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- Load Scene: Room 3
- Deallocate: Stalchild (Oceanside Spider House) (Priority 0)
- Deallocate: Stalchild (Oceanside Spider House) (Priority 1)
- Deallocate: Pot (Priority 1)
- Deallocate: Gold Skulltula (Priority 1)
- Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
- Deallocate: Gold Skulltula (Priority 2)
- Deallocate: Bonk Actor (01E7) (Priority 3)
- Allocate: Arrow
- Allocate: Arrow
- Allocate: Bomb
- Allocate: Bomb
- Load Room: Room 4 with Loading Plane 0
- Allocate: Smoke
- Allocate: Arrow
- Allocate: Charged Spin Attack
- Load Room: Room 3 with Loading Plane 0
- Deallocate: Stalchild (Oceanside Spider House) (Priority 2)
- Deallocate: Stalchild (Oceanside Spider House) (Priority 3)
- Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
- Deallocate: Gold Skulltula (Priority 3)
- Deallocate: Bonk Actor (01E7) (Priority 3)
- Allocate: Gold Skulltula with Hookshot (hit painting)
- Allocate: Smoke
- Allocate: Arrow
- Allocate: Hookshot
- Load Room: Room 4 with Loading Plane 0
- Allocate: Smoke
- Allocate: Arrow
- Allocate: Bomb
- Load Room: Room 3 with Loading Plane 0
- Superslide with Smoke still allocated
- Load Room: Room 4 with Loading Plane 0
- Load Room: Room 3 with Loading Plane 0
- Load Room: Room 4 with Loading Plane 0
- SOLUTION: Pot (Priority 0) from Room 3 lines up with Chest (Priority 0) from Room 4 with offset: 0x160
- =====
- Priorities of pots and stalchildren:
- plane
- s2 s1
- s0 s3
- p0 p1
- door
- =====
- Gold Skulltula Priorities if bonk table ASAP after void:
- plane
- 2
- Table
- 1 3
- door
- =====
- ---------- How I would order things...
- ----- Void -----
- Bonk Table
- Pot 1
- Stalchild 0
- Gold Skulltula 1
- Bonk Pot
- Stalchild 1
- Gold Skulltula 2
- Arrow
- Arrow
- Bomb
- Hook
- ----- Load Room 4 -----
- Smoke (let bomb deallocate before next allocation)
- Arrow
- Charged Spin
- ----- Load Room 3 -----
- Bonk Table
- Stalchild 3
- Gold Skulltula 3
- Stalchild 2
- Bonk Pot
- Allocate: Gold Skulltula with Hookshot (hit painting) [Put hookshot away before pulling bomb in next step]
- Smoke (let bomb deallocate before next allocation)
- Arrow
- Hookshot
- ----- Load Room 4 ----- [Put hookshot away before pulling bomb in next step]
- Smoke (let bomb deallocate before next allocation)
- Arrow
- Hookshot
- ----- Load Room 3 ----- [Put hookshot away before pulling bomb for superslide]
- Superslide with Smoke still allocated (Pot 0)
- ----- Load Room 4 -----
- ----- Load Room 3 -----
- ----- Load Room 4 -----
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