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- [FLOAT] Witch->m_rage = 0x12EC
- [FLOAT] Witch->m_wanderRage = 0x12F8
- [INT] Infected->lengthprop6 = 0x0000
- [TABLE] Infected->lengthproxy = 0x0000
- [TABLE] Infected->m_clientAnimatedOverlay = 0x0000
- [INT] Infected->m_fFlags = 0x00F0
- [INT] Infected->m_nWaterLevel = 0x0146
- [FLOAT] Infected->m_sequenceStartTime = 0x1254
- [INT] Infected->m_clientLookatTarget = 0x12AC
- [FLOAT] Infected->m_clientLeanYaw = 0x12B0
- [VEC3] Infected->m_vecOrigin = 0x0124
- [FLOAT] Infected->m_vecOrigin[2] = 0x012C
- [FLOAT] Infected->m_angRotation[0] = 0x0118
- [FLOAT] Infected->m_angRotation[1] = 0x011C
- [FLOAT] Infected->m_angRotation[2] = 0x0120
- [VEC3] Infected->m_gibbedLimbForce = 0x117C
- [INT] Infected->m_originalBody = 0x1188
- [INT] Infected->m_mobRush = 0x118C
- [INT] Infected->m_bIsBurning = 0x118D
- [INT] Infected->m_iRequestedWound1 = 0x123C
- [INT] Infected->m_iRequestedWound2 = 0x1240
- [INT] Infected->m_nFallenFlags = 0x1198
- [FLOAT] CTerrorWeapon->m_duration = 0x0A68
- [FLOAT] CTerrorWeapon->m_timestamp = 0x0A6C
- [TABLE] CTerrorWeapon->m_helpingHandSuppressionTimer = 0x0A64
- [FLOAT] CTerrorWeapon->m_timestamp = 0x0A40
- [TABLE] CTerrorWeapon->m_helpingHandTimer = 0x0A3C
- [FLOAT] CTerrorWeapon->m_timestamp = 0x0A74
- [TABLE] CTerrorWeapon->m_helpingHandTargetTimer = 0x0A70
- [INT] CTerrorWeapon->m_helpingHandState = 0x0A44
- [INT] CTerrorWeapon->m_helpingHandTarget = 0x0A48
- [FLOAT] CTerrorWeapon->m_helpingHandExtendDuration = 0x0A4C
- [FLOAT] CTerrorWeapon->m_reloadQueuedStartTime = 0x0A54
- [INT] CTerrorWeapon->m_releasedAltFireButton = 0x0A58
- [INT] CTerrorWeapon->m_releasedFireButton = 0x0A59
- [INT] CTerrorWeapon->m_isHoldingAltFireButton = 0x0A5B
- [INT] CTerrorWeapon->m_isHoldingFireButton = 0x0A5A
- [INT] CTerrorWeapon->m_bPickedUpOnTransition = 0x0A60
- [INT] CTerrorWeapon->m_DroppedByInfectedGender = 0x0CBC
- [INT] CTerrorWeapon->m_iBloodyWeaponLevel = 0x0A5C
- [TABLE] CTerrorWeapon->LocalL4DWeaponData = 0x0000
- [FLOAT] CTerrorWeapon->m_duration = 0x0A80
- [FLOAT] CTerrorWeapon->m_timestamp = 0x0A84
- [TABLE] CTerrorWeapon->m_attackTimer = 0x0A7C
- [FLOAT] CTerrorWeapon->m_duration = 0x0A8C
- [FLOAT] CTerrorWeapon->m_timestamp = 0x0A90
- [TABLE] CTerrorWeapon->m_swingTimer = 0x0A88
- [INT] CTerrorWeapon->m_nUpgradedPrimaryAmmoLoaded = 0x0CB8
- [FLOAT] CTerrorMeleeWeapon->m_flLastAttackTime = 0x0D38
- [INT] CTerrorMeleeWeapon->m_hMeleeWeaponInfo = 0x0CEC
- [INT] CTerrorMeleeWeapon->m_iNextPrimaryAttackIndex = 0x0D08
- [INT] CTerrorMeleeWeapon->m_iNextStrongAttackIndex = 0x0D0C
- [INT] CTerrorMeleeWeapon->m_iNextSecondaryAttackIndex = 0x0D10
- [INT] CTerrorMeleeWeapon->m_bInMeleeSwing = 0x0D14
- [FLOAT] CTerrorMeleeWeapon->m_duration = 0x0D1C
- [FLOAT] CTerrorMeleeWeapon->m_timestamp = 0x0D20
- [TABLE] CTerrorMeleeWeapon->m_meleeSwingTimer = 0x0D18
- [INT] CTerrorGun->m_isDualWielding = 0x0CEC
- [INT] CTerrorGun->m_hasDualWeapons = 0x0CED
- [INT] CTerrorGun->m_upgradeBitVec = 0x0CF0
- [INT] CTerrorGun->m_reloadFromEmpty = 0x0CEF
- [INT] CTerrorGun->m_inInitialPickup = 0x0CEE
- [INT] CTerrorGun->m_partialReloadStage = 0x0CE8
- [INT] CTankClaw->m_isLowAttack = 0x0CFC
- [FLOAT] CTankClaw->m_duration = 0x0D04
- [FLOAT] CTankClaw->m_timestamp = 0x0D08
- [TABLE] CTankClaw->m_lowAttackDurationTimer = 0x0D00
- [VEC3] CBaseMountedWeapon->m_initialAngles = 0x0998
- [INT] CBaseMountedWeapon->m_owner = 0x0980
- [FLOAT] CBaseMountedWeapon->m_maxYaw = 0x0984
- [FLOAT] CBaseMountedWeapon->m_maxPitch = 0x0988
- [FLOAT] CBaseMountedWeapon->m_minPitch = 0x098C
- [INT] CBaseMountedWeapon->m_firing = 0x0990
- [INT] CBaseMountedWeapon->m_overheated = 0x0991
- [FLOAT] CBaseMountedWeapon->m_heat = 0x0994
- [INT] CPropMinigun->m_overheated = 0x0991
- [FLOAT] CPropMinigun->m_heat = 0x0994
- [INT] CChainsaw->m_iState = 0x0D28
- [INT] CChainsaw->m_bHitting = 0x0D2C
- [TABLE] CChainsaw->m_PoseParameterTargets = 0x0D70
- [INT] CPointPropUseTarget->m_useActionOwner = 0x0638
- [INT] CPointPropUseTarget->m_hGasNozzle = 0x063C
- [VEC3] CTEBullets->m_vecOrigin = 0x0014
- [FLOAT] CTEBullets->m_vecAngles[0] = 0x0020
- [FLOAT] CTEBullets->m_vecAngles[1] = 0x0024
- [INT] CTEBullets->m_iWeaponID = 0x002C
- [INT] CTEBullets->m_iMode = 0x0030
- [INT] CTEBullets->m_iSeed = 0x0034
- [INT] CTEBullets->m_iPlayer = 0x0010
- [FLOAT] CTEBullets->m_flSoundTime = 0x0038
- [INT] CBaseShotgun->m_reloadState = 0x0D40
- [INT] CBaseShotgun->m_reloadAnimState = 0x0D58
- [INT] CBaseShotgun->m_reloadNumShells = 0x0D44
- [FLOAT] CBaseShotgun->m_reloadStartTime = 0x0D48
- [FLOAT] CBaseShotgun->m_reloadStartDuration = 0x0D4C
- [FLOAT] CBaseShotgun->m_reloadInsertDuration = 0x0D50
- [FLOAT] CBaseShotgun->m_reloadEndDuration = 0x0D54
- [INT] CBaseShotgun->m_shellsInserted = 0x0D5C
- [TABLE] CBaseShotgun->LocalShotgunData = 0x0000
- [INT] CBaseBackpackItem->m_bPerformingAction = 0x0CE8
- [INT] SurvivorBot->m_humanSpectatorUserID = 0x2940
- [INT] SurvivorBot->m_humanSpectatorEntIndex = 0x2944
- [TABLE] CInferno->m_fireXDelta = 0x0644
- [TABLE] CInferno->m_fireYDelta = 0x07D4
- [TABLE] CInferno->m_fireZDelta = 0x0964
- [INT] CInferno->m_fireCount = 0x1134
- [INT] CVomit->m_isSpraying = 0x0658
- [FLOAT] CVomit->m_duration = 0x0660
- [FLOAT] CVomit->m_timestamp = 0x0664
- [TABLE] CVomit->m_attackDuration = 0x065C
- [FLOAT] CVomit->m_duration = 0x066C
- [FLOAT] CVomit->m_timestamp = 0x0670
- [TABLE] CVomit->m_nextSpray = 0x0668
- [INT] CTongue->m_tongueGrabStartingHealth = 0x0658
- [FLOAT] CTongue->m_tongueHitRange = 0x065C
- [FLOAT] CTongue->m_tongueHitTimestamp = 0x0660
- [INT] CTongue->m_tongueHitWasAmbush = 0x0664
- [FLOAT] CTongue->m_tongueVictimDistance = 0x0668
- [FLOAT] CTongue->m_tongueVictimPositionTime = 0x066C
- [FLOAT] CTongue->m_tongueVictimLastOnGroundTime = 0x0670
- [INT] CTongue->m_potentialTarget = 0x0674
- [INT] CTongue->m_currentTipTarget = 0x0678
- [INT] CTongue->m_tongueState = 0x06A4
- [INT] CTongue->m_bendPointCount = 0x0720
- [VEC3] CTongue->m_tipPosition = 0x0724
- [VEC3] CTongue->m_bendPositions[0] = 0x06A8
- [ARRAY] CTongue->m_bendPositions = 0x0000
- [INT] CSpitAbility->m_bHasBeenActivated = 0x0658
- [INT] CSelfDestruct->m_bHasBeenActivated = 0x0658
- [FLOAT] CLunge->m_duration = 0x065C
- [FLOAT] CLunge->m_timestamp = 0x0660
- [TABLE] CLunge->m_lungeAgainTimer = 0x0658
- [INT] CLunge->m_isLunging = 0x0674
- [FLOAT] CLunge->m_lungeStartTime = 0x0664
- [VEC3] CLunge->m_queuedLunge = 0x0668
- [FLOAT] CLeap->m_duration = 0x065C
- [FLOAT] CLeap->m_timestamp = 0x0660
- [TABLE] CLeap->m_leapAgainTimer = 0x0658
- [INT] CLeap->m_isLeaping = 0x0674
- [FLOAT] CLeap->m_leapStartTime = 0x0664
- [VEC3] CLeap->m_queuedLeap = 0x0668
- [INT] CCharge->m_isCharging = 0x065C
- [FLOAT] CCharge->m_chargeStartTime = 0x0658
- [INT] CCharge->m_hPotentialTarget = 0x0660
- [INT] CBaseAbility->m_hOwnerEntity = 0x0138
- [INT] CBaseAbility->m_hasBeenUsed = 0x0654
- [INT] CBaseAbility->m_owner = 0x0644
- [FLOAT] CBaseAbility->m_duration = 0x064C
- [FLOAT] CBaseAbility->m_timestamp = 0x0650
- [TABLE] CBaseAbility->m_nextActivationTimer = 0x0648
- [FLOAT] CBaseAbility->m_duration = 0x063C
- [FLOAT] CBaseAbility->m_timestamp = 0x0640
- [TABLE] CBaseAbility->m_activationSupressedTimer = 0x0638
- [INT] CTutorLesson->m_lesson = 0x0010
- [INT] CTutorLesson->m_subject = 0x0014
- [INT] CTransitioningPlayer->m_loadingProgress = 0x1120
- [INT] CTransitioningPlayer->m_userID = 0x1110
- [INT] CTransitioningPlayer->m_score = 0x1114
- [INT] CTransitioningPlayer->m_deaths = 0x1118
- [INT] CTransitioningPlayer->m_iHealth = 0x00EC
- [INT] CTransitioningPlayer->m_healthBuffer = 0x111C
- [INT] CTransitioningPlayer->m_isAlive = 0x1124
- [INT] CTransitioningPlayer->m_isDying = 0x1125
- [INT] CTransitioningPlayer->m_isIncapacitated = 0x1126
- [INT] CTransitioningPlayer->m_isIT = 0x1127
- [CHAR*] CTransitioningPlayer->m_playerName = 0x1128
- [INT] CTransitioningPlayer->m_character = 0x1148
- [INT] CTransitioningPlayer->m_hasMolotov = 0x114C
- [INT] CTransitioningPlayer->m_hasGrenade = 0x114D
- [INT] CTransitioningPlayer->m_hasFirstAidKit = 0x114E
- [INT] CTransitioningPlayer->m_hasPainPills = 0x114F
- [INT] CTransitioningPlayer->m_primaryWeaponID = 0x1150
- [INT] CTransitioningPlayer->m_secondaryWeaponID = 0x1154
- [INT] CFuncRagdollFader->m_bDisabled = 0x0638
- [INT] CTerrorGameRulesProxy->m_bFreezePeriod = 0x0020
- [INT] CTerrorGameRulesProxy->m_iRoundTime = 0x0024
- [FLOAT] CTerrorGameRulesProxy->m_fLevelStartTime = 0x0028
- [FLOAT] CTerrorGameRulesProxy->m_flGameStartTime = 0x002C
- [TABLE] CTerrorGameRulesProxy->m_iSurvivorScore = 0x0058
- [TABLE] CTerrorGameRulesProxy->m_iCampaignScore = 0x0060
- [TABLE] CTerrorGameRulesProxy->m_iChapterScore = 0x0068
- [TABLE] CTerrorGameRulesProxy->m_iChapterDamage = 0x0070
- [TABLE] CTerrorGameRulesProxy->m_iScavengeTeamScore = 0x0078
- [TABLE] CTerrorGameRulesProxy->m_iScavengeMatchScore = 0x00A0
- [TABLE] CTerrorGameRulesProxy->m_flTeamRoundTime = 0x00A8
- [TABLE] CTerrorGameRulesProxy->m_iVersusDistancePerSurvivor = 0x00B0
- [TABLE] CTerrorGameRulesProxy->m_iVersusSurvivorDeathDistance = 0x00D0
- [TABLE] CTerrorGameRulesProxy->m_iVersusSurvivalMultiplier = 0x00F8
- [TABLE] CTerrorGameRulesProxy->m_iVersusDefibsUsed = 0x0100
- [INT] CTerrorGameRulesProxy->m_bInIntro = 0x010C
- [INT] CTerrorGameRulesProxy->m_iServerRank = 0x014C
- [INT] CTerrorGameRulesProxy->m_iServerPlayerCount = 0x0150
- [INT] CTerrorGameRulesProxy->m_bIsDedicatedServer = 0x0154
- [INT] CTerrorGameRulesProxy->m_iServerSteamGroupID = 0x0158
- [FLOAT] CTerrorGameRulesProxy->m_flRoundStartTime = 0x0110
- [FLOAT] CTerrorGameRulesProxy->m_flRoundEndTime = 0x0114
- [FLOAT] CTerrorGameRulesProxy->m_flAccumulatedTime = 0x0118
- [INT] CTerrorGameRulesProxy->m_nRoundNumber = 0x011C
- [INT] CTerrorGameRulesProxy->m_nRoundLimit = 0x0120
- [TABLE] CTerrorGameRulesProxy->m_iWinningTeamNumber = 0x0124
- [FLOAT] CTerrorGameRulesProxy->m_flTeamBestRoundTime = 0x0138
- [TABLE] CTerrorGameRulesProxy->m_flRoundDuration = 0x013C
- [INT] CTerrorGameRulesProxy->m_nScavengeItemsRemaining = 0x0144
- [INT] CTerrorGameRulesProxy->m_nScavengeItemsGoal = 0x0148
- [INT] CTerrorGameRulesProxy->m_bAreTeamsFlipped = 0x015C
- [INT] CTerrorGameRulesProxy->m_bInSecondHalfOfRound = 0x015D
- [INT] CTerrorGameRulesProxy->m_bIsTransitioningToNextMap = 0x015E
- [INT] CTerrorGameRulesProxy->m_bIsVersusVoteRestarting = 0x015F
- [INT] CTerrorGameRulesProxy->m_bChallengeModeActive = 0x0160
- [INT] CTerrorGameRulesProxy->m_bWaterSlowdownEnabled = 0x0161
- [INT] CTerrorGameRulesProxy->m_iSacrificeEscapees = 0x0164
- [FLOAT] CTerrorGameRulesProxy->m_flHoldoutCooldownEndTime = 0x0168
