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Mar 7th, 2022
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  1. [FLOAT] Witch->m_rage = 0x12EC
  2. [FLOAT] Witch->m_wanderRage = 0x12F8
  3. [INT] Infected->lengthprop6 = 0x0000
  4. [TABLE] Infected->lengthproxy = 0x0000
  5. [TABLE] Infected->m_clientAnimatedOverlay = 0x0000
  6. [INT] Infected->m_fFlags = 0x00F0
  7. [INT] Infected->m_nWaterLevel = 0x0146
  8. [FLOAT] Infected->m_sequenceStartTime = 0x1254
  9. [INT] Infected->m_clientLookatTarget = 0x12AC
  10. [FLOAT] Infected->m_clientLeanYaw = 0x12B0
  11. [VEC3] Infected->m_vecOrigin = 0x0124
  12. [FLOAT] Infected->m_vecOrigin[2] = 0x012C
  13. [FLOAT] Infected->m_angRotation[0] = 0x0118
  14. [FLOAT] Infected->m_angRotation[1] = 0x011C
  15. [FLOAT] Infected->m_angRotation[2] = 0x0120
  16. [VEC3] Infected->m_gibbedLimbForce = 0x117C
  17. [INT] Infected->m_originalBody = 0x1188
  18. [INT] Infected->m_mobRush = 0x118C
  19. [INT] Infected->m_bIsBurning = 0x118D
  20. [INT] Infected->m_iRequestedWound1 = 0x123C
  21. [INT] Infected->m_iRequestedWound2 = 0x1240
  22. [INT] Infected->m_nFallenFlags = 0x1198
  23. [FLOAT] CTerrorWeapon->m_duration = 0x0A68
  24. [FLOAT] CTerrorWeapon->m_timestamp = 0x0A6C
  25. [TABLE] CTerrorWeapon->m_helpingHandSuppressionTimer = 0x0A64
  26. [FLOAT] CTerrorWeapon->m_timestamp = 0x0A40
  27. [TABLE] CTerrorWeapon->m_helpingHandTimer = 0x0A3C
  28. [FLOAT] CTerrorWeapon->m_timestamp = 0x0A74
  29. [TABLE] CTerrorWeapon->m_helpingHandTargetTimer = 0x0A70
  30. [INT] CTerrorWeapon->m_helpingHandState = 0x0A44
  31. [INT] CTerrorWeapon->m_helpingHandTarget = 0x0A48
  32. [FLOAT] CTerrorWeapon->m_helpingHandExtendDuration = 0x0A4C
  33. [FLOAT] CTerrorWeapon->m_reloadQueuedStartTime = 0x0A54
  34. [INT] CTerrorWeapon->m_releasedAltFireButton = 0x0A58
  35. [INT] CTerrorWeapon->m_releasedFireButton = 0x0A59
  36. [INT] CTerrorWeapon->m_isHoldingAltFireButton = 0x0A5B
  37. [INT] CTerrorWeapon->m_isHoldingFireButton = 0x0A5A
  38. [INT] CTerrorWeapon->m_bPickedUpOnTransition = 0x0A60
  39. [INT] CTerrorWeapon->m_DroppedByInfectedGender = 0x0CBC
  40. [INT] CTerrorWeapon->m_iBloodyWeaponLevel = 0x0A5C
  41. [TABLE] CTerrorWeapon->LocalL4DWeaponData = 0x0000
  42. [FLOAT] CTerrorWeapon->m_duration = 0x0A80
  43. [FLOAT] CTerrorWeapon->m_timestamp = 0x0A84
  44. [TABLE] CTerrorWeapon->m_attackTimer = 0x0A7C
  45. [FLOAT] CTerrorWeapon->m_duration = 0x0A8C
  46. [FLOAT] CTerrorWeapon->m_timestamp = 0x0A90
  47. [TABLE] CTerrorWeapon->m_swingTimer = 0x0A88
  48. [INT] CTerrorWeapon->m_nUpgradedPrimaryAmmoLoaded = 0x0CB8
  49. [FLOAT] CTerrorMeleeWeapon->m_flLastAttackTime = 0x0D38
  50. [INT] CTerrorMeleeWeapon->m_hMeleeWeaponInfo = 0x0CEC
  51. [INT] CTerrorMeleeWeapon->m_iNextPrimaryAttackIndex = 0x0D08
  52. [INT] CTerrorMeleeWeapon->m_iNextStrongAttackIndex = 0x0D0C
  53. [INT] CTerrorMeleeWeapon->m_iNextSecondaryAttackIndex = 0x0D10
  54. [INT] CTerrorMeleeWeapon->m_bInMeleeSwing = 0x0D14
  55. [FLOAT] CTerrorMeleeWeapon->m_duration = 0x0D1C
  56. [FLOAT] CTerrorMeleeWeapon->m_timestamp = 0x0D20
  57. [TABLE] CTerrorMeleeWeapon->m_meleeSwingTimer = 0x0D18
  58. [INT] CTerrorGun->m_isDualWielding = 0x0CEC
  59. [INT] CTerrorGun->m_hasDualWeapons = 0x0CED
  60. [INT] CTerrorGun->m_upgradeBitVec = 0x0CF0
  61. [INT] CTerrorGun->m_reloadFromEmpty = 0x0CEF
  62. [INT] CTerrorGun->m_inInitialPickup = 0x0CEE
  63. [INT] CTerrorGun->m_partialReloadStage = 0x0CE8
  64. [INT] CTankClaw->m_isLowAttack = 0x0CFC
  65. [FLOAT] CTankClaw->m_duration = 0x0D04
  66. [FLOAT] CTankClaw->m_timestamp = 0x0D08
  67. [TABLE] CTankClaw->m_lowAttackDurationTimer = 0x0D00
  68. [VEC3] CBaseMountedWeapon->m_initialAngles = 0x0998
  69. [INT] CBaseMountedWeapon->m_owner = 0x0980
  70. [FLOAT] CBaseMountedWeapon->m_maxYaw = 0x0984
  71. [FLOAT] CBaseMountedWeapon->m_maxPitch = 0x0988
  72. [FLOAT] CBaseMountedWeapon->m_minPitch = 0x098C
  73. [INT] CBaseMountedWeapon->m_firing = 0x0990
  74. [INT] CBaseMountedWeapon->m_overheated = 0x0991
  75. [FLOAT] CBaseMountedWeapon->m_heat = 0x0994
  76. [INT] CPropMinigun->m_overheated = 0x0991
  77. [FLOAT] CPropMinigun->m_heat = 0x0994
  78. [INT] CChainsaw->m_iState = 0x0D28
  79. [INT] CChainsaw->m_bHitting = 0x0D2C
  80. [TABLE] CChainsaw->m_PoseParameterTargets = 0x0D70
  81. [INT] CPointPropUseTarget->m_useActionOwner = 0x0638
  82. [INT] CPointPropUseTarget->m_hGasNozzle = 0x063C
  83. [VEC3] CTEBullets->m_vecOrigin = 0x0014
  84. [FLOAT] CTEBullets->m_vecAngles[0] = 0x0020
  85. [FLOAT] CTEBullets->m_vecAngles[1] = 0x0024
  86. [INT] CTEBullets->m_iWeaponID = 0x002C
  87. [INT] CTEBullets->m_iMode = 0x0030
  88. [INT] CTEBullets->m_iSeed = 0x0034
  89. [INT] CTEBullets->m_iPlayer = 0x0010
  90. [FLOAT] CTEBullets->m_flSoundTime = 0x0038
  91. [INT] CBaseShotgun->m_reloadState = 0x0D40
  92. [INT] CBaseShotgun->m_reloadAnimState = 0x0D58
  93. [INT] CBaseShotgun->m_reloadNumShells = 0x0D44
  94. [FLOAT] CBaseShotgun->m_reloadStartTime = 0x0D48
  95. [FLOAT] CBaseShotgun->m_reloadStartDuration = 0x0D4C
  96. [FLOAT] CBaseShotgun->m_reloadInsertDuration = 0x0D50
  97. [FLOAT] CBaseShotgun->m_reloadEndDuration = 0x0D54
  98. [INT] CBaseShotgun->m_shellsInserted = 0x0D5C
  99. [TABLE] CBaseShotgun->LocalShotgunData = 0x0000
  100. [INT] CBaseBackpackItem->m_bPerformingAction = 0x0CE8
  101. [INT] SurvivorBot->m_humanSpectatorUserID = 0x2940
  102. [INT] SurvivorBot->m_humanSpectatorEntIndex = 0x2944
  103. [TABLE] CInferno->m_fireXDelta = 0x0644
  104. [TABLE] CInferno->m_fireYDelta = 0x07D4
  105. [TABLE] CInferno->m_fireZDelta = 0x0964
  106. [INT] CInferno->m_fireCount = 0x1134
  107. [INT] CVomit->m_isSpraying = 0x0658
  108. [FLOAT] CVomit->m_duration = 0x0660
  109. [FLOAT] CVomit->m_timestamp = 0x0664
  110. [TABLE] CVomit->m_attackDuration = 0x065C
  111. [FLOAT] CVomit->m_duration = 0x066C
  112. [FLOAT] CVomit->m_timestamp = 0x0670
  113. [TABLE] CVomit->m_nextSpray = 0x0668
  114. [INT] CTongue->m_tongueGrabStartingHealth = 0x0658
  115. [FLOAT] CTongue->m_tongueHitRange = 0x065C
  116. [FLOAT] CTongue->m_tongueHitTimestamp = 0x0660
  117. [INT] CTongue->m_tongueHitWasAmbush = 0x0664
  118. [FLOAT] CTongue->m_tongueVictimDistance = 0x0668
  119. [FLOAT] CTongue->m_tongueVictimPositionTime = 0x066C
  120. [FLOAT] CTongue->m_tongueVictimLastOnGroundTime = 0x0670
  121. [INT] CTongue->m_potentialTarget = 0x0674
  122. [INT] CTongue->m_currentTipTarget = 0x0678
  123. [INT] CTongue->m_tongueState = 0x06A4
  124. [INT] CTongue->m_bendPointCount = 0x0720
  125. [VEC3] CTongue->m_tipPosition = 0x0724
  126. [VEC3] CTongue->m_bendPositions[0] = 0x06A8
  127. [ARRAY] CTongue->m_bendPositions = 0x0000
  128. [INT] CSpitAbility->m_bHasBeenActivated = 0x0658
  129. [INT] CSelfDestruct->m_bHasBeenActivated = 0x0658
  130. [FLOAT] CLunge->m_duration = 0x065C
  131. [FLOAT] CLunge->m_timestamp = 0x0660
  132. [TABLE] CLunge->m_lungeAgainTimer = 0x0658
  133. [INT] CLunge->m_isLunging = 0x0674
  134. [FLOAT] CLunge->m_lungeStartTime = 0x0664
  135. [VEC3] CLunge->m_queuedLunge = 0x0668
  136. [FLOAT] CLeap->m_duration = 0x065C
  137. [FLOAT] CLeap->m_timestamp = 0x0660
  138. [TABLE] CLeap->m_leapAgainTimer = 0x0658
  139. [INT] CLeap->m_isLeaping = 0x0674
  140. [FLOAT] CLeap->m_leapStartTime = 0x0664
  141. [VEC3] CLeap->m_queuedLeap = 0x0668
  142. [INT] CCharge->m_isCharging = 0x065C
  143. [FLOAT] CCharge->m_chargeStartTime = 0x0658
  144. [INT] CCharge->m_hPotentialTarget = 0x0660
  145. [INT] CBaseAbility->m_hOwnerEntity = 0x0138
  146. [INT] CBaseAbility->m_hasBeenUsed = 0x0654
  147. [INT] CBaseAbility->m_owner = 0x0644
  148. [FLOAT] CBaseAbility->m_duration = 0x064C
  149. [FLOAT] CBaseAbility->m_timestamp = 0x0650
  150. [TABLE] CBaseAbility->m_nextActivationTimer = 0x0648
  151. [FLOAT] CBaseAbility->m_duration = 0x063C
  152. [FLOAT] CBaseAbility->m_timestamp = 0x0640
  153. [TABLE] CBaseAbility->m_activationSupressedTimer = 0x0638
  154. [INT] CTutorLesson->m_lesson = 0x0010
  155. [INT] CTutorLesson->m_subject = 0x0014
  156. [INT] CTransitioningPlayer->m_loadingProgress = 0x1120
  157. [INT] CTransitioningPlayer->m_userID = 0x1110
  158. [INT] CTransitioningPlayer->m_score = 0x1114
  159. [INT] CTransitioningPlayer->m_deaths = 0x1118
  160. [INT] CTransitioningPlayer->m_iHealth = 0x00EC
  161. [INT] CTransitioningPlayer->m_healthBuffer = 0x111C
  162. [INT] CTransitioningPlayer->m_isAlive = 0x1124
  163. [INT] CTransitioningPlayer->m_isDying = 0x1125
  164. [INT] CTransitioningPlayer->m_isIncapacitated = 0x1126
  165. [INT] CTransitioningPlayer->m_isIT = 0x1127
  166. [CHAR*] CTransitioningPlayer->m_playerName = 0x1128
  167. [INT] CTransitioningPlayer->m_character = 0x1148
  168. [INT] CTransitioningPlayer->m_hasMolotov = 0x114C
  169. [INT] CTransitioningPlayer->m_hasGrenade = 0x114D
  170. [INT] CTransitioningPlayer->m_hasFirstAidKit = 0x114E
  171. [INT] CTransitioningPlayer->m_hasPainPills = 0x114F
  172. [INT] CTransitioningPlayer->m_primaryWeaponID = 0x1150
  173. [INT] CTransitioningPlayer->m_secondaryWeaponID = 0x1154
  174. [INT] CFuncRagdollFader->m_bDisabled = 0x0638
  175. [INT] CTerrorGameRulesProxy->m_bFreezePeriod = 0x0020
  176. [INT] CTerrorGameRulesProxy->m_iRoundTime = 0x0024
  177. [FLOAT] CTerrorGameRulesProxy->m_fLevelStartTime = 0x0028
  178. [FLOAT] CTerrorGameRulesProxy->m_flGameStartTime = 0x002C
  179. [TABLE] CTerrorGameRulesProxy->m_iSurvivorScore = 0x0058
  180. [TABLE] CTerrorGameRulesProxy->m_iCampaignScore = 0x0060
  181. [TABLE] CTerrorGameRulesProxy->m_iChapterScore = 0x0068
  182. [TABLE] CTerrorGameRulesProxy->m_iChapterDamage = 0x0070
  183. [TABLE] CTerrorGameRulesProxy->m_iScavengeTeamScore = 0x0078
  184. [TABLE] CTerrorGameRulesProxy->m_iScavengeMatchScore = 0x00A0
  185. [TABLE] CTerrorGameRulesProxy->m_flTeamRoundTime = 0x00A8
  186. [TABLE] CTerrorGameRulesProxy->m_iVersusDistancePerSurvivor = 0x00B0
  187. [TABLE] CTerrorGameRulesProxy->m_iVersusSurvivorDeathDistance = 0x00D0
  188. [TABLE] CTerrorGameRulesProxy->m_iVersusSurvivalMultiplier = 0x00F8
  189. [TABLE] CTerrorGameRulesProxy->m_iVersusDefibsUsed = 0x0100
  190. [INT] CTerrorGameRulesProxy->m_bInIntro = 0x010C
  191. [INT] CTerrorGameRulesProxy->m_iServerRank = 0x014C
  192. [INT] CTerrorGameRulesProxy->m_iServerPlayerCount = 0x0150
  193. [INT] CTerrorGameRulesProxy->m_bIsDedicatedServer = 0x0154
  194. [INT] CTerrorGameRulesProxy->m_iServerSteamGroupID = 0x0158
  195. [FLOAT] CTerrorGameRulesProxy->m_flRoundStartTime = 0x0110
  196. [FLOAT] CTerrorGameRulesProxy->m_flRoundEndTime = 0x0114
  197. [FLOAT] CTerrorGameRulesProxy->m_flAccumulatedTime = 0x0118
  198. [INT] CTerrorGameRulesProxy->m_nRoundNumber = 0x011C
  199. [INT] CTerrorGameRulesProxy->m_nRoundLimit = 0x0120
  200. [TABLE] CTerrorGameRulesProxy->m_iWinningTeamNumber = 0x0124
  201. [FLOAT] CTerrorGameRulesProxy->m_flTeamBestRoundTime = 0x0138
  202. [TABLE] CTerrorGameRulesProxy->m_flRoundDuration = 0x013C
  203. [INT] CTerrorGameRulesProxy->m_nScavengeItemsRemaining = 0x0144
  204. [INT] CTerrorGameRulesProxy->m_nScavengeItemsGoal = 0x0148
  205. [INT] CTerrorGameRulesProxy->m_bAreTeamsFlipped = 0x015C
  206. [INT] CTerrorGameRulesProxy->m_bInSecondHalfOfRound = 0x015D
  207. [INT] CTerrorGameRulesProxy->m_bIsTransitioningToNextMap = 0x015E
  208. [INT] CTerrorGameRulesProxy->m_bIsVersusVoteRestarting = 0x015F
  209. [INT] CTerrorGameRulesProxy->m_bChallengeModeActive = 0x0160
  210. [INT] CTerrorGameRulesProxy->m_bWaterSlowdownEnabled = 0x0161
  211. [INT] CTerrorGameRulesProxy->m_iSacrificeEscapees = 0x0164
  212. [FLOAT] CTerrorGameRulesProxy->m_flHoldoutCooldownEndTime = 0x0168
  213. [TABLE] CTerrorGameRulesProxy->m_iScriptedHUDInts = 0x016C
  214. [TABLE] CTerrorGameRulesProxy->m_fScriptedHUDFloats = 0x01A8
