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- Update v1.5.1 Hotfix:
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- ##########################HOTFIX 1.5.1##########################
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- Bugfix
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- * Fixed a couple rare crashes
- * Fixed Server ID not being auto-filled when joining a multiplayer game
- * Ironman now saves properly when exiting to main menu
- * Ironman games now properly show an icon to mark them as ironman
- * Fixed a bug where a hotjoining player without the Utopia DLC could not pick countries that used Utopia features
- * Fixed a bug that was causing nerve stapled pops to never be enslaved
- * Fixed Philosopher King civic not applying to your starting ruler
- * Fixed AI weights for Megastructures
- * Fixed: Tooltips for sectors were in wrong order
- * Megastructures can no longer be built around planets/stars with Anomalies
- * Fixed improper reference to game mechanic (pops) in event texts
- * Fixed an issue with movement arrows acting strange when lots of orders had been queued
- * Hive Mind will now stop processing pops of other species when they're gene-modded to gain the Hive Mind trait
- * Fixed randomized species sometimes being generated with the Uplifted trait
- * Players can no longer reform governments to have invalid civics
- * Pop faction promotion/suppression modifiers are now removed when the faction is destroyed
- * Fixed out-of-sync where killed ships had their movement updated
- * Infested planets no longer destroyed
- * Fixed issue preventing multiple pops migrating to a planet at the same time
- * Fixed missing text for the news feed in the launcher
- * Fixed Chemical Bliss living standard accidentally requiring the Utopia expansion
- * Fixed bug where robotic species could not be picked to play when hotjoining a multiplayer game
- * Fixed a bug where timed modifiers on factions would never update
- * Fixed sector tooltip displaying "Planning to construct none" for spaceport constructions.
- * Texture optimization for megastructures
- * Synthetic rebel leaders are now properly assigned names
- * Fixed game getting stuck after game over, continuing in observer mode
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- Interface
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- * Fixed overflow bug causing ethic attraction to show wrong values
- * Fixed faction demand displaying wrong tooltip
- * Fixed missing species class-related descriptors for Robots
- * Adjusted AI Citizen Rights tooltip
- * Added some missing/broken texts
- * Added missing modifier and tech icons
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- AI
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- * Fixed bug where AI cancelled fleet order to attack hostiles within borders
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- Modding
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- * on_modification_complete is executed after changing the species of all affected pops and after updating the empire's founder species (if applicable). Fix FROM (species) scope of that event not working.
- * Fixed an issue where a set_citizenship_type effect missing the country reference
- * Fixed an issue where you were not able to override specific defines in the common/defines files
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- Performance
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- * Fixed a memory leak with potential pop factions
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