MachWing

Surfless Kyogre Sapphire Glitchless 2025

May 25th, 2025 (edited)
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  1. Potential Hydro Pumps: Whiscash*, Gardevoir, either Dusclops, Glalie, Cradily, Metagross (*could skip Whiscash with Sealo setup*)
  2. Mild: 3-4 uses
  3. Calm/Hasty/Hardy: 5-6 uses
  4.  
  5. If Mild:
  6. 1) Skip Teaching Surf, Teach Waterfall in Slot 1
  7. 2) Hydro Pump Wallace Whiscash after X-Spec if Amnesia is used
  8. 3) Hydro Pump Wally Gardevoir
  9. 4) PC Heal Kyogre in E4 PC (Use Deposit pokes, deposit all but Swampert, then use Move and Swap Kyogre for Swampert)
  10. 5) Waterfall Phoebe Dusclops 1 (13/16) + Hydro Pump Dusclops 2
  11. 6) Hydro Pump Glacia Glalie 1
  12. 7) Ice Beam Drake Flygons
  13. 8) Waterfall x6 Steven after X-Spec
  14.  
  15. If Calm/Hasty/Hardy:
  16. 1) Skip Teaching Surf, Teach Waterfall in Slot 1
  17. 2) Hydro Pump Wallace Whiscash after X-Spec if Amnesia is used
  18. 3) Ice Beam Pre Wally Cacturne
  19. 4) Hydro Pump Wally Gardevoir
  20. 5) PC Heal Kyogre in E4 PC (Use Deposit pokes, deposit all but Swampert, then use Move and Swap Kyogre for Swampert)
  21. 6) Hydro Pump Phoebe Dusclops 1 + either Waterfall x2 OR Ice Beam + Waterfall Dusclops 2
  22. - Waterfall Plan: Hope for Crit (-4 ~ -6), if no crit Sitrus Procs (+8 - +12)
  23. - Ice Beam Plan: Take the extra turn (+5 - +7), dodge Sitrus Proc (+3-4), loses crit OHKO chance
  24. - Hasty/Hardy = 92% to 2HKO
  25. - Calm = 100% to 2HKO
  26. - If DMG is taken youll need to Heal Pre Glacia again, losing 6-7 seconds
  27. 7) Hydro Pump Glacia Glalie 1
  28. 8) Hydro Pump Steven Cradily + Metagross
  29. - This means you need to go 4/4 on your E4 Hydro Pumps
  30.  
  31. Pros:
  32. - Skip Surf teach (~14ish)
  33. - Always Ice Beam Cacturne (-0.4)
  34. - Can Skip Glacia/E4 Heal (-6.4 - 7.2)
  35. - OHKO 2nd Dusclops (-5-7) or (-4-6)
  36. - Mild can Skip Dusclops 1 (13/16), Cradily, and Metagross
  37. - All can skip Whiscash with Sealo setup (risk BS Para), or if lucky and see EQ
  38. Total: ~26.2-28.2 saved for Mild, ~14.2-27.2 saved for Calm/Hasty/Hardy
  39.  
  40. Cons:
  41. Potential Hydro Pumps: Whiscash*, Gardevoir, Both Dusclops, Glalie, Cradily, Metagross (*could skip Whiscash with Sealo setup*)
  42. Slower E4 PC (need to PC heal Kyogre) (+5)
  43. Miild has to go for 13/16 Waterfall on Dusclops 1, if missed run is likely over
  44. Avg Misses on Mild 0.6-0.8 ~ Depending on HP missed loses large variables of time, can kill the run
  45. Avg Misses on other Natures: 1.0-1.2, CANT MISS ANY IN E4 (Requires 4/4)
  46.  
  47. Net: -21~23 seconds if successful Mild, -9~22 seconds if successful Calm/Hasty/Hardy
  48.  
  49. Conclusion: Introduces Yolo strat to gain significant time after getting Kyogre, which is hard to come by at the end of a run
  50. Very risky strat, as most misses (specifically the E4 ones) are very bad, can be run ending
  51. If things don't work out could teach Surf in E4 anyway in some cases (+14)
  52. Cradily 11/16 WF Range with Calm, Metagross 12/16 Range with Calm if missed a Pump
  53.  
  54. FINAL THOUGHTS: ESSENTIALLY A YOLO FOR RUNS THAT ARE JUST A BIT BEHIND WR LEAVING ARCHIE 2 (+10 - +20), PB'S THAT HAVE LITTLE TIMESAVE AFTER KYOGRE SHOULD CONSIDER THIS AS WELL IF BEHIND BY SAME AMOUNT. OPENS MORE RUNS TO 1:55 POSSIBILITY
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