)
  3978.  
  3979. CSMG_Silenced
  3980. VOID None (offset 0)
  3981.  
  3982. CScavengeProgressDisplay
  3983. INTEGER m_bActive (offset 1072)
  3984. INTEGER m_nTotalScavengeItems (offset 1068)
  3985. VOID InputTurnOn (offset 0)
  3986. VOID InputTurnOff (offset 0)
  3987. INTEGER InputSetTotalItems (offset 0)
  3988.  
  3989. CSceneEntity
  3990. STRING m_iszSceneFile (offset 1072)
  3991. STRING m_iszResumeSceneFile (offset 1076)
  3992. EHANDLE m_hWaitingForThisResumeScene (offset 1080)
  3993. BOOLEAN m_bWaitingForResumeScene (offset 1084)
  3994. STRING m_iszTarget1 (offset 1088)
  3995. STRING m_iszTarget2 (offset 1092)
  3996. STRING m_iszTarget3 (offset 1096)
  3997. STRING m_iszTarget4 (offset 1100)
  3998. STRING m_iszTarget5 (offset 1104)
  3999. STRING m_iszTarget6 (offset 1108)
  4000. STRING m_iszTarget7 (offset 1112)
  4001. STRING m_iszTarget8 (offset 1116)
  4002. INTEGER m_BusyActor (offset 1780)
  4003. EHANDLE m_hTarget1 (offset 1120)
  4004. EHANDLE m_hTarget2 (offset 1124)
  4005. EHANDLE m_hTarget3 (offset 1128)
  4006. EHANDLE m_hTarget4 (offset 1132)
  4007. EHANDLE m_hTarget5 (offset 1136)
  4008. EHANDLE m_hTarget6 (offset 1140)
  4009. EHANDLE m_hTarget7 (offset 1144)
  4010. EHANDLE m_hTarget8 (offset 1148)
  4011. BOOLEAN m_bIsPlayingBack (offset 1152)
  4012. BOOLEAN m_bPaused (offset 1153)
  4013. FLOAT m_flCurrentTime (offset 1160)
  4014. FLOAT m_flForceClientTime (offset 1156)
  4015. FLOAT m_flFrameTime (offset 1164)
  4016. BOOLEAN m_bCancelAtNextInterrupt (offset 1168)
  4017. FLOAT m_fPitch (offset 1172)
  4018. BOOLEAN m_bAutomated (offset 1176)
  4019. INTEGER m_nAutomatedAction (offset 1180)
  4020. FLOAT m_flAutomationDelay (offset 1184)
  4021. FLOAT m_flAutomationTime (offset 1188)
  4022. BOOLEAN m_bPausedViaInput (offset 1192)
  4023. BOOLEAN m_bWaitingForActor (offset 1193)
  4024. BOOLEAN m_bWaitingForInterrupt (offset 1194)
  4025. BOOLEAN m_bInterruptedActorsScenes (offset 1195)
  4026. BOOLEAN m_bBreakOnNonIdle (offset 1196)
  4027. CUSTOM m_hActorList (offset 1200)
  4028. CUSTOM m_hRemoveActorList (offset 1220)
  4029. INTEGER m_nInterruptCount (offset 1708)
  4030. BOOLEAN m_bInterrupted (offset 1712)
  4031. EHANDLE m_hInterruptScene (offset 1716)
  4032. BOOLEAN m_bCompletedEarly (offset 1720)
  4033. BOOLEAN m_bInterruptSceneFinished (offset 1721)
  4034. BOOLEAN m_bGenerated (offset 1765)
  4035. STRING m_iszSoundName (offset 1768)
  4036. EHANDLE m_hActor (offset 1772)
  4037. EHANDLE m_hActivator (offset 1776)
  4038. CUSTOM m_hNotifySceneCompletion (offset 1724)
  4039. CUSTOM m_hListManagers (offset 1744)
  4040. BOOLEAN m_bMultiplayer (offset 1154)
  4041. VOID InputStartPlayback (offset 0)
  4042. VOID InputPausePlayback (offset 0)
  4043. VOID InputResumePlayback (offset 0)
  4044. VOID InputCancelPlayback (offset 0)
  4045. VOID InputCancelAtNextInterrupt (offset 0)
  4046. FLOAT InputPitchShiftPlayback (offset 0)
  4047. STRING InputInterjectResponse (offset 0)
  4048. VOID InputStopWaitingForActor (offset 0)
  4049. INTEGER InputTriggerEvent (offset 0)
  4050. INTEGER m_iPlayerDeathBehavior (offset 1784)
  4051. VOID InputScriptPlayerDeath (offset 0)
  4052. CUSTOM m_OnStart (offset 1252)
  4053. CUSTOM m_OnCompletion (offset 1276)
  4054. CUSTOM m_OnCanceled (offset 1300)
  4055. CUSTOM m_OnTrigger1 (offset 1324)
  4056. CUSTOM m_OnTrigger2 (offset 1348)
  4057. CUSTOM m_OnTrigger3 (offset 1372)
  4058. CUSTOM m_OnTrigger4 (offset 1396)
  4059. CUSTOM m_OnTrigger5 (offset 1420)
  4060. CUSTOM m_OnTrigger6 (offset 1444)
  4061. CUSTOM m_OnTrigger7 (offset 1468)
  4062. CUSTOM m_OnTrigger8 (offset 1492)
  4063. CUSTOM m_OnTrigger9 (offset 1516)
  4064. CUSTOM m_OnTrigger10 (offset 1540)
  4065. CUSTOM m_OnTrigger11 (offset 1564)
  4066. CUSTOM m_OnTrigger12 (offset 1588)
  4067. CUSTOM m_OnTrigger13 (offset 1612)
  4068. CUSTOM m_OnTrigger14 (offset 1636)
  4069. CUSTOM m_OnTrigger15 (offset 1660)
  4070. CUSTOM m_OnTrigger16 (offset 1684)
  4071.  