  215. [TABLE] CTerrorGameRulesProxy->m_iScriptedHUDFlags = 0x01E4
  216. [TABLE] CTerrorGameRulesProxy->m_fScriptedHUDTimerBase = 0x0320
  217. [TABLE] CTerrorGameRulesProxy->m_fScriptedHUDTimerAdd = 0x0330
  218. [TABLE] CTerrorGameRulesProxy->m_iScriptedHUDTimerMode = 0x0310
  219. [TABLE] CTerrorGameRulesProxy->m_fScriptedHUDPosX = 0x0220
  220. [TABLE] CTerrorGameRulesProxy->m_fScriptedHUDPosY = 0x025C
  221. [TABLE] CTerrorGameRulesProxy->m_fScriptedHUDWidth = 0x0298
  222. [TABLE] CTerrorGameRulesProxy->m_fScriptedHUDHeight = 0x02D4
  223. [CHAR*] CTerrorGameRulesProxy->m_szScriptedHUDStringSet[0] = 0x0340
  224. [ARRAY] CTerrorGameRulesProxy->m_szScriptedHUDStringSet = 0x0000
  225. [TABLE] CTerrorGameRulesProxy->terror_gamerules_data = 0x0000
  226. [INT] CSurvivorPosition->m_order = 0x0638
  227. [INT] CScavengeProgressDisplay->m_bActive = 0x063C
  228. [INT] CPropHealthCabinet->m_isUsed = 0x0980
  229. [INT] CFinaleTrigger->m_triggerState = 0x0964
  230. [INT] CFinaleTrigger->m_bDisabled = 0x0960
  231. [TABLE] CClientPath->m_posX = 0x0A3C
  232. [TABLE] CClientPath->m_posY = 0x0E3C
  233. [TABLE] CClientPath->m_posZ = 0x123C
  234. [INT] CClientPath->m_posCount = 0x163C
  235. [TABLE] CTerrorPlayerResource->m_maxHealth = 0x0AA0
  236. [TABLE] CTerrorPlayerResource->m_primaryWeapon = 0x0B24
  237. [TABLE] CTerrorPlayerResource->m_grenade = 0x0BA8
  238. [TABLE] CTerrorPlayerResource->m_firstAidSlot = 0x0C2C
  239. [TABLE] CTerrorPlayerResource->m_pillsSlot = 0x0CB0
  240. [TABLE] CTerrorPlayerResource->m_isGhost = 0x0D34
  241. [TABLE] CTerrorPlayerResource->m_isIncapacitated = 0x0D55
  242. [TABLE] CTerrorPlayerResource->m_wantsToPlay = 0x0D76
  243. [TABLE] CTerrorPlayerResource->m_zombieClass = 0x0D98
  244. [TABLE] CTerrorPlayerResource->m_tankTickets = 0x0E1C
  245. [TABLE] CTerrorPlayerResource->m_listenServerHost = 0x0EA0
  246. [TABLE] CTerrorPlayerResource->m_teamSwitchRule = 0x0EC4
  247. [TABLE] CTerrorPlayerResource->m_flSurvivalRecordTime = 0x0F48
  248. [TABLE] CTerrorPlayerResource->m_nSurvivalTopMedal = 0x0FCC
  249. [TABLE] CTerrorPlayerResource->m_flBecomeGhostAt = 0x1050
  250. [FLOAT] CTerrorPlayerResource->m_tankLotteryEntryRatio = 0x10D4
  251. [FLOAT] CTerrorPlayerResource->m_tankLotterySelectionRatio = 0x10D8
  252. [INT] CTerrorPlayerResource->m_pendingTankPlayerIndex = 0x10DC
  253. [INT] CTerrorPlayerResource->m_isFinale = 0x10E0
  254. [INT] CTerrorPlayerResource->m_isSurvivorTeamReadyTime = 0x10E1
  255. [INT] CTerrorPlayerResource->m_survivorTeamReadyTime = 0x10E4
  256. [INT] CTerrorPlayerResource->m_nRoundSetupTimeRemaining = 0x10E8
  257. [INT] CTerrorPlayerResource->m_tempoState = 0x10EC
  258. [INT] CTerrorPlayerResource->m_hasAnySurvivorLeftSafeArea = 0x10F0
  259. [INT] CTerrorPlayerResource->m_isTeamFrozen = 0x10F1
  260. [INT] CTerrorPlayerResource->m_missionDuration = 0x10F4
  261. [INT] CTerrorPlayerResource->m_missionWipes = 0x10F8
  262. [FLOAT] CTerrorPlayerResource->m_starRating = 0x10FC
  263. [INT] CTerrorPlayerResource->m_sharedRandomSeed = 0x1100
  264. [VEC3] CTerrorPlayer->m_shoveForce = 0x1EAC
  265. [INT] CTerrorPlayer->m_airMovementRestricted = 0x1EB8
  266. [FLOAT] CTerrorPlayer->m_duration = 0x1EDC
  267. [FLOAT] CTerrorPlayer->m_timestamp = 0x1EE0
  268. [TABLE] CTerrorPlayer->m_stunTimer = 0x1ED8
  269. [INT] CTerrorPlayer->m_isInMissionStartArea = 0x1EA8
  270. [INT] CTerrorPlayer->m_isCulling = 0x1C98
  271. [INT] CTerrorPlayer->m_isRelocating = 0x1C99
  272. [INT] CTerrorPlayer->m_pushEntity = 0x1FA0
  273. [FLOAT] CTerrorPlayer->m_pushDistance = 0x1FA4
  274. [INT] CTerrorPlayer->m_ghostSpawnState = 0x1C9C
  275. [INT] CTerrorPlayer->m_ghostSpawnClockMaxDelay = 0x1CA0
  276. [INT] CTerrorPlayer->m_ghostSpawnClockCurrentDelay = 0x1CA4
  277. [FLOAT] CTerrorPlayer->m_flNextShoveTime = 0x1CA8
  278. [INT] CTerrorPlayer->m_iShovePenalty = 0x1CAC
  279. [INT] CTerrorPlayer->m_dragTarget = 0x1F94
  280. [VEC3] CTerrorPlayer->m_lineOfScrimmagePos = 0x1CD0
  281. [VEC3] CTerrorPlayer->m_lineOfScrimmageAngle = 0x1CDC
  282. [VEC3] CTerrorPlayer->m_rearLineOfScrimmagePos = 0x1CFC
  283. [VEC3] CTerrorPlayer->m_rearLineOfScrimmageAngle = 0x1D08
  284. [VEC3] CTerrorPlayer->m_scrimmageSphereCenter = 0x1CB4
  285. [FLOAT] CTerrorPlayer->m_scrimmageSphereInitialRadius = 0x1CC0
  286. [FLOAT] CTerrorPlayer->m_scrimmageStartTime = 0x1CC4
  287. [FLOAT] CTerrorPlayer->m_survivorsLineOfScrimmageDistance = 0x1CC8
  288. [INT] CTerrorPlayer->m_isAutoCrouchEnabled = 0x1EC8
  289. [FLOAT] CTerrorPlayer->m_timestamp = 0x1ED0
  290. [TABLE] CTerrorPlayer->m_autoCrouchTimer = 0x1ECC
  291. [VEC3] CTerrorPlayer->m_yardLineAngles[0] = 0x1D64
  292. [ARRAY] CTerrorPlayer->m_yardLineAngles = 0x0000
  293. [VEC3] CTerrorPlayer->m_yardLinePos[0] = 0x1D28
  294. [ARRAY] CTerrorPlayer->m_yardLinePos = 0x0000
  295. [FLOAT] CTerrorPlayer->m_duration = 0x1C34
  296. [FLOAT] CTerrorPlayer->m_timestamp = 0x1C38
  297. [TABLE] CTerrorPlayer->m_noAvoidanceTimer = 0x1C30
  298. [FLOAT] CTerrorPlayer->m_TimeForceExternalView = 0x25FC
  299. [INT] CTerrorPlayer->m_nVariantType = 0x25F8
  300. [TABLE] CTerrorPlayer->terrorlocaldata = 0x0000
  301. [FLOAT] CTerrorPlayer->m_mainSequenceStartTime = 0x1A84
  302. [INT] CTerrorPlayer->m_nSequence = 0x08A4
  303. [INT] CTerrorPlayer->m_grenadeLayerSequence = 0x1A98
  304. [INT] CTerrorPlayer->m_fireLayerSequence = 0x1A8C
  305. [INT] CTerrorPlayer->m_flinchLayerSequence = 0x1A9C
  306. [INT] CTerrorPlayer->m_fidgetLayerSequence = 0x1AA0
  307. [INT] CTerrorPlayer->m_reloadLayerSequence = 0x1A90
  308. [INT] CTerrorPlayer->m_reloadAltLayerSequence = 0x1A94
  309. [INT] CTerrorPlayer->m_reloadLayerNumShells = 0x1AA4
  310. [FLOAT] CTerrorPlayer->m_grenadeLayerStartTime = 0x1AB4
  311. [FLOAT] CTerrorPlayer->m_fireLayerStartTime = 0x1AA8
  312. [FLOAT] CTerrorPlayer->m_flinchLayerStartTime = 0x1AB8
  313. [FLOAT] CTerrorPlayer->m_fidgetLayerStartTime = 0x1ABC
  314. [FLOAT] CTerrorPlayer->m_reloadLayerStartTime = 0x1AAC
  315. [FLOAT] CTerrorPlayer->m_reloadAltLayerStartTime = 0x1AB0
  316. [INT] CTerrorPlayer->m_hBuildableButtonUseEnt = 0x1AC0
  317. [TABLE] CTerrorPlayer->m_NetGestureSequence = 0x1AFC
  318. [TABLE] CTerrorPlayer->m_NetGestureActivity = 0x1B18
  319. [TABLE] CTerrorPlayer->m_NetGestureStartTime = 0x1B34
  320. [FLOAT] CTerrorPlayer->m_fServerAnimStartTime = 0x1B54
  321. [INT] CTerrorPlayer->m_hasVisibleThreats = 0x1BBE
  322. [FLOAT] CTerrorPlayer->m_burnPercent = 0x1BB4
  323. [FLOAT] CTerrorPlayer->m_bbqPercent = 0x1BB8
  324. [INT] CTerrorPlayer->m_holdingObject = 0x1FA8
  325. [FLOAT] CTerrorPlayer->m_healthBuffer = 0x1FAC
  326. [FLOAT] CTerrorPlayer->m_healthBufferTime = 0x1FB0
  327. [INT] CTerrorPlayer->m_isGoingToDie = 0x1FB4
  328. [FLOAT] CTerrorPlayer->m_noiseLevel = 0x1FB8
  329. [INT] CTerrorPlayer->m_noiseLevelLatch = 0x1FBC
  330. [INT] CTerrorPlayer->m_iBloodyHandsLevel = 0x1FC8
  331. [FLOAT] CTerrorPlayer->m_duration = 0x1FD0
  332. [FLOAT] CTerrorPlayer->m_timestamp = 0x1FD4
  333. [TABLE] CTerrorPlayer->m_itTimer = 0x1FCC
  334. [INT] CTerrorPlayer->m_bAdrenalineActive = 0x1FD8
  335. [INT] CTerrorPlayer->m_survivorCharacter = 0x1C8C
  336. [INT] CTerrorPlayer->m_zombieClass = 0x1C90
  337. [INT] CTerrorPlayer->m_zombieState = 0x1C94
  338. [INT] CTerrorPlayer->m_isIncapacitated = 0x1EA9
  339. [INT] CTerrorPlayer->m_isCalm = 0x1EB9
  340. [INT] CTerrorPlayer->m_useActionOwner = 0x1BA4
  341. [INT] CTerrorPlayer->m_useActionTarget = 0x1BA0
  342. [INT] CTerrorPlayer->m_iCurrentUseAction = 0x1BA8
  343. [INT] CTerrorPlayer->m_reviveOwner = 0x1F88
  344. [INT] CTerrorPlayer->m_reviveTarget = 0x1F8C
  345. [INT] CTerrorPlayer->m_tongueVictim = 0x1F68
  346. [INT] CTerrorPlayer->m_tongueOwner = 0x1F6C
  347. [FLOAT] CTerrorPlayer->m_timestamp = 0x1F74
  348. [TABLE] CTerrorPlayer->m_tongueVictimTimer = 0x1F70
  349. [VEC3] CTerrorPlayer->m_initialTonguePullDir = 0x1F78
  350. [INT] CTerrorPlayer->m_isHangingFromTongue = 0x1F84
  351. [INT] CTerrorPlayer->m_reachedTongueOwner = 0x1F85
  352. [INT] CTerrorPlayer->m_isProneTongueDrag = 0x1F86
  353. [INT] CTerrorPlayer->m_positionEntity = 0x1F98
  354. [INT] CTerrorPlayer->m_customAbility = 0x1ED4
  355. [INT] CTerrorPlayer->m_checkpointAwardCounts[0] = 0x1FE0
  356. [ARRAY] CTerrorPlayer->m_checkpointAwardCounts = 0x0000
  357. [INT] CTerrorPlayer->m_missionAwardCounts[0] = 0x2234
  358. [ARRAY] CTerrorPlayer->m_missionAwardCounts = 0x0000
  359. [INT] CTerrorPlayer->m_checkpointZombieKills[0] = 0x2488
  360. [ARRAY] CTerrorPlayer->m_checkpointZombieKills = 0x0000
  361. [INT] CTerrorPlayer->m_missionZombieKills[0] = 0x24AC
  362. [ARRAY] CTerrorPlayer->m_missionZombieKills = 0x0000
  363. [INT] CTerrorPlayer->m_checkpointSurvivorDamage = 0x24D0
  364. [INT] CTerrorPlayer->m_missionSurvivorDamage = 0x24D4
  365. [INT] CTerrorPlayer->m_classSpawnCount[0] = 0x24D8
  366. [ARRAY] CTerrorPlayer->m_classSpawnCount = 0x0000
  367. [INT] CTerrorPlayer->m_iMaxHealth = 0x1FDC
  368. [FLOAT] CTerrorPlayer->m_maxDeadDuration = 0x24FC
  369. [FLOAT] CTerrorPlayer->m_totalDeadDuration = 0x2500
  370. [FLOAT] CTerrorPlayer->m_jumpSupressedUntil = 0x2504
  371. [INT] CTerrorPlayer->m_checkpointMedkitsUsed = 0x2508
  372. [INT] CTerrorPlayer->m_checkpointPillsUsed = 0x2510
  373. [INT] CTerrorPlayer->m_missionMedkitsUsed = 0x250C
  374. [INT] CTerrorPlayer->m_missionPillsUsed = 0x2514
  375. [INT] CTerrorPlayer->m_checkpointMolotovsUsed = 0x2518
  376. [INT] CTerrorPlayer->m_missionMolotovsUsed = 0x251C
  377. [INT] CTerrorPlayer->m_checkpointPipebombsUsed = 0x2520
  378. [INT] CTerrorPlayer->m_missionPipebombsUsed = 0x2524
  379. [INT] CTerrorPlayer->m_checkpointBoomerBilesUsed = 0x2528
  380. [INT] CTerrorPlayer->m_missionBoomerBilesUsed = 0x252C
  381. [INT] CTerrorPlayer->m_checkpointAdrenalinesUsed = 0x2530
  382. [INT] CTerrorPlayer->m_missionAdrenalinesUsed = 0x2534
  383. [INT] CTerrorPlayer->m_checkpointDefibrillatorsUsed = 0x2538
  384. [INT] CTerrorPlayer->m_missionDefibrillatorsUsed = 0x253C
  385. [INT] CTerrorPlayer->m_checkpointDamageTaken = 0x2540
  386. [INT] CTerrorPlayer->m_missionDamageTaken = 0x2544
  387. [INT] CTerrorPlayer->m_checkpointReviveOtherCount = 0x2548
  388. [INT] CTerrorPlayer->m_missionReviveOtherCount = 0x254C
  389. [INT] CTerrorPlayer->m_checkpointFirstAidShared = 0x2550
  390. [INT] CTerrorPlayer->m_missionFirstAidShared = 0x2554
  391. [INT] CTerrorPlayer->m_checkpointIncaps = 0x2558
  392. [INT] CTerrorPlayer->m_missionIncaps = 0x255C
  393. [INT] CTerrorPlayer->m_checkpointDamageToTank = 0x2560
  394. [INT] CTerrorPlayer->m_checkpointDamageToWitch = 0x2564
  395. [INT] CTerrorPlayer->m_missionAccuracy = 0x2578
  396. [INT] CTerrorPlayer->m_checkpointHeadshots = 0x2568
  397. [INT] CTerrorPlayer->m_checkpointHeadshotAccuracy = 0x256C
  398. [INT] CTerrorPlayer->m_missionHeadshotAccuracy = 0x2570
  399. [INT] CTerrorPlayer->m_checkpointDeaths = 0x257C
  400. [INT] CTerrorPlayer->m_missionDeaths = 0x2580
  401. [INT] CTerrorPlayer->m_checkpointMeleeKills = 0x2584
  402. [INT] CTerrorPlayer->m_missionMeleeKills = 0x2588
  403. [INT] CTerrorPlayer->m_checkpointPZIncaps = 0x258C
  404. [INT] CTerrorPlayer->m_checkpointPZTankDamage = 0x2590
  405. [INT] CTerrorPlayer->m_checkpointPZHunterDamage = 0x2594
  406. [INT] CTerrorPlayer->m_checkpointPZSmokerDamage = 0x2598
  407. [INT] CTerrorPlayer->m_checkpointPZBoomerDamage = 0x259C
  408. [INT] CTerrorPlayer->m_checkpointPZJockeyDamage = 0x25A0
  409. [INT] CTerrorPlayer->m_checkpointPZSpitterDamage = 0x25A4
  410. [INT] CTerrorPlayer->m_checkpointPZChargerDamage = 0x25A8
  411. [INT] CTerrorPlayer->m_checkpointPZKills = 0x25AC
  412. [INT] CTerrorPlayer->m_checkpointPZPounces = 0x25B0
  413. [INT] CTerrorPlayer->m_checkpointPZPushes = 0x25B4
