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- <map>
- <entry>
- <int>1</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>422</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>2</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>422</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>3</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>422</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>4</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>5</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>6</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>7</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>8</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>9</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>10</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>12</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>13</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>14</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>15</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>16</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>17</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>18</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>19</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>20</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>21</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>23</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>24</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>25</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>26</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>27</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>32</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>36</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>41</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>43</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>44</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>47</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>49</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>50</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>52</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>53</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>54</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>55</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>57</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>59</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>60</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>61</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>63</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>64</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>65</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>68</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
- <entry>
- <int>73</int>
- <CombatNPCDefinition>
- <maxHit>1</maxHit>
- <combatCooldownDelay>4</combatCooldownDelay>
- <respawnTicks>10</respawnTicks>
- <attack>
- <id>423</id>
- <delay>0</delay>
- </attack>
- <defend>
- <id>424</id>
- <delay>0</delay>
- </defend>
- <death>
- <id>836</id>
- <delay>0</delay>
- </death>
- <attackType>CRUSH</attackType>
- <combatStyle>AGGRESSIVE_1</combatStyle>
- <combatActionType>MELEE</combatActionType>
- <skills>
- <entry>
- <skill>DEFENCE</skill>
- <int>5</int>
- </entry>
- <entry>
- <skill>HITPOINTS</skill>
- <int>7</int>
- </entry>
- <entry>
- <skill>ATTACK</skill>
- <int>5</int>
- </entry>
- </skills>
- <bonuses>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>10</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>0</int>
- <int>20</int>
- <int>0</int>
- <int>0</int>
- </bonuses>
- <constantDrops>
- <npcdrop>
- <frequency>1.0</frequency>
- <item>
- <id>526</id>
- <amount>1</amount>
- </item>
- </npcdrop>
- </constantDrops>
- </CombatNPCDefinition>
- </entry>
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