- [TABLE] CTerrorGameRulesProxy->m_iScriptedHUDInts = 0x016C
- [TABLE] CTerrorGameRulesProxy->m_fScriptedHUDFloats = 0x01A8
- [TABLE] CTerrorGameRulesProxy->m_iScriptedHUDFlags = 0x01E4
- [TABLE] CTerrorGameRulesProxy->m_fScriptedHUDTimerBase = 0x0320
- [TABLE] CTerrorGameRulesProxy->m_fScriptedHUDTimerAdd = 0x0330
- [TABLE] CTerrorGameRulesProxy->m_iScriptedHUDTimerMode = 0x0310
- [TABLE] CTerrorGameRulesProxy->m_fScriptedHUDPosX = 0x0220
- [TABLE] CTerrorGameRulesProxy->m_fScriptedHUDPosY = 0x025C
- [TABLE] CTerrorGameRulesProxy->m_fScriptedHUDWidth = 0x0298
- [TABLE] CTerrorGameRulesProxy->m_fScriptedHUDHeight = 0x02D4
- [CHAR*] CTerrorGameRulesProxy->m_szScriptedHUDStringSet[0] = 0x0340
- [ARRAY] CTerrorGameRulesProxy->m_szScriptedHUDStringSet = 0x0000
- [TABLE] CTerrorGameRulesProxy->terror_gamerules_data = 0x0000
- [INT] CSurvivorPosition->m_order = 0x0638
- [INT] CScavengeProgressDisplay->m_bActive = 0x063C
- [INT] CPropHealthCabinet->m_isUsed = 0x0980
- [INT] CFinaleTrigger->m_triggerState = 0x0964
- [INT] CFinaleTrigger->m_bDisabled = 0x0960
- [TABLE] CClientPath->m_posX = 0x0A3C
- [TABLE] CClientPath->m_posY = 0x0E3C
- [TABLE] CClientPath->m_posZ = 0x123C
- [INT] CClientPath->m_posCount = 0x163C
- [TABLE] CTerrorPlayerResource->m_maxHealth = 0x0AA0
- [TABLE] CTerrorPlayerResource->m_primaryWeapon = 0x0B24
- [TABLE] CTerrorPlayerResource->m_grenade = 0x0BA8
- [TABLE] CTerrorPlayerResource->m_firstAidSlot = 0x0C2C
- [TABLE] CTerrorPlayerResource->m_pillsSlot = 0x0CB0
- [TABLE] CTerrorPlayerResource->m_isGhost = 0x0D34
- [TABLE] CTerrorPlayerResource->m_isIncapacitated = 0x0D55
- [TABLE] CTerrorPlayerResource->m_wantsToPlay = 0x0D76
- [TABLE] CTerrorPlayerResource->m_zombieClass = 0x0D98
- [TABLE] CTerrorPlayerResource->m_tankTickets = 0x0E1C
- [TABLE] CTerrorPlayerResource->m_listenServerHost = 0x0EA0
- [TABLE] CTerrorPlayerResource->m_teamSwitchRule = 0x0EC4
- [TABLE] CTerrorPlayerResource->m_flSurvivalRecordTime = 0x0F48
- [TABLE] CTerrorPlayerResource->m_nSurvivalTopMedal = 0x0FCC
- [TABLE] CTerrorPlayerResource->m_flBecomeGhostAt = 0x1050
- [FLOAT] CTerrorPlayerResource->m_tankLotteryEntryRatio = 0x10D4
- [FLOAT] CTerrorPlayerResource->m_tankLotterySelectionRatio = 0x10D8
- [INT] CTerrorPlayerResource->m_pendingTankPlayerIndex = 0x10DC
- [INT] CTerrorPlayerResource->m_isFinale = 0x10E0
- [INT] CTerrorPlayerResource->m_isSurvivorTeamReadyTime = 0x10E1
- [INT] CTerrorPlayerResource->m_survivorTeamReadyTime = 0x10E4
- [INT] CTerrorPlayerResource->m_nRoundSetupTimeRemaining = 0x10E8
- [INT] CTerrorPlayerResource->m_tempoState = 0x10EC
- [INT] CTerrorPlayerResource->m_hasAnySurvivorLeftSafeArea = 0x10F0
- [INT] CTerrorPlayerResource->m_isTeamFrozen = 0x10F1
- [INT] CTerrorPlayerResource->m_missionDuration = 0x10F4
- [INT] CTerrorPlayerResource->m_missionWipes = 0x10F8
- [FLOAT] CTerrorPlayerResource->m_starRating = 0x10FC
- [INT] CTerrorPlayerResource->m_sharedRandomSeed = 0x1100
- [VEC3] CTerrorPlayer->m_shoveForce = 0x1EAC
- [INT] CTerrorPlayer->m_airMovementRestricted = 0x1EB8
- [FLOAT] CTerrorPlayer->m_duration = 0x1EDC
- [FLOAT] CTerrorPlayer->m_timestamp = 0x1EE0
- [TABLE] CTerrorPlayer->m_stunTimer = 0x1ED8
- [INT] CTerrorPlayer->m_isInMissionStartArea = 0x1EA8
- [INT] CTerrorPlayer->m_isCulling = 0x1C98
- [INT] CTerrorPlayer->m_isRelocating = 0x1C99
- [INT] CTerrorPlayer->m_pushEntity = 0x1FA0
- [FLOAT] CTerrorPlayer->m_pushDistance = 0x1FA4
- [INT] CTerrorPlayer->m_ghostSpawnState = 0x1C9C
- [INT] CTerrorPlayer->m_ghostSpawnClockMaxDelay = 0x1CA0
- [INT] CTerrorPlayer->m_ghostSpawnClockCurrentDelay = 0x1CA4
- [FLOAT] CTerrorPlayer->m_flNextShoveTime = 0x1CA8
- [INT] CTerrorPlayer->m_iShovePenalty = 0x1CAC
- [INT] CTerrorPlayer->m_dragTarget = 0x1F94
- [VEC3] CTerrorPlayer->m_lineOfScrimmagePos = 0x1CD0
- [VEC3] CTerrorPlayer->m_lineOfScrimmageAngle = 0x1CDC
- [VEC3] CTerrorPlayer->m_rearLineOfScrimmagePos = 0x1CFC
- [VEC3] CTerrorPlayer->m_rearLineOfScrimmageAngle = 0x1D08
- [VEC3] CTerrorPlayer->m_scrimmageSphereCenter = 0x1CB4
- [FLOAT] CTerrorPlayer->m_scrimmageSphereInitialRadius = 0x1CC0
- [FLOAT] CTerrorPlayer->m_scrimmageStartTime = 0x1CC4
- [FLOAT] CTerrorPlayer->m_survivorsLineOfScrimmageDistance = 0x1CC8
- [INT] CTerrorPlayer->m_isAutoCrouchEnabled = 0x1EC8
- [FLOAT] CTerrorPlayer->m_timestamp = 0x1ED0
- [TABLE] CTerrorPlayer->m_autoCrouchTimer = 0x1ECC
- [VEC3] CTerrorPlayer->m_yardLineAngles[0] = 0x1D64
- [ARRAY] CTerrorPlayer->m_yardLineAngles = 0x0000
- [VEC3] CTerrorPlayer->m_yardLinePos[0] = 0x1D28
- [ARRAY] CTerrorPlayer->m_yardLinePos = 0x0000
- [FLOAT] CTerrorPlayer->m_duration = 0x1C34
- [FLOAT] CTerrorPlayer->m_timestamp = 0x1C38
- [TABLE] CTerrorPlayer->m_noAvoidanceTimer = 0x1C30
- [FLOAT] CTerrorPlayer->m_TimeForceExternalView = 0x25FC
- [INT] CTerrorPlayer->m_nVariantType = 0x25F8
- [TABLE] CTerrorPlayer->terrorlocaldata = 0x0000
- [FLOAT] CTerrorPlayer->m_mainSequenceStartTime = 0x1A84
- [INT] CTerrorPlayer->m_nSequence = 0x08A4
- [INT] CTerrorPlayer->m_grenadeLayerSequence = 0x1A98
- [INT] CTerrorPlayer->m_fireLayerSequence = 0x1A8C
- [INT] CTerrorPlayer->m_flinchLayerSequence = 0x1A9C
- [INT] CTerrorPlayer->m_fidgetLayerSequence = 0x1AA0
- [INT] CTerrorPlayer->m_reloadLayerSequence = 0x1A90
- [INT] CTerrorPlayer->m_reloadAltLayerSequence = 0x1A94
- [INT] CTerrorPlayer->m_reloadLayerNumShells = 0x1AA4
- [FLOAT] CTerrorPlayer->m_grenadeLayerStartTime = 0x1AB4
- [FLOAT] CTerrorPlayer->m_fireLayerStartTime = 0x1AA8
- [FLOAT] CTerrorPlayer->m_flinchLayerStartTime = 0x1AB8
- [FLOAT] CTerrorPlayer->m_fidgetLayerStartTime = 0x1ABC
- [FLOAT] CTerrorPlayer->m_reloadLayerStartTime = 0x1AAC
- [FLOAT] CTerrorPlayer->m_reloadAltLayerStartTime = 0x1AB0
- [INT] CTerrorPlayer->m_hBuildableButtonUseEnt = 0x1AC0
- [TABLE] CTerrorPlayer->m_NetGestureSequence = 0x1AFC
- [TABLE] CTerrorPlayer->m_NetGestureActivity = 0x1B18
- [TABLE] CTerrorPlayer->m_NetGestureStartTime = 0x1B34
- [FLOAT] CTerrorPlayer->m_fServerAnimStartTime = 0x1B54
- [INT] CTerrorPlayer->m_hasVisibleThreats = 0x1BBE
- [FLOAT] CTerrorPlayer->m_burnPercent = 0x1BB4
- [FLOAT] CTerrorPlayer->m_bbqPercent = 0x1BB8
- [INT] CTerrorPlayer->m_holdingObject = 0x1FA8
- [FLOAT] CTerrorPlayer->m_healthBuffer = 0x1FAC
- [FLOAT] CTerrorPlayer->m_healthBufferTime = 0x1FB0
- [INT] CTerrorPlayer->m_isGoingToDie = 0x1FB4
- [FLOAT] CTerrorPlayer->m_noiseLevel = 0x1FB8
- [INT] CTerrorPlayer->m_noiseLevelLatch = 0x1FBC
- [INT] CTerrorPlayer->m_iBloodyHandsLevel = 0x1FC8
- [FLOAT] CTerrorPlayer->m_duration = 0x1FD0
- [FLOAT] CTerrorPlayer->m_timestamp = 0x1FD4
- [TABLE] CTerrorPlayer->m_itTimer = 0x1FCC
- [INT] CTerrorPlayer->m_bAdrenalineActive = 0x1FD8
- [INT] CTerrorPlayer->m_survivorCharacter = 0x1C8C
- [INT] CTerrorPlayer->m_zombieClass = 0x1C90
- [INT] CTerrorPlayer->m_zombieState = 0x1C94
- [INT] CTerrorPlayer->m_isIncapacitated = 0x1EA9
- [INT] CTerrorPlayer->m_isCalm = 0x1EB9
- [INT] CTerrorPlayer->m_useActionOwner = 0x1BA4
- [INT] CTerrorPlayer->m_useActionTarget = 0x1BA0
- [INT] CTerrorPlayer->m_iCurrentUseAction = 0x1BA8
- [INT] CTerrorPlayer->m_reviveOwner = 0x1F88
- [INT] CTerrorPlayer->m_reviveTarget = 0x1F8C
- [INT] CTerrorPlayer->m_tongueVictim = 0x1F68
- [INT] CTerrorPlayer->m_tongueOwner = 0x1F6C
- [FLOAT] CTerrorPlayer->m_timestamp = 0x1F74
- [TABLE] CTerrorPlayer->m_tongueVictimTimer = 0x1F70
- [VEC3] CTerrorPlayer->m_initialTonguePullDir = 0x1F78
- [INT] CTerrorPlayer->m_isHangingFromTongue = 0x1F84
- [INT] CTerrorPlayer->m_reachedTongueOwner = 0x1F85
- [INT] CTerrorPlayer->m_isProneTongueDrag = 0x1F86
- [INT] CTerrorPlayer->m_positionEntity = 0x1F98
- [INT] CTerrorPlayer->m_customAbility = 0x1ED4
- [INT] CTerrorPlayer->m_checkpointAwardCounts[0] = 0x1FE0
- [ARRAY] CTerrorPlayer->m_checkpointAwardCounts = 0x0000
- [INT] CTerrorPlayer->m_missionAwardCounts[0] = 0x2234
- [ARRAY] CTerrorPlayer->m_missionAwardCounts = 0x0000
- [INT] CTerrorPlayer->m_checkpointZombieKills[0] = 0x2488
- [ARRAY] CTerrorPlayer->m_checkpointZombieKills = 0x0000
- [INT] CTerrorPlayer->m_missionZombieKills[0] = 0x24AC
- [ARRAY] CTerrorPlayer->m_missionZombieKills = 0x0000
- [INT] CTerrorPlayer->m_checkpointSurvivorDamage = 0x24D0
- [INT] CTerrorPlayer->m_missionSurvivorDamage = 0x24D4
- [INT] CTerrorPlayer->m_classSpawnCount[0] = 0x24D8
- [ARRAY] CTerrorPlayer->m_classSpawnCount = 0x0000
- [INT] CTerrorPlayer->m_iMaxHealth = 0x1FDC
- [FLOAT] CTerrorPlayer->m_maxDeadDuration = 0x24FC
- [FLOAT] CTerrorPlayer->m_totalDeadDuration = 0x2500
- [FLOAT] CTerrorPlayer->m_jumpSupressedUntil = 0x2504
- [INT] CTerrorPlayer->m_checkpointMedkitsUsed = 0x2508
- [INT] CTerrorPlayer->m_checkpointPillsUsed = 0x2510
- [INT] CTerrorPlayer->m_missionMedkitsUsed = 0x250C
- [INT] CTerrorPlayer->m_missionPillsUsed = 0x2514
- [INT] CTerrorPlayer->m_checkpointMolotovsUsed = 0x2518
- [INT] CTerrorPlayer->m_missionMolotovsUsed = 0x251C
- [INT] CTerrorPlayer->m_checkpointPipebombsUsed = 0x2520
- [INT] CTerrorPlayer->m_missionPipebombsUsed = 0x2524
- [INT] CTerrorPlayer->m_checkpointBoomerBilesUsed = 0x2528
- [INT] CTerrorPlayer->m_missionBoomerBilesUsed = 0x252C
- [INT] CTerrorPlayer->m_checkpointAdrenalinesUsed = 0x2530
- [INT] CTerrorPlayer->m_missionAdrenalinesUsed = 0x2534
- [INT] CTerrorPlayer->m_checkpointDefibrillatorsUsed = 0x2538
- [INT] CTerrorPlayer->m_missionDefibrillatorsUsed = 0x253C
- [INT] CTerrorPlayer->m_checkpointDamageTaken = 0x2540
- [INT] CTerrorPlayer->m_missionDamageTaken = 0x2544
- [INT] CTerrorPlayer->m_checkpointReviveOtherCount = 0x2548
- [INT] CTerrorPlayer->m_missionReviveOtherCount = 0x254C
- [INT] CTerrorPlayer->m_checkpointFirstAidShared = 0x2550
- [INT] CTerrorPlayer->m_missionFirstAidShared = 0x2554
- [INT] CTerrorPlayer->m_checkpointIncaps = 0x2558
- [INT] CTerrorPlayer->m_missionIncaps = 0x255C
- [INT] CTerrorPlayer->m_checkpointDamageToTank = 0x2560
- [INT] CTerrorPlayer->m_checkpointDamageToWitch = 0x2564
- [INT] CTerrorPlayer->m_missionAccuracy = 0x2578
- [INT] CTerrorPlayer->m_checkpointHeadshots = 0x2568
- [INT] CTerrorPlayer->m_checkpointHeadshotAccuracy = 0x256C
- [INT] CTerrorPlayer->m_missionHeadshotAccuracy = 0x2570
- [INT] CTerrorPlayer->m_checkpointDeaths = 0x257C
- [INT] CTerrorPlayer->m_missionDeaths = 0x2580
- [INT] CTerrorPlayer->m_checkpointMeleeKills = 0x2584
- [INT] CTerrorPlayer->m_missionMeleeKills = 0x2588
- [INT] CTerrorPlayer->m_checkpointPZIncaps = 0x258C
- [INT] CTerrorPlayer->m_checkpointPZTankDamage = 0x2590
- [INT] CTerrorPlayer->m_checkpointPZHunterDamage = 0x2594
- [INT] CTerrorPlayer->m_checkpointPZSmokerDamage = 0x2598
- [INT] CTerrorPlayer->m_checkpointPZBoomerDamage = 0x259C
- [INT] CTerrorPlayer->m_checkpointPZJockeyDamage = 0x25A0
