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- ----------------------------------------------
- --- Scroll down for settings ---
- --- Do not alter the three variables below ---
- ----------------------------------------------
- local settings = {}; --// The settings table which contains all settings
- local Settings = settings; --// For custom commands that use 'Settings' rather than the lowercase 'settings'
- local descs = {}; --// Contains settings descriptions
- ----------------------------------------------
- --------------
- -- SETTINGS --
- --------------
- --[[
- --// Basic Luau Info
- This is only here to help you when editing settings so you understand how they work
- and don't break something.
- Incase you don't know what Luau is; Luau is the scripting language Roblox uses...
- so every script you see (such as this one) and pretty much any code on Roblox is
- written in Luau.
- Anything that looks like {} is known as a table.
- Tables contain things, like the Luau version of a box.
- An example of a table would be setting = {"John", "Mary", "Bill"}
- You can have tables inside of tables, such in the case of setting = {{Group = 1234, Rank = 123, Type = "Admin"}}
- Just like real boxes, tables can contain pretty much anything including other tables.
- Note: Commas (,) as well as semicolons (;) can both be used to separate things inside a table.
- Anything that looks like "Bob" is what's known as a string. Strings
- are basically plain text; setting = "Bob" would be correct however
- setting = Bob would not; because if it's not surrounded by quotes Luau will think
- that Bob is a variable; Quotes indicate something is a string and therefor not a variable/number/code
- Numbers do not use quotes. setting = 56
- This green block of text you are reading is called a comment. It's like a message
- from the programmer to anyone who reads their stuff. Anything in a comment will
- not be seen by Luau when the script is run.
- --// Settings [READ IF CONFUSED]
- If you see something like "Format: 'Username:UserId'" it means that anything you put
- in that table must follow one of the formats next to Format:
- For instance if I wanted to give admin to a player using their username, userId, a group they are in
- or an item they own I would do the following with the settings.Admins table:
- The format for the Admins' table's entries is "Username"; or "Username:UserId"; or UserId; or "Group:GroupId:GroupRank" or "Item:ItemID"
- This means that if I want to admin Bobjenkins123 who has a userId of 1234567, is in
- group "BobFans" (group ID 7463213) under the rank number 234, or owns the item belonging to ID 1237465
- I can do any of the following:
- settings.Admins = {"Bobjenkins123", "Bobjenkins123:1234567", 1234567, "Group:BobFans:7463213:234", "Item:1237465"}
- If I wanted to make it so rank 134 in group 1029934 and BobJenkins123 had mod admin I would do
- settings.Moderators = {"Group:1029943:134", "BobJenkins123"}
- I was going to change the admin rank stuff but I figured it would confuse people too much, so I left it as mods/admins/HeadAdmins ;p
- --// Admins
- settings.Moderators = {"Sceleratis"; "BobJenkins:1237123"; 1237666; "Group:181:255"; "Item:1234567"}
- This will make the person with the username Sceleratis, or the name BobJenkins, or the ID 1237123 OR 123766,
- or is in group 181 in the rank 255, or owns the item belonging to the ID 1234567 a moderator
- If I wanted to give the rank 121 in group 181 Owner admin I would do:
- settings.HeadAdmins = {"Group:181:121"}
- See? Not so hard is it?
