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- unsigned int Bloom::MurmurHash2(const void* key, int len, unsigned int seed)
- {
- // 'm' and 'r' are mixing constants generated offline.
- // They're not really 'magic', they just happen to work well.
- const unsigned int m = 0x5bd1e995;
- const int r = 24;
- // Initialize the hash to a 'random' value
- unsigned int h = seed ^ len;
- // Mix 4 bytes at a time into the hash
- const unsigned char* data = (const unsigned char*)key;
- while (len >= 4)
- {
- unsigned int k = *(unsigned int*)data;
- k *= m;
- k ^= k >> r;
- k *= m;
- h *= m;
- h ^= k;
- data += 4;
- len -= 4;
- }
- // Handle the last few bytes of the input array
- switch (len)
- {
- case 3: h ^= data[2] << 16;
- case 2: h ^= data[1] << 8;
- case 1: h ^= data[0];
- h *= m;
- };
- // Do a few final mixes of the hash to ensure the last few
- // bytes are well-incorporated.
- h ^= h >> 13;
- h *= m;
- h ^= h >> 15;
- return h % data_bit_size;
- }
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