- [INT] CTerrorPlayer->m_checkpointPZSpitterDamage = 0x25A4
- [INT] CTerrorPlayer->m_checkpointPZChargerDamage = 0x25A8
- [INT] CTerrorPlayer->m_checkpointPZKills = 0x25AC
- [INT] CTerrorPlayer->m_checkpointPZPounces = 0x25B0
- [INT] CTerrorPlayer->m_checkpointPZPushes = 0x25B4
- [INT] CTerrorPlayer->m_checkpointPZTankPunches = 0x25B8
- [INT] CTerrorPlayer->m_checkpointPZTankThrows = 0x25BC
- [INT] CTerrorPlayer->m_checkpointPZHung = 0x25C0
- [INT] CTerrorPlayer->m_checkpointPZPulled = 0x25C4
- [INT] CTerrorPlayer->m_checkpointPZBombed = 0x25C8
- [INT] CTerrorPlayer->m_checkpointPZVomited = 0x25CC
- [INT] CTerrorPlayer->m_checkpointPZHighestDmgPounce = 0x25D0
- [INT] CTerrorPlayer->m_checkpointPZLongestSmokerGrab = 0x25D4
- [INT] CTerrorPlayer->m_checkpointPZLongestJockeyRide = 0x25D8
- [INT] CTerrorPlayer->m_checkpointPZNumChargeVictims = 0x25DC
- [INT] CTerrorPlayer->m_isHangingFromLedge = 0x25EC
- [INT] CTerrorPlayer->m_isFallingFromLedge = 0x25ED
- [FLOAT] CTerrorPlayer->m_timestamp = 0x25F4
- [TABLE] CTerrorPlayer->m_hangTimer = 0x25F0
- [VEC3] CTerrorPlayer->m_hangAirPos = 0x2600
- [VEC3] CTerrorPlayer->m_hangPos = 0x260C
- [VEC3] CTerrorPlayer->m_hangStandPos = 0x2618
- [VEC3] CTerrorPlayer->m_hangNormal = 0x2624
- [INT] CTerrorPlayer->m_frustration = 0x2678
- [INT] CTerrorPlayer->m_clientIntensity = 0x1EC4
- [INT] CTerrorPlayer->m_pummelVictim = 0x271C
- [INT] CTerrorPlayer->m_pummelAttacker = 0x2720
- [INT] CTerrorPlayer->m_queuedPummelVictim = 0x2724
- [INT] CTerrorPlayer->m_carryAttacker = 0x2714
- [INT] CTerrorPlayer->m_carryVictim = 0x2718
- [INT] CTerrorPlayer->m_pounceVictim = 0x2728
- [INT] CTerrorPlayer->m_pounceAttacker = 0x272C
- [INT] CTerrorPlayer->m_jockeyVictim = 0x2748
- [INT] CTerrorPlayer->m_jockeyAttacker = 0x274C
- [VEC3] CTerrorPlayer->m_jockeyDesiredMove = 0x2758
- [INT] CTerrorPlayer->m_jockeyFirmAttach = 0x2764
- [INT] CTerrorPlayer->m_jockeyRotatedDesire = 0x2765
- [INT] CTerrorPlayer->m_knockdownReason = 0x2768
- [FLOAT] CTerrorPlayer->m_timestamp = 0x2770
- [TABLE] CTerrorPlayer->m_knockdownTimer = 0x276C
- [FLOAT] CTerrorPlayer->m_duration = 0x1C40
- [FLOAT] CTerrorPlayer->m_timestamp = 0x1C44
- [TABLE] CTerrorPlayer->m_staggerTimer = 0x1C3C
- [VEC3] CTerrorPlayer->m_staggerStart = 0x1C48
- [VEC3] CTerrorPlayer->m_staggerDir = 0x1C54
- [FLOAT] CTerrorPlayer->m_staggerDist = 0x1C60
- [FLOAT] CTerrorPlayer->m_duration = 0x1C68
- [FLOAT] CTerrorPlayer->m_timestamp = 0x1C6C
- [TABLE] CTerrorPlayer->m_tugTimer = 0x1C64
- [VEC3] CTerrorPlayer->m_tugStart = 0x1C70
- [VEC3] CTerrorPlayer->m_tugDir = 0x1C7C
- [FLOAT] CTerrorPlayer->m_tugDist = 0x1C88
- [INT] CTerrorPlayer->m_currentReviveCount = 0x1EBC
- [INT] CTerrorPlayer->m_bIsOnThirdStrike = 0x1EC0
- [INT] CTerrorPlayer->m_bIsFirstManOut = 0x1EC1
- [FLOAT] CTerrorPlayer->nv_m_CIDamageDuck = 0x2684
- [FLOAT] CTerrorPlayer->nv_m_CIDamageMob = 0x2688
- [FLOAT] CTerrorPlayer->nv_m_zombatMusic = 0x2690
- [FLOAT] CTerrorPlayer->nv_m_zombatMusic2 = 0x2694
- [FLOAT] CTerrorPlayer->nv_m_zombatMusic3 = 0x2698
- [INT] CTerrorPlayer->nv_m_inCheckpoint = 0x26B4
- [FLOAT] CTerrorPlayer->nv_m_ambientVolume = 0x26A4
- [FLOAT] CTerrorPlayer->nv_m_witchRage = 0x26A0
- [FLOAT] CTerrorPlayer->m_fNVAdrenaline = 0x26AC
- [TABLE] CTerrorPlayer->m_music = 0x267C
- [INT] CTerrorPlayer->m_usingMountedGun = 0x1EBA
- [INT] CTerrorPlayer->m_usingMountedWeapon = 0x1EBB
- [INT] CTerrorPlayer->m_isGhost = 0x1C9A
- [INT] CTerrorPlayer->m_bWasPresentAtSurvivalStart = 0x2938
- [INT] CTerrorPlayer->m_vocalizationSubject = 0x1C20
- [FLOAT] CTerrorPlayer->m_duration = 0x1C28
- [FLOAT] CTerrorPlayer->m_timestamp = 0x1C2C
- [TABLE] CTerrorPlayer->m_vocalizationSubjectTimer = 0x1C24
- [VEC3] CTerrorPlayer->m_pounceStartPosition = 0x2734
- [INT] CTerrorPlayer->m_isAttemptingToPounce = 0x2730
- [FLOAT] CTerrorPlayer->m_vomitStart = 0x27F0
- [FLOAT] CTerrorPlayer->m_vomitFadeStart = 0x27F8
- [FLOAT] CTerrorPlayer->m_bashedStart = 0x27FC
- [FLOAT] CTerrorPlayer->m_salivaStart = 0x2800
- [INT] CTerrorPlayer->m_iVersusTeam = 0x291C
- [INT] CTerrorPlayer->m_scrimmageType = 0x1CCC
- [INT] CTerrorPlayer->m_lookatPlayer = 0x2924
- [INT] CTerrorPlayer->m_bSurvivorGlowEnabled = 0x2939
- [INT] CTerrorPlayer->m_bSurvivorPositionHidingWeapons = 0x1F9C
- [INT] CSurvivorRescue->m_survivor = 0x0F20
- [INT] CSurvivorDeathModel->m_nCharacterType = 0x0F20
- [INT] CBaseUpgradeItem->m_iUsedBySurvivorsMask = 0x0960
- [INT] CWeaponSpawn->m_weaponID = 0x0958
- [FLOAT] CWeaponSpawn->m_flGlowRange = 0x095C
- [FLOAT] CTeamTrainWatcher->m_flTotalProgress = 0x0638
- [INT] CTeamTrainWatcher->m_iTrainSpeedLevel = 0x0640
- [FLOAT] CTeamTrainWatcher->m_flRecedeTime = 0x0648
- [INT] CTeamTrainWatcher->m_nNumCappers = 0x0650
- [CHAR*] CSoundMixLayer->m_iszMixLayerName = 0x0638
- [FLOAT] CSoundMixLayer->m_fMixLayerLevel = 0x073C
- [CHAR*] CPointScriptUseTarget->m_sUseString = 0x0638
- [CHAR*] CPointScriptUseTarget->m_sUseSubString = 0x0678
- [FLOAT] CPointScriptUseTarget->m_flPreviousProgressPercent = 0x06B8
- [INT] CPointScriptUseTarget->m_bCanShowBuildPanel = 0x06BC
- [INT] CEnvWeaponFire->m_iWeaponType = 0x0638
- [INT] CEnvWeaponFire->m_iShotsTaken = 0x063C
- [VEC3] CEnvWeaponFire->m_vecShotDest = 0x0640
- [INT] CWeaponCSBase->m_iExtraPrimaryAmmo = 0x0A28
- [INT] CBaseCSGrenade->m_bRedraw = 0x0CE8
- [INT] CBaseCSGrenade->m_bPinPulled = 0x0CE9
- [FLOAT] CBaseCSGrenade->m_fThrowTime = 0x0CEC
- [INT] CBaseCSGrenade->m_isGoingToRoll = 0x0CF0
- [INT] CCSGameRulesProxy->m_bFreezePeriod = 0x0020
- [INT] CCSGameRulesProxy->m_iRoundTime = 0x0024
- [FLOAT] CCSGameRulesProxy->m_fLevelStartTime = 0x0028
- [FLOAT] CCSGameRulesProxy->m_flGameStartTime = 0x002C
- [INT] CCSGameRulesProxy->m_iHostagesRemaining = 0x0030
- [INT] CCSGameRulesProxy->m_bMapHasBombTarget = 0x0034
- [INT] CCSGameRulesProxy->m_bMapHasRescueZone = 0x0035
- [INT] CCSGameRulesProxy->m_bLogoMap = 0x0036
- [INT] CCSGameRulesProxy->m_bBlackMarket = 0x0037
- [TABLE] CCSGameRulesProxy->cs_gamerules_data = 0x0000
- [INT] CPlantedC4->m_bBombTicking = 0x0958
- [FLOAT] CPlantedC4->m_flC4Blow = 0x0964
- [FLOAT] CPlantedC4->m_flTimerLength = 0x0968
- [FLOAT] CPlantedC4->m_flDefuseLength = 0x096C
- [FLOAT] CPlantedC4->m_flDefuseCountDown = 0x0970
- [FLOAT] CCSPlayer->m_flStamina = 0x18A0
- [INT] CCSPlayer->m_iDirection = 0x18A4
- [INT] CCSPlayer->m_iShotsFired = 0x18A8
- [FLOAT] CCSPlayer->m_flVelocityModifier = 0x18B4
- [INT] CCSPlayer->m_duckUntilOnGround = 0x18AC
- [VEC3] CCSPlayer->m_vecOrigin = 0x0124
- [FLOAT] CCSPlayer->m_vecOrigin[2] = 0x012C
- [FLOAT] CCSPlayer->m_vecViewOffset[0] = 0x00F4
- [FLOAT] CCSPlayer->m_vecViewOffset[1] = 0x00F8
- [FLOAT] CCSPlayer->m_vecViewOffset[2] = 0x00FC
- [TABLE] CCSPlayer->cslocaldata = 0x0000
- [VEC3] CCSPlayer->m_vecOrigin = 0x0124
- [FLOAT] CCSPlayer->m_vecOrigin[2] = 0x012C
- [FLOAT] CCSPlayer->m_vecViewOffset[0] = 0x00F4
- [FLOAT] CCSPlayer->m_vecViewOffset[1] = 0x00F8
- [FLOAT] CCSPlayer->m_vecViewOffset[2] = 0x00FC
- [TABLE] CCSPlayer->csnonlocaldata = 0x0000
- [INT] CCSPlayer->m_iAddonBits = 0x1880
- [TABLE] CCSPlayer->m_AddonModelWeaponIDs = 0x1884
- [INT] CCSPlayer->m_iThrowGrenadeCounter = 0x187C
- [INT] CCSPlayer->m_iPlayerState = 0x1874
- [INT] CCSPlayer->m_iAccount = 0x195C
- [INT] CCSPlayer->m_bInBombZone = 0x1879
- [INT] CCSPlayer->m_bInBuyZone = 0x187A
- [INT] CCSPlayer->m_iClass = 0x1964
- [INT] CCSPlayer->m_ArmorValue = 0x1968
- [FLOAT] CCSPlayer->m_angEyeAngles[0] = 0x196C
- [FLOAT] CCSPlayer->m_angEyeAngles[1] = 0x1970
- [FLOAT] CCSPlayer->m_flStamina = 0x18A0
- [INT] CCSPlayer->m_bHasDefuser = 0x1978
- [INT] CCSPlayer->m_bNightVisionOn = 0x18AD
- [INT] CCSPlayer->m_bHasNightVision = 0x18AE
- [INT] CCSPlayer->m_iNightVisionScale = 0x18B0
- [INT] CCSPlayer->m_bInHostageRescueZone = 0x1979
- [INT] CCSPlayer->m_ArmorValue = 0x1968
- [INT] CCSPlayer->m_bIsDefusing = 0x1878
- [INT] CCSPlayer->m_bHasHelmet = 0x1960
- [VEC3] CCSPlayer->m_vecRagdollVelocity = 0x1980
- [FLOAT] CCSPlayer->m_flFlashDuration = 0x18D8
- [FLOAT] CCSPlayer->m_flFlashMaxAlpha = 0x18D4
- [FLOAT] CCSPlayer->m_flProgressBarDuration = 0x1898
- [FLOAT] CCSPlayer->m_flProgressBarStartTime = 0x189C
- [INT] CCSPlayer->m_hRagdoll = 0x18BC
- [INT] CCSPlayer->m_cycleLatch = 0x1A6C
- [VEC3] CCSPlayer->m_lastLadderNormal = 0x191C
- [VEC3] CCSRagdoll->m_vecOrigin = 0x0124
- [VEC3] CCSRagdoll->m_vecRagdollOrigin = 0x0BB0
- [INT] CCSRagdoll->m_hPlayer = 0x0BA0
- [INT] CCSRagdoll->m_nModelIndex = 0x0140
- [INT] CCSRagdoll->m_nForceBone = 0x06A4
- [VEC3] CCSRagdoll->m_vecForce = 0x0698
- [VEC3] CCSRagdoll->m_vecRagdollVelocity = 0x0BA4
- [INT] CCSRagdoll->m_iDeathPose = 0x0BBC
- [INT] CCSRagdoll->m_iDeathFrame = 0x0BC0
- [INT] CCSRagdoll->m_iTeamNum = 0x00E4
- [INT] CCSRagdoll->m_bClientSideAnimation = 0x087C
- [INT] CCSRagdoll->m_bOnFire = 0x0BC4
- [INT] CCSRagdoll->m_bInterpOrigin = 0x0BC5
- [INT] CCSRagdoll->m_ragdollType = 0x0BC8
- [INT] CCSRagdoll->m_zombieClass = 0x0BCC
- [INT] CCSRagdoll->m_survivorCharacter = 0x0BD0
- [INT] CTEPlayerAnimEvent->m_hPlayer = 0x0010
- [INT] CTEPlayerAnimEvent->m_iEvent = 0x0014
- [INT] CTEPlayerAnimEvent->m_nData = 0x0018
- [VEC3] CBaseCSGrenadeProjectile->m_vInitialVelocity = 0x1130
- [INT] CTestTraceline->m_clrRender = 0x0064
- [VEC3] CTestTraceline->m_vecOrigin = 0x0124
- [FLOAT] CTestTraceline->m_angRotation[0] = 0x0118
- [FLOAT] CTestTraceline->m_angRotation[1] = 0x011C
- [FLOAT] CTestTraceline->m_angRotation[2] = 0x0120
- [INT] CTestTraceline->moveparent = 0x0134
- [VEC3] CTEWorldDecal->m_vecOrigin = 0x0010
- [INT] CTEWorldDecal->m_nIndex = 0x001C
- [VEC3] CTESpriteSpray->m_vecOrigin = 0x0010
- [VEC3] CTESpriteSpray->m_vecDirection = 0x001C
- [INT] CTESpriteSpray->m_nModelIndex = 0x0028
- [FLOAT] CTESpriteSpray->m_fNoise = 0x0030
- [INT] CTESpriteSpray->m_nCount = 0x0034
- [INT] CTESpriteSpray->m_nSpeed = 0x002C
- [VEC3] CTESprite->m_vecOrigin = 0x0010
- [INT] CTESprite->m_nModelIndex = 0x001C
- [FLOAT] CTESprite->m_fScale = 0x0020
- [INT] CTESprite->m_nBrightness = 0x0024
- [INT] CTESparks->m_nMagnitude = 0x001C
- [INT] CTESparks->m_nTrailLength = 0x0020
- [VEC3] CTESparks->m_vecDir = 0x0024
- [VEC3] CTESmoke->m_vecOrigin = 0x0010
- [INT] CTESmoke->m_nModelIndex = 0x001C
- [FLOAT] CTESmoke->m_fScale = 0x0020
- [INT] CTESmoke->m_nFrameRate = 0x0024
- [VEC3] CTEShowLine->m_vecEnd = 0x001C
- [VEC3] CTEProjectedDecal->m_vecOrigin = 0x0010
- [VEC3] CTEProjectedDecal->m_angRotation = 0x001C
- [FLOAT] CTEProjectedDecal->m_flDistance = 0x0028
- [INT] CTEProjectedDecal->m_nIndex = 0x002C
- [VEC3] CTEPlayerDecal->m_vecOrigin = 0x0014
- [INT] CTEPlayerDecal->m_nEntity = 0x0020
- [INT] CTEPlayerDecal->m_nPlayer = 0x0010