- If I wanted to add group 181 and all ranks in it to the :slock whitelist I would do;
- settings.Whitelist = {"Group:181";}
- I can do the above if I wanted to give everyone in a group admin for any of the other admin tables
- --// Command Permissions
- You can set the permission level for specific commands using setting.Permissions
- If I wanted to make it so only HeadAdmins+ can use :ff player then I would do:
- settings.Permissions = {"ff:HeadAdmins"}
- ff is the Command ":ff scel" and HeadAdmins is the NewLevel
- Built-In Permissions Levels:
- Players - 0
- Moderators - 100
- Admins - 200
- HeadAdmins - 300
- Creators - 900
- Note that when changing command permissions you MUST include the prefix;
- So if you change the prefix to $ you would need to do $ff instead of :ff
- --// Trello
- The Trello abilities of the script allow you to manage lists and permissions via
- a Trello board; The following will guide you through the process of setting up a board;
- 1. Sign up for an account at http://trello.com
- 2. Create a new board
- http://prntscr.com/b9xljn
- http://prntscr.com/b9xm53
- 3. Get the board ID;
- http://prntscr.com/b9xngo
- 4. Set settings.Trello_Primary to your board ID
- 5. Set settings.Trello.Enabled to true
- 6. Congrats! The board is ready to be used;
- 7. Create a list and add cards to it;
- http://prntscr.com/b9xswk
- - You can view lists in-game using :viewlist ListNameHere
- Lists:
- Moderators - Card Format: Same as settings.Moderators
- Admins - Card Format: Same as settings.Admins
- HeadAdmins - Card Format: Same as settings.HeadAdmins
- Creators - Card Format: Same as settings.Creators
- Banlist - Card Format: Same as settings.Banned
- Mutelist - Card Format: Same as settings.Muted
- Blacklist - Card Format: Same as settings.Blacklist
- Whitelist - Card Format: Same as settings.Whitelist
- Permissions - Card Format: Same as settings.Permissions
- Music - Card Format: SongName:AudioID
- Commands - Card Format: Command (eg. :ff bob)
- Card format refers to how card names should look
- MAKE SURE YOU SET settings.DataStoreKey TO SOMETHING ABSOLUTELY RANDOM.
- --]]
- settings.HideScript = true -- When the game starts the Adonis_Loader model will be hidden so other scripts cannot access the settings module; Disable if your game uses AssetService:SavePlaceAsync()
- settings.DataStore = "HORIZON_NEW1" -- DataStore the script will use for saving data; Changing this will lose any saved data
- settings.DataStoreKey = "CHANGE_THIS" -- CHANGE THIS TO SOMETHING RANDOM! Key used to encrypt all datastore entries; Changing this will lose any saved data
- settings.DataStoreEnabled = true -- Disable if you don't want to load settings and admins from the datastore; PlayerData will still save
- settings.LocalDatastore = false -- If this is turned on, a mock DataStore will forcibly be used instead and shall never save across servers
- settings.Storage = game:GetService("ServerStorage") -- Where things like tools are stored
- settings.RecursiveTools = false -- Whether tools included in subcontainers within settings.Storage are available via the :give command (useful if your tools are organized into multiple folders)
- settings.Theme = "Rounded" -- UI theme;
- settings.MobileTheme = "Mobilius" -- Theme to use on mobile devices; Some UI elements are disabled
- settings.DefaultTheme = "Default" -- Theme to be used as a replacement for "Default". The new replacement theme can still use "Default" as its Base_Theme however any other theme which references "Default" as its redirects to this theme.
- --[[
- **HOW TO ADD ADMINISTRATORS:**
- Below are the administrator permission levels/ranks (Mods, Admins, HeadAdmins, Creators, StuffYouAdd, etc)
- Simply place users into the respective "Users" table for whatever level/rank you want to give them.
- Format Example:
- settings.Ranks = {
- ["Moderators"] = {
- Level = 100;
- Users = {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID"; "GamePass:GamePassID";}
- }
- }
- If you use custom ranks, existing custom ranks will be imported with a level of 1.
- Add all new CustomRanks to the table below with the respective level you want them to be.
- NOTE: Changing the level of built in ranks (Moderators, Admins, HeadAdmins, Creators)
- will also change the permission level for any built-in commands associated with that rank. - -]]
- settings.Ranks = {
- ["Low-Rank"] = {
- Level = 100;
- Users = {
- "Group:14196219:100";
- "Group:14196219:101";
- };
- };
- ["Senior Staff"] = {
- Level = 200;
- Users = {
- "Group:14196219:110";
- };
- };
- ["Managers"] = {
- Level = 300;
- Users = {
- "Group:14196219:140";
- "Group:14196219:150";
- "Group:14196219:154";
- "Group:14196219:155";
- --// Add users here
- };
- };
- ["Human Resources Managers"] = {
- Level = 400;
- Users = {
- "Group:14196219:170";
- --// Add users here
- };
- };
- ["Senior High Rank"] = {
- Level = 700;
- Users = {
- "Group:14196219:250";
- "Group:14196219:251";
- "Group:14196219:252";
- "Group:14196219:253";
- --// Add users here
- };
- };
- ["Senior Leadership Team"] = {
- Level = 900; --// Anything 900 or higher will be considered a creator and will bypass all perms & be allowed to edit settings in-game.
