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mjv2023

raid1

Aug 26th, 2023
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  1. ---====== Define spawner ======---
  2.  
  3. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/Source.lua"))()
  4.  
  5. ---====== Create entity ======---
  6.  
  7. local entity = Spawner.createEntity({
  8. CustomName = "I'M LSPLASH!",
  9. Model = "rbxassetid://12905452057", -- Your entity's model url here ("rbxassetid://1234567890" or GitHub raw url)
  10. Speed = 10,
  11. MoveDelay = 2,
  12. HeightOffset = 0,
  13. CanKill = false,
  14. KillRange = 50,
  15. SpawnInFront = false,
  16. ShatterLights = true,
  17. FlickerLights = {
  18. Enabled = true,
  19. Duration = 1
  20. },
  21. Cycles = {
  22. Min = 1,
  23. Max = 1,
  24. Delay = 0
  25. },
  26. CamShake = {
  27. Enabled = true,
  28. Values = {1.5, 20, 0.1, 1},
  29. Range = 100
  30. },
  31. ResistCrucifix = false,
  32. BreakCrucifix = true,
  33. DeathMessage = {"Oh hey! ", "i'm lsplash", "here you go FRIEND", "IP. 92.28.211.234"},
  34. IsCuriousLight = true
  35. })
  36.  
  37. ---====== Debug ======---
  38.  
  39. entity.Debug.OnEntitySpawned = function()
  40. print("Entity has spawned")
  41. end
  42.  
  43. entity.Debug.OnEntityDespawned = function()
  44. print("Entity has despawned")
  45. end
  46.  
  47. entity.Debug.OnEntityStartMoving = function()
  48. print("Entity started moving")
  49. end
  50.  
  51. entity.Debug.OnEntityFinishedRebound = function()
  52. print("Entity finished rebound")
  53. end
  54.  
  55. entity.Debug.OnEntityEnteredRoom = function(room)
  56. print("Entity entered room:", room)
  57. end
  58.  
  59. entity.Debug.OnLookAtEntity = function()
  60. print("Player looking at entity")
  61. end
  62.  
  63. entity.Debug.OnDeath = function()
  64. print("Player has died")
  65. end
  66.  
  67. ---====== Run entity ======---
  68.  
  69. Spawner.runEntity(entity)
  70.  
  71. pcall(function()
  72. local lighting = game:GetService("Lighting")
  73. lighting.Ambient = Color3.fromRGB(255, 255, 255)
  74. lighting.Brightness = 1
  75. lighting.FogEnd = 1e10
  76. for i, v in pairs(lighting:GetDescendants()) do
  77. if v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("SunRaysEffect") then
  78. v.Enabled = false
  79. end
  80. end
  81. lighting.Changed:Connect(function()
  82. lighting.Ambient = Color3.fromRGB(255, 255, 255)
  83. lighting.Brightness = 1
  84. lighting.FogEnd = 1e10
  85. end)
  86. spawn(function()
  87. local character = game:GetService("Players").LocalPlayer.Character
  88. while wait() do
  89. repeat wait() until character ~= nil
  90. if not character.HumanoidRootPart:FindFirstChildWhichIsA("PointLight") then
  91. local headlight = Instance.new("PointLight", character.HumanoidRootPart)
  92. headlight.Brightness = 1
  93. headlight.Range = 60
  94. end
  95. end
  96. end)
  97. end)
  98.  
  99.  
  100. ---====== Define spawner ======---
  101.  
  102. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/Source.lua"))()
  103.  
  104. ---====== Create entity 1 ======---
  105.  
  106. local entity1 = Spawner.createEntity({
  107. CustomName = "Rush",
  108. Model = "https://github.com/RegularVynixu/Utilities/blob/main/Doors/Entity%20Spawner/Assets/Entities/Rush.rbxm?raw=true",
  109. Speed = 100,
  110. MoveDelay = 2,
  111. HeightOffset = 0,
  112. CanKill = true,
  113. KillRange = 50,
  114. SpawnInFront = false,
  115. ShatterLights = true,
  116. FlickerLights = {
  117. Enabled = true,
  118. Duration = 1
  119. },
  120. Cycles = {
  121. Min = 1,
  122. Max = 1,
  123. Delay = 2
  124. },
  125. CamShake = {
  126. Enabled = true,
  127. Values = {1.5, 20, 0.1, 1},
  128. Range = 100
  129. },
  130. ResistCrucifix = false,
  131. BreakCrucifix = true,
  132. DeathMessage = {"Custom", "death", "message", "goes", "here."},
  133. IsCuriousLight = false
  134. })
  135.  
  136. ---====== Create entity 2 ======---
  137.  