- [VEC3] CTEPhysicsProp->m_vecOrigin = 0x0010
- [FLOAT] CTEPhysicsProp->m_angRotation[0] = 0x001C
- [FLOAT] CTEPhysicsProp->m_angRotation[1] = 0x0020
- [FLOAT] CTEPhysicsProp->m_angRotation[2] = 0x0024
- [VEC3] CTEPhysicsProp->m_vecVelocity = 0x0028
- [INT] CTEPhysicsProp->m_nModelIndex = 0x0034
- [INT] CTEPhysicsProp->m_nFlags = 0x003C
- [INT] CTEPhysicsProp->m_nSkin = 0x0038
- [INT] CTEPhysicsProp->m_nEffects = 0x0040
- [INT] CTEPhysicsProp->r = 0x0044
- [INT] CTEPhysicsProp->g = 0x0048
- [INT] CTEPhysicsProp->b = 0x004C
- [FLOAT] CTEParticleSystem->m_vecOrigin[0] = 0x0010
- [FLOAT] CTEParticleSystem->m_vecOrigin[1] = 0x0014
- [FLOAT] CTEParticleSystem->m_vecOrigin[2] = 0x0018
- [VEC3] CTEMuzzleFlash->m_vecOrigin = 0x0010
- [VEC3] CTEMuzzleFlash->m_vecAngles = 0x001C
- [FLOAT] CTEMuzzleFlash->m_flScale = 0x0028
- [INT] CTEMuzzleFlash->m_nType = 0x002C
- [INT] CTELargeFunnel->m_nModelIndex = 0x001C
- [INT] CTELargeFunnel->m_nReversed = 0x0020
- [INT] CTEKillPlayerAttachments->m_nPlayer = 0x0010
- [VEC3] CTEImpact->m_vecOrigin = 0x0010
- [VEC3] CTEImpact->m_vecNormal = 0x001C
- [INT] CTEImpact->m_iType = 0x0028
- [INT] CTEImpact->m_ucFlags = 0x002C
- [VEC3] CTEGlowSprite->m_vecOrigin = 0x0010
- [INT] CTEGlowSprite->m_nModelIndex = 0x001C
- [FLOAT] CTEGlowSprite->m_fScale = 0x0020
- [FLOAT] CTEGlowSprite->m_fLife = 0x0024
- [INT] CTEGlowSprite->m_nBrightness = 0x0028
- [VEC3] CTEShatterSurface->m_vecOrigin = 0x0010
- [VEC3] CTEShatterSurface->m_vecAngles = 0x001C
- [VEC3] CTEShatterSurface->m_vecForce = 0x0028
- [VEC3] CTEShatterSurface->m_vecForcePos = 0x0034
- [FLOAT] CTEShatterSurface->m_flWidth = 0x0040
- [FLOAT] CTEShatterSurface->m_flHeight = 0x0044
- [FLOAT] CTEShatterSurface->m_flShardSize = 0x0048
- [INT] CTEShatterSurface->m_nSurfaceType = 0x0050
- [INT] CTEShatterSurface->m_uchFrontColor[0] = 0x0054
- [INT] CTEShatterSurface->m_uchFrontColor[1] = 0x0055
- [INT] CTEShatterSurface->m_uchFrontColor[2] = 0x0056
- [INT] CTEShatterSurface->m_uchBackColor[0] = 0x0057
- [INT] CTEShatterSurface->m_uchBackColor[1] = 0x0058
- [INT] CTEShatterSurface->m_uchBackColor[2] = 0x0059
- [VEC3] CTEFootprintDecal->m_vecOrigin = 0x0010
- [VEC3] CTEFootprintDecal->m_vecDirection = 0x001C
- [INT] CTEFootprintDecal->m_nEntity = 0x0034
- [INT] CTEFootprintDecal->m_nIndex = 0x0038
- [INT] CTEFootprintDecal->m_chMaterialType = 0x003C
- [INT] CTEFizz->m_nEntity = 0x0010
- [INT] CTEFizz->m_nModelIndex = 0x0014
- [INT] CTEFizz->m_nDensity = 0x0018
- [INT] CTEFizz->m_nCurrent = 0x001C
- [INT] CTEExplosion->m_nModelIndex = 0x001C
- [FLOAT] CTEExplosion->m_fScale = 0x0020
- [INT] CTEExplosion->m_nFrameRate = 0x0024
- [INT] CTEExplosion->m_nFlags = 0x0028
- [VEC3] CTEExplosion->m_vecNormal = 0x002C
- [INT] CTEExplosion->m_chMaterialType = 0x0038
- [INT] CTEExplosion->m_nRadius = 0x003C
- [INT] CTEExplosion->m_nMagnitude = 0x0040
- [VEC3] CTEEnergySplash->m_vecPos = 0x0010
- [VEC3] CTEEnergySplash->m_vecDir = 0x001C
- [INT] CTEEnergySplash->m_bExplosive = 0x0028
- [FLOAT] CTEEffectDispatch->m_vOrigin.x = 0x0010
- [FLOAT] CTEEffectDispatch->m_vOrigin.y = 0x0014
- [FLOAT] CTEEffectDispatch->m_vOrigin.z = 0x0018
- [FLOAT] CTEEffectDispatch->m_vStart.x = 0x001C
- [FLOAT] CTEEffectDispatch->m_vStart.y = 0x0020
- [FLOAT] CTEEffectDispatch->m_vStart.z = 0x0024
- [VEC3] CTEEffectDispatch->m_vAngles = 0x0034
- [VEC3] CTEEffectDispatch->m_vNormal = 0x0028
- [INT] CTEEffectDispatch->m_fFlags = 0x0040
- [FLOAT] CTEEffectDispatch->m_flMagnitude = 0x004C
- [FLOAT] CTEEffectDispatch->m_flScale = 0x0048
- [INT] CTEEffectDispatch->m_nAttachmentIndex = 0x0054
- [INT] CTEEffectDispatch->m_nSurfaceProp = 0x0058
- [INT] CTEEffectDispatch->m_iEffectName = 0x006C
- [INT] CTEEffectDispatch->m_nMaterial = 0x005C
- [INT] CTEEffectDispatch->m_nDamageType = 0x0060
- [INT] CTEEffectDispatch->m_nHitBox = 0x0064
- [INT] CTEEffectDispatch->entindex = 0x0010
- [INT] CTEEffectDispatch->m_nColor = 0x0068
- [FLOAT] CTEEffectDispatch->m_flRadius = 0x0050
- [TABLE] CTEEffectDispatch->m_EffectData = 0x0010
- [VEC3] CTEDynamicLight->m_vecOrigin = 0x0010
- [INT] CTEDynamicLight->r = 0x0020
- [INT] CTEDynamicLight->g = 0x0024
- [INT] CTEDynamicLight->b = 0x0028
- [INT] CTEDynamicLight->exponent = 0x002C
- [FLOAT] CTEDynamicLight->m_fRadius = 0x001C
- [FLOAT] CTEDynamicLight->m_fTime = 0x0030
- [FLOAT] CTEDynamicLight->m_fDecay = 0x0034
- [VEC3] CTEDecal->m_vecOrigin = 0x0010
- [VEC3] CTEDecal->m_vecStart = 0x001C
- [INT] CTEDecal->m_nEntity = 0x0028
- [INT] CTEDecal->m_nHitbox = 0x002C
- [INT] CTEDecal->m_nIndex = 0x0030
- [VEC3] CTEClientProjectile->m_vecOrigin = 0x0010
- [VEC3] CTEClientProjectile->m_vecVelocity = 0x001C
- [INT] CTEClientProjectile->m_nModelIndex = 0x0028
- [INT] CTEClientProjectile->m_nLifeTime = 0x002C
- [INT] CTEClientProjectile->m_hOwner = 0x0030
- [VEC3] CTEBubbleTrail->m_vecMins = 0x0010
- [VEC3] CTEBubbleTrail->m_vecMaxs = 0x001C
- [INT] CTEBubbleTrail->m_nModelIndex = 0x002C
- [FLOAT] CTEBubbleTrail->m_flWaterZ = 0x0028
- [INT] CTEBubbleTrail->m_nCount = 0x0030
- [FLOAT] CTEBubbleTrail->m_fSpeed = 0x0034
- [VEC3] CTEBubbles->m_vecMins = 0x0010
- [VEC3] CTEBubbles->m_vecMaxs = 0x001C
- [INT] CTEBubbles->m_nModelIndex = 0x002C
- [FLOAT] CTEBubbles->m_fHeight = 0x0028
- [INT] CTEBubbles->m_nCount = 0x0030
- [FLOAT] CTEBubbles->m_fSpeed = 0x0034
- [VEC3] CTEBSPDecal->m_vecOrigin = 0x0010
- [INT] CTEBSPDecal->m_nEntity = 0x001C
- [INT] CTEBSPDecal->m_nIndex = 0x0020
- [VEC3] CTEBreakModel->m_vecOrigin = 0x0010
- [FLOAT] CTEBreakModel->m_angRotation[0] = 0x001C
- [FLOAT] CTEBreakModel->m_angRotation[1] = 0x0020
- [FLOAT] CTEBreakModel->m_angRotation[2] = 0x0024
- [VEC3] CTEBreakModel->m_vecSize = 0x0028
- [VEC3] CTEBreakModel->m_vecVelocity = 0x0034
- [INT] CTEBreakModel->m_nModelIndex = 0x0044
- [INT] CTEBreakModel->m_nRandomization = 0x0040
- [INT] CTEBreakModel->m_nCount = 0x0048
- [FLOAT] CTEBreakModel->m_fTime = 0x004C
- [INT] CTEBreakModel->m_nFlags = 0x0050
- [VEC3] CTEBloodStream->m_vecDirection = 0x001C
- [INT] CTEBloodStream->r = 0x0028
- [INT] CTEBloodStream->g = 0x002C
- [INT] CTEBloodStream->b = 0x0030
- [INT] CTEBloodStream->a = 0x0034
- [INT] CTEBloodStream->m_nAmount = 0x0038
- [VEC3] CTEBloodSprite->m_vecOrigin = 0x0010
- [VEC3] CTEBloodSprite->m_vecDirection = 0x001C
- [INT] CTEBloodSprite->r = 0x0028
- [INT] CTEBloodSprite->g = 0x002C
- [INT] CTEBloodSprite->b = 0x0030
- [INT] CTEBloodSprite->a = 0x0034
- [INT] CTEBloodSprite->m_nSprayModel = 0x003C
- [INT] CTEBloodSprite->m_nDropModel = 0x0038
- [INT] CTEBloodSprite->m_nSize = 0x0040
- [INT] CTEBeamSpline->m_nPoints = 0x00D0
- [VEC3] CTEBeamSpline->m_vecPoints[0] = 0x0010
- [ARRAY] CTEBeamSpline->m_vecPoints = 0x0000
- [VEC3] CTEBeamRingPoint->m_vecCenter = 0x004C
- [FLOAT] CTEBeamRingPoint->m_flStartRadius = 0x0058
- [FLOAT] CTEBeamRingPoint->m_flEndRadius = 0x005C
- [INT] CTEBeamRing->m_nStartEntity = 0x004C
- [INT] CTEBeamRing->m_nEndEntity = 0x0050
- [VEC3] CTEBeamPoints->m_vecStartPoint = 0x004C
- [VEC3] CTEBeamPoints->m_vecEndPoint = 0x0058
- [INT] CTEBeamLaser->m_nStartEntity = 0x004C
- [INT] CTEBeamLaser->m_nEndEntity = 0x0050
- [INT] CTEBeamFollow->m_iEntIndex = 0x004C
- [INT] CTEBeamEnts->m_nStartEntity = 0x004C
- [INT] CTEBeamEnts->m_nEndEntity = 0x0050
- [INT] CTEBeamEntPoint->m_nStartEntity = 0x004C
- [INT] CTEBeamEntPoint->m_nEndEntity = 0x0050
- [VEC3] CTEBeamEntPoint->m_vecStartPoint = 0x0054
- [VEC3] CTEBeamEntPoint->m_vecEndPoint = 0x0060
- [INT] CTEBaseBeam->m_nModelIndex = 0x0010
- [INT] CTEBaseBeam->m_nHaloIndex = 0x0014
- [INT] CTEBaseBeam->m_nStartFrame = 0x0018
- [INT] CTEBaseBeam->m_nFrameRate = 0x001C
- [FLOAT] CTEBaseBeam->m_fLife = 0x0020
- [FLOAT] CTEBaseBeam->m_fWidth = 0x0024
- [FLOAT] CTEBaseBeam->m_fEndWidth = 0x0028
- [INT] CTEBaseBeam->m_nFadeLength = 0x002C
- [FLOAT] CTEBaseBeam->m_fAmplitude = 0x0030
- [INT] CTEBaseBeam->m_nSpeed = 0x0044
- [INT] CTEBaseBeam->r = 0x0034
- [INT] CTEBaseBeam->g = 0x0038
- [INT] CTEBaseBeam->b = 0x003C
- [INT] CTEBaseBeam->a = 0x0040
- [INT] CTEBaseBeam->m_nFlags = 0x0048
- [VEC3] CTEMetalSparks->m_vecPos = 0x0010
- [VEC3] CTEMetalSparks->m_vecDir = 0x001C
- [FLOAT] CSteamJet->m_SpreadSpeed = 0x0724
- [FLOAT] CSteamJet->m_Speed = 0x0728
- [FLOAT] CSteamJet->m_StartSize = 0x072C
- [FLOAT] CSteamJet->m_EndSize = 0x0730
- [FLOAT] CSteamJet->m_Rate = 0x0734
- [FLOAT] CSteamJet->m_JetLength = 0x0738
- [INT] CSteamJet->m_bEmit = 0x073C
- [INT] CSteamJet->m_bFaceLeft = 0x0744
- [INT] CSteamJet->m_nType = 0x0740
- [INT] CSteamJet->m_spawnflags = 0x0748
- [FLOAT] CSteamJet->m_flRollSpeed = 0x074C
- [CHAR*] CSteamJet->m_NoiseStart = 0x0750
- [FLOAT] CSmokeStack->m_SpreadSpeed = 0x0774
- [FLOAT] CSmokeStack->m_Speed = 0x0778
- [FLOAT] CSmokeStack->m_StartSize = 0x077C
- [FLOAT] CSmokeStack->m_EndSize = 0x0780
- [FLOAT] CSmokeStack->m_Rate = 0x0784
- [FLOAT] CSmokeStack->m_JetLength = 0x0788
- [INT] CSmokeStack->m_bEmit = 0x078C
- [FLOAT] CSmokeStack->m_flBaseSpread = 0x0790
- [FLOAT] CSmokeStack->m_flTwist = 0x07E4
- [FLOAT] CSmokeStack->m_flRollSpeed = 0x0820
- [INT] CSmokeStack->m_iMaterialModel = 0x07E8
- [VEC3] CSmokeStack->m_AmbientLight.m_vPos = 0x0794
- [VEC3] CSmokeStack->m_AmbientLight.m_vColor = 0x07A0
- [FLOAT] CSmokeStack->m_AmbientLight.m_flIntensity = 0x07AC
- [VEC3] CSmokeStack->m_DirLight.m_vPos = 0x07B0
- [VEC3] CSmokeStack->m_DirLight.m_vColor = 0x07BC
- [FLOAT] CSmokeStack->m_DirLight.m_flIntensity = 0x07C8
- [VEC3] CSmokeStack->m_vWind = 0x07D8
- [FLOAT] DustTrail->m_SpawnRate = 0x0724
- [VEC3] DustTrail->m_Color = 0x0728
- [FLOAT] DustTrail->m_ParticleLifetime = 0x0738
- [FLOAT] DustTrail->m_StopEmitTime = 0x0740
- [FLOAT] DustTrail->m_MinSpeed = 0x0744
- [FLOAT] DustTrail->m_MaxSpeed = 0x0748
- [FLOAT] DustTrail->m_MinDirectedSpeed = 0x074C
- [FLOAT] DustTrail->m_MaxDirectedSpeed = 0x0750
- [FLOAT] DustTrail->m_StartSize = 0x0754
- [FLOAT] DustTrail->m_EndSize = 0x0758
- [FLOAT] DustTrail->m_SpawnRadius = 0x075C
- [INT] DustTrail->m_bEmit = 0x076C
- [FLOAT] DustTrail->m_Opacity = 0x0734
- [INT] CFireTrail->m_nAttachment = 0x0724
- [FLOAT] CFireTrail->m_flLifetime = 0x0728
- [FLOAT] SporeTrail->m_flSpawnRate = 0x072C
- [VEC3] SporeTrail->m_vecEndColor = 0x0720
- [FLOAT] SporeTrail->m_flParticleLifetime = 0x0730
- [FLOAT] SporeTrail->m_flStartSize = 0x0734
- [FLOAT] SporeTrail->m_flEndSize = 0x0738
- [FLOAT] SporeTrail->m_flSpawnRadius = 0x073C
- [INT] SporeTrail->m_bEmit = 0x074C
- [FLOAT] SporeExplosion->m_flSpawnRate = 0x0724
- [FLOAT] SporeExplosion->m_flParticleLifetime = 0x0728
- [FLOAT] SporeExplosion->m_flStartSize = 0x072C
- [FLOAT] SporeExplosion->m_flEndSize = 0x0730
- [FLOAT] SporeExplosion->m_flSpawnRadius = 0x0734
- [INT] SporeExplosion->m_bEmit = 0x073C