- Users = {
- "Group:14196219:253";
- --// Add users here (Also, don't forget quotations and all that)
- };
- };
- ["Chairmen"] = {
- Level = 1000; --// Anything 900 or higher will be considered a creator and will bypass all perms & be allowed to edit settings in-game.
- Users = {
- "Group:14196219:254";
- "Group:14196219:255";
- --// Add users here (Also, don't forget quotations and all that)
- };
- };
- };
- --// Use the below table to set command permissions; Commented commands are included for example purposes
- settings.Permissions = {
- -- "ff:HeadAdmins"; --// Changes :ff to HeadAdmins and higher (HeadAdmins = Level 300 by default)
- -- "kill:300"; --// Changes :kill to level 300 and higher (Level 300 = HeadAdmins by default)
- -- "ban:200,300" --// Makes it so :ban is only usable by levels 200 and 300 specifically (nothing higher or lower or in between)
- }; -- Format: {"Command:NewLevel"; "Command:Customrank1,Customrank2,Customrank3";}
- --// Use the below table to define "pre-set" command aliases
- --// Command aliases; Format: {[":alias <arg1> <arg2> ..."] = ":command <arg1> <arg2> ..."}
- settings.Aliases = {
- [":examplealias <player> <fireColor>"] = ":ff <player> | :fling <player> | :fire <player> <fireColor>" --// Order arguments appear in alias string determines their required order in the command message when ran later
- };
- settings.Banned = {} -- List of people banned from the game Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID"; "GamePass:GamePassID";}
- settings.Muted = {} -- List of people muted (cannot send chat messages) Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID"; "GamePass:GamePassID";}
- settings.Blacklist = {} -- List of people banned from running commands Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID"; "GamePass:GamePassID";}
- settings.Whitelist = {} -- People who can join if whitelist enabled Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID"; "GamePass:GamePassID";}
- settings.MusicList = {} -- List of songs to appear in the :musiclist Format: {{Name = "somesong", ID = 1234567}, {Name = "anotherone", ID = 1243562}}
- settings.CapeList = {} -- List of capes Format: {{Name = "somecape", Material = "Fabric", Color = "Bright yellow", ID = 12345567, Reflectance = 1}; {etc more stuff here}}
- settings.InsertList = {} -- List of models to appear in the :insertlist and can be inserted using ':insert <name>' Format: {{Name = "somemodel", ID = 1234567}; {Name = "anotherone", ID = 1243562}}
- settings.OnStartup = {} -- List of commands ran at server start Format: {":notif TestNotif"}
- settings.OnJoin = {} -- List of commands ran as player on join (ignores adminlevel) Format: {":cmds"}
- settings.OnSpawn = {} -- List off commands ran as player on spawn (ignores adminlevel) Format: {"!fire Really red",":ff me"}
- settings.SaveAdmins = true -- If true anyone you :admin or :headadmin in-game will save
- settings.LoadAdminsFromDS = true -- If false, any admins saved in your DataStores will not load
- settings.WhitelistEnabled = false -- If true enables the whitelist/server lock; Only lets admins & whitelisted users join
- settings.Prefix = ":" -- The : in :kill me
- settings.PlayerPrefix = "!" -- The ! in !donate; Mainly used for commands that any player can run; Do not make it the same as settings.Prefix
- settings.SpecialPrefix = "" -- Used for things like "all", "me" and "others" (If changed to ! you would do :kill !me)
- settings.SplitKey = " " -- The space in :kill me (eg if you change it to / :kill me would be :kill/me)
- settings.BatchKey = "|" -- :kill me | :ff bob | :explode scel
- settings.ConsoleKeyCode = "Quote" -- Keybind to open the console; Rebindable per player in userpanel; KeyCodes: https://developer.roblox.com/en-us/api-reference/enum/KeyCode
- --// Easily add new custom commands below (without needing to create a plugin module)
- --// You can also use this to overwrite existing commands if you know the command's index (found in the command's respective module within the Adonis MainModule)
- settings.Commands = {
- ExampleCommand1 = { --// The index & table of the command
- Prefix = Settings.Prefix; --// The prefix the command will use, this is the ':' in ':ff me'
- Commands = {"examplecommand1", "examplealias1", "examplealias2"}; --// A table containing the command strings (the things you chat in-game to run the command, the 'ff' in ':ff me')
- Args = {"arg1", "arg2", "etc"}; --// Command arguments, these will be available in order as args[1], args[2], args[3], etc; This is the 'me' in ':ff me'
- Description = "Example command";--// The description of the command
- AdminLevel = 100; -- Moderators --// The commands minimum admin level; This can also be a table containing specific levels rather than a minimum level: {124, 152, "HeadAdmins", etc};
- -- Alternative option: AdminLevel = "Moderators"
- Filter = true; --// Should user supplied text passed to this command be filtered automatically? Use this if you plan to display a user-defined message to other players
- Hidden = true; --// Should this command be hidden from the command list?
