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a guest Aug 23rd, 2019 78 Never
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. using UnityEngine.UI;
  6. public class HealthBar : MonoBehaviour
  7. {
  8.     public HitPoints hitPoints;
  9.     [HideInInspector]
  10.     public Player character;
  11.     public Image meterImage;
  12.     public Text hpText;
  13.     float maxHitPoints;
  14.  
  15.     void Start()
  16.     {
  17.         maxHitPoints = character.maxHitPoints;  
  18.     }
  19.  
  20.     // Update is called once per frame
  21.     void Update()
  22.     {
  23.         if(character != null)
  24.         {
  25.             meterImage.fillAmount = hitPoints.value / maxHitPoints;
  26.             hpText.text = "HP:" + (meterImage.fillAmount * 100);
  27.         }
  28.     }
  29. }
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