- [INT] SporeExplosion->m_bDontRemove = 0x073D
- [FLOAT] RocketTrail->m_SpawnRate = 0x0724
- [VEC3] RocketTrail->m_StartColor = 0x0728
- [VEC3] RocketTrail->m_EndColor = 0x0734
- [FLOAT] RocketTrail->m_ParticleLifetime = 0x0744
- [FLOAT] RocketTrail->m_StopEmitTime = 0x0748
- [FLOAT] RocketTrail->m_MinSpeed = 0x074C
- [FLOAT] RocketTrail->m_MaxSpeed = 0x0750
- [FLOAT] RocketTrail->m_StartSize = 0x0754
- [FLOAT] RocketTrail->m_EndSize = 0x0758
- [FLOAT] RocketTrail->m_SpawnRadius = 0x075C
- [INT] RocketTrail->m_bEmit = 0x076C
- [INT] RocketTrail->m_nAttachment = 0x0770
- [FLOAT] RocketTrail->m_Opacity = 0x0740
- [INT] RocketTrail->m_bDamaged = 0x076D
- [FLOAT] RocketTrail->m_flFlareScale = 0x0780
- [FLOAT] SmokeTrail->m_SpawnRate = 0x0724
- [VEC3] SmokeTrail->m_StartColor = 0x0728
- [VEC3] SmokeTrail->m_EndColor = 0x0734
- [FLOAT] SmokeTrail->m_ParticleLifetime = 0x0744
- [FLOAT] SmokeTrail->m_StopEmitTime = 0x0748
- [FLOAT] SmokeTrail->m_MinSpeed = 0x074C
- [FLOAT] SmokeTrail->m_MaxSpeed = 0x0750
- [FLOAT] SmokeTrail->m_MinDirectedSpeed = 0x0754
- [FLOAT] SmokeTrail->m_MaxDirectedSpeed = 0x0758
- [FLOAT] SmokeTrail->m_StartSize = 0x075C
- [FLOAT] SmokeTrail->m_EndSize = 0x0760
- [FLOAT] SmokeTrail->m_SpawnRadius = 0x0764
- [INT] SmokeTrail->m_bEmit = 0x0774
- [INT] SmokeTrail->m_nAttachment = 0x0778
- [FLOAT] SmokeTrail->m_Opacity = 0x0740
- [INT] CPropVehicleDriveable->m_hPlayer = 0x095C
- [INT] CPropVehicleDriveable->m_nSpeed = 0x0960
- [INT] CPropVehicleDriveable->m_nRPM = 0x0964
- [FLOAT] CPropVehicleDriveable->m_flThrottle = 0x0968
- [INT] CPropVehicleDriveable->m_nBoostTimeLeft = 0x096C
- [INT] CPropVehicleDriveable->m_nHasBoost = 0x0970
- [INT] CPropVehicleDriveable->m_nScannerDisabledWeapons = 0x0974
- [INT] CPropVehicleDriveable->m_nScannerDisabledVehicle = 0x0978
- [INT] CPropVehicleDriveable->m_bEnterAnimOn = 0x0998
- [INT] CPropVehicleDriveable->m_bExitAnimOn = 0x0999
- [INT] CPropVehicleDriveable->m_bUnableToFire = 0x09E5
- [VEC3] CPropVehicleDriveable->m_vecEyeExitEndpoint = 0x09D8
- [INT] CPropVehicleDriveable->m_bHasGun = 0x09E4
- [VEC3] CPropVehicleDriveable->m_vecGunCrosshair = 0x09A0
- [FLOAT] ParticleSmokeGrenade->m_flSpawnTime = 0x0734
- [FLOAT] ParticleSmokeGrenade->m_FadeStartTime = 0x0738
- [FLOAT] ParticleSmokeGrenade->m_FadeEndTime = 0x073C
- [INT] ParticleSmokeGrenade->m_CurrentStage = 0x0724
- [VEC3] CParticleFire->m_vOrigin = 0x072C
- [VEC3] CParticleFire->m_vDirection = 0x0738
- [INT] CTEGaussExplosion->m_nType = 0x001C
- [VEC3] CTEGaussExplosion->m_vecDirection = 0x0020
- [VEC3] CEnvQuadraticBeam->m_targetPosition = 0x0638
- [VEC3] CEnvQuadraticBeam->m_controlPosition = 0x0644
- [FLOAT] CEnvQuadraticBeam->m_scrollRate = 0x0650
- [FLOAT] CEnvQuadraticBeam->m_flWidth = 0x0654
- [INT] CEmbers->m_nDensity = 0x0638
- [INT] CEmbers->m_nLifetime = 0x063C
- [INT] CEmbers->m_nSpeed = 0x0640
- [INT] CEmbers->m_bEmit = 0x0644
- [INT] CEnvWind->m_iMinWind = 0x0644
- [INT] CEnvWind->m_iMaxWind = 0x0648
- [INT] CEnvWind->m_windRadius = 0x064C
- [INT] CEnvWind->m_iMinGust = 0x0650
- [INT] CEnvWind->m_iMaxGust = 0x0654
- [FLOAT] CEnvWind->m_flMinGustDelay = 0x0658
- [FLOAT] CEnvWind->m_flMaxGustDelay = 0x065C
- [INT] CEnvWind->m_iGustDirChange = 0x0664
- [INT] CEnvWind->m_iWindSeed = 0x0640
- [VEC3] CEnvWind->m_location = 0x0668
- [INT] CEnvWind->m_iInitialWindDir = 0x06A4
- [FLOAT] CEnvWind->m_flInitialWindSpeed = 0x06A8
- [FLOAT] CEnvWind->m_flStartTime = 0x063C
- [FLOAT] CEnvWind->m_flGustDuration = 0x0660
- [TABLE] CEnvWind->m_EnvWindShared = 0x0638
- [INT] CPrecipitation->m_nPrecipType = 0x0660
- [FLOAT] CPrecipitation->m_minSpeed = 0x066C
- [FLOAT] CPrecipitation->m_maxSpeed = 0x0670
- [INT] CHandleTest->m_Handle = 0x0638
- [INT] CHandleTest->m_bSendHandle = 0x063C
- [INT] CTeamplayRoundBasedRulesProxy->m_iRoundState = 0x0028
- [INT] CTeamplayRoundBasedRulesProxy->m_bInWaitingForPlayers = 0x0038
- [INT] CTeamplayRoundBasedRulesProxy->m_iWinningTeam = 0x0030
- [INT] CTeamplayRoundBasedRulesProxy->m_bInOvertime = 0x002C
- [INT] CTeamplayRoundBasedRulesProxy->m_bInSetup = 0x002D
- [INT] CTeamplayRoundBasedRulesProxy->m_bSwitchedTeamsThisRound = 0x002E
- [INT] CTeamplayRoundBasedRulesProxy->m_bAwaitingReadyRestart = 0x0039
- [FLOAT] CTeamplayRoundBasedRulesProxy->m_flRestartRoundTime = 0x003C
- [FLOAT] CTeamplayRoundBasedRulesProxy->m_flMapResetTime = 0x0040
- [TABLE] CTeamplayRoundBasedRulesProxy->m_flNextRespawnWave = 0x0044
- [TABLE] CTeamplayRoundBasedRulesProxy->m_TeamRespawnWaveTimes = 0x00E8
- [TABLE] CTeamplayRoundBasedRulesProxy->m_bTeamReady = 0x00C4
- [INT] CTeamplayRoundBasedRulesProxy->m_bStopWatch = 0x00E4
- [TABLE] CTeamplayRoundBasedRulesProxy->teamplayroundbased_gamerules_data = 0x0000
- [FLOAT] CSpriteTrail->m_flLifeTime = 0x0CCC
- [FLOAT] CSpriteTrail->m_flStartWidth = 0x0CD0
- [FLOAT] CSpriteTrail->m_flEndWidth = 0x0CD4
- [FLOAT] CSpriteTrail->m_flStartWidthVariance = 0x0CD8
- [FLOAT] CSpriteTrail->m_flTextureRes = 0x0CDC
- [FLOAT] CSpriteTrail->m_flMinFadeLength = 0x0CE0
- [VEC3] CSpriteTrail->m_vecSkyboxOrigin = 0x0CE4
- [FLOAT] CSpriteTrail->m_flSkyboxScale = 0x0CF0
- [INT] CSprite->m_hAttachedToEntity = 0x0648
- [INT] CSprite->m_nAttachment = 0x064C
- [FLOAT] CSprite->m_flScaleTime = 0x0668
- [FLOAT] CSprite->m_flSpriteScale = 0x0664
- [FLOAT] CSprite->m_flSpriteFramerate = 0x0650
- [FLOAT] CSprite->m_flGlowProxySize = 0x0670
- [FLOAT] CSprite->m_flHDRColorScale = 0x0674
- [FLOAT] CSprite->m_flFrame = 0x0654
- [FLOAT] CSprite->m_flBrightnessTime = 0x0660
- [INT] CSprite->m_nBrightness = 0x065C
- [INT] CSprite->m_bWorldSpaceScale = 0x066C
- [INT] CRagdollPropAttached->m_boneIndexAttached = 0x0C90
- [INT] CRagdollPropAttached->m_ragdollAttachedObjectIndex = 0x0C8C
- [VEC3] CRagdollPropAttached->m_attachmentPointBoneSpace = 0x0C68
- [VEC3] CRagdollPropAttached->m_attachmentPointRagdollSpace = 0x0C80
- [VEC3] CRagdollProp->m_ragAngles[0] = 0x0A78
- [ARRAY] CRagdollProp->m_ragAngles = 0x0000
- [VEC3] CRagdollProp->m_ragPos[0] = 0x0958
- [ARRAY] CRagdollProp->m_ragPos = 0x0000
- [INT] CRagdollProp->m_hUnragdoll = 0x0C54
- [FLOAT] CRagdollProp->m_flBlendWeight = 0x0C58
- [INT] CRagdollProp->m_nOverlaySequence = 0x0C60
- [TABLE] CPoseController->m_hProps = 0x0638
- [TABLE] CPoseController->m_chPoseIndex = 0x0648
- [INT] CPoseController->m_bPoseValueParity = 0x064C
- [FLOAT] CPoseController->m_fPoseValue = 0x0650
- [FLOAT] CPoseController->m_fInterpolationTime = 0x0654
- [INT] CPoseController->m_bInterpolationWrap = 0x0658
- [FLOAT] CPoseController->m_fCycleFrequency = 0x065C
- [INT] CPoseController->m_nFModType = 0x0660
- [FLOAT] CPoseController->m_fFModTimeOffset = 0x0664
- [FLOAT] CPoseController->m_fFModRate = 0x0668
- [FLOAT] CPoseController->m_fFModAmplitude = 0x066C
- [VEC3] CFuncSimpleLadder->m_climbableNormal = 0x0638
- [VEC3] CFuncLadder->m_vecPlayerMountPositionTop = 0x0658
- [VEC3] CFuncLadder->m_vecPlayerMountPositionBottom = 0x0664
- [VEC3] CFuncLadder->m_vecLadderDir = 0x0638
- [INT] CFuncLadder->m_bFakeLadder = 0x0671
- [INT] CTEFoundryHelpers->m_iEntity = 0x0010
- [FLOAT] CEnvDetailController->m_flFadeStartDist = 0x0638
- [FLOAT] CEnvDetailController->m_flFadeEndDist = 0x063C
- [FLOAT] CWorld->m_flWaveHeight = 0x0638
- [VEC3] CWorld->m_WorldMins = 0x063C
- [VEC3] CWorld->m_WorldMaxs = 0x0648
- [INT] CWorld->m_bStartDark = 0x0654
- [FLOAT] CWorld->m_flMaxOccludeeArea = 0x0658
- [FLOAT] CWorld->m_flMinOccluderArea = 0x065C
- [FLOAT] CWorld->m_flMaxPropScreenSpaceWidth = 0x0664
- [FLOAT] CWorld->m_flMinPropScreenSpaceWidth = 0x0660
- [CHAR*] CWorld->m_iszDetailSpriteMaterial = 0x0674
- [INT] CWorld->m_bColdWorld = 0x0668
- [INT] CWorld->m_iTimeOfDay = 0x066C
- [CHAR*] CWorld->m_iszMusicPostFix = 0x0774
- [INT] CWorld->m_iStartMusicType = 0x0670
- [FLOAT] CWaterLODControl->m_flCheapWaterStartDistance = 0x0638
- [FLOAT] CWaterLODControl->m_flCheapWaterEndDistance = 0x063C
- [INT] CVoteController->m_activeIssueIndex = 0x0644
- [INT] CVoteController->m_onlyTeamToVote = 0x0648
- [INT] CVoteController->m_votesYes = 0x064C
- [INT] CVoteController->m_votesNo = 0x0650
- [INT] CVoteController->m_potentialVotes = 0x0654
- [FLOAT] CVGuiScreen->m_flWidth = 0x0640
- [FLOAT] CVGuiScreen->m_flHeight = 0x0644
- [INT] CVGuiScreen->m_fScreenFlags = 0x066C
- [INT] CVGuiScreen->m_nPanelName = 0x0648
- [INT] CVGuiScreen->m_nAttachmentIndex = 0x0664
- [INT] CVGuiScreen->m_nOverlayMaterial = 0x0668
- [INT] CVGuiScreen->m_hPlayerOwner = 0x06C8
- [INT] CPropJeep->m_bHeadlightIsOn = 0x0AA4
- [INT] CPropVehicleChoreoGeneric->m_hPlayer = 0x0984
- [INT] CPropVehicleChoreoGeneric->m_bEnterAnimOn = 0x098C
- [INT] CPropVehicleChoreoGeneric->m_bExitAnimOn = 0x098D
- [VEC3] CPropVehicleChoreoGeneric->m_vecEyeExitEndpoint = 0x0990
- [INT] CPropVehicleChoreoGeneric->m_vehicleView.bClampEyeAngles = 0x0A1C
- [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flPitchCurveZero = 0x0A20
- [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flPitchCurveLinear = 0x0A24
- [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flRollCurveZero = 0x0A28
- [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flRollCurveLinear = 0x0A2C
- [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flFOV = 0x0A30
- [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flYawMin = 0x0A34
- [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flYawMax = 0x0A38
- [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flPitchMin = 0x0A3C
- [FLOAT] CPropVehicleChoreoGeneric->m_vehicleView.flPitchMax = 0x0A40
- [INT] CBaseTrigger->m_bClientSidePredicted = 0x0638
- [INT] CBaseTrigger->m_spawnflags = 0x01CC
- [INT] CTest_ProxyToggle_Networkable->m_WithProxy = 0x0638
- [TABLE] CTest_ProxyToggle_Networkable->blah = 0x0000
- [INT] CBaseTeamObjectiveResource->m_iTimerToShowInHUD = 0x0638
- [INT] CBaseTeamObjectiveResource->m_iStopWatchTimer = 0x063C
- [INT] CBaseTeamObjectiveResource->m_iNumControlPoints = 0x0640
- [INT] CBaseTeamObjectiveResource->m_bPlayingMiniRounds = 0x0648
- [INT] CBaseTeamObjectiveResource->m_bControlPointsReset = 0x0649
- [INT] CBaseTeamObjectiveResource->m_iUpdateCapHudParity = 0x064C
- [VEC3] CBaseTeamObjectiveResource->m_vCPPositions[0] = 0x0654
- [ARRAY] CBaseTeamObjectiveResource->m_vCPPositions = 0x0000
- [TABLE] CBaseTeamObjectiveResource->m_bCPIsVisible = 0x06B4
- [TABLE] CBaseTeamObjectiveResource->m_flLazyCapPerc = 0x06BC
- [TABLE] CBaseTeamObjectiveResource->m_iTeamIcons = 0x06FC
- [TABLE] CBaseTeamObjectiveResource->m_iTeamOverlays = 0x07FC
- [TABLE] CBaseTeamObjectiveResource->m_iTeamReqCappers = 0x08FC
- [TABLE] CBaseTeamObjectiveResource->m_flTeamCapTime = 0x09FC
