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  1. - [SCRIPT NAME]] -
  2. - [[
  3.  
  4. ย้ายรายการ
  5.  
  6.  
  7. -]]
  8. local plr = game.Players.LocalPlayer
  9. local char = plr.Character
  10. เมาส์ภายในเครื่อง = plr: GetMouse ()
  11. เนื้อตัวภายใน = char.Torso
  12. rs ท้องถิ่น = ลำตัว ["ไหล่ขวา"]
  13. local ls = torso ["ไหล่ซ้าย"]
  14. ท้องถิ่น rh = ลำตัว ["สะโพกขวา"]
  15. ท้องถิ่น lh = ลำตัว ["สะโพกซ้าย"]
  16. local rj = char.HumanoidRootPart.RootJoint
  17. คอท้องถิ่น = ลำตัว
  18. local animpose = "ไม่ได้ใช้งาน"
  19. โจมตีท้องถิ่น = เท็จ
  20. local cananim = true
  21. local rage = false
  22. โล่ท้องถิ่น = ศูนย์
  23. local deb = false
  24. วิ่งท้องถิ่น = เท็จ
  25. canrage ท้องถิ่น = true
  26. ขาท้องถิ่น = เท็จ
  27. อำนาจท้องถิ่น = เท็จ
  28. local bc = char: WaitForChild ("Body Colors")
  29. ตัวคูณภายในตัว = 1
  30. local lac = char ["Body Colors"] LeftArmColor
  31. ท้องถิ่น rac = char ["Body Colors"] RightArmColor
  32. local rlc = char ["Body Colors"] RightArmColor
  33. local llc = char ["Body Colors"] LeftLegColor
  34. local hc = char ["Body Colors"] หัวสี
  35. ท้องถิ่น tc = char ["Body Colors"] TorsoColor
  36. humanoid ท้องถิ่น = char: FindFirstChildOfClass ("Humanoid")
  37. local large = Vector3.new (math.huge, math.huge, math.huge)
  38. mobs ท้องถิ่น = Instance.new ("เสียง", char)
  39. mobs.SoundId = "rbxassetid: // soundid"
  40. mobs.Looped = true
  41. mobs.Volume = 3
  42. mobs: () เล่น
  43. ฟังก์ชัน legsonly ()
  44. วางไข่ (ฟังก์ชั่น ()
  45. สำหรับ i = 0, 10 ทำ
  46. รอ (0.001)
  47. ถ้าโจมตีแล้วทำลายสิ้น
  48. ปลาย
  49. ถ้าไม่ทำร้ายแล้ว
  50. ขา = เท็จ
  51. ปลาย
  52. จบ)
  53. ปลาย
  54. ฟังก์ชัน swait (t)
  55. ถ้า t == ศูนย์หรือ t == 0 แล้ว
  56. เกม: บริการ ( 'RunService') ก้าว:. รอ (0)
  57. กลับจริง
  58. อื่น
  59. สำหรับ i = 0, t do
  60. เกม: บริการ ( 'RunService') ก้าว:. รอ (0)
  61. ปลาย
  62. กลับจริง
  63. ปลาย
  64. ปลาย
  65. ฟังก์ชั่นเจ็บ (กด, dmg)
  66. ถ้าตีแล้ว
  67. หากใช้ Hit.Parent: IsA ("LocalScript") แล้วกด.Parent: Destroy () end
  68. hum ท้องถิ่น = hit.Parent: FindFirstChildOfClass ("Humanoid")
  69. ถ้าครั้นแล้ว
  70. ถ้า hum.Parent.Name ~ = plr.Name แล้ว
  71. ถ้า dmg == "ฆ่า" หรือ hum.Health> 100000 แล้ว
  72. hit.Parent: BreakJoints ()
  73. กลับจริง
  74. อื่น
  75. ถ้า math.random (0, 100) == 50 แล้ว
  76. hum.Health = hum.Health - ตัวคูณ dmg * 2.5
  77. อื่น
  78. hum.Health = hum.Health -dmg * ตัวคูณ
  79. ปลาย
  80. กลับจริง
  81. ปลาย
  82. ปลาย
  83. ปลาย
  84. ปลาย
  85. ปลาย
  86. ฟังก์ชั่น soundeffect (id, volume, speed, parent)
  87. วางไข่ (ฟังก์ชั่น ()
  88. local s = Instance.new ("เสียง")
  89. s.SoundId = id
  90. s.Volume = ปริมาตร
  91. s.PlaybackSpeed ​​= ความเร็ว
  92. s.Parent = parent
  93. S: () เล่น
  94. รอสักครู่ () จนกว่าจะถึงเวลาไม่เล่น
  95. s: ทำลาย ()
  96. จบ)
  97. ปลาย
  98. ฟังก์ชัน gethum (obj)
  99. ถ้า obj.Parent แล้ว
  100. ถ้า obj.Parent: FindFirstChild ("Humanoid") แล้ว
  101. ถ้า obj.Parent.Name ~ = plr.Name แล้ว
  102. return obj.Parent: FindFirstChildOfClass ("Humanoid")
  103. ปลาย
  104. ปลาย
  105. ปลาย
  106. ปลาย
  107. ฟังก์ชั่นเรียบ (obj)
  108. local sides = {"ซ้าย", "ถูกต้อง", "ยอดนิยม", "ล่าง", "ด้านหน้า", "กลับ"}
  109. สำหรับ i, v เป็นคู่ (ด้าน) ทำ
  110. obj [v .. "Surface"] = "SmoothNoOutlines"
  111. ปลาย
  112. ปลาย
  113. จางหายไป (obj, dest, grow)
  114. วางไข่ (ฟังก์ชั่น ()
  115. local oldcf = obj.CFrame
  116. สำหรับ i = 0, 10 ทำ
  117. ถ้าเติบโตแล้ว
  118. obj.Size = obj.Size + Vector3.new (1,1,1)
  119. obj.CFrame = oldcf
  120. ปลาย
  121. obj.Transparency = obj.Transparency +0.1
  122. swait ()
  123. ปลาย
  124. ถ้าปลายทางแล้ว
  125. obj: ทำลาย ()
  126. ปลาย
  127. จบ)
  128. ปลาย
  129. function replacejoint (ชื่อ)
  130. ท้องถิ่น j = ลำตัว: FindFirstChild (ชื่อ)
  131. ถ้าไม่ใช่ j แล้ว j = char.HumanoidRootPart: FindFirstChild (ชื่อ) end
  132. ถ้า j แล้ว
  133. ถ้าเป็นจริงแล้ว
  134. local new = Instance.new ("เชื่อม")
  135. new.Part0 = j.Part0
  136. j.Part0 = ศูนย์
  137. new.Name = j.Name .. "Replacement"
  138. new.Parent = j.Parent
  139. new.Part1 = j.Part1
  140. new.C0 = j.C0
  141. new.C1 = j.C1
  142. กลับใหม่
  143. ปลาย
  144. ปลาย
  145. ปลาย
  146. ฟังก์ชัน removejoint (ชื่อ)
  147. ท้องถิ่น j = ลำตัว: FindFirstChild (ชื่อ .. "การเปลี่ยน")
  148. ถ้าไม่ใช่ j แล้ว j = char.HumanoidRootPart: FindFirstChild (ชื่อ .. "การเปลี่ยน") end
  149. ถ้า j แล้ว
  150. local p0 = j.Part0
  151. ท้องถิ่น c0 = j.C0
  152. ท้องถิ่น c1 = j.C1
  153. J: ทำลาย ()
  154. local new = p0: FindFirstChild (ชื่อ)
  155. ท้องถิ่น ac0 = new.C0
  156. ท้องถิ่น ac1 = new.C1
  157. new.Part0 = p0
  158. new.C0 = c0
  159. new.C1 = c1
  160. วางไข่ (ฟังก์ชั่น ()
  161. สำหรับ i = 0, 1, 0.1 do
  162. new.C0 = new.C0: Lerp (ac0, 0.7)
  163. new.C1 = new.C1: lerp (ac1, 0.7)
  164. รอ()
  165. ปลาย
  166. จบ)
  167. ปลาย
  168. ปลาย
  169. ฟังก์ชัน fixalljoints ()
  170. สำหรับฉัน, v เป็นคู่ ({"Right Shoulder", "ไหล่ซ้าย", "สะโพกขวา", "สะโพกซ้าย", "คอ", "RootJoint"}) ทำ
  171. removejoint (V)
  172. ปลาย
  173. ปลาย
  174. getnewjoints ฟังก์ชัน ()
  175. local rs = replacejoint ("ไหล่ขวา")
  176. local ls = replacejoint ("ไหล่ซ้าย")
  177. local rh = replacejoint ("สะโพกขวา")
  178. local lh = replacejoint ("สะโพกซ้าย")
  179. คอท้องถิ่น = replacejoint ("คอ")
  180. local rj = replacejoint ("RootJoint")
  181. rs กลับ, ls, rh, lh, คอ, rj
  182. ปลาย
  183. keyamount ภายใน = 0
  184. mouse.KeyDown: เชื่อมต่อ (ฟังก์ชั่น (กุญแจ)
  185. ถ้าคีย์ == "w" หรือคีย์ == "a" หรือ key == "s" หรือ key == "d" แล้ว
  186. keyamount = keyamount + 1
  187. ถ้า animpose ~ = "Falling" แล้ว
  188. animpose = "เดิน"
  189. หาก keyamount> 3 then keyamount = 0 end
  190. ปลาย
  191. ปลาย
  192. จบ)
  193. mouse.KeyUp: เชื่อมต่อ (ฟังก์ชั่น (กุญแจ)
  194. ถ้าคีย์ == "w" หรือคีย์ == "a" หรือ key == "s" หรือ key == "d" แล้ว
  195. keyamount = keyamount - 1
  196. หาก keyamount <0 then keyamount = 0 end
  197. ถ้า keyamount == 0 แล้ว
  198. animpose = "ไม่ได้ใช้งาน"
  199. ปลาย
  200. ปลาย
  201. จบ)
  202. item1 = Instance.new ('Model')
  203. item1.Name = [[Great_ball]]
  204. item1.Parent = พื้นที่ทำงาน
  205. item2 = Instance.new ('ส่วน')
  206. item2.Name = [[Part]]
  207. item2.BrickColor = BrickColor.new ('ดำ')
  208. item2.Material = Enum.Material.Plastic
  209. item2.Reflectance = 0
  210. item2.Transparency = 0
  211. item2.Size = Vector3.new (187, 1, 57)
  212. item2.CFrame = CFrame.new (-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  213. item2.RotVelocity = Vector3.new (0, 0, 0)
  214. item2.Velocity = Vector3.new (0, 0, 0)
  215. item2.Anchored = true
  216. item2.CanCollide = true
  217. item2.Locked = true
  218. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item2 [v. 'Surface'] = 'SmoothNoOutlines' end
  219. item2.Parent = workspace.Great_ball
  220. item3 = Instance.new ('ส่วน')
  221. item3.Name = [[Part]]
  222. item3.BrickColor = BrickColor.new ('ดำ')
  223. item3.Material = Enum.Material.Plastic
  224. item3.Reflectance = 0
  225. item3.Transparency = 0
  226. item3.Size = Vector3.new (187, 47, 1)
  227. item3.CFrame = CFrame.new (-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  228. item3.RotVelocity = Vector3.new (0, 0, 0)
  229. item3.Velocity = Vector3.new (0, 0, 0)
  230. item3.Anchored = true
  231. item3.CanCollide = true
  232. item3.Locked = true
  233. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item3 [v \ 'Surface'] = 'SmoothNoOutlines' end
  234. item3.Parent = workspace.Great_ball
  235. item4 = Instance.new ('ส่วน')
  236. item4.Name = [[Part]]
  237. item4.BrickColor = BrickColor.new ('ดำ')
  238. item4.Material = Enum.Material.Plastic
  239. item4.Reflectance = 0
  240. item4.Transparency = 0
  241. item4.Size = Vector3.new (55, 47, 1)
  242. item4.CFrame = CFrame.new (-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  243. item4.RotVelocity = Vector3.new (0, 0, 0)
  244. item4.Velocity = Vector3.new (0, 0, 0)
  245. item4.Anchored = true
  246. item4.CanCollide = true
  247. item4.Locked = true
  248. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item4 [v. 'Surface'] = 'SmoothNoOutlines' end
  249. item4.Parent = workspace.Great_ball
  250. item5 = Instance.new ('ส่วน')
  251. item5.Name = [[Part]]
  252. item5.BrickColor = BrickColor.new ('ดำ')
  253. item5.Material = Enum.Material.Plastic
  254. item5.Reflectance = 0
  255. item5.Transparency = 0
  256. item5.Size = Vector3.new (55, 47, 1)
  257. item5.CFrame = CFrame.new (-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  258. item5.RotVelocity = Vector3.new (0, 0, 0)
  259. item5.Velocity = Vector3.new (0, 0, 0)
  260. item5.Anchored = true
  261. item5.CanCollide = true
  262. item5.Locked = true
  263. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item5 [v. 'Surface'] = 'SmoothNoOutlines' end
  264. item5.Parent = workspace.Great_ball
  265. item6 = Instance.new ('ส่วน')
  266. item6.Name = [[Part]]
  267. item6.BrickColor = BrickColor.new ('ดำ')
  268. item6.Material = Enum.Material.Plastic
  269. item6.Reflectance = 0
  270. item6.Transparency = 0
  271. item6.Size = Vector3.new (187, 47, 1)
  272. item6.CFrame = CFrame.new (-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  273. item6.RotVelocity = Vector3.new (0, 0, 0)
  274. item6.Velocity = Vector3.new (0, 0, 0)
  275. item6.Anchored = true
  276. item6.CanCollide = true
  277. item6.Locked = true
  278. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) do item6 [v \ 'Surface'] = 'SmoothNoOutlines' end
  279. item6.Parent = workspace.Great_ball
  280. item7 = Instance.new ('ส่วน')
  281. item7.Name = [[Part]]
  282. item7.BrickColor = BrickColor.new ('ดำ')
  283. item7.Material = Enum.Material.Plastic
  284. item7.Reflectance = 0
  285. item7.Transparency = 0
  286. item7.Size = Vector3.new (187, 1, 57)
  287. item7.CFrame = CFrame.new (-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  288. item7.RotVelocity = Vector3.new (0, 0, 0)
  289. item7.Velocity = Vector3.new (0, 0, 0)
  290. item7.Anchored = true
  291. item7.CanCollide = true
  292. item7.Locked = true
  293. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) ทำ item7 [v \ 'Surface'] = 'SmoothNoOutlines' end
  294. item7.Parent = workspace.Great_ball
  295. item8 = Instance.new ('ส่วน')
  296. item8.Name = [[Part]]
  297. item8.BrickColor = BrickColor.new ('Maroon')
  298. item8.Material = Enum.Material.Plastic
  299. item8.Reflectance = 0
  300. item8.Transparency = 0
  301. item8.Size = Vector3.new (1, 1, 57)
  302. item8.CFrame = CFrame.new (-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  303. item8.RotVelocity = Vector3.new (0, 0, 0)
  304. item8.Velocity = Vector3.new (0, 0, 0)
  305. item8.Anchored = true
  306. item8.CanCollide = true
  307. item8.Locked = true
  308. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item8 [v. 'Surface'] = 'SmoothNoOutlines' end
  309. item8.Parent = workspace.Great_ball
  310. item9 = instance.new ('ส่วน')
  311. item9.Name = [[Part]]
  312. item9.BrickColor = BrickColor.new ('Maroon')
  313. item9.Material = Enum.Material.Plastic
  314. item9.Reflectance = 0
  315. item9.Transparency = 0
  316. item9.Size = Vector3.new (1, 1, 57)
  317. item9.CFrame = CFrame.new (-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  318. item9.RotVelocity = Vector3.new (0, 0, 0)
  319. item9.Velocity = Vector3.new (0, 0, 0)
  320. item9.Anchored = true
  321. item9.CanCollide = true
  322. item9.Locked = true
  323. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) ทำ item9 [v. 'Surface'] = 'SmoothNoOutlines' end
  324. item9.Parent = workspace.Great_ball
  325. item10 = Instance.new ('ส่วน')
  326. item10.Name = [[Part]]
  327. item10.BrickColor = BrickColor.new ('Maroon')
  328. item10.Material = Enum.Material.Plastic
  329. item10.Reflectance = 0
  330. item10.Transparency = 0
  331. item10.Size = Vector3.new (1, 1, 57)
  332. item10.CFrame = CFrame.new (-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  333. item10.RotVelocity = Vector3.new (0, 0, 0)
  334. item10.Velocity = Vector3.new (0, 0, 0)
  335. item10.Anchored = true
  336. item10.CanCollide = true
  337. item10.Locked = true
  338. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item10 [v. 'Surface'] = 'SmoothNoOutlines' end
  339. item10.Parent = workspace.Great_ball
  340. item11 = Instance.new ('ส่วน')
  341. item11.Name = [[Part]]
  342. item11.BrickColor = BrickColor.new ('Maroon')
  343. item11.Material = Enum.Material.Plastic
  344. item11.Reflectance = 0
  345. item11.Transparency = 0
  346. item11.Size = Vector3.new (1, 1, 57)
  347. item11.CFrame = CFrame.new (-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  348. item1.RotVelocity = Vector3.new (0, 0, 0)
  349. item11.Velocity = Vector3.new (0, 0, 0)
  350. item11.Anchored = true
  351. item11.CanCollide = true
  352. item11.Locked = true
  353. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) do item11 [v \ 'Surface'] = 'SmoothNoOutlines' end
  354. item11.Parent = workspace.Great_ball
  355. item12 = Instance.new ('ส่วน')
  356. item12.Name = [[Part]]
  357. item12.BrickColor = BrickColor.new ('Maroon')
  358. item12.Material = Enum.Material.Plastic
  359. item12.Reflectance = 0
  360. item12.Transparency = 0
  361. item12.Size = Vector3.new (1, 1, 57)
  362. item12.CFrame = CFrame.new (-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  363. item12.RotVelocity = Vector3.new (0, 0, 0)
  364. item12.Velocity = Vector3.new (0, 0, 0)
  365. item12.Anchored = true
  366. item12.CanCollide = true
  367. item12.Locked = true
  368. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item12 [v. 'Surface'] = 'SmoothNoOutlines' end
  369. item12.Parent = workspace.Great_ball
  370. item13 = Instance.new ('Part')
  371. item13.Name = [[Part]]
  372. item13.BrickColor = BrickColor.new ('Maroon')
  373. item13 วัสดุ = Enum.Material.Plastic
  374. item13.Reflectance = 0
  375. รายการ 13.Transparency = 0
  376. item13.Size = Vector3.new (1, 1, 57)
  377. item13.CFrame = CFrame.new (-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  378. item13.RotVelocity = Vector3.new (0, 0, 0)
  379. item13.Velocity = Vector3.new (0, 0, 0)
  380. item13.Anchored = true
  381. item13.CanCollide = true
  382. item13.Locked = true
  383. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) do item13 [v. 'Surface'] = 'SmoothNoOutlines' end
  384. item13.Parent = workspace.Great_ball
  385. item14 = Instance.new ('ส่วน')
  386. item14.Name = [[Part]]
  387. item14.BrickColor = BrickColor.new ('Maroon')
  388. item14.Material = Enum.Material.Plastic
  389. item14.Reflectance = 0
  390. item14.Transparency = 0
  391. item14.Size = Vector3.new (1, 1, 57)
  392. item14.CFrame = CFrame.new (-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  393. item14.RotVelocity = Vector3.new (0, 0, 0)
  394. item14.Velocity = Vector3.new (0, 0, 0)
  395. item14.Anchored = true
  396. item14.CanCollide = true
  397. item14.Locked = true
  398. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item14 [v. 'Surface'] = 'SmoothNoOutlines' end
  399. item14.Parent = workspace.Great_ball
  400. item15 = Instance.new ('ส่วน')
  401. item15.Name = [[Part]]
  402. item15.BrickColor = BrickColor.new ('Maroon')
  403. item15.Material = Enum.Material.Plastic
  404. item15.Reflectance = 0
  405. item15.Transparency = 0
  406. item15.Size = Vector3.new (1, 1, 57)
  407. item15.CFrame = CFrame.new (-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  408. item15.RotVelocity = Vector3.new (0, 0, 0)
  409. item15.Velocity = Vector3.new (0, 0, 0)
  410. item15.Anchored = true
  411. item15.CanCollide = true
  412. item15.Locked = true
  413. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item15 [v. 'Surface'] = 'SmoothNoOutlines' end
  414. item15.Parent = workspace.Great_ball
  415. item16 = Instance.new ('ส่วน')
  416. item16.Name = [[Part]]
  417. item16.BrickColor = BrickColor.new ('Maroon')
  418. item16.Material = Enum.Material.Plastic
  419. item16.Reflectance = 0
  420. item16.Transparency = 0
  421. item16.Size = Vector3.new (1, 1, 57)
  422. item16.CFrame = CFrame.new (-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  423. item16.RotVelocity = Vector3.new (0, 0, 0)
  424. item16.Velocity = Vector3.new (0, 0, 0)
  425. item16.Anchored = true
  426. item16.CanCollide = true
  427. item16.Locked = true
  428. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item16 [v. 'Surface'] = 'SmoothNoOutlines' end
  429. item16.Parent = workspace.Great_ball
  430. item17 = Instance.new ('ส่วน')
  431. item17.Name = [[Part]]
  432. item17.BrickColor = BrickColor.new ('Maroon')
  433. item17.Material = Enum.Material.Plastic
  434. item17.Reflectance = 0
  435. item17.Transparency = 0
  436. item17.Size = Vector3.new (1, 1, 57)
  437. item17.CFrame = CFrame.new (-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  438. item17.RotVelocity = Vector3.new (0, 0, 0)
  439. item17.Velocity = Vector3.new (0, 0, 0)
  440. item17.Anchored = true
  441. item17.CanCollide = true
  442. item17.Locked = true
  443. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) ทำ item17 [v. 'Surface'] = 'SmoothNoOutlines' end
  444. item17.Parent = workspace.Great_ball
  445. item18 = Instance.new ('ส่วน')
  446. item18.Name = [[Part]]
  447. item18.BrickColor = BrickColor.new ('Maroon')
  448. item18.Material = Enum.Material.Plastic
  449. item18.Reflectance = 0
  450. item18.Transparency = 0
  451. item18.Size = Vector3.new (1, 1, 57)
  452. item18.CFrame = CFrame.new (-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  453. item18.RotVelocity = Vector3.new (0, 0, 0)
  454. item18.Velocity = Vector3.new (0, 0, 0)
  455. item18.Anchored = true
  456. item18.CanCollide = true
  457. item18.Locked = true
  458. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item18 [v. 'Surface'] = 'SmoothNoOutlines' end
  459. item18.Parent = workspace.Great_ball
  460. item19 = Instance.new ('ส่วน')
  461. item19.Name = [[Part]]
  462. item19.BrickColor = BrickColor.new ('Maroon')
  463. item19.Material = Enum.Material.Plastic
  464. item19.Reflectance = 0
  465. รายการ 19.Transparency = 0
  466. item19.Size = Vector3.new (1, 1, 57)
  467. item19.CFrame = CFrame.new (-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  468. item19.RotVelocity = Vector3.new (0, 0, 0)
  469. item19.Velocity = Vector3.new (0, 0, 0)
  470. item19.Anchored = true
  471. item19.CanCollide = true
  472. item19.Locked = true
  473. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item19 [v. 'Surface'] = 'SmoothNoOutlines' end
  474. item19.Parent = workspace.Great_ball
  475. item20 = Instance.new ('ส่วน')
  476. item20.Name = [[Part]]
  477. item20.BrickColor = BrickColor.new ('Maroon')
  478. item20.Material = Enum.Material.Plastic
  479. item20.Reflectance = 0
  480. รายการ 20.Transparency = 0
  481. item20.Size = Vector3.new (1, 1, 57)
  482. item20.CFrame = CFrame.new (-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  483. item20.RotVelocity = Vector3.new (0, 0, 0)
  484. item20.Velocity = Vector3.new (0, 0, 0)
  485. item20.Anchored = true
  486. item20.CanCollide = true
  487. item20.Locked = true
  488. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง '' ด้านหน้า '' กลับ ')) ทำ item20 [v \' Surface '] =' SmoothNoOutlines 'end
  489. item20.Parent = workspace.Great_ball
  490. item21 = Instance.new ('ส่วน')
  491. item21.Name = [[Part]]
  492. item21.BrickColor = BrickColor.new ('Maroon')
  493. item21.Material = Enum.Material.Plastic
  494. item21.Reflectance = 0
  495. รายการ 21.Transparency = 0
  496. item21.Size = Vector3.new (1, 1, 57)
  497. item21.CFrame = CFrame.new (-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  498. item1.RotVelocity = Vector3.new (0, 0, 0)
  499. item21.Velocity = Vector3.new (0, 0, 0)
  500. item21.Anchored = true
  501. item21.CanCollide = true
  502. item21.Locked = true
  503. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item21 [v. 'Surface'] = 'SmoothNoOutlines' end
  504. item21.Parent = workspace.Great_ball
  505. item22 = Instance.new ('ส่วน')
  506. item22.Name = [[Part]]
  507. item22.BrickColor = BrickColor.new ('Maroon')
  508. item22.Material = Enum.Material.Plastic
  509. item22.Reflectance = 0
  510. item22.Transparency = 0
  511. item22.Size = Vector3.new (1, 1, 57)
  512. item22.CFrame = CFrame.new (-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  513. item22.RotVelocity = Vector3.new (0, 0, 0)
  514. item22.Velocity = Vector3.new (0, 0, 0)
  515. item22.Anchored = true
  516. item22.CanCollide = true
  517. item22.Locked = true
  518. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) ทำ item22 [v. 'Surface'] = 'SmoothNoOutlines' end
  519. item22.Parent = workspace.Great_ball
  520. item23 = Instance.new ('ส่วน')
  521. item23.Name = [[Part]]
  522. item23.BrickColor = BrickColor.new ('Maroon')
  523. item23.Material = Enum.Material.Plastic
  524. item23.Reflectance = 0
  525. item23.Transparency = 0
  526. item23.Size = Vector3.new (1, 1, 57)
  527. item23.CFrame = CFrame.new (-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  528. item23.RotVelocity = Vector3.new (0, 0, 0)
  529. item23.Velocity = Vector3.new (0, 0, 0)
  530. item23.Anchored = true
  531. item23.CanCollide = true
  532. item23.Locked = true
  533. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) ทำ item23 [v \ 'Surface'] = 'SmoothNoOutlines' end
  534. item23.Parent = workspace.Great_ball