- Disabled = true; --// If set to true this command won't be usable.
- Function = function(plr: Player, args: {string}, data) --// The command's function; This is the actual code of the command which runs when you run the command
- --// "plr" is the player running the command
- --// "args" is an array of strings containing command arguments supplied by the user
- --// "data" is a table containing information related to the command and the player running it, such as data.PlayerData.Level (the player's admin level) [Refer to API docs]
- print("This is 'arg1':", tostring(args[1]))
- print("This is 'arg2':", tostring(args[2]))
- print("This is 'etc'(arg 3):", tostring(args[3]))
- error("this is an example error :o !") --// Errors raised in the function during command execution will be displayed to the user.
- end
- };
- }
- settings.CommandCooldowns = {
- --[[
- REFERENCE:
- command_full_name: The name of a command (e.g. :cmds)
- [command_full_name] = {
- Player = 0;
- Server = 0;
- Cross = 0;
- }
- ]]
- }
- settings.HttpWait = 60 -- How long things that use the HttpService will wait before updating again
- settings.Trello_Enabled = false -- Are the Trello features enabled?
- settings.Trello_Primary = "" -- Primary Trello board
- settings.Trello_Secondary = {} -- Secondary Trello boards (read-only) Format: {"BoardID";"BoardID2","etc"}
- settings.Trello_AppKey = "" -- Your Trello AppKey Link: https://trello.com/app-key
- settings.Trello_Token = "" -- Trello token (DON'T SHARE WITH ANYONE!) Link: https://trello.com/1/connect?name=Trello_API_Module&response_type=token&expires=never&scope=read,write&key=YOUR_APP_KEY_HERE
- settings.Trello_HideRanks = false -- If true, Trello-assigned ranks won't be shown in the admins list UI (accessed via :admins)
- settings.G_API = true -- If true allows other server scripts to access certain functions described in the API module through _G.Adonis
- settings.G_Access = false -- If enabled allows other scripts to access Adonis using _G.Adonis.Access; Scripts will still be able to do things like _G.Adonis.CheckAdmin(player)
- settings.G_Access_Key = "Example_Key" -- Key required to use the _G access API; Example_Key will not work for obvious reasons
- settings.G_Access_Perms = "Read" -- Access perms
- settings.Allowed_API_Calls = {
- Client = false; -- Allow access to the Client (not recommended)
- Settings = false; -- Allow access to settings (not recommended)
- DataStore = false; -- Allow access to the DataStore (not recommended)
- Core = false; -- Allow access to the script's core table (REALLY not recommended)
- Service = false; -- Allow access to the script's service metatable
- Remote = false; -- Communication table
- HTTP = false; -- HTTP related things like Trello functions
- Anti = false; -- Anti-Exploit table
- Logs = false;
- UI = false; -- Client UI table
- Admin = false; -- Admin related functions
- Functions = false; -- Functions table (contains functions used by the script that don't have a subcategory)
- Variables = true; -- Variables table
- API_Specific = true; -- API Specific functions
- }
- settings.FunCommands = true -- Are fun commands enabled?
- settings.PlayerCommands = false -- Are player-level utility commands enabled?
- settings.CommandFeedback = false -- Should players be notified when commands with non-obvious effects are run on them?
- settings.CrossServerCommands = true -- Are commands which affect more than one server enabled?