- [TABLE] CBaseTeamObjectiveResource->m_iPreviousPoints = 0x0AFC
- [TABLE] CBaseTeamObjectiveResource->m_bTeamCanCap = 0x0DFC
- [TABLE] CBaseTeamObjectiveResource->m_iTeamBaseIcons = 0x0E3C
- [TABLE] CBaseTeamObjectiveResource->m_iBaseControlPoints = 0x0EBC
- [TABLE] CBaseTeamObjectiveResource->m_bInMiniRound = 0x0F3C
- [TABLE] CBaseTeamObjectiveResource->m_iWarnOnCap = 0x0F44
- [CHAR*] CBaseTeamObjectiveResource->m_iszWarnSound[0] = 0x0F64
- [ARRAY] CBaseTeamObjectiveResource->m_iszWarnSound = 0x0000
- [TABLE] CBaseTeamObjectiveResource->m_flPathDistance = 0x175C
- [TABLE] CBaseTeamObjectiveResource->m_iNumTeamMembers = 0x177C
- [TABLE] CBaseTeamObjectiveResource->m_iCappingTeam = 0x187C
- [TABLE] CBaseTeamObjectiveResource->m_iTeamInZone = 0x189C
- [TABLE] CBaseTeamObjectiveResource->m_bBlocked = 0x18BC
- [TABLE] CBaseTeamObjectiveResource->m_iOwner = 0x18C4
- [CHAR*] CBaseTeamObjectiveResource->m_pszCapLayoutInHUD = 0x194C
- [INT] CTeam->m_iTeamNum = 0x0680
- [INT] CTeam->m_iScore = 0x066C
- [INT] CTeam->m_iRoundsWon = 0x0670
- [CHAR*] CTeam->m_szTeamname = 0x064C
- [INT] CTeam->player_array_element = 0x0000
- [ARRAY] CTeam->"player_array" = 0x0000
- [FLOAT] CFlare->m_flTimeBurnOut = 0x1218
- [FLOAT] CFlare->m_flScale = 0x121C
- [INT] CFlare->m_bLight = 0x1220
- [INT] CFlare->m_bSmoke = 0x1221
- [INT] CFlare->m_bPropFlare = 0x1222
- [INT] CSun->m_clrRender = 0x0064
- [INT] CSun->m_clrOverlay = 0x0788
- [VEC3] CSun->m_vDirection = 0x0794
- [INT] CSun->m_bOn = 0x07A0
- [INT] CSun->m_nSize = 0x078C
- [INT] CSun->m_nOverlaySize = 0x0790
- [INT] CSun->m_nMaterial = 0x07A4
- [INT] CSun->m_nOverlayMaterial = 0x07A8
- [FLOAT] CSun->HDRColorScale = 0x0000
- [INT] CParticlePerformanceMonitor->m_bMeasurePerf = 0x0639
- [INT] CParticlePerformanceMonitor->m_bDisplayPerf = 0x0638
- [FLOAT] CSpotlightEnd->m_flLightScale = 0x0638
- [FLOAT] CSpotlightEnd->m_Radius = 0x063C
- [INT] CSlideshowDisplay->m_bEnabled = 0x0638
- [CHAR*] CSlideshowDisplay->m_szDisplayText = 0x0639
- [CHAR*] CSlideshowDisplay->m_szSlideshowDirectory = 0x06B9
- [TABLE] CSlideshowDisplay->m_chCurrentSlideLists = 0x0750
- [FLOAT] CSlideshowDisplay->m_fMinSlideTime = 0x0768
- [FLOAT] CSlideshowDisplay->m_fMaxSlideTime = 0x076C
- [INT] CSlideshowDisplay->m_iCycleType = 0x0774
- [INT] CSlideshowDisplay->m_bNoListRepeats = 0x0778
- [VEC3] CShadowControl->m_shadowDirection = 0x0638
- [INT] CShadowControl->m_shadowColor = 0x0644
- [FLOAT] CShadowControl->m_flShadowMaxDist = 0x0648
- [INT] CShadowControl->m_bDisableShadows = 0x064C
- [INT] CShadowControl->m_bEnableLocalLightShadows = 0x064D
- [INT] CSceneEntity->m_nSceneStringIndex = 0x0648
- [INT] CSceneEntity->m_bIsPlayingBack = 0x063C
- [INT] CSceneEntity->m_bPaused = 0x063D
- [INT] CSceneEntity->m_bMultiplayer = 0x063E
- [FLOAT] CSceneEntity->m_flForceClientTime = 0x0644
- [INT] CSceneEntity->lengthprop16 = 0x0000
- [TABLE] CSceneEntity->lengthproxy = 0x0000
- [TABLE] CSceneEntity->m_hActorList = 0x0000
- [INT] CRopeKeyframe->m_nChangeCount = 0x0924
- [INT] CRopeKeyframe->m_iRopeMaterialModelIndex = 0x0674
- [INT] CRopeKeyframe->m_hStartPoint = 0x0904
- [INT] CRopeKeyframe->m_hEndPoint = 0x0908
- [INT] CRopeKeyframe->m_iStartAttachment = 0x090C
- [INT] CRopeKeyframe->m_iEndAttachment = 0x090E
- [INT] CRopeKeyframe->m_fLockedPoints = 0x0920
- [INT] CRopeKeyframe->m_Slack = 0x0918
- [INT] CRopeKeyframe->m_RopeLength = 0x0914
- [INT] CRopeKeyframe->m_RopeFlags = 0x0670
- [FLOAT] CRopeKeyframe->m_TextureScale = 0x091C
- [INT] CRopeKeyframe->m_nSegments = 0x0900
- [INT] CRopeKeyframe->m_bConstrainBetweenEndpoints = 0x09A8
- [INT] CRopeKeyframe->m_Subdiv = 0x0910
- [FLOAT] CRopeKeyframe->m_Width = 0x0928
- [FLOAT] CRopeKeyframe->m_flScrollSpeed = 0x066C
- [VEC3] CRopeKeyframe->m_vecOrigin = 0x0124
- [INT] CRopeKeyframe->moveparent = 0x0134
- [INT] CRopeKeyframe->m_iParentAttachment = 0x01F8
- [INT] CRopeKeyframe->m_nMinCPULevel = 0x05E8
- [INT] CRopeKeyframe->m_nMaxCPULevel = 0x05E9
- [INT] CRopeKeyframe->m_nMinGPULevel = 0x05EA
- [INT] CRopeKeyframe->m_nMaxGPULevel = 0x05EB
- [INT] CRagdollManager->m_iCurrentMaxRagdollCount = 0x0638
- [INT] CPhysBoxMultiplayer->m_iPhysicsMode = 0x0644
- [FLOAT] CPhysBoxMultiplayer->m_fMass = 0x0648
- [INT] CPropDoorRotatingCheckpoint->m_spawnflags = 0x0984
- [INT] CPropDoorRotatingCheckpoint->m_eDoorState = 0x0980
- [INT] CPropDoorRotatingCheckpoint->m_bLocked = 0x0989
- [INT] CPropDoorRotatingCheckpoint->m_isRescueDoor = 0x098A
- [INT] CBasePropDoor->m_spawnflags = 0x0984
- [INT] CBasePropDoor->m_eDoorState = 0x0980
- [INT] CBasePropDoor->m_bLocked = 0x0989
- [INT] CBasePropDoor->m_isRescueDoor = 0x098A
- [INT] CBasePropDoor->m_hMaster = 0x098C
- [INT] CDynamicProp->m_bUseHitboxesForRenderBox = 0x0960
- [FLOAT] CPostProcessController->m_fLocalContrastStrength = 0x0638
- [FLOAT] CPostProcessController->m_fLocalContrastEdgeStrength = 0x063C
- [FLOAT] CPostProcessController->m_fVignetteStart = 0x0640
- [FLOAT] CPostProcessController->m_fVignetteEnd = 0x0644
- [FLOAT] CPostProcessController->m_fVignetteBlurStrength = 0x0648
- [FLOAT] CPostProcessController->m_fFadeToBlackStrength = 0x064C
- [FLOAT] CPostProcessController->m_fGrainStrength = 0x0650
- [FLOAT] CPostProcessController->m_fTopVignetteStrength = 0x0654
- [FLOAT] CPostProcessController->m_fFadeTime = 0x0658
- [INT] CPostProcessController->m_bMaster = 0x065C
- [INT] CPointCommentaryNode->m_bActive = 0x0958
- [FLOAT] CPointCommentaryNode->m_flStartTime = 0x095C
- [CHAR*] CPointCommentaryNode->m_iszCommentaryFile = 0x0960
- [CHAR*] CPointCommentaryNode->m_iszCommentaryFileNoHDR = 0x0A64
- [CHAR*] CPointCommentaryNode->m_iszSpeakers = 0x0B68
- [INT] CPointCommentaryNode->m_iNodeNumber = 0x0C68
- [INT] CPointCommentaryNode->m_iNodeNumberMax = 0x0C6C
- [INT] CPointCommentaryNode->m_hViewPosition = 0x0C74
- [TABLE] CPlayerResource->m_iPing = 0x06C0
- [TABLE] CPlayerResource->m_iScore = 0x0744
- [TABLE] CPlayerResource->m_iTankTickets = 0x07C8
- [TABLE] CPlayerResource->m_iDeaths = 0x084C
- [TABLE] CPlayerResource->m_bConnected = 0x08D0
- [TABLE] CPlayerResource->m_iTeam = 0x08F4
- [TABLE] CPlayerResource->m_bAlive = 0x0978
- [TABLE] CPlayerResource->m_iHealth = 0x099C
- [FLOAT] CPlasma->m_flStartScale = 0x0638
- [FLOAT] CPlasma->m_flScale = 0x063C
- [FLOAT] CPlasma->m_flScaleTime = 0x0640
- [INT] CPlasma->m_nFlags = 0x0644
- [INT] CPlasma->m_nPlasmaModelIndex = 0x0648
- [INT] CPlasma->m_nPlasmaModelIndex2 = 0x064C
- [INT] CPlasma->m_nGlowModelIndex = 0x0650
- [INT] CPhysicsProp->m_bAwake = 0x0960
- [INT] CPhysicsProp->m_hasTankGlow = 0x0962
- [INT] CPhysicsProp->m_isCarryable = 0x0963
- [INT] CPhysicsProp->m_spawnflags = 0x0968
- [FLOAT] CPhysBox->m_mass = 0x0638
- [VEC3] CParticleSystem->m_vecOrigin = 0x0124
- [INT] CParticleSystem->m_hOwnerEntity = 0x0138
- [INT] CParticleSystem->moveparent = 0x0134
- [INT] CParticleSystem->m_iParentAttachment = 0x01F8
- [VEC3] CParticleSystem->m_angRotation = 0x0118
- [INT] CParticleSystem->m_iEffectIndex = 0x0638
- [INT] CParticleSystem->m_bActive = 0x063C
- [FLOAT] CParticleSystem->m_flStartTime = 0x0640
- [TABLE] CParticleSystem->m_vServerControlPoints = 0x0644
- [TABLE] CParticleSystem->m_iServerControlPointAssignments = 0x0674
- [TABLE] CParticleSystem->m_hControlPointEnts = 0x0684
- [TABLE] CParticleSystem->m_iControlPointParents = 0x0780
- [CHAR*] CMaterialModifyControl->m_szMaterialName = 0x0638
- [CHAR*] CMaterialModifyControl->m_szMaterialVar = 0x0737
- [CHAR*] CMaterialModifyControl->m_szMaterialVarValue = 0x0836
- [INT] CMaterialModifyControl->m_iFrameStart = 0x0940
- [INT] CMaterialModifyControl->m_iFrameEnd = 0x0944
- [INT] CMaterialModifyControl->m_bWrap = 0x0948
- [FLOAT] CMaterialModifyControl->m_flFramerate = 0x094C
- [INT] CMaterialModifyControl->m_bNewAnimCommandsSemaphore = 0x0950
- [FLOAT] CMaterialModifyControl->m_flFloatLerpStartValue = 0x0954
- [FLOAT] CMaterialModifyControl->m_flFloatLerpEndValue = 0x0958
- [FLOAT] CMaterialModifyControl->m_flFloatLerpTransitionTime = 0x095C
- [INT] CMaterialModifyControl->m_bFloatLerpWrap = 0x0960
- [INT] CMaterialModifyControl->m_nModifyMode = 0x0968
- [INT] CLightGlow->m_clrRender = 0x0064
- [INT] CLightGlow->m_nHorizontalSize = 0x0638
- [INT] CLightGlow->m_nVerticalSize = 0x063C
- [INT] CLightGlow->m_nMinDist = 0x0640
- [INT] CLightGlow->m_nMaxDist = 0x0644
- [INT] CLightGlow->m_nOuterMaxDist = 0x0648
- [INT] CLightGlow->m_spawnflags = 0x064C
- [VEC3] CLightGlow->m_vecOrigin = 0x0124
- [VEC3] CLightGlow->m_angRotation = 0x0118
- [INT] CLightGlow->moveparent = 0x0134
- [FLOAT] CLightGlow->m_flGlowProxySize = 0x071C
- [FLOAT] CLightGlow->HDRColorScale = 0x0000
- [INT] CInfoOverlayAccessor->m_iTextureFrameIndex = 0x05EC
- [INT] CInfoOverlayAccessor->m_iOverlayID = 0x0638
- [INT] CFuncSmokeVolume->m_Color1 = 0x0724
- [INT] CFuncSmokeVolume->m_Color2 = 0x0728
- [CHAR*] CFuncSmokeVolume->m_MaterialName = 0x072C
- [FLOAT] CFuncSmokeVolume->m_ParticleDrawWidth = 0x082C
- [FLOAT] CFuncSmokeVolume->m_ParticleSpacingDistance = 0x0830
- [FLOAT] CFuncSmokeVolume->m_DensityRampSpeed = 0x0834
- [FLOAT] CFuncSmokeVolume->m_RotationSpeed = 0x0838
- [FLOAT] CFuncSmokeVolume->m_MovementSpeed = 0x083C
- [FLOAT] CFuncSmokeVolume->m_Density = 0x0840
- [FLOAT] CFuncSmokeVolume->m_maxDrawDistance = 0x0844
- [INT] CFuncSmokeVolume->m_spawnflags = 0x0848
- [VEC3] CFuncSmokeVolume->m_vecMins = 0x0224
- [VEC3] CFuncSmokeVolume->m_vecMaxs = 0x0230
- [INT] CFuncSmokeVolume->m_nSolidType = 0x023E
- [INT] CFuncSmokeVolume->m_usSolidFlags = 0x023C
- [INT] CFuncSmokeVolume->m_nSurroundType = 0x0246
- [INT] CFuncSmokeVolume->m_triggerBloat = 0x023F
- [VEC3] CFuncSmokeVolume->m_vecSpecifiedSurroundingMins = 0x0248
- [VEC3] CFuncSmokeVolume->m_vecSpecifiedSurroundingMaxs = 0x0254
- [TABLE] CFuncSmokeVolume->m_Collision = 0x021C
- [VEC3] CFuncRotating->m_vecOrigin = 0x0124
- [FLOAT] CFuncRotating->m_angRotation[0] = 0x0118
- [FLOAT] CFuncRotating->m_angRotation[1] = 0x011C
- [FLOAT] CFuncRotating->m_angRotation[2] = 0x0120
- [INT] CFuncRotating->m_flSimulationTime = 0x0150
- [INT] CFuncOccluder->m_bActive = 0x063C
- [INT] CFuncOccluder->m_nOccluderIndex = 0x0638
- [VEC3] CFuncMoveLinear->m_vecVelocity = 0x0100
- [INT] CFuncMoveLinear->m_fFlags = 0x00F0
- [INT] CFunc_LOD->m_nDisappearMinDist = 0x0638
- [INT] CFunc_LOD->m_nDisappearMaxDist = 0x063C
- [VEC3] CFuncElevator->m_vecOrigin = 0x0124
- [FLOAT] CFuncElevator->m_acceleration = 0x064C
- [FLOAT] CFuncElevator->m_currentSpeed = 0x0650
- [FLOAT] CFuncElevator->m_movementStartTime = 0x0654
- [FLOAT] CFuncElevator->m_movementStartSpeed = 0x0658
- [FLOAT] CFuncElevator->m_movementStartZ = 0x065C
- [FLOAT] CFuncElevator->m_destinationFloorPosition = 0x0644
