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TheInsidiousOne

Jun13

Jun 13th, 2019
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  1. Knighthood of the Ancient Order
  2. Normal Spell
  3. Reveal your entire hand, then apply the following effects based on the type of card with the most cards in your hand (monster, Spell, Trap) (your choice, if tied).
  4. ● Monster: Draw 1 card, then discard 1 monster.
  5. ● Spell: Destroy 1 Spell/Trap on the field.
  6. ● Trap: This turn, you can activate 1 Trap from your hand.
  7. You can only activate 1 "Knighthood of the Ancient Order" per turn.
  8.  
  9. Marshmallon S'more
  10. Continuous Spell
  11. While "Marshmallon" is in your Monster Zone, your opponent cannot target monsters other than "Marshmallon" for card effects. Once per turn: You can target 1 "Marshmallon" you control; change it to face-down Defense Position.
  12.  
  13. Kuribogus
  14. DARK
  15. Fiend/Effect
  16. ATK 300
  17. DEF 200
  18. When an opponent's monster declares an attack: You can discard this card, then target 1 Level 1 monster in your GY, except "Kuribogus"; add it to your hand, also you take no damage from that battle. During the End Phase of the turn this card was sent from your field to the GY: You can draw 1 card. You can only use each effect of "Kuribogus" once per turn.
  19.  
  20. Vivid Dancer - Selena
  21. ★★★★★★
  22. <1 1>
  23. DARK
  24. Beast-Warrior/Pendulum/Effect
  25. ATK 2400
  26. DEF 2000
  27. During your Main Phase 1: You can target 1 Beast-Warrior monster you control; monsters you control cannot attack this turn, except that target, also for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also that target can attack all monsters your opponent controls, twice each, this turn. You can only use this effect of "Vivid Dancer - Selena" once per turn.
  28. ----
  29. If you control no monsters, or all monsters you control are Beast-Warrior monsters: You can Special Summon this card from your hand. You can only use this effect of "Vivid Dancer - Selena" once per turn.
  30.  
  31. Pact of the Dark Master
  32. Ritual Spell
  33. This card is used to Ritual Summon "Ultimate Dark Master Zorc" from your hand or Pendulum Zone. You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
  34.  
  35. Ultimate Dark Master Zorc
  36. ★★★★★★★★
  37. <10 10>
  38. DARK
  39. Fiend/Ritual/Pendulum/Effect
  40. ATK 2700
  41. DEF 1500
  42. You cannot Pendulum Summon monsters, except Fiend monsters. This effect cannot be negated. Once per turn, if you roll a die (or dice): You can re-roll.
  43. ----
  44. You can Ritual Summon this card with "Pact of the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 card your opponent controls if you roll 3, 4 or 5, or place this card to your Pendulum Zone if you roll 6.
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