  4072. CSceneListManager
  4073. CUSTOM m_hListManagers (offset 1068)
  4074. STRING m_iszScenes[0] (offset 1088)
  4075. STRING m_iszScenes[1] (offset 1092)
  4076. STRING m_iszScenes[2] (offset 1096)
  4077. STRING m_iszScenes[3] (offset 1100)
  4078. STRING m_iszScenes[4] (offset 1104)
  4079. STRING m_iszScenes[5] (offset 1108)
  4080. STRING m_iszScenes[6] (offset 1112)
  4081. STRING m_iszScenes[7] (offset 1116)
  4082. STRING m_iszScenes[8] (offset 1120)
  4083. STRING m_iszScenes[9] (offset 1124)
  4084. STRING m_iszScenes[10] (offset 1128)
  4085. STRING m_iszScenes[11] (offset 1132)
  4086. STRING m_iszScenes[12] (offset 1136)
  4087. STRING m_iszScenes[13] (offset 1140)
  4088. STRING m_iszScenes[14] (offset 1144)
  4089. STRING m_iszScenes[15] (offset 1148)
  4090. EHANDLE m_hScenes[0] (offset 1152)
  4091. EHANDLE m_hScenes[1] (offset 1156)
  4092. EHANDLE m_hScenes[2] (offset 1160)
  4093. EHANDLE m_hScenes[3] (offset 1164)
  4094. EHANDLE m_hScenes[4] (offset 1168)
  4095. EHANDLE m_hScenes[5] (offset 1172)
  4096. EHANDLE m_hScenes[6] (offset 1176)
  4097. EHANDLE m_hScenes[7] (offset 1180)
  4098. EHANDLE m_hScenes[8] (offset 1184)
  4099. EHANDLE m_hScenes[9] (offset 1188)
  4100. EHANDLE m_hScenes[10] (offset 1192)
  4101. EHANDLE m_hScenes[11] (offset 1196)
  4102. EHANDLE m_hScenes[12] (offset 1200)
  4103. EHANDLE m_hScenes[13] (offset 1204)
  4104. EHANDLE m_hScenes[14] (offset 1208)
  4105. EHANDLE m_hScenes[15] (offset 1212)
  4106. VOID InputShutdown (offset 0)
  4107.  
  4108. CSceneManager
  4109. CUSTOM m_ActiveScenes (offset 1068)
  4110.  
  4111. CScriptItem
  4112. CUSTOM m_OnPlayerPickup (offset 5184)
  4113.  
  4114. CScriptNavBlocker
  4115. VECTOR m_vExtent (offset 1104)
  4116.  
  4117. CScriptTriggerHurt
  4118. VECTOR m_vExtent (offset 1488)
  4119.  
  4120. CScriptTriggerMultiple
  4121. VECTOR m_vExtent (offset 1452)
  4122.  
  4123. CScriptTriggerOnce
  4124. VECTOR m_vExtent (offset 1452)
  4125.  
  4126. CScriptTriggerPush
  4127. VECTOR m_vExtent (offset 1392)
  4128.  
  4129. CSelfDestruct
  4130. VOID None (offset 0)
  4131.  
  4132. CShadowControl
  4133. FLOAT m_flShadowMaxDist (offset 1084)
  4134. BOOLEAN m_bDisableShadows (offset 1088)
  4135. BOOLEAN m_bEnableLocalLightShadows (offset 1089)
  4136. COLOR32 m_shadowColor (offset 1080)
  4137. VECTOR m_shadowDirection (offset 1068)
  4138. FLOAT m_flShadowMaxDist (offset 1084)
  4139. BOOLEAN m_bDisableShadows (offset 1088)
  4140. BOOLEAN m_bEnableLocalLightShadows (offset 1089)
  4141. STRING InputSetAngles (offset 0)
  4142.  
  4143. CShotgun_Chrome
  4144. VOID None (offset 0)
  4145.  
  4146. CShotgun_SPAS
  4147. VOID None (offset 0)
  4148.  
  4149. CSkyCamera
  4150. INTEGER m_skyboxData.scale (offset 1072)
  4151. VECTOR m_skyboxData.origin (offset 1076)
  4152. INTEGER m_skyboxData.area (offset 1088)
  4153. BOOLEAN m_skyboxData.bClip3DSkyBoxNearToWorldFar (offset 1092)
  4154. FLOAT m_skyboxData.flClip3DSkyBoxNearToWorldFarOffset (offset 1096)
  4155. BOOLEAN m_bUseAngles (offset 1184)
  4156. BOOLEAN m_skyboxData.fog.enable (offset 1176)
  4157. BOOLEAN m_skyboxData.fog.blend (offset 1177)
  4158. VECTOR m_skyboxData.fog.dirPrimary (offset 1104)
  4159. COLOR32 m_skyboxData.fog.colorPrimary (offset 1116)
  4160. COLOR32 m_skyboxData.fog.colorSecondary (offset 1120)
  4161. FLOAT m_skyboxData.fog.start (offset 1132)
  4162. FLOAT m_skyboxData.fog.end (offset 1136)
  4163. FLOAT m_skyboxData.fog.maxdensity (offset 1144)
  4164. FLOAT m_skyboxData.fog.HDRColorScale (offset 1180)
  4165. VOID InputActivateSkybox (offset 0)
  4166.  
  4167. CSlideshowDisplay
  4168. BOOLEAN m_bEnabled (offset 1068)
  4169. CHARACTER m_szDisplayText (offset 1069)
  4170. CHARACTER m_szSlideshowDirectory (offset 1197)
  4171. STRING m_String_tSlideshowDirectory (offset 1328)
  4172. CHARACTER m_chCurrentSlideLists (offset 1352)
  4173. FLOAT m_fMinSlideTime (offset 1368)
  4174. FLOAT m_fMaxSlideTime (offset 1372)
  4175. INTEGER m_iCycleType (offset 1376)
  4176. BOOLEAN m_bNoListRepeats (offset 1380)
  4177. INTEGER m_iScreenWidth (offset 1384)
  4178. INTEGER m_iScreenHeight (offset 1388)
  4179. VOID InputDisable (offset 0)
  4180. VOID InputEnable (offset 0)
  4181. STRING InputSetDisplayText (offset 0)
  4182. VOID InputRemoveAllSlides (offset 0)
  4183. STRING InputAddSlides (offset 0)
  4184. FLOAT InputSetMinSlideTime (offset 0)
  4185. FLOAT InputSetMaxSlideTime (offset 0)
  4186. INTEGER InputSetCycleType (offset 0)
  4187. BOOLEAN InputSetNoListRepeats (offset 0)
  4188.  
