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- Potential Hydro Pumps: Whiscash*, Gardevoir, either Dusclops, Glalie, Cradily, Metagross (*could skip Whiscash with Sealo setup*)
- Mild: 3-4 uses
- Calm/Hasty/Hardy: 5-6 uses
- If Mild:
- 1) Skip Teaching Surf, Teach Waterfall in Slot 1
- 2) Hydro Pump Wallace Whiscash after X-Spec if Amnesia is used
- 3) Hydro Pump Wally Gardevoir
- 4) PC Heal Kyogre in E4 PC (Use Deposit pokes, deposit all but Swampert, then use Move and Swap Kyogre for Swampert)
- 5) Waterfall Phoebe Dusclops 1 (13/16) + Hydro Pump Dusclops 2
- 6) Hydro Pump Glacia Glalie 1
- 7) Ice Beam Drake Flygons
- 8) Waterfall x6 Steven after X-Spec
- If Calm/Hasty/Hardy:
- 1) Skip Teaching Surf, Teach Waterfall in Slot 1
- 2) Hydro Pump Wallace Whiscash after X-Spec if Amnesia is used
- 3) Ice Beam Pre Wally Cacturne
- 4) Hydro Pump Wally Gardevoir
- 5) PC Heal Kyogre in E4 PC (Use Deposit pokes, deposit all but Swampert, then use Move and Swap Kyogre for Swampert)
- 6) Hydro Pump Phoebe Dusclops 1 + either Waterfall x2 OR Ice Beam + Waterfall Dusclops 2
- - Waterfall Plan: Hope for Crit (-4 ~ -6), if no crit Sitrus Procs (+8 - +12)
- - Ice Beam Plan: Take the extra turn (+5 - +7), dodge Sitrus Proc (+3-4), loses crit OHKO chance
- - Hasty/Hardy = 92% to 2HKO
- - Calm = 100% to 2HKO
- - If DMG is taken youll need to Heal Pre Glacia again, losing 6-7 seconds
- 7) Hydro Pump Glacia Glalie 1
- 8) Hydro Pump Steven Cradily + Metagross
- - This means you need to go 4/4 on your E4 Hydro Pumps
- Pros:
- - Skip Surf teach (~14ish)
- - Always Ice Beam Cacturne (-0.4)
- - Can Skip Glacia/E4 Heal (-6.4 - 7.2)
- - OHKO 2nd Dusclops (-5-7) or (-4-6)
- - Mild can Skip Dusclops 1 (13/16), Cradily, and Metagross
- - All can skip Whiscash with Sealo setup (risk BS Para), or if lucky and see EQ
- Total: ~26.2-28.2 saved for Mild, ~14.2-27.2 saved for Calm/Hasty/Hardy
- Cons:
- Potential Hydro Pumps: Whiscash*, Gardevoir, Both Dusclops, Glalie, Cradily, Metagross (*could skip Whiscash with Sealo setup*)
- Slower E4 PC (need to PC heal Kyogre) (+5)
- Miild has to go for 13/16 Waterfall on Dusclops 1, if missed run is likely over
- Avg Misses on Mild 0.6-0.8 ~ Depending on HP missed loses large variables of time, can kill the run
- Avg Misses on other Natures: 1.0-1.2, CANT MISS ANY IN E4 (Requires 4/4)
- Net: -21~23 seconds if successful Mild, -9~22 seconds if successful Calm/Hasty/Hardy
- Conclusion: Introduces Yolo strat to gain significant time after getting Kyogre, which is hard to come by at the end of a run
- Very risky strat, as most misses (specifically the E4 ones) are very bad, can be run ending
- If things don't work out could teach Surf in E4 anyway in some cases (+14)
- Cradily 11/16 WF Range with Calm, Metagross 12/16 Range with Calm if missed a Pump
- FINAL THOUGHTS: ESSENTIALLY A YOLO FOR RUNS THAT ARE JUST A BIT BEHIND WR LEAVING ARCHIE 2 (+10 - +20), PB'S THAT HAVE LITTLE TIMESAVE AFTER KYOGRE SHOULD CONSIDER THIS AS WELL IF BEHIND BY SAME AMOUNT. OPENS MORE RUNS TO 1:55 POSSIBILITY
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