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Jan 9th, 2022
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  1. shaders = "14"
  2. shader0 = "shaders_slang/reshade/shaders/LUT/LUT.slang"
  3. wrap_mode0 = "clamp_to_border"
  4. mipmap_input0 = "false"
  5. alias0 = ""
  6. float_framebuffer0 = "false"
  7. srgb_framebuffer0 = "false"
  8. shader1 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.slang"
  9. filter_linear1 = "false"
  10. wrap_mode1 = "clamp_to_border"
  11. mipmap_input1 = "false"
  12. alias1 = "ORIG_LINEARIZED"
  13. float_framebuffer1 = "false"
  14. srgb_framebuffer1 = "true"
  15. scale_type_x1 = "source"
  16. scale_x1 = "1.000000"
  17. scale_type_y1 = "source"
  18. scale_y1 = "1.000000"
  19. shader2 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-vertical-interlacing.slang"
  20. filter_linear2 = "true"
  21. wrap_mode2 = "clamp_to_border"
  22. mipmap_input2 = "false"
  23. alias2 = "VERTICAL_SCANLINES"
  24. float_framebuffer2 = "false"
  25. srgb_framebuffer2 = "true"
  26. scale_type_x2 = "source"
  27. scale_x2 = "1.000000"
  28. scale_type_y2 = "viewport"
  29. scale_y2 = "1.000000"
  30. shader3 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-approx.slang"
  31. filter_linear3 = "true"
  32. wrap_mode3 = "clamp_to_border"
  33. mipmap_input3 = "false"
  34. alias3 = "BLOOM_APPROX"
  35. float_framebuffer3 = "false"
  36. srgb_framebuffer3 = "true"
  37. scale_type_x3 = "absolute"
  38. scale_x3 = "320"
  39. scale_type_y3 = "absolute"
  40. scale_y3 = "240"
  41. shader4 = "shaders_slang/blurs/blur5fast-vertical.slang"
  42. filter_linear4 = "true"
  43. wrap_mode4 = "clamp_to_border"
  44. mipmap_input4 = "false"
  45. alias4 = ""
  46. float_framebuffer4 = "false"
  47. srgb_framebuffer4 = "true"
  48. scale_type_x4 = "source"
  49. scale_x4 = "1.000000"
  50. scale_type_y4 = "source"
  51. scale_y4 = "1.000000"
  52. shader5 = "shaders_slang/blurs/blur5fast-horizontal.slang"
  53. filter_linear5 = "true"
  54. wrap_mode5 = "clamp_to_border"
  55. mipmap_input5 = "false"
  56. alias5 = "HALATION_BLUR"
  57. float_framebuffer5 = "false"
  58. srgb_framebuffer5 = "true"
  59. scale_type_x5 = "source"
  60. scale_x5 = "1.000000"
  61. scale_type_y5 = "source"
  62. scale_y5 = "1.000000"
  63. shader6 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-mask-resize-vertical.slang"
  64. filter_linear6 = "true"
  65. wrap_mode6 = "clamp_to_border"
  66. mipmap_input6 = "false"
  67. alias6 = ""
  68. float_framebuffer6 = "false"
  69. srgb_framebuffer6 = "false"
  70. scale_type_x6 = "absolute"
  71. scale_x6 = "64"
  72. scale_type_y6 = "viewport"
  73. scale_y6 = "0.062500"
  74. shader7 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-mask-resize-horizontal.slang"
  75. filter_linear7 = "false"
  76. wrap_mode7 = "clamp_to_border"
  77. mipmap_input7 = "false"
  78. alias7 = "MASK_RESIZE"
  79. float_framebuffer7 = "false"
  80. srgb_framebuffer7 = "false"
  81. scale_type_x7 = "viewport"
  82. scale_x7 = "0.062500"
  83. scale_type_y7 = "source"
  84. scale_y7 = "1.000000"
  85. shader8 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask.slang"
  86. filter_linear8 = "true"
  87. wrap_mode8 = "clamp_to_border"
  88. mipmap_input8 = "false"
  89. alias8 = "MASKED_SCANLINES"
  90. float_framebuffer8 = "false"
  91. srgb_framebuffer8 = "true"
  92. scale_type_x8 = "viewport"
  93. scale_x8 = "1.000000"
  94. scale_type_y8 = "viewport"
  95. scale_y8 = "1.000000"
  96. shader9 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-brightpass.slang"
  97. filter_linear9 = "true"
  98. wrap_mode9 = "clamp_to_border"
  99. mipmap_input9 = "false"
  100. alias9 = "BRIGHTPASS"
  101. float_framebuffer9 = "false"
  102. srgb_framebuffer9 = "true"
  103. scale_type_x9 = "viewport"
  104. scale_x9 = "1.000000"
  105. scale_type_y9 = "viewport"
