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- The Higher the tier the more points the mode will get in the scaling (tier 11-C equal 1 point while tier 11-B equal 2 points, and so on).
- Note: Fried-Ricer-Man, please note the scaling of the modes you come up with are in my opinion but if you have anything to say, feel free to comment, Thank you.
- Speed Scaling will include abilities that enhance the mode's speed.
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- Before the scaling begin, let's explain different types of speed:
- 1. Attack Speed where it scale the speed of an attack.
- 2. Combat Speed on how fast one can throw strikes during a fight.
- 3. Reaction Speed where how fast a character is able to react from an incoming attack such as bullets of lasers.
- 4. Perception Speed where how fast a character is able to see a event or reaction.
- 5. Travel Speed where how fast one can travel.
- 6. Flight Speed where how fast ne can travel (via flight).
- now let's scale the modes.
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- Immobile (Unable to move)
- 1. Useless Merge
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- Below Average Human (able to move slower than the average human) 0 to 11 MPH.
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- Average Human (able to move at the speed of an average human) 11 to 17 MPH.
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- Athletic Human (able to move better than an average human, namely being as fast as athletes) 17 to 22 MPH.
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- Peak Human (able to move faster than most humans) 22 to 27 MPH (the speed of the fastest man Usain Bolt reaching 27 MPH).
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- Superhuman (able to move faster than any humans) 27 to 76 MPH (such as a cheetah running at 70 MPH).
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- Subsonic (able to reach speed that is faster than a human eye) 76 to 383 MPH (such as a peregrine falcon diving at 242 MPH).
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- Subsonic+ able to reach 383 to 690 MPH (such as the speed of an Cessna Citation X+, the fastest personal aircraft at 600 MPH).
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- Transonic: able to reach 690 to 843 MPH (such as the Bloodhound LSR reaching up to 800 MPH in 38 seconds).
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- Supersonic
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