- [FLOAT] CFuncElevator->m_maxSpeed = 0x0648
- [INT] CFuncElevator->m_isMoving = 0x0660
- [FLOAT] CTEDust->m_flSize = 0x001C
- [FLOAT] CTEDust->m_flSpeed = 0x0020
- [VEC3] CTEDust->m_vecDirection = 0x0024
- [INT] CFunc_Dust->m_Color = 0x0638
- [INT] CFunc_Dust->m_SpawnRate = 0x063C
- [FLOAT] CFunc_Dust->m_flSizeMin = 0x0640
- [FLOAT] CFunc_Dust->m_flSizeMax = 0x0644
- [INT] CFunc_Dust->m_LifetimeMin = 0x064C
- [INT] CFunc_Dust->m_LifetimeMax = 0x0650
- [INT] CFunc_Dust->m_DustFlags = 0x065C
- [INT] CFunc_Dust->m_SpeedMax = 0x0648
- [INT] CFunc_Dust->m_DistMax = 0x0654
- [INT] CFunc_Dust->m_nModelIndex = 0x0140
- [FLOAT] CFunc_Dust->m_FallSpeed = 0x0658
- [VEC3] CFunc_Dust->m_vecMins = 0x0224
- [VEC3] CFunc_Dust->m_vecMaxs = 0x0230
- [INT] CFunc_Dust->m_nSolidType = 0x023E
- [INT] CFunc_Dust->m_usSolidFlags = 0x023C
- [INT] CFunc_Dust->m_nSurroundType = 0x0246
- [INT] CFunc_Dust->m_triggerBloat = 0x023F
- [VEC3] CFunc_Dust->m_vecSpecifiedSurroundingMins = 0x0248
- [VEC3] CFunc_Dust->m_vecSpecifiedSurroundingMaxs = 0x0254
- [TABLE] CFunc_Dust->m_Collision = 0x021C
- [FLOAT] CFuncConveyor->m_flConveyorSpeed = 0x0638
- [INT] CBreakableSurface->m_nNumWide = 0x063C
- [INT] CBreakableSurface->m_nNumHigh = 0x0640
- [FLOAT] CBreakableSurface->m_flPanelWidth = 0x0644
- [FLOAT] CBreakableSurface->m_flPanelHeight = 0x0648
- [VEC3] CBreakableSurface->m_vNormal = 0x064C
- [VEC3] CBreakableSurface->m_vCorner = 0x0658
- [INT] CBreakableSurface->m_bIsBroken = 0x0664
- [INT] CBreakableSurface->m_nSurfaceType = 0x0668
- [INT] CBreakableSurface->m_noGhostCollision = 0x0A68
- [TABLE] CBreakableSurface->m_RawPanelBitVec = 0x068C
- [FLOAT] CFuncAreaPortalWindow->m_flFadeStartDist = 0x0638
- [FLOAT] CFuncAreaPortalWindow->m_flFadeDist = 0x063C
- [FLOAT] CFuncAreaPortalWindow->m_flTranslucencyLimit = 0x0640
- [INT] CFuncAreaPortalWindow->m_iBackgroundModelIndex = 0x0644
- [VEC3] CFish->m_poolOrigin = 0x09B8
- [FLOAT] CFish->m_x = 0x09A0
- [FLOAT] CFish->m_y = 0x09A4
- [FLOAT] CFish->m_z = 0x09A8
- [FLOAT] CFish->m_angle = 0x09B0
- [INT] CFish->m_nModelIndex = 0x0140
- [INT] CFish->m_lifeState = 0x0147
- [FLOAT] CFish->m_waterLevel = 0x09C4
- [FLOAT] CFireSmoke->m_flStartScale = 0x0638
- [FLOAT] CFireSmoke->m_flScale = 0x063C
- [FLOAT] CFireSmoke->m_flScaleTime = 0x0640
- [INT] CFireSmoke->m_nFlags = 0x0644
- [INT] CFireSmoke->m_nFlameModelIndex = 0x0648
- [INT] CFireSmoke->m_nFlameFromAboveModelIndex = 0x064C
- [INT] CEnvTonemapController->m_bUseCustomAutoExposureMin = 0x0638
- [INT] CEnvTonemapController->m_bUseCustomAutoExposureMax = 0x0639
- [INT] CEnvTonemapController->m_bUseCustomBloomScale = 0x063A
- [FLOAT] CEnvTonemapController->m_flCustomAutoExposureMin = 0x063C
- [FLOAT] CEnvTonemapController->m_flCustomAutoExposureMax = 0x0640
- [FLOAT] CEnvTonemapController->m_flCustomBloomScale = 0x0644
- [FLOAT] CEnvTonemapController->m_flCustomBloomScaleMinimum = 0x0648
- [FLOAT] CEnvTonemapController->m_flBloomExponent = 0x064C
- [FLOAT] CEnvTonemapController->m_flBloomSaturation = 0x0650
- [FLOAT] CEnvTonemapController->m_flTonemapPercentTarget = 0x0654
- [FLOAT] CEnvTonemapController->m_flTonemapPercentBrightPixels = 0x0658
- [FLOAT] CEnvTonemapController->m_flTonemapMinAvgLum = 0x065C
- [FLOAT] CEnvScreenEffect->m_flDuration = 0x0638
- [INT] CEnvScreenEffect->m_nType = 0x063C
- [CHAR*] CEnvScreenOverlay->m_iszOverlayNames[0] = 0x0638
- [ARRAY] CEnvScreenOverlay->m_iszOverlayNames = 0x0000
- [FLOAT] CEnvScreenOverlay->m_flOverlayTimes[0] = 0x1030
- [ARRAY] CEnvScreenOverlay->m_flOverlayTimes = 0x0000
- [FLOAT] CEnvScreenOverlay->m_flStartTime = 0x1058
- [INT] CEnvScreenOverlay->m_iDesiredOverlay = 0x105C
- [INT] CEnvScreenOverlay->m_bIsActive = 0x1060
- [INT] CEnvProjectedTexture->m_hTargetEntity = 0x063C
- [INT] CEnvProjectedTexture->m_bState = 0x0640
- [FLOAT] CEnvProjectedTexture->m_flLightFOV = 0x0644
- [INT] CEnvProjectedTexture->m_bEnableShadows = 0x0648
- [INT] CEnvProjectedTexture->m_bLightOnlyTarget = 0x0649
- [INT] CEnvProjectedTexture->m_bLightWorld = 0x064A
- [INT] CEnvProjectedTexture->m_bCameraSpace = 0x064B
- [VEC3] CEnvProjectedTexture->m_LinearFloatLightColor = 0x064C
- [FLOAT] CEnvProjectedTexture->m_flAmbient = 0x0658
- [CHAR*] CEnvProjectedTexture->m_SpotlightTextureName = 0x0664
- [INT] CEnvProjectedTexture->m_nSpotlightTextureFrame = 0x0768
- [FLOAT] CEnvProjectedTexture->m_flNearZ = 0x065C
- [FLOAT] CEnvProjectedTexture->m_flFarZ = 0x0660
- [INT] CEnvProjectedTexture->m_nShadowQuality = 0x076C
- [FLOAT] CEnvParticleScript->m_flSequenceScale = 0x0A3C
- [INT] CFogController->m_fog.enable = 0x0684
- [INT] CFogController->m_fog.blend = 0x0685
- [VEC3] CFogController->m_fog.dirPrimary = 0x063C
- [INT] CFogController->m_fog.colorPrimary = 0x0648
- [INT] CFogController->m_fog.colorSecondary = 0x064C
- [FLOAT] CFogController->m_fog.start = 0x0658
- [FLOAT] CFogController->m_fog.end = 0x065C
- [FLOAT] CFogController->m_fog.farz = 0x0660
- [FLOAT] CFogController->m_fog.maxdensity = 0x0664
- [INT] CFogController->m_fog.colorPrimaryLerpTo = 0x0650
- [INT] CFogController->m_fog.colorSecondaryLerpTo = 0x0654
- [FLOAT] CFogController->m_fog.startLerpTo = 0x0670
- [FLOAT] CFogController->m_fog.endLerpTo = 0x0674
- [FLOAT] CFogController->m_fog.maxdensityLerpTo = 0x0678
- [FLOAT] CFogController->m_fog.lerptime = 0x067C
- [FLOAT] CFogController->m_fog.duration = 0x0680
- [FLOAT] CFogController->m_fog.HDRColorScale = 0x0688
- [FLOAT] CFogController->m_fog.skyboxFogFactor = 0x0668
- [FLOAT] CFogController->m_fog.skyboxFogFactorLerpTo = 0x066C
- [INT] CEnvDOFController->m_bDOFEnabled = 0x0638
- [FLOAT] CEnvDOFController->m_flNearBlurDepth = 0x063C
- [FLOAT] CEnvDOFController->m_flNearFocusDepth = 0x0640
- [FLOAT] CEnvDOFController->m_flFarFocusDepth = 0x0644
- [FLOAT] CEnvDOFController->m_flFarBlurDepth = 0x0648
- [FLOAT] CEnvDOFController->m_flNearBlurRadius = 0x064C
- [FLOAT] CEnvDOFController->m_flFarBlurRadius = 0x0650
- [VEC3] CEnvPhysicsBlocker->m_vMins = 0x0638
- [VEC3] CEnvPhysicsBlocker->m_vMaxs = 0x0644
- [INT] CEnvPhysicsBlocker->m_bBlocked = 0x0650
- [INT] CEnvPhysicsBlocker->m_nBlockType = 0x0654
- [INT] CEntityParticleTrail->m_iMaterialName = 0x0720
- [FLOAT] CEntityParticleTrail->m_flLifetime = 0x072C
- [FLOAT] CEntityParticleTrail->m_flStartSize = 0x0730
- [FLOAT] CEntityParticleTrail->m_flEndSize = 0x0734
- [TABLE] CEntityParticleTrail->m_Info = 0x0724
- [INT] CEntityParticleTrail->m_hConstraintEntity = 0x0738
- [INT] CEntityFlame->m_hEntAttached = 0x0638
- [INT] CEntityFlame->m_bCheapEffect = 0x064C
- [FLOAT] CEntityDissolve->m_flStartTime = 0x063C
- [FLOAT] CEntityDissolve->m_flFadeOutStart = 0x0640
- [FLOAT] CEntityDissolve->m_flFadeOutLength = 0x0644
- [FLOAT] CEntityDissolve->m_flFadeOutModelStart = 0x0648
- [FLOAT] CEntityDissolve->m_flFadeOutModelLength = 0x064C
- [FLOAT] CEntityDissolve->m_flFadeInStart = 0x0650
- [FLOAT] CEntityDissolve->m_flFadeInLength = 0x0654
- [INT] CEntityDissolve->m_nDissolveType = 0x0658
- [VEC3] CEntityDissolve->m_vDissolverOrigin = 0x0660
- [INT] CEntityDissolve->m_nMagnitude = 0x066C
- [INT] CDynamicLight->m_Flags = 0x0638
- [INT] CDynamicLight->m_LightStyle = 0x0639
- [FLOAT] CDynamicLight->m_Radius = 0x063C
- [INT] CDynamicLight->m_Exponent = 0x0640
- [FLOAT] CDynamicLight->m_InnerAngle = 0x0644
- [FLOAT] CDynamicLight->m_OuterAngle = 0x0648
- [FLOAT] CDynamicLight->m_SpotRadius = 0x064C
- [INT] CColorCorrectionVolume->m_bEnabled = 0x0650
- [FLOAT] CColorCorrectionVolume->m_MaxWeight = 0x0654
- [FLOAT] CColorCorrectionVolume->m_FadeDuration = 0x0658
- [CHAR*] CColorCorrectionVolume->m_lookupFilename = 0x0660
- [VEC3] CColorCorrection->m_vecOrigin = 0x0638
- [FLOAT] CColorCorrection->m_minFalloff = 0x0644
- [FLOAT] CColorCorrection->m_maxFalloff = 0x0648
- [FLOAT] CColorCorrection->m_flCurWeight = 0x0658
- [FLOAT] CColorCorrection->m_flMaxWeight = 0x0654
- [FLOAT] CColorCorrection->m_flFadeInDuration = 0x064C
- [FLOAT] CColorCorrection->m_flFadeOutDuration = 0x0650
- [CHAR*] CColorCorrection->m_netLookupFilename = 0x065C
- [INT] CColorCorrection->m_bEnabled = 0x0760
- [INT] CColorCorrection->m_bMaster = 0x0761
- [INT] CColorCorrection->m_bClientSide = 0x0762
- [INT] CColorCorrection->m_bExclusive = 0x0763
- [INT] CBreakableProp->m_noGhostCollision = 0x0958
- [INT] CBreakableProp->m_bClientPhysics = 0x0959
- [INT] CBeamSpotlight->m_nHaloIndex = 0x0638
- [INT] CBeamSpotlight->m_bSpotlightOn = 0x0644
- [INT] CBeamSpotlight->m_bHasDynamicLight = 0x0645
- [INT] CBeamSpotlight->m_bNoFog = 0x0646
- [FLOAT] CBeamSpotlight->m_flSpotlightMaxLength = 0x0648
- [FLOAT] CBeamSpotlight->m_flSpotlightGoalWidth = 0x064C
- [FLOAT] CBeamSpotlight->m_flHDRColorScale = 0x0650
- [INT] CBeamSpotlight->m_nRotationAxis = 0x063C
- [FLOAT] CBeamSpotlight->m_flRotationSpeed = 0x0640
- [CHAR*] CButtonTimed->m_sUseString = 0x0640
- [CHAR*] CButtonTimed->m_sUseSubString = 0x0680
- [INT] CBaseButton->m_glowEntity = 0x0638
- [INT] CBaseButton->m_usable = 0x063C
- [TABLE] CBasePlayer->m_chAreaBits = 0x11A8
- [TABLE] CBasePlayer->m_chAreaPortalBits = 0x11C8
- [INT] CBasePlayer->m_iHideHUD = 0x11EC
- [FLOAT] CBasePlayer->m_flFOVRate = 0x11E8
- [INT] CBasePlayer->m_bDucked = 0x121C
- [INT] CBasePlayer->m_bDucking = 0x121D
- [INT] CBasePlayer->m_bInDuckJump = 0x121E
- [INT] CBasePlayer->m_nDuckTimeMsecs = 0x11F0
- [INT] CBasePlayer->m_nDuckJumpTimeMsecs = 0x11F4
- [INT] CBasePlayer->m_nJumpTimeMsecs = 0x11F8
- [FLOAT] CBasePlayer->m_flFallVelocity = 0x11FC
- [VEC3] CBasePlayer->m_vecPunchAngle = 0x1204
- [VEC3] CBasePlayer->m_vecPunchAngleVel = 0x1210
- [INT] CBasePlayer->m_bDrawViewmodel = 0x121F
- [INT] CBasePlayer->m_bWearingSuit = 0x1220
- [INT] CBasePlayer->m_bPoisoned = 0x1221
- [FLOAT] CBasePlayer->m_flStepSize = 0x1200
- [INT] CBasePlayer->m_bAllowAutoMovement = 0x1222
- [INT] CBasePlayer->m_bAutoAimTarget = 0x128C
- [INT] CBasePlayer->m_skybox3d.scale = 0x1294
- [VEC3] CBasePlayer->m_skybox3d.origin = 0x1298
- [INT] CBasePlayer->m_skybox3d.area = 0x12A4
- [INT] CBasePlayer->m_skybox3d.bClip3DSkyBoxNearToWorldFar = 0x12A8
- [FLOAT] CBasePlayer->m_skybox3d.flClip3DSkyBoxNearToWorldFarOffset = 0x12AC
- [INT] CBasePlayer->m_skybox3d.fog.enable = 0x12FC
- [INT] CBasePlayer->m_skybox3d.fog.blend = 0x12FD
- [VEC3] CBasePlayer->m_skybox3d.fog.dirPrimary = 0x12B4
- [INT] CBasePlayer->m_skybox3d.fog.colorPrimary = 0x12C0
- [INT] CBasePlayer->m_skybox3d.fog.colorSecondary = 0x12C4
- [FLOAT] CBasePlayer->m_skybox3d.fog.start = 0x12D0
- [FLOAT] CBasePlayer->m_skybox3d.fog.end = 0x12D4
- [FLOAT] CBasePlayer->m_skybox3d.fog.maxdensity = 0x12DC
- [FLOAT] CBasePlayer->m_skybox3d.fog.HDRColorScale = 0x1300
- [VEC3] CBasePlayer->m_audio.localSound[0] = 0x1308