  414. [INT] CTerrorPlayer->m_checkpointPZTankPunches = 0x25B8
  415. [INT] CTerrorPlayer->m_checkpointPZTankThrows = 0x25BC
  416. [INT] CTerrorPlayer->m_checkpointPZHung = 0x25C0
  417. [INT] CTerrorPlayer->m_checkpointPZPulled = 0x25C4
  418. [INT] CTerrorPlayer->m_checkpointPZBombed = 0x25C8
  419. [INT] CTerrorPlayer->m_checkpointPZVomited = 0x25CC
  420. [INT] CTerrorPlayer->m_checkpointPZHighestDmgPounce = 0x25D0
  421. [INT] CTerrorPlayer->m_checkpointPZLongestSmokerGrab = 0x25D4
  422. [INT] CTerrorPlayer->m_checkpointPZLongestJockeyRide = 0x25D8
  423. [INT] CTerrorPlayer->m_checkpointPZNumChargeVictims = 0x25DC
  424. [INT] CTerrorPlayer->m_isHangingFromLedge = 0x25EC
  425. [INT] CTerrorPlayer->m_isFallingFromLedge = 0x25ED
  426. [FLOAT] CTerrorPlayer->m_timestamp = 0x25F4
  427. [TABLE] CTerrorPlayer->m_hangTimer = 0x25F0
  428. [VEC3] CTerrorPlayer->m_hangAirPos = 0x2600
  429. [VEC3] CTerrorPlayer->m_hangPos = 0x260C
  430. [VEC3] CTerrorPlayer->m_hangStandPos = 0x2618
  431. [VEC3] CTerrorPlayer->m_hangNormal = 0x2624
  432. [INT] CTerrorPlayer->m_frustration = 0x2678
  433. [INT] CTerrorPlayer->m_clientIntensity = 0x1EC4
  434. [INT] CTerrorPlayer->m_pummelVictim = 0x271C
  435. [INT] CTerrorPlayer->m_pummelAttacker = 0x2720
  436. [INT] CTerrorPlayer->m_queuedPummelVictim = 0x2724
  437. [INT] CTerrorPlayer->m_carryAttacker = 0x2714
  438. [INT] CTerrorPlayer->m_carryVictim = 0x2718
  439. [INT] CTerrorPlayer->m_pounceVictim = 0x2728
  440. [INT] CTerrorPlayer->m_pounceAttacker = 0x272C
  441. [INT] CTerrorPlayer->m_jockeyVictim = 0x2748
  442. [INT] CTerrorPlayer->m_jockeyAttacker = 0x274C
  443. [VEC3] CTerrorPlayer->m_jockeyDesiredMove = 0x2758
  444. [INT] CTerrorPlayer->m_jockeyFirmAttach = 0x2764
  445. [INT] CTerrorPlayer->m_jockeyRotatedDesire = 0x2765
  446. [INT] CTerrorPlayer->m_knockdownReason = 0x2768
  447. [FLOAT] CTerrorPlayer->m_timestamp = 0x2770
  448. [TABLE] CTerrorPlayer->m_knockdownTimer = 0x276C
  449. [FLOAT] CTerrorPlayer->m_duration = 0x1C40
  450. [FLOAT] CTerrorPlayer->m_timestamp = 0x1C44
  451. [TABLE] CTerrorPlayer->m_staggerTimer = 0x1C3C
  452. [VEC3] CTerrorPlayer->m_staggerStart = 0x1C48
  453. [VEC3] CTerrorPlayer->m_staggerDir = 0x1C54
  454. [FLOAT] CTerrorPlayer->m_staggerDist = 0x1C60
  455. [FLOAT] CTerrorPlayer->m_duration = 0x1C68
  456. [FLOAT] CTerrorPlayer->m_timestamp = 0x1C6C
  457. [TABLE] CTerrorPlayer->m_tugTimer = 0x1C64
  458. [VEC3] CTerrorPlayer->m_tugStart = 0x1C70
  459. [VEC3] CTerrorPlayer->m_tugDir = 0x1C7C
  460. [FLOAT] CTerrorPlayer->m_tugDist = 0x1C88
  461. [INT] CTerrorPlayer->m_currentReviveCount = 0x1EBC
  462. [INT] CTerrorPlayer->m_bIsOnThirdStrike = 0x1EC0
  463. [INT] CTerrorPlayer->m_bIsFirstManOut = 0x1EC1
  464. [FLOAT] CTerrorPlayer->nv_m_CIDamageDuck = 0x2684
  465. [FLOAT] CTerrorPlayer->nv_m_CIDamageMob = 0x2688
  466. [FLOAT] CTerrorPlayer->nv_m_zombatMusic = 0x2690
  467. [FLOAT] CTerrorPlayer->nv_m_zombatMusic2 = 0x2694
  468. [FLOAT] CTerrorPlayer->nv_m_zombatMusic3 = 0x2698
  469. [INT] CTerrorPlayer->nv_m_inCheckpoint = 0x26B4
  470. [FLOAT] CTerrorPlayer->nv_m_ambientVolume = 0x26A4
  471. [FLOAT] CTerrorPlayer->nv_m_witchRage = 0x26A0
  472. [FLOAT] CTerrorPlayer->m_fNVAdrenaline = 0x26AC
  473. [TABLE] CTerrorPlayer->m_music = 0x267C
  474. [INT] CTerrorPlayer->m_usingMountedGun = 0x1EBA
  475. [INT] CTerrorPlayer->m_usingMountedWeapon = 0x1EBB
  476. [INT] CTerrorPlayer->m_isGhost = 0x1C9A
  477. [INT] CTerrorPlayer->m_bWasPresentAtSurvivalStart = 0x2938
  478. [INT] CTerrorPlayer->m_vocalizationSubject = 0x1C20
  479. [FLOAT] CTerrorPlayer->m_duration = 0x1C28
  480. [FLOAT] CTerrorPlayer->m_timestamp = 0x1C2C
  481. [TABLE] CTerrorPlayer->m_vocalizationSubjectTimer = 0x1C24
  482. [VEC3] CTerrorPlayer->m_pounceStartPosition = 0x2734
  483. [INT] CTerrorPlayer->m_isAttemptingToPounce = 0x2730
  484. [FLOAT] CTerrorPlayer->m_vomitStart = 0x27F0
  485. [FLOAT] CTerrorPlayer->m_vomitFadeStart = 0x27F8
  486. [FLOAT] CTerrorPlayer->m_bashedStart = 0x27FC
  487. [FLOAT] CTerrorPlayer->m_salivaStart = 0x2800
  488. [INT] CTerrorPlayer->m_iVersusTeam = 0x291C
  489. [INT] CTerrorPlayer->m_scrimmageType = 0x1CCC
  490. [INT] CTerrorPlayer->m_lookatPlayer = 0x2924
  491. [INT] CTerrorPlayer->m_bSurvivorGlowEnabled = 0x2939
  492. [INT] CTerrorPlayer->m_bSurvivorPositionHidingWeapons = 0x1F9C
  493. [INT] CSurvivorRescue->m_survivor = 0x0F20
  494. [INT] CSurvivorDeathModel->m_nCharacterType = 0x0F20
  495. [INT] CBaseUpgradeItem->m_iUsedBySurvivorsMask = 0x0960
  496. [INT] CWeaponSpawn->m_weaponID = 0x0958
  497. [FLOAT] CWeaponSpawn->m_flGlowRange = 0x095C
  498. [FLOAT] CTeamTrainWatcher->m_flTotalProgress = 0x0638
  499. [INT] CTeamTrainWatcher->m_iTrainSpeedLevel = 0x0640
  500. [FLOAT] CTeamTrainWatcher->m_flRecedeTime = 0x0648
  501. [INT] CTeamTrainWatcher->m_nNumCappers = 0x0650
  502. [CHAR*] CSoundMixLayer->m_iszMixLayerName = 0x0638
  503. [FLOAT] CSoundMixLayer->m_fMixLayerLevel = 0x073C
  504. [CHAR*] CPointScriptUseTarget->m_sUseString = 0x0638
  505. [CHAR*] CPointScriptUseTarget->m_sUseSubString = 0x0678
  506. [FLOAT] CPointScriptUseTarget->m_flPreviousProgressPercent = 0x06B8
  507. [INT] CPointScriptUseTarget->m_bCanShowBuildPanel = 0x06BC
  508. [INT] CEnvWeaponFire->m_iWeaponType = 0x0638
  509. [INT] CEnvWeaponFire->m_iShotsTaken = 0x063C
  510. [VEC3] CEnvWeaponFire->m_vecShotDest = 0x0640
  511. [INT] CWeaponCSBase->m_iExtraPrimaryAmmo = 0x0A28
  512. [INT] CBaseCSGrenade->m_bRedraw = 0x0CE8
  513. [INT] CBaseCSGrenade->m_bPinPulled = 0x0CE9
  514. [FLOAT] CBaseCSGrenade->m_fThrowTime = 0x0CEC
  515. [INT] CBaseCSGrenade->m_isGoingToRoll = 0x0CF0
  516. [INT] CCSGameRulesProxy->m_bFreezePeriod = 0x0020
  517. [INT] CCSGameRulesProxy->m_iRoundTime = 0x0024
  518. [FLOAT] CCSGameRulesProxy->m_fLevelStartTime = 0x0028
  519. [FLOAT] CCSGameRulesProxy->m_flGameStartTime = 0x002C
  520. [INT] CCSGameRulesProxy->m_iHostagesRemaining = 0x0030
  521. [INT] CCSGameRulesProxy->m_bMapHasBombTarget = 0x0034
  522. [INT] CCSGameRulesProxy->m_bMapHasRescueZone = 0x0035
  523. [INT] CCSGameRulesProxy->m_bLogoMap = 0x0036
  524. [INT] CCSGameRulesProxy->m_bBlackMarket = 0x0037
  525. [TABLE] CCSGameRulesProxy->cs_gamerules_data = 0x0000
  526. [INT] CPlantedC4->m_bBombTicking = 0x0958
  527. [FLOAT] CPlantedC4->m_flC4Blow = 0x0964
  528. [FLOAT] CPlantedC4->m_flTimerLength = 0x0968
  529. [FLOAT] CPlantedC4->m_flDefuseLength = 0x096C
  530. [FLOAT] CPlantedC4->m_flDefuseCountDown = 0x0970
  531. [FLOAT] CCSPlayer->m_flStamina = 0x18A0
  532. [INT] CCSPlayer->m_iDirection = 0x18A4
  533. [INT] CCSPlayer->m_iShotsFired = 0x18A8
  534. [FLOAT] CCSPlayer->m_flVelocityModifier = 0x18B4
  535. [INT] CCSPlayer->m_duckUntilOnGround = 0x18AC
  536. [VEC3] CCSPlayer->m_vecOrigin = 0x0124
  537. [FLOAT] CCSPlayer->m_vecOrigin[2] = 0x012C
  538. [FLOAT] CCSPlayer->m_vecViewOffset[0] = 0x00F4
  539. [FLOAT] CCSPlayer->m_vecViewOffset[1] = 0x00F8
  540. [FLOAT] CCSPlayer->m_vecViewOffset[2] = 0x00FC
  541. [TABLE] CCSPlayer->cslocaldata = 0x0000
  542. [VEC3] CCSPlayer->m_vecOrigin = 0x0124
  543. [FLOAT] CCSPlayer->m_vecOrigin[2] = 0x012C
  544. [FLOAT] CCSPlayer->m_vecViewOffset[0] = 0x00F4
  545. [FLOAT] CCSPlayer->m_vecViewOffset[1] = 0x00F8
  546. [FLOAT] CCSPlayer->m_vecViewOffset[2] = 0x00FC
  547. [TABLE] CCSPlayer->csnonlocaldata = 0x0000
  548. [INT] CCSPlayer->m_iAddonBits = 0x1880
  549. [TABLE] CCSPlayer->m_AddonModelWeaponIDs = 0x1884
  550. [INT] CCSPlayer->m_iThrowGrenadeCounter = 0x187C
  551. [INT] CCSPlayer->m_iPlayerState = 0x1874
  552. [INT] CCSPlayer->m_iAccount = 0x195C
  553. [INT] CCSPlayer->m_bInBombZone = 0x1879
  554. [INT] CCSPlayer->m_bInBuyZone = 0x187A
  555. [INT] CCSPlayer->m_iClass = 0x1964
  556. [INT] CCSPlayer->m_ArmorValue = 0x1968
  557. [FLOAT] CCSPlayer->m_angEyeAngles[0] = 0x196C
  558. [FLOAT] CCSPlayer->m_angEyeAngles[1] = 0x1970
  559. [FLOAT] CCSPlayer->m_flStamina = 0x18A0
  560. [INT] CCSPlayer->m_bHasDefuser = 0x1978
  561. [INT] CCSPlayer->m_bNightVisionOn = 0x18AD
  562. [INT] CCSPlayer->m_bHasNightVision = 0x18AE
  563. [INT] CCSPlayer->m_iNightVisionScale = 0x18B0
  564. [INT] CCSPlayer->m_bInHostageRescueZone = 0x1979
  565. [INT] CCSPlayer->m_ArmorValue = 0x1968
  566. [INT] CCSPlayer->m_bIsDefusing = 0x1878
  567. [INT] CCSPlayer->m_bHasHelmet = 0x1960
  568. [VEC3] CCSPlayer->m_vecRagdollVelocity = 0x1980
  569. [FLOAT] CCSPlayer->m_flFlashDuration = 0x18D8
  570. [FLOAT] CCSPlayer->m_flFlashMaxAlpha = 0x18D4
  571. [FLOAT] CCSPlayer->m_flProgressBarDuration = 0x1898
  572. [FLOAT] CCSPlayer->m_flProgressBarStartTime = 0x189C
  573. [INT] CCSPlayer->m_hRagdoll = 0x18BC
  574. [INT] CCSPlayer->m_cycleLatch = 0x1A6C
  575. [VEC3] CCSPlayer->m_lastLadderNormal = 0x191C
  576. [VEC3] CCSRagdoll->m_vecOrigin = 0x0124
  577. [VEC3] CCSRagdoll->m_vecRagdollOrigin = 0x0BB0
  578. [INT] CCSRagdoll->m_hPlayer = 0x0BA0
  579. [INT] CCSRagdoll->m_nModelIndex = 0x0140
  580. [INT] CCSRagdoll->m_nForceBone = 0x06A4
  581. [VEC3] CCSRagdoll->m_vecForce = 0x0698
  582. [VEC3] CCSRagdoll->m_vecRagdollVelocity = 0x0BA4
  583. [INT] CCSRagdoll->m_iDeathPose = 0x0BBC
  584. [INT] CCSRagdoll->m_iDeathFrame = 0x0BC0
  585. [INT] CCSRagdoll->m_iTeamNum = 0x00E4
  586. [INT] CCSRagdoll->m_bClientSideAnimation = 0x087C
  587. [INT] CCSRagdoll->m_bOnFire = 0x0BC4
  588. [INT] CCSRagdoll->m_bInterpOrigin = 0x0BC5
  589. [INT] CCSRagdoll->m_ragdollType = 0x0BC8
  590. [INT] CCSRagdoll->m_zombieClass = 0x0BCC
  591. [INT] CCSRagdoll->m_survivorCharacter = 0x0BD0
  592. [INT] CTEPlayerAnimEvent->m_hPlayer = 0x0010
  593. [INT] CTEPlayerAnimEvent->m_iEvent = 0x0014
  594. [INT] CTEPlayerAnimEvent->m_nData = 0x0018
  595. [VEC3] CBaseCSGrenadeProjectile->m_vInitialVelocity = 0x1130
  596. [INT] CTestTraceline->m_clrRender = 0x0064
  597. [VEC3] CTestTraceline->m_vecOrigin = 0x0124
  598. [FLOAT] CTestTraceline->m_angRotation[0] = 0x0118
  599. [FLOAT] CTestTraceline->m_angRotation[1] = 0x011C
  600. [FLOAT] CTestTraceline->m_angRotation[2] = 0x0120
  601. [INT] CTestTraceline->moveparent = 0x0134
  602. [VEC3] CTEWorldDecal->m_vecOrigin = 0x0010
  603. [INT] CTEWorldDecal->m_nIndex = 0x001C
  604. [VEC3] CTESpriteSpray->m_vecOrigin = 0x0010
  605. [VEC3] CTESpriteSpray->m_vecDirection = 0x001C
  606. [INT] CTESpriteSpray->m_nModelIndex = 0x0028
  607. [FLOAT] CTESpriteSpray->m_fNoise = 0x0030
  608. [INT] CTESpriteSpray->m_nCount = 0x0034
  609. [INT] CTESpriteSpray->m_nSpeed = 0x002C
  610. [VEC3] CTESprite->m_vecOrigin = 0x0010
  611. [INT] CTESprite->m_nModelIndex = 0x001C
  612. [FLOAT] CTESprite->m_fScale = 0x0020
  613. [INT] CTESprite->m_nBrightness = 0x0024
  614. [INT] CTESparks->m_nMagnitude = 0x001C
  615. [INT] CTESparks->m_nTrailLength = 0x0020
  616. [VEC3] CTESparks->m_vecDir = 0x0024
  617. [VEC3] CTESmoke->m_vecOrigin = 0x0010
  618. [INT] CTESmoke->m_nModelIndex = 0x001C
  619. [FLOAT] CTESmoke->m_fScale = 0x0020
  620. [INT] CTESmoke->m_nFrameRate = 0x0024
  621. [VEC3] CTEShowLine->m_vecEnd = 0x001C
  622. [VEC3] CTEProjectedDecal->m_vecOrigin = 0x0010
  623. [VEC3] CTEProjectedDecal->m_angRotation = 0x001C
  624. [FLOAT] CTEProjectedDecal->m_flDistance = 0x0028
  625. [INT] CTEProjectedDecal->m_nIndex = 0x002C
  626. [VEC3] CTEPlayerDecal->m_vecOrigin = 0x0014
  627. [INT] CTEPlayerDecal->m_nEntity = 0x0020
  628. [INT] CTEPlayerDecal->m_nPlayer = 0x0010
  629. [VEC3] CTEPhysicsProp->m_vecOrigin = 0x0010
  630. [FLOAT] CTEPhysicsProp->m_angRotation[0] = 0x001C
  631. [FLOAT] CTEPhysicsProp->m_angRotation[1] = 0x0020
  632. [FLOAT] CTEPhysicsProp->m_angRotation[2] = 0x0024
  633. [VEC3] CTEPhysicsProp->m_vecVelocity = 0x0028
  634. [INT] CTEPhysicsProp->m_nModelIndex = 0x0034
  635. [INT] CTEPhysicsProp->m_nFlags = 0x003C
  636. [INT] CTEPhysicsProp->m_nSkin = 0x0038