  4189. CSmokeStack
  4190. FLOAT m_StartSize (offset 1076)
  4191. FLOAT m_EndSize (offset 1080)
  4192. BOOLEAN m_InitialState (offset 1200)
  4193. FLOAT m_flBaseSpread (offset 1100)
  4194. FLOAT m_flTwist (offset 1168)
  4195. FLOAT m_flRollSpeed (offset 1092)
  4196. STRING m_strMaterialModel (offset 1172)
  4197. INTEGER m_iMaterialModel (offset 1176)
  4198. EMBEDDED m_AmbientLight (offset 1104) [3 properties]:
  4199. POSITION_VECTOR m_vPos (offset 1108)
  4200. VECTOR m_vColor (offset 1120)
  4201. FLOAT m_flIntensity (offset 1132)
  4202. EMBEDDED m_DirLight (offset 1136) [3 properties]:
  4203. POSITION_VECTOR m_vPos (offset 1140)
  4204. VECTOR m_vColor (offset 1152)
  4205. FLOAT m_flIntensity (offset 1164)
  4206. INTEGER m_WindAngle (offset 1180)
  4207. INTEGER m_WindSpeed (offset 1184)
  4208. VECTOR m_vWind (offset 1188)
  4209. INTEGER m_bEmit (offset 1096)
  4210. FLOAT m_JetLength (offset 1088)
  4211. FLOAT m_SpreadSpeed (offset 1068)
  4212. FLOAT m_Speed (offset 1072)
  4213. FLOAT m_Rate (offset 1084)
  4214. VOID InputTurnOn (offset 0)
  4215. VOID InputTurnOff (offset 0)
  4216. VOID InputToggle (offset 0)
  4217.  
  4218. CSmokerClaw
  4219. VOID None (offset 0)
  4220.  
  4221. CSniperRifle
  4222. VOID None (offset 0)
  4223.  
  4224. CSniper_AWP
  4225. VOID None (offset 0)
  4226.  
  4227. CSniper_Military
  4228. VOID None (offset 0)
  4229.  
  4230. CSniper_Scout
  4231. VOID None (offset 0)
  4232.  
  4233. CSoundEnt
  4234. INTEGER m_iFreeSound (offset 1068)
  4235. INTEGER m_iActiveSound (offset 1072)
  4236. INTEGER m_cLastActiveSounds (offset 1076)
  4237. EMBEDDED m_SoundPool (offset 1080) [11 properties]:
  4238. EHANDLE m_hOwner (offset 1080)
  4239. INTEGER m_iVolume (offset 1088)
  4240. FLOAT m_flOcclusionScale (offset 1092)
  4241. INTEGER m_iType (offset 1096)
  4242. BOOLEAN m_bNoExpirationTime (offset 1110)
  4243. TIME m_flExpireTime (offset 1104)
  4244. SHORT m_iNext (offset 1108)
  4245. INTEGER m_ownerChannelIndex (offset 1112)
  4246. POSITION_VECTOR m_vecOrigin (offset 1116)
  4247. BOOLEAN m_bHasOwner (offset 1128)
  4248. EHANDLE m_hTarget (offset 1084)
  4249.  
  4250. CSoundMixLayer
  4251. STRING m_iszMixLayerName (offset 1068)
  4252. FLOAT m_fMixLayerLevel (offset 1072)
  4253. VOID CSoundMixLayerThink (offset 0)
  4254. FLOAT InputSetLevel (offset 0)
  4255.  
  4256. CSpitAbility
  4257. VOID None (offset 0)
  4258.  
  4259. CSpitterClaw
  4260. VOID None (offset 0)
  4261.  
  4262. CSpotlightEnd
  4263. FLOAT m_flLightScale (offset 1068)
  4264. FLOAT m_Radius (offset 1072)
  4265. VECTOR m_vSpotlightDir (offset 1076)
  4266. POSITION_VECTOR m_vSpotlightOrg (offset 1088)
  4267.  
  4268. CSprite
  4269. TIME m_flLastTime (offset 1116)
  4270. FLOAT m_flMaxFrame (offset 1120)
  4271. EHANDLE m_hAttachedToEntity (offset 1068)
  4272. INTEGER m_nAttachment (offset 1072)
  4273. TIME m_flDieTime (offset 1084)
  4274. INTEGER m_nBrightness (offset 1088)
  4275. FLOAT m_flBrightnessTime (offset 1092)
  4276. FLOAT m_flSpriteScale (offset 1096)
  4277. FLOAT m_flSpriteFramerate (offset 1076)
  4278. FLOAT m_flFrame (offset 1080)
  4279. FLOAT m_flHDRColorScale (offset 1112)
  4280. FLOAT m_flGlowProxySize (offset 1108)
  4281. FLOAT m_flScaleTime (offset 1100)
  4282. FLOAT m_flStartScale (offset 1124)
  4283. FLOAT m_flDestScale (offset 1128)
  4284. TIME m_flScaleTimeStart (offset 1132)
  4285. INTEGER m_nStartBrightness (offset 1136)
  4286. INTEGER m_nDestBrightness (offset 1140)
  4287. TIME m_flBrightnessTimeStart (offset 1144)
  4288. BOOLEAN m_bWorldSpaceScale (offset 1104)
  4289. VOID CSpriteAnimateThink (offset 0)
  4290. VOID CSpriteExpandThink (offset 0)
  4291. VOID CSpriteAnimateUntilDead (offset 0)
  4292. VOID CSpriteBeginFadeOutThink (offset 0)
  4293. FLOAT m_flSpriteScale (offset 1096)
  4294. VOID InputHideSprite (offset 0)
  4295. VOID InputShowSprite (offset 0)
  4296. VOID InputToggleSprite (offset 0)
  4297. FLOAT InputColorRedValue (offset 0)
  4298. FLOAT InputColorGreenValue (offset 0)
  4299. FLOAT InputColorBlueValue (offset 0)
  4300.  
  4301. CSpriteTrail
  4302. FLOAT m_flLifeTime (offset 1148)
  4303. FLOAT m_flStartWidth (offset 1152)
  4304. FLOAT m_flEndWidth (offset 1156)
  4305. STRING m_iszSpriteName (offset 1188)
  4306. BOOLEAN m_bAnimate (offset 1192)
  4307. FLOAT m_flStartWidthVariance (offset 1160)
  4308. FLOAT m_flTextureRes (offset 1164)
  4309. FLOAT m_flMinFadeLength (offset 1168)
  4310. POSITION_VECTOR m_vecSkyboxOrigin (offset 1172)
  4311. FLOAT m_flSkyboxScale (offset 1184)
  4312.  
  4313. CSteamJet
  4314. FLOAT m_StartSize (offset 1076)
  4315. FLOAT m_EndSize (offset 1080)
  4316. BOOLEAN m_InitialState (offset 1101)
  4317. INTEGER m_nType (offset 1104)
  4318. FLOAT m_flRollSpeed (offset 1108)
  4319. SOUNDNAME m_NoiseStart (offset 1092)
  4320. INTEGER m_bEmit (offset 1096)
  4321. BOOLEAN m_bFaceLeft (offset 1100)
  4322. FLOAT m_JetLength (offset 1088)
  4323. FLOAT m_SpreadSpeed (offset 1068)
  4324. FLOAT m_Speed (offset 1072)
  4325. FLOAT m_Rate (offset 1084)
  4326. VOID InputTurnOn (offset 0)
  4327. VOID InputTurnOff (offset 0)
  4328. VOID InputToggle (offset 0)
  4329.  