  535. item24 = Instance.new ('ส่วน')
  536. item24.Name = [[Part]]
  537. item24.BrickColor = BrickColor.new ('Maroon')
  538. item24.Material = Enum.Material.Plastic
  539. item24.Reflectance = 0
  540. item24.Transparency = 0
  541. item24.Size = Vector3.new (1, 1, 57)
  542. item24.CFrame = CFrame.new (-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  543. item24.RotVelocity = Vector3.new (0, 0, 0)
  544. item24.Velocity = Vector3.new (0, 0, 0)
  545. item24.Anchored = true
  546. item24.CanCollide = true
  547. item24.Locked = true
  548. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) do item24 [v \ 'Surface'] = 'SmoothNoOutlines' end
  549. item24.Parent = workspace.Great_ball
  550. item25 = Instance.new ('ส่วน')
  551. item25.Name = [[Part]]
  552. item25.BrickColor = BrickColor.new ('Maroon')
  553. item25.Material = Enum.Material.Plastic
  554. item25.Reflectance = 0
  555. item25.Transparency = 0
  556. item25.Size = Vector3.new (1, 1, 57)
  557. item25.CFrame = CFrame.new (-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  558. item25.RotVelocity = Vector3.new (0, 0, 0)
  559. item25.Velocity = Vector3.new (0, 0, 0)
  560. item25.Anchored = true
  561. item25.CanCollide = true
  562. item25.Locked = true
  563. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item25 [v. 'Surface'] = 'SmoothNoOutlines' end
  564. item25.Parent = workspace.Great_ball
  565. item26 = Instance.new ('ส่วน')
  566. item26.Name = [[Part]]
  567. item26.BrickColor = BrickColor.new ('ส้มเข้ม')
  568. item26.Material = Enum.Material.Plastic
  569. item26.Reflectance = 0
  570. item26.Transparency = 0
  571. item26.Size = Vector3.new (29, 1, 57)
  572. item26.CFrame = CFrame.new (-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  573. item26.RotVelocity = Vector3.new (0, 0, 0)
  574. item26.Velocity = Vector3.new (0, 0, 0)
  575. item26.Anchored = true
  576. item26.CanCollide = true
  577. item26.Locked = true
  578. สำหรับ i, v เป็นคู่ ({'left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26 [v. 'Surface'] = 'SmoothNoOutlines' end
  579. item26.Parent = workspace.Great_ball
  580. item27 = Instance.new ('Part')
  581. item27.Name = [[วางไข่]]
  582. item27.BrickColor = BrickColor.new ('ดำ')
  583. item27.Material = Enum.Material.Slate
  584. item27.Reflectance = 0
  585. item27.Transparency = 0.5
  586. item27.Size = Vector3.new (1, 1, 1)
  587. item27.CFrame = CFrame.new (-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  588. item27.RotVelocity = Vector3.new (0, 0, 0)
  589. item27.Velocity = Vector3.new (0, 0, 0)
  590. item27.Anchored = true
  591. item27.CanCollide = false
  592. item27.Locked = true
  593. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item27 [v. 'Surface'] = 'SmoothNoOutlines' end
  594. item27.Parent = workspace.Great_ball
  595. item28 = Instance.new ('Model')
  596. item28.Name = [[Love_ball]]
  597. item28.Parent = workspace
  598. item29 = Instance.new ('ส่วน')
  599. item29.Name = [[Part]]
  600. item29.BrickColor = BrickColor.new ('ส้มสีพาสเทล')
  601. item29.Material = วัสดุรวมวัสดุ
  602. รายการ 29. ค่าชดเชย = 0
  603. รายการ 29.Transparency = 0
  604. item29.Size = Vector3.new (187, 1, 57)
  605. item29.CFrame = CFrame.new (-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  606. item29.RotVelocity = Vector3.new (0, 0, 0)
  607. item29.Velocity = Vector3.new (0, 0, 0)
  608. item29.Anchored = true
  609. item29.CanCollide = true
  610. item29.Locked = true
  611. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item29 [v. 'Surface'] = 'SmoothNoOutlines' end
  612. item29.Parent = workspace.Love_ball
  613. item30 = Instance.new ('ส่วน')
  614. item30.Name = [[Part]]
  615. item30.BrickColor = BrickColor.new ('ส้มสีพาสเทล')
  616. item30.Material = Enum.Material.Plastic
  617. item30.Reflectance = 0
  618. item30.Transparency = 0
  619. item30.Size = Vector3.new (55, 47, 1)
  620. item30.CFrame = CFrame.new (-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  621. item30.RotVelocity = Vector3.new (0, 0, 0)
  622. item30.Velocity = Vector3.new (0, 0, 0)
  623. item30.Anchored = true
  624. item30.CanCollide = true
  625. item30.Locked = true
  626. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item30 [v. 'Surface'] = 'SmoothNoOutlines' end
  627. item30.Parent = พื้นที่ทำงาน Love_ball
  628. item31 = Instance.new ('Part')
  629. item31.Name = [[Part]]
  630. item31.BrickColor = BrickColor.new ('ส้มสีพาสเทล')
  631. item31.Material = Enum.Material.Plastic
  632. item31.Reflectance = 0
  633. item31.Transparency = 0
  634. item31.Size = Vector3.new (55, 47, 1)
  635. item31.CFrame = CFrame.new (-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  636. item31.RotVelocity = Vector3.new (0, 0, 0)
  637. item31.Velocity = Vector3.new (0, 0, 0)
  638. item31.Anchored = true
  639. item31.CanCollide = true
  640. item31.Locked = true
  641. สำหรับ i, วีคู่ ({ 'ซ้าย', 'ขวา', 'สูงสุด', 'ล่าง', 'หน้า', 'กลับ'}) ทำ item31 [V .. 'Surface'] ปลาย = 'SmoothNoOutlines'
  642. item31.Parent = พื้นที่ทำงาน Love_ball
  643. item32 = Instance.new ('ส่วน')
  644. item32.Name = [[Part]]
  645. item32.BrickColor = BrickColor.new ('ส้มสีพาสเทล')
  646. item32.Material = Enum.Material.Plastic
  647. item32.Reflectance = 0
  648. item32.Transparency = 0
  649. item32.Size = Vector3.new (187, 1, 57)
  650. item32.CFrame = CFrame.new (-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  651. item32.RotVelocity = Vector3.new (0, 0, 0)
  652. item32.Velocity = Vector3.new (0, 0, 0)
  653. item32.Anchored = true
  654. item32.CanCollide = true
  655. item32.Locked = true
  656. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item32 [v \ 'Surface'] = 'SmoothNoOutlines' end
  657. item32.Parent = พื้นที่ทำงาน Love_ball
  658. item33 = Instance.new ('ส่วน')
  659. item33.Name = [[Part]]
  660. item33.BrickColor = BrickColor.new ('ส้มสีพาสเทล')
  661. item33.Material = Enum.Material.Plastic
  662. item33.Reflectance = 0
  663. item33.Transparency = 0
  664. item33.Size = Vector3.new (187, 47, 1)
  665. item33.CFrame = CFrame.new (-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  666. item33.RotVelocity = Vector3.new (0, 0, 0)
  667. item33.Velocity = Vector3.new (0, 0, 0)
  668. item33.Anchored = true
  669. item33.CanCollide = true
  670. item33.Locked = true
  671. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) ทำ item33 [v. 'Surface'] = 'SmoothNoOutlines' end
  672. item33.Parent = พื้นที่ทำงาน Love_ball
  673. item34 = Instance.new ('ส่วน')
  674. item34.Name = [[Part]]
  675. item34.BrickColor = BrickColor.new ('ส้มสีพาสเทล')
  676. item34.Material = Enum.Material.Plastic
  677. item34.Reflectance = 0
  678. item34.Transparency = 0
  679. item34.Size = Vector3.new (187, 47, 1)
  680. item34.CFrame = CFrame.new (-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  681. item34.RotVelocity = Vector3.new (0, 0, 0)
  682. item34.Velocity = Vector3.new (0, 0, 0)
  683. item34.Anchored = true
  684. item34.CanCollide = true
  685. item34.Locked = true
  686. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) do item34 [v \ 'Surface'] = 'SmoothNoOutlines' end
  687. item34.Parent = พื้นที่ทำงาน Love_ball
  688. item35 = Instance.new ('ส่วน')
  689. item35.Name = [[Part]]
  690. item35.BrickColor = BrickColor.new ('Maroon')
  691. item35.Material = Enum.Material.Plastic
  692. item35.Reflectance = 0
  693. รายการ 35.Transparency = 0
  694. item35.Size = Vector3.new (1, 1, 57)
  695. item35.CFrame = CFrame.new (-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  696. item35.RotVelocity = Vector3.new (0, 0, 0)
  697. item35.Velocity = Vector3.new (0, 0, 0)
  698. item35.Anchored = true
  699. item35.CanCollide = true
  700. item35.Locked = true
  701. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item35 [v. 'Surface'] = 'SmoothNoOutlines' end
  702. item35.Parent = พื้นที่ทำงาน Love_ball
  703. item36 = Instance.new ('ส่วน')
  704. item36.Name = [[Part]]
  705. item36.BrickColor = BrickColor.new ('Maroon')
  706. item36.Material = Enum.Material.Plastic
  707. item36.Reflectance = 0
  708. item36.Transparency = 0
  709. item36.Size = Vector3.new (1, 1, 57)
  710. item36.CFrame = CFrame.new (-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  711. item36.RotVelocity = Vector3.new (0, 0, 0)
  712. item36.Velocity = Vector3.new (0, 0, 0)
  713. item36.Anchored = true
  714. item36.CanCollide = true
  715. item36.Locked = true
  716. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง '' ด้านหน้า '' กลับ ')) do item36 [v.' Surface '] =' SmoothNoOutlines 'end
  717. item36.Parent = workspace.Love_ball
  718. item37 = Instance.new ('ส่วน')
  719. item37.Name = [[Part]]
  720. item37.BrickColor = BrickColor.new ('Maroon')
  721. item37.Material = Enum.Material.Plastic
  722. item37.Reflectance = 0
  723. item37.Transparency = 0
  724. item37.Size = Vector3.new (1, 1, 57)
  725. item37.CFrame = CFrame.new (-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  726. item37.RotVelocity = Vector3.new (0, 0, 0)
  727. item37.Velocity = Vector3.new (0, 0, 0)
  728. item37.Anchored = true
  729. item37.CanCollide = true
  730. item37.Locked = true
  731. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item37 [v. 'Surface'] = 'SmoothNoOutlines' end
  732. item37.Parent = workspace.Love_ball
  733. item38 = Instance.new ('ส่วน')
  734. item38.Name = [[Part]]
  735. item38.BrickColor = BrickColor.new ('Maroon')
  736. item38.Material = Enum.Material.Plastic
  737. item38.Reflectance = 0
  738. item38.Transparency = 0
  739. item38.Size = Vector3.new (1, 1, 57)
  740. item38.CFrame = CFrame.new (-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  741. item38.RotVelocity = Vector3.new (0, 0, 0)
  742. item38.Velocity = Vector3.new (0, 0, 0)
  743. item38.Anchored = true
  744. item38.CanCollide = true
  745. item38.Locked = true
  746. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item38 [v. 'Surface'] = 'SmoothNoOutlines' end
  747. item38.Parent = workspace.Love_ball
  748. item39 = Instance.new ('ส่วน')
  749. item39.Name = [[Part]]
  750. item39.BrickColor = BrickColor.new ('Maroon')
  751. item39.Material = Enum.Material.Plastic
  752. item39.Reflectance = 0
  753. item39.Transparency = 0
  754. item39.Size = Vector3.new (1, 1, 57)
  755. item39.CFrame = CFrame.new (-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  756. item.RotVelocity = Vector3.new (0, 0, 0)
  757. item.Volocity = Vector3.new (0, 0, 0)
  758. item39.Anchored = true
  759. item39.CanCollide = true
  760. item39.Locked = true
  761. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item39 [v. 'Surface'] = 'SmoothNoOutlines' end
  762. item39.Parent = workspace.Love_ball
  763. item40 = Instance.new ('ส่วน')
  764. item40.Name = [[Part]]
  765. item40.BrickColor = BrickColor.new ('Maroon')
  766. item40.Material = Enum.Material.Plastic
  767. item40.Reflectance = 0
  768. item40.Transparency = 0
  769. item40.Size = Vector3.new (1, 1, 57)
  770. item40.CFrame = CFrame.new (-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  771. item40.RotVelocity = Vector3.new (0, 0, 0)
  772. item40.Velocity = Vector3.new (0, 0, 0)
  773. item40.Anchored = true
  774. item40.CanCollide = true
  775. item40.Locked = true
  776. สำหรับ i, v เป็นคู่ ({'left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do Item40 [v. 'Surface'] = 'SmoothNoOutlines' end
  777. item40.Parent = พื้นที่ทำงาน Love_ball
  778. item41 = Instance.new ('ส่วน')
  779. item41.Name = [[Part]]
  780. item41.BrickColor = BrickColor.new ('Maroon')
  781. item41.Material = Enum.Material.Plastic
  782. item41.Reflectance = 0
  783. item41.Transparency = 0
  784. item41.Size = Vector3.new (1, 1, 57)
  785. item41.CFrame = CFrame.new (-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  786. item41.RotVelocity = Vector3.new (0, 0, 0)
  787. item41.Velocity = Vector3.new (0, 0, 0)
  788. item41.Anchored = true
  789. item41.CanCollide = true
  790. item41.Locked = true
  791. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do Item41 [v. 'Surface'] = 'SmoothNoOutlines' end
  792. item41.Parent = พื้นที่ทำงาน Love_ball
  793. item42 = Instance.new ('ส่วน')
  794. item42.Name = [[Part]]
  795. item42.BrickColor = BrickColor.new ('Maroon')
  796. item42.Material = Enum.Material.Plastic
  797. item42.Reflectance = 0
  798. item42.Transparency = 0
  799. item42.Size = Vector3.new (1, 1, 57)
  800. item42.CFrame = CFrame.new (-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  801. item42.RotVelocity = Vector3.new (0, 0, 0)
  802. item42.Velocity = Vector3.new (0, 0, 0)
  803. item42.Anchored = true
  804. item42.CanCollide = true
  805. item42.Locked = true
  806. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do 42 item ['พื้นผิว'] = 'SmoothNoOutlines' end
  807. item42.Parent = พื้นที่ทำงาน Love_ball
  808. item43 = Instance.new ('ส่วน')
  809. item43.Name = [[Part]]
  810. item43.BrickColor = BrickColor.new ('Maroon')
  811. item43.Material = Enum.Material.Plastic
  812. item43.Reflectance = 0
  813. item43.Transparency = 0
  814. item43.Size = Vector3.new (1, 1, 57)
  815. item43.CFrame = CFrame.new (-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  816. item43.RotVelocity = Vector3.new (0, 0, 0)
  817. item43.Velocity = Vector3.new (0, 0, 0)
  818. item43.Anchored = true
  819. item43.CanCollide = true
  820. item43.Locked = true
  821. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item43 [v. 'Surface'] = 'SmoothNoOutlines' end
  822. item43.Parent = พื้นที่ทำงาน Love_ball
  823. item44 = Instance.new ('ส่วน')
  824. item44.Name = [[Part]]
  825. item44.BrickColor = BrickColor.new ('Maroon')
  826. item44.Material = Enum.Material.Plastic
  827. item44.Reflectance = 0
  828. item44.Transparency = 0
  829. item44.Size = Vector3.new (1, 1, 57)
  830. item44.CFrame = CFrame.new (-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  831. item44.RotVelocity = Vector3.new (0, 0, 0)
  832. item44.Velocity = Vector3.new (0, 0, 0)
  833. item44.Anchored = true
  834. item44.CanCollide = true
  835. item44.Locked = true
  836. สำหรับ i, วีคู่ ({ 'ซ้าย', 'ขวา', 'สูงสุด', 'ล่าง', 'หน้า', 'กลับ'}) ทำ item44 [V .. 'Surface'] ปลาย = 'SmoothNoOutlines'
  837. item44.Parent = พื้นที่ทำงาน Love_ball
  838. item45 = Instance.new ('ส่วน')
  839. item45.Name = [[Part]]
  840. item45.BrickColor = BrickColor.new ('Maroon')
  841. item45.Material = Enum.Material.Plastic
  842. item45.Reflectance = 0
  843. item45.Transparency = 0
  844. item45.Size = Vector3.new (1, 1, 57)
  845. item45.CFrame = CFrame.new (-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  846. item45.RotVelocity = Vector3.new (0, 0, 0)
  847. item45.Velocity = Vector3.new (0, 0, 0)
  848. item45.Anchored = true
  849. item45.CanCollide = true
  850. item45.Locked = true
  851. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item45 [v. 'Surface'] = 'SmoothNoOutlines' end
  852. item45.Parent = พื้นที่ทำงาน Love_ball
  853. item46 = Instance.new ('ส่วน')
  854. item46.Name = [[Part]]
  855. item46.BrickColor = BrickColor.new ('Maroon')
  856. item46.Material = Enum.Material.Plastic
  857. item46.Reflectance = 0
  858. item46.Transparency = 0
  859. item46.Size = Vector3.new (1, 1, 57)
  860. item46.CFrame = CFrame.new (-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  861. item46.RotVelocity = Vector3.new (0, 0, 0)
  862. item46.Velocity = Vector3.new (0, 0, 0)
  863. item46.Anchored = true
  864. item46.CanCollide = true
  865. item46.Locked = true
  866. สำหรับ i, v เป็นคู่ ({'left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46 [v. 'Surface'] = 'SmoothNoOutlines' end
  867. item46.Parent = พื้นที่ทำงาน Love_ball
  868. item47 = Instance.new ('ส่วน')
  869. item47.Name = [[Part]]
  870. item47.BrickColor = BrickColor.new ('Maroon')
  871. item47.Material = Enum.Material.Plastic
  872. item47.Reflectance = 0
  873. item47.Transparency = 0
  874. item47.Size = Vector3.new (1, 1, 57)
  875. item47.CFrame = CFrame.new (-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  876. item47.RotVelocity = Vector3.new (0, 0, 0)
  877. item47.Velocity = Vector3.new (0, 0, 0)
  878. item47.Anchored = true
  879. item47.CanCollide = true
  880. item47.Locked = true
  881. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item47 [v. 'Surface'] = 'SmoothNoOutlines' end
  882. item47.Parent = workspace.Love_ball
  883. item48 = Instance.new ('ส่วน')
  884. item48.Name = [[Part]]
  885. item48.BrickColor = BrickColor.new ('Maroon')
  886. item48.Material = Enum.Material.Plastic
  887. item48.Reflectance = 0
  888. item48.Transparency = 0
  889. item48.Size = Vector3.new (1, 1, 57)
  890. item48.CFrame = CFrame.new (-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  891. item48.RotVelocity = Vector3.new (0, 0, 0)
  892. item48.Velocity = Vector3.new (0, 0, 0)
  893. item48.Anchored = true
  894. item48.CanCollide = true
  895. item48.Locked = true
  896. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) ทำ item48 [v \ 'Surface'] = 'SmoothNoOutlines' end
  897. item48.Parent = พื้นที่ทำงาน Love_ball
  898. item49 = Instance.new ('ส่วน')
  899. item49.Name = [[Part]]
  900. item49.BrickColor = BrickColor.new ('Maroon')
  901. item49.Material = Enum.Material.Plastic
  902. item49.Reflectance = 0
  903. item49.Transparency = 0
  904. item49.Size = Vector3.new (1, 1, 57)
  905. item49.CFrame = CFrame.new (-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  906. item49.RotVelocity = Vector3.new (0, 0, 0)
  907. item49.Velocity = Vector3.new (0, 0, 0)
  908. item49.Anchored = true
  909. item49.CanCollide = true
  910. item49.Locked = true
  911. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) ทำ item49 [v. 'Surface'] = 'SmoothNoOutlines' end
  912. item49.Parent = พื้นที่ทำงาน Love_ball
  913. item50 = Instance.new ('ส่วน')
  914. item50.Name = [[Part]]
  915. item50.BrickColor = BrickColor.new ('Maroon')
  916. item50.Material = Enum.Material.Plastic
  917. item50.Reflectance = 0
  918. item50.Transparency = 0
  919. item50.Size = Vector3.new (1, 1, 57)
  920. item50.CFrame = CFrame.new (-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  921. item50.RotVelocity = Vector3.new (0, 0, 0)
  922. item50.Velocity = Vector3.new (0, 0, 0)
  923. item50.Anchored = true
  924. item50.CanCollide = true
  925. item50.Locked = true
  926. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) do item50 [v. 'Surface'] = 'SmoothNoOutlines' end
  927. item50.Parent = พื้นที่ทำงาน Love_ball
  928. item51 = Instance.new ('ส่วน')
  929. item51.Name = [[Part]]
  930. item51.BrickColor = BrickColor.new ('Maroon')
  931. item51.Material = Enum.Material.Plastic
  932. item51.Reflectance = 0
  933. item51.Transparency = 0
  934. item51.Size = Vector3.new (1, 1, 57)
  935. item51.CFrame = CFrame.new (-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  936. item51.RotVelocity = Vector3.new (0, 0, 0)
  937. item51.Velocity = Vector3.new (0, 0, 0)
  938. item51.Anchored = true
  939. item51.CanCollide = true
  940. item51.Locked = true
  941. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) do item51 [v. 'Surface'] = 'SmoothNoOutlines' end
  942. item51.Parent = พื้นที่ทำงาน Love_ball
  943. item52 = Instance.new ('ส่วน')
  944. item52.Name = [[Part]]
  945. item52.BrickColor = BrickColor.new ('Maroon')
  946. item52.Material = Enum.Material.Plastic
  947. item52.Reflectance = 0
  948. item52.Transparency = 0
  949. item52.Size = Vector3.new (1, 1, 57)
  950. item52.CFrame = CFrame.new (-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  951. item.RowVelocity = Vector3.new (0, 0, 0)
  952. item_part_details.aspx (0, 0, 0) item52.Velocity = Vector3.new (0, 0, 0)
  953. item52.Anchored = true
  954. item52.CanCollide = true
  955. item52.Locked = true
  956. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item52 [v. 'Surface'] = 'SmoothNoOutlines' end
  957. item52.Parent = พื้นที่ทำงาน Love_ball
  958. item53 = Instance.new ('ส่วน')
  959. item53.Name = [[Part]]
  960. item53.BrickColor = BrickColor.new ('ส้มเข้ม')
  961. item53.Material = Enum.Material.Plastic
  962. item53.Reflectance = 0
  963. item53.Transparency = 0
  964. item53.Size = Vector3.new (29, 1, 57)
  965. item53.CFrame = CFrame.new (-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  966. item.RotVelocity = Vector3.new (0, 0, 0)
  967. item.Valocity = Vector3.new (0, 0, 0)
  968. item53.Anchored = true
  969. item53.CanCollide = true
  970. item53.Locked = true
  971. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item53 [v. 'Surface'] = 'SmoothNoOutlines' end
  972. item53.Parent = พื้นที่ทำงาน Love_ball
  973. item54 = Instance.new ('ส่วน')
  974. item54.Name = [[วางไข่]]
  975. item54.BrickColor = BrickColor.new ('ดำ')
  976. item54.Material = Enum.Material.Slate
  977. item54.Reflectance = 0
  978. item54.Transparency = 0.5
  979. item54.Size = Vector3.new (1, 1, 1)
  980. item54.CFrame = CFrame.new (-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  981. item54.RotVelocity = Vector3.new (0, 0, 0)
  982. item54.Velocity = Vector3.new (0, 0, 0)
  983. item54.Anchored = true
  984. item54.CanCollide = false
  985. item54.Locked = true
  986. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) ทำ item54 [v \ 'Surface'] = 'SmoothNoOutlines' end
  987. item54.Parent = workspace.Love_ball
  988. item55 = Instance.new ('Model')
  989. item55.Name = [[Master_ball]]
