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- ## Commands
- ### General commands
- - .setup displays the practicemode menu
- - .prac launches practice mode and displays the .setup menu
- - .help: displays this page
- - .settings: opens the client settings menu
- ### Saving grenade positions
- - .nades [filter]: displays a menu to select saved grenade positions. .nades with no argument shows all nades. filter can be any of: nade ids, category name, player name, or part of a grenade name
- - .cats : displays a menu of all saved grenades by category
- - .save <name>: saves your current position as a grenade spot with the given name
- - .goto <grenadeid>: teleports you to a player's saved grenade (or your own if no player is named)
- - .delete: deletes the last grenade of yours that you used .goto (or .nades) to teleport to
- - .find <text>: searches all grenade names for a text match
- ### Modifying a saved grenade
- All of the following commands can only be used on your grenades. They will apply to the last saved grenade you went to, whether by .save, .nades, or .goto.
- - .desc <description>: adds a grenade description to your last grenade
- - .rename <new name>: renames your last grenade
- - .addcat <category> ...: adds a category to your last grenade
- - .removecat <category>: removes a category from your last grenade
- - .clearcats: removes all categories on your last grenade
- - .deletecat <category>: removes a category from all of your saved grenades
- - .copy <username> <grenadeid>: copies another user's grenade and saves it for you
- - .setdelay <delay>: sets a delay on your last grenade. This is only used when using .throw against a category
- ### Testing grenades
- - .last: teleports you back to where you threw your last grenade from
- - .back: teleports you back a position in your grenade history (you can also do .back 5 to go to the 5th grenade you threw, for example)
- - .forward: teleports you forward a position in your grenade history
- - .flash: saves you position to test flashbangs against it. Use this command in a spot you want to try to blind, then move and throw the flashbang; you will be teleported back to the position and see how effective the flashbang is. Use .stop to cancel.
- - .throw [filter]: automatically throws all grenades matching the filter. With no filter, throws the last grenade you threw.
- - .noflash: makes it so no flashbangs will blind you (they still blind others)
- ### Spawn commands
- - .respawn: makes you respawn at the spot you are standing (.stop to cancel)
- - .spawn <number>: teleports you to a spawn #, using your team's spawns (CT or T). Closest spawn is used if no argument is given
- - .ctspawn <number>: same as .spawn, but using CT only regardless of what team you are on
- - .tspawn <number>: same as .spawn, but using T only regardless of what team you are on
- - .namespawn <name>: saves the closest spawn to you under a name, which can then be gone to via .spawn <name>
- - .bestspawn: teleports you to your team's closest spawn from your current position
- - .worstspawn: teleports you to your team's furthest spawn from your current position
- ### Bot commands
- - .bots: opens the bot menu for easier access to most of the below commands
- - .bot: adds a bot where you're standing (or crouching!); .crouchbot to force a crouching bot
- - .ctbot, .tbot: same as .bot, but forces the bot's team to CT or T
- - .botplace: adds a bot at the point you're looking at (similar to the botplace command)
- - .boost: spawns a bot boosting you (crouch-boosting if you're crouching); .crouchboost to force a crouching bot
- - .swapbot: swaps your position with the nearest bot (temporarily, the bot will respawn in the original spot still)
- - .movebot: moves the last bot you placed to your current position
- - .nobot: removes the bot you're aiming at (can also use .kickbot or .removebot)
- - .nobots: clears all bots (.clearbots, .removebots, .kickbots also work)
- - .savebots: saves all current bots to a file
- - .loadbots: loads bots from the file (written by the last .savebots)
- ### Miscellaneous commands
- - .timer: starts a timer when you start moving in any direction, and stops it when you stop moving, telling you the duration of time between starting/stopping
- - .timer2: starts a timer immediately and stops it when you type .timer2 again, telling you the duration of time
- - .countdown <duration>: starts a countdown timer for the duration specified (in seconds), defaulting to the round duration (the `mproundtime` cvar).
- - .fastfoward (or .ff): speeds up the server clock briefly so smokes dissipate quickly
- - .repeat <interval> <command>: give a number of seconds and a chat command, the command will automatically repeat at the given interval. For example: .repeat 3 .throw repeats .throw every 3 seconds
- - .delay <duration> <command>: runs the given chat command after a given duration (in seconds)
- - .map: changes map (you can use a map name like .map dedust2 or just .map to get a menu)
- - .dryrun: disables most practicemode settings (leaving infinite money on), restarts the round, and sets freezetime (default 6) - you can also use .dry
- - .enable <arg>: enables a partially-named setting, or "all" settings.
- - .disable <arg>: disables a partially-named setting, or "all" settings.
- - .savepos: temporarily saves a position so you can .back to it (this adds the position to the list of grenade positions you've thrown)
- - .god: toggles god mode (alias for the god command in console; requires sv_cheats to be on)
- - .endround: ends the round (alias for the endround command in console; requires sv_cheats to be on)
- - .break: breaks all funcbreakable entities (most windows)
- - .stop: cancels a current action (this can stop many things: the .flash command, the .repeat command, and the .timer command)
- - .spec, .t, .ct: joins a team
- ### Bot replay commands
- - .replays: opens replay mode menu
- - .replay: opens the replay mode menu, or the last replay/role menu you had open
- - .namereplay: names the replay you're currently working on
- - .namerole: names the role you're currently working on
- - .finish: finishes and saves current recording
- - .cancel: cancels current replay/recording
- - .play <id> [role]: plays a replay id (all the roles), or a single role from a replay
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