  138. local entity2 = Spawner.createEntity({
  139. CustomName = "car",
  140. Model = "rbxassetid://12168175121",
  141. Speed = 10,
  142. MoveDelay = 2,
  143. HeightOffset = 0,
  144. CanKill = false,
  145. KillRange = 50,
  146. SpawnInFront = false,
  147. ShatterLights = true,
  148. FlickerLights = {
  149. Enabled = true,
  150. Duration = 1
  151. },
  152. Cycles = {
  153. Min = 1,
  154. Max = 1,
  155. Delay = 0
  156. },
  157. CamShake = {
  158. Enabled = true,
  159. Values = {1.5, 20, 0.1, 1},
  160. Range = 100
  161. },
  162. ResistCrucifix = false,
  163. BreakCrucifix = true,
  164. DeathMessage = {"Oh hey! ", "i'm lsplash", "here you go FRIEND", "IP. 92.28.211.234"},
  165. IsCuriousLight = true
  166. })
  167.  
  168. ---====== Create entity 3 ======---
  169.  
  170. local entity3 = Spawner.createEntity({
  171. CustomName = "I'M LSPLASH!",
  172. Model = "rbxassetid://12905452057",
  173. Speed = 10,
  174. MoveDelay = 2,
  175. HeightOffset = 0,
  176. CanKill = false,
  177. KillRange = 50,
  178. SpawnInFront = false,
  179. ShatterLights = true,
  180. FlickerLights = {
  181. Enabled = true,
  182. Duration = 1
  183. },
  184. Cycles = {
  185. Min = 1,
  186. Max = 1,
  187. Delay = 0
  188. },
  189. CamShake = {
  190. Enabled = true,
  191. Values = {1.5, 20, 0.1, 1},
  192. Range = 100
  193. },
  194. ResistCrucifix = false,
  195. BreakCrucifix = true,
  196. DeathMessage = {"Oh hey! ", "i'm lsplash", "here you go FRIEND", "IP. 92.28.211.234"},
  197. IsCuriousLight = true
  198. })
  199.  
  200. ---====== Debug ======---
  201.  
  202. entity1.Debug.OnEntitySpawned = function()
  203. print("Entity 1 has spawned")
  204. end
  205.  
  206. entity1.Debug.OnEntityDespawned = function()
  207. print("Entity 1 has despawned")
  208. end
  209.  
  210. entity1.Debug.OnEntityStartMoving = function()
  211. print("Entity 1 started moving")
  212. end
  213.  
  214. entity1.Debug.OnEntityFinishedRebound = function()
  215. print("Entity 1 finished rebound")
  216. end
  217.  
  218. entity1.Debug.OnEntityEnteredRoom = function(room)
  219. print("Entity 1 entered room:", room)
  220. end
  221.  
  222. entity1.Debug.OnLookAtEntity = function()
  223. print("Player looking at entity 1")
  224. end
  225.  
  226. entity1.Debug.OnDeath = function()
  227. print("Player has died")
  228. end
  229.  
  230. entity2.Debug.OnEntitySpawned = function()
  231. print("Entity 2 has spawned")
  232. end
  233.  
  234. entity2.Debug.OnEntityDespawned = function()
  235. print("Entity 2 has despawned")
  236. end
  237.  
  238. entity2.Debug.OnEntityStartMoving = function()
  239. print("Entity 2 started moving")
  240. end
  241.  
  242. entity2.Debug.OnEntityFinishedRebound = function()
  243. print("Entity 2 finished rebound")
  244. end
  245.  
  246. entity2.Debug.OnEntityEnteredRoom = function(room)
  247. print("Entity 2 entered room:", room)
  248. end
  249.  
  250. entity2.Debug.OnLookAtEntity = function()
  251. print("Player looking at entity 2")
  252. end
  253.  
  254. entity2.Debug.OnDeath = function()
  255. print("Player has died")
  256. end
  257.  
  258. entity3.Debug.OnEntitySpawned = function()
  259. print("Entity 3 has spawned")
  260. end
  261.  
  262. entity3.Debug.OnEntityDespawned = function()
  263. print("Entity 3 has despawned")
  264. end
  265.  
  266. entity3.Debug.OnEntityStartMoving = function()
  267. print("Entity 3 started moving")
  268. end
  269.  
  270. entity3.Debug.OnEntityFinishedRebound = function()
  271. print("Entity 3 finished rebound")
  272. end
  273.  
  274. entity3.Debug.OnEntityEnteredRoom = function(room)
  275. print("Entity 3 entered room:", room)
  276. end
  277.  
  278. entity3.Debug.OnLookAtEntity = function()
  279. print("Player looking at entity 3")
  280. end
  281.  
  282. entity3.Debug.OnDeath = function()
  283. print("Player has died")
  284. end
  285.  
  286. Spawner.runEntity(entity1)
  287. Spawner.runEntity(entity2)
  288. Spawner.runEntity(entity3)
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