  990. item55.Parent = พื้นที่ทำงาน
  991. item56 = Instance.new ('ส่วน')
  992. item56.Name = [[Part]]
  993. item56.BrickColor = BrickColor.new ('Magenta')
  994. item56.Material = Enum.Material.Slate
  995. item56.Reflectance = 0
  996. item56.Transparency = 0
  997. item56.Size = Vector3.new (55, 47, 1)
  998. item56.CFrame = CFrame.new (-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  999. item56.RotVelocity = Vector3.new (0, 0, 0)
  1000. item56.Velocity = Vector3.new (0, 0, 0)
  1001. item56.Anchored = true
  1002. item56.CanCollide = true
  1003. item56.Locked = true
  1004. สำหรับ i, v เป็นคู่ ({'left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56 [v. 'Surface'] = 'SmoothNoOutlines' end
  1005. item56.Parent = workspace.Master_ball
  1006. item57 = Instance.new ('ส่วน')
  1007. item57.Name = [[Part]]
  1008. item57.BrickColor = BrickColor.new ('Magenta')
  1009. item57.Material = Enum.Material.Slate
  1010. item57.Reflectance = 0
  1011. item57.Transparency = 0
  1012. item57.Size = Vector3.new (60, 1, 57)
  1013. item57.CFrame = CFrame.new (-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1014. item57.RotVelocity = Vector3.new (0, 0, 0)
  1015. item57.Velocity = Vector3.new (0, 0, 0)
  1016. item57.Anchored = true
  1017. item57.CanCollide = true
  1018. item57.Locked = true
  1019. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) do item57 [v. 'Surface'] = 'SmoothNoOutlines' end
  1020. item57.Parent = workspace.Master_ball
  1021. item58 = Instance.new ('ส่วน')
  1022. item58.Name = [[Part]]
  1023. item58.BrickColor = BrickColor.new ('Magenta')
  1024. item58.Material = Enum.Material.Slate
  1025. item58.Reflectance = 0
  1026. item58.Transparency = 0
  1027. item58.Size = Vector3.new (60, 47, 1)
  1028. item58.CFrame = CFrame.new (-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1029. item_explorer.jpg (0, 0, 0) item58.RotVelocity = Vector3.new (0, 0, 0)
  1030. item_version = Vector3.new (0, 0, 0)
  1031. item58.Anchored = true
  1032. item58.CanCollide = true
  1033. item58.Locked = true
  1034. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) do item58 [v. 'Surface'] = 'SmoothNoOutlines' end
  1035. item58.Parent = workspace.Master_ball
  1036. item59 = Instance.new ('ส่วน')
  1037. item59.Name = [[Part]]
  1038. item59.BrickColor = BrickColor.new ('Magenta')
  1039. item59.Material = Enum.Material.Slate
  1040. item59.Reflectance = 0
  1041. item59.Transparency = 0
  1042. item59.Size = Vector3.new (55, 47, 1)
  1043. item59.CFrame = CFrame.new (-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1044. item59.RotVelocity = Vector3.new (0, 0, 0)
  1045. item59.Velocity = Vector3.new (0, 0, 0)
  1046. item59.Anchored = true
  1047. item59.CanCollide = true
  1048. item59.Locked = true
  1049. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item59 [v. 'Surface'] = 'SmoothNoOutlines' end
  1050. item59.Parent = workspace.Master_ball
  1051. item60 = Instance.new ('ส่วน')
  1052. item60.Name = [[Part]]
  1053. item60.BrickColor = BrickColor.new ('Magenta')
  1054. item60.Material = Enum.Material.Slate
  1055. item60.Reflectance = 0
  1056. item60.Transparency = 0
  1057. item60.Size = Vector3.new (60, 47, 1)
  1058. item60.CFrame = CFrame.new (-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1059. item60.RotVelocity = Vector3.new (0, 0, 0)
  1060. item60.Velocity = Vector3.new (0, 0, 0)
  1061. item60.Anchored = true
  1062. item60.CanCollide = true
  1063. item60.Locked = true
  1064. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item60 [v. 'Surface'] = 'SmoothNoOutlines' end
  1065. item60.Parent = workspace.Master_ball
  1066. item61 = Instance.new ('ส่วน')
  1067. item61.Name = [[Part]]
  1068. item61.BrickColor = BrickColor.new ('Magenta')
  1069. item61.Material = Enum.Material.Slate
  1070. item61.Reflectance = 0
  1071. item61.Transparency = 0
  1072. item61.Size = Vector3.new (60, 1, 57)
  1073. item61.CFrame = CFrame.new (-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1074. item61.RotVelocity = Vector3.new (0, 0, 0)
  1075. item61.Velocity = Vector3.new (0, 0, 0)
  1076. item61.Anchored = true
  1077. item61.CanCollide = true
  1078. item61.Locked = true
  1079. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) do item61 [v. 'Surface'] = 'SmoothNoOutlines' end
  1080. item61.Parent = workspace.Master_ball
  1081. item62 = Instance.new ('ส่วน')
  1082. item62.Name = [[วางไข่]]
  1083. item62.BrickColor = BrickColor.new ('ดำ')
  1084. item62.Material = Enum.Material.Slate
  1085. item62.Reflectance = 0
  1086. item62.Transparency = 0.5
  1087. item62.Size = Vector3.new (1, 1, 1)
  1088. item62.CFrame = CFrame.new (-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1089. item62.RotVelocity = Vector3.new (0, 0, 0)
  1090. item62.Velocity = Vector3.new (0, 0, 0)
  1091. item62.Anchored = true
  1092. item62.CanCollide = false
  1093. item62.Locked = true
  1094. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) do item62 [v. 'Surface'] = 'SmoothNoOutlines' end
  1095. item62.Parent = workspace.Master_ball
  1096. item63 = Instance.new ('Model')
  1097. item63.Name = [[Timer_ball]]
  1098. item63.Parent = workspace
  1099. item64 = ​​Instance.new ('ส่วน')
  1100. item64.Name = [[Part]]
  1101. item64.BrickColor = BrickColor.new ('ผีสีเทา')
  1102. item64.Material = Enum.Material.Plastic
  1103. item64.Reflectance = 0
  1104. item64.Transparency = 0
  1105. item64.Size = Vector3.new (187, 47, 1)
  1106. item64.CFrame = CFrame.new (-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1107. item64.RotVelocity = Vector3.new (0, 0, 0)
  1108. item64.Velocity = Vector3.new (0, 0, 0)
  1109. item64.Anchored = true
  1110. item64.CanCollide = true
  1111. item64.Locked = true
  1112. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) do item64 [v \ 'Surface'] = 'SmoothNoOutlines' end
  1113. item64.Parent = workspace.Timer_ball
  1114. item65 = Instance.new ('ส่วน')
  1115. item65.Name = [[Part]]
  1116. item65.BrickColor = BrickColor.new ('ผีสีเทา')
  1117. item65.Material = Enum.Material.Plastic
  1118. item65.Reflectance = 0
  1119. item65.Transparency = 0
  1120. item65.Size = Vector3.new (187, 1, 57)
  1121. item65.CFrame = CFrame.new (-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1122. item65.RotVelocity = Vector3.new (0, 0, 0)
  1123. item65.Velocity = Vector3.new (0, 0, 0)
  1124. item65.Anchored = true
  1125. item65.CanCollide = true
  1126. item65.Locked = true
  1127. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item65 [v. 'Surface'] = 'SmoothNoOutlines' end
  1128. item65.Parent = workspace.Timer_ball
  1129. item66 = Instance.new ('Part')
  1130. item66.Name = [[Part]]
  1131. item66.BrickColor = BrickColor.new ('ผีสีเทา')
  1132. item66.Material = Enum.Material.Plastic
  1133. item66.Reflectance = 0
  1134. item66.Transparency = 0
  1135. item66.Size = Vector3.new (187, 1, 57)
  1136. item66.CFrame = CFrame.new (-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1137. item66.RotVelocity = Vector3.new (0, 0, 0)
  1138. item66.Velocity = Vector3.new (0, 0, 0)
  1139. item66.Anchored = true
  1140. item66.CanCollide = true
  1141. item66.Locked = true
  1142. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item66 [v. 'Surface'] = 'SmoothNoOutlines' end
  1143. item66.Parent = workspace.Timer_ball
  1144. item67 = Instance.new ('ส่วน')
  1145. item67.Name = [[Part]]
  1146. item67.BrickColor = BrickColor.new ('ผีสีเทา')
  1147. item67.Material = Enum.Material.Plastic
  1148. item67.Reflectance = 0
  1149. item67.Transparency = 0
  1150. item67.Size = Vector3.new (187, 47, 1)
  1151. item67.CFrame = CFrame.new (-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1152. item67.RotVelocity = Vector3.new (0, 0, 0)
  1153. item7.Velocity = Vector3.new (0, 0, 0)
  1154. item67.Anchored = true
  1155. item67.CanCollide = true
  1156. item67.Locked = true
  1157. สำหรับ i, v เป็นคู่ ({'left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67 [v. 'Surface'] = 'SmoothNoOutlines' end
  1158. item67.Parent = workspace.Timer_ball
  1159. item68 = Instance.new ('ส่วน')
  1160. item68.Name = [[Part]]
  1161. item68.BrickColor = BrickColor.new ('ผีสีเทา')
  1162. item68.Material = Enum.Material.Plastic
  1163. item68.Reflectance = 0
  1164. item68.Transparency = 0
  1165. item68.Size = Vector3.new (55, 47, 1)
  1166. item68.CFrame = CFrame.new (-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1167. item.RotVelocity = Vector3.new (0, 0, 0)
  1168. item1.Velocity = Vector3.new (0, 0, 0)
  1169. item68.Anchored = true
  1170. item68.CanCollide = true
  1171. item68.Locked = true
  1172. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item68 [v. 'Surface'] = 'SmoothNoOutlines' end
  1173. item68.Parent = workspace.Timer_ball
  1174. item69 = Instance.new ('ส่วน')
  1175. item69.Name = [[Part]]
  1176. item69.BrickColor = BrickColor.new ('ผีสีเทา')
  1177. item69.Material = Enum.Material.Plastic
  1178. item69.Reflectance = 0
  1179. item69.Transparency = 0
  1180. item69.Size = Vector3.new (55, 47, 1)
  1181. item69.CFrame = CFrame.new (-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1182. item69.RotVelocity = Vector3.new (0, 0, 0)
  1183. item69.Velocity = Vector3.new (0, 0, 0)
  1184. item69.Anchored = true
  1185. item69.CanCollide = true
  1186. item69.Locked = true
  1187. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) do item69 [v. 'Surface'] = 'SmoothNoOutlines' end
  1188. item69.Parent = workspace.Timer_ball
  1189. item70 = Instance.new ('Part')
  1190. item70.Name = [[Part]]
  1191. item70.BrickColor = BrickColor.new ('Maroon')
  1192. item70.Material = Enum.Material.Plastic
  1193. item70.Reflectance = 0
  1194. item70.Transparency = 0
  1195. item70.Size = Vector3.new (1, 1, 57)
  1196. item.jpg = "" = "" = ""> ">" ""
  1197. item70.RotVelocity = Vector3.new (0, 0, 0)
  1198. item.Velocity = Vector3.new (0, 0, 0)
  1199. item70.Anchored = true
  1200. item70.CanCollide = true
  1201. item70.Locked = true
  1202. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item70 [v. 'Surface'] = 'SmoothNoOutlines' end
  1203. item70.Parent = workspace.Timer_ball
  1204. item71 = Instance.new ('ส่วน')
  1205. item71.Name = [[Part]]
  1206. item71.BrickColor = BrickColor.new ('Maroon')
  1207. item71.Material = Enum.Material.Plastic
  1208. item71.Reflectance = 0
  1209. item71.Transparency = 0
  1210. item71.Size = Vector3.new (1, 1, 57)
  1211. item71.CFrame = CFrame.new (-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1212. item1.RotVelocity = Vector3.new (0, 0, 0)
  1213. item71.Velocity = Vector3.new (0, 0, 0)
  1214. item71.Anchored = true
  1215. item71.CanCollide = true
  1216. item71.Locked = true
  1217. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) do item71 [v \ 'Surface'] = 'SmoothNoOutlines' end
  1218. item71.Parent = workspace.Timer_ball
  1219. item72 = Instance.new ('ส่วน')
  1220. item72.Name = [[Part]]
  1221. item72.BrickColor = BrickColor.new ('Maroon')
  1222. item72.Material = Enum.Material.Plastic
  1223. item72.Reflectance = 0
  1224. รายการ 72.Transparency = 0
  1225. item72.Size = Vector3.new (1, 1, 57)
  1226. item1.jpg (0), (1), = 0, 1,
  1227. item72.RotVelocity = Vector3.new (0, 0, 0)
  1228. item72.Velocity = Vector3.new (0, 0, 0)
  1229. item72.Anchored = true
  1230. item72.CanCollide = true
  1231. item72.Locked = true
  1232. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) do item72 [v. 'Surface'] = 'SmoothNoOutlines' end
  1233. item72.Parent = workspace.Timer_ball
  1234. item73 = Instance.new ('ส่วน')
  1235. item73.Name = [[Part]]
  1236. item73.BrickColor = BrickColor.new ('Maroon')
  1237. item73.Material = Enum.Material.Plastic
  1238. item73.Reflectance = 0
  1239. item73.Transparency = 0
  1240. item3.Size = Vector3.new (1, 1, 57)
  1241. item3.CFrame = CFrame.new (-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1242. item3.RotVelocity = Vector3.new (0, 0, 0)
  1243. item_3.Velocity = Vector3.new (0, 0, 0)
  1244. item73.Anchored = true
  1245. item73.CanCollide = true
  1246. item73.Locked = true
  1247. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) do item73 [v. 'Surface'] = 'SmoothNoOutlines' end
  1248. item73.Parent = workspace.Timer_ball
  1249. item74 = Instance.new ('ส่วน')
  1250. item74.Name = [[Part]]
  1251. item74.BrickColor = BrickColor.new ('Maroon')
  1252. item74.Material = Enum.Material.Plastic
  1253. item74.Reflectance = 0
  1254. item74.Transparency = 0
  1255. item74.Size = Vector3.new (1, 1, 57)
  1256. item74.CFrame = CFrame.new (-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1257. item74.RotVelocity = Vector3.new (0, 0, 0)
  1258. item74.Velocity = Vector3.new (0, 0, 0)
  1259. item74.Anchored = true
  1260. item74.CanCollide = true
  1261. item74.Locked = true
  1262. สำหรับ i, v เป็นคู่ ({'left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74 [v. 'Surface'] = 'SmoothNoOutlines' end
  1263. item74.Parent = workspace.Timer_ball
  1264. item75 = Instance.new ('ส่วน')
  1265. item75.Name = [[Part]]
  1266. item75.BrickColor = BrickColor.new ('Maroon')
  1267. item75.Material = Enum.Material.Plastic
  1268. item75.Reflectance = 0
  1269. item75.Transparency = 0
  1270. item75.Size = Vector3.new (1, 1, 57)
  1271. item.rframe = CFrame.new (-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1272. item.RotVelocity = Vector3.new (0, 0, 0)
  1273. item.75.Velocity = Vector3.new (0, 0, 0)
  1274. item75.Anchored = true
  1275. item75.CanCollide = true
  1276. item75.Locked = true
  1277. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item75 [v \ 'Surface'] = 'SmoothNoOutlines' end
  1278. item75.Parent = workspace.Timer_ball
  1279. item76 = Instance.new ('ส่วน')
  1280. item76.Name = [[Part]]
  1281. item76.BrickColor = BrickColor.new ('Maroon')
  1282. item76.Material = Enum.Material.Plastic
  1283. item76.Reflectance = 0
  1284. item76.Transparency = 0
  1285. item76.Size = Vector3.new (1, 1, 57)
  1286. item76.CFrame = CFrame.new (-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1287. item76.RotVelocity = Vector3.new (0, 0, 0)
  1288. item76.Velocity = Vector3.new (0, 0, 0)
  1289. item76.Anchored = true
  1290. item76.CanCollide = true
  1291. item76.Locked = true
  1292. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item76 [v. 'Surface'] = 'SmoothNoOutlines' end
  1293. item76.Parent = workspace.Timer_ball
  1294. item77 = Instance.new ('ส่วน')
  1295. item77.Name = [[Part]]
  1296. item77.BrickColor = BrickColor.new ('ส้มเข้ม')
  1297. item77.Material = Enum.Material.Plastic
  1298. item77.Reflectance = 0
  1299. item77.Transparency = 0
  1300. item77.Size = Vector3.new (29, 1, 57)
  1301. item77.CFrame = CFrame.new (-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1302. item77.RotVelocity = Vector3.new (0, 0, 0)
  1303. item77.Velocity = Vector3.new (0, 0, 0)
  1304. item77.Anchored = true
  1305. item77.CanCollide = true
  1306. item77.Locked = true
  1307. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item77 [v. 'Surface'] = 'SmoothNoOutlines' end
  1308. item77.Parent = workspace.Timer_ball
  1309. item78 = Instance.new ('ส่วน')
  1310. item78.Name = [[Part]]
  1311. item78.BrickColor = BrickColor.new ('Maroon')
  1312. item78.Material = Enum.Material.Plastic
  1313. รายการ 78.Reflectance = 0
  1314. item78.Transparency = 0
  1315. item78.Size = Vector3.new (1, 1, 57)
  1316. item78.CFrame = CFrame.new (-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1317. item.jpg (0, 0, 0)
  1318. item.Valocity = Vector3.new (0, 0, 0)
  1319. item78.Anchored = true
  1320. item78.CanCollide = true
  1321. item78.Locked = true
  1322. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item78 [v. 'Surface'] = 'SmoothNoOutlines' end
  1323. item78.Parent = workspace.Timer_ball
  1324. item79 = Instance.new ('Part')
  1325. item79.Name = [[Part]]
  1326. item79.BrickColor = BrickColor.new ('Maroon')
  1327. item79.Material = Enum.Material.Plastic
  1328. รายการ 79. การชดเชย = 0
  1329. ความชัดใส = 0
  1330. item79.Size = Vector3.new (1, 1, 57)
  1331. item-frame = CFrame.new (-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1332. item.RotVelocity = Vector3.new (0, 0, 0)
  1333. item.kr.velocity = Vector3.new (0, 0, 0)
  1334. item79.Anchored = true
  1335. item79.CanCollide = true
  1336. item79.Locked = true
  1337. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง '' ด้านหน้า '' กลับ ')) ทำ item79 [v \' Surface '] =' SmoothNoOutlines 'end
  1338. item79.Parent = workspace.Timer_ball
  1339. item80 = Instance.new ('ส่วน')
  1340. item80.Name = [[Part]]
  1341. item80.BrickColor = BrickColor.new ('Maroon')
  1342. item80.Material = Enum.Material.Plastic
  1343. item80.Reflectance = 0
  1344. รายการ 80.Transparency = 0
  1345. item80.Size = Vector3.new (1, 1, 57)
  1346. item80.CFrame = CFrame.new (-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1347. item.RowVelocity = Vector3.new (0, 0, 0)
  1348. item.80.Velocity = Vector3.new (0, 0, 0)
  1349. item80.Anchored = true
  1350. item80.CanCollide = true
  1351. item80.Locked = true
  1352. สำหรับ i, v เป็นคู่ ({'left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80 [v. 'Surface'] = 'SmoothNoOutlines' end
  1353. item80.Parent = workspace.Timer_ball
  1354. item81 = Instance.new ('ส่วน')
  1355. item81.Name = [[Part]]
  1356. item81.BrickColor = BrickColor.new ('Maroon')
  1357. item81.Material = Enum.Material.Plastic
  1358. item81.Reflectance = 0
  1359. item81.Transparency = 0
  1360. item81.Size = Vector3.new (1, 1, 57)
  1361. item1.Frame = CFrame.new (-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1362. items81.RotVelocity = Vector3.new (0, 0, 0)
  1363. item81.Velocity = Vector3.new (0, 0, 0)
  1364. item81.Anchored = true
  1365. item81.CanCollide = true
  1366. item81.Locked = true
  1367. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) ทำ item81 [v \ 'Surface'] = 'SmoothNoOutlines' end
  1368. item81.Parent = workspace.Timer_ball
  1369. item82 = Instance.new ('ส่วน')
  1370. item82.Name = [[Part]]
  1371. item82.BrickColor = BrickColor.new ('Maroon')
  1372. item82.Material = Enum.Material.Plastic
  1373. item82.Reflectance = 0
  1374. item82.Transparency = 0
  1375. item82.Size = Vector3.new (1, 1, 57)
  1376. item82.CFrame = CFrame.new (-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1377. item2.RotVelocity = Vector3.new (0, 0, 0)
  1378. item2.Velocity = Vector3.new (0, 0, 0)
  1379. item82.Anchored = true
  1380. item82.CanCollide = true
  1381. item82.Locked = true
  1382. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item82 [v. 'Surface'] = 'SmoothNoOutlines' end
  1383. item82.Parent = workspace.Timer_ball
  1384. item83 = Instance.new ('ส่วน')
  1385. item83.Name = [[Part]]
  1386. item83.BrickColor = BrickColor.new ('Maroon')
  1387. item83.Material = Enum.Material.Plastic
  1388. item83.Reflectance = 0
  1389. item.jpg ความโปร่งใส = 0
  1390. item83.Size = Vector3.new (1, 1, 57)
  1391. item-frame = CFrame.new (-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1392. item.RotVelocity = Vector3.new (0, 0, 0)
  1393. item.Volocity = Vector3.new (0, 0, 0)
  1394. item83.Anchored = true
  1395. item83.CanCollide = true
  1396. item83.Locked = true
  1397. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item83 [v. 'Surface'] = 'SmoothNoOutlines' end
  1398. item83.Parent = workspace.Timer_ball
  1399. item84 = Instance.new ('ส่วน')
  1400. item84.Name = [[Part]]
  1401. item84.BrickColor = BrickColor.new ('Maroon')
  1402. item84.Material = Enum.Material.Plastic
  1403. item84.Reflectance = 0
  1404. item84.Transparency = 0
  1405. item84.Size = Vector3.new (1, 1, 57)
  1406. item84.CFrame = CFrame.new (-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1407. item84.RotVelocity = Vector3.new (0, 0, 0)
  1408. item84.Velocity = Vector3.new (0, 0, 0)
  1409. item84.Anchored = true
  1410. item84.CanCollide = true
  1411. item84.Locked = true
  1412. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item84 [v. 'Surface'] = 'SmoothNoOutlines' end
  1413. item84.Parent = workspace.Timer_ball
  1414. item85 = Instance.new ('ส่วน')
  1415. item85.Name = [[Part]]
  1416. item85.BrickColor = BrickColor.new ('Maroon')
  1417. item85.Material = Enum.Material.Plastic
  1418. item85.Reflectance = 0
  1419. item85.Transparency = 0
  1420. item85.Size = Vector3.new (1, 1, 57)
  1421. item85.CFrame = CFrame.new (-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1422. item.ru.RotVelocity = Vector3.new (0, 0, 0)
  1423. item.Volocity = Vector3.new (0, 0, 0)
  1424. item85.Anchored = true
  1425. item85.CanCollide = true
  1426. item85.Locked = true
  1427. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ')) do item85 [v. 'Surface'] = 'SmoothNoOutlines' end
  1428. item85.Parent = workspace.Timer_ball
  1429. item86 = Instance.new ('ส่วน')
  1430. item86.Name = [[Part]]
  1431. item86.BrickColor = BrickColor.new ('Maroon')
  1432. item86.Material = Enum.Material.Plastic
  1433. item86.Reflectance = 0
  1434. item86.Transparency = 0
  1435. item86.Size = Vector3.new (1, 1, 57)
  1436. item_translate = "" "" "" "" = "" "
  1437. item.setRelength = Vector3.new (0, 0, 0)
  1438. เวคเตอร์ใหม่ () 0 = 0 = 0 (0, 0, 0)
  1439. item86.Anchored = true
  1440. item86.CanCollide = true
  1441. item86.Locked = true
  1442. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item86 [v. 'Surface'] = 'SmoothNoOutlines' end