  637. [INT] CTEPhysicsProp->m_nEffects = 0x0040
  638. [INT] CTEPhysicsProp->r = 0x0044
  639. [INT] CTEPhysicsProp->g = 0x0048
  640. [INT] CTEPhysicsProp->b = 0x004C
  641. [FLOAT] CTEParticleSystem->m_vecOrigin[0] = 0x0010
  642. [FLOAT] CTEParticleSystem->m_vecOrigin[1] = 0x0014
  643. [FLOAT] CTEParticleSystem->m_vecOrigin[2] = 0x0018
  644. [VEC3] CTEMuzzleFlash->m_vecOrigin = 0x0010
  645. [VEC3] CTEMuzzleFlash->m_vecAngles = 0x001C
  646. [FLOAT] CTEMuzzleFlash->m_flScale = 0x0028
  647. [INT] CTEMuzzleFlash->m_nType = 0x002C
  648. [INT] CTELargeFunnel->m_nModelIndex = 0x001C
  649. [INT] CTELargeFunnel->m_nReversed = 0x0020
  650. [INT] CTEKillPlayerAttachments->m_nPlayer = 0x0010
  651. [VEC3] CTEImpact->m_vecOrigin = 0x0010
  652. [VEC3] CTEImpact->m_vecNormal = 0x001C
  653. [INT] CTEImpact->m_iType = 0x0028
  654. [INT] CTEImpact->m_ucFlags = 0x002C
  655. [VEC3] CTEGlowSprite->m_vecOrigin = 0x0010
  656. [INT] CTEGlowSprite->m_nModelIndex = 0x001C
  657. [FLOAT] CTEGlowSprite->m_fScale = 0x0020
  658. [FLOAT] CTEGlowSprite->m_fLife = 0x0024
  659. [INT] CTEGlowSprite->m_nBrightness = 0x0028
  660. [VEC3] CTEShatterSurface->m_vecOrigin = 0x0010
  661. [VEC3] CTEShatterSurface->m_vecAngles = 0x001C
  662. [VEC3] CTEShatterSurface->m_vecForce = 0x0028
  663. [VEC3] CTEShatterSurface->m_vecForcePos = 0x0034
  664. [FLOAT] CTEShatterSurface->m_flWidth = 0x0040
  665. [FLOAT] CTEShatterSurface->m_flHeight = 0x0044
  666. [FLOAT] CTEShatterSurface->m_flShardSize = 0x0048
  667. [INT] CTEShatterSurface->m_nSurfaceType = 0x0050
  668. [INT] CTEShatterSurface->m_uchFrontColor[0] = 0x0054
  669. [INT] CTEShatterSurface->m_uchFrontColor[1] = 0x0055
  670. [INT] CTEShatterSurface->m_uchFrontColor[2] = 0x0056
  671. [INT] CTEShatterSurface->m_uchBackColor[0] = 0x0057
  672. [INT] CTEShatterSurface->m_uchBackColor[1] = 0x0058
  673. [INT] CTEShatterSurface->m_uchBackColor[2] = 0x0059
  674. [VEC3] CTEFootprintDecal->m_vecOrigin = 0x0010
  675. [VEC3] CTEFootprintDecal->m_vecDirection = 0x001C
  676. [INT] CTEFootprintDecal->m_nEntity = 0x0034
  677. [INT] CTEFootprintDecal->m_nIndex = 0x0038
  678. [INT] CTEFootprintDecal->m_chMaterialType = 0x003C
  679. [INT] CTEFizz->m_nEntity = 0x0010
  680. [INT] CTEFizz->m_nModelIndex = 0x0014
  681. [INT] CTEFizz->m_nDensity = 0x0018
  682. [INT] CTEFizz->m_nCurrent = 0x001C
  683. [INT] CTEExplosion->m_nModelIndex = 0x001C
  684. [FLOAT] CTEExplosion->m_fScale = 0x0020
  685. [INT] CTEExplosion->m_nFrameRate = 0x0024
  686. [INT] CTEExplosion->m_nFlags = 0x0028
  687. [VEC3] CTEExplosion->m_vecNormal = 0x002C
  688. [INT] CTEExplosion->m_chMaterialType = 0x0038
  689. [INT] CTEExplosion->m_nRadius = 0x003C
  690. [INT] CTEExplosion->m_nMagnitude = 0x0040
  691. [VEC3] CTEEnergySplash->m_vecPos = 0x0010
  692. [VEC3] CTEEnergySplash->m_vecDir = 0x001C
  693. [INT] CTEEnergySplash->m_bExplosive = 0x0028
  694. [FLOAT] CTEEffectDispatch->m_vOrigin.x = 0x0010
  695. [FLOAT] CTEEffectDispatch->m_vOrigin.y = 0x0014
  696. [FLOAT] CTEEffectDispatch->m_vOrigin.z = 0x0018
  697. [FLOAT] CTEEffectDispatch->m_vStart.x = 0x001C
  698. [FLOAT] CTEEffectDispatch->m_vStart.y = 0x0020
  699. [FLOAT] CTEEffectDispatch->m_vStart.z = 0x0024
  700. [VEC3] CTEEffectDispatch->m_vAngles = 0x0034
  701. [VEC3] CTEEffectDispatch->m_vNormal = 0x0028
  702. [INT] CTEEffectDispatch->m_fFlags = 0x0040
  703. [FLOAT] CTEEffectDispatch->m_flMagnitude = 0x004C
  704. [FLOAT] CTEEffectDispatch->m_flScale = 0x0048
  705. [INT] CTEEffectDispatch->m_nAttachmentIndex = 0x0054
  706. [INT] CTEEffectDispatch->m_nSurfaceProp = 0x0058
  707. [INT] CTEEffectDispatch->m_iEffectName = 0x006C
  708. [INT] CTEEffectDispatch->m_nMaterial = 0x005C
  709. [INT] CTEEffectDispatch->m_nDamageType = 0x0060
  710. [INT] CTEEffectDispatch->m_nHitBox = 0x0064
  711. [INT] CTEEffectDispatch->entindex = 0x0010
  712. [INT] CTEEffectDispatch->m_nColor = 0x0068
  713. [FLOAT] CTEEffectDispatch->m_flRadius = 0x0050
  714. [TABLE] CTEEffectDispatch->m_EffectData = 0x0010
  715. [VEC3] CTEDynamicLight->m_vecOrigin = 0x0010
  716. [INT] CTEDynamicLight->r = 0x0020
  717. [INT] CTEDynamicLight->g = 0x0024
  718. [INT] CTEDynamicLight->b = 0x0028
  719. [INT] CTEDynamicLight->exponent = 0x002C
  720. [FLOAT] CTEDynamicLight->m_fRadius = 0x001C
  721. [FLOAT] CTEDynamicLight->m_fTime = 0x0030
  722. [FLOAT] CTEDynamicLight->m_fDecay = 0x0034
  723. [VEC3] CTEDecal->m_vecOrigin = 0x0010
  724. [VEC3] CTEDecal->m_vecStart = 0x001C
  725. [INT] CTEDecal->m_nEntity = 0x0028
  726. [INT] CTEDecal->m_nHitbox = 0x002C
  727. [INT] CTEDecal->m_nIndex = 0x0030
  728. [VEC3] CTEClientProjectile->m_vecOrigin = 0x0010
  729. [VEC3] CTEClientProjectile->m_vecVelocity = 0x001C
  730. [INT] CTEClientProjectile->m_nModelIndex = 0x0028
  731. [INT] CTEClientProjectile->m_nLifeTime = 0x002C
  732. [INT] CTEClientProjectile->m_hOwner = 0x0030
  733. [VEC3] CTEBubbleTrail->m_vecMins = 0x0010
  734. [VEC3] CTEBubbleTrail->m_vecMaxs = 0x001C
  735. [INT] CTEBubbleTrail->m_nModelIndex = 0x002C
  736. [FLOAT] CTEBubbleTrail->m_flWaterZ = 0x0028
  737. [INT] CTEBubbleTrail->m_nCount = 0x0030
  738. [FLOAT] CTEBubbleTrail->m_fSpeed = 0x0034
  739. [VEC3] CTEBubbles->m_vecMins = 0x0010
  740. [VEC3] CTEBubbles->m_vecMaxs = 0x001C
  741. [INT] CTEBubbles->m_nModelIndex = 0x002C
  742. [FLOAT] CTEBubbles->m_fHeight = 0x0028
  743. [INT] CTEBubbles->m_nCount = 0x0030
  744. [FLOAT] CTEBubbles->m_fSpeed = 0x0034
  745. [VEC3] CTEBSPDecal->m_vecOrigin = 0x0010
  746. [INT] CTEBSPDecal->m_nEntity = 0x001C
  747. [INT] CTEBSPDecal->m_nIndex = 0x0020
  748. [VEC3] CTEBreakModel->m_vecOrigin = 0x0010
  749. [FLOAT] CTEBreakModel->m_angRotation[0] = 0x001C
  750. [FLOAT] CTEBreakModel->m_angRotation[1] = 0x0020
  751. [FLOAT] CTEBreakModel->m_angRotation[2] = 0x0024
  752. [VEC3] CTEBreakModel->m_vecSize = 0x0028
  753. [VEC3] CTEBreakModel->m_vecVelocity = 0x0034
  754. [INT] CTEBreakModel->m_nModelIndex = 0x0044
  755. [INT] CTEBreakModel->m_nRandomization = 0x0040
  756. [INT] CTEBreakModel->m_nCount = 0x0048
  757. [FLOAT] CTEBreakModel->m_fTime = 0x004C
  758. [INT] CTEBreakModel->m_nFlags = 0x0050
  759. [VEC3] CTEBloodStream->m_vecDirection = 0x001C
  760. [INT] CTEBloodStream->r = 0x0028
  761. [INT] CTEBloodStream->g = 0x002C
  762. [INT] CTEBloodStream->b = 0x0030
  763. [INT] CTEBloodStream->a = 0x0034
  764. [INT] CTEBloodStream->m_nAmount = 0x0038
  765. [VEC3] CTEBloodSprite->m_vecOrigin = 0x0010
  766. [VEC3] CTEBloodSprite->m_vecDirection = 0x001C
  767. [INT] CTEBloodSprite->r = 0x0028
  768. [INT] CTEBloodSprite->g = 0x002C
  769. [INT] CTEBloodSprite->b = 0x0030
  770. [INT] CTEBloodSprite->a = 0x0034
  771. [INT] CTEBloodSprite->m_nSprayModel = 0x003C
  772. [INT] CTEBloodSprite->m_nDropModel = 0x0038
  773. [INT] CTEBloodSprite->m_nSize = 0x0040
  774. [INT] CTEBeamSpline->m_nPoints = 0x00D0
  775. [VEC3] CTEBeamSpline->m_vecPoints[0] = 0x0010
  776. [ARRAY] CTEBeamSpline->m_vecPoints = 0x0000
  777. [VEC3] CTEBeamRingPoint->m_vecCenter = 0x004C
  778. [FLOAT] CTEBeamRingPoint->m_flStartRadius = 0x0058
  779. [FLOAT] CTEBeamRingPoint->m_flEndRadius = 0x005C
  780. [INT] CTEBeamRing->m_nStartEntity = 0x004C
  781. [INT] CTEBeamRing->m_nEndEntity = 0x0050
  782. [VEC3] CTEBeamPoints->m_vecStartPoint = 0x004C
  783. [VEC3] CTEBeamPoints->m_vecEndPoint = 0x0058
  784. [INT] CTEBeamLaser->m_nStartEntity = 0x004C
  785. [INT] CTEBeamLaser->m_nEndEntity = 0x0050
  786. [INT] CTEBeamFollow->m_iEntIndex = 0x004C
  787. [INT] CTEBeamEnts->m_nStartEntity = 0x004C
  788. [INT] CTEBeamEnts->m_nEndEntity = 0x0050
  789. [INT] CTEBeamEntPoint->m_nStartEntity = 0x004C
  790. [INT] CTEBeamEntPoint->m_nEndEntity = 0x0050
  791. [VEC3] CTEBeamEntPoint->m_vecStartPoint = 0x0054
  792. [VEC3] CTEBeamEntPoint->m_vecEndPoint = 0x0060
  793. [INT] CTEBaseBeam->m_nModelIndex = 0x0010
  794. [INT] CTEBaseBeam->m_nHaloIndex = 0x0014
  795. [INT] CTEBaseBeam->m_nStartFrame = 0x0018
  796. [INT] CTEBaseBeam->m_nFrameRate = 0x001C
  797. [FLOAT] CTEBaseBeam->m_fLife = 0x0020
  798. [FLOAT] CTEBaseBeam->m_fWidth = 0x0024
  799. [FLOAT] CTEBaseBeam->m_fEndWidth = 0x0028
  800. [INT] CTEBaseBeam->m_nFadeLength = 0x002C
  801. [FLOAT] CTEBaseBeam->m_fAmplitude = 0x0030
  802. [INT] CTEBaseBeam->m_nSpeed = 0x0044
  803. [INT] CTEBaseBeam->r = 0x0034
  804. [INT] CTEBaseBeam->g = 0x0038
  805. [INT] CTEBaseBeam->b = 0x003C
  806. [INT] CTEBaseBeam->a = 0x0040
  807. [INT] CTEBaseBeam->m_nFlags = 0x0048
  808. [VEC3] CTEMetalSparks->m_vecPos = 0x0010
  809. [VEC3] CTEMetalSparks->m_vecDir = 0x001C
  810. [FLOAT] CSteamJet->m_SpreadSpeed = 0x0724
  811. [FLOAT] CSteamJet->m_Speed = 0x0728
  812. [FLOAT] CSteamJet->m_StartSize = 0x072C
  813. [FLOAT] CSteamJet->m_EndSize = 0x0730
  814. [FLOAT] CSteamJet->m_Rate = 0x0734
  815. [FLOAT] CSteamJet->m_JetLength = 0x0738
  816. [INT] CSteamJet->m_bEmit = 0x073C
  817. [INT] CSteamJet->m_bFaceLeft = 0x0744
  818. [INT] CSteamJet->m_nType = 0x0740
  819. [INT] CSteamJet->m_spawnflags = 0x0748
  820. [FLOAT] CSteamJet->m_flRollSpeed = 0x074C
  821. [CHAR*] CSteamJet->m_NoiseStart = 0x0750
  822. [FLOAT] CSmokeStack->m_SpreadSpeed = 0x0774
  823. [FLOAT] CSmokeStack->m_Speed = 0x0778
  824. [FLOAT] CSmokeStack->m_StartSize = 0x077C
  825. [FLOAT] CSmokeStack->m_EndSize = 0x0780
  826. [FLOAT] CSmokeStack->m_Rate = 0x0784
  827. [FLOAT] CSmokeStack->m_JetLength = 0x0788
  828. [INT] CSmokeStack->m_bEmit = 0x078C
  829. [FLOAT] CSmokeStack->m_flBaseSpread = 0x0790
  830. [FLOAT] CSmokeStack->m_flTwist = 0x07E4
  831. [FLOAT] CSmokeStack->m_flRollSpeed = 0x0820
  832. [INT] CSmokeStack->m_iMaterialModel = 0x07E8
  833. [VEC3] CSmokeStack->m_AmbientLight.m_vPos = 0x0794
  834. [VEC3] CSmokeStack->m_AmbientLight.m_vColor = 0x07A0
  835. [FLOAT] CSmokeStack->m_AmbientLight.m_flIntensity = 0x07AC
  836. [VEC3] CSmokeStack->m_DirLight.m_vPos = 0x07B0
  837. [VEC3] CSmokeStack->m_DirLight.m_vColor = 0x07BC
  838. [FLOAT] CSmokeStack->m_DirLight.m_flIntensity = 0x07C8
  839. [VEC3] CSmokeStack->m_vWind = 0x07D8
  840. [FLOAT] DustTrail->m_SpawnRate = 0x0724
  841. [VEC3] DustTrail->m_Color = 0x0728
  842. [FLOAT] DustTrail->m_ParticleLifetime = 0x0738
  843. [FLOAT] DustTrail->m_StopEmitTime = 0x0740
  844. [FLOAT] DustTrail->m_MinSpeed = 0x0744
  845. [FLOAT] DustTrail->m_MaxSpeed = 0x0748
  846. [FLOAT] DustTrail->m_MinDirectedSpeed = 0x074C
  847. [FLOAT] DustTrail->m_MaxDirectedSpeed = 0x0750
  848. [FLOAT] DustTrail->m_StartSize = 0x0754
  849. [FLOAT] DustTrail->m_EndSize = 0x0758
  850. [FLOAT] DustTrail->m_SpawnRadius = 0x075C
  851. [INT] DustTrail->m_bEmit = 0x076C
  852. [FLOAT] DustTrail->m_Opacity = 0x0734
  853. [INT] CFireTrail->m_nAttachment = 0x0724
  854. [FLOAT] CFireTrail->m_flLifetime = 0x0728
  855. [FLOAT] SporeTrail->m_flSpawnRate = 0x072C
  856. [VEC3] SporeTrail->m_vecEndColor = 0x0720
  857. [FLOAT] SporeTrail->m_flParticleLifetime = 0x0730
  858. [FLOAT] SporeTrail->m_flStartSize = 0x0734
  859. [FLOAT] SporeTrail->m_flEndSize = 0x0738
  860. [FLOAT] SporeTrail->m_flSpawnRadius = 0x073C
  861. [INT] SporeTrail->m_bEmit = 0x074C
  862. [FLOAT] SporeExplosion->m_flSpawnRate = 0x0724
  863. [FLOAT] SporeExplosion->m_flParticleLifetime = 0x0728
  864. [FLOAT] SporeExplosion->m_flStartSize = 0x072C
  865. [FLOAT] SporeExplosion->m_flEndSize = 0x0730
  866. [FLOAT] SporeExplosion->m_flSpawnRadius = 0x0734
  867. [INT] SporeExplosion->m_bEmit = 0x073C
  868. [INT] SporeExplosion->m_bDontRemove = 0x073D
  869. [FLOAT] RocketTrail->m_SpawnRate = 0x0724
  870. [VEC3] RocketTrail->m_StartColor = 0x0728
  871. [VEC3] RocketTrail->m_EndColor = 0x0734
  872. [FLOAT] RocketTrail->m_ParticleLifetime = 0x0744
  873. [FLOAT] RocketTrail->m_StopEmitTime = 0x0748
  874. [FLOAT] RocketTrail->m_MinSpeed = 0x074C