- settings.ChatCommands = true -- If false you will not be able to run commands via the chat; Instead you MUST use the console or you will be unable to run commands
- settings.CreatorPowers = true -- Gives me creator level admin; This is strictly used for debugging; I can't debug without full access to the script
- settings.CodeExecution = true -- Enables the use of code execution in Adonis; Scripting related (such as :s) and a few other commands require this
- settings.SilentCommandDenials = false -- If true, there will be no differences between the error messages shown when a user enters an invalid command and when they have insufficient permissions for the command
- settings.BanMessage = "Banned" -- Message shown to banned users upon kick
- settings.LockMessage = "Not Whitelisted" -- Message shown to people when they are kicked while the game is :slocked
- settings.SystemTitle = "System Message" -- Title to display in :sm and :bc
- settings.MaxLogs = 5000 -- Maximum logs to save before deleting the oldest
- settings.SaveCommandLogs = true -- If command logs are saved to the datastores
- settings.Notification = true -- Whether or not to show the "You're an admin" and "Updated" notifications
- settings.SongHint = true -- Display a hint with the current song name and ID when a song is played via :music
- settings.TopBarShift = false -- By default hints and notifs will appear from the top edge of the window, this is acheived by offsetting them by -35 into the transparent region where roblox buttons menu/chat/leaderstat buttons are. Set this to true if you don't want hints/notifs to appear in that region.
- settings.Messages = {} -- A list of notification messages to show HeadAdmins and above on join
- settings.AutoClean = false -- Will auto clean workspace of things like hats and tools
- settings.AutoCleanDelay = 60 -- Time between auto cleans
- settings.AutoBackup = false -- Run :backupmap automatically when the server starts. To restore the map, run :restoremap
- settings.Console = true -- Whether the command console is enabled
- settings.Console_AdminsOnly = false -- If true, only admins will be able to access the console
- settings.HelpSystem = false -- Allows players to call admins for help using !help
- settings.HelpButton = false -- Shows a little help button in the bottom right corner.
- settings.HelpButtonImage = "rbxassetid://357249130" -- Sets the image used for the Adonis help button above.
- settings.DonorCapes = false -- Donors get to show off their capes; Not disruptive :)
- settings.DonorCommands = false -- Show your support for the script and let donors use harmless commands like !sparkles
- settings.LocalCapes = false -- Makes Donor capes local so only the donors see their cape [All players can still disable capes locally]
- settings.Detection = true -- Attempts to detect certain known exploits
- settings.CheckClients = true -- Checks clients every minute or two to make sure they are still active
- settings.ExploitNotifications = true -- Notify all moderators and higher ups when a player is kicked or crashed from the AntiExploit
- settings.CharacterCheckLogs = false -- If the character checks appear in exploit logs and exploit notifications
- settings.AntiNoclip = false -- Attempts to detect noclipping and kills the player if found
- settings.AntiRootJointDeletion = false -- Attempts to detect paranoid and kills the player if found
- settings.AntiHumanoidDeletion = false -- (Very important) Prevents invalid humanoid deletion. Un-does the deletion and kills the player
- settings.AntiMultiTool = false -- Prevents multitooling and because of that many other exploits
- settings.AntiGod = false -- If a player does not respawn when they should have they get respawned
- settings.AntiSpeed = true -- (Client-Sided) Attempts to detect speed exploits
- settings.AntiBuildingTools = false -- (Client-Sided) Attempts to detect any HopperBin(s)/Building Tools added to the client
- settings.AntiClientIdle = false -- (Client-Sided) Kick the player if they are using an anti-idle exploit
- settings.ProtectHats = false -- Prevents hats from being un-welded from their characters through unnormal means
- ---------------------
- -- END OF SETTINGS --
- ---------------------
- --// Setting descriptions used for the in-game settings editor;