  4330. CStripWeapons
  4331. VOID InputStripWeapons (offset 0)
  4332. VOID InputStripWeaponsAndSuit (offset 0)
  4333. VOID InputStripActiveWeapon (offset 0)
  4334. STRING InputStripWeaponByClassname (offset 0)
  4335.  
  4336. CSubMachinegun
  4337. VOID None (offset 0)
  4338.  
  4339. CSun
  4340. VECTOR m_vDirection (offset 1068)
  4341. INTEGER m_bUseAngles (offset 1088)
  4342. FLOAT m_flPitch (offset 1092)
  4343. FLOAT m_flYaw (offset 1096)
  4344. INTEGER m_nSize (offset 1100)
  4345. COLOR32 m_clrOverlay (offset 1108)
  4346. INTEGER m_nOverlaySize (offset 1104)
  4347. STRING m_strMaterial (offset 1080)
  4348. STRING m_strOverlayMaterial (offset 1084)
  4349. BOOLEAN m_bOn (offset 1112)
  4350. VOID InputTurnOn (offset 0)
  4351. VOID InputTurnOff (offset 0)
  4352. COLOR32 InputSetColor (offset 0)
  4353. FLOAT m_flHDRColorScale (offset 1124)
  4354.  
  4355. CSurroundTest
  4356. VOID FireCorrectOutput (offset 0)
  4357. CUSTOM m_On2Speakers (offset 1068)
  4358. CUSTOM m_On4Speakers (offset 1092)
  4359. CUSTOM m_On51Speakers (offset 1116)
  4360.  
  4361. CSurvivorCamera
  4362. FLOAT m_fov (offset 1112)
  4363. FLOAT m_fovSpeed (offset 1116)
  4364. STRING InputEnable (offset 0)
  4365. VOID InputDisable (offset 0)
  4366. VOID InputStartMovement (offset 0)
  4367. VOID CSurvivorCameraFollowTarget (offset 0)
  4368.  
  4369. CSurvivorDeathModel
  4370. VOID InputShock (offset 0)
  4371.  
  4372. CSurvivorPosition
  4373. STRING InputSetViewControl (offset 0)
  4374. INTEGER m_order (offset 1068)
  4375. STRING m_iszSurvivorName (offset 1076)
  4376. STRING m_iszSurvivorIntroSequence (offset 1080)
  4377. STRING m_iszGameMode (offset 1088)
  4378. STRING m_iszSurvivorConcept (offset 1084)
  4379. BOOLEAN m_bHideWeapons (offset 1092)
  4380.  
  4381. CSurvivorRescue
  4382. POSITION_VECTOR m_rescueEyePos (offset 6468)
  4383. VOID InputRescue (offset 0)
  4384. VOID CSurvivorRescueYellThink (offset 0)
  4385. VOID CSurvivorRescueRescueThink (offset 0)
  4386. VOID CSurvivorRescueAreaScanThink (offset 0)
  4387.  
  4388. CTankClaw
  4389. VOID None (offset 0)
  4390.  
  4391. CTankRock
  4392. VOID CTankRockProximityThink (offset 0)
  4393. VOID CTankRockBounceTouch (offset 0)
  4394.  
  4395. CTankTargetChange
  4396. STRING m_newTargetName (offset 1088)
  4397.  
  4398. CTankTrainAI
  4399. EHANDLE m_hTrain (offset 1068)
  4400. EHANDLE m_hTargetEntity (offset 1072)
  4401. INTEGER m_soundPlaying (offset 1076)
  4402. CUSTOM m_soundTreads (offset 1080)
  4403. CUSTOM m_soundEngine (offset 1084)
  4404. STRING m_startSoundName (offset 1088)
  4405. STRING m_engineSoundName (offset 1092)
  4406. STRING m_movementSoundName (offset 1096)
  4407. STRING m_targetEntityName (offset 1100)
  4408. STRING InputTargetEntity (offset 0)
  4409.  
  4410. CTargetCDAudioRep
  4411. INTEGER m_iTrack (offset 1068)
  4412. VOID InputChangeCDTrack (offset 0)
  4413.  
  4414. CTargetChangeGravity
  4415. INTEGER m_iGravity (offset 1068)
  4416. INTEGER m_iOldGrav (offset 1072)
  4417. VOID InputChangeGrav (offset 0)
  4418. VOID InputResetGrav (offset 0)
  4419.  
  4420. CTeamSpawnPoint
  4421. INTEGER m_iDisabled (offset 1092)
  4422. VOID InputEnable (offset 0)
  4423. VOID InputDisable (offset 0)
  4424. CUSTOM m_OnPlayerSpawn (offset 1068)
  4425.  
  4426. CTeamVehicleSpawnPoint
  4427. CUSTOM m_OnVehicleSpawn (offset 1096)
  4428.  
  4429. CTerrorGun
  4430. VOID None (offset 0)
  4431.  
  4432. CTerrorMeleeWeapon
  4433. STRING m_strMapSetScriptName (offset 6112)
  4434.  
  4435. CTerrorPlayer
  4436. VOID CTerrorPlayerOnPlayerUse (offset 0)
  4437. BOOLEAN InputSetCommentaryStatueMode (offset 0)
  4438. FLOAT InputIgnoreFallDamage (offset 0)
  4439. FLOAT InputIgnoreFallDamageWithoutReset (offset 0)
  4440. VOID InputEnableLedgeHang (offset 0)
  4441. VOID InputDisableLedgeHang (offset 0)
  4442. STRING InputSpeakResponseConcept (offset 0)
  4443. STRING InputTeleportToSurvivorPosition (offset 0)
  4444. VOID InputReleaseFromSurvivorPosition (offset 0)
  4445. BOOLEAN InputSetGlowEnabled (offset 0)
  4446. VOID InputRemoveWeaponUpgrades (offset 0)
  4447. VOID InputCancelCurrentScene (offset 0)
  4448.  
  4449. CTerrorPlayerResource
  4450. VOID None (offset 0)
  4451.  
  4452. CTerrorWeapon
  4453. VOID None (offset 0)
  4454.  
  4455. CTestTraceline
  4456. VOID CTestTracelineSpin (offset 0)
  4457.  