- [VEC3] CBasePlayer->m_audio.localSound[1] = 0x1314
- [VEC3] CBasePlayer->m_audio.localSound[2] = 0x1320
- [VEC3] CBasePlayer->m_audio.localSound[3] = 0x132C
- [VEC3] CBasePlayer->m_audio.localSound[4] = 0x1338
- [VEC3] CBasePlayer->m_audio.localSound[5] = 0x1344
- [VEC3] CBasePlayer->m_audio.localSound[6] = 0x1350
- [VEC3] CBasePlayer->m_audio.localSound[7] = 0x135C
- [INT] CBasePlayer->m_audio.soundscapeIndex = 0x1368
- [INT] CBasePlayer->m_audio.localBits = 0x136C
- [INT] CBasePlayer->m_audio.entIndex = 0x1370
- [TABLE] CBasePlayer->m_Local = 0x11A4
- [FLOAT] CBasePlayer->m_flFriction = 0x0130
- [TABLE] CBasePlayer->m_iAmmo = 0x0F24
- [INT] CBasePlayer->m_fOnTarget = 0x1418
- [INT] CBasePlayer->m_nTickBase = 0x14CC
- [INT] CBasePlayer->m_nNextThinkTick = 0x00E8
- [FLOAT] CBasePlayer->m_vecVelocity[0] = 0x0100
- [FLOAT] CBasePlayer->m_vecVelocity[1] = 0x0104
- [FLOAT] CBasePlayer->m_vecVelocity[2] = 0x0108
- [VEC3] CBasePlayer->m_vecBaseVelocity = 0x010C
- [INT] CBasePlayer->m_hConstraintEntity = 0x1430
- [VEC3] CBasePlayer->m_vecConstraintCenter = 0x1434
- [FLOAT] CBasePlayer->m_flConstraintRadius = 0x1440
- [FLOAT] CBasePlayer->m_flConstraintWidth = 0x1444
- [FLOAT] CBasePlayer->m_flConstraintSpeedFactor = 0x1448
- [INT] CBasePlayer->m_bConstraintPastRadius = 0x144C
- [FLOAT] CBasePlayer->m_flDeathTime = 0x1474
- [FLOAT] CBasePlayer->m_flLaggedMovementValue = 0x1624
- [INT] CBasePlayer->m_hTonemapController = 0x1378
- [TABLE] CBasePlayer->localdata = 0x0000
- [INT] CBasePlayer->deadflag = 0x1380
- [TABLE] CBasePlayer->pl = 0x137C
- [FLOAT] CBasePlayer->m_vecViewOffset[0] = 0x00F4
- [FLOAT] CBasePlayer->m_vecViewOffset[1] = 0x00F8
- [FLOAT] CBasePlayer->m_vecViewOffset[2] = 0x00FC
- [INT] CBasePlayer->m_iFOV = 0x1390
- [INT] CBasePlayer->m_iFOVStart = 0x1394
- [FLOAT] CBasePlayer->m_flFOVTime = 0x13B4
- [INT] CBasePlayer->m_iDefaultFOV = 0x141C
- [INT] CBasePlayer->m_hZoomOwner = 0x1404
- [INT] CBasePlayer->m_hVehicle = 0x1408
- [INT] CBasePlayer->m_hUseEntity = 0x1480
- [INT] CBasePlayer->m_hViewEntity = 0x142C
- [INT] CBasePlayer->m_hGroundEntity = 0x013C
- [INT] CBasePlayer->m_hLastWeapon = 0x140C
- [INT] CBasePlayer->m_hElevator = 0x1478
- [INT] CBasePlayer->m_iHealth = 0x00EC
- [INT] CBasePlayer->m_lifeState = 0x0147
- [INT] CBasePlayer->m_iBonusProgress = 0x13F8
- [INT] CBasePlayer->m_iBonusChallenge = 0x13FC
- [FLOAT] CBasePlayer->m_flMaxspeed = 0x1400
- [INT] CBasePlayer->m_fFlags = 0x00F0
- [INT] CBasePlayer->m_iObserverMode = 0x1450
- [INT] CBasePlayer->m_hObserverTarget = 0x1454
- [INT] CBasePlayer->m_hViewModel[0] = 0x1410
- [ARRAY] CBasePlayer->m_hViewModel = 0x0000
- [CHAR*] CBasePlayer->m_szLastPlaceName = 0x1644
- [VEC3] CBasePlayer->m_vecLadderNormal = 0x13C8
- [INT] CBasePlayer->m_ladderSurfaceProps = 0x13AC
- [INT] CBasePlayer->m_ubEFNoInterpParity = 0x1668
- [INT] CBasePlayer->m_nWaterLevel = 0x0146
- [INT] CBasePlayer->m_hPostProcessCtrl = 0x1800
- [INT] CBasePlayer->m_hColorCorrectionCtrl = 0x1804
- [INT] CBasePlayer->m_PlayerFog.m_hCtrl = 0x180C
- [TABLE] CBaseFlex->m_flexWeight = 0x0BD8
- [INT] CBaseFlex->m_blinktoggle = 0x0D84
- [VEC3] CBaseFlex->m_viewtarget = 0x0BA0
- [INT] CBaseEntity->m_flAnimTime = 0x0148
- [TABLE] CBaseEntity->AnimTimeMustBeFirst = 0x0000
- [INT] CBaseEntity->m_flSimulationTime = 0x0150
- [FLOAT] CBaseEntity->m_flCreateTime = 0x0158
- [INT] CBaseEntity->m_cellbits = 0x0068
- [INT] CBaseEntity->m_cellX = 0x0070
- [INT] CBaseEntity->m_cellY = 0x0074
- [INT] CBaseEntity->m_cellZ = 0x0078
- [VEC3] CBaseEntity->m_vecOrigin = 0x0124
- [VEC3] CBaseEntity->m_angRotation = 0x0118
- [INT] CBaseEntity->m_nModelIndex = 0x0140
- [INT] CBaseEntity->m_fEffects = 0x00E0
- [INT] CBaseEntity->m_nRenderMode = 0x0143
- [INT] CBaseEntity->m_nRenderFX = 0x0142
- [INT] CBaseEntity->m_clrRender = 0x0064
- [INT] CBaseEntity->m_iTeamNum = 0x00E4
- [INT] CBaseEntity->m_CollisionGroup = 0x0380
- [FLOAT] CBaseEntity->m_flElasticity = 0x02D0
- [FLOAT] CBaseEntity->m_flShadowCastDistance = 0x02D4
- [INT] CBaseEntity->m_hOwnerEntity = 0x0138
- [INT] CBaseEntity->m_hEffectEntity = 0x05F8
- [INT] CBaseEntity->moveparent = 0x0134
- [INT] CBaseEntity->m_iParentAttachment = 0x01F8
- [INT] CBaseEntity->m_hScriptUseTarget = 0x0014
- [INT] CBaseEntity->movetype = 0x0000
- [INT] CBaseEntity->movecollide = 0x0000
- [VEC3] CBaseEntity->m_vecMins = 0x0224
- [VEC3] CBaseEntity->m_vecMaxs = 0x0230
- [INT] CBaseEntity->m_nSolidType = 0x023E
- [INT] CBaseEntity->m_usSolidFlags = 0x023C
- [INT] CBaseEntity->m_nSurroundType = 0x0246
- [INT] CBaseEntity->m_triggerBloat = 0x023F
- [VEC3] CBaseEntity->m_vecSpecifiedSurroundingMins = 0x0248
- [VEC3] CBaseEntity->m_vecSpecifiedSurroundingMaxs = 0x0254
- [TABLE] CBaseEntity->m_Collision = 0x021C
- [INT] CBaseEntity->m_iGlowType = 0x027C
- [INT] CBaseEntity->m_nGlowRange = 0x0280
- [INT] CBaseEntity->m_nGlowRangeMin = 0x0284
- [INT] CBaseEntity->m_glowColorOverride = 0x0288
- [INT] CBaseEntity->m_bFlashing = 0x028C
- [TABLE] CBaseEntity->m_Glow = 0x0278
- [INT] CBaseEntity->m_iTextureFrameIndex = 0x05EC
- [INT] CBaseEntity->m_bSimulatedEveryTick = 0x05E5
- [INT] CBaseEntity->m_bAnimatedEveryTick = 0x05E6
- [INT] CBaseEntity->m_bAlternateSorting = 0x05E7
- [INT] CBaseEntity->m_bGlowBackfaceMult = 0x02CC
- [INT] CBaseEntity->m_Gender = 0x0034
- [FLOAT] CBaseEntity->m_fadeMinDist = 0x01E8
- [FLOAT] CBaseEntity->m_fadeMaxDist = 0x01EC
- [FLOAT] CBaseEntity->m_flFadeScale = 0x01F0
- [INT] CBaseEntity->m_nMinCPULevel = 0x05E8
- [INT] CBaseEntity->m_nMaxCPULevel = 0x05E9
- [INT] CBaseEntity->m_nMinGPULevel = 0x05EA
- [INT] CBaseEntity->m_nMaxGPULevel = 0x05EB
- [FLOAT] CBaseDoor->m_flWaveHeight = 0x0638
- [FLOAT] CBaseCombatCharacter->m_flNextAttack = 0x0F20
- [TABLE] CBaseCombatCharacter->bcc_localdata = 0x0000
- [INT] CBaseCombatCharacter->m_hActiveWeapon = 0x1084
- [TABLE] CBaseCombatCharacter->m_hMyWeapons = 0x0FA4
- [INT] CBaseAnimatingOverlay->lengthprop15 = 0x0000
- [TABLE] CBaseAnimatingOverlay->lengthproxy = 0x0000
- [TABLE] CBaseAnimatingOverlay->m_AnimOverlay = 0x0000
- [TABLE] CBaseAnimatingOverlay->overlay_vars = 0x0000
- [INT] CBoneFollower->m_modelIndex = 0x0638
- [INT] CBoneFollower->m_solidIndex = 0x063C
- [INT] CBaseAnimating->m_nSequence = 0x08A4
- [INT] CBaseAnimating->m_nForceBone = 0x06A4
- [VEC3] CBaseAnimating->m_vecForce = 0x0698
- [INT] CBaseAnimating->m_nSkin = 0x0664
- [INT] CBaseAnimating->m_nBody = 0x0668
- [INT] CBaseAnimating->m_nHitboxSet = 0x0640
- [FLOAT] CBaseAnimating->m_flModelScale = 0x0728
- [TABLE] CBaseAnimating->m_flPoseParameter = 0x072C
- [FLOAT] CBaseAnimating->m_flPlaybackRate = 0x0660
- [TABLE] CBaseAnimating->m_flEncodedController = 0x0674
- [INT] CBaseAnimating->m_bClientSideAnimation = 0x087C
- [INT] CBaseAnimating->m_bClientSideFrameReset = 0x06D8
- [INT] CBaseAnimating->m_bClientSideRagdoll = 0x0165
- [INT] CBaseAnimating->m_nNewSequenceParity = 0x066C
- [INT] CBaseAnimating->m_nResetEventsParity = 0x0670
- [INT] CBaseAnimating->m_nMuzzleFlashParity = 0x0684
- [INT] CBaseAnimating->m_hLightingOrigin = 0x092C
- [FLOAT] CBaseAnimating->m_flCycle = 0x065C
- [TABLE] CBaseAnimating->serveranimdata = 0x0000
- [FLOAT] CBaseAnimating->m_flFrozen = 0x06DC
- [INT] CAI_BaseNPC->m_lifeState = 0x0147
- [INT] CAI_BaseNPC->m_bPerformAvoidance = 0x1124
- [INT] CAI_BaseNPC->m_bIsMoving = 0x1125
- [INT] CAI_BaseNPC->m_bFadeCorpse = 0x1126
- [INT] CAI_BaseNPC->m_iDeathPose = 0x1114
- [INT] CAI_BaseNPC->m_iDeathFrame = 0x1118
- [INT] CAI_BaseNPC->m_iSpeedModRadius = 0x111C
- [INT] CAI_BaseNPC->m_iSpeedModSpeed = 0x1120
- [INT] CAI_BaseNPC->m_bSpeedModActive = 0x1127
- [INT] CAI_BaseNPC->m_bImportanRagdoll = 0x1128
- [FLOAT] CAI_BaseNPC->m_flTimePingEffect = 0x1110
- [INT] CBeam->m_nBeamType = 0x0654
- [INT] CBeam->m_nBeamFlags = 0x0658
- [INT] CBeam->m_nNumBeamEnts = 0x0648
- [TABLE] CBeam->m_hAttachEntity = 0x065C
- [TABLE] CBeam->m_nAttachIndex = 0x0684
- [INT] CBeam->m_nHaloIndex = 0x0650
- [FLOAT] CBeam->m_fHaloScale = 0x06B8
- [FLOAT] CBeam->m_fWidth = 0x06AC
- [FLOAT] CBeam->m_fEndWidth = 0x06B0
- [FLOAT] CBeam->m_fFadeLength = 0x06B4
- [FLOAT] CBeam->m_fAmplitude = 0x06BC
- [FLOAT] CBeam->m_fStartFrame = 0x06C0
- [FLOAT] CBeam->m_fSpeed = 0x06C4
- [FLOAT] CBeam->m_flFrameRate = 0x0638
- [FLOAT] CBeam->m_flHDRColorScale = 0x063C
- [INT] CBeam->m_clrRender = 0x0064
- [INT] CBeam->m_nRenderFX = 0x0142
- [INT] CBeam->m_nRenderMode = 0x0143
- [FLOAT] CBeam->m_flFrame = 0x06C8
- [VEC3] CBeam->m_vecEndPos = 0x06CC
- [INT] CBeam->m_nModelIndex = 0x0140
- [VEC3] CBeam->m_vecOrigin = 0x0124
- [INT] CBeam->moveparent = 0x0134
- [INT] CBaseViewModel->m_nModelIndex = 0x0140
- [INT] CBaseViewModel->m_nSkin = 0x0664
- [INT] CBaseViewModel->m_nBody = 0x0668
- [INT] CBaseViewModel->m_nSequence = 0x08A4
- [INT] CBaseViewModel->m_nLayerSequence = 0x0BB4
- [INT] CBaseViewModel->m_nLayer = 0x0BB8
- [INT] CBaseViewModel->m_nViewModelIndex = 0x0BAC
- [FLOAT] CBaseViewModel->m_flPlaybackRate = 0x0660
- [INT] CBaseViewModel->m_fEffects = 0x00E0
- [INT] CBaseViewModel->m_nAnimationParity = 0x0BB0
- [INT] CBaseViewModel->m_hWeapon = 0x0BC0
- [INT] CBaseViewModel->m_hOwner = 0x0BC4
- [INT] CBaseViewModel->m_nNewSequenceParity = 0x066C
- [INT] CBaseViewModel->m_nResetEventsParity = 0x0670
- [INT] CBaseViewModel->m_nMuzzleFlashParity = 0x0684
- [FLOAT] CBaseViewModel->m_flLayerStartTime = 0x0BBC
- [FLOAT] CBaseGrenade->m_flDamage = 0x1120
- [FLOAT] CBaseGrenade->m_DmgRadius = 0x1114
- [INT] CBaseGrenade->m_bIsLive = 0x1111
- [INT] CBaseGrenade->m_hThrower = 0x1128
- [VEC3] CBaseGrenade->m_vecVelocity = 0x0100
- [INT] CBaseGrenade->m_fFlags = 0x00F0
- [INT] CBaseCombatWeapon->m_iClip2 = 0x0988
- [INT] CBaseCombatWeapon->m_iPrimaryAmmoType = 0x097C
- [INT] CBaseCombatWeapon->m_iSecondaryAmmoType = 0x0980
- [INT] CBaseCombatWeapon->m_nViewModelIndex = 0x095C
- [TABLE] CBaseCombatWeapon->LocalWeaponData = 0x0000
- [FLOAT] CBaseCombatWeapon->m_flNextPrimaryAttack = 0x0960
- [FLOAT] CBaseCombatWeapon->m_flNextSecondaryAttack = 0x0964
- [INT] CBaseCombatWeapon->m_nNextThinkTick = 0x00E8
- [FLOAT] CBaseCombatWeapon->m_flTimeWeaponIdle = 0x0990
- [INT] CBaseCombatWeapon->m_nQueuedAttack = 0x0968
- [FLOAT] CBaseCombatWeapon->m_flTimeAttackQueued = 0x096C
- [INT] CBaseCombatWeapon->m_bOnlyPump = 0x098C
- [TABLE] CBaseCombatWeapon->LocalActiveWeaponData = 0x0000
- [INT] CBaseCombatWeapon->m_iViewModelIndex = 0x0970
- [INT] CBaseCombatWeapon->m_iWorldModelIndex = 0x0974
- [INT] CBaseCombatWeapon->m_iState = 0x0978
- [INT] CBaseCombatWeapon->m_hOwner = 0x0958
- [INT] CBaseCombatWeapon->m_bInReload = 0x09BD
- [INT] CBaseCombatWeapon->m_iClip1 = 0x0984
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