  106. scale_y9 = "1.000000"
  107. shader10 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-vertical.slang"
  108. filter_linear10 = "true"
  109. wrap_mode10 = "clamp_to_border"
  110. mipmap_input10 = "false"
  111. alias10 = ""
  112. float_framebuffer10 = "false"
  113. srgb_framebuffer10 = "true"
  114. scale_type_x10 = "source"
  115. scale_x10 = "1.000000"
  116. scale_type_y10 = "source"
  117. scale_y10 = "1.000000"
  118. shader11 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-bloom-horizontal-reconstitute.slang"
  119. filter_linear11 = "true"
  120. wrap_mode11 = "clamp_to_border"
  121. mipmap_input11 = "false"
  122. alias11 = ""
  123. float_framebuffer11 = "false"
  124. srgb_framebuffer11 = "true"
  125. scale_type_x11 = "source"
  126. scale_x11 = "1.000000"
  127. scale_type_y11 = "source"
  128. scale_y11 = "1.000000"
  129. shader12 = "shaders_slang/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.slang"
  130. filter_linear12 = "true"
  131. wrap_mode12 = "clamp_to_border"
  132. mipmap_input12 = "true"
  133. alias12 = ""
  134. float_framebuffer12 = "false"
  135. srgb_framebuffer12 = "false"
  136. scale_type_x12 = "viewport"
  137. scale_x12 = "1.000000"
  138. scale_type_y12 = "viewport"
  139. scale_y12 = "1.000000"
  140. shader13 = "shaders_slang/misc/image-adjustment.slang"
  141. wrap_mode13 = "clamp_to_border"
  142. mipmap_input13 = "false"
  143. alias13 = ""
  144. float_framebuffer13 = "false"
  145. srgb_framebuffer13 = "false"
  146. LUT_Size = "32.000000"
  147. halation_weight = "0.055000"
  148. diffusion_weight = "0.055000"
  149. mask_type = "0.000000"
  150. mask_sample_mode_desired = "1.000000"
  151. geom_mode_runtime = "1.000000"
  152. geom_radius = "1023.960022"
  153. border_size = "0.010000"
  154. border_darkness = "0.000000"
  155. border_compress = "4.000000"
  156. textures = "mask_grille_texture_small;mask_grille_texture_large;mask_slot_texture_small;mask_slot_texture_large;mask_shadow_texture_small;mask_shadow_texture_large;SamplerLUT"
  157. mask_grille_texture_small = "shaders_slang/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png"
  158. mask_grille_texture_small_linear = "true"
  159. mask_grille_texture_small_wrap_mode = "repeat"
  160. mask_grille_texture_small_mipmap = "false"
  161. mask_grille_texture_large = "shaders_slang/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5Spacing.png"
  162. mask_grille_texture_large_linear = "true"
  163. mask_grille_texture_large_wrap_mode = "repeat"
  164. mask_grille_texture_large_mipmap = "true"
  165. mask_slot_texture_small = "shaders_slang/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png"
  166. mask_slot_texture_small_linear = "true"
  167. mask_slot_texture_small_wrap_mode = "repeat"
  168. mask_slot_texture_small_mipmap = "false"
  169. mask_slot_texture_large = "shaders_slang/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png"
  170. mask_slot_texture_large_linear = "true"
  171. mask_slot_texture_large_wrap_mode = "repeat"
  172. mask_slot_texture_large_mipmap = "true"
  173. mask_shadow_texture_small = "shaders_slang/crt/shaders/crt-royale/TileableLinearShadowMaskEDPResizeTo64.png"
  174. mask_shadow_texture_small_linear = "true"
  175. mask_shadow_texture_small_wrap_mode = "repeat"
  176. mask_shadow_texture_small_mipmap = "false"
  177. mask_shadow_texture_large = "shaders_slang/crt/shaders/crt-royale/TileableLinearShadowMaskEDP.png"
  178. mask_shadow_texture_large_linear = "true"
  179. mask_shadow_texture_large_wrap_mode = "repeat"
  180. mask_shadow_texture_large_mipmap = "true"
  181. SamplerLUT = "shaders_slang/reshade/shaders/LUT/NEC_XM29plus_capture.png"
  182. SamplerLUT_linear = "true"
  183. SamplerLUT_wrap_mode = "clamp_to_border"
  184. SamplerLUT_mipmap = "false"
  185.  
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