  4458. CTextureToggle
  4459. VOID InputIncrementBrushTexIndex (offset 0)
  4460. INTEGER InputSetBrushTexIndex (offset 0)
  4461.  
  4462. CThrow
  4463. VOID None (offset 0)
  4464.  
  4465. CTimerEntity
  4466. INTEGER m_iDisabled (offset 1140)
  4467. FLOAT m_flRefireTime (offset 1144)
  4468. BOOLEAN m_bUpDownState (offset 1148)
  4469. FLOAT InputRefireTime (offset 0)
  4470. VOID InputFireTimer (offset 0)
  4471. VOID InputEnable (offset 0)
  4472. VOID InputDisable (offset 0)
  4473. VOID InputToggle (offset 0)
  4474. FLOAT InputAddToTimer (offset 0)
  4475. VOID InputResetTimer (offset 0)
  4476. FLOAT InputSubtractFromTimer (offset 0)
  4477. INTEGER m_iUseRandomTime (offset 1152)
  4478. FLOAT m_flLowerRandomBound (offset 1156)
  4479. FLOAT m_flUpperRandomBound (offset 1160)
  4480. CUSTOM m_OnTimer (offset 1068)
  4481. CUSTOM m_OnTimerHigh (offset 1092)
  4482. CUSTOM m_OnTimerLow (offset 1116)
  4483.  
  4484. CTonemapTrigger
  4485. STRING m_tonemapControllerName (offset 1368)
  4486.  
  4487. CTongue
  4488. VECTOR m_bendPositions (offset 1192)
  4489.  
  4490. CTransitioningPlayer
  4491. VOID CTransitioningPlayerTransitionThink (offset 0)
  4492.  
  4493. CTriggerActiveWeaponDetect
  4494. STRING m_iszWeaponClassName (offset 1392)
  4495. VOID CTriggerActiveWeaponDetectActiveWeaponThink (offset 0)
  4496. CUSTOM m_OnTouchedActiveWeapon (offset 1368)
  4497.  
  4498. CTriggerAutoCrouch
  4499. VOID None (offset 0)
  4500.  
  4501. CTriggerBrush
  4502. INTEGER m_iInputFilter (offset 1140)
  4503. INTEGER m_iDontMessageParent (offset 1144)
  4504. CUSTOM m_OnStartTouch (offset 1068)
  4505. CUSTOM m_OnEndTouch (offset 1092)
  4506. CUSTOM m_OnUse (offset 1116)
  4507. VOID InputDisable (offset 0)
  4508. VOID InputEnable (offset 0)
  4509.  
  4510. CTriggerCallback
  4511. VOID None (offset 0)
  4512.  
  4513. CTriggerCamera
  4514. EHANDLE m_hPlayer (offset 1068)
  4515. EHANDLE m_hTarget (offset 1072)
  4516. CLASSPTR m_pPath (offset 1076)
  4517. STRING m_sPath (offset 1080)
  4518. FLOAT m_flWait (offset 1084)
  4519. TIME m_flReturnTime (offset 1088)
  4520. TIME m_flStopTime (offset 1092)
  4521. FLOAT m_moveDistance (offset 1096)
  4522. FLOAT m_targetSpeed (offset 1100)
  4523. FLOAT m_initialSpeed (offset 1104)
  4524. FLOAT m_acceleration (offset 1108)
  4525. FLOAT m_deceleration (offset 1112)
  4526. INTEGER m_state (offset 1116)
  4527. VECTOR m_vecMoveDir (offset 1120)
  4528. STRING m_iszTargetAttachment (offset 1140)
  4529. INTEGER m_iAttachmentIndex (offset 1144)
  4530. BOOLEAN m_bSnapToGoal (offset 1148)
  4531. INTEGER m_nPlayerButtons (offset 1152)
  4532. INTEGER m_nOldTakeDamage (offset 1156)
  4533. FLOAT m_fov (offset 1132)
  4534. FLOAT m_fovSpeed (offset 1136)
  4535. STRING InputEnable (offset 0)
  4536. VOID InputDisable (offset 0)
  4537. VOID CTriggerCameraFollowTarget (offset 0)
  4538. CUSTOM m_OnEndFollow (offset 1160)
  4539.  
  4540. CTriggerCameraMultiplayer
  4541. VOID InputEnable (offset 0)
  4542. VOID InputDisable (offset 0)
  4543. VOID InputAddPlayer (offset 0)
  4544. VOID InputRemovePlayer (offset 0)
  4545. VOID InputStartMovement (offset 0)
  4546. FLOAT m_fov (offset 1128)
  4547. FLOAT m_fovSpeed (offset 1132)
  4548. STRING m_targetEntName (offset 1140)
  4549. FLOAT m_flInterpTime (offset 1100)
  4550.  
  4551. CTriggerEscape
  4552. VOID CTriggerEscapeTeamEscapeThink (offset 0)
  4553. CUSTOM m_OnEscapePossible (offset 1372)
  4554. CUSTOM m_OnEscapeImpossible (offset 1396)
  4555.  
  4556. CTriggerGravity
  4557. VOID CTriggerGravityGravityTouch (offset 0)
  4558.  
  4559. CTriggerHurt
  4560. VOID CTriggerHurtRadiationThink (offset 0)
  4561. VOID CTriggerHurtHurtThink (offset 0)
  4562. VOID CTriggerHurtNavThink (offset 0)
  4563. FLOAT m_flOriginalDamage (offset 1368)
  4564. FLOAT m_flDamage (offset 1372)
  4565. FLOAT m_flDamageCap (offset 1376)
  4566. INTEGER m_bitsDamageInflict (offset 1388)
  4567. INTEGER m_damageModel (offset 1392)
  4568. BOOLEAN m_bNoDmgForce (offset 1396)
  4569. VECTOR m_vDamageForce (offset 1400)
  4570. BOOLEAN m_thinkAlways (offset 1412)
  4571. TIME m_flLastDmgTime (offset 1380)
  4572. TIME m_flDmgResetTime (offset 1384)
  4573. CUSTOM m_hurtEntities (offset 1468)
  4574. FLOAT m_flDamage (offset 1372)
  4575. CUSTOM m_OnHurt (offset 1420)
  4576. CUSTOM m_OnHurtPlayer (offset 1444)
  4577.  
  4578. CTriggerImpact
  4579. FLOAT m_flMagnitude (offset 1452)
  4580. FLOAT m_flNoise (offset 1456)
  4581. FLOAT m_flViewkick (offset 1460)
  4582. VOID InputImpact (offset 0)
  4583. FLOAT InputSetMagnitude (offset 0)
  4584. CUSTOM m_pOutputForce (offset 1464)
  4585. VOID CTriggerImpactDisable (offset 0)
  4586.  
