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- INCREASE RESOLUTION
- Edit mupen64plus.cfg in .\ModLoader\emulator with these parameters;
- [Video-General]
- # Use fullscreen mode if True, or windowed mode if False
- Fullscreen = False
- # Width of output window or fullscreen width
- ScreenWidth = 1600
- # Height of output window or fullscreen height
- ScreenHeight = "900"
- # If true, activate the SDL_GL_SWAP_CONTROL attribute
- VerticalSync = False
- [Video-GLideN64]
- # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
- AspectRatio = 3
- # Enable resulted image crop by Overscan.
- EnableOverscan = True
- # PAL mode. Left bound of Overscan
- OverscanPalLeft = 0
- # PAL mode. Right bound of Overscan
- OverscanPalRight = 0
- # PAL mode. Top bound of Overscan
- OverscanPalTop = 0
- # PAL mode. Bottom bound of Overscan
- OverscanPalBottom = 0
- # NTSC mode. Left bound of Overscan
- OverscanNtscLeft = 4
- # NTSC mode. Right bound of Overscan
- OverscanNtscRight = 4
- # NTSC mode. Top bound of Overscan
- OverscanNtscTop = 0
- # NTSC mode. Bottom bound of Overscan
- OverscanNtscBottom = 3
- INSTALL TEXTURE PACK
- Your texture cache file will always need to be these exact names for OoT and MM respectively:
- THE LEGEND OF ZELDA_HIRESTEXTURES.htc
- ZELDA MAJORA'S MASK_HIRESTEXTURES.htc
- Navigate to this directory by pasting it into your Windows explorer if you don't already know how to get there. If the cache directory does not exist, create it.
- %appdata%/Mupen64Plus/cache/
- Once your cache folder is created, paste your texture file in either .HTC or .HTS format with the proper naming as written above.
- Edit mupen64plus.cfg in .\ModLoader\emulator with these parameters;
- txHiresEnable = True
- txHiresFullAlphaChannel = True
- Save and you're good.
- 3DS Faithful Texture Pack
- https://drive.google.com/open?id=1zWBoniOcxxHGIzL_1Z-s2ZOPrRmaaff_
- If using a .HTS texture file instead, you must enable these in the same .cfg file mentioned above.
- txEnhancedTextureFileStorage = True
- txHiresTextureFileStorage = True
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