  1443. item86.Parent = workspace.Timer_ball
  1444. item87 = Instance.new ('ส่วน')
  1445. item87.Name = [[Part]]
  1446. item87.BrickColor = BrickColor.new ('Maroon')
  1447. item87.Material = Enum.Material.Plastic
  1448. item87.Reflectance = 0
  1449. item87.Transparency = 0
  1450. item87.Size = Vector3.new (1, 1, 57)
  1451. item87.CFrame = CFrame.new (-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1452. item.jpg () = 0 (0, 0) item87.RotVelocity = Vector3.new (0, 0, 0)
  1453. item87.Velocity = Vector3.new (0, 0, 0)
  1454. item87.Anchored = true
  1455. item87.CanCollide = true
  1456. item87.Locked = true
  1457. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item87 [v \ 'Surface'] = 'SmoothNoOutlines' end
  1458. item87.Parent = workspace.Timer_ball
  1459. item88 = Instance.new ('Part')
  1460. item88.Name = [[Part]]
  1461. item88.BrickColor = BrickColor.new ('Maroon')
  1462. item88.Material = Enum.Material.Plastic
  1463. item88.Reflectance = 0
  1464. item88.Transparency = 0
  1465. item88.Size = Vector3.new (1, 1, 57)
  1466. item88.CFrame = CFrame.new (-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1467. item88.RotVelocity = Vector3.new (0, 0, 0)
  1468. item88.Velocity = Vector3.new (0, 0, 0)
  1469. item88.Anchored = true
  1470. item88.CanCollide = true
  1471. item88.Locked = true
  1472. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item88 [v. 'Surface'] = 'SmoothNoOutlines' end
  1473. item88.Parent = workspace.Timer_ball
  1474. item89 = instance.new ('ส่วน')
  1475. item89.Name = [[วางไข่]]
  1476. item89.BrickColor = BrickColor.new ('ดำ')
  1477. item89.Material = Enum.Material.Slate
  1478. item_add = 0
  1479. item89.Transparency = 0.5
  1480. item_set = Vector3.new (1, 1, 1)
  1481. item89.CFrame = CFrame.new (-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1482. item_admin = 0 =
  1483. item.set.Velocity = Vector3.new (0, 0, 0)
  1484. item89.Anchored = true
  1485. item89.CanCollide = false
  1486. item89.Locked = true
  1487. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item89 [v. 'Surface'] = 'SmoothNoOutlines' end
  1488. item89.Parent = workspace.Timer_ball
  1489. item90 = Instance.new ('Model')
  1490. item90.Name = [[Ultra_ball]]
  1491. item90.Parent = workspace
  1492. item91 = Instance.new ('ส่วน')
  1493. item91.Name = [[Part]]
  1494. item91.BrickColor = BrickColor.new ('ดำ')
  1495. item91.Material = Enum.Material.Plastic
  1496. item91.Reflectance = 0
  1497. item91.Transparency = 0
  1498. item91.Size = Vector3.new (187, 47, 1)
  1499. item1.jpg (-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1500. item91.RotVelocity = Vector3.new (0, 0, 0)
  1501. item91.Velocity = Vector3.new (0, 0, 0)
  1502. item91.Anchored = true
  1503. item91.CanCollide = true
  1504. item91.Locked = true
  1505. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item91 [v. 'Surface'] = 'SmoothNoOutlines' end
  1506. item91.Parent = workspace.Ultra_ball
  1507. item92 = Instance.new ('ส่วน')
  1508. item92.Name = [[Part]]
  1509. item92.BrickColor = BrickColor.new ('ดำ')
  1510. item92.Material = Enum.Material.Plastic
  1511. item92.Reflectance = 0
  1512. item92.Transparency = 0
  1513. item92.Size = Vector3.new (187, 1, 57)
  1514. item92.CFrame = CFrame.new (-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1515. item92.RotVelocity = Vector3.new (0, 0, 0)
  1516. item92.Velocity = Vector3.new (0, 0, 0)
  1517. item92.Anchored = true
  1518. item92.CanCollide = true
  1519. item92.Locked = true
  1520. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item92 [v. 'Surface'] = 'SmoothNoOutlines' end
  1521. item92.Parent = workspace.Ultra_ball
  1522. item93 = Instance.new ('ส่วน')
  1523. item93.Name = [[Part]]
  1524. item93.BrickColor = BrickColor.new ('Maroon')
  1525. item93.Material = Enum.Material.Plastic
  1526. item93.Reflectance = 0
  1527. item93.Transparency = 0
  1528. item93.Size = Vector3.new (1, 1, 57)
  1529. item93.CFrame = CFrame.new (-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1530. item93.RotVelocity = Vector3.new (0, 0, 0)
  1531. item93.Velocity = Vector3.new (0, 0, 0)
  1532. item93.Anchored = true
  1533. item93.CanCollide = true
  1534. item93.Locked = true
  1535. สำหรับ i, วีคู่ ({ 'ซ้าย', 'ขวา', 'สูงสุด', 'ล่าง', 'หน้า', 'กลับ'}) ทำ item93 [V .. 'Surface'] ปลาย = 'SmoothNoOutlines'
  1536. item93.Parent = workspace.Ultra_ball
  1537. item94 = Instance.new ('ส่วน')
  1538. item94.Name = [[Part]]
  1539. item94.BrickColor = BrickColor.new ('Maroon')
  1540. item94.Material = Enum.Material.Plastic
  1541. item94.Reflectance = 0
  1542. item94.Transparency = 0
  1543. item94.Size = Vector3.new (1, 1, 57)
  1544. item94.CFrame = CFrame.new (-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1545. item94.RotVelocity = Vector3.new (0, 0, 0)
  1546. item94.Velocity = Vector3.new (0, 0, 0)
  1547. item94.Anchored = true
  1548. item94.CanCollide = true
  1549. item94.Locked = true
  1550. สำหรับ i, วีคู่ ({ 'ซ้าย', 'ขวา', 'สูงสุด', 'ล่าง', 'หน้า', 'กลับ'}) ทำ item94 [V .. 'Surface'] ปลาย = 'SmoothNoOutlines'
  1551. item94.Parent = workspace.Ultra_ball
  1552. item95 = Instance.new ('ส่วน')
  1553. item95.Name = [[Part]]
  1554. item95.BrickColor = BrickColor.new ('Maroon')
  1555. item95.Material = Enum.Material.Plastic
  1556. item95.Reflectance = 0
  1557. item95.Transparency = 0
  1558. item95.Size = Vector3.new (1, 1, 57)
  1559. item95.CFrame = CFrame.new (-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1560. item95.RotVelocity = Vector3.new (0, 0, 0)
  1561. item95.Velocity = Vector3.new (0, 0, 0)
  1562. item95.Anchored = true
  1563. item95.CanCollide = true
  1564. item95.Locked = true
  1565. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item95 [v. 'Surface'] = 'SmoothNoOutlines' end
  1566. item95.Parent = workspace.Ultra_ball
  1567. item96 = Instance.new ('ส่วน')
  1568. item96.Name = [[Part]]
  1569. item96.BrickColor = BrickColor.new ('Maroon')
  1570. item96.Material = Enum.Material.Plastic
  1571. item96.Reflectance = 0
  1572. item96.Transparency = 0
  1573. item96.Size = Vector3.new (1, 1, 57)
  1574. item96.CFrame = CFrame.new (-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1575. item96.RotVelocity = Vector3.new (0, 0, 0)
  1576. item96.Velocity = Vector3.new (0, 0, 0)
  1577. item96.Anchored = true
  1578. item96.CanCollide = true
  1579. item96.Locked = true
  1580. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item96 [v. 'Surface'] = 'SmoothNoOutlines' end
  1581. item96.Parent = workspace.Ultra_ball
  1582. item97 = Instance.new ('ส่วน')
  1583. item97.Name = [[Part]]
  1584. item97.BrickColor = BrickColor.new ('Maroon')
  1585. item97.Material = Enum.Material.Plastic
  1586. item97.Reflectance = 0
  1587. item97.Transparency = 0
  1588. item97.Size = Vector3.new (1, 1, 57)
  1589. item97.CFrame = CFrame.new (-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1590. item97.RotVelocity = Vector3.new (0, 0, 0)
  1591. item97.Velocity = Vector3.new (0, 0, 0)
  1592. item97.Anchored = true
  1593. item97.CanCollide = true
  1594. item97.Locked = true
  1595. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item97 [v. 'Surface'] = 'SmoothNoOutlines' end
  1596. item97.Parent = workspace.Ultra_ball
  1597. item98 = Instance.new ('ส่วน')
  1598. item98.Name = [[Part]]
  1599. item98.BrickColor = BrickColor.new ('Maroon')
  1600. item98.Material = Enum.Material.Plastic
  1601. item98.Reflectance = 0
  1602. item98.Transparency = 0
  1603. item98.Size = Vector3.new (1, 1, 57)
  1604. item98.CFrame = CFrame.new (-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1605. item98.RotVelocity = Vector3.new (0, 0, 0)
  1606. item98.Velocity = Vector3.new (0, 0, 0)
  1607. item98.Anchored = true
  1608. item98.CanCollide = true
  1609. item98.Locked = true
  1610. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item98 [v. 'Surface'] = 'SmoothNoOutlines' end
  1611. item98.Parent = workspace.Ultra_ball
  1612. item99 = Instance.new ('ส่วน')
  1613. item99.Name = [[Part]]
  1614. item99.BrickColor = BrickColor.new ('Maroon')
  1615. item99.Material = Enum.Material.Plastic
  1616. item99.Reflectance = 0
  1617. item99.Transparency = 0
  1618. item99.Size = Vector3.new (1, 1, 57)
  1619. item99.CFrame = CFrame.new (-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1620. item99.RotVelocity = Vector3.new (0, 0, 0)
  1621. item99.Velocity = Vector3.new (0, 0, 0)
  1622. item99.Anchored = true
  1623. item99.CanCollide = true
  1624. item99.Locked = true
  1625. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item99 [v. 'Surface'] = 'SmoothNoOutlines' end
  1626. item99.Parent = workspace.Ultra_ball
  1627. item100 = Instance.new ('ส่วน')
  1628. item100.Name = [[Part]]
  1629. item100.BrickColor = BrickColor.new ('ส้มเข้ม')
  1630. item100.Material = Enum.Material.Plastic
  1631. item100.Reflectance = 0
  1632. item100.Transparency = 0
  1633. item100.Size = Vector3.new (29, 1, 57)
  1634. item100.CFrame = CFrame.new (-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1635. item100.RotVelocity = Vector3.new (0, 0, 0)
  1636. item100.Velocity = Vector3.new (0, 0, 0)
  1637. item100.Anchored = true
  1638. item100.CanCollide = true
  1639. item100.Locked = true
  1640. สำหรับ i, v เป็นคู่ ({'left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100 [v. 'Surface'] = 'SmoothNoOutlines' end
  1641. item100.Parent = workspace.Ultra_ball
  1642. item101 = Instance.new ('ส่วน')
  1643. item101.Name = [[Part]]
  1644. item101.BrickColor = BrickColor.new ('Maroon')
  1645. item101.Material = Enum.Material.Plastic
  1646. item101.Reflectance = 0
  1647. item101.Transparency = 0
  1648. item101.Size = Vector3.new (1, 1, 57)
  1649. item101.CFrame = CFrame.new (-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1650. item101.RotVelocity = Vector3.new (0, 0, 0)
  1651. item101.Velocity = Vector3.new (0, 0, 0)
  1652. item101.Anchored = true
  1653. item101.CanCollide = true
  1654. item101.Locked = true
  1655. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item101 [v. 'Surface'] = 'SmoothNoOutlines' end
  1656. item101.Parent = workspace.Ultra_ball
  1657. item102 = Instance.new ('ส่วน')
  1658. item102.Name = [[Part]]
  1659. item102.BrickColor = BrickColor.new ('Maroon')
  1660. item102.Material = Enum.Material.Plastic
  1661. item102.Reflectance = 0
  1662. item102.Transparency = 0
  1663. item102.Size = Vector3.new (1, 1, 57)
  1664. item102.CFrame = CFrame.new (-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1665. item102.RotVelocity = Vector3.new (0, 0, 0)
  1666. item102.Velocity = Vector3.new (0, 0, 0)
  1667. item102.Anchored = true
  1668. item102.CanCollide = true
  1669. item102.Locked = true
  1670. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item102 [v. 'Surface'] = 'SmoothNoOutlines' end
  1671. item102.Parent = workspace.Ultra_ball
  1672. item103 = Instance.new ('Part')
  1673. item103.Name = [[Part]]
  1674. item103.BrickColor = BrickColor .new ('ดำ')
  1675. item103.Material = Enum.Material.Plastic
  1676. item103.Reflectance = 0
  1677. item103.Transparency = 0
  1678. item103.Size = Vector3.new (187, 47, 1)
  1679. item103.CFrame = CFrame.new (-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1680. item103.RotVelocity = Vector3.new (0, 0, 0)
  1681. item103.Velocity = Vector3.new (0, 0, 0)
  1682. item103.Anchored = true
  1683. item103.CanCollide = true
  1684. item103.Locked = true
  1685. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item103 [v. 'Surface'] = 'SmoothNoOutlines' end
  1686. item103.Parent = workspace.Ultra_ball
  1687. item104 = Instance.new ('ส่วน')
  1688. item104.Name = [[Part]]
  1689. item104.BrickColor = BrickColor.new ('Maroon')
  1690. item104.Material = Enum.Material.Plastic
  1691. item104.Reflectance = 0
  1692. item104.Transparency = 0
  1693. item104.Size = Vector3.new (1, 1, 57)
  1694. item104.CFrame = CFrame.new (-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1695. item104.RotVelocity = Vector3.new (0, 0, 0)
  1696. item104.Velocity = Vector3.new (0, 0, 0)
  1697. item104.Anchored = true
  1698. item104.CanCollide = true
  1699. item104.Locked = true
  1700. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) ทำ item104 [v \ 'Surface'] = 'SmoothNoOutlines' end
  1701. item104.Parent = workspace.Ultra_ball
  1702. item105 = Instance.new ('ส่วน')
  1703. item105.Name = [[Part]]
  1704. item105.BrickColor = BrickColor.new ('Maroon')
  1705. item105.Material = Enum.Material.Plastic
  1706. item105.Reflectance = 0
  1707. item105.Transparency = 0
  1708. item105.Size = Vector3.new (1, 1, 57)
  1709. item105.CFrame = CFrame.new (-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1710. item105.RotVelocity = Vector3.new (0, 0, 0)
  1711. item105.Velocity = Vector3.new (0, 0, 0)
  1712. item105.Anchored = true
  1713. item105.CanCollide = true
  1714. item105.Locked = true
  1715. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item105 [v \ 'Surface'] = 'SmoothNoOutlines' end
  1716. item105.Parent = workspace.Ultra_ball
  1717. item106 = Instance.new ('ส่วน')
  1718. item106.Name = [[Part]]
  1719. item106.BrickColor = BrickColor.new ('ดำ')
  1720. item106.Material = Enum.Material.Plastic
  1721. item106.Reflectance = 0
  1722. item106.Transparency = 0
  1723. item106.Size = Vector3.new (55, 47, 1)
  1724. item106.CFrame = CFrame.new (-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1725. item106.RotVelocity = Vector3.new (0, 0, 0)
  1726. item106.Velocity = Vector3.new (0, 0, 0)
  1727. item106.Anchored = true
  1728. item106.CanCollide = true
  1729. item106.Locked = true
  1730. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item106 [v. 'Surface'] = 'SmoothNoOutlines' end
  1731. item106.Parent = workspace.Ultra_ball
  1732. item107 = Instance.new ('ส่วน')
  1733. item107.Name = [[Part]]
  1734. item107.BrickColor = BrickColor.new ('ดำ')
  1735. item107.Material = Enum.Material.Plastic
  1736. item107.Reflectance = 0
  1737. item107.Transparency = 0
  1738. item107.Size = Vector3.new (55, 47, 1)
  1739. item107.CFrame = CFrame.new (-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1740. item107.RotVelocity = Vector3.new (0, 0, 0)
  1741. item107.Velocity = Vector3.new (0, 0, 0)
  1742. item107.Anchored = true
  1743. item107.CanCollide = true
  1744. item107.Locked = true
  1745. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item107 [v. 'Surface'] = 'SmoothNoOutlines' end
  1746. item107.Parent = workspace.Ultra_ball
  1747. item108 = Instance.new ('ส่วน')
  1748. item108.Name = [[Part]]
  1749. item108.BrickColor = BrickColor.new ('Maroon')
  1750. item108.Material = Enum.Material.Plastic
  1751. item108.Reflectance = 0
  1752. item108.Transparency = 0
  1753. item108.Size = Vector3.new (1, 1, 57)
  1754. item108.CFrame = CFrame.new (-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1755. item108.RotVelocity = Vector3.new (0, 0, 0)
  1756. item108.Velocity = Vector3.new (0, 0, 0)
  1757. item108.Anchored = true
  1758. item108.CanCollide = true
  1759. item108.Locked = true
  1760. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item108 [v. 'Surface'] = 'SmoothNoOutlines' end
  1761. item108.Parent = workspace.Ultra_ball
  1762. item109 = Instance.new ('ส่วน')
  1763. item109.Name = [[Part]]
  1764. item109.BrickColor = BrickColor.new ('ดำ')
  1765. item109.Material = Enum.Material.Plastic
  1766. item109.Reflectance = 0
  1767. item109.Transparency = 0
  1768. item109.Size = Vector3.new (187, 1, 57)
  1769. item109.CFrame = CFrame.new (-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1770. item109.RotVelocity = Vector3.new (0, 0, 0)
  1771. item109.Velocity = Vector3.new (0, 0, 0)
  1772. item109.Anchored = true
  1773. item109.CanCollide = true
  1774. item109.Locked = true
  1775. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item109 [v. 'Surface'] = 'SmoothNoOutlines' end
  1776. item109.Parent = workspace.Ultra_ball
  1777. item110 = Instance.new ('ส่วน')
  1778. item110.Name = [[Part]]
  1779. item110.BrickColor = BrickColor.new ('Maroon')
  1780. item110.Material = Enum.Material.Plastic
  1781. item110.Reflectance = 0
  1782. item110.Transparency = 0
  1783. item110.Size = Vector3.new (1, 1, 57)
  1784. item110.CFrame = CFrame.new (-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1785. item110.RotVelocity = Vector3.new (0, 0, 0)
  1786. item110.Velocity = Vector3.new (0, 0, 0)
  1787. item110.Anchored = true
  1788. item110.CanCollide = true
  1789. item110.Locked = true
  1790. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item110 [v \ 'Surface'] = 'SmoothNoOutlines' end
  1791. item110.Parent = workspace.Ultra_ball
  1792. item111 = Instance.new ('ส่วน')
  1793. item111.Name = [[Part]]
  1794. item111.BrickColor = BrickColor.new ('Maroon')
  1795. item111.Material = Enum.Material.Plastic
  1796. item111.Reflectance = 0
  1797. item111.Transparency = 0
  1798. item111.Size = Vector3.new (1, 1, 57)
  1799. item111.CFrame = CFrame.new (-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1800. item111.RotVelocity = Vector3.new (0, 0, 0)
  1801. item111.Velocity = Vector3.new (0, 0, 0)
  1802. item111.Anchored = true
  1803. item111.CanCollide = true
  1804. item111.Locked = true
  1805. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item111 [v. 'Surface'] = 'SmoothNoOutlines' end
  1806. item111.Parent = workspace.Ultra_ball
  1807. item112 = Instance.new ('ส่วน')
  1808. item112.Name = [[Part]]
  1809. item112.BrickColor = BrickColor.new ('Maroon')
  1810. item112.Material = Enum.Material.Plastic
  1811. item112.Reflectance = 0
  1812. item112.Transparency = 0
  1813. item112.Size = Vector3.new (1, 1, 57)
  1814. item112.CFrame = CFrame.new (-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1815. item112.RotVelocity = Vector3.new (0, 0, 0)
  1816. item112.Velocity = Vector3.new (0, 0, 0)
  1817. item112.Anchored = true
  1818. item112.CanCollide = true
  1819. item112.Locked = true
  1820. สำหรับ i, วีคู่ ({ 'ซ้าย', 'ขวา', 'สูงสุด', 'ล่าง', 'หน้า', 'กลับ'}) ทำ item112 [V .. 'Surface'] ปลาย = 'SmoothNoOutlines'
  1821. item112.Parent = workspace.Ultra_ball
  1822. item113 = Instance.new ('ส่วน')
  1823. item113.Name = [[Part]]
  1824. item113.BrickColor = BrickColor.new ('Maroon')
  1825. item113.Material = Enum.Material.Plastic
  1826. item113.Reflectance = 0
  1827. item113.Transparency = 0
  1828. item113.Size = Vector3.new (1, 1, 57)
  1829. item113.CFrame = CFrame.new (-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1830. item113.RotVelocity = Vector3.new (0, 0, 0)
  1831. item113.Velocity = Vector3.new (0, 0, 0)
  1832. item113.Anchored = true
  1833. item113.CanCollide = true
  1834. item113.Locked = true
  1835. สำหรับ i, วีคู่ ({ 'ซ้าย', 'ขวา', 'สูงสุด', 'ล่าง', 'หน้า', 'กลับ'}) ทำ item113 [V .. 'Surface'] ปลาย = 'SmoothNoOutlines'
  1836. item113.Parent = workspace.Ultra_ball
  1837. item114 = Instance.new ('ส่วน')
  1838. item114.Name = [[Part]]
  1839. item114.BrickColor = BrickColor.new ('Maroon')
  1840. item114.Material = Enum.Material.Plastic
  1841. item114.Reflectance = 0
  1842. item114.Transparency = 0
  1843. item114.Size = Vector3.new (1, 1, 57)
  1844. item114.CFrame = CFrame.new (-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1845. item114.RotVelocity = Vector3.new (0, 0, 0)
  1846. item114.Velocity = Vector3.new (0, 0, 0)
  1847. item114.Anchored = true
  1848. item114.CanCollide = true
  1849. item114.Locked = true
  1850. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item114 [v. 'Surface'] = 'SmoothNoOutlines' end
  1851. item114.Parent = workspace.Ultra_ball
  1852. item115 = Instance.new ('ส่วน')
  1853. item115.Name = [[Part]]
  1854. item115.BrickColor = BrickColor.new ('Maroon')
  1855. item115.Material = Enum.Material.Plastic
  1856. item115.Reflectance = 0
  1857. item115.Transparency = 0
  1858. item115.Size = Vector3.new (1, 1, 57)
  1859. item115.CFrame = CFrame.new (-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1860. item115.RotVelocity = Vector3.new (0, 0, 0)
  1861. item115.Velocity = Vector3.new (0, 0, 0)
  1862. item115.Anchored = true
  1863. item115.CanCollide = true
  1864. item115.Locked = true
  1865. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item115 [v. 'Surface'] = 'SmoothNoOutlines' end
  1866. item115.Parent = workspace.Ultra_ball
  1867. item116 = Instance.new ('ส่วน')
  1868. item116.Name = [[Part]]
  1869. item116.BrickColor = BrickColor.new ('Maroon')
  1870. item116.Material = Enum.Material.Plastic
  1871. item116.Reflectance = 0
  1872. item116.Transparency = 0
  1873. item116.Size = Vector3.new (1, 1, 57)
  1874. item116.CFrame = CFrame.new (-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1875. item116.RotVelocity = Vector3.new (0, 0, 0)
  1876. item116.Velocity = Vector3.new (0, 0, 0)
  1877. item116.Anchored = true
  1878. item116.CanCollide = true
  1879. item116.Locked = true
  1880. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item116 [v \ 'Surface'] = 'SmoothNoOutlines' end
  1881. item116.Parent = workspace.Ultra_ball
  1882. item117 = Instance.new ('ส่วน')
  1883. item117.Name = [[Part]]
  1884. item117.BrickColor = BrickColor.new ('Maroon')
  1885. item117.Material = Enum.Material.Plastic
  1886. item117.Reflectance = 0
  1887. item117.Transparency = 0
  1888. item117.Size = Vector3.new (1, 1, 57)