  4587. CTriggerLook
  4588. EHANDLE m_hLookTarget (offset 1452)
  4589. FLOAT m_flLookTimeTotal (offset 1464)
  4590. TIME m_flLookTimeLast (offset 1468)
  4591. FLOAT m_flTimeoutDuration (offset 1472)
  4592. BOOLEAN m_bTimeoutFired (offset 1476)
  4593. EHANDLE m_hActivator (offset 1480)
  4594. CUSTOM m_OnTimeout (offset 1484)
  4595. VOID CTriggerLookTimeoutThink (offset 0)
  4596. FLOAT m_flFieldOfView (offset 1456)
  4597. FLOAT m_flLookTime (offset 1460)
  4598.  
  4599. CTriggerMultiple
  4600. INTEGER m_iEntireTeam (offset 1396)
  4601. BOOLEAN m_bAllowIncapTouch (offset 1400)
  4602. BOOLEAN m_bAllowGhostTouch (offset 1401)
  4603. VOID CTriggerMultipleMultiTouch (offset 0)
  4604. VOID CTriggerMultipleMultiWaitOver (offset 0)
  4605. VOID CTriggerMultipleTeamTouchThink (offset 0)
  4606. CUSTOM m_OnTrigger (offset 1368)
  4607. CUSTOM m_OnEntireTeamStartTouch (offset 1404)
  4608. CUSTOM m_OnEntireTeamEndTouch (offset 1428)
  4609.  
  4610. CTriggerPlayerMovement
  4611. VOID None (offset 0)
  4612.  
  4613. CTriggerProximity
  4614. VOID CTriggerProximityMeasureThink (offset 0)
  4615. STRING m_iszMeasureTarget (offset 1372)
  4616. EHANDLE m_hMeasureTarget (offset 1368)
  4617. FLOAT m_fRadius (offset 1376)
  4618. INTEGER m_nTouchers (offset 1380)
  4619. CUSTOM m_NearestEntityDistance (offset 1384)
  4620.  
  4621. CTriggerPush
  4622. VECTOR m_vecPushDir (offset 1368)
  4623. FLOAT m_flAlternateTicksFix (offset 1384)
  4624. BOOLEAN m_bTriggerOnStartTouch (offset 1380)
  4625. VECTOR InputSetPushDirection (offset 0)
  4626. FLOAT InputSetPushSpeed (offset 0)
  4627.  
  4628. CTriggerRemove
  4629. CUSTOM m_OnRemove (offset 1368)
  4630.  
  4631. CTriggerSave
  4632. BOOLEAN m_bForceNewLevelUnit (offset 1368)
  4633. INTEGER m_minHitPoints (offset 1376)
  4634. FLOAT m_fDangerousTimer (offset 1372)
  4635.  
  4636. CTriggerSoundscape
  4637. VOID CTriggerSoundscapePlayerUpdateThink (offset 0)
  4638. STRING m_SoundscapeName (offset 1372)
  4639. EHANDLE m_hSoundscape (offset 1368)
  4640. CUSTOM m_spectators (offset 1376)
  4641.  
  4642. CTriggerTeleport
  4643. STRING m_iLandmark (offset 1368)
  4644.  
  4645. CTriggerToggleSave
  4646. BOOLEAN m_bDisabled (offset 1368)
  4647. VOID InputEnable (offset 0)
  4648. VOID InputDisable (offset 0)
  4649.  
  4650. CTriggerVPhysicsMotion
  4651. CUSTOM m_pController (offset 1084)
  4652. EMBEDDED m_ParticleTrail (offset 1088) [4 properties]:
  4653. STRING m_strMaterialName (offset 1092)
  4654. FLOAT m_flLifetime (offset 1096)
  4655. FLOAT m_flStartSize (offset 1100)
  4656. FLOAT m_flEndSize (offset 1104)
  4657. FLOAT m_gravityScale (offset 1108)
  4658. FLOAT m_addAirDensity (offset 1112)
  4659. FLOAT m_linearLimit (offset 1116)
  4660. FLOAT m_linearLimitDelta (offset 1120)
  4661. FLOAT m_linearLimitTime (offset 1124)
  4662. TIME m_linearLimitStart (offset 1128)
  4663. TIME m_linearLimitStartTime (offset 1132)
  4664. FLOAT m_linearScale (offset 1136)
  4665. FLOAT m_angularLimit (offset 1140)
  4666. FLOAT m_angularScale (offset 1144)
  4667. FLOAT m_linearForce (offset 1148)
  4668. VECTOR m_linearForceAngles (offset 1152)
  4669. STRING InputSetVelocityLimitTime (offset 0)
  4670.  
  4671. CTriggerWind
  4672. INTEGER m_nSpeedCurrent (offset 1088)
  4673. INTEGER m_nSpeedTarget (offset 1092)
  4674. INTEGER m_nDirBase (offset 1096)
  4675. INTEGER m_nDirCurrent (offset 1104)
  4676. INTEGER m_nDirTarget (offset 1108)
  4677. BOOLEAN m_bSwitch (offset 1120)
  4678. INTEGER m_nSpeedBase (offset 1080)
  4679. INTEGER m_nSpeedNoise (offset 1084)
  4680. INTEGER m_nDirNoise (offset 1100)
  4681. INTEGER m_nHoldBase (offset 1112)
  4682. INTEGER m_nHoldNoise (offset 1116)
  4683. CUSTOM m_pWindController (offset 1124)
  4684. EMBEDDED m_WindCallback (offset 1128) [2 properties]:
  4685. INTEGER m_nWindYaw (offset 1132)
  4686. FLOAT m_flWindSpeed (offset 1136)
  4687. VOID CTriggerWindWindThink (offset 0)
  4688. INTEGER InputSetSpeed (offset 0)
  4689.  
  4690. CUpgradeSpawner
  4691. BOOLEAN m_bLaserSight (offset 1088)
  4692. BOOLEAN m_bUpgradePackIncendiary (offset 1089)
  4693. BOOLEAN m_bUpgradePackExplosive (offset 1090)
  4694.  
  4695. CVGuiScreen
  4696. CUSTOM m_nPanelName (offset 1080)
  4697. INTEGER m_nAttachmentIndex (offset 1084)
  4698. INTEGER m_fScreenFlags (offset 1092)
  4699. FLOAT m_flWidth (offset 1072)
  4700. FLOAT m_flHeight (offset 1076)
  4701. STRING m_strOverlayMaterial (offset 1068)
  4702. EHANDLE m_hPlayerOwner (offset 1096)
  4703. VOID InputSetActive (offset 0)
  4704. VOID InputSetInactive (offset 0)
  4705.  