  875. [FLOAT] RocketTrail->m_MaxSpeed = 0x0750
  876. [FLOAT] RocketTrail->m_StartSize = 0x0754
  877. [FLOAT] RocketTrail->m_EndSize = 0x0758
  878. [FLOAT] RocketTrail->m_SpawnRadius = 0x075C
  879. [INT] RocketTrail->m_bEmit = 0x076C
  880. [INT] RocketTrail->m_nAttachment = 0x0770
  881. [FLOAT] RocketTrail->m_Opacity = 0x0740
  882. [INT] RocketTrail->m_bDamaged = 0x076D
  883. [FLOAT] RocketTrail->m_flFlareScale = 0x0780
  884. [FLOAT] SmokeTrail->m_SpawnRate = 0x0724
  885. [VEC3] SmokeTrail->m_StartColor = 0x0728
  886. [VEC3] SmokeTrail->m_EndColor = 0x0734
  887. [FLOAT] SmokeTrail->m_ParticleLifetime = 0x0744
  888. [FLOAT] SmokeTrail->m_StopEmitTime = 0x0748
  889. [FLOAT] SmokeTrail->m_MinSpeed = 0x074C
  890. [FLOAT] SmokeTrail->m_MaxSpeed = 0x0750
  891. [FLOAT] SmokeTrail->m_MinDirectedSpeed = 0x0754
  892. [FLOAT] SmokeTrail->m_MaxDirectedSpeed = 0x0758
  893. [FLOAT] SmokeTrail->m_StartSize = 0x075C
  894. [FLOAT] SmokeTrail->m_EndSize = 0x0760
  895. [FLOAT] SmokeTrail->m_SpawnRadius = 0x0764
  896. [INT] SmokeTrail->m_bEmit = 0x0774
  897. [INT] SmokeTrail->m_nAttachment = 0x0778
  898. [FLOAT] SmokeTrail->m_Opacity = 0x0740
  899. [INT] CPropVehicleDriveable->m_hPlayer = 0x095C
  900. [INT] CPropVehicleDriveable->m_nSpeed = 0x0960
  901. [INT] CPropVehicleDriveable->m_nRPM = 0x0964
  902. [FLOAT] CPropVehicleDriveable->m_flThrottle = 0x0968
  903. [INT] CPropVehicleDriveable->m_nBoostTimeLeft = 0x096C
  904. [INT] CPropVehicleDriveable->m_nHasBoost = 0x0970
  905. [INT] CPropVehicleDriveable->m_nScannerDisabledWeapons = 0x0974
  906. [INT] CPropVehicleDriveable->m_nScannerDisabledVehicle = 0x0978
  907. [INT] CPropVehicleDriveable->m_bEnterAnimOn = 0x0998
  908. [INT] CPropVehicleDriveable->m_bExitAnimOn = 0x0999
  909. [INT] CPropVehicleDriveable->m_bUnableToFire = 0x09E5
  910. [VEC3] CPropVehicleDriveable->m_vecEyeExitEndpoint = 0x09D8
  911. [INT] CPropVehicleDriveable->m_bHasGun = 0x09E4
  912. [VEC3] CPropVehicleDriveable->m_vecGunCrosshair = 0x09A0
  913. [FLOAT] ParticleSmokeGrenade->m_flSpawnTime = 0x0734
  914. [FLOAT] ParticleSmokeGrenade->m_FadeStartTime = 0x0738
  915. [FLOAT] ParticleSmokeGrenade->m_FadeEndTime = 0x073C
  916. [INT] ParticleSmokeGrenade->m_CurrentStage = 0x0724
  917. [VEC3] CParticleFire->m_vOrigin = 0x072C
  918. [VEC3] CParticleFire->m_vDirection = 0x0738
  919. [INT] CTEGaussExplosion->m_nType = 0x001C
  920. [VEC3] CTEGaussExplosion->m_vecDirection = 0x0020
  921. [VEC3] CEnvQuadraticBeam->m_targetPosition = 0x0638
  922. [VEC3] CEnvQuadraticBeam->m_controlPosition = 0x0644
  923. [FLOAT] CEnvQuadraticBeam->m_scrollRate = 0x0650
  924. [FLOAT] CEnvQuadraticBeam->m_flWidth = 0x0654
  925. [INT] CEmbers->m_nDensity = 0x0638
  926. [INT] CEmbers->m_nLifetime = 0x063C
  927. [INT] CEmbers->m_nSpeed = 0x0640
  928. [INT] CEmbers->m_bEmit = 0x0644
  929. [INT] CEnvWind->m_iMinWind = 0x0644
  930. [INT] CEnvWind->m_iMaxWind = 0x0648
  931. [INT] CEnvWind->m_windRadius = 0x064C
  932. [INT] CEnvWind->m_iMinGust = 0x0650
  933. [INT] CEnvWind->m_iMaxGust = 0x0654
  934. [FLOAT] CEnvWind->m_flMinGustDelay = 0x0658
  935. [FLOAT] CEnvWind->m_flMaxGustDelay = 0x065C
  936. [INT] CEnvWind->m_iGustDirChange = 0x0664
  937. [INT] CEnvWind->m_iWindSeed = 0x0640
  938. [VEC3] CEnvWind->m_location = 0x0668
  939. [INT] CEnvWind->m_iInitialWindDir = 0x06A4
  940. [FLOAT] CEnvWind->m_flInitialWindSpeed = 0x06A8
  941. [FLOAT] CEnvWind->m_flStartTime = 0x063C
  942. [FLOAT] CEnvWind->m_flGustDuration = 0x0660
  943. [TABLE] CEnvWind->m_EnvWindShared = 0x0638
  944. [INT] CPrecipitation->m_nPrecipType = 0x0660
  945. [FLOAT] CPrecipitation->m_minSpeed = 0x066C
  946. [FLOAT] CPrecipitation->m_maxSpeed = 0x0670
  947. [INT] CHandleTest->m_Handle = 0x0638
  948. [INT] CHandleTest->m_bSendHandle = 0x063C
  949. [INT] CTeamplayRoundBasedRulesProxy->m_iRoundState = 0x0028
  950. [INT] CTeamplayRoundBasedRulesProxy->m_bInWaitingForPlayers = 0x0038
  951. [INT] CTeamplayRoundBasedRulesProxy->m_iWinningTeam = 0x0030
  952. [INT] CTeamplayRoundBasedRulesProxy->m_bInOvertime = 0x002C
  953. [INT] CTeamplayRoundBasedRulesProxy->m_bInSetup = 0x002D
  954. [INT] CTeamplayRoundBasedRulesProxy->m_bSwitchedTeamsThisRound = 0x002E
  955. [INT] CTeamplayRoundBasedRulesProxy->m_bAwaitingReadyRestart = 0x0039
  956. [FLOAT] CTeamplayRoundBasedRulesProxy->m_flRestartRoundTime = 0x003C
  957. [FLOAT] CTeamplayRoundBasedRulesProxy->m_flMapResetTime = 0x0040
  958. [TABLE] CTeamplayRoundBasedRulesProxy->m_flNextRespawnWave = 0x0044
  959. [TABLE] CTeamplayRoundBasedRulesProxy->m_TeamRespawnWaveTimes = 0x00E8
  960. [TABLE] CTeamplayRoundBasedRulesProxy->m_bTeamReady = 0x00C4
  961. [INT] CTeamplayRoundBasedRulesProxy->m_bStopWatch = 0x00E4
  962. [TABLE] CTeamplayRoundBasedRulesProxy->teamplayroundbased_gamerules_data = 0x0000
  963. [FLOAT] CSpriteTrail->m_flLifeTime = 0x0CCC
  964. [FLOAT] CSpriteTrail->m_flStartWidth = 0x0CD0
  965. [FLOAT] CSpriteTrail->m_flEndWidth = 0x0CD4
  966. [FLOAT] CSpriteTrail->m_flStartWidthVariance = 0x0CD8
  967. [FLOAT] CSpriteTrail->m_flTextureRes = 0x0CDC
  968. [FLOAT] CSpriteTrail->m_flMinFadeLength = 0x0CE0
  969. [VEC3] CSpriteTrail->m_vecSkyboxOrigin = 0x0CE4
  970. [FLOAT] CSpriteTrail->m_flSkyboxScale = 0x0CF0
  971. [INT] CSprite->m_hAttachedToEntity = 0x0648
  972. [INT] CSprite->m_nAttachment = 0x064C
  973. [FLOAT] CSprite->m_flScaleTime = 0x0668
  974. [FLOAT] CSprite->m_flSpriteScale = 0x0664
  975. [FLOAT] CSprite->m_flSpriteFramerate = 0x0650
  976. [FLOAT] CSprite->m_flGlowProxySize = 0x0670
  977. [FLOAT] CSprite->m_flHDRColorScale = 0x0674
  978. [FLOAT] CSprite->m_flFrame = 0x0654
  979. [FLOAT] CSprite->m_flBrightnessTime = 0x0660
  980. [INT] CSprite->m_nBrightness = 0x065C
  981. [INT] CSprite->m_bWorldSpaceScale = 0x066C
  982. [INT] CRagdollPropAttached->m_boneIndexAttached = 0x0C90
  983. [INT] CRagdollPropAttached->m_ragdollAttachedObjectIndex = 0x0C8C
  984. [VEC3] CRagdollPropAttached->m_attachmentPointBoneSpace = 0x0C68
  985. [VEC3] CRagdollPropAttached->m_attachmentPointRagdollSpace = 0x0C80
  986. [VEC3] CRagdollProp->m_ragAngles[0] = 0x0A78
  987. [ARRAY] CRagdollProp->m_ragAngles = 0x0000
  988. [VEC3] CRagdollProp->m_ragPos[0] = 0x0958
  989. [ARRAY] CRagdollProp->m_ragPos = 0x0000
  990. [INT] CRagdollProp->m_hUnragdoll = 0x0C54
  991. [FLOAT] CRagdollProp->m_flBlendWeight = 0x0C58
  992. [INT] CRagdollProp->m_nOverlaySequence = 0x0C60
  993. [TABLE] CPoseController->m_hProps = 0x0638
  994. [TABLE] CPoseController->m_chPoseIndex = 0x0648
  995. [INT] CPoseController->m_bPoseValueParity = 0x064C
  996. [FLOAT] CPoseController->m_fPoseValue = 0x0650
  997. [FLOAT] CPoseController->m_fInterpolationTime = 0x0654
  998. [INT] CPoseController->m_bInterpolationWrap = 0x0658
  999. [FLOAT] CPoseController->m_fCycleFrequency = 0x065C
  1000. [INT] CPoseController->m_nFModType = 0x0660
  1001. [FLOAT] CPoseController->m_fFModTimeOffset = 0x0664
  1002. [FLOAT] CPoseController->m_fFModRate = 0x0668
  1003. [FLOAT] CPoseController->m_fFModAmplitude = 0x066C
  1004. [VEC3] CFuncSimpleLadder->m_climbableNormal = 0x0638
  1005. [VEC3] CFuncLadder->m_vecPlayerMountPositionTop = 0x0658
  1006. [VEC3] CFuncLadder->m_vecPlayerMountPositionBottom = 0x0664
  1007. [VEC3] CFuncLadder->m_vecLadderDir = 0x0638
  1008. [INT] CFuncLadder->m_bFakeLadder = 0x0671
  1009. [INT] CTEFoundryHelpers->m_iEntity = 0x0010
  1010. [FLOAT] CEnvDetailController->m_flFadeStartDist = 0x0638
  1011. [FLOAT] CEnvDetailController->m_flFadeEndDist = 0x063C
  1012. [FLOAT] CWorld->m_flWaveHeight = 0x0638
  1013. [VEC3] CWorld->m_WorldMins = 0x063C
  1014. [VEC3] CWorld->m_WorldMaxs = 0x0648
  1015. [INT] CWorld->m_bStartDark = 0x0654
  1016. [FLOAT] CWorld->m_flMaxOccludeeArea = 0x0658
  1017. [FLOAT] CWorld->m_flMinOccluderArea = 0x065C
  1018. [FLOAT] CWorld->m_flMaxPropScreenSpaceWidth = 0x0664
  1019. [FLOAT] CWorld->m_flMinPropScreenSpaceWidth = 0x0660
  1020. [CHAR*] CWorld->m_iszDetailSpriteMaterial = 0x0674
  1021. [INT] CWorld->m_bColdWorld = 0x0668
  1022. [INT] CWorld->m_iTimeOfDay = 0x066C
  1023. [CHAR*] CWorld->m_iszMusicPostFix = 0x0774
  1024. [INT] CWorld->m_iStartMusicType = 0x0670
  1025. [FLOAT] CWaterLODControl->m_flCheapWaterStartDistance = 0x0638
  1026. [FLOAT] CWaterLODControl->m_flCheapWaterEndDistance = 0x063C
  1027. [INT] CVoteController->m_activeIssueIndex = 0x0644
  1028. [INT] CVoteController->m_onlyTeamToVote = 0x0648
  1029. [INT] CVoteController->m_votesYes = 0x064C
  1030. [INT] CVoteController->m_votesNo = 0x0650
  1031. [INT] CVoteController->m_potentialVotes = 0x0654
  1032. [FLOAT] CVGuiScreen->m_flWidth = 0x0640
  1033. [FLOAT] CVGuiScreen->m_flHeight = 0x0644
  1034. [INT] CVGuiScreen->m_fScreenFlags = 0x066C
  1035. [INT] CVGuiScreen->m_nPanelName = 0x0648
  1036. [INT] CVGuiScreen->m_nAttachmentIndex = 0x0664
  1037. [INT] CVGuiScreen->m_nOverlayMaterial = 0x0668
  1038. [INT] CVGuiScreen->m_hPlayerOwner = 0x06C8
  1039. [INT] CPropJeep->m_bHeadlightIsOn = 0x0AA4
  1040. [INT] CPropVehicleChoreoGeneric->m_hPlayer = 0x0984
  1041. [INT] CPropVehicleChoreoGeneric->m_bEnterAnimOn = 0x098C
  1042. [INT] CPropVehicleChoreoGeneric->m_bExitAnimOn = 0x098D
  1043. [VEC3] CPropVehicleChoreoGeneric->m_vecEyeExitEndpoint = 0x0990
  1044. [INT] CPropVehicleChoreoGeneric->m_vehicleView.bClampEyeAngles = 0x0A1C
  1045. [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flPitchCurveZero = 0x0A20
  1046. [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flPitchCurveLinear = 0x0A24
  1047. [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flRollCurveZero = 0x0A28
  1048. [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flRollCurveLinear = 0x0A2C
  1049. [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flFOV = 0x0A30
  1050. [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flYawMin = 0x0A34
  1051. [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flYawMax = 0x0A38
  1052. [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flPitchMin = 0x0A3C
  1053. [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flPitchMax = 0x0A40
  1054. [INT] CBaseTrigger->m_bClientSidePredicted = 0x0638
  1055. [INT] CBaseTrigger->m_spawnflags = 0x01CC
  1056. [INT] CTest_ProxyToggle_Networkable->m_WithProxy = 0x0638
  1057. [TABLE] CTest_ProxyToggle_Networkable->blah = 0x0000
  1058. [INT] CBaseTeamObjectiveResource->m_iTimerToShowInHUD = 0x0638
  1059. [INT] CBaseTeamObjectiveResource->m_iStopWatchTimer = 0x063C
  1060. [INT] CBaseTeamObjectiveResource->m_iNumControlPoints = 0x0640
  1061. [INT] CBaseTeamObjectiveResource->m_bPlayingMiniRounds = 0x0648
  1062. [INT] CBaseTeamObjectiveResource->m_bControlPointsReset = 0x0649
  1063. [INT] CBaseTeamObjectiveResource->m_iUpdateCapHudParity = 0x064C
  1064. [VEC3] CBaseTeamObjectiveResource->m_vCPPositions[0] = 0x0654
  1065. [ARRAY] CBaseTeamObjectiveResource->m_vCPPositions = 0x0000
  1066. [TABLE] CBaseTeamObjectiveResource->m_bCPIsVisible = 0x06B4
  1067. [TABLE] CBaseTeamObjectiveResource->m_flLazyCapPerc = 0x06BC
  1068. [TABLE] CBaseTeamObjectiveResource->m_iTeamIcons = 0x06FC
  1069. [TABLE] CBaseTeamObjectiveResource->m_iTeamOverlays = 0x07FC
  1070. [TABLE] CBaseTeamObjectiveResource->m_iTeamReqCappers = 0x08FC
  1071. [TABLE] CBaseTeamObjectiveResource->m_flTeamCapTime = 0x09FC
  1072. [TABLE] CBaseTeamObjectiveResource->m_iPreviousPoints = 0x0AFC
  1073. [TABLE] CBaseTeamObjectiveResource->m_bTeamCanCap = 0x0DFC
  1074. [TABLE] CBaseTeamObjectiveResource->m_iTeamBaseIcons = 0x0E3C
  1075. [TABLE] CBaseTeamObjectiveResource->m_iBaseControlPoints = 0x0EBC
  1076. [TABLE] CBaseTeamObjectiveResource->m_bInMiniRound = 0x0F3C
  1077. [TABLE] CBaseTeamObjectiveResource->m_iWarnOnCap = 0x0F44
