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- Set current directory to /home/heimathafen/serverfiles
- Found path: /home/heimathafen/serverfiles/7DaysToDieServer.x86_64
- Mono path[0] = '/home/heimathafen/serverfiles/7DaysToDieServer_Data/Managed'
- Mono config path = '/home/heimathafen/serverfiles/7DaysToDieServer_Data/MonoBleedingEdge/etc'
- Shutdown handler: initalize.
- Preloaded 'libEOSSDK-Linux-Shipping.so'
- Preloaded 'libMagick.so'
- eac_server.so [x64] :: OnLoad()
- Preloaded 'libeac_server.so'
- Preloaded 'libeasyanticheat.so'
- Preloaded 'libgetrss.so'
- Preloaded 'libsteam_api.so'
- Preloaded 'steamclient.so'
- Unable to preload the following plugins:
- libMouseLib.so
- Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
- [Subsystems] Discovering subsystems at path /home/heimathafen/serverfiles/7DaysToDieServer_Data/UnitySubsystems
- Forcing GfxDevice: Null
- GfxDevice: creating device client; threaded=0
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.090 seconds
- ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: '7DTD/Cube_UI_Frame' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- ERROR: Shader 7DTD/Cube_UI_Frame shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- WARNING: Shader Unsupported: '7DTD/Cube_UI_Frame' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: '7DTD/Cube_UI_Glow' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- ERROR: Shader 7DTD/Cube_UI_Glow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- WARNING: Shader Unsupported: '7DTD/Cube_UI_Glow' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- ERROR: Shader Unlit/Transparent Colored shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- The file '/home/heimathafen/serverfiles/7DaysToDieServer_Data/level0' is corrupted! Remove it and launch unity again!
- [Position out of bounds!]
- Caught fatal signal - signo:5 code:-6 errno:0 addr:0x3e80015916b
- Obtained 17 stack frames.
- #0 0x007f257ac6a548 in DebugStringToFilePostprocessedStacktrace(DebugStringToFileData const&)
- #1 0x007f257ac6ac3e in DebugStringToFile(DebugStringToFileData const&)
- #2 0x007f257a4a8116 in CachedReader::OutOfBoundsError(unsigned long, unsigned long)
- #3 0x007f257a4a848f in CachedReader::UpdateReadCache(void*, unsigned long)
- #4 0x007f257a60c013 in void Transfer_Blittable<StreamedBinaryRead, false, Vector3f>(SerializationCommandArguments const&, RuntimeSerializationCommandInfo&)
- #5 0x007f257a609b91 in void TransferScriptingObject<StreamedBinaryRead, false>(StreamedBinaryRead&, ScriptingObjectPtr, ScriptingClassPtr, SerializationCache::Data*&, ManagedReferencesRegistry*)
- #6 0x007f257a63b90c in SerializableManagedRefTransfer::Transfer(Object*, SerializableManagedRef&, StreamedBinaryRead&, bool)
- #7 0x007f257a64c0b0 in SerializedFile::ReadObject(long, ObjectCreationMode, bool, TypeTree const**, bool*, Object&)
- #8 0x007f257a63edb8 in PersistentManager::ReadAndActivateObjectThreaded(int, SerializedObjectIdentifier const&, SerializedFile*, bool, bool, PersistentManager::LockFlags)
- #9 0x007f257a63fb96 in PersistentManager::LoadFileCompletelyThreaded(core::basic_string_ref<char>, long*, int*, int, PersistentManager::LoadFlags, LoadProgress&, PersistentManager::LockFlags)
- #10 0x007f257a4969e9 in LoadSceneOperation::Perform()
- #11 0x007f257a498efb in PreloadManager::ProcessSingleOperation()
- #12 0x007f257a498d42 in PreloadManager::Run()
- #13 0x007f257a498ca6 in PreloadManager::Run(void*)
- #14 0x007f257a540aaa in Thread::RunThreadWrapper(void*)
- #15 0x007f25795c5609 in start_thread
- #16 0x007f25794ec293 in clone
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