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IClimbClouds

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Jun 28th, 2013
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  1. Traveler
  2. Prerequisites: Novice Survival, Novice Charm or Perception
  3. Static
  4. Effect: You may use Survival instead of Athletics to determine your Power Capability; you may use Survival instead of Acrobatics to determine High Jump, Long Jump, and Movement Capabilities.
  5.  
  6. Hardened Soles
  7. Prerequisites: Traveler
  8. Static
  9. Effect: You are immune to Spikes, Toxic Spikes, and Stealth Rocks. Whenever you begin or end a shift, destroy all Spikes, Toxic Spikes, or Stealth Rocks in that square.
  10.  
  11. Sure Step
  12. Prerequisites: Traveler
  13. Static
  14. Effect: Increase your Overland Movement Speed by +1. Additionally, add half of your Survival Ranks to all Skill Checks made to avoid being Grappled, Pushed, or Tripped.
  15.  
  16. Traveler's Tricks
  17. Prerequisites: Traveler
  18. Static
  19. Effect: Each Rank, choose Immunity, Limber, or Vital Spirit. You gain the chosen Ability.
  20.  
  21. Traveler's Cloak
  22. Prerequisites:
  23. Static
  24. Effect: As long as you are wearing a Body or Accessory Slot jacket, coat, cloak or similar worth at least 3000, you are considered to be wearing Light Armor (does not stack with additional armor), and are immune to damage from Sandstorms and Hail.
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