  1889. item117.CFrame = CFrame.new (-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1890. item117.RotVelocity = Vector3.new (0, 0, 0)
  1891. item117.Velocity = Vector3.new (0, 0, 0)
  1892. item117.Anchored = true
  1893. item117.CanCollide = true
  1894. item117.Locked = true
  1895. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item117 [v \ 'Surface'] = 'SmoothNoOutlines' end
  1896. item117.Parent = workspace.Ultra_ball
  1897. item118 = Instance.new ('ส่วน')
  1898. item118.Name = [[Part]]
  1899. item118.BrickColor = BrickColor.new ('Maroon')
  1900. item118.Material = Enum.Material.Plastic
  1901. item118.Reflectance = 0
  1902. item118.Transparency = 0
  1903. item118.Size = Vector3.new (1, 1, 57)
  1904. item118.CFrame = CFrame.new (-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1905. item_12.RotVelocity = Vector3.new (0, 0, 0)
  1906. item118.Velocity = Vector3.new (0, 0, 0)
  1907. item118.Anchored = true
  1908. item118.CanCollide = true
  1909. item118.Locked = true
  1910. สำหรับ i, วีคู่ ({ 'ซ้าย', 'ขวา', 'สูงสุด', 'ล่าง', 'หน้า', 'กลับ'}) ทำ item118 [V .. 'Surface'] ปลาย = 'SmoothNoOutlines'
  1911. item118.Parent = พื้นที่ทำงาน.Ultra_ball
  1912. item119 = Instance.new ('ส่วน')
  1913. item119.Name = [[Part]]
  1914. item119.BrickColor = BrickColor.new (Maroon)
  1915. item119.Material = Enum.Material.Plastic
  1916. item119.Reflectance = 0
  1917. item119.Transparency = 0
  1918. item119.Size = Vector3.new (1, 1, 57)
  1919. item119.CFrame = CFrame.new (-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1920. item119.RotVelocity = Vector3.new (0, 0, 0)
  1921. item119.Velocity = Vector3.new (0, 0, 0)
  1922. item119.Anchored = true
  1923. item119.CanCollide = true
  1924. item119.Locked = true
  1925. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item119 [v. 'Surface'] = 'SmoothNoOutlines' end
  1926. item119.Parent = workspace.Ultra_ball
  1927. item120 = Instance.new ('ส่วน')
  1928. item120.Name = [[Part]]
  1929. item120.BrickColor = BrickColor.new ('Maroon')
  1930. item120.Material = Enum.Material.Plastic
  1931. item120.Reflectance = 0
  1932. item120.Transparency = 0
  1933. item120.Size = Vector3.new (1, 1, 57)
  1934. item120.CFrame = CFrame.new (-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1935. item120.RotVelocity = Vector3.new (0, 0, 0)
  1936. item120.Velocity = Vector3.new (0, 0, 0)
  1937. item120.Anchored = true
  1938. item120.CanCollide = true
  1939. item120.Locked = true
  1940. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do120 [v .. 'Surface'] = 'SmoothNoOutlines' end
  1941. item120.Parent = พื้นที่ทำงาน.Ultra_ball
  1942. item121 = Instance.new ('ส่วน')
  1943. item121.Name = [[Part]]
  1944. item121.BrickColor = BrickColor.new ('Maroon')
  1945. item121.Material = Enum.Material.Plastic
  1946. item121.Reflectance = 0
  1947. item121.Transparency = 0
  1948. item121.Size = Vector3.new (1, 1, 57)
  1949. item121.CFrame = CFrame.new (-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1950. item121.RotVelocity = Vector3.new (0, 0, 0)
  1951. item121.Velocity = Vector3.new (0, 0, 0)
  1952. item121.Anchored = true
  1953. item121.CanCollide = true
  1954. item121.Locked = true
  1955. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item121 [v. 'Surface'] = 'SmoothNoOutlines' end
  1956. item121.Parent = workspace.Ultra_ball
  1957. item122 = Instance.new ('ส่วน')
  1958. item122.Name = [[Part]]
  1959. item122.BrickColor = BrickColor.new ('Maroon')
  1960. item122.Material = Enum.Material.Plastic
  1961. item122.Reflectance = 0
  1962. item122.Transparency = 0
  1963. item122.Size = Vector3.new (1, 1, 57)
  1964. item122.CFrame = CFrame.new (-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1965. item122.RotVelocity = Vector3.new (0, 0, 0)
  1966. item122.Velocity = Vector3.new (0, 0, 0)
  1967. item122.Anchored = true
  1968. item122.CanCollide = true
  1969. item122.Locked = true
  1970. สำหรับ i, v เป็นคู่ ({'left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122 [v. 'Surface'] = 'SmoothNoOutlines' end
  1971. item122.Parent = workspace.Ultra_ball
  1972. item123 = Instance.new ('ส่วน')
  1973. item123.Name = [[Part]]
  1974. item123.BrickColor = BrickColor.new ('Maroon')
  1975. item123.Material = Enum.Material.Plastic
  1976. item123.Reflectance = 0
  1977. item123.Transparency = 0
  1978. item123.Size = Vector3.new (1, 1, 57)
  1979. item123.CFrame = CFrame.new (-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1980. item123.RotVelocity = Vector3.new (0, 0, 0)
  1981. item123.Velocity = Vector3.new (0, 0, 0)
  1982. item123.Anchored = true
  1983. item123.CanCollide = true
  1984. item123.Locked = true
  1985. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item123 [v. 'Surface'] = 'SmoothNoOutlines' end
  1986. item123.Parent = workspace.Ultra_ball
  1987. item124 = Instance.new ('ส่วน')
  1988. item124.Name = [[Part]]
  1989. item124.BrickColor = BrickColor.new ('Maroon')
  1990. item124.Material = Enum.Material.Plastic
  1991. item124.Reflectance = 0
  1992. item124.Transparency = 0
  1993. item124.Size = Vector3.new (1, 1, 57)
  1994. item124.CFrame = CFrame.new (-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1995. item124.RotVelocity = Vector3.new (0, 0, 0)
  1996. item124.Velocity = Vector3.new (0, 0, 0)
  1997. item124.Anchored = true
  1998. item124.CanCollide = true
  1999. item124.Locked = true
  2000. สำหรับ i, v เป็นคู่ ({'ซ้าย' 'ขวา' 'ด้านบน' ด้านล่าง 'ด้านหน้า' 'กลับ'}) do item124 [v. 'Surface'] = 'SmoothNoOutlines' end
  2001. item124.Parent = workspace.Ultra_ball
  2002. item125 = Instance.new ('ส่วน')
  2003. item125.Name = [[Part]]
  2004. item125.BrickColor = BrickColor.new ('Maroon')
  2005. item125.Material = Enum.Material.Plastic
  2006. item125.Reflectance = 0
  2007. item125.Transparency = 0
  2008. item125.Size = Vector3.new (1, 1, 57)
  2009. item125.CFrame = CFrame.new (-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2010. item125.RotVelocity = Vector3.new (0, 0, 0)
  2011. item125.Velocity = Vector3.new (0, 0, 0)
  2012. item125.Anchored = true
  2013. item125.CanCollide = true
  2014. item125.Locked = true
  2015. สำหรับ i, v เป็นคู่ ({'left', 'right', 'top', 'bottom', 'front', 'back'}) do item125 [v. 'Surface'] = 'SmoothNoOutlines' end
  2016. item125.Parent = workspace.Ultra_ball
  2017. item126 = Instance.new ('ส่วน')
  2018. item126.Name = [[Part]]
  2019. item126.BrickColor = BrickColor.new ('Maroon')
  2020. item126.Material = Enum.Material.Plastic
  2021. item126.Reflectance = 0
  2022. item126.Transparency = 0
  2023. item126.Size = Vector3.new (1, 1, 57)
  2024. item126.CFrame = CFrame.new (-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2025. item126.RotVelocity = Vector3.new (0, 0, 0)
  2026. item126.Velocity = Vector3.new (0, 0, 0)
  2027. item126.Anchored = true
  2028. item126.CanCollide = true
  2029. item126.Locked = true
  2030. สำหรับ i, v เป็นคู่ ({'left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126 [v. 'Surface'] = 'SmoothNoOutlines' end
  2031. item126.Parent = workspace.Ultra_ball
  2032. item127 = Instance.new ('ส่วน')
  2033. item127.Name = [[Part]]
  2034. item127.BrickColor = BrickColor.new ('Maroon')
  2035. item127.Material = Enum.Material.Plastic
  2036. item127.Reflectance = 0
  2037. item127.Transparency = 0
  2038. item127.Size = Vector3.new(1, 1, 57)
  2039. item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2040. item127.RotVelocity = Vector3.new(0, 0, 0)
  2041. item127.Velocity = Vector3.new(0, 0, 0)
  2042. item127.Anchored = true
  2043. item127.CanCollide = true
  2044. item127.Locked = true
  2045. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
  2046. item127.Parent = workspace.Ultra_ball
  2047. item128 = Instance.new('Part')
  2048. item128.Name = [[Part]]
  2049. item128.BrickColor = BrickColor.new('Maroon')
  2050. item128.Material = Enum.Material.Plastic
  2051. item128.Reflectance = 0
  2052. item128.Transparency = 0
  2053. item128.Size = Vector3.new(1, 1, 57)
  2054. item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2055. item128.RotVelocity = Vector3.new(0, 0, 0)
  2056. item128.Velocity = Vector3.new(0, 0, 0)
  2057. item128.Anchored = true
  2058. item128.CanCollide = true
  2059. item128.Locked = true
  2060. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
  2061. item128.Parent = workspace.Ultra_ball
  2062. item129 = Instance.new('Part')
  2063. item129.Name = [[Part]]
  2064. item129.BrickColor = BrickColor.new('Maroon')
  2065. item129.Material = Enum.Material.Plastic
  2066. item129.Reflectance = 0
  2067. item129.Transparency = 0
  2068. item129.Size = Vector3.new(1, 1, 57)
  2069. item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2070. item129.RotVelocity = Vector3.new(0, 0, 0)
  2071. item129.Velocity = Vector3.new(0, 0, 0)
  2072. item129.Anchored = true
  2073. item129.CanCollide = true
  2074. item129.Locked = true
  2075. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
  2076. item129.Parent = workspace.Ultra_ball
  2077. item130 = Instance.new('Part')
  2078. item130.Name = [[Part]]
  2079. item130.BrickColor = BrickColor.new('Maroon')
  2080. item130.Material = Enum.Material.Plastic
  2081. item130.Reflectance = 0
  2082. item130.Transparency = 0
  2083. item130.Size = Vector3.new(1, 1, 57)
  2084. item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2085. item130.RotVelocity = Vector3.new(0, 0, 0)
  2086. item130.Velocity = Vector3.new(0, 0, 0)
  2087. item130.Anchored = true
  2088. item130.CanCollide = true
  2089. item130.Locked = true
  2090. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
  2091. item130.Parent = workspace.Ultra_ball
  2092. item131 = Instance.new('Part')
  2093. item131.Name = [[Part]]
  2094. item131.BrickColor = BrickColor.new('Maroon')
  2095. item131.Material = Enum.Material.Plastic
  2096. item131.Reflectance = 0
  2097. item131.Transparency = 0
  2098. item131.Size = Vector3.new(1, 1, 57)
  2099. item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2100. item131.RotVelocity = Vector3.new(0, 0, 0)
  2101. item131.Velocity = Vector3.new(0, 0, 0)
  2102. item131.Anchored = true
  2103. item131.CanCollide = true
  2104. item131.Locked = true
  2105. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
  2106. item131.Parent = workspace.Ultra_ball
  2107. item132 = Instance.new('Part')
  2108. item132.Name = [[Part]]
  2109. item132.BrickColor = BrickColor.new('Maroon')
  2110. item132.Material = Enum.Material.Plastic
  2111. item132.Reflectance = 0
  2112. item132.Transparency = 0
  2113. item132.Size = Vector3.new(1, 1, 57)
  2114. item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2115. item132.RotVelocity = Vector3.new(0, 0, 0)
  2116. item132.Velocity = Vector3.new(0, 0, 0)
  2117. item132.Anchored = true
  2118. item132.CanCollide = true
  2119. item132.Locked = true
  2120. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
  2121. item132.Parent = workspace.Ultra_ball
  2122. item133 = Instance.new('Part')
  2123. item133.Name = [[Part]]
  2124. item133.BrickColor = BrickColor.new('Maroon')
  2125. item133.Material = Enum.Material.Plastic
  2126. item133.Reflectance = 0
  2127. item133.Transparency = 0
  2128. item133.Size = Vector3.new(1, 1, 57)
  2129. item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2130. item133.RotVelocity = Vector3.new(0, 0, 0)
  2131. item133.Velocity = Vector3.new(0, 0, 0)
  2132. item133.Anchored = true
  2133. item133.CanCollide = true
  2134. item133.Locked = true
  2135. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
  2136. item133.Parent = workspace.Ultra_ball
  2137. item134 = Instance.new('Part')
  2138. item134.Name = [[Spawn]]
  2139. item134.BrickColor = BrickColor.new('Black')
  2140. item134.Material = Enum.Material.Slate
  2141. item134.Reflectance = 0
  2142. item134.Transparency = 0.5
  2143. item134.Size = Vector3.new(1, 1, 1)
  2144. item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2145. item134.RotVelocity = Vector3.new(0, 0, 0)
  2146. item134.Velocity = Vector3.new(0, 0, 0)
  2147. item134.Anchored = true
  2148. item134.CanCollide = false
  2149. item134.Locked = true
  2150. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
  2151. item134.Parent = workspace.Ultra_ball
  2152. item135 = Instance.new('Model')
  2153. item135.Name = [[Pokeball]]
  2154. item135.Parent = workspace
  2155. item136 = Instance.new('Part')
  2156. item136.Name = [[Part]]
  2157. item136.BrickColor = BrickColor.new('Black')
  2158. item136.Material = Enum.Material.Plastic
  2159. item136.Reflectance = 0
  2160. item136.Transparency = 0
  2161. item136.Size = Vector3.new(187, 1, 57)
  2162. item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2163. item136.RotVelocity = Vector3.new(0, 0, 0)
  2164. item136.Velocity = Vector3.new(0, 0, 0)
  2165. item136.Anchored = true
  2166. item136.CanCollide = true
  2167. item136.Locked = true
  2168. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
  2169. item136.Parent = workspace.Pokeball
  2170. item137 = Instance.new('Part')
  2171. item137.Name = [[Part]]
  2172. item137.BrickColor = BrickColor.new('Black')
  2173. item137.Material = Enum.Material.Plastic
  2174. item137.Reflectance = 0
  2175. item137.Transparency = 0
  2176. item137.Size = Vector3.new(187, 47, 1)
  2177. item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2178. item137.RotVelocity = Vector3.new(0, 0, 0)
  2179. item137.Velocity = Vector3.new(0, 0, 0)
  2180. item137.Anchored = true
  2181. item137.CanCollide = true
  2182. item137.Locked = true
  2183. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
  2184. item137.Parent = workspace.Pokeball
  2185. item138 = Instance.new('Part')
  2186. item138.Name = [[Part]]
  2187. item138.BrickColor = BrickColor.new('Black')
  2188. item138.Material = Enum.Material.Plastic
  2189. item138.Reflectance = 0
  2190. item138.Transparency = 0
  2191. item138.Size = Vector3.new(187, 47, 1)
  2192. item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2193. item138.RotVelocity = Vector3.new(0, 0, 0)
  2194. item138.Velocity = Vector3.new(0, 0, 0)
  2195. item138.Anchored = true
  2196. item138.CanCollide = true
  2197. item138.Locked = true
  2198. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
  2199. item138.Parent = workspace.Pokeball
  2200. item139 = Instance.new('Part')
  2201. item139.Name = [[Part]]
  2202. item139.BrickColor = BrickColor.new('Black')
  2203. item139.Material = Enum.Material.Plastic
  2204. item139.Reflectance = 0
  2205. item139.Transparency = 0
  2206. item139.Size = Vector3.new(187, 1, 57)
  2207. item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2208. item139.RotVelocity = Vector3.new(0, 0, 0)
  2209. item139.Velocity = Vector3.new(0, 0, 0)
  2210. item139.Anchored = true
  2211. item139.CanCollide = true
  2212. item139.Locked = true
  2213. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
  2214. item139.Parent = workspace.Pokeball
  2215. item140 = Instance.new('Part')
  2216. item140.Name = [[Part]]
  2217. item140.BrickColor = BrickColor.new('Black')
  2218. item140.Material = Enum.Material.Plastic
  2219. item140.Reflectance = 0
  2220. item140.Transparency = 0
  2221. item140.Size = Vector3.new(55, 47, 1)
  2222. item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2223. item140.RotVelocity = Vector3.new(0, 0, 0)
  2224. item140.Velocity = Vector3.new(0, 0, 0)
  2225. item140.Anchored = true
  2226. item140.CanCollide = true
  2227. item140.Locked = true
  2228. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
  2229. item140.Parent = workspace.Pokeball
  2230. item141 = Instance.new('Part')
  2231. item141.Name = [[Part]]
  2232. item141.BrickColor = BrickColor.new('Black')
  2233. item141.Material = Enum.Material.Plastic
  2234. item141.Reflectance = 0
  2235. item141.Transparency = 0
  2236. item141.Size = Vector3.new(55, 47, 1)
  2237. item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2238. item141.RotVelocity = Vector3.new(0, 0, 0)
  2239. item141.Velocity = Vector3.new(0, 0, 0)
  2240. item141.Anchored = true
  2241. item141.CanCollide = true
  2242. item141.Locked = true
  2243. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
  2244. item141.Parent = workspace.Pokeball
  2245. item142 = Instance.new('Part')
  2246. item142.Name = [[Part]]
  2247. item142.BrickColor = BrickColor.new('Maroon')
  2248. item142.Material = Enum.Material.Plastic
  2249. item142.Reflectance = 0
  2250. item142.Transparency = 0
  2251. item142.Size = Vector3.new(1, 1, 57)
  2252. item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2253. item142.RotVelocity = Vector3.new(0, 0, 0)
  2254. item142.Velocity = Vector3.new(0, 0, 0)
  2255. item142.Anchored = true
  2256. item142.CanCollide = true
  2257. item142.Locked = true
  2258. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
  2259. item142.Parent = workspace.Pokeball
  2260. item143 = Instance.new('Part')
  2261. item143.Name = [[Part]]
  2262. item143.BrickColor = BrickColor.new('Maroon')
  2263. item143.Material = Enum.Material.Plastic
  2264. item143.Reflectance = 0
  2265. item143.Transparency = 0
  2266. item143.Size = Vector3.new(1, 1, 57)
  2267. item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2268. item143.RotVelocity = Vector3.new(0, 0, 0)
  2269. item143.Velocity = Vector3.new(0, 0, 0)
  2270. item143.Anchored = true
  2271. item143.CanCollide = true
  2272. item143.Locked = true
  2273. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
  2274. item143.Parent = workspace.Pokeball
  2275. item144 = Instance.new('Part')
  2276. item144.Name = [[Part]]
  2277. item144.BrickColor = BrickColor.new('Maroon')
  2278. item144.Material = Enum.Material.Plastic
  2279. item144.Reflectance = 0
  2280. item144.Transparency = 0
  2281. item144.Size = Vector3.new(1, 1, 57)
  2282. item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2283. item144.RotVelocity = Vector3.new(0, 0, 0)
  2284. item144.Velocity = Vector3.new(0, 0, 0)
  2285. item144.Anchored = true
  2286. item144.CanCollide = true
  2287. item144.Locked = true
  2288. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
  2289. item144.Parent = workspace.Pokeball
  2290. item145 = Instance.new('Part')
  2291. item145.Name = [[Part]]
  2292. item145.BrickColor = BrickColor.new('Maroon')
  2293. item145.Material = Enum.Material.Plastic
  2294. item145.Reflectance = 0
  2295. item145.Transparency = 0
  2296. item145.Size = Vector3.new(1, 1, 57)
  2297. item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2298. item145.RotVelocity = Vector3.new(0, 0, 0)
  2299. item145.Velocity = Vector3.new(0, 0, 0)
  2300. item145.Anchored = true
  2301. item145.CanCollide = true
  2302. item145.Locked = true
  2303. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
  2304. item145.Parent = workspace.Pokeball
  2305. item146 = Instance.new('Part')
  2306. item146.Name = [[Part]]
  2307. item146.BrickColor = BrickColor.new('Maroon')
  2308. item146.Material = Enum.Material.Plastic
  2309. item146.Reflectance = 0
  2310. item146.Transparency = 0
  2311. item146.Size = Vector3.new(1, 1, 57)
  2312. item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2313. item146.RotVelocity = Vector3.new(0, 0, 0)
  2314. item146.Velocity = Vector3.new(0, 0, 0)
  2315. item146.Anchored = true
  2316. item146.CanCollide = true
  2317. item146.Locked = true
  2318. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
  2319. item146.Parent = workspace.Pokeball
  2320. item147 = Instance.new('Part')
  2321. item147.Name = [[Part]]
  2322. item147.BrickColor = BrickColor.new('Maroon')
  2323. item147.Material = Enum.Material.Plastic
  2324. item147.Reflectance = 0
  2325. item147.Transparency = 0
  2326. item147.Size = Vector3.new(1, 1, 57)
  2327. item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2328. item147.RotVelocity = Vector3.new(0, 0, 0)
  2329. item147.Velocity = Vector3.new(0, 0, 0)
  2330. item147.Anchored = true
  2331. item147.CanCollide = true
  2332. item147.Locked = true
  2333. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
  2334. item147.Parent = workspace.Pokeball
  2335. item148 = Instance.new('Part')
  2336. item148.Name = [[Part]]
  2337. item148.BrickColor = BrickColor.new('Deep orange')
  2338. item148.Material = Enum.Material.Plastic
  2339. item148.Reflectance = 0
  2340. item148.Transparency = 0
  2341. item148.Size = Vector3.new(17, 1, 57)
  2342. item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2343. item148.RotVelocity = Vector3.new(0, 0, 0)
  2344. item148.Velocity = Vector3.new(0, 0, 0)
  2345. item148.Anchored = true
  2346. item148.CanCollide = true
  2347. item148.Locked = true
  2348. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
  2349. item148.Parent = workspace.Pokeball
  2350. item149 = Instance.new('Part')
  2351. item149.Name = [[Spawn]]
  2352. item149.BrickColor = BrickColor.new('Black')
  2353. item149.Material = Enum.Material.Slate
  2354. item149.Reflectance = 0
  2355. item149.Transparency = 0.5
  2356. item149.Size = Vector3.new(1, 1, 1)
  2357. item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2358. item149.RotVelocity = Vector3.new(0, 0, 0)
  2359. item149.Velocity = Vector3.new(0, 0, 0)
  2360. item149.Anchored = true
  2361. item149.CanCollide = false
  2362. item149.Locked = true
  2363. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
  2364. item149.Parent = workspace.Pokeball
  2365.  
