Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Traveler
- Prerequisites: Novice Survival, Novice Charm or Perception
- Static
- Effect: You may use Survival instead of Athletics to determine your Power Capability; you may use Survival instead of Acrobatics to determine High Jump, Long Jump, and Movement Capabilities.
- Hardened Soles
- Prerequisites: Traveler
- Static
- Effect: You are immune to Spikes, Toxic Spikes, and Stealth Rocks. Whenever you begin or end a shift, destroy all Spikes, Toxic Spikes, or Stealth Rocks in that square.
- Sure Step
- Prerequisites: Traveler
- Static
- Effect: Increase your Overland Movement Speed by +1. Additionally, add half of your Survival Ranks to all Skill Checks made to avoid being Grappled, Pushed, or Tripped.
- Traveler's Tricks
- Prerequisites: Traveler
- Static
- Effect: Each Rank, choose Immunity, Limber, or Vital Spirit. You gain the chosen Ability.
- Traveler's Cloak
- Prerequisites:
- Static
- Effect: As long as you are wearing a Body or Accessory Slot jacket, coat, cloak or similar worth at least 3000, you are considered to be wearing Light Armor (does not stack with additional armor), and are immune to damage from Sandstorms and Hail.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement