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Apr 12th, 2017
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  1. Update v1.5.1 Hotfix:
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  3. ##########################HOTFIX 1.5.1##########################
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  5.  
  6. ###################
  7. Bugfix
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  9. * Fixed a couple rare crashes
  10. * Fixed Server ID not being auto-filled when joining a multiplayer game
  11. * Ironman now saves properly when exiting to main menu
  12. * Ironman games now properly show an icon to mark them as ironman
  13. * Fixed a bug where a hotjoining player without the Utopia DLC could not pick countries that used Utopia features
  14. * Fixed a bug that was causing nerve stapled pops to never be enslaved
  15. * Fixed Philosopher King civic not applying to your starting ruler
  16. * Fixed AI weights for Megastructures
  17. * Fixed: Tooltips for sectors were in wrong order
  18. * Megastructures can no longer be built around planets/stars with Anomalies
  19. * Fixed improper reference to game mechanic (pops) in event texts
  20. * Fixed an issue with movement arrows acting strange when lots of orders had been queued
  21. * Hive Mind will now stop processing pops of other species when they're gene-modded to gain the Hive Mind trait
  22. * Fixed randomized species sometimes being generated with the Uplifted trait
  23. * Players can no longer reform governments to have invalid civics
  24. * Pop faction promotion/suppression modifiers are now removed when the faction is destroyed
  25. * Fixed out-of-sync where killed ships had their movement updated
  26. * Infested planets no longer destroyed
  27. * Fixed issue preventing multiple pops migrating to a planet at the same time
  28. * Fixed missing text for the news feed in the launcher
  29. * Fixed Chemical Bliss living standard accidentally requiring the Utopia expansion
  30. * Fixed bug where robotic species could not be picked to play when hotjoining a multiplayer game
  31. * Fixed a bug where timed modifiers on factions would never update
  32. * Fixed sector tooltip displaying "Planning to construct none" for spaceport constructions.
  33. * Texture optimization for megastructures
  34. * Synthetic rebel leaders are now properly assigned names
  35. * Fixed game getting stuck after game over, continuing in observer mode
  36.  
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  38. Interface
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  40. * Fixed overflow bug causing ethic attraction to show wrong values
  41. * Fixed faction demand displaying wrong tooltip
  42. * Fixed missing species class-related descriptors for Robots
  43. * Adjusted AI Citizen Rights tooltip
  44. * Added some missing/broken texts
  45. * Added missing modifier and tech icons
  46.  
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  48. AI
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  50. * Fixed bug where AI cancelled fleet order to attack hostiles within borders
  51.  
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  53. Modding
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  55. * on_modification_complete is executed after changing the species of all affected pops and after updating the empire's founder species (if applicable). Fix FROM (species) scope of that event not working.
  56. * Fixed an issue where a set_citizenship_type effect missing the country reference
  57. * Fixed an issue where you were not able to override specific defines in the common/defines files
  58.  
  59.  
  60. ###################
  61. Performance
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  63. * Fixed a memory leak with potential pop factions
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