  2366. mouse.KeyDown:connect(function(key)
  2367. if key == "z" then
  2368. mobs.SoundId = "rbxassetid://143994596"
  2369. mobs:Play()
  2370. end
  2371. if key == "x" then
  2372. mobs.SoundId = "rbxassetid://197819141"
  2373. mobs:Play()
  2374. end
  2375. if key == "c" then
  2376. mobs.SoundId = "rbxassetid://315131669"
  2377. mobs:Play()
  2378. end
  2379. if key == "v" then
  2380. mobs.SoundId = "rbxassetid://161643878"
  2381. mobs:Play()
  2382. end
  2383. if key == "b" then
  2384. mobs.SoundId = "rbxassetid://304111314"
  2385. mobs:Play()
  2386. end
  2387. if key == "l" then
  2388. mobs:Stop()
  2389. end
  2390. if key == "q" and not attacking then
  2391. attacking = true
  2392. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2393. local p = Instance.new("Part")
  2394. p.Anchored = false
  2395. p.CanCollide = false
  2396. p.Name = "Pokeballsack"
  2397. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2398. local m = Instance.new("SpecialMesh")
  2399. m.MeshId = "rbxassetid://430070470"
  2400. m.TextureId = "rbxassetid://430070478"
  2401. m.Scale = Vector3.new(1,1,1)/6
  2402. m.Parent = p
  2403. p.Parent = workspace
  2404. local w = Instance.new("Weld")
  2405. w.Part0 = p
  2406. w.Part1 = char["Right Arm"]
  2407. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2408. w.Parent = p
  2409. local pe = Instance.new("ParticleEmitter")
  2410. pe.Enabled = false
  2411. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2412. pe.Size = NumberSequence.new(0.5)
  2413. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2414. pe.Lifetime = NumberRange.new(1)
  2415. pe.Rate = 500
  2416. pe.Rotation = NumberRange.new(5)
  2417. pe.RotSpeed = NumberRange.new(100)
  2418. pe.Speed = NumberRange.new(5)
  2419. pe.SpreadAngle = Vector2.new(360,360)
  2420. pe.Parent = p
  2421. for i = 0, 2, 0.1 do
  2422. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2423. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2424. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2425. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2426. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2427. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2428. swait()
  2429. end
  2430. swait(15)
  2431. for i = 0, 2, 0.1 do
  2432. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2433. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2434. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2435. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2436. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2437. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2438. if i == 0.5 then
  2439. w:Destroy()
  2440. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2441. local bv = Instance.new("BodyVelocity")
  2442. bv.MaxForce = huge
  2443. bv.Velocity = p.CFrame.lookVector*150
  2444. bv.Parent = p
  2445. p.CanCollide = true
  2446. game.Debris:AddItem(bv, 0.1)
  2447. game.Debris:AddItem(p, 60)
  2448. local con
  2449. con = p.Touched:connect(function(hit)
  2450. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2451. con:disconnect()
  2452. swait(5)
  2453. p.Anchored = true
  2454. local e = Instance.new("Part")
  2455. e.Name = "Effect"
  2456. e.BrickColor = BrickColor.new("Really red")
  2457. e.Material = "Neon"
  2458. smooth(e)
  2459. e.Anchored = true
  2460. e.CanCollide = false
  2461. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2462. hit.Parent.Head.Anchored = true
  2463. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2464. e.Size = Vector3.new(0.2,0.2,mag)
  2465. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2466. e.Parent = workspace
  2467. for i,v in pairs(hit.Parent:children()) do
  2468. if v:IsA("BasePart") then
  2469. local p = Instance.new("Part")
  2470. p.Anchored = true
  2471. p.CanCollide = false
  2472. p.Material = "Neon"
  2473. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2474. p.CFrame = v.CFrame
  2475. p.Name = "notbody"
  2476. p.BrickColor = BrickColor.new("Really red")
  2477. p.Transparency = 0.6
  2478. p.Parent = hit.Parent
  2479. end
  2480. end
  2481. swait(90)
  2482. local poke = workspace.Pokeball
  2483. hit.Parent:MoveTo(poke.Spawn.Position)
  2484. --char:MoveTo(poke.Spawn.Position)
  2485. hit.Parent.Head.Anchored = false
  2486. for i,v in pairs(hit.Parent:children()) do
  2487. if v.Name == "notbody" then
  2488. v:Destroy()
  2489. end
  2490. end
  2491. local done = false
  2492. e:Destroy()
  2493. local hurtz = {}
  2494. local cons = {}
  2495. local finish
  2496. for i,v in pairs(poke:children()) do
  2497. if tostring(v.BrickColor) == "Deep orange" then
  2498. print("found end")
  2499. finish = v
  2500. end
  2501. if tostring(v.BrickColor) == "Maroon" then
  2502. table.insert(hurtz, v)
  2503. end
  2504. end
  2505. for i,v in pairs(hurtz) do
  2506. local con = v.Touched:connect(function(hit)
  2507. if gethum(hit) then
  2508. finish = true
  2509. end
  2510. end)
  2511. table.insert(cons, con)
  2512. end
  2513. for i,v in pairs(hurtz) do
  2514. local con = finish.Touched:connect(function(hit)
  2515. if gethum(hit) then
  2516. gethum(hit).WalkSpeed = 0
  2517. hit.Parent.Head.Anchored = true
  2518. end
  2519. end)
  2520. table.insert(cons, con)
  2521. end
  2522. if finish then
  2523. local con = finish.Touched:connect(function(hit)
  2524. local ok = false
  2525. pcall(function()
  2526. if hit.Parent.Name == plr.Name then
  2527. ok = true
  2528. end
  2529. end)
  2530. if gethum(hit) or ok then
  2531. done = true
  2532. end
  2533. end)
  2534. table.insert(cons, con)
  2535. end
  2536. for i = 1, 3 do
  2537. local before = p.CFrame
  2538. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2539. print("shake "..i)
  2540. for i = 0, 1.5, 0.1 do
  2541. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2542. end
  2543. if done then break end
  2544. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2545. end
  2546. if done then
  2547. print("they escaped!")
  2548. else
  2549. print("they were caught!")
  2550. local sv = Instance.new("StringValue")
  2551. sv.Name = "Caught"
  2552. sv.Parent = hit.Parent
  2553. end
  2554. local ope = pe:Clone()
  2555. pe.Enabled = true
  2556. swait(5)
  2557. pe.Enabled = false
  2558. local t = Instance.new("Tool")
  2559. t.Name = hit.Parent.Name
  2560. t.Parent = plr.Backpack
  2561. local hand = Instance.new("Part")
  2562. hand.Transparency = 0
  2563. hand.CanCollide = false
  2564. hand.Size = Vector3.new(1,1,1)
  2565. hand.Name = "Handle"
  2566. local m = p.Mesh:Clone()
  2567. m.Parent = hand
  2568. hand.Parent = t
  2569. local out = true
  2570. local new = p:Clone()
  2571. t.Activated:connect(function()
  2572. if not deb and not attacking then
  2573. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2574. deb = true
  2575. hand.Transparency = 1
  2576. local p = new:Clone()
  2577. p.Anchored = false
  2578. p.CanCollide = false
  2579. p.Parent = workspace
  2580. local w = Instance.new("Weld")
  2581. w.Part0 = p
  2582. w.Part1 = char["Right Arm"]
  2583. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2584. w.Parent = p
  2585. local pe = ope:Clone()
  2586. pe.Enabled = false
  2587. pe.Parent = p
  2588. --[[local pe = Instance.new("ParticleEmitter")
  2589. pe.Enabled = false
  2590. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2591. pe.Size = NumberSequence.new(0.5)
  2592. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2593. pe.Lifetime = NumberRange.new(1)
  2594. pe.Rate = 500
  2595. pe.Rotation = NumberRange.new(5)
  2596. pe.RotSpeed = NumberRange.new(100)
  2597. pe.Speed = NumberRange.new(5)
  2598. pe.SpreadAngle = Vector2.new(360,360)
  2599. pe.Parent = p]]
  2600. if not out then
  2601. out = true
  2602. for i = 0, 2, 0.1 do
  2603. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2604. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2605. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2606. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2607. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2608. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2609. swait()
  2610. end
  2611. swait(7)
  2612. for i = 0,2, 0.1 do
  2613. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2614. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2615. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2616. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2617. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2618. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2619. if i == 0.5 then
  2620. w:Destroy()
  2621. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2622. local bv = Instance.new("BodyVelocity")
  2623. bv.MaxForce = huge
  2624. bv.Velocity = p.CFrame.lookVector*150
  2625. bv.Parent = p
  2626. p.CanCollide = true
  2627. game.Debris:AddItem(bv, 0.1)
  2628. swait(15)
  2629. p.Anchored = true
  2630. a = function(b, t)
  2631. for i,v in pairs(b:children()) do
  2632. if v:IsA("Decal") then
  2633. v.Transparency = t
  2634. end
  2635. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2636. v.Transparency = t
  2637. end
  2638. a(v, t)
  2639. end
  2640. end
  2641. a(hit.Parent, 0)
  2642. for i,v in pairs(hit.Parent:children()) do
  2643. if v:IsA("BasePart") then
  2644. v.Anchored = false
  2645. if v.Name ~= "HumanoidRootPart" then
  2646. v.Transparency = 0
  2647. end
  2648. end
  2649. end
  2650. hit.Parent:MoveTo(p.Position)
  2651. pe.Enabled = true
  2652. swait(5)
  2653. pe.Enabled = false
  2654. game.Debris:AddItem(p, 1)
  2655. end
  2656. swait()
  2657. end
  2658. else
  2659. out = false
  2660. humanoid.WalkSpeed = 0
  2661. for i,v in pairs(hit.Parent:children()) do
  2662. if v:IsA("BasePart") then
  2663. v.Anchored = true
  2664. v.Transparency = 1
  2665. end
  2666. end
  2667. for i = 0, 2, 0.1 do
  2668. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  2669. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  2670. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  2671. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  2672. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  2673. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  2674. swait()
  2675. end
  2676. local e = Instance.new("Part")
  2677. e.Name = "Effect"
  2678. e.BrickColor = BrickColor.new("Really red")
  2679. e.Material = "Neon"
  2680. smooth(e)
  2681. e.Anchored = true
  2682. e.CanCollide = false
  2683. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2684. hit.Parent.Head.Anchored = true
  2685. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2686. e.Size = Vector3.new(0.2,0.2,mag)
  2687. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2688. e.Parent = workspace
  2689. a = function(b, t)
  2690. for i,v in pairs(b:children()) do
  2691. if v:IsA("Decal") then
  2692. v.Transparency = t
  2693. end
  2694. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2695. v.Transparency = t
  2696. end
  2697. a(v, t)
  2698. end
  2699. end
  2700. a(hit.Parent, 1)
  2701. for i,v in pairs(hit.Parent:children()) do
  2702. if v:IsA("BasePart") then
  2703. local p = Instance.new("Part")
  2704. p.Anchored = true
  2705. p.CanCollide = false
  2706. p.Material = "Neon"
  2707. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2708. p.CFrame = v.CFrame
  2709. p.Name = "notbody"
  2710. p.BrickColor = BrickColor.new("Really red")
  2711. p.Transparency = 0.6
  2712. p.Parent = hit.Parent
  2713. end
  2714. end
  2715. humanoid.WalkSpeed = 16
  2716. swait(20)
  2717. for i,v in pairs(hit.Parent:children()) do
  2718. if v.Name == "notbody" then
  2719. v:Destroy()
  2720. end
  2721. end
  2722. e:Destroy()
  2723. end
  2724. p:Destroy()
  2725. hand.Transparency = 0
  2726. fixalljoints()
  2727. deb = false
  2728. end
  2729. end)
  2730. game.Debris:AddItem(p, 1)
  2731. hit.Parent:MoveTo(p.Position)
  2732. for i,v in pairs(cons) do
  2733. v:disconnect()
  2734. end
  2735. hit.Parent.Head.Anchored = false
  2736. end
  2737. end)
  2738. end
  2739. swait()
  2740. end
  2741. attacking = false
  2742. fixalljoints()
  2743.  
  2744. end
  2745. if key == "e" and not attacking then
  2746. attacking = true
  2747. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2748. local p = Instance.new("Part")
  2749. p.Anchored = false
  2750. p.CanCollide = false
  2751. p.Name = "Pokeballsack"
  2752. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2753. local m = Instance.new("SpecialMesh")
  2754. m.MeshId = "rbxassetid://433356448"
  2755. m.TextureId = "rbxassetid://433356453"
  2756. m.Scale = Vector3.new(1,1,1)/6
  2757. m.Parent = p
  2758. p.Parent = workspace
  2759. local w = Instance.new("Weld")
  2760. w.Part0 = p
  2761. w.Part1 = char["Right Arm"]
  2762. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2763. w.Parent = p
  2764. local pe = Instance.new("ParticleEmitter")
  2765. pe.Enabled = false
  2766. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2767. pe.Size = NumberSequence.new(0.5)
  2768. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2769. pe.Lifetime = NumberRange.new(1)
  2770. pe.Rate = 500
  2771. pe.Rotation = NumberRange.new(5)
  2772. pe.RotSpeed = NumberRange.new(100)
  2773. pe.Speed = NumberRange.new(5)
  2774. pe.SpreadAngle = Vector2.new(360,360)
  2775. pe.Parent = p
  2776. for i = 0, 2, 0.1 do
  2777. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2778. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2779. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2780. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2781. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2782. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2783. swait()
  2784. end
  2785. swait(15)
  2786. for i = 0, 2, 0.1 do
  2787. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2788. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2789. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2790. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2791. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2792. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2793. if i == 0.5 then
  2794. w:Destroy()
  2795. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2796. local bv = Instance.new("BodyVelocity")
  2797. bv.MaxForce = huge
  2798. bv.Velocity = p.CFrame.lookVector*150
  2799. bv.Parent = p
  2800. p.CanCollide = true
  2801. game.Debris:AddItem(bv, 0.1)
  2802. game.Debris:AddItem(p, 60)
  2803. local con
  2804. con = p.Touched:connect(function(hit)
  2805. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2806. con:disconnect()
  2807. swait(5)
  2808. p.Anchored = true
  2809. local e = Instance.new("Part")
  2810. e.Name = "Effect"
  2811. e.BrickColor = BrickColor.new("Really red")
  2812. e.Material = "Neon"
  2813. smooth(e)
  2814. e.Anchored = true
  2815. e.CanCollide = false
  2816. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2817. hit.Parent.Head.Anchored = true
  2818. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2819. e.Size = Vector3.new(0.2,0.2,mag)
  2820. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2821. e.Parent = workspace
  2822. for i,v in pairs(hit.Parent:children()) do
  2823. if v:IsA("BasePart") then
  2824. local p = Instance.new("Part")
  2825. p.Anchored = true
  2826. p.CanCollide = false
  2827. p.Material = "Neon"
  2828. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2829. p.CFrame = v.CFrame
  2830. p.Name = "notbody"
  2831. p.BrickColor = BrickColor.new("Really red")
  2832. p.Transparency = 0.6
  2833. p.Parent = hit.Parent
  2834. end
  2835. end
  2836. swait(90)
  2837. local poke = workspace.Great_ball
  2838. hit.Parent:MoveTo(poke.Spawn.Position)
  2839. --char:MoveTo(poke.Spawn.Position)
  2840. hit.Parent.Head.Anchored = false
  2841. for i,v in pairs(hit.Parent:children()) do
  2842. if v.Name == "notbody" then
  2843. v:Destroy()
  2844. end
  2845. end
  2846. local done = false
  2847. e:Destroy()
  2848. local hurtz = {}
  2849. local cons = {}
  2850. local finish
  2851. for i,v in pairs(poke:children()) do
  2852. if tostring(v.BrickColor) == "Deep orange" then
  2853. print("found end")
  2854. finish = v
  2855. end
  2856. if tostring(v.BrickColor) == "Maroon" then
  2857. table.insert(hurtz, v)
  2858. end
  2859. end
  2860. for i,v in pairs(hurtz) do
  2861. local con = v.Touched:connect(function(hit)
  2862. if gethum(hit) then
  2863. finish = true
  2864. end
  2865. end)
  2866. table.insert(cons, con)
  2867. end
  2868. for i,v in pairs(hurtz) do
  2869. local con = finish.Touched:connect(function(hit)
  2870. if gethum(hit) then
  2871. gethum(hit).WalkSpeed = 0
  2872. hit.Parent.Head.Anchored = true
  2873. end
  2874. end)
  2875. table.insert(cons, con)
  2876. end
  2877. if finish then
  2878. local con = finish.Touched:connect(function(hit)
  2879. local ok = false
  2880. pcall(function()
  2881. if hit.Parent.Name == plr.Name then
  2882. ok = true
  2883. end
  2884. end)
  2885. if gethum(hit) or ok then
  2886. done = true
  2887. end
  2888. end)
  2889. table.insert(cons, con)
  2890. end
  2891. for i = 1, 3 do
  2892. local before = p.CFrame
  2893. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2894. print("shake "..i)
  2895. for i = 0, 1.5, 0.1 do
  2896. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2897. end
  2898. if done then break end
  2899. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2900. end
  2901. if done then
  2902. print("they escaped!")
  2903. else
  2904. print("they were caught!")
  2905. local sv = Instance.new("StringValue")
  2906. sv.Name = "Caught"
  2907. sv.Parent = hit.Parent
  2908. end
  2909. local ope = pe:Clone()
  2910. pe.Enabled = true
  2911. swait(5)
  2912. pe.Enabled = false
  2913. local t = Instance.new("Tool")
  2914. t.Name = hit.Parent.Name
  2915. t.Parent = plr.Backpack
  2916. local hand = Instance.new("Part")
  2917. hand.Transparency = 0
  2918. hand.CanCollide = false
  2919. hand.Size = Vector3.new(1,1,1)
  2920. hand.Name = "Handle"
  2921. local m = p.Mesh:Clone()
  2922. m.Parent = hand
  2923. hand.Parent = t
  2924. local out = true
  2925. local new = p:Clone()
  2926. t.Activated:connect(function()
  2927. if not deb and not attacking then
  2928. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2929. deb = true
  2930. hand.Transparency = 1
  2931. local p = new:Clone()
  2932. p.Anchored = false
  2933. p.CanCollide = false
  2934. p.Parent = workspace
  2935. local w = Instance.new("Weld")
  2936. w.Part0 = p
  2937. w.Part1 = char["Right Arm"]
  2938. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2939. w.Parent = p
  2940. local pe = ope:Clone()
  2941. pe.Enabled = false
  2942. pe.Parent = p
  2943. --[[local pe = Instance.new("ParticleEmitter")
  2944. pe.Enabled = false
  2945. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2946. pe.Size = NumberSequence.new(0.5)
  2947. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2948. pe.Lifetime = NumberRange.new(1)
  2949. pe.Rate = 500
  2950. pe.Rotation = NumberRange.new(5)
  2951. pe.RotSpeed = NumberRange.new(100)
  2952. pe.Speed = NumberRange.new(5)
  2953. pe.SpreadAngle = Vector2.new(360,360)
  2954. pe.Parent = p]]
  2955. if not out then
  2956. out = true
  2957. for i = 0, 2, 0.1 do
  2958. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2959. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2960. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2961. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2962. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2963. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2964. swait()
  2965. end
  2966. swait(7)
  2967. for i = 0,2, 0.1 do
  2968. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2969. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2970. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2971. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2972. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2973. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2974. if i == 0.5 then
  2975. w:Destroy()
  2976. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2977. local bv = Instance.new("BodyVelocity")
  2978. bv.MaxForce = huge
  2979. bv.Velocity = p.CFrame.lookVector*150
  2980. bv.Parent = p
  2981. p.CanCollide = true
  2982. game.Debris:AddItem(bv, 0.1)
  2983. swait(15)
  2984. p.Anchored = true
  2985. a = function(b, t)
  2986. for i,v in pairs(b:children()) do
  2987. if v:IsA("Decal") then
  2988. v.Transparency = t
  2989. end
  2990. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2991. v.Transparency = t
  2992. end
  2993. a(v, t)
  2994. end
  2995. end
  2996. a(hit.Parent, 0)
  2997. for i,v in pairs(hit.Parent:children()) do
  2998. if v:IsA("BasePart") then
  2999. v.Anchored = false
  3000. if v.Name ~= "HumanoidRootPart" then
  3001. v.Transparency = 0
  3002. end
  3003. end
  3004. end
  3005. hit.Parent:MoveTo(p.Position)
  3006. pe.Enabled = true
  3007. swait(5)
  3008. pe.Enabled = false
  3009. game.Debris:AddItem(p, 1)
  3010. end
  3011. swait()
  3012. end
  3013. else
  3014. out = false
  3015. humanoid.WalkSpeed = 0
  3016. for i,v in pairs(hit.Parent:children()) do
  3017. if v:IsA("BasePart") then
  3018. v.Anchored = true
  3019. v.Transparency = 1
  3020. end
  3021. end
  3022. for i = 0, 2, 0.1 do
  3023. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3024. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3025. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3026. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3027. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3028. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3029. swait()
  3030. end
  3031. local e = Instance.new("Part")
  3032. e.Name = "Effect"
  3033. e.BrickColor = BrickColor.new("Really red")
  3034. e.Material = "Neon"
  3035. smooth(e)
  3036. e.Anchored = true
  3037. e.CanCollide = false
  3038. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3039. hit.Parent.Head.Anchored = true
  3040. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3041. e.Size = Vector3.new(0.2,0.2,mag)
  3042. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3043. e.Parent = workspace
  3044. a = function(b, t)
  3045. for i,v in pairs(b:children()) do
  3046. if v:IsA("Decal") then
  3047. v.Transparency = t
  3048. end
  3049. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3050. v.Transparency = t
  3051. end
  3052. a(v, t)
  3053. end
  3054. end
  3055. a(hit.Parent, 1)
  3056. for i,v in pairs(hit.Parent:children()) do
  3057. if v:IsA("BasePart") then
  3058. local p = Instance.new("Part")
  3059. p.Anchored = true
  3060. p.CanCollide = false
  3061. p.Material = "Neon"
  3062. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3063. p.CFrame = v.CFrame
  3064. p.Name = "notbody"
  3065. p.BrickColor = BrickColor.new("Really red")
  3066. p.Transparency = 0.6
  3067. p.Parent = hit.Parent
  3068. end
  3069. end
  3070. humanoid.WalkSpeed = 16
  3071. swait(20)
  3072. for i,v in pairs(hit.Parent:children()) do
  3073. if v.Name == "notbody" then
  3074. v:Destroy()
  3075. end
  3076. end
  3077. e:Destroy()
  3078. end
  3079. p:Destroy()
  3080. hand.Transparency = 0
  3081. fixalljoints()
  3082. deb = false
  3083. end
  3084. end)
  3085. game.Debris:AddItem(p, 1)
  3086. hit.Parent:MoveTo(p.Position)
  3087. for i,v in pairs(cons) do
  3088. v:disconnect()
  3089. end
  3090. hit.Parent.Head.Anchored = false
  3091. end
  3092. end)
  3093. end
  3094. swait()
  3095. end
  3096. attacking = false
  3097. fixalljoints()
  3098.  