- descs.HideScript = [[ Disable if your game saves; When the game starts the Adonis_Loader model will be hidden so other scripts cannot access the settings module ]]
- descs.DataStore = [[ DataStore the script will use for saving data; Changing this will lose any saved data ]]
- descs.DataStoreKey = [[ Key used to encode all datastore entries; Changing this will lose any saved data ]]
- descs.DataStoreEnabled = [[ Disable if you don't want settings and admins to be saveable in-game; PlayerData will still save ]]
- descs.LocalDatastore = [[ If this is turned on, a mock DataStore will forcibly be used instead and shall never save across servers ]]
- descs.Storage = [[ Where things like tools are stored ]]
- descs.RecursiveTools = [[ Whether tools included in subcontainers within settings.Storage are available via the :give command (useful if your tools are organized into multiple folders) ]]
- descs.Theme = [[ UI theme; ]]
- descs.MobileTheme = [[ Theme to use on mobile devices; Mobile themes are optimized for smaller screens; Some GUIs are disabled ]]
- descs.DefaultTheme = [[ Theme to be used as a replacement for "Default". The new replacement theme can still use "Default" as its Base_Theme however any other theme which references "Default" as its redirects to this theme. ]]
- descs.Ranks = [[ All admin permission level ranks; ]];
- descs.Moderators = [[ Mods; Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";} ]]
- descs.Admins = [[ Admins; Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";} ]]
- descs.HeadAdmins = [[ Head Admins; Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";} ]]
- descs.Creators = [[ Anyone to be identified as a place owner; Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";} ]]
- descs.Permissions = [[ Command permissions; Format: {"Command:NewLevel";} ]]
- descs.Aliases = [[ Command aliases; Format: {[":alias <arg1> <arg2> ..."] = ":command <arg1> <arg2> ..."} ]]
- descs.Commands = [[ Custom commands ]]
- descs.Banned = [[ List of people banned from the game; Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";} ]]
- descs.Muted = [[ List of people muted; Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";} ]]
- descs.Blacklist = [[ List of people banned from using admin; Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";} ]]
- descs.Whitelist = [[ People who can join if whitelist enabled; Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";} ]]
- descs.MusicList = [[ List of songs to appear in the script; Format: {{Name = "somesong",ID = 1234567},{Name = "anotherone",ID = 1243562}} ]]
- descs.CapeList = [[ List of capes; Format: {{Name = "somecape",Material = "Fabric",Color = "Bright yellow",ID = 12345567,Reflectance = 1},{etc more stuff here}} ]]
- descs.InsertList = [[ List of models to appear in the script; Format: {{Name = "somemodel",ID = 1234567},{Name = "anotherone",ID = 1243562}} ]]
- descs.CustomRanks = [[ List of custom AdminLevel ranks Format: {RankName = {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";};} ]]
- descs.OnStartup = [[ List of commands ran at server start Format: {":notif TestNotif"} ]]
- descs.OnJoin = [[ List of commands ran as player on join (ignores adminlevel) Format: {":cmds"} ]]
- descs.OnSpawn = [[ List off commands ran as player on spawn (ignores adminlevel) Format: {"!fire Really red",":ff me"} ]]
- descs.SaveAdmins = [[ If true anyone you :mod, :admin, or :headadmin in-game will save]]
- descs.LoadAdminsFromDS = [[ If false, any admins saved in your DataStores will not load ]]
- descs.WhitelistEnabled = [[ If true enables the whitelist/server lock; Only lets admins & whitelisted users join ]]
- descs.Prefix = [[ The : in :kill me ]]
- descs.PlayerPrefix = [[ The ! in !donate; Mainly used for commands that any player can run ]]
- descs.SpecialPrefix = [[ Used for things like "all", "me" and "others" (If changed to ! you would do :kill !me) ]]
- descs.SplitKey = [[ The space in :kill me (eg if you change it to / :kill me would be :kill/me) ]]
- descs.BatchKey = [[ :kill me | :ff bob | :explode scel ]]
- descs.ConsoleKeyCode = [[ Keybind to open the console ]]
- descs.HttpWait = [[ How long things that use the HttpService will wait before updating again ]]
- descs.Trello_Enabled = [[ Are the Trello features enabled? ]]
- descs.Trello_Primary = [[ Primary Trello board ]]
- descs.Trello_Secondary = [[ Secondary Trello boards; Format: {"BoardID";"BoardID2","etc"} ]]
