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- --Coded By DeLux Mods :) Designed By Saint :)
- local Tryhard = Instance.new("ScreenGui")
- local Open_ = Instance.new("Frame")
- local OpenButton = Instance.new("TextButton")
- local Header = Instance.new("Frame")
- local Main = Instance.new("Frame")
- local PFESP = Instance.new("TextButton")
- local VSAUTOFARM = Instance.new("TextButton")
- local CSAIMBOT = Instance.new("TextButton")
- local X = Instance.new("TextButton")
- local TryHardv1 = Instance.new("TextLabel")
- Tryhard.Name = "Tryhard"
- Tryhard.Parent = game.CoreGui
- Open_.Name = "Open_"
- Open_.Parent = Tryhard
- Open_.BackgroundColor3 = Color3.new(0.133333, 0.129412, 0.129412)
- Open_.BackgroundTransparency = 0.5
- Open_.Position = UDim2.new(-0.000253903476, 0, 0.665338635, 0)
- Open_.Size = UDim2.new(0, 143, 0, 58)
- OpenButton.Name = "OpenButton"
- OpenButton.Parent = Open_
- OpenButton.BackgroundColor3 = Color3.new(0.470588, 0.470588, 0.470588)
- OpenButton.BackgroundTransparency = 0.5
- OpenButton.Size = UDim2.new(0, 143, 0, 58)
- OpenButton.Font = Enum.Font.SciFi
- OpenButton.Text = "Open"
- OpenButton.TextColor3 = Color3.new(0.0745098, 0, 0.905882)
- OpenButton.TextSize = 20
- OpenButton.MouseButton1Down:connect(function()
- Header.Visible = true --THE GUI WILL POP UP
- Open_.Visible = false --THE OPEN GUI WILL CLOSE
- end)
- Header.Name = "Header"
- Header.Parent = Tryhard
- Header.BackgroundColor3 = Color3.new(1, 1, 1)
- Header.BackgroundTransparency = 0.5
- Header.BorderSizePixel = 5
- Header.Position = UDim2.new(0.378090829, 0, 0.300551057, 0)
- Header.Size = UDim2.new(0, 227, 0, 24)
- Header.Active = true
- Header.Draggable = true
- Header.Visible = false
- Main.Name = "Main"
- Main.Parent = Header
- Main.BackgroundColor3 = Color3.new(0, 0.129412, 0.6)
- Main.BackgroundTransparency = 0.5
- Main.BorderSizePixel = 2
- Main.Position = UDim2.new(-0.00311526656, 0, 1.35397077, 0)
- Main.Size = UDim2.new(0, 227, 0, 195)
- PFESP.Name = "PFESP"
- PFESP.Parent = Main
- PFESP.BackgroundColor3 = Color3.new(1, 1, 1)
- PFESP.Position = UDim2.new(0.00311521278, 0, 0.071794875, 0)
- PFESP.Size = UDim2.new(0, 86, 0, 32)
- PFESP.Font = Enum.Font.SourceSans
- PFESP.Text = "PF ESP"
- PFESP.TextColor3 = Color3.new(0, 0, 0)
- PFESP.TextSize = 14
- PFESP.MouseButton1Down:connect(function()
- --Script Here
- --not my esp :) ty tho
- _G.main = {}
- _G.main.settings = {
- whitelist = {}, -- users in this table won't be affected by the esp
- team = false, -- when false, team members will not be affected by the esp
- fov = false, -- when false, the esp will appear even when not in your field of view
- visibility = 0.5,
- color = {
- enemy = Color3.fromRGB(255, 50, 50), -- color of enemy esp
- team = Color3.fromRGB(50, 255, 50) -- color of team member esp; will only appear if settings.team is set to true
- }
- }
- _G.main.settings.whitelist.id, _G.main.service, _G.main.util, _G.main.env, _G.main.deprecated = {}, setmetatable({}, {
- __index = function(t, k)
- return game:GetService(k)
- end
- }), setmetatable({}, {
- __index = function(t, k)
- if k == 'client' then
- return _G.main.service.Players.LocalPlayer
- elseif k == 'playergui' then
- return _G.main.util.client.PlayerGui
- end
- return rawget(t, k)
- end
- }), getfenv(), {spawn = spawn}
- _G.main.proxy = {}
- for k, v in next, _G.main do
- _G.main.proxy[k] = v
- end
- _G.main.settings = setmetatable({}, {
- __index = _G.main.proxy.settings,
- __newindex = function(t, k, v)
- for i, esp in next, _G.main.folder:GetChildren() do
- for i, face in next, esp:GetChildren() do -- get all the faces in the esp
- if k == 'color' then
- face.Frame.BackgroundColor3 = v -- set to new color
- elseif k == 'fov' then
- face.AlwaysOnTop = not v -- set to new prop
- elseif k == 'visibility' then
- face.Frame.BackgroundTransparency = v
- end
- end
- end
- _G.main.service.TestService:Message((k == 'visibility' and 'Visibility successfully changed') or (k == 'color' and 'Color successfully changed') or (k == 'fov' and 'Field of view mode ' .. (v and 'enabled' or 'disabled')))
- rawset(_G.main.proxy.settings, k, v) -- set its value
- end
- })
- _G.main.create = function(player) -- create the esp
- local break_conditions = {
- _G.main.settings.team or player.TeamColor == _G.main.util.client.TeamColor, -- check team color
- _G.main.settings.whitelist.id[player.UserId] -- check if they're whitelisted
- }
- for i, condition in next, break_conditions do
- if condition then
- return i
- end
- end)
- VSAUTOFARM.Name = "VSAUTOFARM"
- VSAUTOFARM.Parent = Main
- VSAUTOFARM.BackgroundColor3 = Color3.new(1, 1, 1)
- VSAUTOFARM.Position = UDim2.new(0.00311521278, 0, 0.271794885, 0)
- VSAUTOFARM.Size = UDim2.new(0, 86, 0, 32)
- VSAUTOFARM.Font = Enum.Font.SourceSans
- VSAUTOFARM.Text = "VS Auto Farm"
- VSAUTOFARM.TextColor3 = Color3.new(0, 0, 0)
- VSAUTOFARM.TextSize = 14
- VSAUTOFARM.MouseButton1Down:connect(function()
- --script here
- --[[
- Fully automatic money/miles farm
- TODO:
- Add auto respawn vehicle
- ]]
- local waitTime = 3 --This will be the time it takes (seconds) until your car resets. See line 37
- --Do not change anything below :)
- local hint = Instance.new('Hint', Workspace) hint.Text = "Vehicle Simulator Autofarm loading..."