  3099. end
  3100. if key == "r" and not attacking then
  3101. attacking = true
  3102. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3103. local p = Instance.new("Part")
  3104. p.Anchored = false
  3105. p.CanCollide = false
  3106. p.Name = "Pokeballsack"
  3107. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3108. local m = Instance.new("SpecialMesh")
  3109. m.MeshId = "rbxassetid://430075463"
  3110. m.TextureId = "rbxassetid://430075468"
  3111. m.Scale = Vector3.new(1,1,1)/6
  3112. m.Parent = p
  3113. p.Parent = workspace
  3114. local w = Instance.new("Weld")
  3115. w.Part0 = p
  3116. w.Part1 = char["Right Arm"]
  3117. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3118. w.Parent = p
  3119. local pe = Instance.new("ParticleEmitter")
  3120. pe.Enabled = false
  3121. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3122. pe.Size = NumberSequence.new(0.5)
  3123. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3124. pe.Lifetime = NumberRange.new(1)
  3125. pe.Rate = 500
  3126. pe.Rotation = NumberRange.new(5)
  3127. pe.RotSpeed = NumberRange.new(100)
  3128. pe.Speed = NumberRange.new(5)
  3129. pe.SpreadAngle = Vector2.new(360,360)
  3130. pe.Parent = p
  3131. for i = 0, 2, 0.1 do
  3132. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3133. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3134. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3135. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3136. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3137. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3138. swait()
  3139. end
  3140. swait(15)
  3141. for i = 0, 2, 0.1 do
  3142. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3143. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3144. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3145. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3146. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3147. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3148. if i == 0.5 then
  3149. w:Destroy()
  3150. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3151. local bv = Instance.new("BodyVelocity")
  3152. bv.MaxForce = huge
  3153. bv.Velocity = p.CFrame.lookVector*150
  3154. bv.Parent = p
  3155. p.CanCollide = true
  3156. game.Debris:AddItem(p, 60)
  3157. game.Debris:AddItem(bv, 0.1)
  3158. local con
  3159. con = p.Touched:connect(function(hit)
  3160. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3161. con:disconnect()
  3162. swait(5)
  3163. p.Anchored = true
  3164. local e = Instance.new("Part")
  3165. e.Name = "Effect"
  3166. e.BrickColor = BrickColor.new("Really red")
  3167. e.Material = "Neon"
  3168. smooth(e)
  3169. e.Anchored = true
  3170. e.CanCollide = false
  3171. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3172. hit.Parent.Head.Anchored = true
  3173. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3174. e.Size = Vector3.new(0.2,0.2,mag)
  3175. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3176. e.Parent = workspace
  3177. for i,v in pairs(hit.Parent:children()) do
  3178. if v:IsA("BasePart") then
  3179. local p = Instance.new("Part")
  3180. p.Anchored = true
  3181. p.CanCollide = false
  3182. p.Material = "Neon"
  3183. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3184. p.CFrame = v.CFrame
  3185. p.Name = "notbody"
  3186. p.BrickColor = BrickColor.new("Really red")
  3187. p.Transparency = 0.6
  3188. p.Parent = hit.Parent
  3189. end
  3190. end
  3191. swait(90)
  3192. local poke = workspace.Ultra_ball
  3193. hit.Parent:MoveTo(poke.Spawn.Position)
  3194. --char:MoveTo(poke.Spawn.Position)
  3195. hit.Parent.Head.Anchored = false
  3196. for i,v in pairs(hit.Parent:children()) do
  3197. if v.Name == "notbody" then
  3198. v:Destroy()
  3199. end
  3200. end
  3201. local done = false
  3202. e:Destroy()
  3203. local hurtz = {}
  3204. local cons = {}
  3205. local finish
  3206. for i,v in pairs(poke:children()) do
  3207. if tostring(v.BrickColor) == "Deep orange" then
  3208. print("found end")
  3209. finish = v
  3210. end
  3211. if tostring(v.BrickColor) == "Maroon" then
  3212. table.insert(hurtz, v)
  3213. end
  3214. end
  3215. for i,v in pairs(hurtz) do
  3216. local con = v.Touched:connect(function(hit)
  3217. if gethum(hit) then
  3218. finish = true
  3219. end
  3220. end)
  3221. table.insert(cons, con)
  3222. end
  3223. for i,v in pairs(hurtz) do
  3224. local con = finish.Touched:connect(function(hit)
  3225. if gethum(hit) then
  3226. gethum(hit).WalkSpeed = 0
  3227. hit.Parent.Head.Anchored = true
  3228. end
  3229. end)
  3230. table.insert(cons, con)
  3231. end
  3232. if finish then
  3233. local con = finish.Touched:connect(function(hit)
  3234. local ok = false
  3235. pcall(function()
  3236. if hit.Parent.Name == plr.Name then
  3237. ok = true
  3238. end
  3239. end)
  3240. if gethum(hit) or ok then
  3241. done = true
  3242. end
  3243. end)
  3244. table.insert(cons, con)
  3245. end
  3246. for i = 1, 3 do
  3247. local before = p.CFrame
  3248. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3249. print("shake "..i)
  3250. for i = 0, 1.5, 0.1 do
  3251. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3252. end
  3253. if done then break end
  3254. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3255. end
  3256. if done then
  3257. print("they escaped!")
  3258. else
  3259. print("they were caught!")
  3260. local sv = Instance.new("StringValue")
  3261. sv.Name = "Caught"
  3262. sv.Parent = hit.Parent
  3263. end
  3264. local ope = pe:Clone()
  3265. pe.Enabled = true
  3266. swait(5)
  3267. pe.Enabled = false
  3268. local t = Instance.new("Tool")
  3269. t.Name = hit.Parent.Name
  3270. t.Parent = plr.Backpack
  3271. local hand = Instance.new("Part")
  3272. hand.Transparency = 0
  3273. hand.CanCollide = false
  3274. hand.Size = Vector3.new(1,1,1)
  3275. hand.Name = "Handle"
  3276. local m = p.Mesh:Clone()
  3277. m.Parent = hand
  3278. hand.Parent = t
  3279. local out = true
  3280. local new = p:Clone()
  3281. t.Activated:connect(function()
  3282. if not deb and not attacking then
  3283. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3284. deb = true
  3285. hand.Transparency = 1
  3286. local p = new:Clone()
  3287. p.Anchored = false
  3288. p.CanCollide = false
  3289. p.Parent = workspace
  3290. local w = Instance.new("Weld")
  3291. w.Part0 = p
  3292. w.Part1 = char["Right Arm"]
  3293. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3294. w.Parent = p
  3295. local pe = ope:Clone()
  3296. pe.Enabled = false
  3297. pe.Parent = p
  3298. --[[local pe = Instance.new("ParticleEmitter")
  3299. pe.Enabled = false
  3300. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3301. pe.Size = NumberSequence.new(0.5)
  3302. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3303. pe.Lifetime = NumberRange.new(1)
  3304. pe.Rate = 500
  3305. pe.Rotation = NumberRange.new(5)
  3306. pe.RotSpeed = NumberRange.new(100)
  3307. pe.Speed = NumberRange.new(5)
  3308. pe.SpreadAngle = Vector2.new(360,360)
  3309. pe.Parent = p]]
  3310. if not out then
  3311. out = true
  3312. for i = 0, 2, 0.1 do
  3313. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3314. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3315. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3316. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3317. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3318. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3319. swait()
  3320. end
  3321. swait(7)
  3322. for i = 0,2, 0.1 do
  3323. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3324. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3325. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3326. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3327. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3328. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3329. if i == 0.5 then
  3330. w:Destroy()
  3331. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3332. local bv = Instance.new("BodyVelocity")
  3333. bv.MaxForce = huge
  3334. bv.Velocity = p.CFrame.lookVector*150
  3335. bv.Parent = p
  3336. p.CanCollide = true
  3337. game.Debris:AddItem(bv, 0.1)
  3338. swait(15)
  3339. p.Anchored = true
  3340. a = function(b, t)
  3341. for i,v in pairs(b:children()) do
  3342. if v:IsA("Decal") then
  3343. v.Transparency = t
  3344. end
  3345. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3346. v.Transparency = t
  3347. end
  3348. a(v, t)
  3349. end
  3350. end
  3351. a(hit.Parent, 0)
  3352. for i,v in pairs(hit.Parent:children()) do
  3353. if v:IsA("BasePart") then
  3354. v.Anchored = false
  3355. if v.Name ~= "HumanoidRootPart" then
  3356. v.Transparency = 0
  3357. end
  3358. end
  3359. end
  3360. hit.Parent:MoveTo(p.Position)
  3361. pe.Enabled = true
  3362. swait(5)
  3363. pe.Enabled = false
  3364. game.Debris:AddItem(p, 1)
  3365. end
  3366. swait()
  3367. end
  3368. else
  3369. out = false
  3370. humanoid.WalkSpeed = 0
  3371. for i,v in pairs(hit.Parent:children()) do
  3372. if v:IsA("BasePart") then
  3373. v.Anchored = true
  3374. v.Transparency = 1
  3375. end
  3376. end
  3377. for i = 0, 2, 0.1 do
  3378. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3379. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3380. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3381. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3382. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3383. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3384. swait()
  3385. end
  3386. local e = Instance.new("Part")
  3387. e.Name = "Effect"
  3388. e.BrickColor = BrickColor.new("Really red")
  3389. e.Material = "Neon"
  3390. smooth(e)
  3391. e.Anchored = true
  3392. e.CanCollide = false
  3393. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3394. hit.Parent.Head.Anchored = true
  3395. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3396. e.Size = Vector3.new(0.2,0.2,mag)
  3397. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3398. e.Parent = workspace
  3399. a = function(b, t)
  3400. for i,v in pairs(b:children()) do
  3401. if v:IsA("Decal") then
  3402. v.Transparency = t
  3403. end
  3404. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3405. v.Transparency = t
  3406. end
  3407. a(v, t)
  3408. end
  3409. end
  3410. a(hit.Parent, 1)
  3411. for i,v in pairs(hit.Parent:children()) do
  3412. if v:IsA("BasePart") then
  3413. local p = Instance.new("Part")
  3414. p.Anchored = true
  3415. p.CanCollide = false
  3416. p.Material = "Neon"
  3417. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3418. p.CFrame = v.CFrame
  3419. p.Name = "notbody"
  3420. p.BrickColor = BrickColor.new("Really red")
  3421. p.Transparency = 0.6
  3422. p.Parent = hit.Parent
  3423. end
  3424. end
  3425. humanoid.WalkSpeed = 16
  3426. swait(20)
  3427. for i,v in pairs(hit.Parent:children()) do
  3428. if v.Name == "notbody" then
  3429. v:Destroy()
  3430. end
  3431. end
  3432. e:Destroy()
  3433. end
  3434. p:Destroy()
  3435. hand.Transparency = 0
  3436. fixalljoints()
  3437. deb = false
  3438. end
  3439. end)
  3440. game.Debris:AddItem(p, 1)
  3441. hit.Parent:MoveTo(p.Position)
  3442. for i,v in pairs(cons) do
  3443. v:disconnect()
  3444. end
  3445. hit.Parent.Head.Anchored = false
  3446. end
  3447. end)
  3448. end
  3449. swait()
  3450. end
  3451. attacking = false
  3452. fixalljoints()
  3453.  
  3454. end
  3455. if key == "t" and not attacking then
  3456. attacking = true
  3457. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3458. local p = Instance.new("Part")
  3459. p.Anchored = false
  3460. p.CanCollide = false
  3461. p.Name = "Pokeballsack"
  3462. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3463. local m = Instance.new("SpecialMesh")
  3464. m.MeshId = "rbxassetid://442019812"
  3465. m.TextureId = "rbxassetid://442019839"
  3466. m.Scale = Vector3.new(1,1,1)/6
  3467. m.Parent = p
  3468. p.Parent = workspace
  3469. local w = Instance.new("Weld")
  3470. w.Part0 = p
  3471. w.Part1 = char["Right Arm"]
  3472. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3473. w.Parent = p
  3474. local pe = Instance.new("ParticleEmitter")
  3475. pe.Enabled = false
  3476. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3477. pe.Size = NumberSequence.new(0.5)
  3478. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3479. pe.Lifetime = NumberRange.new(1)
  3480. pe.Rate = 500
  3481. pe.Rotation = NumberRange.new(5)
  3482. pe.RotSpeed = NumberRange.new(100)
  3483. pe.Speed = NumberRange.new(5)
  3484. pe.SpreadAngle = Vector2.new(360,360)
  3485. pe.Parent = p
  3486. for i = 0, 2, 0.1 do
  3487. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3488. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3489. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3490. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3491. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3492. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3493. swait()
  3494. end
  3495. swait(15)
  3496. for i = 0, 2, 0.1 do
  3497. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3498. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3499. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3500. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3501. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3502. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3503. if i == 0.5 then
  3504. w:Destroy()
  3505. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3506. local bv = Instance.new("BodyVelocity")
  3507. bv.MaxForce = huge
  3508. bv.Velocity = p.CFrame.lookVector*150
  3509. bv.Parent = p
  3510. p.CanCollide = true
  3511. game.Debris:AddItem(bv, 0.1)
  3512. game.Debris:AddItem(p, 60)
  3513. local con
  3514. con = p.Touched:connect(function(hit)
  3515. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3516. con:disconnect()
  3517. swait(5)
  3518. p.Anchored = true
  3519. local e = Instance.new("Part")
  3520. e.Name = "Effect"
  3521. e.BrickColor = BrickColor.new("Really red")
  3522. e.Material = "Neon"
  3523. smooth(e)
  3524. e.Anchored = true
  3525. e.CanCollide = false
  3526. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3527. hit.Parent.Head.Anchored = true
  3528. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3529. e.Size = Vector3.new(0.2,0.2,mag)
  3530. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3531. e.Parent = workspace
  3532. for i,v in pairs(hit.Parent:children()) do
  3533. if v:IsA("BasePart") then
  3534. local p = Instance.new("Part")
  3535. p.Anchored = true
  3536. p.CanCollide = false
  3537. p.Material = "Neon"
  3538. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3539. p.CFrame = v.CFrame
  3540. p.Name = "notbody"
  3541. p.BrickColor = BrickColor.new("Really red")
  3542. p.Transparency = 0.6
  3543. p.Parent = hit.Parent
  3544. end
  3545. end
  3546. swait(90)
  3547. local poke = workspace.Master_ball
  3548. hit.Parent:MoveTo(poke.Spawn.Position)
  3549. --char:MoveTo(poke.Spawn.Position)
  3550. hit.Parent.Head.Anchored = false
  3551. for i,v in pairs(hit.Parent:children()) do
  3552. if v.Name == "notbody" then
  3553. v:Destroy()
  3554. end
  3555. end
  3556. local done = false
  3557. e:Destroy()
  3558. local hurtz = {}
  3559. local cons = {}
  3560. local finish
  3561. for i,v in pairs(poke:children()) do
  3562. if tostring(v.BrickColor) == "Deep orange" then
  3563. print("found end")
  3564. finish = v
  3565. end
  3566. if tostring(v.BrickColor) == "Maroon" then
  3567. table.insert(hurtz, v)
  3568. end
  3569. end
  3570. for i,v in pairs(hurtz) do
  3571. local con = v.Touched:connect(function(hit)
  3572. if gethum(hit) then
  3573. finish = true
  3574. end
  3575. end)
  3576. table.insert(cons, con)
  3577. end
  3578. for i,v in pairs(hurtz) do
  3579. local con = finish.Touched:connect(function(hit)
  3580. if gethum(hit) then
  3581. gethum(hit).WalkSpeed = 0
  3582. hit.Parent.Head.Anchored = true
  3583. end
  3584. end)
  3585. table.insert(cons, con)
  3586. end
  3587. if finish then
  3588. local con = finish.Touched:connect(function(hit)
  3589. local ok = false
  3590. pcall(function()
  3591. if hit.Parent.Name == plr.Name then
  3592. ok = true
  3593. end
  3594. end)
  3595. if gethum(hit) or ok then
  3596. done = true
  3597. end
  3598. end)
  3599. table.insert(cons, con)
  3600. end
  3601. for i = 1, 3 do
  3602. local before = p.CFrame
  3603. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3604. print("shake "..i)
  3605. for i = 0, 1.5, 0.1 do
  3606. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3607. end
  3608. if done then break end
  3609. for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3610. end
  3611. if done then
  3612. print("they escaped!")
  3613. else
  3614. print("they were caught!")
  3615. local sv = Instance.new("StringValue")
  3616. sv.Name = "Caught"
  3617. sv.Parent = hit.Parent
  3618. end
  3619. local ope = pe:Clone()
  3620. pe.Enabled = true
  3621. swait(5)
  3622. pe.Enabled = false
  3623. local t = Instance.new("Tool")
  3624. t.Name = hit.Parent.Name
  3625. t.Parent = plr.Backpack
  3626. local hand = Instance.new("Part")
  3627. hand.Transparency = 0
  3628. hand.CanCollide = false
  3629. hand.Size = Vector3.new(1,1,1)
  3630. hand.Name = "Handle"
  3631. local m = p.Mesh:Clone()
  3632. m.Parent = hand
  3633. hand.Parent = t
  3634. local out = true
  3635. local new = p:Clone()
  3636. t.Activated:connect(function()
  3637. if not deb and not attacking then
  3638. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3639. deb = true
  3640. hand.Transparency = 1
  3641. local p = new:Clone()
  3642. p.Anchored = false
  3643. p.CanCollide = false
  3644. p.Parent = workspace
  3645. local w = Instance.new("Weld")
  3646. w.Part0 = p
  3647. w.Part1 = char["Right Arm"]
  3648. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3649. w.Parent = p
  3650. local pe = ope:Clone()
  3651. pe.Enabled = false
  3652. pe.Parent = p
  3653. --[[local pe = Instance.new("ParticleEmitter")
  3654. pe.Enabled = false
  3655. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3656. pe.Size = NumberSequence.new(0.5)
  3657. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3658. pe.Lifetime = NumberRange.new(1)
  3659. pe.Rate = 500
  3660. pe.Rotation = NumberRange.new(5)
  3661. pe.RotSpeed = NumberRange.new(100)
  3662. pe.Speed = NumberRange.new(5)
  3663. pe.SpreadAngle = Vector2.new(360,360)
  3664. pe.Parent = p]]
  3665. if not out then
  3666. out = true
  3667. for i = 0, 2, 0.1 do
  3668. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3669. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3670. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3671. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3672. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3673. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3674. swait()
  3675. end
  3676. swait(7)
  3677. for i = 0,2, 0.1 do
  3678. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3679. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3680. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3681. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3682. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3683. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3684. if i == 0.5 then
  3685. w:Destroy()
  3686. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3687. local bv = Instance.new("BodyVelocity")
  3688. bv.MaxForce = huge
  3689. bv.Velocity = p.CFrame.lookVector*150
  3690. bv.Parent = p
  3691. p.CanCollide = true
  3692. game.Debris:AddItem(bv, 0.1)
  3693. swait(15)
  3694. p.Anchored = true
  3695. a = function(b, t)
  3696. for i,v in pairs(b:children()) do
  3697. if v:IsA("Decal") then
  3698. v.Transparency = t
  3699. end
  3700. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3701. v.Transparency = t
  3702. end
  3703. a(v, t)
  3704. end
  3705. end
  3706. a(hit.Parent, 0)
  3707. for i,v in pairs(hit.Parent:children()) do
  3708. if v:IsA("BasePart") then
  3709. v.Anchored = false
  3710. if v.Name ~= "HumanoidRootPart" then
  3711. v.Transparency = 0
  3712. end
  3713. end
  3714. end
  3715. hit.Parent:MoveTo(p.Position)
  3716. pe.Enabled = true
  3717. swait(5)
  3718. pe.Enabled = false
  3719. game.Debris:AddItem(p, 1)
  3720. end
  3721. swait()
  3722. end
  3723. else
  3724. out = false
  3725. humanoid.WalkSpeed = 0
  3726. for i,v in pairs(hit.Parent:children()) do
  3727. if v:IsA("BasePart") then
  3728. v.Anchored = true
  3729. v.Transparency = 1
  3730. end
  3731. end
  3732. for i = 0, 2, 0.1 do
  3733. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3734. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3735. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3736. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3737. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3738. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3739. swait()
  3740. end
  3741. local e = Instance.new("Part")
  3742. e.Name = "Effect"
  3743. e.BrickColor = BrickColor.new("Really red")
  3744. e.Material = "Neon"
  3745. smooth(e)
  3746. e.Anchored = true
  3747. e.CanCollide = false
  3748. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3749. hit.Parent.Head.Anchored = true
  3750. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3751. e.Size = Vector3.new(0.2,0.2,mag)
  3752. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3753. e.Parent = workspace
  3754. a = function(b, t)
  3755. for i,v in pairs(b:children()) do
  3756. if v:IsA("Decal") then
  3757. v.Transparency = t
  3758. end
  3759. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3760. v.Transparency = t
  3761. end
  3762. a(v, t)
  3763. end
  3764. end
  3765. a(hit.Parent, 1)
  3766. for i,v in pairs(hit.Parent:children()) do
  3767. if v:IsA("BasePart") then
  3768. local p = Instance.new("Part")
  3769. p.Anchored = true
  3770. p.CanCollide = false
  3771. p.Material = "Neon"
  3772. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3773. p.CFrame = v.CFrame
  3774. p.Name = "notbody"
  3775. p.BrickColor = BrickColor.new("Really red")
  3776. p.Transparency = 0.6
  3777. p.Parent = hit.Parent
  3778. end
  3779. end
  3780. humanoid.WalkSpeed = 16
  3781. swait(20)
  3782. for i,v in pairs(hit.Parent:children()) do
  3783. if v.Name == "notbody" then
  3784. v:Destroy()
  3785. end
  3786. end
  3787. e:Destroy()
  3788. end
  3789. p:Destroy()
  3790. hand.Transparency = 0
  3791. fixalljoints()
  3792. deb = false
  3793. end
  3794. end)
  3795. game.Debris:AddItem(p, 1)
  3796. hit.Parent:MoveTo(p.Position)
  3797. for i,v in pairs(cons) do
  3798. v:disconnect()
  3799. end
  3800. hit.Parent.Head.Anchored = false
  3801. end
  3802. end)
  3803. end
  3804. swait()
  3805. end
  3806. attacking = false
  3807. fixalljoints()
  3808.  