  4706. CVersusRandom
  4707. VOID InputPickRandom (offset 0)
  4708. CUSTOM m_OnRandom[0] (offset 1068)
  4709. CUSTOM m_OnRandom[1] (offset 1092)
  4710. CUSTOM m_OnRandom[2] (offset 1116)
  4711. CUSTOM m_OnRandom[3] (offset 1140)
  4712. CUSTOM m_OnRandom[4] (offset 1164)
  4713. CUSTOM m_OnRandom[5] (offset 1188)
  4714. CUSTOM m_OnRandom[6] (offset 1212)
  4715. CUSTOM m_OnRandom[7] (offset 1236)
  4716. CUSTOM m_OnRandom[8] (offset 1260)
  4717. CUSTOM m_OnRandom[9] (offset 1284)
  4718. CUSTOM m_OnRandom[10] (offset 1308)
  4719. CUSTOM m_OnRandom[11] (offset 1332)
  4720. CUSTOM m_OnRandom[12] (offset 1356)
  4721. CUSTOM m_OnRandom[13] (offset 1380)
  4722. CUSTOM m_OnRandom[14] (offset 1404)
  4723. CUSTOM m_OnRandom[15] (offset 1428)
  4724.  
  4725. CVomit
  4726. VOID None (offset 0)
  4727.  
  4728. CVoteController
  4729. VOID CVoteControllerVoteControllerThink (offset 0)
  4730.  
  4731. CWC_UpdateIgnoreList
  4732. STRING m_nIgnoredEntityNames[0] (offset 1068)
  4733. STRING m_nIgnoredEntityNames[1] (offset 1072)
  4734. STRING m_nIgnoredEntityNames[2] (offset 1076)
  4735. STRING m_nIgnoredEntityNames[3] (offset 1080)
  4736. STRING m_nIgnoredEntityNames[4] (offset 1084)
  4737. STRING m_nIgnoredEntityNames[5] (offset 1088)
  4738. STRING m_nIgnoredEntityNames[6] (offset 1092)
  4739. STRING m_nIgnoredEntityNames[7] (offset 1096)
  4740. STRING m_nIgnoredEntityNames[8] (offset 1100)
  4741. STRING m_nIgnoredEntityNames[9] (offset 1104)
  4742. STRING m_nIgnoredEntityNames[10] (offset 1108)
  4743. STRING m_nIgnoredEntityNames[11] (offset 1112)
  4744. STRING m_nIgnoredEntityNames[12] (offset 1116)
  4745. STRING m_nIgnoredEntityNames[13] (offset 1120)
  4746. STRING m_nIgnoredEntityNames[14] (offset 1124)
  4747. STRING m_nIgnoredEntityNames[15] (offset 1128)
  4748.  
  4749. CWaterBullet
  4750. VOID CWaterBulletTouch (offset 0)
  4751. VOID CWaterBulletBulletThink (offset 0)
  4752.  
  4753. CWaterLODControl
  4754. FLOAT m_flCheapWaterStartDistance (offset 1068)
  4755. FLOAT m_flCheapWaterEndDistance (offset 1072)
  4756. FLOAT m_flCheapWaterStartDistance (offset 1068)
  4757. FLOAT m_flCheapWaterEndDistance (offset 1072)
  4758.  
  4759. CWeaponAmmoSpawn
  4760. VOID None (offset 0)
  4761.  
  4762. CWeaponCSBase
  4763. INTEGER m_iExtraPrimaryAmmo (offset 5364)
  4764. VOID CWeaponCSBaseFallThink (offset 0)
  4765. VOID CWeaponCSBaseRemovalThink (offset 0)
  4766.  
  4767. CWeaponChainsawSpawn
  4768. VOID None (offset 0)
  4769.  
  4770. CWeaponGrenade_LauncherSpawn
  4771. VOID None (offset 0)
  4772.  
  4773. CWeaponMeleeSpawn
  4774. STRING m_iszMeleeWeapon (offset 5212)
  4775.  
  4776. CWeaponRifle_M60Spawn
  4777. VOID None (offset 0)
  4778.  
  4779. CWeaponScavengeItemSpawn
  4780. INTEGER m_iGlowState (offset 5208)
  4781. VOID InputSpawnScavengeItem (offset 0)
  4782. VOID InputTurnGlowsOn (offset 0)
  4783. VOID InputTurnGlowsOff (offset 0)
  4784. CUSTOM m_OnItemPickedUp (offset 5216)
  4785.  
  4786. CWeaponSpawn
  4787. INTEGER m_weaponID (offset 5196)
  4788. INTEGER m_itemCount (offset 5188)
  4789.  
  4790. CWeaponSpawnConfigurable
  4791. STRING m_iszWeaponToSpawn (offset 5208)
  4792. BOOLEAN m_bSpawnWithoutDirector (offset 5232)
  4793.  
  4794. CWeightButton
  4795. FLOAT m_fStressToActivate (offset 1116)
  4796. BOOLEAN m_bHasBeenPressed (offset 1120)
  4797. CUSTOM m_OnPressed (offset 1068)
  4798. CUSTOM m_OnReleased (offset 1092)
  4799. VOID CWeightButtonTriggerThink (offset 0)
  4800.  
  4801. CWindowPane
  4802. VOID CWindowPaneDie (offset 0)
  4803. VOID CWindowPanePaneTouch (offset 0)
  4804.  
  4805. CWorld
  4806. FLOAT m_flWaveHeight (offset 1072)
  4807. STRING m_iszChapterTitle (offset 1068)
  4808. BOOLEAN m_bStartDark (offset 1120)
  4809. BOOLEAN m_bDisplayTitle (offset 1136)
  4810. VECTOR m_WorldMins (offset 1076)
  4811. VECTOR m_WorldMaxs (offset 1088)
  4812. FLOAT m_flMaxOccludeeArea (offset 1100)
  4813. FLOAT m_flMinOccluderArea (offset 1104)
  4814. FLOAT m_flMaxPropScreenSpaceWidth (offset 1112)
  4815. FLOAT m_flMinPropScreenSpaceWidth (offset 1108)
  4816. STRING m_iszDetailSpriteMaterial (offset 1116)
  4817. BOOLEAN m_bColdWorld (offset 1121)
  4818. INTEGER m_iStartMusicType (offset 1128)
  4819. STRING m_iszMusicPostFix (offset 1132)
  4820.  
