imbuedl

(Faster?) Easy Oceanside Heap Manip

Jan 5th, 2020
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  1. Load Scene: Room 3
  2. Deallocate: Stalchild (Oceanside Spider House) (Priority 0)
  3. Deallocate: Stalchild (Oceanside Spider House) (Priority 1)
  4. Deallocate: Pot (Priority 1)
  5. Deallocate: Gold Skulltula (Priority 1)
  6. Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
  7. Deallocate: Gold Skulltula (Priority 2)
  8. Deallocate: Bonk Actor (01E7) (Priority 3)
  9. Allocate: Arrow
  10. Allocate: Arrow
  11. Allocate: Bomb
  12. Allocate: Bomb
  13. Load Room: Room 4 with Loading Plane 0
  14. Allocate: Smoke
  15. Allocate: Arrow
  16. Allocate: Charged Spin Attack
  17. Load Room: Room 3 with Loading Plane 0
  18. Deallocate: Stalchild (Oceanside Spider House) (Priority 2)
  19. Deallocate: Stalchild (Oceanside Spider House) (Priority 3)
  20. Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
  21. Deallocate: Gold Skulltula (Priority 3)
  22. Deallocate: Bonk Actor (01E7) (Priority 3)
  23. Allocate: Gold Skulltula with Hookshot (hit painting)
  24. Allocate: Smoke
  25. Allocate: Arrow
  26. Allocate: Hookshot
  27. Load Room: Room 4 with Loading Plane 0
  28. Allocate: Smoke
  29. Allocate: Arrow
  30. Allocate: Bomb
  31. Load Room: Room 3 with Loading Plane 0
  32. Superslide with Smoke still allocated
  33. Load Room: Room 4 with Loading Plane 0
  34. Load Room: Room 3 with Loading Plane 0
  35. Load Room: Room 4 with Loading Plane 0
  36. SOLUTION: Pot (Priority 0) from Room 3 lines up with Chest (Priority 0) from Room 4 with offset: 0x160
  37.  
  38.  
  39. =====
  40. Priorities of pots and stalchildren:
  41.  
  42. plane
  43. s2 s1
  44. s0 s3
  45. p0 p1
  46. door
  47.  
  48. =====
  49. Gold Skulltula Priorities if bonk table ASAP after void:
  50.  
  51. plane
  52. 2
  53. Table
  54. 1 3
  55. door
  56.  
  57. =====
  58.  
  59. ---------- How I would order things...
  60.  
  61. ----- Void -----
  62.  
  63. Bonk Table
  64. Pot 1
  65. Stalchild 0
  66. Gold Skulltula 1
  67. Bonk Pot
  68. Stalchild 1
  69. Gold Skulltula 2
  70.  
  71. Arrow
  72. Arrow
  73. Bomb
  74. Hook
  75.  
  76. ----- Load Room 4 -----
  77.  
  78. Smoke (let bomb deallocate before next allocation)
  79. Arrow
  80. Charged Spin
  81.  
  82. ----- Load Room 3 -----
  83.  
  84. Bonk Table
  85. Stalchild 3
  86. Gold Skulltula 3
  87. Stalchild 2
  88. Bonk Pot
  89.  
  90. Allocate: Gold Skulltula with Hookshot (hit painting) [Put hookshot away before pulling bomb in next step]
  91. Smoke (let bomb deallocate before next allocation)
  92. Arrow
  93. Hookshot
  94.  
  95. ----- Load Room 4 ----- [Put hookshot away before pulling bomb in next step]
  96. Smoke (let bomb deallocate before next allocation)
  97. Arrow
  98. Hookshot
  99.  
  100. ----- Load Room 3 ----- [Put hookshot away before pulling bomb for superslide]
  101.  
  102. Superslide with Smoke still allocated (Pot 0)
  103.  
  104. ----- Load Room 4 -----
  105. ----- Load Room 3 -----
  106. ----- Load Room 4 -----
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