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NKiwi

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Sep 28th, 2019
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  1. Name:
  2. Age:
  3. Premonition:
  4. Position/Class/Subclass:
  5. Starting Zone:
  6. Total Body Integrity: 12/12
  7. AP: 9/9
  8.  
  9. ARM: 0 / MUT: 0 / ENH: 0
  10.  
  11. HEAD: 3/3
  12. -Brain Maximum Action Points +2.
  13. -Eyeballs Maximum Action Points +1.
  14. -Jaw [Timing: Action/Cost: 2/Range: 0] - Unarmed Attack 1
  15.  
  16. ARMS: 3/3
  17. -Fists [Timing: Action/Cost: 2/Range: 0] - Unarmed Attack 1.
  18. -Forearm [Timing: Check/Cost: 1/Range: 0] - Support 1.
  19. -Shoulders [Timing: Action/ Cost: 4/Range: Self] - Move 1.
  20.  
  21. TORSO: 3/3
  22. -Spine [Timing: Action/Cost: 1/Range: 0] - One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
  23. -Entrails [Timing: Auto/Cost: None/Range: None] - None.
  24. -Entrails [Timing: Auto/Cost: None/Range: None] - None.
  25.  
  26. LEGS: 3/3
  27. -Bone [Timing: Action/Cost: 3/Range: Self] - Move 1.
  28. -Bone [Timing: Action/Cost: 3/Range: Self] - Move 1.
  29. -Foot [Timing: Check/Cost: 1/Range: 0] - Hinder 1.
  30.  
  31. SKILLS:
  32. P1:
  33. C1:
  34. C2:
  35. S1:
  36.  
  37. Fragments of Memory: 2
  38. 1
  39. 2
  40.  
  41. Fetters:
  42. Treasure: Dependent (X) (X) (X) ()
  43.  
  44. Chargen:
  45. Name + Age (1d10+7 or choice)
  46. Premonition (1d10 or choice)
  47. 2 fragments of memory (the d100 memory table is in the pdf, but you can pick or make up your own)
  48. Choose Position and 1 Skill from Position
  49. Choose Primary Class and 2 Skills from Primary Class, + gain Primary Class's Reinforcement Points
  50. Choose Secondary Class and 1 Skill from Secondary Class + gain Secondary Class's Reinforcement Points
  51. Add 1 Reinforcement Point to a category of your choosing and gain 1 Treasure part (roll or choose)
  52. Spend Reinforcement Points (Reinforcement Parts must be in sequence and be 'supported' by previous tier E.X.: T1 -> T2 -> T3, not T1 -> T3; T1 -> T1 -> T2 -> T2 -> T3, not T1 -> T2 -> T2 -> T3 -> T3)
  53. Starting Zone (Eden/Elysium/Limbo)
  54. Fetters for each other PC (1d10 or choice toward each), each with three madness.
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