  4821. CWorldItem
  4822. INTEGER m_iType (offset 5096)
  4823.  
  4824. CZombieBorder
  4825. BOOLEAN m_bDisabled (offset 1068)
  4826. VOID InputEnable (offset 0)
  4827. VOID InputDisable (offset 0)
  4828.  
  4829. Charger
  4830. VOID None (offset 0)
  4831.  
  4832. DustTrail
  4833. VECTOR m_Color (offset 1068)
  4834. FLOAT m_Opacity (offset 1080)
  4835. FLOAT m_SpawnRate (offset 1084)
  4836. FLOAT m_ParticleLifetime (offset 1088)
  4837. TIME m_StopEmitTime (offset 1092)
  4838. FLOAT m_MinSpeed (offset 1096)
  4839. FLOAT m_MaxSpeed (offset 1100)
  4840. FLOAT m_MinDirectedSpeed (offset 1116)
  4841. FLOAT m_MaxDirectedSpeed (offset 1120)
  4842. FLOAT m_StartSize (offset 1104)
  4843. FLOAT m_EndSize (offset 1108)
  4844. FLOAT m_SpawnRadius (offset 1112)
  4845. BOOLEAN m_bEmit (offset 1124)
  4846. INTEGER m_nAttachment (offset 1128)
  4847.  
  4848. FilterDamageType
  4849. INTEGER m_iDamageType (offset 1120)
  4850.  
  4851. FilterHealth
  4852. BOOLEAN m_bAdrenalineActive (offset 1120)
  4853. INTEGER m_iHealthMin (offset 1124)
  4854. INTEGER m_iHealthMax (offset 1128)
  4855.  
  4856. FilterInfectedClass
  4857. INTEGER m_iFilterInfectedClass (offset 1120)
  4858.  
  4859. FilterMeleeDamage
  4860. INTEGER m_iDamageType (offset 1120)
  4861.  
  4862. FilterTeam
  4863. INTEGER m_iFilterTeam (offset 1120)
  4864.  
  4865. Hunter
  4866. VOID None (offset 0)
  4867.  
  4868. InfoChangelevel
  4869. CHARACTER m_mapName (offset 1368)
  4870. CHARACTER m_landmarkName (offset 1400)
  4871. VOID InfoChangelevelTouchChangeLevel (offset 0)
  4872. VOID OnCheckpointDoorOpened (offset 0)
  4873. VOID OnCheckpointDoorClosed (offset 0)
  4874. VOID InfoChangelevelChangelevelThink (offset 0)
  4875. VOID InfoChangelevelChangeLevelSpeechDelay (offset 0)
  4876. VOID InfoChangelevelChangeLevelNow (offset 0)
  4877.  
  4878. Jockey
  4879. VOID None (offset 0)
  4880.  
  4881. NextBotCombatCharacter
  4882. VOID NextBotCombatCharacterDoThink (offset 0)
  4883.  
  4884. ParticleSmokeGrenade
  4885. CHARACTER m_CurrentStage (offset 1068)
  4886. TIME m_FadeStartTime (offset 1076)
  4887. TIME m_FadeEndTime (offset 1080)
  4888. TIME m_flSpawnTime (offset 1072)
  4889.  
  4890. RocketTrail
  4891. VECTOR m_StartColor (offset 1068)
  4892. VECTOR m_EndColor (offset 1080)
  4893. FLOAT m_Opacity (offset 1092)
  4894. FLOAT m_SpawnRate (offset 1096)
  4895. FLOAT m_ParticleLifetime (offset 1100)
  4896. TIME m_StopEmitTime (offset 1104)
  4897. FLOAT m_MinSpeed (offset 1108)
  4898. FLOAT m_MaxSpeed (offset 1112)
  4899. FLOAT m_StartSize (offset 1116)
  4900. FLOAT m_EndSize (offset 1120)
  4901. FLOAT m_SpawnRadius (offset 1124)
  4902. BOOLEAN m_bEmit (offset 1128)
  4903. INTEGER m_nAttachment (offset 1132)
  4904. BOOLEAN m_bDamaged (offset 1136)
  4905. FLOAT m_flFlareScale (offset 1140)
  4906.  
  4907. SmokeTrail
  4908. VECTOR m_StartColor (offset 1068)
  4909. VECTOR m_EndColor (offset 1080)
  4910. FLOAT m_Opacity (offset 1092)
  4911. FLOAT m_SpawnRate (offset 1096)
  4912. FLOAT m_ParticleLifetime (offset 1100)
  4913. TIME m_StopEmitTime (offset 1104)
  4914. FLOAT m_MinSpeed (offset 1108)
  4915. FLOAT m_MaxSpeed (offset 1112)
  4916. FLOAT m_MinDirectedSpeed (offset 1128)
  4917. FLOAT m_MaxDirectedSpeed (offset 1132)
  4918. FLOAT m_StartSize (offset 1116)
  4919. FLOAT m_EndSize (offset 1120)
  4920. FLOAT m_SpawnRadius (offset 1124)
  4921. BOOLEAN m_bEmit (offset 1136)
  4922. INTEGER m_nAttachment (offset 1140)
  4923.  
  4924. Smoker
  4925. VOID None (offset 0)
  4926.  
  4927. Spitter
  4928. VOID None (offset 0)
  4929.  
  4930. SporeExplosion
  4931. FLOAT m_flSpawnRate (offset 1072)
  4932. FLOAT m_flParticleLifetime (offset 1076)
  4933. FLOAT m_flStartSize (offset 1080)
  4934. FLOAT m_flEndSize (offset 1084)
  4935. FLOAT m_flSpawnRadius (offset 1088)
  4936. BOOLEAN m_bEmit (offset 1092)
  4937. BOOLEAN m_bDisabled (offset 1068)
  4938. BOOLEAN m_bDontRemove (offset 1093)
  4939. VOID InputDisable (offset 0)
  4940. VOID InputEnable (offset 0)
  4941.  
  4942. SporeTrail
  4943. VECTOR m_vecEndColor (offset 1068)
  4944. FLOAT m_flSpawnRate (offset 1080)
  4945. FLOAT m_flParticleLifetime (offset 1084)
  4946. FLOAT m_flStartSize (offset 1088)
  4947. FLOAT m_flEndSize (offset 1092)
  4948. FLOAT m_flSpawnRadius (offset 1096)
  4949. BOOLEAN m_bEmit (offset 1100)
  4950.  
  4951. SurvivorBot
  4952. VOID None (offset 0)
  4953.  
  4954. Tank
  4955. VOID None (offset 0)
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