  1078. [CHAR*] CBaseTeamObjectiveResource->m_iszWarnSound[0] = 0x0F64
  1079. [ARRAY] CBaseTeamObjectiveResource->m_iszWarnSound = 0x0000
  1080. [TABLE] CBaseTeamObjectiveResource->m_flPathDistance = 0x175C
  1081. [TABLE] CBaseTeamObjectiveResource->m_iNumTeamMembers = 0x177C
  1082. [TABLE] CBaseTeamObjectiveResource->m_iCappingTeam = 0x187C
  1083. [TABLE] CBaseTeamObjectiveResource->m_iTeamInZone = 0x189C
  1084. [TABLE] CBaseTeamObjectiveResource->m_bBlocked = 0x18BC
  1085. [TABLE] CBaseTeamObjectiveResource->m_iOwner = 0x18C4
  1086. [CHAR*] CBaseTeamObjectiveResource->m_pszCapLayoutInHUD = 0x194C
  1087. [INT] CTeam->m_iTeamNum = 0x0680
  1088. [INT] CTeam->m_iScore = 0x066C
  1089. [INT] CTeam->m_iRoundsWon = 0x0670
  1090. [CHAR*] CTeam->m_szTeamname = 0x064C
  1091. [INT] CTeam->player_array_element = 0x0000
  1092. [ARRAY] CTeam->"player_array" = 0x0000
  1093. [FLOAT] CFlare->m_flTimeBurnOut = 0x1218
  1094. [FLOAT] CFlare->m_flScale = 0x121C
  1095. [INT] CFlare->m_bLight = 0x1220
  1096. [INT] CFlare->m_bSmoke = 0x1221
  1097. [INT] CFlare->m_bPropFlare = 0x1222
  1098. [INT] CSun->m_clrRender = 0x0064
  1099. [INT] CSun->m_clrOverlay = 0x0788
  1100. [VEC3] CSun->m_vDirection = 0x0794
  1101. [INT] CSun->m_bOn = 0x07A0
  1102. [INT] CSun->m_nSize = 0x078C
  1103. [INT] CSun->m_nOverlaySize = 0x0790
  1104. [INT] CSun->m_nMaterial = 0x07A4
  1105. [INT] CSun->m_nOverlayMaterial = 0x07A8
  1106. [FLOAT] CSun->HDRColorScale = 0x0000
  1107. [INT] CParticlePerformanceMonitor->m_bMeasurePerf = 0x0639
  1108. [INT] CParticlePerformanceMonitor->m_bDisplayPerf = 0x0638
  1109. [FLOAT] CSpotlightEnd->m_flLightScale = 0x0638
  1110. [FLOAT] CSpotlightEnd->m_Radius = 0x063C
  1111. [INT] CSlideshowDisplay->m_bEnabled = 0x0638
  1112. [CHAR*] CSlideshowDisplay->m_szDisplayText = 0x0639
  1113. [CHAR*] CSlideshowDisplay->m_szSlideshowDirectory = 0x06B9
  1114. [TABLE] CSlideshowDisplay->m_chCurrentSlideLists = 0x0750
  1115. [FLOAT] CSlideshowDisplay->m_fMinSlideTime = 0x0768
  1116. [FLOAT] CSlideshowDisplay->m_fMaxSlideTime = 0x076C
  1117. [INT] CSlideshowDisplay->m_iCycleType = 0x0774
  1118. [INT] CSlideshowDisplay->m_bNoListRepeats = 0x0778
  1119. [VEC3] CShadowControl->m_shadowDirection = 0x0638
  1120. [INT] CShadowControl->m_shadowColor = 0x0644
  1121. [FLOAT] CShadowControl->m_flShadowMaxDist = 0x0648
  1122. [INT] CShadowControl->m_bDisableShadows = 0x064C
  1123. [INT] CShadowControl->m_bEnableLocalLightShadows = 0x064D
  1124. [INT] CSceneEntity->m_nSceneStringIndex = 0x0648
  1125. [INT] CSceneEntity->m_bIsPlayingBack = 0x063C
  1126. [INT] CSceneEntity->m_bPaused = 0x063D
  1127. [INT] CSceneEntity->m_bMultiplayer = 0x063E
  1128. [FLOAT] CSceneEntity->m_flForceClientTime = 0x0644
  1129. [INT] CSceneEntity->lengthprop16 = 0x0000
  1130. [TABLE] CSceneEntity->lengthproxy = 0x0000
  1131. [TABLE] CSceneEntity->m_hActorList = 0x0000
  1132. [INT] CRopeKeyframe->m_nChangeCount = 0x0924
  1133. [INT] CRopeKeyframe->m_iRopeMaterialModelIndex = 0x0674
  1134. [INT] CRopeKeyframe->m_hStartPoint = 0x0904
  1135. [INT] CRopeKeyframe->m_hEndPoint = 0x0908
  1136. [INT] CRopeKeyframe->m_iStartAttachment = 0x090C
  1137. [INT] CRopeKeyframe->m_iEndAttachment = 0x090E
  1138. [INT] CRopeKeyframe->m_fLockedPoints = 0x0920
  1139. [INT] CRopeKeyframe->m_Slack = 0x0918
  1140. [INT] CRopeKeyframe->m_RopeLength = 0x0914
  1141. [INT] CRopeKeyframe->m_RopeFlags = 0x0670
  1142. [FLOAT] CRopeKeyframe->m_TextureScale = 0x091C
  1143. [INT] CRopeKeyframe->m_nSegments = 0x0900
  1144. [INT] CRopeKeyframe->m_bConstrainBetweenEndpoints = 0x09A8
  1145. [INT] CRopeKeyframe->m_Subdiv = 0x0910
  1146. [FLOAT] CRopeKeyframe->m_Width = 0x0928
  1147. [FLOAT] CRopeKeyframe->m_flScrollSpeed = 0x066C
  1148. [VEC3] CRopeKeyframe->m_vecOrigin = 0x0124
  1149. [INT] CRopeKeyframe->moveparent = 0x0134
  1150. [INT] CRopeKeyframe->m_iParentAttachment = 0x01F8
  1151. [INT] CRopeKeyframe->m_nMinCPULevel = 0x05E8
  1152. [INT] CRopeKeyframe->m_nMaxCPULevel = 0x05E9
  1153. [INT] CRopeKeyframe->m_nMinGPULevel = 0x05EA
  1154. [INT] CRopeKeyframe->m_nMaxGPULevel = 0x05EB
  1155. [INT] CRagdollManager->m_iCurrentMaxRagdollCount = 0x0638
  1156. [INT] CPhysBoxMultiplayer->m_iPhysicsMode = 0x0644
  1157. [FLOAT] CPhysBoxMultiplayer->m_fMass = 0x0648
  1158. [INT] CPropDoorRotatingCheckpoint->m_spawnflags = 0x0984
  1159. [INT] CPropDoorRotatingCheckpoint->m_eDoorState = 0x0980
  1160. [INT] CPropDoorRotatingCheckpoint->m_bLocked = 0x0989
  1161. [INT] CPropDoorRotatingCheckpoint->m_isRescueDoor = 0x098A
  1162. [INT] CBasePropDoor->m_spawnflags = 0x0984
  1163. [INT] CBasePropDoor->m_eDoorState = 0x0980
  1164. [INT] CBasePropDoor->m_bLocked = 0x0989
  1165. [INT] CBasePropDoor->m_isRescueDoor = 0x098A
  1166. [INT] CBasePropDoor->m_hMaster = 0x098C
  1167. [INT] CDynamicProp->m_bUseHitboxesForRenderBox = 0x0960
  1168. [FLOAT] CPostProcessController->m_fLocalContrastStrength = 0x0638
  1169. [FLOAT] CPostProcessController->m_fLocalContrastEdgeStrength = 0x063C
  1170. [FLOAT] CPostProcessController->m_fVignetteStart = 0x0640
  1171. [FLOAT] CPostProcessController->m_fVignetteEnd = 0x0644
  1172. [FLOAT] CPostProcessController->m_fVignetteBlurStrength = 0x0648
  1173. [FLOAT] CPostProcessController->m_fFadeToBlackStrength = 0x064C
  1174. [FLOAT] CPostProcessController->m_fGrainStrength = 0x0650
  1175. [FLOAT] CPostProcessController->m_fTopVignetteStrength = 0x0654
  1176. [FLOAT] CPostProcessController->m_fFadeTime = 0x0658
  1177. [INT] CPostProcessController->m_bMaster = 0x065C
  1178. [INT] CPointCommentaryNode->m_bActive = 0x0958
  1179. [FLOAT] CPointCommentaryNode->m_flStartTime = 0x095C
  1180. [CHAR*] CPointCommentaryNode->m_iszCommentaryFile = 0x0960
  1181. [CHAR*] CPointCommentaryNode->m_iszCommentaryFileNoHDR = 0x0A64
  1182. [CHAR*] CPointCommentaryNode->m_iszSpeakers = 0x0B68
  1183. [INT] CPointCommentaryNode->m_iNodeNumber = 0x0C68
  1184. [INT] CPointCommentaryNode->m_iNodeNumberMax = 0x0C6C
  1185. [INT] CPointCommentaryNode->m_hViewPosition = 0x0C74
  1186. [TABLE] CPlayerResource->m_iPing = 0x06C0
  1187. [TABLE] CPlayerResource->m_iScore = 0x0744
  1188. [TABLE] CPlayerResource->m_iTankTickets = 0x07C8
  1189. [TABLE] CPlayerResource->m_iDeaths = 0x084C
  1190. [TABLE] CPlayerResource->m_bConnected = 0x08D0
  1191. [TABLE] CPlayerResource->m_iTeam = 0x08F4
  1192. [TABLE] CPlayerResource->m_bAlive = 0x0978
  1193. [TABLE] CPlayerResource->m_iHealth = 0x099C
  1194. [FLOAT] CPlasma->m_flStartScale = 0x0638
  1195. [FLOAT] CPlasma->m_flScale = 0x063C
  1196. [FLOAT] CPlasma->m_flScaleTime = 0x0640
  1197. [INT] CPlasma->m_nFlags = 0x0644
  1198. [INT] CPlasma->m_nPlasmaModelIndex = 0x0648
  1199. [INT] CPlasma->m_nPlasmaModelIndex2 = 0x064C
  1200. [INT] CPlasma->m_nGlowModelIndex = 0x0650
  1201. [INT] CPhysicsProp->m_bAwake = 0x0960
  1202. [INT] CPhysicsProp->m_hasTankGlow = 0x0962
  1203. [INT] CPhysicsProp->m_isCarryable = 0x0963
  1204. [INT] CPhysicsProp->m_spawnflags = 0x0968
  1205. [FLOAT] CPhysBox->m_mass = 0x0638
  1206. [VEC3] CParticleSystem->m_vecOrigin = 0x0124
  1207. [INT] CParticleSystem->m_hOwnerEntity = 0x0138
  1208. [INT] CParticleSystem->moveparent = 0x0134
  1209. [INT] CParticleSystem->m_iParentAttachment = 0x01F8
  1210. [VEC3] CParticleSystem->m_angRotation = 0x0118
  1211. [INT] CParticleSystem->m_iEffectIndex = 0x0638
  1212. [INT] CParticleSystem->m_bActive = 0x063C
  1213. [FLOAT] CParticleSystem->m_flStartTime = 0x0640
  1214. [TABLE] CParticleSystem->m_vServerControlPoints = 0x0644
  1215. [TABLE] CParticleSystem->m_iServerControlPointAssignments = 0x0674
  1216. [TABLE] CParticleSystem->m_hControlPointEnts = 0x0684
  1217. [TABLE] CParticleSystem->m_iControlPointParents = 0x0780
  1218. [CHAR*] CMaterialModifyControl->m_szMaterialName = 0x0638
  1219. [CHAR*] CMaterialModifyControl->m_szMaterialVar = 0x0737
  1220. [CHAR*] CMaterialModifyControl->m_szMaterialVarValue = 0x0836
  1221. [INT] CMaterialModifyControl->m_iFrameStart = 0x0940
  1222. [INT] CMaterialModifyControl->m_iFrameEnd = 0x0944
  1223. [INT] CMaterialModifyControl->m_bWrap = 0x0948
  1224. [FLOAT] CMaterialModifyControl->m_flFramerate = 0x094C
  1225. [INT] CMaterialModifyControl->m_bNewAnimCommandsSemaphore = 0x0950
  1226. [FLOAT] CMaterialModifyControl->m_flFloatLerpStartValue = 0x0954
  1227. [FLOAT] CMaterialModifyControl->m_flFloatLerpEndValue = 0x0958
  1228. [FLOAT] CMaterialModifyControl->m_flFloatLerpTransitionTime = 0x095C
  1229. [INT] CMaterialModifyControl->m_bFloatLerpWrap = 0x0960
  1230. [INT] CMaterialModifyControl->m_nModifyMode = 0x0968
  1231. [INT] CLightGlow->m_clrRender = 0x0064
  1232. [INT] CLightGlow->m_nHorizontalSize = 0x0638
  1233. [INT] CLightGlow->m_nVerticalSize = 0x063C
  1234. [INT] CLightGlow->m_nMinDist = 0x0640
  1235. [INT] CLightGlow->m_nMaxDist = 0x0644
  1236. [INT] CLightGlow->m_nOuterMaxDist = 0x0648
  1237. [INT] CLightGlow->m_spawnflags = 0x064C
  1238. [VEC3] CLightGlow->m_vecOrigin = 0x0124
  1239. [VEC3] CLightGlow->m_angRotation = 0x0118
  1240. [INT] CLightGlow->moveparent = 0x0134
  1241. [FLOAT] CLightGlow->m_flGlowProxySize = 0x071C
  1242. [FLOAT] CLightGlow->HDRColorScale = 0x0000
  1243. [INT] CInfoOverlayAccessor->m_iTextureFrameIndex = 0x05EC
  1244. [INT] CInfoOverlayAccessor->m_iOverlayID = 0x0638
  1245. [INT] CFuncSmokeVolume->m_Color1 = 0x0724
  1246. [INT] CFuncSmokeVolume->m_Color2 = 0x0728
  1247. [CHAR*] CFuncSmokeVolume->m_MaterialName = 0x072C
  1248. [FLOAT] CFuncSmokeVolume->m_ParticleDrawWidth = 0x082C
  1249. [FLOAT] CFuncSmokeVolume->m_ParticleSpacingDistance = 0x0830
  1250. [FLOAT] CFuncSmokeVolume->m_DensityRampSpeed = 0x0834
  1251. [FLOAT] CFuncSmokeVolume->m_RotationSpeed = 0x0838
  1252. [FLOAT] CFuncSmokeVolume->m_MovementSpeed = 0x083C
  1253. [FLOAT] CFuncSmokeVolume->m_Density = 0x0840
  1254. [FLOAT] CFuncSmokeVolume->m_maxDrawDistance = 0x0844
  1255. [INT] CFuncSmokeVolume->m_spawnflags = 0x0848
  1256. [VEC3] CFuncSmokeVolume->m_vecMins = 0x0224
  1257. [VEC3] CFuncSmokeVolume->m_vecMaxs = 0x0230
  1258. [INT] CFuncSmokeVolume->m_nSolidType = 0x023E
  1259. [INT] CFuncSmokeVolume->m_usSolidFlags = 0x023C
  1260. [INT] CFuncSmokeVolume->m_nSurroundType = 0x0246
  1261. [INT] CFuncSmokeVolume->m_triggerBloat = 0x023F
  1262. [VEC3] CFuncSmokeVolume->m_vecSpecifiedSurroundingMins = 0x0248
  1263. [VEC3] CFuncSmokeVolume->m_vecSpecifiedSurroundingMaxs = 0x0254
  1264. [TABLE] CFuncSmokeVolume->m_Collision = 0x021C
  1265. [VEC3] CFuncRotating->m_vecOrigin = 0x0124
  1266. [FLOAT] CFuncRotating->m_angRotation[0] = 0x0118
  1267. [FLOAT] CFuncRotating->m_angRotation[1] = 0x011C
  1268. [FLOAT] CFuncRotating->m_angRotation[2] = 0x0120
  1269. [INT] CFuncRotating->m_flSimulationTime = 0x0150
  1270. [INT] CFuncOccluder->m_bActive = 0x063C
  1271. [INT] CFuncOccluder->m_nOccluderIndex = 0x0638
  1272. [VEC3] CFuncMoveLinear->m_vecVelocity = 0x0100
  1273. [INT] CFuncMoveLinear->m_fFlags = 0x00F0
  1274. [INT] CFunc_LOD->m_nDisappearMinDist = 0x0638
  1275. [INT] CFunc_LOD->m_nDisappearMaxDist = 0x063C
  1276. [VEC3] CFuncElevator->m_vecOrigin = 0x0124
  1277. [FLOAT] CFuncElevator->m_acceleration = 0x064C
  1278. [FLOAT] CFuncElevator->m_currentSpeed = 0x0650
  1279. [FLOAT] CFuncElevator->m_movementStartTime = 0x0654
  1280. [FLOAT] CFuncElevator->m_movementStartSpeed = 0x0658
  1281. [FLOAT] CFuncElevator->m_movementStartZ = 0x065C
  1282. [FLOAT] CFuncElevator->m_destinationFloorPosition = 0x0644
  1283. [FLOAT] CFuncElevator->m_maxSpeed = 0x0648
  1284. [INT] CFuncElevator->m_isMoving = 0x0660
  1285. [FLOAT] CTEDust->m_flSize = 0x001C
  1286. [FLOAT] CTEDust->m_flSpeed = 0x0020
  1287. [VEC3] CTEDust->m_vecDirection = 0x0024
  1288. [INT] CFunc_Dust->m_Color = 0x0638
  1289. [INT] CFunc_Dust->m_SpawnRate = 0x063C