  3809. end
  3810. if key == "y" and not attacking then
  3811. attacking = true
  3812. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3813. local p = Instance.new("Part")
  3814. p.Anchored = false
  3815. p.CanCollide = false
  3816. p.Name = "Pokeballsack"
  3817. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3818. local m = Instance.new("SpecialMesh")
  3819. m.MeshId = "rbxassetid://430977397"
  3820. m.TextureId = "rbxassetid://430977402"
  3821. m.Scale = Vector3.new(1,1,1)/6
  3822. m.Parent = p
  3823. p.Parent = workspace
  3824. local w = Instance.new("Weld")
  3825. w.Part0 = p
  3826. w.Part1 = char["Right Arm"]
  3827. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3828. w.Parent = p
  3829. local pe = Instance.new("ParticleEmitter")
  3830. pe.Enabled = false
  3831. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3832. pe.Size = NumberSequence.new(0.5)
  3833. pe.Texture = "rbxassetid://152671819"
  3834. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3835. pe.Lifetime = NumberRange.new(1)
  3836. pe.Rate = 500
  3837. pe.Rotation = NumberRange.new(5)
  3838. pe.RotSpeed = NumberRange.new(100)
  3839. pe.Speed = NumberRange.new(5)
  3840. pe.SpreadAngle = Vector2.new(360,360)
  3841. pe.Parent = p
  3842. for i = 0, 2, 0.1 do
  3843. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3844. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3845. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3846. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3847. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3848. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3849. swait()
  3850. end
  3851. swait(15)
  3852. for i = 0, 2, 0.1 do
  3853. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3854. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3855. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3856. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3857. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3858. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3859. if i == 0.5 then
  3860. w:Destroy()
  3861. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3862. local bv = Instance.new("BodyVelocity")
  3863. bv.MaxForce = huge
  3864. bv.Velocity = p.CFrame.lookVector*150
  3865. bv.Parent = p
  3866. p.CanCollide = true
  3867. game.Debris:AddItem(p, 60)
  3868. game.Debris:AddItem(bv, 0.1)
  3869. local con
  3870. con = p.Touched:connect(function(hit)
  3871. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3872. con:disconnect()
  3873. swait(5)
  3874. p.Anchored = true
  3875. local e = Instance.new("Part")
  3876. e.Name = "Effect"
  3877. e.BrickColor = BrickColor.new("Really red")
  3878. e.Material = "Neon"
  3879. smooth(e)
  3880. e.Anchored = true
  3881. e.CanCollide = false
  3882. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3883. hit.Parent.Head.Anchored = true
  3884. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3885. e.Size = Vector3.new(0.2,0.2,mag)
  3886. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3887. e.Parent = workspace
  3888. for i,v in pairs(hit.Parent:children()) do
  3889. if v:IsA("BasePart") then
  3890. local p = Instance.new("Part")
  3891. p.Anchored = true
  3892. p.CanCollide = false
  3893. p.Material = "Neon"
  3894. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3895. p.CFrame = v.CFrame
  3896. p.Name = "notbody"
  3897. p.BrickColor = BrickColor.new("Really red")
  3898. p.Transparency = 0.6
  3899. p.Parent = hit.Parent
  3900. end
  3901. end
  3902. swait(90)
  3903. local poke = workspace.Timer_ball
  3904. hit.Parent:MoveTo(poke.Spawn.Position)
  3905. --char:MoveTo(poke.Spawn.Position)
  3906. hit.Parent.Head.Anchored = false
  3907. for i,v in pairs(hit.Parent:children()) do
  3908. if v.Name == "notbody" then
  3909. v:Destroy()
  3910. end
  3911. end
  3912. local done = false
  3913. e:Destroy()
  3914. local hurtz = {}
  3915. local cons = {}
  3916. local finish
  3917. for i,v in pairs(poke:children()) do
  3918. if tostring(v.BrickColor) == "Deep orange" then
  3919. print("found end")
  3920. finish = v
  3921. end
  3922. if tostring(v.BrickColor) == "Maroon" then
  3923. table.insert(hurtz, v)
  3924. end
  3925. end
  3926. for i,v in pairs(hurtz) do
  3927. local con = v.Touched:connect(function(hit)
  3928. if gethum(hit) then
  3929. finish = true
  3930. end
  3931. end)
  3932. table.insert(cons, con)
  3933. end
  3934. for i,v in pairs(hurtz) do
  3935. local con = finish.Touched:connect(function(hit)
  3936. if gethum(hit) then
  3937. gethum(hit).WalkSpeed = 0
  3938. hit.Parent.Head.Anchored = true
  3939. end
  3940. end)
  3941. table.insert(cons, con)
  3942. end
  3943. if finish then
  3944. local con = finish.Touched:connect(function(hit)
  3945. local ok = false
  3946. pcall(function()
  3947. if hit.Parent.Name == plr.Name then
  3948. ok = true
  3949. end
  3950. end)
  3951. if gethum(hit) or ok then
  3952. done = true
  3953. end
  3954. end)
  3955. table.insert(cons, con)
  3956. end
  3957. for i = 1, 3 do
  3958. local before = p.CFrame
  3959. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3960. print("shake "..i)
  3961. for i = 0, 1.5, 0.1 do
  3962. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3963. end
  3964. if done then break end
  3965. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3966. end
  3967. if done then
  3968. print("they escaped!")
  3969. else
  3970. print("they were caught!")
  3971. local sv = Instance.new("StringValue")
  3972. sv.Name = "Caught"
  3973. sv.Parent = hit.Parent
  3974. end
  3975. local ope = pe:Clone()
  3976. pe.Enabled = true
  3977. swait(5)
  3978. pe.Enabled = false
  3979. local t = Instance.new("Tool")
  3980. t.Name = hit.Parent.Name
  3981. t.Parent = plr.Backpack
  3982. local hand = Instance.new("Part")
  3983. hand.Transparency = 0
  3984. hand.CanCollide = false
  3985. hand.Size = Vector3.new(1,1,1)
  3986. hand.Name = "Handle"
  3987. local m = p.Mesh:Clone()
  3988. m.Parent = hand
  3989. hand.Parent = t
  3990. local out = true
  3991. local new = p:Clone()
  3992. t.Activated:connect(function()
  3993. if not deb and not attacking then
  3994. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3995. deb = true
  3996. hand.Transparency = 1
  3997. local p = new:Clone()
  3998. p.Anchored = false
  3999. p.CanCollide = false
  4000. p.Parent = workspace
  4001. local w = Instance.new("Weld")
  4002. w.Part0 = p
  4003. w.Part1 = char["Right Arm"]
  4004. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4005. w.Parent = p
  4006. local pe = ope:Clone()
  4007. pe.Enabled = false
  4008. pe.Parent = p
  4009. --[[local pe = Instance.new("ParticleEmitter")
  4010. pe.Enabled = false
  4011. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4012. pe.Size = NumberSequence.new(0.5)
  4013. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4014. pe.Lifetime = NumberRange.new(1)
  4015. pe.Rate = 500
  4016. pe.Rotation = NumberRange.new(5)
  4017. pe.RotSpeed = NumberRange.new(100)
  4018. pe.Speed = NumberRange.new(5)
  4019. pe.SpreadAngle = Vector2.new(360,360)
  4020. pe.Parent = p]]
  4021. if not out then
  4022. out = true
  4023. for i = 0, 2, 0.1 do
  4024. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4025. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4026. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4027. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4028. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4029. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4030. swait()
  4031. end
  4032. swait(7)
  4033. for i = 0,2, 0.1 do
  4034. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4035. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4036. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4037. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4038. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4039. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4040. if i == 0.5 then
  4041. w:Destroy()
  4042. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4043. local bv = Instance.new("BodyVelocity")
  4044. bv.MaxForce = huge
  4045. bv.Velocity = p.CFrame.lookVector*150
  4046. bv.Parent = p
  4047. p.CanCollide = true
  4048. game.Debris:AddItem(bv, 0.1)
  4049. swait(15)
  4050. p.Anchored = true
  4051. a = function(b, t)
  4052. for i,v in pairs(b:children()) do
  4053. if v:IsA("Decal") then
  4054. v.Transparency = t
  4055. end
  4056. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4057. v.Transparency = t
  4058. end
  4059. a(v, t)
  4060. end
  4061. end
  4062. a(hit.Parent, 0)
  4063. for i,v in pairs(hit.Parent:children()) do
  4064. if v:IsA("BasePart") then
  4065. v.Anchored = false
  4066. if v.Name ~= "HumanoidRootPart" then
  4067. v.Transparency = 0
  4068. end
  4069. end
  4070. end
  4071. hit.Parent:MoveTo(p.Position)
  4072. pe.Enabled = true
  4073. swait(5)
  4074. pe.Enabled = false
  4075. game.Debris:AddItem(p, 1)
  4076. end
  4077. swait()
  4078. end
  4079. else
  4080. out = false
  4081. humanoid.WalkSpeed = 0
  4082. for i,v in pairs(hit.Parent:children()) do
  4083. if v:IsA("BasePart") then
  4084. v.Anchored = true
  4085. v.Transparency = 1
  4086. end
  4087. end
  4088. for i = 0, 2, 0.1 do
  4089. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4090. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4091. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4092. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4093. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4094. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4095. swait()
  4096. end
  4097. local e = Instance.new("Part")
  4098. e.Name = "Effect"
  4099. e.BrickColor = BrickColor.new("Really red")
  4100. e.Material = "Neon"
  4101. smooth(e)
  4102. e.Anchored = true
  4103. e.CanCollide = false
  4104. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4105. hit.Parent.Head.Anchored = true
  4106. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4107. e.Size = Vector3.new(0.2,0.2,mag)
  4108. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4109. e.Parent = workspace
  4110. a = function(b, t)
  4111. for i,v in pairs(b:children()) do
  4112. if v:IsA("Decal") then
  4113. v.Transparency = t
  4114. end
  4115. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4116. v.Transparency = t
  4117. end
  4118. a(v, t)
  4119. end
  4120. end
  4121. a(hit.Parent, 1)
  4122. for i,v in pairs(hit.Parent:children()) do
  4123. if v:IsA("BasePart") then
  4124. local p = Instance.new("Part")
  4125. p.Anchored = true
  4126. p.CanCollide = false
  4127. p.Material = "Neon"
  4128. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4129. p.CFrame = v.CFrame
  4130. p.Name = "notbody"
  4131. p.BrickColor = BrickColor.new("Really red")
  4132. p.Transparency = 0.6
  4133. p.Parent = hit.Parent
  4134. end
  4135. end
  4136. humanoid.WalkSpeed = 16
  4137. swait(20)
  4138. for i,v in pairs(hit.Parent:children()) do
  4139. if v.Name == "notbody" then
  4140. v:Destroy()
  4141. end
  4142. end
  4143. e:Destroy()
  4144. end
  4145. p:Destroy()
  4146. hand.Transparency = 0
  4147. fixalljoints()
  4148. deb = false
  4149. end
  4150. end)
  4151. game.Debris:AddItem(p, 1)
  4152. hit.Parent:MoveTo(p.Position)
  4153. for i,v in pairs(cons) do
  4154. v:disconnect()
  4155. end
  4156. hit.Parent.Head.Anchored = false
  4157. end
  4158. end)
  4159. end
  4160. swait()
  4161. end
  4162. attacking = false
  4163. fixalljoints()
  4164.  
  4165. end
  4166. if key == "u" and not attacking then
  4167. attacking = true
  4168. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4169. local p = Instance.new("Part")
  4170. p.Anchored = false
  4171. p.CanCollide = false
  4172. p.Name = "Pokeballsack"
  4173. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  4174. local m = Instance.new("SpecialMesh")
  4175. m.MeshId = "rbxassetid://433356792"
  4176. m.TextureId = "rbxassetid://433356797"
  4177. m.Scale = Vector3.new(1,1,1)/6
  4178. m.Parent = p
  4179. p.Parent = workspace
  4180. local w = Instance.new("Weld")
  4181. w.Part0 = p
  4182. w.Part1 = char["Right Arm"]
  4183. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4184. w.Parent = p
  4185. local pe = Instance.new("ParticleEmitter")
  4186. pe.Enabled = false
  4187. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4188. pe.Size = NumberSequence.new(0.5)
  4189. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4190. pe.Lifetime = NumberRange.new(1)
  4191. pe.Rate = 500
  4192. pe.Texture = "rbxassetid://264486777"
  4193. pe.Rotation = NumberRange.new(5)
  4194. pe.RotSpeed = NumberRange.new(100)
  4195. pe.Speed = NumberRange.new(5)
  4196. pe.SpreadAngle = Vector2.new(360,360)
  4197. pe.Parent = p
  4198. for i = 0, 2, 0.1 do
  4199. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4200. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4201. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4202. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4203. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4204. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4205. swait()
  4206. end
  4207. swait(15)
  4208. for i = 0, 2, 0.1 do
  4209. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4210. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4211. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4212. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4213. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4214. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4215. if i == 0.5 then
  4216. w:Destroy()
  4217. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4218. local bv = Instance.new("BodyVelocity")
  4219. bv.MaxForce = huge
  4220. bv.Velocity = p.CFrame.lookVector*150
  4221. bv.Parent = p
  4222. p.CanCollide = true
  4223. game.Debris:AddItem(bv, 0.1)
  4224. game.Debris:AddItem(p, 60)
  4225. local con
  4226. con = p.Touched:connect(function(hit)
  4227. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4228. con:disconnect()
  4229. swait(5)
  4230. p.Anchored = true
  4231. local e = Instance.new("Part")
  4232. e.Name = "Effect"
  4233. e.BrickColor = BrickColor.new("Really red")
  4234. e.Material = "Neon"
  4235. smooth(e)
  4236. e.Anchored = true
  4237. e.CanCollide = false
  4238. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4239. hit.Parent.Head.Anchored = true
  4240. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4241. e.Size = Vector3.new(0.2,0.2,mag)
  4242. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4243. e.Parent = workspace
  4244. for i,v in pairs(hit.Parent:children()) do
  4245. if v:IsA("BasePart") then
  4246. local p = Instance.new("Part")
  4247. p.Anchored = true
  4248. p.CanCollide = false
  4249. p.Material = "Neon"
  4250. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4251. p.CFrame = v.CFrame
  4252. p.Name = "notbody"
  4253. p.BrickColor = BrickColor.new("Really red")
  4254. p.Transparency = 0.6
  4255. p.Parent = hit.Parent
  4256. end
  4257. end
  4258. swait(90)
  4259. local poke = workspace.Love_ball
  4260. hit.Parent:MoveTo(poke.Spawn.Position)
  4261. --char:MoveTo(poke.Spawn.Position)
  4262. hit.Parent.Head.Anchored = false
  4263. for i,v in pairs(hit.Parent:children()) do
  4264. if v.Name == "notbody" then
  4265. v:Destroy()
  4266. end
  4267. end
  4268. local done = false
  4269. e:Destroy()
  4270. local hurtz = {}
  4271. local cons = {}
  4272. local finish
  4273. for i,v in pairs(poke:children()) do
  4274. if tostring(v.BrickColor) == "Deep orange" then
  4275. print("found end")
  4276. finish = v
  4277. end
  4278. if tostring(v.BrickColor) == "Maroon" then
  4279. table.insert(hurtz, v)
  4280. end
  4281. end
  4282. for i,v in pairs(hurtz) do
  4283. local con = v.Touched:connect(function(hit)
  4284. if gethum(hit) then
  4285. finish = true
  4286. end
  4287. end)
  4288. table.insert(cons, con)
  4289. end
  4290. for i,v in pairs(hurtz) do
  4291. local con = finish.Touched:connect(function(hit)
  4292. if gethum(hit) then
  4293. gethum(hit).WalkSpeed = 0
  4294. hit.Parent.Head.Anchored = true
  4295. end
  4296. end)
  4297. table.insert(cons, con)
  4298. end
  4299. if finish then
  4300. local con = finish.Touched:connect(function(hit)
  4301. local ok = false
  4302. pcall(function()
  4303. if hit.Parent.Name == plr.Name then
  4304. ok = true
  4305. end
  4306. end)
  4307. if gethum(hit) or ok then
  4308. done = true
  4309. end
  4310. end)
  4311. table.insert(cons, con)
  4312. end
  4313. for i = 1, 3 do
  4314. local before = p.CFrame
  4315. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4316. print("shake "..i)
  4317. for i = 0, 1.5, 0.1 do
  4318. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4319. end
  4320. if done then break end
  4321. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4322. end
  4323. if done then
  4324. print("they escaped!")
  4325. else
  4326. print("they were caught!")
  4327. local sv = Instance.new("StringValue")
  4328. sv.Name = "Caught"
  4329. sv.Parent = hit.Parent
  4330. end
  4331. local ope = pe:Clone()
  4332. pe.Enabled = true
  4333. swait(5)
  4334. pe.Enabled = false
  4335. local t = Instance.new("Tool")
  4336. t.Name = hit.Parent.Name
  4337. t.Parent = plr.Backpack
  4338. local hand = Instance.new("Part")
  4339. hand.Transparency = 0
  4340. hand.CanCollide = false
  4341. hand.Size = Vector3.new(1,1,1)
  4342. hand.Name = "Handle"
  4343. local m = p.Mesh:Clone()
  4344. m.Parent = hand
  4345. hand.Parent = t
  4346. local out = true
  4347. local new = p:Clone()
  4348. t.Activated:connect(function()
  4349. if not deb and not attacking then
  4350. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4351. deb = true
  4352. hand.Transparency = 1
  4353. local p = new:Clone()
  4354. p.Anchored = false
  4355. p.CanCollide = false
  4356. p.Parent = workspace
  4357. local w = Instance.new("Weld")
  4358. w.Part0 = p
  4359. w.Part1 = char["Right Arm"]
  4360. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4361. w.Parent = p
  4362. local pe = ope:Clone()
  4363. pe.Enabled = false
  4364. pe.Parent = p
  4365. --[[local pe = Instance.new("ParticleEmitter")
  4366. pe.Enabled = false
  4367. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4368. pe.Size = NumberSequence.new(0.5)
  4369. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4370. pe.Lifetime = NumberRange.new(1)
  4371. pe.Rate = 500
  4372. pe.Rotation = NumberRange.new(5)
  4373. pe.RotSpeed = NumberRange.new(100)
  4374. pe.Speed = NumberRange.new(5)
  4375. pe.SpreadAngle = Vector2.new(360,360)
  4376. pe.Parent = p]]
  4377. if not out then
  4378. out = true
  4379. for i = 0, 2, 0.1 do
  4380. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4381. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4382. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4383. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4384. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4385. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4386. swait()
  4387. end
  4388. swait(7)
  4389. for i = 0,2, 0.1 do
  4390. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4391. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4392. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4393. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4394. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4395. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4396. if i == 0.5 then
  4397. w:Destroy()
  4398. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4399. local bv = Instance.new("BodyVelocity")
  4400. bv.MaxForce = huge
  4401. bv.Velocity = p.CFrame.lookVector*150
  4402. bv.Parent = p
  4403. p.CanCollide = true
  4404. game.Debris:AddItem(bv, 0.1)
  4405. swait(15)
  4406. p.Anchored = true
  4407. a = function(b, t)
  4408. for i,v in pairs(b:children()) do
  4409. if v:IsA("Decal") then
  4410. v.Transparency = t
  4411. end
  4412. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4413. v.Transparency = t
  4414. end
  4415. a(v, t)
  4416. end
  4417. end
  4418. a(hit.Parent, 0)
  4419. for i,v in pairs(hit.Parent:children()) do
  4420. if v:IsA("BasePart") then
  4421. v.Anchored = false
  4422. if v.Name ~= "HumanoidRootPart" then
  4423. v.Transparency = 0
  4424. end
  4425. end
  4426. end
  4427. hit.Parent:MoveTo(p.Position)
  4428. pe.Enabled = true
  4429. swait(5)
  4430. pe.Enabled = false
  4431. game.Debris:AddItem(p, 1)
  4432. end
  4433. swait()
  4434. end
  4435. else
  4436. out = false
  4437. humanoid.WalkSpeed = 0
  4438. for i,v in pairs(hit.Parent:children()) do
  4439. if v:IsA("BasePart") then
  4440. v.Anchored = true
  4441. v.Transparency = 1
  4442. end
  4443. end
  4444. for i = 0, 2, 0.1 do
  4445. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4446. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4447. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4448. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4449. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4450. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4451. swait()
  4452. end
  4453. local e = Instance.new("Part")
  4454. e.Name = "Effect"
  4455. e.BrickColor = BrickColor.new("Really red")
  4456. e.Material = "Neon"
  4457. smooth(e)
  4458. e.Anchored = true
  4459. e.CanCollide = false
  4460. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4461. hit.Parent.Head.Anchored = true
  4462. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4463. e.Size = Vector3.new(0.2,0.2,mag)
  4464. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4465. e.Parent = workspace
  4466. a = function(b, t)
  4467. for i,v in pairs(b:children()) do
  4468. if v:IsA("Decal") then
  4469. v.Transparency = t
  4470. end
  4471. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4472. v.Transparency = t
  4473. end
  4474. a(v, t)
  4475. end
  4476. end
  4477. a(hit.Parent, 1)
  4478. for i,v in pairs(hit.Parent:children()) do
  4479. if v:IsA("BasePart") then
  4480. local p = Instance.new("Part")
  4481. p.Anchored = true
  4482. p.CanCollide = false
  4483. p.Material = "Neon"
  4484. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4485. p.CFrame = v.CFrame
  4486. p.Name = "notbody"
  4487. p.BrickColor = BrickColor.new("Really red")
  4488. p.Transparency = 0.6
  4489. p.Parent = hit.Parent
  4490. end
  4491. end
  4492. humanoid.WalkSpeed = 16
  4493. swait(20)
  4494. for i,v in pairs(hit.Parent:children()) do
  4495. if v.Name == "notbody" then
  4496. v:Destroy()
  4497. end
  4498. end
  4499. e:Destroy()
  4500. end
  4501. p:Destroy()
  4502. hand.Transparency = 0
  4503. fixalljoints()
  4504. deb = false
  4505. end
  4506. end)
  4507. game.Debris:AddItem(p, 1)
  4508. hit.Parent:MoveTo(p.Position)
  4509. for i,v in pairs(cons) do
  4510. v:disconnect()
  4511. end
  4512. hit.Parent.Head.Anchored = false
  4513. end
  4514. end)
  4515. end
  4516. swait()
  4517. end
  4518. attacking = false
  4519. fixalljoints()
  4520.  
  4521. end
  4522. end)
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