- descs.Trello_AppKey = [[ Your Trello AppKey; Link: https://trello.com/app-key ]]
- descs.Trello_Token = [[ Trello token (DON'T SHARE WITH ANYONE!); Link: https://trello.com/1/connect?name=Trello_API_Module&response_type=token&expires=never&scope=read,write&key=YOUR_APP_KEY_HERE ]]
- descs.Trello_HideRanks = [[ If true, Trello-assigned ranks won't be shown in the admins list UI (accessed via :admins) ]]
- descs.G_API = [[ If true allows other server scripts to access certain functions described in the API module through _G.Adonis ]]
- descs.G_Access = [[ If enabled allows other scripts to access Adonis using _G.Adonis.Access; Scripts will still be able to do things like _G.Adonis.CheckAdmin(player) ]]
- descs.G_Access_Key = [[ Key required to use the _G access API; Example_Key will not work for obvious reasons ]]
- descs.G_Access_Perms = [[ Access perms level ]]
- descs.Allowed_API_Calls = [[ Allowed calls ]]
- descs.FunCommands = [[ Are fun commands enabled? ]]
- descs.PlayerCommands = [[ Are players commands enabled? ]]
- descs.CommandFeedback = [[ Should players be notified when commands with non-obvious effects are run on them? ]]
- descs.CrossServerCommands = [[ Are commands which affect more than one server enabled? ]]
- descs.ChatCommands = [[ If false you will not be able to run commands via the chat; Instead you MUST use the console or you will be unable to run commands ]]
- descs.SilentCommandDenials = [[ If true, there will be no differences between the error messages shown when a user enters an invalid command and when they have insufficient permissions for the command ]]
- descs.BanMessage = [[ Message shown to banned users ]]
- descs.LockMessage = [[ Message shown to people when they are kicked while the game is :slocked ]]
- descs.SystemTitle = [[ Title to display in :sm ]]
- descs.CreatorPowers = [[ When true gives me place owner admin; This is strictly used for debugging; I can't debug without access to the script and specific owner commands ]]
- descs.MaxLogs = [[ Maximum logs to save before deleting the oldest; Too high can lag the game ]]
- descs.SaveCommandLogs = [[ If command logs are saved to the datastores ]]
- descs.Notification = [[ Whether or not to show the "You're an admin" and "Updated" notifications ]]
- descs.CodeExecution = [[ Enables the use of code execution in Adonis; Scripting related and a few other commands require this ]]
- descs.SongHint = [[ Display a hint with the current song name and ID when a song is played via :music ]]
- descs.TopBarShift = [[ By default hints and notifs will appear from the top edge of the window, this is acheived by offsetting them by -35 into the transparent region where roblox buttons menu/chat/leaderstat buttons are. Set this to true if you don't want hints/notifs to appear in that region. ]]
- descs.Messages = [[ A list of notification messages to show HeadAdmins and above on join ]]
- descs.AutoClean = [[ Will auto clean workspace of things like hats and tools ]]
- descs.AutoBackup = [[ (not recommended) Run a map backup command when the server starts, this is mostly useless as clients cannot modify the server. To restore the map run :restoremap ]]
- descs.AutoCleanDelay = [[ Time between auto cleans ]]
- descs.CustomChat = [[ Custom chat ]]
- descs.PlayerList = [[ Custom playerlist ]]
- descs.Console = [[ Command console ]]
- descs.Console_AdminsOnly = [[ Makes it so if the console is enabled, only admins will see it ]]
- descs.DonorCommands = [[ Show your support for the script and let donors use commands like !sparkles ]]
- descs.DonorCapes = [[ Determines if donors have capes ]]
- descs.LocalCapes = [[ Makes Donor capes local instead of removing them ]]
- descs.HelpSystem = [[ Allows players to call admins for help using !help ]]
- descs.HelpButton = [[ Shows a little help button in the bottom right corner ]]
- descs.HelpButtonImage = [[ Change this to change the help button's image ]]
- descs.Detection = [[ Attempts to detect certain known exploits ]]
- descs.CheckClients = [[ Checks clients every minute or two to make sure they are still active ]]
- descs.SongHint = [[ Display a hint with the current song name and ID when a song is played via :music ]]
- descs.TopBarShift = [[ By default hints and notifs will appear from the top edge of the window, this is acheived by offsetting them by -35 into the transparent region where roblox buttons menu/chat/leaderstat buttons are. Set this to true if you don't want hints/notifs to appear in that region. ]]
