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Dec 18th, 2017
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  1. That's a big reason why AC Jam is so strong, because at any second FB puffball will just steal the round from you. That sounds like a really good thing for Jam, but Force Breaks cost meter, which means when Jam doesn't have meter, she's FUCKED. What the fuck is Jam supposed to do to stop Eddie from just running a train on her without FB puffball? Absolutely fucking nothing.
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  3. So what you end up with is a Jam that is reliant on charging cards, reliant on having meter for FB puffball, reliant on the corner for 6H loops, and it's all just such a fucking chore. AC Jam is probably a stronger character within the context of their respective games (absolutely a stronger character pitted side by side, but AC characters in general are much dumber than their #Reload counterparts), but her entire playstyle just went to shit and I don't like it at all, AC Jam is a fucking drag to play. #Reload Jam ended up as being a fairly solid well rounded character, who is still very strong in her own game. #Reload Jam has tons of conversions and good damage everywhere at the cost of not having real oki, her knockdown game is pretty bad and there's nothing she can really do to hold you in place, so she lives in the scramble. #R Jam doesn't even need meter really, there's like 2 times you'd ever want to blow meter on something and those are throw FRC and 6H RC. That's it. AC Jam lost all of her scramble tools and became an incredibly volatile character that wins or loses based on how well you manage resources or if you can even get resources in the first place. Incredibly explosive and will always be within reach of stealing the round, but much less solid and much less well rounded. She's almost random in AC, and nothing about that is why I started playing the character.
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