- local found = false
- local go = true
- function findVehicle() --Finds your vehicle
- while not found do --Loops until your vehicle has been found
- local vehicles = Workspace.Vehicles:getChildren()
- for i=1,#vehicles do
- if vehicles[i]:findFirstChild'owner' then
- if vehicles[i].owner.Value == game:GetService'Players'.LocalPlayer.Name then -- Found your vehicle
- found = true --Setting found to true so loop breaks
- vehicle = vehicles[i] -- Declares vehicle variable to your vehicle
- vehStats = vehicle.Handling -- Declares vehStats variable to vehicle stats folder
- vehStats.MaxSpeed.Value = 800
- vehStats.Torque.Value = 100000
- vehStats.SteeringRadiusConstant.Value = 120000000
- elseif vehicles[i + 1] == nil and not found then
- --Autorespawn would go here
- hint.Text = "Please spawn and enter your vehicle!" --Your vehicle does not exist in the Workspace
- end
- end
- end
- wait(1) --Waiting before checking again so we don't crash
- end
- wait(2) --We've found the car. Waiting so the car can be properly placed on the highway
- vehicle.PrimaryPart = vehicle.Chassis.VehicleSeat
- end
- function farm() --This is where the magic happens :)
- hint.Text = "Finished loading! Autofarm initialized."
- while wait(waitTime) do --Waits x seconds before resetting car
- vehicle:SetPrimaryPartCFrame(CFrame.new(-2470,60,777)) --Teleports vehicle to highway
- game:GetService'VirtualUser':SetKeyUp("w") --Resets W key
- game:GetService'VirtualUser':SetKeyDown("w") --Presses W key to go forward
- end
- end
- findVehicle() --Calls the findVehicle function
- while go do
- if not pcall(farm()) then --Calls farm function & checks for errors
- found = false --If it errors, it sets found to false and continues looking for your vehicle.
- findVehicle()
- end
- end
- wait(3)
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "AutoFarm";
- Text = "Loaded";
- })
- wait(3)
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Creators:";
- Text = "Delux & TypicalRBLX";
- })
- end)
- end)
- CSAIMBOT.Name = "CSAIMBOT"
- CSAIMBOT.Parent = Main
- CSAIMBOT.BackgroundColor3 = Color3.new(1, 1, 1)
- CSAIMBOT.Position = UDim2.new(0.00311521278, 0, 0.492307693, 0)
- CSAIMBOT.Size = UDim2.new(0, 86, 0, 32)
- CSAIMBOT.Font = Enum.Font.SourceSans
- CSAIMBOT.Text = "CS Aimbot"
- CSAIMBOT.TextColor3 = Color3.new(0, 0, 0)
- CSAIMBOT.TextSize = 14
- CSAIMBOT.MouseButton1Down:connect(function()
- --script here
- loadstring(game:GetObjects('rbxassetid://574594561')[1].Source)()
- -- wont work on phantom forces
- end)
- X.Name = "X"
- X.Parent = Header
- X.BackgroundColor3 = Color3.new(1, 1, 1)
- X.BackgroundTransparency = 12
- X.Position = UDim2.new(0.883073211, 0, -0.0331341326, 0)
- X.Size = UDim2.new(0, 24, 0, 24)
- X.Font = Enum.Font.SciFi
- X.Text = "X"
- X.TextColor3 = Color3.new(1, 0, 0.0156863)
- X.TextSize = 25
- X.MouseButton1Down:connect(function()
- Open_.Visible = true --THE GUI WILL POP UP
- Header.Visible = false --THE OPEN GUI WILL CLOSE
- end)
- TryHardv1.Name = "TryHard v1"
- TryHardv1.Parent = Header
- TryHardv1.BackgroundColor3 = Color3.new(1, 1, 1)
- TryHardv1.BackgroundTransparency = 123
- TryHardv1.Position = UDim2.new(-0.00531279109, 0, -0.0331341326, 0)
- TryHardv1.Size = UDim2.new(0, 202, 0, 24)
- TryHardv1.Font = Enum.Font.SciFi
- TryHardv1.Text = "Tryhard v1"
- TryHardv1.TextColor3 = Color3.new(0, 0.333333, 1)
- TryHardv1.TextSize = 20
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