  1290. [FLOAT] CFunc_Dust->m_flSizeMin = 0x0640
  1291. [FLOAT] CFunc_Dust->m_flSizeMax = 0x0644
  1292. [INT] CFunc_Dust->m_LifetimeMin = 0x064C
  1293. [INT] CFunc_Dust->m_LifetimeMax = 0x0650
  1294. [INT] CFunc_Dust->m_DustFlags = 0x065C
  1295. [INT] CFunc_Dust->m_SpeedMax = 0x0648
  1296. [INT] CFunc_Dust->m_DistMax = 0x0654
  1297. [INT] CFunc_Dust->m_nModelIndex = 0x0140
  1298. [FLOAT] CFunc_Dust->m_FallSpeed = 0x0658
  1299. [VEC3] CFunc_Dust->m_vecMins = 0x0224
  1300. [VEC3] CFunc_Dust->m_vecMaxs = 0x0230
  1301. [INT] CFunc_Dust->m_nSolidType = 0x023E
  1302. [INT] CFunc_Dust->m_usSolidFlags = 0x023C
  1303. [INT] CFunc_Dust->m_nSurroundType = 0x0246
  1304. [INT] CFunc_Dust->m_triggerBloat = 0x023F
  1305. [VEC3] CFunc_Dust->m_vecSpecifiedSurroundingMins = 0x0248
  1306. [VEC3] CFunc_Dust->m_vecSpecifiedSurroundingMaxs = 0x0254
  1307. [TABLE] CFunc_Dust->m_Collision = 0x021C
  1308. [FLOAT] CFuncConveyor->m_flConveyorSpeed = 0x0638
  1309. [INT] CBreakableSurface->m_nNumWide = 0x063C
  1310. [INT] CBreakableSurface->m_nNumHigh = 0x0640
  1311. [FLOAT] CBreakableSurface->m_flPanelWidth = 0x0644
  1312. [FLOAT] CBreakableSurface->m_flPanelHeight = 0x0648
  1313. [VEC3] CBreakableSurface->m_vNormal = 0x064C
  1314. [VEC3] CBreakableSurface->m_vCorner = 0x0658
  1315. [INT] CBreakableSurface->m_bIsBroken = 0x0664
  1316. [INT] CBreakableSurface->m_nSurfaceType = 0x0668
  1317. [INT] CBreakableSurface->m_noGhostCollision = 0x0A68
  1318. [TABLE] CBreakableSurface->m_RawPanelBitVec = 0x068C
  1319. [FLOAT] CFuncAreaPortalWindow->m_flFadeStartDist = 0x0638
  1320. [FLOAT] CFuncAreaPortalWindow->m_flFadeDist = 0x063C
  1321. [FLOAT] CFuncAreaPortalWindow->m_flTranslucencyLimit = 0x0640
  1322. [INT] CFuncAreaPortalWindow->m_iBackgroundModelIndex = 0x0644
  1323. [VEC3] CFish->m_poolOrigin = 0x09B8
  1324. [FLOAT] CFish->m_x = 0x09A0
  1325. [FLOAT] CFish->m_y = 0x09A4
  1326. [FLOAT] CFish->m_z = 0x09A8
  1327. [FLOAT] CFish->m_angle = 0x09B0
  1328. [INT] CFish->m_nModelIndex = 0x0140
  1329. [INT] CFish->m_lifeState = 0x0147
  1330. [FLOAT] CFish->m_waterLevel = 0x09C4
  1331. [FLOAT] CFireSmoke->m_flStartScale = 0x0638
  1332. [FLOAT] CFireSmoke->m_flScale = 0x063C
  1333. [FLOAT] CFireSmoke->m_flScaleTime = 0x0640
  1334. [INT] CFireSmoke->m_nFlags = 0x0644
  1335. [INT] CFireSmoke->m_nFlameModelIndex = 0x0648
  1336. [INT] CFireSmoke->m_nFlameFromAboveModelIndex = 0x064C
  1337. [INT] CEnvTonemapController->m_bUseCustomAutoExposureMin = 0x0638
  1338. [INT] CEnvTonemapController->m_bUseCustomAutoExposureMax = 0x0639
  1339. [INT] CEnvTonemapController->m_bUseCustomBloomScale = 0x063A
  1340. [FLOAT] CEnvTonemapController->m_flCustomAutoExposureMin = 0x063C
  1341. [FLOAT] CEnvTonemapController->m_flCustomAutoExposureMax = 0x0640
  1342. [FLOAT] CEnvTonemapController->m_flCustomBloomScale = 0x0644
  1343. [FLOAT] CEnvTonemapController->m_flCustomBloomScaleMinimum = 0x0648
  1344. [FLOAT] CEnvTonemapController->m_flBloomExponent = 0x064C
  1345. [FLOAT] CEnvTonemapController->m_flBloomSaturation = 0x0650
  1346. [FLOAT] CEnvTonemapController->m_flTonemapPercentTarget = 0x0654
  1347. [FLOAT] CEnvTonemapController->m_flTonemapPercentBrightPixels = 0x0658
  1348. [FLOAT] CEnvTonemapController->m_flTonemapMinAvgLum = 0x065C
  1349. [FLOAT] CEnvScreenEffect->m_flDuration = 0x0638
  1350. [INT] CEnvScreenEffect->m_nType = 0x063C
  1351. [CHAR*] CEnvScreenOverlay->m_iszOverlayNames[0] = 0x0638
  1352. [ARRAY] CEnvScreenOverlay->m_iszOverlayNames = 0x0000
  1353. [FLOAT] CEnvScreenOverlay->m_flOverlayTimes[0] = 0x1030
  1354. [ARRAY] CEnvScreenOverlay->m_flOverlayTimes = 0x0000
  1355. [FLOAT] CEnvScreenOverlay->m_flStartTime = 0x1058
  1356. [INT] CEnvScreenOverlay->m_iDesiredOverlay = 0x105C
  1357. [INT] CEnvScreenOverlay->m_bIsActive = 0x1060
  1358. [INT] CEnvProjectedTexture->m_hTargetEntity = 0x063C
  1359. [INT] CEnvProjectedTexture->m_bState = 0x0640
  1360. [FLOAT] CEnvProjectedTexture->m_flLightFOV = 0x0644
  1361. [INT] CEnvProjectedTexture->m_bEnableShadows = 0x0648
  1362. [INT] CEnvProjectedTexture->m_bLightOnlyTarget = 0x0649
  1363. [INT] CEnvProjectedTexture->m_bLightWorld = 0x064A
  1364. [INT] CEnvProjectedTexture->m_bCameraSpace = 0x064B
  1365. [VEC3] CEnvProjectedTexture->m_LinearFloatLightColor = 0x064C
  1366. [FLOAT] CEnvProjectedTexture->m_flAmbient = 0x0658
  1367. [CHAR*] CEnvProjectedTexture->m_SpotlightTextureName = 0x0664
  1368. [INT] CEnvProjectedTexture->m_nSpotlightTextureFrame = 0x0768
  1369. [FLOAT] CEnvProjectedTexture->m_flNearZ = 0x065C
  1370. [FLOAT] CEnvProjectedTexture->m_flFarZ = 0x0660
  1371. [INT] CEnvProjectedTexture->m_nShadowQuality = 0x076C
  1372. [FLOAT] CEnvParticleScript->m_flSequenceScale = 0x0A3C
  1373. [INT] CFogController->m_fog.enable = 0x0684
  1374. [INT] CFogController->m_fog.blend = 0x0685
  1375. [VEC3] CFogController->m_fog.dirPrimary = 0x063C
  1376. [INT] CFogController->m_fog.colorPrimary = 0x0648
  1377. [INT] CFogController->m_fog.colorSecondary = 0x064C
  1378. [FLOAT] CFogController->m_fog.start = 0x0658
  1379. [FLOAT] CFogController->m_fog.end = 0x065C
  1380. [FLOAT] CFogController->m_fog.farz = 0x0660
  1381. [FLOAT] CFogController->m_fog.maxdensity = 0x0664
  1382. [INT] CFogController->m_fog.colorPrimaryLerpTo = 0x0650
  1383. [INT] CFogController->m_fog.colorSecondaryLerpTo = 0x0654
  1384. [FLOAT] CFogController->m_fog.startLerpTo = 0x0670
  1385. [FLOAT] CFogController->m_fog.endLerpTo = 0x0674
  1386. [FLOAT] CFogController->m_fog.maxdensityLerpTo = 0x0678
  1387. [FLOAT] CFogController->m_fog.lerptime = 0x067C
  1388. [FLOAT] CFogController->m_fog.duration = 0x0680
  1389. [FLOAT] CFogController->m_fog.HDRColorScale = 0x0688
  1390. [FLOAT] CFogController->m_fog.skyboxFogFactor = 0x0668
  1391. [FLOAT] CFogController->m_fog.skyboxFogFactorLerpTo = 0x066C
  1392. [INT] CEnvDOFController->m_bDOFEnabled = 0x0638
  1393. [FLOAT] CEnvDOFController->m_flNearBlurDepth = 0x063C
  1394. [FLOAT] CEnvDOFController->m_flNearFocusDepth = 0x0640
  1395. [FLOAT] CEnvDOFController->m_flFarFocusDepth = 0x0644
  1396. [FLOAT] CEnvDOFController->m_flFarBlurDepth = 0x0648
  1397. [FLOAT] CEnvDOFController->m_flNearBlurRadius = 0x064C
  1398. [FLOAT] CEnvDOFController->m_flFarBlurRadius = 0x0650
  1399. [VEC3] CEnvPhysicsBlocker->m_vMins = 0x0638
  1400. [VEC3] CEnvPhysicsBlocker->m_vMaxs = 0x0644
  1401. [INT] CEnvPhysicsBlocker->m_bBlocked = 0x0650
  1402. [INT] CEnvPhysicsBlocker->m_nBlockType = 0x0654
  1403. [INT] CEntityParticleTrail->m_iMaterialName = 0x0720
  1404. [FLOAT] CEntityParticleTrail->m_flLifetime = 0x072C
  1405. [FLOAT] CEntityParticleTrail->m_flStartSize = 0x0730
  1406. [FLOAT] CEntityParticleTrail->m_flEndSize = 0x0734
  1407. [TABLE] CEntityParticleTrail->m_Info = 0x0724
  1408. [INT] CEntityParticleTrail->m_hConstraintEntity = 0x0738
  1409. [INT] CEntityFlame->m_hEntAttached = 0x0638
  1410. [INT] CEntityFlame->m_bCheapEffect = 0x064C
  1411. [FLOAT] CEntityDissolve->m_flStartTime = 0x063C
  1412. [FLOAT] CEntityDissolve->m_flFadeOutStart = 0x0640
  1413. [FLOAT] CEntityDissolve->m_flFadeOutLength = 0x0644
  1414. [FLOAT] CEntityDissolve->m_flFadeOutModelStart = 0x0648
  1415. [FLOAT] CEntityDissolve->m_flFadeOutModelLength = 0x064C
  1416. [FLOAT] CEntityDissolve->m_flFadeInStart = 0x0650
  1417. [FLOAT] CEntityDissolve->m_flFadeInLength = 0x0654
  1418. [INT] CEntityDissolve->m_nDissolveType = 0x0658
  1419. [VEC3] CEntityDissolve->m_vDissolverOrigin = 0x0660
  1420. [INT] CEntityDissolve->m_nMagnitude = 0x066C
  1421. [INT] CDynamicLight->m_Flags = 0x0638
  1422. [INT] CDynamicLight->m_LightStyle = 0x0639
  1423. [FLOAT] CDynamicLight->m_Radius = 0x063C
  1424. [INT] CDynamicLight->m_Exponent = 0x0640
  1425. [FLOAT] CDynamicLight->m_InnerAngle = 0x0644
  1426. [FLOAT] CDynamicLight->m_OuterAngle = 0x0648
  1427. [FLOAT] CDynamicLight->m_SpotRadius = 0x064C
  1428. [INT] CColorCorrectionVolume->m_bEnabled = 0x0650
  1429. [FLOAT] CColorCorrectionVolume->m_MaxWeight = 0x0654
  1430. [FLOAT] CColorCorrectionVolume->m_FadeDuration = 0x0658
  1431. [CHAR*] CColorCorrectionVolume->m_lookupFilename = 0x0660
  1432. [VEC3] CColorCorrection->m_vecOrigin = 0x0638
  1433. [FLOAT] CColorCorrection->m_minFalloff = 0x0644
  1434. [FLOAT] CColorCorrection->m_maxFalloff = 0x0648
  1435. [FLOAT] CColorCorrection->m_flCurWeight = 0x0658
  1436. [FLOAT] CColorCorrection->m_flMaxWeight = 0x0654
  1437. [FLOAT] CColorCorrection->m_flFadeInDuration = 0x064C
  1438. [FLOAT] CColorCorrection->m_flFadeOutDuration = 0x0650
  1439. [CHAR*] CColorCorrection->m_netLookupFilename = 0x065C
  1440. [INT] CColorCorrection->m_bEnabled = 0x0760
  1441. [INT] CColorCorrection->m_bMaster = 0x0761
  1442. [INT] CColorCorrection->m_bClientSide = 0x0762
  1443. [INT] CColorCorrection->m_bExclusive = 0x0763
  1444. [INT] CBreakableProp->m_noGhostCollision = 0x0958
  1445. [INT] CBreakableProp->m_bClientPhysics = 0x0959
  1446. [INT] CBeamSpotlight->m_nHaloIndex = 0x0638
  1447. [INT] CBeamSpotlight->m_bSpotlightOn = 0x0644
  1448. [INT] CBeamSpotlight->m_bHasDynamicLight = 0x0645
  1449. [INT] CBeamSpotlight->m_bNoFog = 0x0646
  1450. [FLOAT] CBeamSpotlight->m_flSpotlightMaxLength = 0x0648
  1451. [FLOAT] CBeamSpotlight->m_flSpotlightGoalWidth = 0x064C
  1452. [FLOAT] CBeamSpotlight->m_flHDRColorScale = 0x0650
  1453. [INT] CBeamSpotlight->m_nRotationAxis = 0x063C
  1454. [FLOAT] CBeamSpotlight->m_flRotationSpeed = 0x0640
  1455. [CHAR*] CButtonTimed->m_sUseString = 0x0640
  1456. [CHAR*] CButtonTimed->m_sUseSubString = 0x0680
  1457. [INT] CBaseButton->m_glowEntity = 0x0638
  1458. [INT] CBaseButton->m_usable = 0x063C
  1459. [TABLE] CBasePlayer->m_chAreaBits = 0x11A8
  1460. [TABLE] CBasePlayer->m_chAreaPortalBits = 0x11C8
  1461. [INT] CBasePlayer->m_iHideHUD = 0x11EC
  1462. [FLOAT] CBasePlayer->m_flFOVRate = 0x11E8
  1463. [INT] CBasePlayer->m_bDucked = 0x121C
  1464. [INT] CBasePlayer->m_bDucking = 0x121D
  1465. [INT] CBasePlayer->m_bInDuckJump = 0x121E
  1466. [INT] CBasePlayer->m_nDuckTimeMsecs = 0x11F0
  1467. [INT] CBasePlayer->m_nDuckJumpTimeMsecs = 0x11F4
  1468. [INT] CBasePlayer->m_nJumpTimeMsecs = 0x11F8
  1469. [FLOAT] CBasePlayer->m_flFallVelocity = 0x11FC
  1470. [VEC3] CBasePlayer->m_vecPunchAngle = 0x1204
  1471. [VEC3] CBasePlayer->m_vecPunchAngleVel = 0x1210
  1472. [INT] CBasePlayer->m_bDrawViewmodel = 0x121F
  1473. [INT] CBasePlayer->m_bWearingSuit = 0x1220
  1474. [INT] CBasePlayer->m_bPoisoned = 0x1221
  1475. [FLOAT] CBasePlayer->m_flStepSize = 0x1200
  1476. [INT] CBasePlayer->m_bAllowAutoMovement = 0x1222
  1477. [INT] CBasePlayer->m_bAutoAimTarget = 0x128C
  1478. [INT] CBasePlayer->m_skybox3d.scale = 0x1294
  1479. [VEC3] CBasePlayer->m_skybox3d.origin = 0x1298
  1480. [INT] CBasePlayer->m_skybox3d.area = 0x12A4
  1481. [INT] CBasePlayer->m_skybox3d.bClip3DSkyBoxNearToWorldFar = 0x12A8
  1482. [FLOAT] CBasePlayer->m_skybox3d.flClip3DSkyBoxNearToWorldFarOffset = 0x12AC
  1483. [INT] CBasePlayer->m_skybox3d.fog.enable = 0x12FC
  1484. [INT] CBasePlayer->m_skybox3d.fog.blend = 0x12FD
  1485. [VEC3] CBasePlayer->m_skybox3d.fog.dirPrimary = 0x12B4
  1486. [INT] CBasePlayer->m_skybox3d.fog.colorPrimary = 0x12C0
  1487. [INT] CBasePlayer->m_skybox3d.fog.colorSecondary = 0x12C4
  1488. [FLOAT] CBasePlayer->m_skybox3d.fog.start = 0x12D0
  1489. [FLOAT] CBasePlayer->m_skybox3d.fog.end = 0x12D4
  1490. [FLOAT] CBasePlayer->m_skybox3d.fog.maxdensity = 0x12DC
  1491. [FLOAT] CBasePlayer->m_skybox3d.fog.HDRColorScale = 0x1300
  1492. [VEC3] CBasePlayer->m_audio.localSound[0] = 0x1308
  1493. [VEC3] CBasePlayer->m_audio.localSound[1] = 0x1314
  1494. [VEC3] CBasePlayer->m_audio.localSound[2] = 0x1320
  1495. [VEC3] CBasePlayer->m_audio.localSound[3] = 0x132C
  1496. [VEC3] CBasePlayer->m_audio.localSound[4] = 0x1338