- descs.Messages = [[ A list of notification messages to show HeadAdmins and above on join ]]
- descs.AutoClean = [[ Will auto clean workspace of things like hats and tools ]]
- descs.AutoBackup = [[ (not recommended) Run a map backup command when the server starts, this is mostly useless as clients cannot modify the server. To restore the map run :restoremap ]]
- descs.AutoCleanDelay = [[ Time between auto cleans ]]
- descs.CustomChat = [[ Custom chat ]]
- descs.PlayerList = [[ Custom playerlist ]]
- descs.Console = [[ Command console ]]
- descs.Console_AdminsOnly = [[ Makes it so if the console is enabled, only admins will see it ]]
- descs.DonorCommands = [[ Show your support for the script and let donors use commands like !sparkles ]]
- descs.DonorCapes = [[ Determines if donors have capes ]]
- descs.LocalCapes = [[ Makes Donor capes local instead of removing them ]]
- descs.HelpSystem = [[ Allows players to call admins for help using !help ]]
- descs.HelpButton = [[ Shows a little help button in the bottom right corner ]]
- descs.HelpButtonImage = [[ Sets the image used for the Adonis help button above. ]]
- descs.Detection = [[ Attempts to detect certain known exploits ]]
- descs.CheckClients = [[ Checks clients every minute or two to make sure they are still active ]]
- descs.ExploitNotifications = [[ Notify all moderators and higher ups when a player is kicked or crashed from the AntiExploit ]]
- descs.CharacterCheckLogs = [[If the character checks appear in exploit logs and exploit notifications]]
- descs.AntiNoclip = [[ Attempts to detect noclipping and kills the player if found ]]
- descs.AntiRootJointDeletion = [[ Attempts to detect paranoid and kills the player if found ]]
- descs.AntiHumanoidDeletion = [[ (Very important) Prevents invalid humanoid deletion. Un-does the deletion and kills the player ]]
- descs.AntiMultiTool = [[ Prevents multitooling and because of that many other exploits ]]
- descs.AntiGod = [[ If a player does not respawn when they should have they get respawned ]]
- descs.AntiSpeed = [[ (Client-Sided) Attempts to detect speed exploits ]]
- descs.AntiBuildingTools = [[ (Client-Sided) Attempts to detect any HopperBin(s)/Building Tools added to the client ]]
- descs.AntiClientIdle = [[ (Client-Sided) Kick the player if they are using an anti-idle exploit ]]
- descs.ProtectHats = [[ Prevents hats from being un-welded from their characters through unnormal means. ]]
- order = {
- "HideScript";
- "DataStore";
- "DataStoreKey";
- "DataStoreEnabled";
- "LocalDatastore";
- " ";
- "Storage";
- "RecursiveTools";
- " ";
- "Theme";
- "MobileTheme";
- "DefaultTheme";
- " ";
- "Ranks";
- " ";
- "Permissions";
- "Aliases";
- " ";
- "Commands";
- "Banned";
- "Muted";
- "Blacklist";
- "Whitelist";
- "MusicList";
- "CapeList";
- "InsertList";
- "CustomRanks";
- " ";
- "OnStartup";
- "OnJoin";
- "OnSpawn";
- " ";
- "SaveAdmins";
- "WhitelistEnabled";
- " ";
- "Prefix";
- "PlayerPrefix";
- "SpecialPrefix";
- "SplitKey";
- "BatchKey";
- "ConsoleKeyCode";
- " ";
- "HttpWait";
- "Trello_Enabled";
- "Trello_Primary";
- "Trello_Secondary";
- "Trello_AppKey";
- "Trello_Token";
- "Trello_HideRanks";
- " ";
- "G_API";
- "G_Access";
- "G_Access_Key";
- "G_Access_Perms";
- "Allowed_API_Calls";
- " ";
- "FunCommands";
- "PlayerCommands";
- "CommandFeedback";
- "CrossServerCommands";
- "ChatCommands";
- "CreatorPowers";
- "CodeExecution";
- "SilentCommandDenials";
- " ";
- "BanMessage";
- "LockMessage";
- "SystemTitle";
- " ";
- "MaxLogs";
- "SaveCommandLogs";
- "Notification";
- "SongHint";
- "TopBarShift";
- "";
- "AutoClean";
- "AutoCleanDelay";
- "AutoBackup";
- " ";
- "CustomChat";
- "PlayerList";
- " ";
- "Console";
- "Console_AdminsOnly";
- " ";
- "HelpSystem";
- "HelpButton";
- "HelpButtonImage";
- " ";
- "DonorCommands";
- "DonorCapes";
- "LocalCapes";
- " ";
- "Detection";
- "CheckClients";
- " ";
- "ExploitNotifications";
- "CharacterCheckLogs";
- "AntiNoclip";
- "AntiRootJointDeletion";
- "AntiHumanoidDeletion";
- "AntiMultiTool";
- "AntiGod";
- "AntiSpeed";
- "AntiBuildingTools";
- "AntiClientIdle";
- "ProtectHats";
- }
- return {Settings = settings, Descriptions = descs, Order = order}
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