  1497. [VEC3] CBasePlayer->m_audio.localSound[5] = 0x1344
  1498. [VEC3] CBasePlayer->m_audio.localSound[6] = 0x1350
  1499. [VEC3] CBasePlayer->m_audio.localSound[7] = 0x135C
  1500. [INT] CBasePlayer->m_audio.soundscapeIndex = 0x1368
  1501. [INT] CBasePlayer->m_audio.localBits = 0x136C
  1502. [INT] CBasePlayer->m_audio.entIndex = 0x1370
  1503. [TABLE] CBasePlayer->m_Local = 0x11A4
  1504. [FLOAT] CBasePlayer->m_flFriction = 0x0130
  1505. [TABLE] CBasePlayer->m_iAmmo = 0x0F24
  1506. [INT] CBasePlayer->m_fOnTarget = 0x1418
  1507. [INT] CBasePlayer->m_nTickBase = 0x14CC
  1508. [INT] CBasePlayer->m_nNextThinkTick = 0x00E8
  1509. [FLOAT] CBasePlayer->m_vecVelocity[0] = 0x0100
  1510. [FLOAT] CBasePlayer->m_vecVelocity[1] = 0x0104
  1511. [FLOAT] CBasePlayer->m_vecVelocity[2] = 0x0108
  1512. [VEC3] CBasePlayer->m_vecBaseVelocity = 0x010C
  1513. [INT] CBasePlayer->m_hConstraintEntity = 0x1430
  1514. [VEC3] CBasePlayer->m_vecConstraintCenter = 0x1434
  1515. [FLOAT] CBasePlayer->m_flConstraintRadius = 0x1440
  1516. [FLOAT] CBasePlayer->m_flConstraintWidth = 0x1444
  1517. [FLOAT] CBasePlayer->m_flConstraintSpeedFactor = 0x1448
  1518. [INT] CBasePlayer->m_bConstraintPastRadius = 0x144C
  1519. [FLOAT] CBasePlayer->m_flDeathTime = 0x1474
  1520. [FLOAT] CBasePlayer->m_flLaggedMovementValue = 0x1624
  1521. [INT] CBasePlayer->m_hTonemapController = 0x1378
  1522. [TABLE] CBasePlayer->localdata = 0x0000
  1523. [INT] CBasePlayer->deadflag = 0x1380
  1524. [TABLE] CBasePlayer->pl = 0x137C
  1525. [FLOAT] CBasePlayer->m_vecViewOffset[0] = 0x00F4
  1526. [FLOAT] CBasePlayer->m_vecViewOffset[1] = 0x00F8
  1527. [FLOAT] CBasePlayer->m_vecViewOffset[2] = 0x00FC
  1528. [INT] CBasePlayer->m_iFOV = 0x1390
  1529. [INT] CBasePlayer->m_iFOVStart = 0x1394
  1530. [FLOAT] CBasePlayer->m_flFOVTime = 0x13B4
  1531. [INT] CBasePlayer->m_iDefaultFOV = 0x141C
  1532. [INT] CBasePlayer->m_hZoomOwner = 0x1404
  1533. [INT] CBasePlayer->m_hVehicle = 0x1408
  1534. [INT] CBasePlayer->m_hUseEntity = 0x1480
  1535. [INT] CBasePlayer->m_hViewEntity = 0x142C
  1536. [INT] CBasePlayer->m_hGroundEntity = 0x013C
  1537. [INT] CBasePlayer->m_hLastWeapon = 0x140C
  1538. [INT] CBasePlayer->m_hElevator = 0x1478
  1539. [INT] CBasePlayer->m_iHealth = 0x00EC
  1540. [INT] CBasePlayer->m_lifeState = 0x0147
  1541. [INT] CBasePlayer->m_iBonusProgress = 0x13F8
  1542. [INT] CBasePlayer->m_iBonusChallenge = 0x13FC
  1543. [FLOAT] CBasePlayer->m_flMaxspeed = 0x1400
  1544. [INT] CBasePlayer->m_fFlags = 0x00F0
  1545. [INT] CBasePlayer->m_iObserverMode = 0x1450
  1546. [INT] CBasePlayer->m_hObserverTarget = 0x1454
  1547. [INT] CBasePlayer->m_hViewModel[0] = 0x1410
  1548. [ARRAY] CBasePlayer->m_hViewModel = 0x0000
  1549. [CHAR*] CBasePlayer->m_szLastPlaceName = 0x1644
  1550. [VEC3] CBasePlayer->m_vecLadderNormal = 0x13C8
  1551. [INT] CBasePlayer->m_ladderSurfaceProps = 0x13AC
  1552. [INT] CBasePlayer->m_ubEFNoInterpParity = 0x1668
  1553. [INT] CBasePlayer->m_nWaterLevel = 0x0146
  1554. [INT] CBasePlayer->m_hPostProcessCtrl = 0x1800
  1555. [INT] CBasePlayer->m_hColorCorrectionCtrl = 0x1804
  1556. [INT] CBasePlayer->m_PlayerFog.m_hCtrl = 0x180C
  1557. [TABLE] CBaseFlex->m_flexWeight = 0x0BD8
  1558. [INT] CBaseFlex->m_blinktoggle = 0x0D84
  1559. [VEC3] CBaseFlex->m_viewtarget = 0x0BA0
  1560. [INT] CBaseEntity->m_flAnimTime = 0x0148
  1561. [TABLE] CBaseEntity->AnimTimeMustBeFirst = 0x0000
  1562. [INT] CBaseEntity->m_flSimulationTime = 0x0150
  1563. [FLOAT] CBaseEntity->m_flCreateTime = 0x0158
  1564. [INT] CBaseEntity->m_cellbits = 0x0068
  1565. [INT] CBaseEntity->m_cellX = 0x0070
  1566. [INT] CBaseEntity->m_cellY = 0x0074
  1567. [INT] CBaseEntity->m_cellZ = 0x0078
  1568. [VEC3] CBaseEntity->m_vecOrigin = 0x0124
  1569. [VEC3] CBaseEntity->m_angRotation = 0x0118
  1570. [INT] CBaseEntity->m_nModelIndex = 0x0140
  1571. [INT] CBaseEntity->m_fEffects = 0x00E0
  1572. [INT] CBaseEntity->m_nRenderMode = 0x0143
  1573. [INT] CBaseEntity->m_nRenderFX = 0x0142
  1574. [INT] CBaseEntity->m_clrRender = 0x0064
  1575. [INT] CBaseEntity->m_iTeamNum = 0x00E4
  1576. [INT] CBaseEntity->m_CollisionGroup = 0x0380
  1577. [FLOAT] CBaseEntity->m_flElasticity = 0x02D0
  1578. [FLOAT] CBaseEntity->m_flShadowCastDistance = 0x02D4
  1579. [INT] CBaseEntity->m_hOwnerEntity = 0x0138
  1580. [INT] CBaseEntity->m_hEffectEntity = 0x05F8
  1581. [INT] CBaseEntity->moveparent = 0x0134
  1582. [INT] CBaseEntity->m_iParentAttachment = 0x01F8
  1583. [INT] CBaseEntity->m_hScriptUseTarget = 0x0014
  1584. [INT] CBaseEntity->movetype = 0x0000
  1585. [INT] CBaseEntity->movecollide = 0x0000
  1586. [VEC3] CBaseEntity->m_vecMins = 0x0224
  1587. [VEC3] CBaseEntity->m_vecMaxs = 0x0230
  1588. [INT] CBaseEntity->m_nSolidType = 0x023E
  1589. [INT] CBaseEntity->m_usSolidFlags = 0x023C
  1590. [INT] CBaseEntity->m_nSurroundType = 0x0246
  1591. [INT] CBaseEntity->m_triggerBloat = 0x023F
  1592. [VEC3] CBaseEntity->m_vecSpecifiedSurroundingMins = 0x0248
  1593. [VEC3] CBaseEntity->m_vecSpecifiedSurroundingMaxs = 0x0254
  1594. [TABLE] CBaseEntity->m_Collision = 0x021C
  1595. [INT] CBaseEntity->m_iGlowType = 0x027C
  1596. [INT] CBaseEntity->m_nGlowRange = 0x0280
  1597. [INT] CBaseEntity->m_nGlowRangeMin = 0x0284
  1598. [INT] CBaseEntity->m_glowColorOverride = 0x0288
  1599. [INT] CBaseEntity->m_bFlashing = 0x028C
  1600. [TABLE] CBaseEntity->m_Glow = 0x0278
  1601. [INT] CBaseEntity->m_iTextureFrameIndex = 0x05EC
  1602. [INT] CBaseEntity->m_bSimulatedEveryTick = 0x05E5
  1603. [INT] CBaseEntity->m_bAnimatedEveryTick = 0x05E6
  1604. [INT] CBaseEntity->m_bAlternateSorting = 0x05E7
  1605. [INT] CBaseEntity->m_bGlowBackfaceMult = 0x02CC
  1606. [INT] CBaseEntity->m_Gender = 0x0034
  1607. [FLOAT] CBaseEntity->m_fadeMinDist = 0x01E8
  1608. [FLOAT] CBaseEntity->m_fadeMaxDist = 0x01EC
  1609. [FLOAT] CBaseEntity->m_flFadeScale = 0x01F0
  1610. [INT] CBaseEntity->m_nMinCPULevel = 0x05E8
  1611. [INT] CBaseEntity->m_nMaxCPULevel = 0x05E9
  1612. [INT] CBaseEntity->m_nMinGPULevel = 0x05EA
  1613. [INT] CBaseEntity->m_nMaxGPULevel = 0x05EB
  1614. [FLOAT] CBaseDoor->m_flWaveHeight = 0x0638
  1615. [FLOAT] CBaseCombatCharacter->m_flNextAttack = 0x0F20
  1616. [TABLE] CBaseCombatCharacter->bcc_localdata = 0x0000
  1617. [INT] CBaseCombatCharacter->m_hActiveWeapon = 0x1084
  1618. [TABLE] CBaseCombatCharacter->m_hMyWeapons = 0x0FA4
  1619. [INT] CBaseAnimatingOverlay->lengthprop15 = 0x0000
  1620. [TABLE] CBaseAnimatingOverlay->lengthproxy = 0x0000
  1621. [TABLE] CBaseAnimatingOverlay->m_AnimOverlay = 0x0000
  1622. [TABLE] CBaseAnimatingOverlay->overlay_vars = 0x0000
  1623. [INT] CBoneFollower->m_modelIndex = 0x0638
  1624. [INT] CBoneFollower->m_solidIndex = 0x063C
  1625. [INT] CBaseAnimating->m_nSequence = 0x08A4
  1626. [INT] CBaseAnimating->m_nForceBone = 0x06A4
  1627. [VEC3] CBaseAnimating->m_vecForce = 0x0698
  1628. [INT] CBaseAnimating->m_nSkin = 0x0664
  1629. [INT] CBaseAnimating->m_nBody = 0x0668
  1630. [INT] CBaseAnimating->m_nHitboxSet = 0x0640
  1631. [FLOAT] CBaseAnimating->m_flModelScale = 0x0728
  1632. [TABLE] CBaseAnimating->m_flPoseParameter = 0x072C
  1633. [FLOAT] CBaseAnimating->m_flPlaybackRate = 0x0660
  1634. [TABLE] CBaseAnimating->m_flEncodedController = 0x0674
  1635. [INT] CBaseAnimating->m_bClientSideAnimation = 0x087C
  1636. [INT] CBaseAnimating->m_bClientSideFrameReset = 0x06D8
  1637. [INT] CBaseAnimating->m_bClientSideRagdoll = 0x0165
  1638. [INT] CBaseAnimating->m_nNewSequenceParity = 0x066C
  1639. [INT] CBaseAnimating->m_nResetEventsParity = 0x0670
  1640. [INT] CBaseAnimating->m_nMuzzleFlashParity = 0x0684
  1641. [INT] CBaseAnimating->m_hLightingOrigin = 0x092C
  1642. [FLOAT] CBaseAnimating->m_flCycle = 0x065C
  1643. [TABLE] CBaseAnimating->serveranimdata = 0x0000
  1644. [FLOAT] CBaseAnimating->m_flFrozen = 0x06DC
  1645. [INT] CAI_BaseNPC->m_lifeState = 0x0147
  1646. [INT] CAI_BaseNPC->m_bPerformAvoidance = 0x1124
  1647. [INT] CAI_BaseNPC->m_bIsMoving = 0x1125
  1648. [INT] CAI_BaseNPC->m_bFadeCorpse = 0x1126
  1649. [INT] CAI_BaseNPC->m_iDeathPose = 0x1114
  1650. [INT] CAI_BaseNPC->m_iDeathFrame = 0x1118
  1651. [INT] CAI_BaseNPC->m_iSpeedModRadius = 0x111C
  1652. [INT] CAI_BaseNPC->m_iSpeedModSpeed = 0x1120
  1653. [INT] CAI_BaseNPC->m_bSpeedModActive = 0x1127
  1654. [INT] CAI_BaseNPC->m_bImportanRagdoll = 0x1128
  1655. [FLOAT] CAI_BaseNPC->m_flTimePingEffect = 0x1110
  1656. [INT] CBeam->m_nBeamType = 0x0654
  1657. [INT] CBeam->m_nBeamFlags = 0x0658
  1658. [INT] CBeam->m_nNumBeamEnts = 0x0648
  1659. [TABLE] CBeam->m_hAttachEntity = 0x065C
  1660. [TABLE] CBeam->m_nAttachIndex = 0x0684
  1661. [INT] CBeam->m_nHaloIndex = 0x0650
  1662. [FLOAT] CBeam->m_fHaloScale = 0x06B8
  1663. [FLOAT] CBeam->m_fWidth = 0x06AC
  1664. [FLOAT] CBeam->m_fEndWidth = 0x06B0
  1665. [FLOAT] CBeam->m_fFadeLength = 0x06B4
  1666. [FLOAT] CBeam->m_fAmplitude = 0x06BC
  1667. [FLOAT] CBeam->m_fStartFrame = 0x06C0
  1668. [FLOAT] CBeam->m_fSpeed = 0x06C4
  1669. [FLOAT] CBeam->m_flFrameRate = 0x0638
  1670. [FLOAT] CBeam->m_flHDRColorScale = 0x063C
  1671. [INT] CBeam->m_clrRender = 0x0064
  1672. [INT] CBeam->m_nRenderFX = 0x0142
  1673. [INT] CBeam->m_nRenderMode = 0x0143
  1674. [FLOAT] CBeam->m_flFrame = 0x06C8
  1675. [VEC3] CBeam->m_vecEndPos = 0x06CC
  1676. [INT] CBeam->m_nModelIndex = 0x0140
  1677. [VEC3] CBeam->m_vecOrigin = 0x0124
  1678. [INT] CBeam->moveparent = 0x0134
  1679. [INT] CBaseViewModel->m_nModelIndex = 0x0140
  1680. [INT] CBaseViewModel->m_nSkin = 0x0664
  1681. [INT] CBaseViewModel->m_nBody = 0x0668
  1682. [INT] CBaseViewModel->m_nSequence = 0x08A4
  1683. [INT] CBaseViewModel->m_nLayerSequence = 0x0BB4
  1684. [INT] CBaseViewModel->m_nLayer = 0x0BB8
  1685. [INT] CBaseViewModel->m_nViewModelIndex = 0x0BAC
  1686. [FLOAT] CBaseViewModel->m_flPlaybackRate = 0x0660
  1687. [INT] CBaseViewModel->m_fEffects = 0x00E0
  1688. [INT] CBaseViewModel->m_nAnimationParity = 0x0BB0
  1689. [INT] CBaseViewModel->m_hWeapon = 0x0BC0
  1690. [INT] CBaseViewModel->m_hOwner = 0x0BC4
  1691. [INT] CBaseViewModel->m_nNewSequenceParity = 0x066C
  1692. [INT] CBaseViewModel->m_nResetEventsParity = 0x0670
  1693. [INT] CBaseViewModel->m_nMuzzleFlashParity = 0x0684
  1694. [FLOAT] CBaseViewModel->m_flLayerStartTime = 0x0BBC
  1695. [FLOAT] CBaseGrenade->m_flDamage = 0x1120
  1696. [FLOAT] CBaseGrenade->m_DmgRadius = 0x1114
  1697. [INT] CBaseGrenade->m_bIsLive = 0x1111
  1698. [INT] CBaseGrenade->m_hThrower = 0x1128
  1699. [VEC3] CBaseGrenade->m_vecVelocity = 0x0100
  1700. [INT] CBaseGrenade->m_fFlags = 0x00F0
  1701. [INT] CBaseCombatWeapon->m_iClip2 = 0x0988
  1702. [INT] CBaseCombatWeapon->m_iPrimaryAmmoType = 0x097C
  1703. [INT] CBaseCombatWeapon->m_iSecondaryAmmoType = 0x0980
  1704. [INT] CBaseCombatWeapon->m_nViewModelIndex = 0x095C
  1705. [TABLE] CBaseCombatWeapon->LocalWeaponData = 0x0000
  1706. [FLOAT] CBaseCombatWeapon->m_flNextPrimaryAttack = 0x0960
  1707. [FLOAT] CBaseCombatWeapon->m_flNextSecondaryAttack = 0x0964
  1708. [INT] CBaseCombatWeapon->m_nNextThinkTick = 0x00E8
  1709. [FLOAT] CBaseCombatWeapon->m_flTimeWeaponIdle = 0x0990
  1710. [INT] CBaseCombatWeapon->m_nQueuedAttack = 0x0968
  1711. [FLOAT] CBaseCombatWeapon->m_flTimeAttackQueued = 0x096C
  1712. [INT] CBaseCombatWeapon->m_bOnlyPump = 0x098C
  1713. [TABLE] CBaseCombatWeapon->LocalActiveWeaponData = 0x0000
  1714. [INT] CBaseCombatWeapon->m_iViewModelIndex = 0x0970
  1715. [INT] CBaseCombatWeapon->m_iWorldModelIndex = 0x0974
  1716. [INT] CBaseCombatWeapon->m_iState = 0x0978
  1717. [INT] CBaseCombatWeapon->m_hOwner = 0x0958
  1718. [INT] CBaseCombatWeapon->m_bInReload = 0x09BD
  1719. [INT] CBaseCombatWeapon->m_iClip1 = 0x0984
  1720.  
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